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How to upgrade from an old version of MSR?
cw-kidC
Hello I haven't updated my installation of MSR in a very long time. Its a bare metal Linux install currently on version 24366-3de60836 I see the latest version is now latest-26011-c621bbc7 I assume I cannot just jump from a very old version to the latest version? Or can I? Thanks
Multi-System Reactor
This trigger no longer working - complaining about the operator needing changing
cw-kidC
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Multi-System Reactor
Can you run MSR on Home Assistant OS ?
cw-kidC
Looking at using Home Assistant for the first time, either on a Home Assistant Green, their own hardware or buying a cheap second hand mini PC. Sounds like Home Assistant OS is linux based using Docker for HA etc. Would I also be able to install things like MSR as well on their OS ? On the same box? Thanks.
Multi-System Reactor
Self test
CatmanV2C
Having been messing around with some stuff I worked a way to self trigger some tests that I wanted to do on the HA <> MSR integration This got me wondering if there's an entity that changes state / is exposed when a configured controller goes off line? I can't see one but thought it might be hidden or something? Cheers C
Multi-System Reactor
Access control - allowing anonymous user to dashboard
tunnusT
Using build 25328 and having the following users.yaml configuration: users: # This section defines your valid users. admin: ******* groups: # This section defines your user groups. Optionally, it defines application # and API access restrictions (ACLs) for the group. Users may belong to # more than one group. Again, no required or special groups here. admin_group: users: - admin applications: true # special form allows access to ALL applications guests: users: "*" applications: - dashboard api_acls: # This ACL allows users in the "admin" group to access the API - url: "/api" group: admin_group allow: true log: true # This ACL allows anyone/thing to access the /api/v1/alive API endpoint - url: "/api/v1/alive" allow: true session: timeout: 7200 # (seconds) rolling: true # activity extends timeout when true # If log_acls is true, the selected ACL for every API access is logged. log_acls: true # If debug_acls is true, even more information about ACL selection is logged. debug_acls: true My goal is to allow anonymous user to dashboard, but MSR is still asking for a password when trying to access that. Nothing in the logs related to dashboard access. Probably an error in the configuration, but help needed to find that. Tried to put url: "/dashboard" under api_acls, but that was a long shot and didn't work.
Multi-System Reactor
VEC Virtual Switch Auto Off
S
I use Virtual Entity Controller virtual switches which I turn on via webhooks from other applications. Once a switch triggers and turns on, I can then activate associated rules. I would like each virtual switch to automatically turn off after a configurable time (e.g., 5 seconds, 10 seconds). Is there a better way to achieve this auto-off behavior instead of creating a separate rule for each switch that uses the 'Condition must be sustained for' option to turn it off? With a large number of these switches (and the associated turn-off rules), I'm checking to see if there is a simpler approach.If not, could this be a feature request to add an auto-off timer directly to the virtual switches. Thanks Reactor (Multi-hub) latest-26011-c621bbc7 VirtualEntityController v25356 Synology Docker
Multi-System Reactor
Upcoming Storage Change -- Got Back-ups?
toggledbitsT
TL;DR: Format of data in storage directory will soon change. Make sure you are backing up the contents of that directory in its entirety, and you preserve your backups for an extended period, particularly the backup you take right before upgrading to the build containing this change (date of that is still to be determined, but soon). The old data format will remain readable (so you'll be able to read your pre-change backups) for the foreseeable future. In support of a number of other changes in the works, I have found it necessary to change the storage format for Reactor objects in storage at the physical level. Until now, plain, standard JSON has been used to store the data (everything under the storage directory). This has served well, but has a few limitations, including no real support for native JavaScript objects like Date, Map, Set, and others. It also is unable to store data that contains "loops" — objects that reference themselves in some way. I'm not sure exactly when, but in the not-too-distant future I will publish a build using the new data format. It will automatically convert existing JSON data to the new format. For the moment, it will save data in both the new format and the old JSON format, preferring the former when loading data from storage. I have been running my own home with this new format for several months, and have no issues with data loss or corruption. A few other things to know: If you are not already backing up your storage directory, you should be. At a minimum, back this directory up every time you make big changes to your Rules, Reactions, etc. Your existing JSON-format backups will continue to be readable for the long-term (years). The code that loads data from these files looks for the new file format first (which will have a .dval suffix), and if not found, will happily read (and convert) a same-basenamed .json file (i.e. it looks for ruleid.dval first, and if it doesn't find it, it tries to load ruleid.json). I'll publish detailed instructions for restoring from old backups when the build is posted (it's easy). The new .dval files are not directly human-readable or editable as easily as the old .json files. A new utility will be provided in the tools directory to convert .dval data to .json format, which you can then read or edit if you find that