Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • Unsolved
Collapse
Discussion Forum to share and further the development of home control and automation, independent of platforms.
  1. Home
  2. Software
  3. Multi-System Reactor
  4. Help with Burglar Alarm rule(s)
How to upgrade from an old version of MSR?
cw-kidC
Hello I haven't updated my installation of MSR in a very long time. Its a bare metal Linux install currently on version 24366-3de60836 I see the latest version is now latest-26011-c621bbc7 I assume I cannot just jump from a very old version to the latest version? Or can I? Thanks
Multi-System Reactor
Access control - allowing anonymous user to dashboard
tunnusT
Using build 25328 and having the following users.yaml configuration: users: # This section defines your valid users. admin: ******* groups: # This section defines your user groups. Optionally, it defines application # and API access restrictions (ACLs) for the group. Users may belong to # more than one group. Again, no required or special groups here. admin_group: users: - admin applications: true # special form allows access to ALL applications guests: users: "*" applications: - dashboard api_acls: # This ACL allows users in the "admin" group to access the API - url: "/api" group: admin_group allow: true log: true # This ACL allows anyone/thing to access the /api/v1/alive API endpoint - url: "/api/v1/alive" allow: true session: timeout: 7200 # (seconds) rolling: true # activity extends timeout when true # If log_acls is true, the selected ACL for every API access is logged. log_acls: true # If debug_acls is true, even more information about ACL selection is logged. debug_acls: true My goal is to allow anonymous user to dashboard, but MSR is still asking for a password when trying to access that. Nothing in the logs related to dashboard access. Probably an error in the configuration, but help needed to find that. Tried to put url: "/dashboard" under api_acls, but that was a long shot and didn't work.
Multi-System Reactor
VEC Virtual Switch Auto Off
S
I use Virtual Entity Controller virtual switches which I turn on via webhooks from other applications. Once a switch triggers and turns on, I can then activate associated rules. I would like each virtual switch to automatically turn off after a configurable time (e.g., 5 seconds, 10 seconds). Is there a better way to achieve this auto-off behavior instead of creating a separate rule for each switch that uses the 'Condition must be sustained for' option to turn it off? With a large number of these switches (and the associated turn-off rules), I'm checking to see if there is a simpler approach.If not, could this be a feature request to add an auto-off timer directly to the virtual switches. Thanks Reactor (Multi-hub) latest-26011-c621bbc7 VirtualEntityController v25356 Synology Docker
Multi-System Reactor
Upcoming Storage Change -- Got Back-ups?
toggledbitsT
TL;DR: Format of data in storage directory will soon change. Make sure you are backing up the contents of that directory in its entirety, and you preserve your backups for an extended period, particularly the backup you take right before upgrading to the build containing this change (date of that is still to be determined, but soon). The old data format will remain readable (so you'll be able to read your pre-change backups) for the foreseeable future. In support of a number of other changes in the works, I have found it necessary to change the storage format for Reactor objects in storage at the physical level. Until now, plain, standard JSON has been used to store the data (everything under the storage directory). This has served well, but has a few limitations, including no real support for native JavaScript objects like Date, Map, Set, and others. It also is unable to store data that contains "loops" — objects that reference themselves in some way. I'm not sure exactly when, but in the not-too-distant future I will publish a build using the new data format. It will automatically convert existing JSON data to the new format. For the moment, it will save data in both the new format and the old JSON format, preferring the former when loading data from storage. I have been running my own home with this new format for several months, and have no issues with data loss or corruption. A few other things to know: If you are not already backing up your storage directory, you should be. At a minimum, back this directory up every time you make big changes to your Rules, Reactions, etc. Your existing JSON-format backups will continue to be readable for the long-term (years). The code that loads data from these files looks for the new file format first (which will have a .dval suffix), and if not found, will happily read (and convert) a same-basenamed .json file (i.e. it looks for ruleid.dval first, and if it doesn't find it, it tries to load ruleid.json). I'll publish detailed instructions for restoring from old backups when the build is posted (it's easy). The new .dval files are not directly human-readable or editable as easily as the old .json files. A new utility will be provided in the tools directory to convert .dval data to .json format, which you can then read or edit if you find that necessary. However, that may not work for all future data, as my intent is to make more native JavaScript objects directly storable, and many of those objects cannot be stored in JSON. You may need to modify your backup tools/scripts to pick up the new files: if you explicitly name .json files (rather than just specifying the entire storage directory) in your backup configuration, you will need to add .dval files to get a complete, accurate backup. I don't think this will be an issue for any of you; I imagine that you're all just backing up the entire contents of storage regardless of format/name, that is the safest (and IMO most correct) way to go (if that's not what you're doing, consider changing your approach). The current code stores the data in both the .dval form and the .json form to hedge against any real-world problems I don't encounter in my own use. Some future build will drop this redundancy (i.e. save only to .dval form). However, the read code for the .json form will remain in any case. This applies only to persistent storage that Reactor creates and controls under the storage tree. All other JSON data files (e.g. device data for Controllers) are unaffected by this change and will remain in that form. YAML files are also unaffected by this change. This thread is open for any questions or concerns.
