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  4. [SOLVED] 'not in' being ignored latest-22240-3b3254d6
Advice reqeusted to migrate MSR from Bare Metal to Container
T
Good day all, I'm in the process of trying to shut down my 10 year old Linux home server that served many purposes, but primarily it's what I used for my NAS/Plex Media server. I migrated the NAS aspect of the server in November of last year to a true NAS solution (Ubiquti UNAS Pro), which is rack mount and much more efficient than my old tower, which it's only side benefit was heating my home office during the winter. Unfortunately it also means heating my home office during the summer, which were about to be in full swing. I have two things running on this 10 year old server at this point. MSR and pi-hole. I'm running Plex Media Server on Fedora Workstation in Podman on mini PC, which is much more energy efficient than my old tower. My next step is to migrate MSR. I know there are images of MSR out there, and creating it is well documented. I'm going to be using Podman instead of Docker for various reasons, but they work very similar. What I don't know, is what I need to do to migrate my existing Bare Metal installation over to a container. Has anyone done this? Any advice?
Multi-System Reactor
Reactor (Multi-System/Multi-Hub) Announcements
toggledbitsT
Build 21228 has been released. Docker images available from DockerHub as usual, and bare-metal packages here. Home Assistant up to version 2021.8.6 supported; the online version of the manual will now state the current supported versions; Fix an error in OWMWeatherController that could cause it to stop updating; Unify the approach to entity filtering on all hub interface classes (controllers); this works for device entities only; it may be extended to other entities later; Improve error detail in messages for EzloController during auth phase; Add isRuleSet() and isRuleEnabled() functions to expressions extensions; Implement set action for lock and passage capabilities (makes them more easily scriptable in some cases); Fix a place in the UI where 24-hour time was not being displayed.
Multi-System Reactor
Can´t restart or upgrade/deploy MSR
F
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Multi-System Reactor
[Solved] Limit HA Entity in MSR
wmarcolinW
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Multi-System Reactor
Organizing/ structuring rule sets and rules
R
Hi guys, Just wondering how you guys organize your rule sets and rules. I wish I had an extra layer to have some more granularity, but my feature request was not popular. Maybe there are better ways to organize my rule sets. I use the rule sets now primarily for rooms. So a rule set per room. But maybe grouping by functionality works better. Any examples/ suggestions would be appreciated.
Multi-System Reactor
Moving MSR from a QNAP container to RP 5 - some issues
Tom_DT
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Multi-System Reactor
Widget deletion does not work and landing page (status) is empy
M
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Multi-System Reactor
Need help reducing false positive notifications
T
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Multi-System Reactor
Deleting widgets
tunnusT
Hopefully a trivial question, but how do you delete widgets in a status page? Using build 22266
Multi-System Reactor
MQTT configuration question
tunnusT
I have the following yaml configuration in local_mqtt_devices file x_mqtt_device: set_speed: arguments: speed: type: str topic: "command/%friendly_name%" payload: type: json expr: '{ "fan": parameters.speed }' While this works fine, I'm wondering how this could be changed to "fixed" parameters, as in this case "fan" only accepts "A", "Q" or a numeric value of 1-5?
Multi-System Reactor
System Configuration Check - time is offset
F
Hi! I get this message when I'm on the status tab: System Configuration Check The time on this system and on the Reactor host are significantly different. This may be due to incorrect system configuration on either or both. Please check the configuration of both systems. The host reports 2025-04-01T15:29:29.252Z; browser reports 2025-04-01T15:29:40.528Z; difference 11.276 seconds. I have MSR installed as a docker on my Home Assistant Blue / Hardkernel ODROID-N2/N2+. MSR version is latest-25082-3c348de6. HA versions are: Core 2025.3.4 Supervisor 2025.03.4 Operating System 15.1 I have restarted HA as well as MSR multiple times. This message didn´t show two weeks ago. Don´t know if it have anything to do with the latest MSR version. Do anyone know what I can try? Thanks in advance! Let's Be Careful Out There (Hill Street reference...) /Fanan
Multi-System Reactor
Programmatically capture HTTP Request action status code or error
therealdbT
I have a very strange situation, where if InfluxDB restarts, other containers may fail when restarting at the same time (under not easy to understand circumstances), and InfluxDB remains unreachable (and these containers crashes). I need to reboot these containers in an exact order, after rebooting InfluxDB. While I understand what's going on, I need a way to reliable determine that InfluxDB is not reachable and these containers are not reachable, in order to identify this situation and manually check what's going on - and, maybe, in the future, automatically restart them if needed. So, I was looking at HTTP Request action, but I need to capture the HTTP response code, instead of the response (becase if ping is OK, InfluxDB will reply with a 204), and, potentially, a way to programmatically detect that it's failing to get the response. While I could write a custom HTTP controller for this or a custom HTTP virtual device, I was wondering if this is somewhat on you roadmap @toggledbits Thanks!
Multi-System Reactor
ZwaveJSUI - RGBWW BULB - Warm/Cold White interfered with RGB settings - Bulb doesn't change color if in WarmWhite state.
N
