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[Reactor] Variables not updating correctly in latest-25201-2aa18550
therealdbT
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Multi-System Reactor
Handling Dead Entities and Renamed Entities
PablaP
Hello all.. been a minute! I recently rebuilt my Z wave network and migrated to a new z wave stick. In order to prevent any downtime I kept my original z wave network up and ran a docker version of Z Wave JS UI with my new controller. This way I could add device by device without having any devices down. I finally moved all the devices over to my new stick today. The final step was to migrate everything from my Docker instance of Z Wave JS UI to the HA add-on of Z Wave JS UI. However during this migration some of the names didn't populate correctly which I later managed to import back into Z Wave JS UI. The issue was in Reactor it is stuck on the default names and the entities are not updating. I removed the controller from Reactor, restarted, hard refreshed, and added the controller back however the new entity names have not updated. Also it seems like the old entities from my previous instance of Z Wave JS UI are lingering and not being marked as dead (I believe a certain amount of time needs to lapse before they're marked as dead in Reactor). My goal is to basically purge all the entities for the 'ZWaveJS' controller in Reactor so it can pull all the updated entity names and only the entities that exist in Z Wave JS UI. I cannot find a quick way to do this, I know entities can be deleted one by one, but with over 100 entities this would take long I am guessing that if I added the controller with a new name in in the Reactor config it would pull the updated entities and names but I think that would break my rules since the entity IDs would change (I made sure to name all the entities the exact same as they were previously to prevent this issue).
Multi-System Reactor
Strange behavior for MQTT templates using payload and attributes
therealdbT
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Multi-System Reactor
[MSR] reactor-mqtt-contrib package for additional MQTT templates
therealdbT
I'm slowly migrating all my stuff to MQTT under MSR, so I have a central place to integrate everything (and, in a not-so-distant future, to remove virtual devices from my Vera and leave it running zwave only). Anyway, here's my reactor-mqtt-contrib package: https://github.com/dbochicchio/reactor-mqtt-contrib Simply download yaml files (everything or just the ones you need) and you're good to go. I have mapped my most useful devices, but I'll add others soon. Feel free to ask for specific templates, since I've worked a lot in the last weeks to understand and operate them. The templates are supporting both init and query, so you have always up-to-date devices at startup, and the ability to poll them. Online status is supported as well, so you can get disconnected devices with a simple expression. Many-many thanks to @toggledbits for its dedication, support, and patience with me and my requests
Multi-System Reactor
HA 2025.9.4 Supported Yet?
CatmanV2C
Tangentially did I miss 2025.9.4 getting blessed in MSR? I've been holding off Cheers C
Multi-System Reactor
The reaction stopped working (Google Nest max playing a video)
F
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Multi-System Reactor
Rule Set UI bug - RESOLVED
3
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Multi-System Reactor
[Reactor] Copy&Paste of Rules
therealdbT
I don't know if I'm the only one, but managing more than one Reactor installs, the need to have some sort of copy&paste for rules has grown on me. While I understand the technical challenges, I'm wondering if a "god mode" where I could copy the raw JSON rule and paste it into another rule could be an advanced, flag only feature that could benefit power users. I know I can copy the JSON file and proceed, but I must stop Reactor and when doing maintenance, it's more clicks to do. Just an idea
Multi-System Reactor
[Reactor] Help with screne controller cycling logic
therealdbT
I’ve added a couple of Shelly Wave i4 as scene controllers and I’m planning to add more, since I can just use standard buttons instead of battery-powered scene controllers, which also looks better aesthetically. That said, I’m struggling to figure out how to write a simple rule that cycles between states every time I press a button. Example: Light 1 ON → OFF, then Light 2 ON → OFF. The part I can’t get right is handling the case where Light 1 or Light 2 might already be ON independently of the rule. Maybe it’s just too much sun and relaxation clouding my brain, but any hint would be appreciated.
Multi-System Reactor
Stop the MSR by an external switch on Hubitat.
wmarcolinW