Multi-System Reactor
Oddness in Copy/Move of Reactions
G
Topic thumbnail image
Multi-System Reactor
[Solved] function isRuleEnabled() issue
CrilleC
Topic thumbnail image
Multi-System Reactor
[Reactor] Problem with Global Reactions and groups
therealdbT
Topic thumbnail image
Multi-System Reactor
Possible feature request 2?
CatmanV2C
Just another thought. Adding devices from my Home Assistant / Zigbee2MQTT integration. Works perfectly but they always add as their IEEE address. Some of these devices have up to 10 entities associated, and the moment they are renamed to something sensible, each of those entities 'ceases to exist' in MSR. I like things tidy, and deleting each defunct entity needs 3 clicks. Any chance of a 'bulk delete' option? No biggy as I've pretty much finished my Z-wave migration and I don't expect to be adding more than 2 new Zigbee devices Cheers C
Multi-System Reactor
Reactor (Multi-System/Multi-Hub) Announcements
toggledbitsT
Build 21228 has been released. Docker images available from DockerHub as usual, and bare-metal packages here. Home Assistant up to version 2021.8.6 supported; the online version of the manual will now state the current supported versions; Fix an error in OWMWeatherController that could cause it to stop updating; Unify the approach to entity filtering on all hub interface classes (controllers); this works for device entities only; it may be extended to other entities later; Improve error detail in messages for EzloController during auth phase; Add isRuleSet() and isRuleEnabled() functions to expressions extensions; Implement set action for lock and passage capabilities (makes them more easily scriptable in some cases); Fix a place in the UI where 24-hour time was not being displayed.
Multi-System Reactor
Copying a global reaction
tunnusT
With build 25328, if you copy a global reaction, a new reaction does not appear in the UI unless you do a refresh. I recall this used to work without needing this page refresh? Anyway, only a minor nuisance.
Multi-System Reactor
[Reactor] Bug when sending MQTT boolean payloads
therealdbT
Topic thumbnail image
Multi-System Reactor
Difficulty defining repeating annual period
R
I have tried numerous ways to define a recurring annual period, for example from December 15 to January 15. No matter which method I try - after and before, between, after and/not after, Reactor reports "waiting for invalid date, invalid date. Some constructs also seem to cause Reactor to hang, timeout and restart. For example "before January 15 is evaluated as true, but reports "waiting for invalid date, invalid date". Does anyone have a tried and true method to define a recurring annual period? I think the "between" that I used successfully in the past may have broken with one of the updates.
Multi-System Reactor
Need help with sequence
T
Good evening all, For about the past week or so, I've been having problems with a specific rule in my home automation that controls when my home goes from an Away mode to Home mode. One of the conditions it checked for was my alarm panel, when it changed from Armed Away to Disarmed. There seems to have been a firmware update on the panel that added an intermittent step of "pending", and I can't say for certain it happens 100% of the time. Is there a way to write a condition that so it changes from one condition, to the next, and then another condition? As in, Home alarm changes from armed_away to pending to disarmed. Thanks.
Multi-System Reactor
Possible feature request?
CatmanV2C
No idea how easy this would be. During my migration away from Z-wave I've been replacing the Z-wave devices with Sonoff which has broken some of my automations. Any chance of a 'Test Reaction' function to call out which ones are broken because an entity no longer exists? Without actually running the reaction? Or does this exist already and I'm just not aware of how to do it? Obviously I can see entities that are no longer available, but not quite what I'm looking for. I guess it's something of an edge case so no huge issue. TIA! C
Multi-System Reactor
Logic Assistance: Exterior Lights on when Illuminance Below Threshold
PablaP
Topic thumbnail image
Multi-System Reactor
Time series documentation
tunnusT
Is the current manual (incl. examples) up to date with how retention value is handled in time series configuration? Referring to this post
Multi-System Reactor
MQTT templates for ZIgbee scene controller, or a better way?
CatmanV2C
Topic thumbnail image
Multi-System Reactor
Reset a delay
CatmanV2C
I'm sure this has been asked, and answered, but damned if I can figure it out Use case: I have a rear garden with lights. A door from the kitchen into the garden and a door from the garage. Currently if I open the kitchen door the lights come on (yay) and a 3 minute delay starts. After 3 minutes, no matter what else happens, the lights go off (Boo! But also yay!) What I would like is for the 3 minute delay until the lights go off to start from the latest door open event. That is, if I'm going from kitchen to garage, and back again, the lights stay on until there's three minutes of no activity. I've tried 'hacking' with a virtual switch, but can't seem to stop the delay. Any pointers? TIA C
Multi-System Reactor
Reactor Loading Screen Safari
S
Topic thumbnail image
Multi-System Reactor
Constraints states visually do not match actual
S
Topic thumbnail image
Multi-System Reactor