Hi , I'm on -Reactor (Multi-hub) latest-25067-62e21a2d -Docker on Synology NAS -ZWaveJSUI 9.31.0.6c80945 Problem with ZwaveJSUI: When I try to change color to a bulb RGBWW, it doesn't change to the RGB color and the bulb remains warm or cold white. I tryed with Zipato RGBW Bulb V2 RGBWE2, Hank Bulb HKZW-RGB01, Aentec 6 A-ZWA002, so seems that it happens with all RGBWW bulb with reactor/zwavejsui. I'm using from reator the entity action: "rgb_color.set" and "rgb_color.set_rgb". After I send the reactor command, It changes in zwavejsui the rgb settings but doesn't put the white channel to "0", so the prevalent channel remains warm/cold White and the bulb doesn't change into the rgb color. This is the status of the bulb in zwavejsui after "rgb_color.set" (235,33,33,) and the bulb is still warmWhite. x_zwave_values.Color_Switch_currentColor={"warmWhite":204,"coldWhite":0,"red":235,"green":33,"blue":33} The "cold white" and "warm white" settings interfer with the rgb color settings. Reactor can change bulb colors with rgb_color set — (value, ui8, 0x000000 to 0xffffff) or rgb_color set_rgb — (red, green, blue, all ui1, 0 to 255) but if warm or cold white are not to "0", zwavejsui doesn't change them and I can't find a way to change into rgb or from rgb back to warm white. So if I use from reactor: rgb_color set_rgb — (235,33,33) in zwavejsui I have x_zwave_values.Color_Switch_targetColor={"red":235,"green":33,"blue":33} 14/03/2025, 16:43:57 - value updated Arg 0: └─commandClassName: Color Switch └─commandClass: 51 └─property: targetColor └─endpoint: 0 └─newValue └──red: 235 └──green: 33 └──blue: 33 └─prevValue └──red: 235 └──green: 33 └──blue: 33 └─propertyName: targetColor 14/03/2025, 16:43:57 - value updated Arg 0: └─commandClassName: Color Switch └─commandClass: 51 └─property: currentColor └─endpoint: 0 └─newValue └──warmWhite: 204 └──coldWhite: 0 └──red: 235 └──green: 33 └──blue: 33 └─prevValue └──warmWhite: 204 └──coldWhite: 0 └──red: 235 └──green: 33 └──blue: 33 └─propertyName: currentColor In zwavejsui, the bulb changes rgb set but warm White remains to "204" and the bulb remais on warm White channel bacause is prevalent on rgb set. x_zwave_values.Color_Switch_currentColor_0=204 x_zwave_values.Color_Switch_currentColor_1=0 x_zwave_values.Color_Switch_currentColor_2=235 x_zwave_values.Color_Switch_currentColor_3=33 x_zwave_values.Color_Switch_currentColor_4=33 Is it possible to targetColor also for "warmWhite" and "coldWhite" and have something similar to this? x_zwave_values.Color_Switch_targetColor={"warmWhite":0,"coldWhite":0,"red":235,"green":33,"blue":33} Thanks in advance.
Multi-System Reactor
Problem with simultaneous notifications.
T
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Multi-System Reactor
Problem after upgrading to 25067
R
MSR had been running fine, but I decided to follow the message to upgrade to 25067. Since the upgrade, I have received the message "Controller "<name>" (HubitatController hubitat2) could not be loaded at startup. Its ID is not unique." MSR throws the message on every restart. Has anyone else encountered this problem? I am running MSR on a Raspberry Pi4 connecting to two Hubitat units over an OpenVPN tunnel. One C8 and a C8 Pro. Both are up-to-date. It appears that despite the error message that MSR may be operating properly.
Multi-System Reactor
Global expressions not always evaluated
tunnusT
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Multi-System Reactor
[Solved] Local expression evaluation
V
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Multi-System Reactor
[Solved] Runtime error when exiting global reaction that contains a group
S
I am getting a Runtime error on different browsers when I click exit when editing an existing or creating a new global reaction containing a group. If the global reaction does not have a group I don't get an error. I see a similar post on the forum about a Runtime Error when creating reactions but started a new thread as that appears to be solved. The Runtime Error is different in the two browsers Safari v18.3 @http://192.168.10.21:8111/reactor/en-US/lib/js/reaction-list.js:171:44 You may report this error, but do not screen shot it. Copy-paste the complete text. Remember to include a description of the operation you were performing in as much detail as possible. Report using the Reactor Bug Tracker (in your left navigation) or at the SmartHome Community. Google Chrome 133.0.6943.142 TypeError: self.editor.isModified is not a function at HTMLButtonElement.<anonymous> (http://192.168.10.21:8111/reactor/en-US/lib/js/reaction-list.js:171:34) You may report this error, but do not screen shot it. Copy-paste the complete text. Remember to include a description of the operation you were performing in as much detail as possible. Report using the Reactor Bug Tracker (in your left navigation) or at the SmartHome Community. Steps to reproduce: Click the pencil to edit a global reaction with a group. Click the Exit button. Runtime error appears. or Click Create Reaction Click Add Action Select Group Add Condition such as Entity Attribute. Add an Action. Click Save Click Exit Runtime error appears. I don’t know how long the error has been there as I haven’t edited the global reaction in a long time. Reactor (Multi-hub) latest-25060-f32eaa46 Docker Mac OS: 15.3.1 Thanks
Multi-System Reactor
Cannot delete Global Expressions
SnowmanS
I am trying to delete a global expression (gLightDelay) but for some strange reason, it comes back despite clicking the Delete this expression and Save Changes buttons. I have not created a global expression for some times and just noticed this while doing some clean-up. I have upgraded Reactor to 25067 from 25060 and the behaviour is still there. I have restarted Reactor (as well as restarting its container) and cleared the browser's cache several times without success. Here's what the log shows. [latest-25067]2025-03-08T23:50:22.690Z <wsapi:INFO> [WSAPI]wsapi#1 rpc_echo [Object]{ "comment": "UI activity" } [latest-25067]2025-03-08T23:50:26.254Z <GlobalExpression:NOTICE> Deleting global expression gLightDelay [latest-25067]2025-03-08T23:50:27.887Z <wsapi:INFO> [WSAPI]wsapi#1 rpc_echo [Object]{ "comment": "UI activity" } Reactor latest-25067-62e21a2d Docker on Synology NAS
Multi-System Reactor
Local notification methods?
CatmanV2C
Morning, experts. Hard on learning about the internet check script in MSR tools, I was wondering what suggestions anyone has about a local (i.e. non-internet dependent) notification method. This was prompted by yesterday's fun and games with my ISP. I've got the script Cronned and working properly but short of flashing a light on and off, I'm struggling to think of a way of alerting me (ideally to my phone) I guess I could set up a Discord server at home, but that feels like overkill for a rare occasion. Any other suggestions? TIA C
Multi-System Reactor

