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Local expression in Rule does not evaluate as they used to do
CrilleC
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Multi-System Reactor
Home Assistant 2025.11.2 and latest-25315
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Multi-System Reactor
Reactor (Multi-System/Multi-Hub) Announcements
toggledbitsT
Build 21228 has been released. Docker images available from DockerHub as usual, and bare-metal packages here. Home Assistant up to version 2021.8.6 supported; the online version of the manual will now state the current supported versions; Fix an error in OWMWeatherController that could cause it to stop updating; Unify the approach to entity filtering on all hub interface classes (controllers); this works for device entities only; it may be extended to other entities later; Improve error detail in messages for EzloController during auth phase; Add isRuleSet() and isRuleEnabled() functions to expressions extensions; Implement set action for lock and passage capabilities (makes them more easily scriptable in some cases); Fix a place in the UI where 24-hour time was not being displayed.
Multi-System Reactor
Notice to Docker + ARM Users (RPi 3/4/5 and others)
toggledbitsT
This post does not apply to users of Intel/AMD-based systems. If you are using a Reactor image tagged latest-amd64 or stable-amd64, then this post does not apply to you. It also does not apply to bare-metal installs; it's for users of docker images on ARM-based systems only (principally Raspberry Pi hosts, but could be others). After January 15, 2026, I will no longer produce the aarch64-tagged docker image for Reactor. The ARM images will be arm64 for 64-bit operating systems, and armv7l for 32-bit operating systems. For those of you running a container from the aarch64 image today, this will be a relatively simple change: you just need to switch the image used for your docker container to a differently-tagged image. If you are using docker-compose, then this is a relatively simple matter of changing the image line in your docker-compose.yaml file and then stopping (docker-compose down) and restarting (docker-compose up -d) your Reactor daemon. But there's a catch... not all of you can safely just switch from the aarch64 image to the arm64 image. And, you can't just trust the output of uname -m, for example, because this exposes the CPU architecture, but not the word size of the OS running on that CPU. For Raspberry Pi systems, the transition to 64-bit operating systems was long (starting in 2016) and not always obvious — although there was a first "official" 64-bit OS for RPis in 2020, it did not become a default recommendation in the Raspberry Pi Imager until 2021, and then that was only the default for Pi 3/4 systems with >4GB RAM; it was 2022 before it was universally recommended for all 64-bit CPUs regardless of RAM size. Depending on when you first imaged your RPi system and what default you may have been offered/chosen, you could today easily have a 64-bit CPU Raspberry Pi running a 32-bit version of the operating system. Upgrades along the way would not change this; changing it to fully 64-bit requires a full reimage of the system. To establish if your OS is 64- or 32-bit, log in to your Pi and run: sudo dpkg-architecture -q DEB_HOST_ARCH. If the response is arm64 or aarch64, then you are running a 64-bit OS and you should use the arm64-tagged image. If it's anything else, you are running a 32-bit OS, and you should use the armv7l-tagged image. pi@rpi4-1:~ $ sudo dpkg-architecture -q DEB_HOST_ARCH armhf pi@rpi4-1:~ $ uname -m aarch64 pi@rpi4-1:~ $ In the example above, the uname command reports that the CPU is 64-bit architecture (aarch64), which is true for the host on which I ran these commands, but the DEB_HOST_ARCH