Help with Burglar Alarm rule(s)

Scheduled Pinned Locked Moved Multi-System Reactor
9 Posts 4 Posters 1.1k Views 4 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • cw-kidC Offline
    cw-kidC Offline
    cw-kid
    wrote on last edited by
    #1

    I would like to replicate a burglar alarm setup I currently have configured with Vera scenes.

    I need an entry timer of 60 seconds before the siren goes off.

    So the door sensor is armed, I enter the house, this trips and starts a 60 second count down timer.

    If within the 60 seconds I have disarm the house, then the siren does not sound and all the door / window contact sensors are disarmed etc and Vera put in to Home Mode.

    If I do not disarm the house within the 60 seconds then the siren should sound etc.

    Currently I am using three scenes in Vera and the Count Down Timer plugin to achieve this.

    The first scene "Burglar Alarm" its triggers are that an armed door / window sensor is tripped. It then also starts the 60 second count down timer.

    The second scene "Burglar Alarm Delayed" its trigger is that the count down timer completes. i.e. I have not disarmed the house within the 60 seconds count down, so this second scene would then sound the siren.

    If I did disarm the house within the 60 seconds, which is the third scene "Home" which cancels the count down timer, then the second scene is not triggered and therefore the siren does not sound.

    I am not sure what is the best way to handle this? or even how to do this count down timer in MSR ? A count down timer that I can stop when I disarm the house, so it does not complete or it does complete if I haven't disarmed the house in time.

    This is all I have so far the triggers and the constraints that those door sensors must be in Armed state.

    cf48e037-7d7b-428f-a93e-ca3e150959c5-image.png

    a966cf69-ab73-4a6a-a1ac-647c0bd9f927-image.png

    Thanks

    toggledbitsT 1 Reply Last reply
    1
    • MikeReadingtonM Offline
      MikeReadingtonM Offline
      MikeReadington
      wrote on last edited by MikeReadington
      #2

      I am nowhere near an expert at MSR, but I did do something similar for a specific type of alarm. I might have taken the long way around, but it works for me.

      I have conditions that trigger an alarm and an alarm cancel condition. When the alarm is triggered, it runs a global reaction with the sequence I want and a final delay for sounding the alarm. When the cancel condition is satisfied, I use a "stop reaction" reaction to cancel that global reaction wherever it is in the sequence.

      It's been very solid for me, but I am curious how you end up working through this.

      1 Reply Last reply
      0
      • LibraSunL Offline
        LibraSunL Offline
        LibraSun
        wrote on last edited by LibraSun
        #3

        I concur. Seems like you could almost get away with using only two Rules:

        RULE A > Triggers: (any sensor tripped) > Constraints: (alarm armed?) > SET: Delay 60s, Turn on Siren > RESET: (empty)
        RULE B > Triggers: (alarm disarmed) > Constraints: (optional: [RULE STATE] [Rule A] [is TRUE]) > SET: [STOP REACTION] [Rule A Set], Turn off Siren > RESET: (empty)

        Thoughts?