[SOLVED] 'not in' being ignored latest-22240-3b3254d6

Scheduled Pinned Locked Moved Multi-System Reactor
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  • G gwp1

    @alan_f I’ve centralized all my rules in MSR. How are you reliably determining presence?

    Btw, @toggledbits , I’m Away and it flipped back to ‘Day’.

    I’ll see what the logs look like when I get home.

    G Offline
    G Offline
    gwp1
    wrote on last edited by
    #9

    Aaaaaaand it just flipped to ‘Evening’ and I’m very def still Away.

    G 1 Reply Last reply
    0
    • G gwp1

      Aaaaaaand it just flipped to ‘Evening’ and I’m very def still Away.

      G Offline
      G Offline
      gwp1
      wrote on last edited by gwp1
      #10

      I've pulled logs and screenshots and will upload what I can once laptop is finished syncing files.

      toggledbitsT 1 Reply Last reply
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      • G gwp1

        I've pulled logs and screenshots and will upload what I can once laptop is finished syncing files.

        toggledbitsT Offline
        toggledbitsT Offline
        toggledbits
        wrote on last edited by toggledbits
        #11

        @gwp1 Also I will need all of your storage folder, and a complete description of the problem with enough specifics ("it changed" -- what is "it"? And how did it change and why is that not right? And the time of the event to correlate to the logs) and how each of the rules and reactions involved is intended to work. Full logs. No snips. Screenshots as well.