value is armhf, indicating a 32-bit operating system. This system has to use the armv7l-tagged image. Other systems will have their own ways of determining the word size of the running OS. Since the majority of Reactor users running ARM systems are on Raspberry Pis, I am able to supply the above instructions, but if you happen to have a different ARM system, you'll need to do some web searching to figure out how to expose that information. Or, you can just try the arm64 image, and if it doesn't start up, try the armv7l image. Remember to always back up your system before making any changes. For everyone, please make this change as soon as possible, and if you have any trouble finding a working image, please (1) go back to the current aarch64 image; and (2) let me know in this thread along with as much detail about your host system as you can offer (including the output of the dpkg-architecture command mentioned above).
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Requesting a proper ARM64/aarch64 Docker image (Pi 5 support)
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Hi, I'm in the process of migrating from a Raspberry Pi 4 (ARMv7) to a Raspberry Pi 5 (ARMv8/aarch64), but I’ve run into an issue: there is no proper ARMv8/aarch64 image available. None of the existing images run on the Pi 5 - they all exit immediately with code 139 (segmentation fault), which typically indicates that the binaries inside the image are not compatible with the ARM64/aarch64 architecture used by the Pi 5. Would it be possible to publish a correct ARMv8/aarch64 (linux/arm64) image? Building one should be relatively straightforward using docker buildx with multi-arch support. For example, my own Node.js images are built this way: docker buildx build --push \ -t <localrepo>/<project>:<tag> \ --platform=linux/arm64,linux/amd64 \ --file ./apps/<project>/Dockerfile . This produces both the AMD64 and ARM64/v8 variants automatically. Also, as a side note, it may be best to avoid using Alpine as the base image for the ARM64 build, since musl-based builds often cause compatibility issues and unnecessary headaches. A glibc-based base image (e.g., Debian or Ubuntu) tends to work far more reliably on ARM64, especially for Node.js applications. @toggledbits - tagging you in case you missed this. Thanks, mgvra
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Sorry to write here without trying, but I’m flying today. Am I correct if i say that script action with alarm() makes it possible to execute a reaction in a given interval, lets say 15 seconds or 3.5 minutes? That sounds amazing, since I’ve used weird tricks, including a custom controller, just to do this.
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Reactor w/HA 2025.11 error on set_datetime service call setting only time
CrilleC
@toggledbits Do you know if this is related to that PR or is it a change they made in 2025.11.1? [latest-25310]2025-11-11T13:16:24.319Z <HassController:INFO> HassController#hass perform x_hass_input_datetime.set_datetime on Entity#hass>input_datetime_vvb_dag with { "time": "10:45" } [latest-25310]2025-11-11T13:16:24.320Z <HassController:INFO> HassController#hass: sending payload for x_hass_input_datetime.set_datetime on Entity#hass>input_datetime_vvb_dag action: { "type": "call_service", "service_data": { "date": (null), "time": "10:45", "datetime": (null), "timestamp": (null) }, "domain": "input_datetime", "service": "set_datetime", "target": { "entity_id": "input_datetime.vvb_dag" } } [latest-25310]2025-11-11T13:16:24.321Z <HassController:ERR> HassController#hass request 1762866984320<2025-11-11 14:16:24> (call_service) failed: [Error] Not a parseable type for dictionary value @ data['date'] [-] [latest-25310]2025-11-11T13:16:24.321Z <HassController:WARN> HassController#hass action