necessary. However, that may not work for all future data, as my intent is to make more native JavaScript objects directly storable, and many of those objects cannot be stored in JSON. You may need to modify your backup tools/scripts to pick up the new files: if you explicitly name .json files (rather than just specifying the entire storage directory) in your backup configuration, you will need to add .dval files to get a complete, accurate backup. I don't think this will be an issue for any of you; I imagine that you're all just backing up the entire contents of storage regardless of format/name, that is the safest (and IMO most correct) way to go (if that's not what you're doing, consider changing your approach). The current code stores the data in both the .dval form and the .json form to hedge against any real-world problems I don't encounter in my own use. Some future build will drop this redundancy (i.e. save only to .dval form). However, the read code for the .json form will remain in any case. This applies only to persistent storage that Reactor creates and controls under the storage tree. All other JSON data files (e.g. device data for Controllers) are unaffected by this change and will remain in that form. YAML files are also unaffected by this change. This thread is open for any questions or concerns.
Multi-System Reactor
Oddness in Copy/Move of Reactions
G
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Multi-System Reactor
[Solved] function isRuleEnabled() issue
CrilleC
Topic thumbnail image
Multi-System Reactor
[Reactor] Problem with Global Reactions and groups
therealdbT
Topic thumbnail image
Multi-System Reactor
Possible feature request 2?
CatmanV2C
Just another thought. Adding devices from my Home Assistant / Zigbee2MQTT integration. Works perfectly but they always add as their IEEE address. Some of these devices have up to 10 entities associated, and the moment they are renamed to something sensible, each of those entities 'ceases to exist' in MSR. I like things tidy, and deleting each defunct entity needs 3 clicks. Any chance of a 'bulk delete' option? No biggy as I've pretty much finished my Z-wave migration and I don't expect to be adding more than 2 new Zigbee devices Cheers C
Multi-System Reactor
Reactor (Multi-System/Multi-Hub) Announcements
toggledbitsT
Build 21228 has been released. Docker images available from DockerHub as usual, and bare-metal packages here. Home Assistant up to version 2021.8.6 supported; the online version of the manual will now state the current supported versions; Fix an error in OWMWeatherController that could cause it to stop updating; Unify the approach to entity filtering on all hub interface classes (controllers); this works for device entities only; it may be extended to other entities later; Improve error detail in messages for EzloController during auth phase; Add isRuleSet() and isRuleEnabled() functions to expressions extensions; Implement set action for lock and passage capabilities (makes them more easily scriptable in some cases); Fix a place in the UI where 24-hour time was not being displayed.
Multi-System Reactor
Copying a global reaction
tunnusT
With build 25328, if you copy a global reaction, a new reaction does not appear in the UI unless you do a refresh. I recall this used to work without needing this page refresh? Anyway, only a minor nuisance.
Multi-System Reactor
[Reactor] Bug when sending MQTT boolean payloads
therealdbT
Topic thumbnail image
Multi-System Reactor
Difficulty defining repeating annual period
R
I have tried numerous ways to define a recurring annual period, for example from December 15 to January 15. No matter which method I try - after and before, between, after and/not after, Reactor reports "waiting for invalid date, invalid date. Some constructs also seem to cause Reactor to hang, timeout and restart. For example "before January 15 is evaluated as true, but reports "waiting for invalid date, invalid date". Does anyone have a tried and true method to define a recurring annual period? I think the "between" that I used successfully in the past may have broken with one of the updates.
Multi-System Reactor
Need help with sequence
T
Good evening all, For about the past week or so, I've been having problems with a specific rule in my home automation that controls when my home goes from an Away mode to Home mode. One of the conditions it checked for was my alarm panel, when it changed from Armed Away to Disarmed. There seems to have been a firmware update on the panel that added an intermittent step of "pending", and I can't say for certain it happens 100% of the time. Is there a way to write a condition that so it changes from one condition, to the next, and then another condition? As in, Home alarm changes from armed_away to pending to disarmed. Thanks.
Multi-System Reactor
Possible feature request?
CatmanV2C
No idea how easy this would be. During my migration away from Z-wave I've been replacing the Z-wave devices with Sonoff which has broken some of my automations. Any chance of a 'Test Reaction' function to call out which ones are broken because an entity no longer exists? Without actually running the reaction? Or does this exist already and I'm just not aware of how to do it? Obviously I can see entities that are no longer available, but not quite what I'm looking for. I guess it's something of an edge case so no huge issue. TIA! C
Multi-System Reactor
Logic Assistance: Exterior Lights on when Illuminance Below Threshold
PablaP
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Multi-System Reactor
Time series documentation
tunnusT
Is the current manual (incl. examples) up to date with how retention value is handled in time series configuration? Referring to this post
Multi-System Reactor
MQTT templates for ZIgbee scene controller, or a better way?
CatmanV2C
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Multi-System Reactor