        I will PM an upload link here for you shortly.

        Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

        G 1 Reply Last reply
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        • toggledbitsT toggledbits

          @gwp1 Also I will need all of your storage folder, and a complete description of the problem with enough specifics ("it changed" -- what is "it"? And how did it change and why is that not right? And the time of the event to correlate to the logs) and how each of the rules and reactions involved is intended to work. Full logs. No snips. Screenshots as well.

          I will PM an upload link here for you shortly.

          G Offline
          G Offline
          gwp1
          wrote on last edited by gwp1
          #12

          @toggledbits Uploaded.

          "It" refers to Mode.

          The ruleset for AWAY is based on presence. Day and Evening have their rulesets which govern their use and both include the exception of Away which was not being honored since I deployed 22240 (but had been previously as these rulesets are older.)

          I've begun looking at them in earnest to see if there's fat that could be trimmed as they are very restrictive in my attempt to avoid false triggering of presence which opens the garage door.

          Day should be from sunrise and/or alarm clock time to sunset.
          Evening should be from sunset until 0130 ET, Night mode enablement (manual) or, if Away, 2330 ET.
          Away should be any time presence is not detected by Home Assistant plugin iCloud3.

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          • toggledbitsT Offline
            toggledbitsT Offline
            toggledbits
            wrote on last edited by toggledbits
            #13

            Got your files. I need timestamps for what you want me to look at.

            Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

            1 Reply Last reply
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            • toggledbitsT Offline
              toggledbitsT Offline
              toggledbits
              wrote on last edited by toggledbits
              #14

              I went on a quick fishing expedition to see if I could bulk search out anything obvious.

              Unfortunately, your storage doesn't completely sync with your logs. There are IDs for rules logged that don't exist in storage. If you've been editing/restructuring rules trying to solve this since the last time you caught the problem, that could cause this. So my comment below may reflect what I'm seeing before those edits, but nonetheless...

              Preliminary review of the logs shows that your "Away" logic triggers your "Day" logic and causes a house mode change. At 23:16:30.474Z the system received notification from Hubitat of a house mode change to Away. This appears to be stimulated by a global reaction called "Mode:
              Away" a few milliseconds earlier. This causes the evaluation of large number of rules. It is about two seconds before that reaction completes, having set a global variable as its last step at 23:16:32.162. Among the activities in that span of time is that a rule called "Day (from Away if before sunset)" (which I don't have in your storage, so I can't examine it) goes set, and its Set reaction starts the global reaction called "Mode: Day", which then sets the Hubitat mode to Day (and that event makes a round trip back to Reactor at 23:16:32.514 causing other changes). That's a bit suspicious. Shouldn't it stay in Away? It seems like Away would be an overriding mode?

              Anyway, at the moment, I'm saying that "not in" works fine, and you have a logic error/unexpected interaction. There appear to be a lot of complex interactions between several reactions that are run by the rules, and I suspect you have things stomping on each other. You may also be able to see this in the Rule History and Reaction History widgets in the status view. And of course, you can always confirm the current mode Reactor thinks the system is in by looking at the Mode entity, and comparing that value to the "current value" in the status for various rules.

              Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

              G 1 Reply Last reply
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              • toggledbitsT toggledbits

                I went on a quick fishing expedition to see if I could bulk search out anything obvious.

                Unfortunately, your storage doesn't completely sync with your logs. There are IDs for rules logged that don't exist in storage. If you've been editing/restructuring rules trying to solve this since the last time you caught the problem, that could cause this. So my comment below may reflect what I'm seeing before those edits, but nonetheless...

                Preliminary review of the logs shows that your "Away" logic triggers your "Day" logic and causes a house mode change. At 23:16:30.474Z the system received notification from Hubitat of a house mode change to Away. This appears to be stimulated by a global reaction called "Mode:
                Away" a few milliseconds earlier. This causes the evaluation of large number of rules. It is about two seconds before that reaction completes, having set a global variable as its last step at 23:16:32.162. Among the activities in that span of time is that a rule called "Day (from Away if before sunset)" (which I don't have in your storage, so I can't examine it) goes set, and its Set reaction starts the global reaction called "Mode: Day", which then sets the Hubitat mode to Day (and that event makes a round trip back to Reactor at 23:16:32.514 causing other changes). That's a bit suspicious. Shouldn't it stay in Away? It seems like Away would be an overriding mode?