x_hass_input_datetime.set_datetime({ "time": "10:45" }) on Entity#hass>input_datetime_vvb_dag failed! [latest-25310]2025-11-11T13:16:24.321Z <HassController:INFO> Service call payload: {"type":"call_service","service_data":{"date":null,"time":"10:45","datetime":null,"timestamp":null},"domain":"input_datetime","service":"set_datetime","target":{"entity_id":"input_datetime.vvb_dag"},"id":1762866984320} [latest-25310]2025-11-11T13:16:24.322Z <HassController:INFO> Service data: {"fields":{"date":{"example":"\"2019-04-20\"","selector":{"text":{"multiline":false,"multiple":false}}},"time":{"example":"\"05:04:20\"","selector":{"time":{}}},"datetime":{"example":"\"2019-04-20 05:04:20\"","selector":{"text":{"multiline":false,"multiple":false}}},"timestamp":{"selector":{"number":{"min":0,"max":9223372036854776000,"mode":"box","step":1}}}},"target":{"entity":[{"domain":["input_datetime"]}]}} [latest-25310]2025-11-11T13:16:24.322Z <Engine:ERR> Engine#1 reaction rule-mgb8pfhs:S step 0 perform x_hass_input_datetime.set_datetime failed: [Error] Not a parseable type for dictionary value @ data['date'] [-] [latest-25310]2025-11-11T13:16:24.322Z <Engine:INFO> Engine#1 action args: { "time": "10:45" } [latest-25310]2025-11-11T13:16:24.322Z <Engine:INFO> Resuming reaction Sätt Schema VVB i Home Assistant<AKTIV> (rule-mgb8pfhs:S) from step 1 [latest-25310]2025-11-11T13:16:24.323Z <HassController:INFO> HassController#hass perform x_hass_input_datetime.set_datetime on Entity#hass>input_datetime_vvb_natt with { "time": "03:00", "timestamp": 0 } [latest-25310]2025-11-11T13:16:24.323Z <HassController:INFO> HassController#hass: sending payload for x_hass_input_datetime.set_datetime on Entity#hass>input_datetime_vvb_natt action: { "type": "call_service", "service_data": { "date": (null), "time": "03:00", "datetime": (null), "timestamp": 0 }, "domain": "input_datetime", "service": "set_datetime", "target": { "entity_id": "input_datetime.vvb_natt" } } [latest-25310]2025-11-11T13:16:24.324Z <HassController:ERR> HassController#hass request 1762866984323<2025-11-11 14:16:24> (call_service) failed: [Error] Not a parseable type for dictionary value @ data['date'] [-] [latest-25310]2025-11-11T13:16:24.324Z <HassController:WARN> HassController#hass action x_hass_input_datetime.set_datetime({ "time": "03:00", "timestamp": 0 }) on Entity#hass>input_datetime_vvb_natt failed! [latest-25310]2025-11-11T13:16:24.324Z <HassController:INFO> Service call payload: {"type":"call_service","service_data":{"date":null,"time":"03:00","datetime":null,"timestamp":0},"domain":"input_datetime","service":"set_datetime","target":{"entity_id":"input_datetime.vvb_natt"},"id":1762866984323} [latest-25310]2025-11-11T13:16:24.324Z <HassController:INFO> Service data: {"fields":{"date":{"example":"\"2019-04-20\"","selector":{"text":{"multiline":false,"multiple":false}}},"time":{"example":"\"05:04:20\"","selector":{"time":{}}},"datetime":{"example":"\"2019-04-20 05:04:20\"","selector":{"text":{"multiline":false,"multiple":false}}},"timestamp":{"selector":{"number":{"min":0,"max":9223372036854776000,"mode":"box","step":1}}}},"target":{"entity":[{"domain":["input_datetime"]}]}} [latest-25310]2025-11-11T13:16:24.324Z <Engine:ERR> Engine#1 reaction rule-mgb8pfhs:S step 1 perform x_hass_input_datetime.set_datetime failed: [Error] Not a parseable type for dictionary value @ data['date'] [-] [latest-25310]2025-11-11T13:16:24.324Z <Engine:INFO> Engine#1 action args: { "time": "03:00", "timestamp": 0 } [latest-25310]2025-11-11T13:16:24.325Z <Engine:INFO> Resuming reaction Sätt Schema VVB i Home Assistant<AKTIV> (rule-mgb8pfhs:S) from step 2 [latest-25310]2025-11-11T13:16:24.325Z <Engine:INFO> Sätt Schema VVB i Home Assistant<AKTIV> all actions completed.
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Help with Burglar Alarm rule(s)