system capability zwave_scene_controller

Scheduled Pinned Locked Moved Multi-System Reactor
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  • cw-kidC Offline
    cw-kidC Offline
    cw-kid
    wrote on last edited by cw-kid
    #3

    Well it appears to work with the Aeotec Minimote at least.

    When I press various buttons on the remote I can see the numbers changing in MSR and it ran my reaction action when pressing the assigned button.

    56f8b84e-a827-4733-9f4e-85ca08510f3c-image.png

    I only had to set the one trigger

    cba4c75a-a781-498e-9dad-cf7371e610d1-image.png

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    • toggledbitsT Offline
      toggledbitsT Offline
      toggledbits
      wrote on last edited by
      #4

      If the Fibaro doesn't register as the scene controller device type, it's not going to map with the scene controller mapping.

      Follow these instructions to get a device dump for your Fibaro and attach it to a PR request for mapping:

      Troubleshooting Entities - Reactor - Multi-Hub Automation

      Read and follow the instructions carefully

      Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

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      • toggledbitsT Offline
        toggledbitsT Offline
        toggledbits
        wrote on last edited by
        #5

        By the way, it would be much more useful if you screen shotted a device you were having problems with from the Entities list with the detail card open. That shows a lot of information that can speed things along.

        Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

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        • cw-kidC Offline
          cw-kidC Offline
          cw-kid
          wrote on last edited by
          #6

          Hi

          I've attached a device dump of a Fibaro Dimmer 2 to the PR.

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          • cw-kidC Offline
            cw-kidC Offline
            cw-kid
            wrote on last edited by cw-kid
            #7

            This is the Fibaro Dimmer 2 devices information from the Entities area:

            dimming.level=0
            dimming.step=null
            power_switch.state=false
            x_vera_device.configured=true
            x_vera_device.device_number=140
            x_vera_device.device_type="urn:schemas-upnp-org:device:DimmableLight:1"
            x_vera_device.failed=false
            x_vera_device.mapped_by="*;device_type=/urn:schemas-upnp-org:device:DimmableLight:/"
            x_vera_device.mapped_class="generic_dimmer"
            x_vera_energy.amps=null
            x_vera_energy.day_kwh=null
            x_vera_energy.kwh="50.0300"
            x_vera_energy.life_kwh=null
            x_vera_energy.month_kwh=null
            x_vera_energy.power_factor=null
            x_vera_energy.volts=null
            x_vera_energy.watts="0.0"
            x_vera_energy.week_kwh=null
            x_vera_energy.year_kwh=null
            zwave_device.capabilities="211,156,1,4,17,1,L,R,B,RS,|32S,34,38S:3,39S,49:4,50:3,86,89,90S,94,96S:4,112S,113:5,114,115,117S,122,133S,134,142S,152,"
            zwave_device.failed=false
            zwave_device.manufacturer_info="271,258,4096"
            zwave_device.node_id=52
            zwave_device.version_info="3,4,5,3,3"
            Capabilities: dimming, power_switch, toggle, x_vera_device, x_vera_energy, zwave_device
            Actions: dimming.down, dimming.set, dimming.up, power_switch.off, power_switch.on, toggle.toggle, x_vera_device.set_variable, x_vera_energy.resetkwh, zwave_device.poll

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            • toggledbitsT Offline
              toggledbitsT Offline
              toggledbits
              wrote on last edited by
              #8

              You can see the device type has nothing to do with the SceneController device type. Let me pick through the ZWave capabilities listed and see what other interesting things it can do and I'll come up with a pattern for it. The device dump should give me a little more to work with as well. You can undo the config changes for the device dump if you haven't already; that's one and done, no need to leave it that way.

              Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

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              • cw-kidC Offline
                cw-kidC Offline
                cw-kid
                wrote on last edited by cw-kid
                #9

                Indeed I don't think it is a full on scene controller.

                However it supports "scene activation"

                88fd92de-ac1d-4017-bba9-8cd5dfd8081c-image.png

                Don't know how PLEG sees it then, but its using this service ID

                urn:micasaverde-com:serviceId:SceneController1

                And shows these properties:

                sl_SceneActivated
                LastSceneID
                LastSceneTime

                See PLEG screen shot above.

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                • cw-kidC Offline
                  cw-kidC Offline
                  cw-kid
                  wrote on last edited by cw-kid
                  #10

                  These lines are present in the device dump .json under the section "states"

                  "urn:micasaverde-com:serviceId:SceneController1/sl_SceneActivated": "1",
                      "urn:micasaverde-com:serviceId:SceneController1/LastSceneID": "11",
                      "urn:micasaverde-com:serviceId:SceneController1/LastSceneTime": "1614868761",
                  
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                  • toggledbitsT Offline
                    toggledbitsT Offline
                    toggledbits
                    wrote on last edited by toggledbits
                    #11

                    This is what I needed to know:

                        "pnp": "5101",
                    

                    This device is great example of bad device support implementation on Vera's part. The device is using variables in a service that isn't declared on the device type. They're handling it as a plain dimmable light, which has a limited set of services that does not include the variables you see them using in SceneController1. What they should have done is created a new device type, because dimmers/switches with scene activation capability are not unique in the ZWave world (see Cooper, HomeSeer, etc). Hopefully they do a better job at this in the new firmware.

                    Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

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                    • cw-kidC Offline
                      cw-kidC Offline
                      cw-kid
                      wrote on last edited by cw-kid
                      #12

                      OK that makes sense and Vera's fault again !

                      Yes makes you wonder how such a device like this will be catered for on the new Ezlo firmware.

                      EDIT

                      That also likely explains why you could not set this up natively in Vera and use its scene activation. Least I don't think you can.

                      Richard must of known this and made PLEG so it would see these scene activation properties properly.

                      toggledbitsT 1 Reply Last reply
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                      • cw-kidC Offline
                        cw-kidC Offline
                        cw-kid
                        wrote on last edited by
                        #13

                        May I ask what pnp is ?

                        Thanks

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                        • cw-kidC cw-kid

                          OK that makes sense and Vera's fault again !

                          Yes makes you wonder how such a device like this will be catered for on the new Ezlo firmware.

                          EDIT

                          That also likely explains why you could not set this up natively in Vera and use its scene activation. Least I don't think you can.

                          Richard must of known this and made PLEG so it would see these scene activation properties properly.

                          toggledbitsT Offline
                          toggledbitsT Offline
                          toggledbits
                          wrote on last edited by
                          #14

                          @cw-kid said in system capability zwave_scene_controller:

                          Richard must of known this and made PLEG so it would see these scene activation properties properly

                          No, PLEG uses the scene activation data from the static JSON file, which is the same data that the Vera scene builder uses. This is one reason why PLEG was always limited to what the scene builder would see, and you had to take another approach to getting at states that weren't related to scene events.

                          Reactor for Vera uses a different model entirely. It simply reacts to any state variable that is present on the device (which sounds like what you think PLEG does, but it actually is not what it does). Reactor for Vera actually doesn't care what the device type is; it is only looking at states. In that sense, Reactor was far more capable than PLEG in its most basic form, because you didn't have to jump through hoops to make a condition based on some event that wasn't otherwise supported by the scene data, which is often incomplete.

                          Unfortunately, looking at states cannot tell you what the device type is. There are too many instances in the Vera world of states being present on a device when the state's service is not supported, or only parts of the service are supported. And since users can set a state variable on any device they want, it would too easy for a user to errantly create a state variable on the wrong device. If you look at states for type and to determine behavior, the behavior of that device would/could suddenly change (and you may have no idea why), and that would be no good. Vera is really loose with states. That adds a lot of flexibility, but it kills looking at states for any intelligence as to what the device is. And MSR does need to know. Hence the entirely different mechanism.