Use case: When performing home maintenance, such as air conditioning, I want all rules involving air conditioning to be disabled. To do this, to day, I have a virtual switch that I placed within all rules involving air conditioning, meaning that if I turn it off, none of them work. Then another situation: the water pump system and garden irrigation, another switch. In short, I had to create several virtual switches in Hubitat to disable rules in MSR. Unfortunately, however, I was unable to cover all scenarios, so I wondered if it would be possible for MSR to support a virtual MSR switch, which, when configured in the reactor settings, would function as a general on/off switch for MSR. If it is configured and turned off, the entire rules and actions in MSR stops working, except for the status change reading process, specifically for this switch, which, when turned on, would restart the MSR. Would it be possible to do something like this? Any recommendations from the experts?
Multi-System Reactor
Expose MSR entities
CatmanV2C
Probably a really dumb question. Currently I am using the owntracks_sensor for tracking phones being in region in MSR and it works great. Digging around with Home Assistant and toying with some dashboards, is there any way of exposing that sensor to HA trivially? I could set MSR to trip a virtual switch in OpenLuup which can then be exposed to HA (with all my other Vera devices) but that feels a bit in-elegant if I can do it directly. Any thoughts? Apologies if the ask is not clear/ TIA C
Multi-System Reactor
Comment in Globa Expressions
Tom_DT
I have several Global Expressions that are set by a rule so the definition area is blank. I'd like to add a comment in this area that explains what is setting the value. Commenting in this area breaks the remote setting. Any way to document what is setting the GE?
Multi-System Reactor
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As there are statements about compatibility for home assistant versions in MSR new version announcements (e.g. "HassController: Bless Hass to 2025.7.3"), I thought it would be good idea to track other controllers as well. As an example, I can confirm that build "latest-25208-c53e8513" works with Hubitat Elevation C-8 platform version 2.4.2.134 using Maker API. Updates: (the latest versions first in the list) OK: build "latest-25264-2fbe9217" with Hubitat C-8 platform v. 2.4.3.123
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Gradually turn on lights.
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I have several lights that I would like to turn on very gradually over 15 or 20 seconds. from 0 to .25 in .01 increments. I have tried a few things that came nowhere near working, so here I am.
Multi-System Reactor
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toggledbitsT
Build 21228 has been released. Docker images available from DockerHub as usual, and bare-metal packages here. Home Assistant up to version 2021.8.6 supported; the online version of the manual will now state the current supported versions; Fix an error in OWMWeatherController that could cause it to stop updating; Unify the approach to entity filtering on all hub interface classes (controllers); this works for device entities only; it may be extended to other entities later; Improve error detail in messages for EzloController during auth phase; Add isRuleSet() and isRuleEnabled() functions to expressions extensions; Implement set action for lock and passage capabilities (makes them more easily scriptable in some cases); Fix a place in the UI where 24-hour time was not being displayed.
Multi-System Reactor
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G
I foolishly let my system wipe all cookies this morning and with it my settings for my MSR home page. Once logged back in I can no longer remove errant panes nor is the + available to add new ones. Brave Browser v1.80.122 (Jul 16, 2025) What have I done?! Will check other browsers on my M1. UPDATE: Safari exhibits same behaviour. I've tried both sans last-four public key entry and with - no change.
Multi-System Reactor
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Multi-System Reactor
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R
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Multi-System Reactor
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Multi-System Reactor
Way to search for rules (rule state) in other rules
T
@toggledbits, not sure if this is a feature request or I'm using the search tool wrong. You have a "Search for rule" in the Rules Set tab in MSR. It works nicely to find a rule and bring up said rule, but can it/could it be used for as a "where used?" global search? For instance, I have a fairly large set of rules, divided up into 10 different rulesets. There's easily a hundred individual rules, and many of the rules have Rule State triggers, which of course refer to other rules. Amongst my troubleshooting today, I came across what may have been a duplicate or troubleshooting attempt, but I can't tell if it's actually used as a Rule State in another rule without opening each rule that I suspect it may be a part of. Thanks.
Multi-System Reactor