Scheduled Pinned Locked Moved Multi-System Reactor
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  • cw-kidC Offline
    cw-kidC Offline
    cw-kid
    wrote on last edited by
    #1

    I would like to replicate a burglar alarm setup I currently have configured with Vera scenes.

    I need an entry timer of 60 seconds before the siren goes off.

    So the door sensor is armed, I enter the house, this trips and starts a 60 second count down timer.

    If within the 60 seconds I have disarm the house, then the siren does not sound and all the door / window contact sensors are disarmed etc and Vera put in to Home Mode.

    If I do not disarm the house within the 60 seconds then the siren should sound etc.

    Currently I am using three scenes in Vera and the Count Down Timer plugin to achieve this.

    The first scene "Burglar Alarm" its triggers are that an armed door / window sensor is tripped. It then also starts the 60 second count down timer.

    The second scene "Burglar Alarm Delayed" its trigger is that the count down timer completes. i.e. I have not disarmed the house within the 60 seconds count down, so this second scene would then sound the siren.

    If I did disarm the house within the 60 seconds, which is the third scene "Home" which cancels the count down timer, then the second scene is not triggered and therefore the siren does not sound.

    I am not sure what is the best way to handle this? or even how to do this count down timer in MSR ? A count down timer that I can stop when I disarm the house, so it does not complete or it does complete if I haven't disarmed the house in time.

    This is all I have so far the triggers and the constraints that those door sensors must be in Armed state.

    cf48e037-7d7b-428f-a93e-ca3e150959c5-image.png

    a966cf69-ab73-4a6a-a1ac-647c0bd9f927-image.png

    Thanks

    toggledbitsT 1 Reply Last reply
    1
    • MikeReadingtonM Offline
      MikeReadingtonM Offline
      MikeReadington
      wrote on last edited by MikeReadington
      #2

      I am nowhere near an expert at MSR, but I did do something similar for a specific type of alarm. I might have taken the long way around, but it works for me.

      I have conditions that trigger an alarm and an alarm cancel condition. When the alarm is triggered, it runs a global reaction with the sequence I want and a final delay for sounding the alarm. When the cancel condition is satisfied, I use a "stop reaction" reaction to cancel that global reaction wherever it is in the sequence.

      It's been very solid for me, but I am curious how you end up working through this.

      1 Reply Last reply
      0
      • LibraSunL Offline
        LibraSunL Offline
        LibraSun
        wrote on last edited by LibraSun
        #3

        I concur. Seems like you could almost get away with using only two Rules:

        RULE A > Triggers: (any sensor tripped) > Constraints: (alarm armed?) > SET: Delay 60s, Turn on Siren > RESET: (empty)
        RULE B > Triggers: (alarm disarmed) > Constraints: (optional: [RULE STATE] [Rule A] [is TRUE]) > SET: [STOP REACTION] [Rule A Set], Turn off Siren > RESET: (empty)

        Thoughts?

        1 Reply Last reply
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        • MikeReadingtonM Offline
          MikeReadingtonM Offline
          MikeReadington
          wrote on last edited by
          #4

          That was the easiest way at my skill level to accomplish what I needed to do.

          Along this same lines, I found myself looking for a way to evaluate if a reaction was still running in a condition. Is there a way to do that and I missed it? I don't know how many people would find that useful, but if it was there I would have utilized that.

          LibraSunL 1 Reply Last reply
          0
          • MikeReadingtonM MikeReadington

            That was the easiest way at my skill level to accomplish what I needed to do.

            Along this same lines, I found myself looking for a way to evaluate if a reaction was still running in a condition. Is there a way to do that and I missed it? I don't know how many people would find that useful, but if it was there I would have utilized that.

            LibraSunL Offline
            LibraSunL Offline
            LibraSun
            wrote on last edited by
            #5

            @mikereadington I think you're describing this setup in MSR:

            rule_state_constraint.png

            ...which would permit the Rule to run if (and only if) the named rule Run A/C Fan happened to be Set (TRUE).

            1 Reply Last reply
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            • MikeReadingtonM Offline
              MikeReadingtonM Offline
              MikeReadington
              wrote on last edited by
              #6

              I saw that, and I have used that to see the state of a rule. I was thinking about something more alone the lines of "Global Reaction State" to see if a long reaction was still running.

              LibraSunL 1 Reply Last reply
              0
              • MikeReadingtonM MikeReadington

                I saw that, and I have used that to see the state of a rule. I was thinking about something more alone the lines of "Global Reaction State" to see if a long reaction was still running.

                LibraSunL Offline
                LibraSunL Offline
                LibraSun
                wrote on last edited by
                #7

                @mikereadington said in Help with Burglar Alarm rule(s):

                ... to see if a long reaction was still running.

                Sort of like being able to poll "Status" and get back an array of any Rules currently "Running"? I asked for just such a feature a while back, and believe it may already be considered for future revs.

                1 Reply Last reply
                1
                • cw-kidC cw-kid

                  I would like to replicate a burglar alarm setup I currently have configured with Vera scenes.

                  I need an entry timer of 60 seconds before the siren goes off.

                  So the door sensor is armed, I enter the house, this trips and starts a 60 second count down timer.