                          The good news for MSR is that the universe of device types is relatively small, and further reduced by what people are actually using today. I don't have to support everything Vera ever supported, only what's in use now. And once I have the per-user device configuration stuff exposed and documented, you'll easily be able to tell MSR "no, this device isn't a dimmer, it's a scene controller with dimming capability". Ultimately, you will fix this problem yourself in less than a minute. For now, though, making me look at every unsupported device helps ensure that the most generic support, the exceptions everyone would to make, are included in the product and therefore function out of the box and not exceptions at all.

                          Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

                          cw-kidC 1 Reply Last reply
                          1
                          • toggledbitsT toggledbits

                            @cw-kid said in system capability zwave_scene_controller:

                            Richard must of known this and made PLEG so it would see these scene activation properties properly

                            No, PLEG uses the scene activation data from the static JSON file, which is the same data that the Vera scene builder uses. This is one reason why PLEG was always limited to what the scene builder would see, and you had to take another approach to getting at states that weren't related to scene events.

                            Reactor for Vera uses a different model entirely. It simply reacts to any state variable that is present on the device (which sounds like what you think PLEG does, but it actually is not what it does). Reactor for Vera actually doesn't care what the device type is; it is only looking at states. In that sense, Reactor was far more capable than PLEG in its most basic form, because you didn't have to jump through hoops to make a condition based on some event that wasn't otherwise supported by the scene data, which is often incomplete.

                            Unfortunately, looking at states cannot tell you what the device type is. There are too many instances in the Vera world of states being present on a device when the state's service is not supported, or only parts of the service are supported. And since users can set a state variable on any device they want, it would too easy for a user to errantly create a state variable on the wrong device. If you look at states for type and to determine behavior, the behavior of that device would/could suddenly change (and you may have no idea why), and that would be no good. Vera is really loose with states. That adds a lot of flexibility, but it kills looking at states for any intelligence as to what the device is. And MSR does need to know. Hence the entirely different mechanism.

                            The good news for MSR is that the universe of device types is relatively small, and further reduced by what people are actually using today. I don't have to support everything Vera ever supported, only what's in use now. And once I have the per-user device configuration stuff exposed and documented, you'll easily be able to tell MSR "no, this device isn't a dimmer, it's a scene controller with dimming capability". Ultimately, you will fix this problem yourself in less than a minute. For now, though, making me look at every unsupported device helps ensure that the most generic support, the exceptions everyone would to make, are included in the product and therefore function out of the box and not exceptions at all.

                            cw-kidC Offline
                            cw-kidC Offline
                            cw-kid
                            wrote on last edited by
                            #15

                            @toggledbits said in system capability zwave_scene_controller:

                            PLEG uses the scene activation data from the static JSON file, which is the same data that the Vera scene builder uses

                            OK.

                            But you can't just use the Vera scene builder and have a trigger on the sl_SceneActivated state variable of this Fibaro Dimmer 2 device though. Which is why I never knew how to do this natively in Vera. Without PLEG I wouldn't of been able to set this up at all. Unless there is some LUA code examples on the Vera forum somewhere that may of done it.

                            @toggledbits said in system capability zwave_scene_controller:

                            Reactor for Vera uses a different model entirely. It simply reacts to any state variable that is present on the device (which sounds like what you think PLEG does, but it actually is not what it does).

                            Yes I thought PLEG was doing that I think, just reacting to the sl_SceneActivated state variable changes. But you know how all this stuff really works behind the scenes, no pun intended.

                            These double and triple clicks on the wall switches are quite useful.

                            I use them for turning on / off (toggle) side table lamps in the room for example, the Fibaro Dimmer 2 module only being physically connected to the ceiling light.

                            But you could make them do anything, maybe a triple click down to put the house in to Night mode as you are passing that switch at the bottom of the stairs or whatever you want really.

                            toggledbitsT 1 Reply Last reply
                            0
                            • toggledbitsT Offline
                              toggledbitsT Offline
                              toggledbits
                              wrote on last edited by
                              #16

                              As an added bonus, the Fibaro doesn't declare the scene controller or central scene ZWave capabilities, apparently. That's not relevant to getting the device supported in MSR, but it makes me curious what they're using to communicate the activations. They do advertise as having multi-level switch capability, so maybe that? Odd...