        1 Reply Last reply
        1
        • MikeReadingtonM Offline
          MikeReadingtonM Offline
          MikeReadington
          wrote on last edited by
          #4

          That was the easiest way at my skill level to accomplish what I needed to do.

          Along this same lines, I found myself looking for a way to evaluate if a reaction was still running in a condition. Is there a way to do that and I missed it? I don't know how many people would find that useful, but if it was there I would have utilized that.

          LibraSunL 1 Reply Last reply
          0
          • MikeReadingtonM MikeReadington

            That was the easiest way at my skill level to accomplish what I needed to do.

            Along this same lines, I found myself looking for a way to evaluate if a reaction was still running in a condition. Is there a way to do that and I missed it? I don't know how many people would find that useful, but if it was there I would have utilized that.

            LibraSunL Offline
            LibraSunL Offline
            LibraSun
            wrote on last edited by
            #5

            @mikereadington I think you're describing this setup in MSR:

            rule_state_constraint.png

            ...which would permit the Rule to run if (and only if) the named rule Run A/C Fan happened to be Set (TRUE).

            1 Reply Last reply
            1
            • MikeReadingtonM Offline
              MikeReadingtonM Offline
              MikeReadington
              wrote on last edited by
              #6

              I saw that, and I have used that to see the state of a rule. I was thinking about something more alone the lines of "Global Reaction State" to see if a long reaction was still running.

              LibraSunL 1 Reply Last reply
              0
              • MikeReadingtonM MikeReadington

                I saw that, and I have used that to see the state of a rule. I was thinking about something more alone the lines of "Global Reaction State" to see if a long reaction was still running.

                LibraSunL Offline
                LibraSunL Offline
                LibraSun
                wrote on last edited by
                #7

                @mikereadington said in Help with Burglar Alarm rule(s):

                ... to see if a long reaction was still running.

                Sort of like being able to poll "Status" and get back an array of any Rules currently "Running"? I asked for just such a feature a while back, and believe it may already be considered for future revs.

                1 Reply Last reply
                1
                • cw-kidC cw-kid

                  I would like to replicate a burglar alarm setup I currently have configured with Vera scenes.

                  I need an entry timer of 60 seconds before the siren goes off.

                  So the door sensor is armed, I enter the house, this trips and starts a 60 second count down timer.

                  If within the 60 seconds I have disarm the house, then the siren does not sound and all the door / window contact sensors are disarmed etc and Vera put in to Home Mode.

                  If I do not disarm the house within the 60 seconds then the siren should sound etc.

                  Currently I am using three scenes in Vera and the Count Down Timer plugin to achieve this.

                  The first scene "Burglar Alarm" its triggers are that an armed door / window sensor is tripped. It then also starts the 60 second count down timer.

                  The second scene "Burglar Alarm Delayed" its trigger is that the count down timer completes. i.e. I have not disarmed the house within the 60 seconds count down, so this second scene would then sound the siren.

                  If I did disarm the house within the 60 seconds, which is the third scene "Home" which cancels the count down timer, then the second scene is not triggered and therefore the siren does not sound.

                  I am not sure what is the best way to handle this? or even how to do this count down timer in MSR ? A count down timer that I can stop when I disarm the house, so it does not complete or it does complete if I haven't disarmed the house in time.

                  This is all I have so far the triggers and the constraints that those door sensors must be in Armed state.

                  cf48e037-7d7b-428f-a93e-ca3e150959c5-image.png

                  a966cf69-ab73-4a6a-a1ac-647c0bd9f927-image.png

                  Thanks

                  toggledbitsT Offline
                  toggledbitsT Offline
                  toggledbits
                  wrote on last edited by toggledbits
                  #8

                  @cw-kid Many moons ago I did an alarm simulator for Reactor for Vera. Here's my interpretation of an MSR version:

                  First, we define three zones: Zone 1 for smoke detectors (always cause noise), Zone 2 for Perimeter devices that when breached activate an entry delay (time to get in and turn off the alarm), and Zone 3 for interior devices (like motion sensors or other interior/instant trigger things). These are just rules; none of them has any reactions. We will use these in other rules we create later.

                  f6196ed3-28b0-43f2-9430-3fd2c2a24cf8-image.png

                  76b71bf8-3e41-4b8d-9597-c53464b72606-image.png

                  e67cdce3-c8fd-4053-89c6-daff92fc4c09-image.png

                  Now let's determine when we're "breached" in Away mode. If Zone 2 Perimeter is breached (by checking that rule we defined above), there's a 60 second delay implemented by a "sustained for" on the "Perimeter Delayed" group (notice yellow highlight on the options button). The group for the Interiors also uses the Zone 2 rule to cut the interiors off (that is, the interiors only go into alarm if the perimeter is not), which makes sure that an interior motion sensor you may trip after entering during the perimeter delay doesn't suddenly make the siren blast.