                  If within the 60 seconds I have disarm the house, then the siren does not sound and all the door / window contact sensors are disarmed etc and Vera put in to Home Mode.

                  If I do not disarm the house within the 60 seconds then the siren should sound etc.

                  Currently I am using three scenes in Vera and the Count Down Timer plugin to achieve this.

                  The first scene "Burglar Alarm" its triggers are that an armed door / window sensor is tripped. It then also starts the 60 second count down timer.

                  The second scene "Burglar Alarm Delayed" its trigger is that the count down timer completes. i.e. I have not disarmed the house within the 60 seconds count down, so this second scene would then sound the siren.

                  If I did disarm the house within the 60 seconds, which is the third scene "Home" which cancels the count down timer, then the second scene is not triggered and therefore the siren does not sound.

                  I am not sure what is the best way to handle this? or even how to do this count down timer in MSR ? A count down timer that I can stop when I disarm the house, so it does not complete or it does complete if I haven't disarmed the house in time.

                  This is all I have so far the triggers and the constraints that those door sensors must be in Armed state.

                  cf48e037-7d7b-428f-a93e-ca3e150959c5-image.png

                  a966cf69-ab73-4a6a-a1ac-647c0bd9f927-image.png

                  Thanks

                  toggledbitsT Offline
                  toggledbitsT Offline
                  toggledbits
                  wrote on last edited by toggledbits
                  #8

                  @cw-kid Many moons ago I did an alarm simulator for Reactor for Vera. Here's my interpretation of an MSR version:

                  First, we define three zones: Zone 1 for smoke detectors (always cause noise), Zone 2 for Perimeter devices that when breached activate an entry delay (time to get in and turn off the alarm), and Zone 3 for interior devices (like motion sensors or other interior/instant trigger things). These are just rules; none of them has any reactions. We will use these in other rules we create later.

                  f6196ed3-28b0-43f2-9430-3fd2c2a24cf8-image.png

                  76b71bf8-3e41-4b8d-9597-c53464b72606-image.png

                  e67cdce3-c8fd-4053-89c6-daff92fc4c09-image.png

                  Now let's determine when we're "breached" in Away mode. If Zone 2 Perimeter is breached (by checking that rule we defined above), there's a 60 second delay implemented by a "sustained for" on the "Perimeter Delayed" group (notice yellow highlight on the options button). The group for the Interiors also uses the Zone 2 rule to cut the interiors off (that is, the interiors only go into alarm if the perimeter is not), which makes sure that an interior motion sensor you may trip after entering during the perimeter delay doesn't suddenly make the siren blast.

                  2ff19f41-cbcd-45b1-9110-47e2f26b95c1-image.png 1ca040a2-be45-4993-8bc9-87cba3ef2f39-image.png

                  Still no reactions. Just building logic at this point.

                  For Night mode, we instantly trigger on Perimeter trip only, simple:

                  87741887-ee30-4bd4-a749-cf7dfa289fa3-image.png

                  Again, no reactions yet. Still building logic.

                  Now, we'll make an "In Alarm" rule to roll-up our two breached rules: if either rule is set (OR) and we're not in "home" mode (constraint), we should be in alarm.

                  a940bdbc-5fbd-45f4-92f0-aa42735bbd41-image.png

                  Now we're ready for some reactions. Here's the "Siren On" rule that turns on the siren when in alarm or smoke detectors are going off (smoke detectors make noise in all house modes):

                  c09c6abc-0095-4ede-80ab-f274a9c93f45-image.png

                  Finally, to turn the siren off when we're not in alarm. This is when either the house mode is set to home, or the breaches/smokes resolve:

                  bba4b41f-a023-4fec-8171-07b339419c77-image.png

                  There are lots of ways to imagine this problem and myriad solutions. This was just something I had done some time ago, now in MSR form.

                  Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

                  1 Reply Last reply
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                  • cw-kidC Offline
                    cw-kidC Offline
                    cw-kid
                    wrote on last edited by
                    #9

                    Thanks guys for all the suggestions a lot to take in.

                    I'll have a proper read later and see if I can retire my existing scenes setup in Vera and migrate this functionality to MSR.

                    1 Reply Last reply
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