Feature request on reactions side.

Scheduled Pinned Locked Moved Multi-System Reactor
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  • LibraSunL Offline
    LibraSunL Offline
    LibraSun
    wrote on last edited by LibraSun
    #23

    For starters, you've put spaces between buttonCodes and the [ which will not be interpreted correctly.
    Look above at my original example: the syntax is buttonCodes[index] with no spaces.
    (edit: extra spaces should be OK)

    Secondly, your definition of buttonCodes itself shows just a long comma-separated list, which cannot work as is. To make it an array, it must start with [ and end with ].

    Third, you reference buttonCodes in other variables, but named the expression ButtonCodes which is different. These things must match exactly.

    Fourth, some of your CharacterN definitions result in alphanumeric characters which are NOT "just 0 through 9" -- like "x" or "." -- hence they CANNOT serve as the index for an array lookup. Another approach is needed (example: use an Object, per the suggestion below).

    This is proving more challenging than expected -- even turning everything into an Object would pose its own hazards at this point -- but getting the syntax right is way more than half the battle!

    T 1 Reply Last reply
    0
    • toggledbitsT Offline
      toggledbitsT Offline
      toggledbits
      wrote on last edited by toggledbits
      #24

      Also note that the data type of most of the index expressions is a string. Use int() to make sure it's a number: C1 = ButtonCodes[ int( Character1 ) ]

      Also, it may be useful to break everything out this way while you're testing and figuring it out, but ultimately, you may want to combine them: C1 = ButtonCodes[ int( substr( Channel, 0, 1 ) ) ]

      Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

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      • T Offline
        T Offline
        Tarkus
        wrote on last edited by
        #25

        The X's are just left over remnants of the lua process I was using. It was just padding and acted a indicator that the channel was at a end and stop the process. So channel 7.1 would come over as 7.1xx. I set 5 characters to accommodate a 5 digit channel i.e. 135.1 I will take a look at your suggestions.

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        • LibraSunL Offline
          LibraSunL Offline
          LibraSun
          wrote on last edited by LibraSun
          #26

          One technique I use involves setting up to "parallel" arrays, an example of which I'll outline here without explicit reference to the problem at hand. I hope to share the mechanics of it without clutter...

          value_I_have := getEntity(vera>source).parameter.i.want // result is "y"
          array_of_values := ["x","y","z"] // all possible  input values listed in some order
          array_of_codes := ["0123","2345","3456"] // desired converted output values for "x", "y" and "z"
          buttonPush := array_of_codes[ indexOf (array_of_values, value_I_have) ]
          

          Let that sink in a bit. In fact, if I were you @Tarkus , I'd mess around with abbreviated versions of this example in a throwaway Rule, just to get the feel for how each input affects the output.

          T 1 Reply Last reply
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          • LibraSunL LibraSun

            One technique I use involves setting up to "parallel" arrays, an example of which I'll outline here without explicit reference to the problem at hand. I hope to share the mechanics of it without clutter...

            value_I_have := getEntity(vera>source).parameter.i.want // result is "y"
            array_of_values := ["x","y","z"] // all possible  input values listed in some order
            array_of_codes := ["0123","2345","3456"] // desired converted output values for "x", "y" and "z"
            buttonPush := array_of_codes[ indexOf (array_of_values, value_I_have) ]
            

            Let that sink in a bit. In fact, if I were you @Tarkus , I'd mess around with abbreviated versions of this example in a throwaway Rule, just to get the feel for how each input affects the output.

            T Offline
            T Offline
            Tarkus
            wrote on last edited by
            #27

            @librasun yes i do that often

            LibraSunL 1 Reply Last reply
            0
            • T Tarkus

              @librasun yes i do that often

              LibraSunL Offline
              LibraSunL Offline
              LibraSun
              wrote on last edited by
              #28

              @tarkus said in Feature request on reactions side.:

              @librasun yes i do that often

              That avoids the "trick" of trying to let Character1 stand in as a numeric value (i.e. serving as an index to an array), since we now know that it may be alphabetical.