                Anyway, at the moment, I'm saying that "not in" works fine, and you have a logic error/unexpected interaction. There appear to be a lot of complex interactions between several reactions that are run by the rules, and I suspect you have things stomping on each other. You may also be able to see this in the Rule History and Reaction History widgets in the status view. And of course, you can always confirm the current mode Reactor thinks the system is in by looking at the Mode entity, and comparing that value to the "current value" in the status for various rules.

                G Offline
                G Offline
                gwp1
                wrote on last edited by gwp1
                #15

                @toggledbits What you described is exactly what I was experiencing - I'm reviewing some rulesets now. I think, over time, I've overcomplicated things due to false positives in presence detection. I miss Lobo lol

                What still doesn't make sense is how this was working fine until 22240 dropped in. Unless something way downstream of this was impacted by 22240 and that ran itself back upstream resulting in my experience.

                Thanks for looking at this - I'm going to begin a top>down review.

                toggledbitsT 1 Reply Last reply
                0
                • G gwp1

                  @toggledbits What you described is exactly what I was experiencing - I'm reviewing some rulesets now. I think, over time, I've overcomplicated things due to false positives in presence detection. I miss Lobo lol

                  What still doesn't make sense is how this was working fine until 22240 dropped in. Unless something way downstream of this was impacted by 22240 and that ran itself back upstream resulting in my experience.

                  Thanks for looking at this - I'm going to begin a top>down review.

                  toggledbitsT Offline
                  toggledbitsT Offline
                  toggledbits
                  wrote on last edited by
                  #16

                  @gwp1 Changes in 22240 were really limited, and not related to Engine work at all. I think it's more likely you had a race condition between conflicting rules, and the upgrade changed the timing of the race. That can be complicated by the performance of the hub (i.e. variances in how fast it responds to requests), etc. Keep in mind that when you have a reaction start another reaction, they both run at the same time; the starter doesn't wait for the started to finish. And further, there's no guaranteed order to which resumes if both delay to the same instant in time. Unlike Reactor for Vera, which was pretty single-threaded because of the way the Lua API worked there, MSR is very asynchronous and concurrent.

                  One structure that can help concentrate logic into more viewable/manageable blocks is something like this:

                  82c51832-e3fc-406b-95ac-0f214cb5f21a-image.png

                  Here, the only rule condition is that the Mode changes. The set reaction has groups with constraints for each possible mode, and the actions in that group only run if the current mode matches the constraint. But it keeps everything in one place. I don't think a lot of people are using reaction groups with constraints yet, and I'm not saying it's the right answer for you, but it's something to keep in mind.

                  Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

                  G therealdbT 4 Replies Last reply
                  2
                  • toggledbitsT toggledbits

                    @gwp1 Changes in 22240 were really limited, and not related to Engine work at all. I think it's more likely you had a race condition between conflicting rules, and the upgrade changed the timing of the race. That can be complicated by the performance of the hub (i.e. variances in how fast it responds to requests), etc. Keep in mind that when you have a reaction start another reaction, they both run at the same time; the starter doesn't wait for the started to finish. And further, there's no guaranteed order to which resumes if both delay to the same instant in time. Unlike Reactor for Vera, which was pretty single-threaded because of the way the Lua API worked there, MSR is very asynchronous and concurrent.

                    One structure that can help concentrate logic into more viewable/manageable blocks is something like this:

                    82c51832-e3fc-406b-95ac-0f214cb5f21a-image.png

                    Here, the only rule condition is that the Mode changes. The set reaction has groups with constraints for each possible mode, and the actions in that group only run if the current mode matches the constraint. But it keeps everything in one place. I don't think a lot of people are using reaction groups with constraints yet, and I'm not saying it's the right answer for you, but it's something to keep in mind.

                    G Offline
                    G Offline
                    gwp1
                    wrote on last edited by gwp1
                    #17

                    @toggledbits This is very intriguing. I admit to having a ginormous amount of rules and conditions (ie, TV on closes the Living Room curtain upon Evening mode - but what if the TV was already on prior to Evening mode, we don't want the curtain closed during the daytime hours, and what if I ran out to the store and the house switched to Away mode and then back again etc.)