                  2ff19f41-cbcd-45b1-9110-47e2f26b95c1-image.png 1ca040a2-be45-4993-8bc9-87cba3ef2f39-image.png

                  Still no reactions. Just building logic at this point.

                  For Night mode, we instantly trigger on Perimeter trip only, simple:

                  87741887-ee30-4bd4-a749-cf7dfa289fa3-image.png

                  Again, no reactions yet. Still building logic.

                  Now, we'll make an "In Alarm" rule to roll-up our two breached rules: if either rule is set (OR) and we're not in "home" mode (constraint), we should be in alarm.

                  a940bdbc-5fbd-45f4-92f0-aa42735bbd41-image.png

                  Now we're ready for some reactions. Here's the "Siren On" rule that turns on the siren when in alarm or smoke detectors are going off (smoke detectors make noise in all house modes):

                  c09c6abc-0095-4ede-80ab-f274a9c93f45-image.png

                  Finally, to turn the siren off when we're not in alarm. This is when either the house mode is set to home, or the breaches/smokes resolve:

                  bba4b41f-a023-4fec-8171-07b339419c77-image.png

                  There are lots of ways to imagine this problem and myriad solutions. This was just something I had done some time ago, now in MSR form.

                  Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

                  1 Reply Last reply
                  1
                  • cw-kidC Offline
                    cw-kidC Offline
                    cw-kid
                    wrote on last edited by
                    #9

                    Thanks guys for all the suggestions a lot to take in.

                    I'll have a proper read later and see if I can retire my existing scenes setup in Vera and migrate this functionality to MSR.

                    1 Reply Last reply
                    2
                    • toggledbitsT toggledbits locked this topic on
                    Reply
                    • Reply as topic
                    Log in to reply
                    • Oldest to Newest
                    • Newest to Oldest
                    • Most Votes


                    Recent Topics

                    • How to upgrade from an old version of MSR?
                      cw-kidC
                      cw-kid
                      0
                      3
                      43

                    • Access control - allowing anonymous user to dashboard
                      toggledbitsT
                      toggledbits
                      0
                      2
                      73

                    • VEC Virtual Switch Auto Off
                      S
                      SweetGenius
                      1
                      1
                      53

                    • Upcoming Storage Change -- Got Back-ups?
                      toggledbitsT
                      toggledbits
                      3
                      1
                      47

                    • Oddness in Copy/Move of Reactions
                      G
                      gwp1
                      0
                      1
                      71

                    • [Solved] function isRuleEnabled() issue
                      CrilleC
                      Crille
                      0
                      4
                      123

                    • [Reactor] Problem with Global Reactions and groups
                      therealdbT
                      therealdb
                      0
                      3
                      125

                    • Possible feature request 2?
                      CatmanV2C
                      CatmanV2
                      0
                      3
                      102

                    • Reactor (Multi-System/Multi-Hub) Announcements
                      toggledbitsT
                      toggledbits
                      5
                      133
                      80.3k

                    • Genuinely impressed with Zigbee and HA / Reactor
                      CatmanV2C
                      CatmanV2
                      1
                      9
                      403

                    • Copying a global reaction
                      toggledbitsT
                      toggledbits
                      0
                      3
                      130

                    • [HowTo] Using HABridge with Reactor
                      CatmanV2C
                      CatmanV2
                      0
                      9
                      467
                    Powered by NodeBB | Contributors
                    Hosted freely by 10RUPTiV - Solutions Technologiques | Contact us
                    • Login

                    • Don't have an account? Register

                    • Login or register to search.
                    • First post
                      Last post
                    0
                    • Categories
                    • Recent
                    • Tags
                    • Popular
                    • Unsolved