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              • T Offline
                T Offline
                Tarkus
                wrote on last edited by
                #29

                I thought a period was considered numeric in programing to accommodate decimals.

                LibraSunL 1 Reply Last reply
                0
                • T Tarkus

                  I thought a period was considered numeric in programing to accommodate decimals.

                  LibraSunL Offline
                  LibraSunL Offline
                  LibraSun
                  wrote on last edited by LibraSun
                  #30

                  @tarkus said in Feature request on reactions side.:

                  I thought a period was considered numeric in programing to accommodate decimals.

                  Your assumption is correct, however the intent was to let your deciphered "digits" (which I was misled to believe were strictly 0 through 9) stand as "numbers" in the expression buttonCodes[ ], whereas buttonCodes[ . ] and buttonCodes["x"] simply make no sense in that context.

                  Hence the need for parallel lookups.

                  toggledbitsT 1 Reply Last reply
                  0
                  • LibraSunL LibraSun

                    @tarkus said in Feature request on reactions side.:

                    I thought a period was considered numeric in programing to accommodate decimals.

                    Your assumption is correct, however the intent was to let your deciphered "digits" (which I was misled to believe were strictly 0 through 9) stand as "numbers" in the expression buttonCodes[ ], whereas buttonCodes[ . ] and buttonCodes["x"] simply make no sense in that context.

                    Hence the need for parallel lookups.

                    toggledbitsT Offline
                    toggledbitsT Offline
                    toggledbits
                    wrote on last edited by toggledbits
                    #31

                    @librasun said in Feature request on reactions side.:

                    whereas buttonCodes[ . ] and buttonCodes["x"] simply make no sense.

                    These are actually OK if buttonCodes is an object, not an array. You can use the square-bracket notation same as dot member access, so buttonCodes[ "x" ] (note the quotes so it's a string) is the same as buttonCodes.x. Using the square bracket notation lets you use a variable for the member name. You don't need a second array, you just need to structure buttonCodes correctly...

                    buttonCodes = { '0': 'codes for 0', '1': 'codes for 1', '.': 'codes for dot' }
                    key_to_send = "."   # or whatever/however you get the key
                    send_data = buttonCodes[ key_to_send ]
                    

                    Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

                    LibraSunL T 2 Replies Last reply
                    0
                    • toggledbitsT toggledbits

                      @librasun said in Feature request on reactions side.:

                      whereas buttonCodes[ . ] and buttonCodes["x"] simply make no sense.

                      These are actually OK if buttonCodes is an object, not an array. You can use the square-bracket notation same as dot member access, so buttonCodes[ "x" ] (note the quotes so it's a string) is the same as buttonCodes.x. Using the square bracket notation lets you use a variable for the member name. You don't need a second array, you just need to structure buttonCodes correctly...

                      buttonCodes = { '0': 'codes for 0', '1': 'codes for 1', '.': 'codes for dot' }
                      key_to_send = "."   # or whatever/however you get the key
                      send_data = buttonCodes[ key_to_send ]
                      
                      LibraSunL Offline
                      LibraSunL Offline
                      LibraSun
                      wrote on last edited by
                      #32

                      @toggledbits said in Feature request on reactions side.:

                      You don't need a second array, you just need to structure buttonCodes correctly...

                      I completely agree. If I could turn back time knowing what I know now about this scenario, I would definitely have chosen an Object. It's concise, easy to edit, employ, etc. I just didn't wanna yank @Tarkus around by the nose after we've come this far, lol.

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                      • LibraSunL Offline
                        LibraSunL Offline
                        LibraSun
                        wrote on last edited by LibraSun
                        #33

                        @toggledbits , since we're on the topic of Objects, I've been meaning to ask:
                        Is there any chance you'd consider implementing a this self-reference for Objects, so I could in theory build:

                        obj := {'noun':'cat','verb':'plays','sentence':'The ' + this.noun + ' ' + this.verb}

                        Maybe that's cray-cray, but I've already bumped into a couple of occasions where it could be handy.