                    1 Reply Last reply
                    0
                    • toggledbitsT toggledbits

                      @gwp1 Changes in 22240 were really limited, and not related to Engine work at all. I think it's more likely you had a race condition between conflicting rules, and the upgrade changed the timing of the race. That can be complicated by the performance of the hub (i.e. variances in how fast it responds to requests), etc. Keep in mind that when you have a reaction start another reaction, they both run at the same time; the starter doesn't wait for the started to finish. And further, there's no guaranteed order to which resumes if both delay to the same instant in time. Unlike Reactor for Vera, which was pretty single-threaded because of the way the Lua API worked there, MSR is very asynchronous and concurrent.

                      One structure that can help concentrate logic into more viewable/manageable blocks is something like this:

                      82c51832-e3fc-406b-95ac-0f214cb5f21a-image.png

                      Here, the only rule condition is that the Mode changes. The set reaction has groups with constraints for each possible mode, and the actions in that group only run if the current mode matches the constraint. But it keeps everything in one place. I don't think a lot of people are using reaction groups with constraints yet, and I'm not saying it's the right answer for you, but it's something to keep in mind.

                      G Offline
                      G Offline
                      gwp1
                      wrote on last edited by gwp1
                      #18

                      @toggledbits So how does this approach account for the breaking out of lighting, HVAC, blinds, etc.? Is it recommended to link out to other rulesets or drive the actions right from here? That could/would result in quite a list of things happening under each of these groups, no?

                      1 Reply Last reply
                      0
                      • toggledbitsT toggledbits

                        @gwp1 Changes in 22240 were really limited, and not related to Engine work at all. I think it's more likely you had a race condition between conflicting rules, and the upgrade changed the timing of the race. That can be complicated by the performance of the hub (i.e. variances in how fast it responds to requests), etc. Keep in mind that when you have a reaction start another reaction, they both run at the same time; the starter doesn't wait for the started to finish. And further, there's no guaranteed order to which resumes if both delay to the same instant in time. Unlike Reactor for Vera, which was pretty single-threaded because of the way the Lua API worked there, MSR is very asynchronous and concurrent.

                        One structure that can help concentrate logic into more viewable/manageable blocks is something like this:

                        82c51832-e3fc-406b-95ac-0f214cb5f21a-image.png

                        Here, the only rule condition is that the Mode changes. The set reaction has groups with constraints for each possible mode, and the actions in that group only run if the current mode matches the constraint. But it keeps everything in one place. I don't think a lot of people are using reaction groups with constraints yet, and I'm not saying it's the right answer for you, but it's something to keep in mind.

                        therealdbT Offline
                        therealdbT Offline
                        therealdb
                        wrote on last edited by
                        #19

                        @toggledbits said in 'not in' being ignored latest-22240-3b3254d6:

                        I don't think a lot of people are using reaction groups with constraints yet

                        I am and I like it a lot, since you’ll end up with less rule sets and it’s definitely easier to thinker. I’m also using groups with constraints in global reactions.

                        --
                        On a mission to automate everything.

                        My MS Reactor contrib
                        My Luup Plug-ins

                        G CatmanV2C 2 Replies Last reply
                        2
                        • therealdbT therealdb

                          @toggledbits said in 'not in' being ignored latest-22240-3b3254d6:

                          I don't think a lot of people are using reaction groups with constraints yet

                          I am and I like it a lot, since you’ll end up with less rule sets and it’s definitely easier to thinker. I’m also using groups with constraints in global reactions.

                          G Offline
                          G Offline
                          gwp1
                          wrote on last edited by
                          #20

                          @therealdb I'd like to better understand the grouping you're using with this. Lights vs blinds vs presence vs HVAC, etc.

                          1 Reply Last reply
                          0
                          • G Offline
                            G Offline
                            gwp1
                            wrote on last edited by
                            #21

                            I can confirm that @toggledbits assessment was correct. Closing this up but I'd really like to chat with either @toggledbits or @therealdb about implementation of reaction groups with constraints.

                            1 Reply Last reply
                            0
                            • therealdbT therealdb

                              @toggledbits said in 'not in' being ignored latest-22240-3b3254d6:

                              I don't think a lot of people are using reaction groups with constraints yet

                              I am and I like it a lot, since you’ll end up with less rule sets and it’s definitely easier to thinker. I’m also using groups with constraints in global reactions.

                              CatmanV2C Offline
                              CatmanV2C Offline
                              CatmanV2
                              wrote on last edited by
                              #22

                              @therealdb even I have one!

                              C

                              The Ex-Vera abuser know as CatmanV2.....

                              1 Reply Last reply
                              0
                              • G gwp1

                                @alan_f I’ve centralized all my rules in MSR. How are you reliably determining presence?

                                Btw, @toggledbits , I’m Away and it flipped back to ‘Day’.

                                I’ll see what the logs look like when I get home.

                                A Offline
                                A Offline
                                Alan_F
                                wrote on last edited by
                                #23

                                @gwp1 I was away from the forum for a few days, but to answer your question, I use the Hubitat app for Android on my phone and my wife's phone to determine presence. Every once in a while they break it with an update and I can use the Google assistant presence instead. I prefer Hubitat because you can set a geofence and I have them set up not to consider us away when walking the dogs in the neighborhood, but to have us away when we're at my parent's house just outside our usual walking route. Google doesn't give me that level of control over what's considered home or away.

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                                • A Alan_F

                                  @gwp1 I was away from the forum for a few days, but to answer your question, I use the Hubitat app for Android on my phone and my wife's phone to determine presence. Every once in a while they break it with an update and I can use the Google assistant presence instead. I prefer Hubitat because you can set a geofence and I have them set up not to consider us away when walking the dogs in the neighborhood, but to have us away when we're at my parent's house just outside our usual walking route. Google doesn't give me that level of control over what's considered home or away.

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                                  gwp1
                                  wrote on last edited by
                                  #24
                                  This post is deleted!
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                                  • toggledbitsT toggledbits

                                    @gwp1 Changes in 22240 were really limited, and not related to Engine work at all. I think it's more likely you had a race condition between conflicting rules, and the upgrade changed the timing of the race. That can be complicated by the performance of the hub (i.e. variances in how fast it responds to requests), etc. Keep in mind that when you have a reaction start another reaction, they both run at the same time; the starter doesn't wait for the started to finish. And further, there's no guaranteed order to which resumes if both delay to the same instant in time. Unlike Reactor for Vera, which was pretty single-threaded because of the way the Lua API worked there, MSR is very asynchronous and concurrent.

                                    One structure that can help concentrate logic into more viewable/manageable blocks is something like this:

                                    82c51832-e3fc-406b-95ac-0f214cb5f21a-image.png

                                    Here, the only rule condition is that the Mode changes. The set reaction has groups with constraints for each possible mode, and the actions in that group only run if the current mode matches the constraint. But it keeps everything in one place. I don't think a lot of people are using reaction groups with constraints yet, and I'm not saying it's the right answer for you, but it's something to keep in mind.

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                                    gwp1
                                    wrote on last edited by gwp1
                                    #25

                                    @toggledbits @toggledbits took your advice above and tried something new with my Living Room blinds and TV watching. The issues are:

                                    • If watching TV during the daylight hours, light from the windows on either side of the fireplace-mounted TV tend to wash it out a bit, esp during night scenes.

                                    • If watching TV at night, the neighbors have a pair of floodlights on their patio that, when in use, don't stream into my windows but do sit there in your field of view as these two white orbs. Very distracting.

                                    My "try something new" solution is this:

                                    26423419-f469-445c-aa43-e175122be7f8-image.png

                                    c6260d1e-8889-476f-b2a7-0996cab7d949-image.png

                                    0b3a06c5-c249-43fa-893a-9618f23268b3-image.png

                                    (I've stricken the Mode Constraint from the above - it's redundant and too restrictive - what if I run out to the store real quick and the house flips to Away?

                                    0dbe1513-f1f3-47b5-bf78-355081422d74-image.png

                                    There is no Reset Reaction for Evenings because why? Just leave them closed as most likely the next stop is sleepy-time when they'll be closed anyway.

                                    Your thoughts?

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                                    • toggledbitsT Offline
                                      toggledbitsT Offline
                                      toggledbits
                                      wrote on last edited by
                                      #26

                                      Looks good to me!

                                      Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

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                                      • toggledbitsT toggledbits

                                        Looks good to me!

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                                        gwp1
                                        wrote on last edited by
                                        #27

                                        @toggledbits After I saw this post I tested the daytime version and it behaved as intended. Half the battle down, we'll test the other half this evening. Thanks for the guidance here, it's a different approach but I can def see places where it's useful.

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