                        REFERENCE: https://www.w3schools.com/js/js_this.asp

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                        • toggledbitsT Offline
                          toggledbitsT Offline
                          toggledbits
                          wrote on last edited by
                          #34

                          That's not really the way this works for objects in any language I've ever seen or used. We keep using the term "object" here, because of JavaScript, but I really prefer the Python term "dictionary", and maybe I'm going to start using that instead (the grammar actually does, but somehow that didn't make the leap to the documentation and followed the JS nomenclature instead). It's not an object in the sense that there's class definition associated with it, it's just a collection of key/value pairs. Even in JavaScript for many versions, an "object" was really a fancy dictionary, and it is only the more recent versions where that is being formalized, but of course, for compatibility, they are forced to support the old model for some time.

                          Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

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                          • LibraSunL Offline
                            LibraSunL Offline
                            LibraSun
                            wrote on last edited by
                            #35

                            Typical me:
                            Princess_Bride_That_Word.jpg

                            1 Reply Last reply
                            1
                            • LibraSunL LibraSun

                              For starters, you've put spaces between buttonCodes and the [ which will not be interpreted correctly.
                              Look above at my original example: the syntax is buttonCodes[index] with no spaces.
                              (edit: extra spaces should be OK)

                              Secondly, your definition of buttonCodes itself shows just a long comma-separated list, which cannot work as is. To make it an array, it must start with [ and end with ].

                              Third, you reference buttonCodes in other variables, but named the expression ButtonCodes which is different. These things must match exactly.

                              Fourth, some of your CharacterN definitions result in alphanumeric characters which are NOT "just 0 through 9" -- like "x" or "." -- hence they CANNOT serve as the index for an array lookup. Another approach is needed (example: use an Object, per the suggestion below).

                              This is proving more challenging than expected -- even turning everything into an Object would pose its own hazards at this point -- but getting the syntax right is way more than half the battle!

                              T Offline
                              T Offline
                              Tarkus
                              wrote on last edited by
                              #36

                              @librasun said in Feature request on reactions side.:

                              Secondly, your definition of buttonCodes itself shows just a long comma-separated list, which cannot work as is. To make it an array, it must start with [ and end with ].

                              Yeah i had the brackets but it did not work so the absence of of them is just me trying different things and not knowing what I am doing. LOL

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                              0
                              • toggledbitsT toggledbits

                                @librasun said in Feature request on reactions side.:

                                whereas buttonCodes[ . ] and buttonCodes["x"] simply make no sense.

                                These are actually OK if buttonCodes is an object, not an array. You can use the square-bracket notation same as dot member access, so buttonCodes[ "x" ] (note the quotes so it's a string) is the same as buttonCodes.x. Using the square bracket notation lets you use a variable for the member name. You don't need a second array, you just need to structure buttonCodes correctly...

                                buttonCodes = { '0': 'codes for 0', '1': 'codes for 1', '.': 'codes for dot' }
                                key_to_send = "."   # or whatever/however you get the key
                                send_data = buttonCodes[ key_to_send ]
                                
                                T Offline
                                T Offline
                                Tarkus
                                wrote on last edited by
                                #37

                                @toggledbits said in Feature request on reactions side.:

                                whereas buttonCodes[ . ] and buttonCodes["x"] simply make no sense.

                                These are actually OK if buttonCodes is an object, not an array. You can use the square-bracket notation same as dot member access, so buttonCodes[ "x" ] (note the quotes so it's a string) is the same as buttonCodes.x. Using the square bracket notation lets you use a variable for the member name. You don't need a second array, you just need to structure buttonCodes correctly...
                                buttonCodes = { '0': 'codes for 0', '1': 'codes for 1', '.': 'codes for dot' }
                                key_to_send = "." # or whatever/however you get the key
                                send_data = buttonCodes[ key_to_send ]

                                I ended up using this method and it works great!

                                Thanks for all the help.

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