                              Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

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                              0
                              • cw-kidC cw-kid

                                @toggledbits said in system capability zwave_scene_controller:

                                PLEG uses the scene activation data from the static JSON file, which is the same data that the Vera scene builder uses

                                OK.

                                But you can't just use the Vera scene builder and have a trigger on the sl_SceneActivated state variable of this Fibaro Dimmer 2 device though. Which is why I never knew how to do this natively in Vera. Without PLEG I wouldn't of been able to set this up at all. Unless there is some LUA code examples on the Vera forum somewhere that may of done it.

                                @toggledbits said in system capability zwave_scene_controller:

                                Reactor for Vera uses a different model entirely. It simply reacts to any state variable that is present on the device (which sounds like what you think PLEG does, but it actually is not what it does).

                                Yes I thought PLEG was doing that I think, just reacting to the sl_SceneActivated state variable changes. But you know how all this stuff really works behind the scenes, no pun intended.

                                These double and triple clicks on the wall switches are quite useful.

                                I use them for turning on / off (toggle) side table lamps in the room for example, the Fibaro Dimmer 2 module only being physically connected to the ceiling light.

                                But you could make them do anything, maybe a triple click down to put the house in to Night mode as you are passing that switch at the bottom of the stairs or whatever you want really.

                                toggledbitsT Offline
                                toggledbitsT Offline
                                toggledbits
                                wrote on last edited by toggledbits
                                #17

                                @cw-kid said in system capability zwave_scene_controller:

                                But you could make them do anything,

                                I'm a big user of scene controllers myself actually. There are many on each level of my house, mostly the old Leviton four-button units, but also ZRC-90 and Hank four-button. Support on Vera for the Levitons was useless, so I wrote my own plugin to handle them and light the LEDs the way I wanted them to work, and added some features like the ability to undo up to 8 of the last scene changes, etc.

                                But, I digress... I have enough info now to get this mapping done, no problem. Sit tight. Thanks for the data dump. If any other device comes up like this, just go ahead and go for the data dump immediately, because I'll need it and be asking for it.

                                3cd4b65f-ea4d-422e-863c-cf0193d6c308-image.png

                                Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

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                                • toggledbitsT Offline
                                  toggledbitsT Offline
                                  toggledbits
                                  wrote on last edited by
                                  #18

                                  OK. I just dropped an updated mapping file on the PR. Go grab that and try it out.

                                  Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

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                                  • cw-kidC Offline
                                    cw-kidC Offline
                                    cw-kid
                                    wrote on last edited by
                                    #19

                                    Thanks, I've added some notes on the PR.

                                    its kind of working. It works the first time I do the clicks on the wall switch.

                                    But if I do the clicks again it doesn't run the reaction action again.

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                                    • toggledbitsT Offline
                                      toggledbitsT Offline
                                      toggledbits
                                      wrote on last edited by toggledbits
                                      #20

                                      You need to check both the response value and the timestamp (the changes operator is all you need for the timestamp check).

                                      Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

                                      cw-kidC 1 Reply Last reply
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                                        Andr
                                        wrote on last edited by
                                        #21

                                        Ohh!
                                        I will try this out as I have several of this fibaro dimmer.

                                        This dimmer was actually one of the first devices I bought to my Vera Edge.
                                        I was so disappointed when I realized it wasn't supported in Vera and the zwave standard not as compatible as it first seems.
                                        To further annoy me my brother bought a Homey a couple of years later and it immediately supported all fibaro stuff with an easy to use gui for all the parameters.

                                        I also think I have a qubino dimmer that have 2 input ports were the second that doesn't control the dimmer isn't recognized by Vera.
                                        Anyone know if that also is a scene controller that Reactor could see and use?

                                        cw-kidC 1 Reply Last reply
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                                        • toggledbitsT toggledbits

                                          You need to check both the response value and the timestamp (the changes operator is all you need for the timestamp check).

                                          cw-kidC Offline
                                          cw-kidC Offline
                                          cw-kid
                                          wrote on last edited by cw-kid
                                          #22

                                          @toggledbits said in system capability zwave_scene_controller:

                                          the changes operator is all you need for the timestamp check

                                          I already tried that earlier, that does work sort of.

                                          If I add a second trigger for the time stamp and changes from anything to anything.

                                          I can then double click the wall switch and the Reaction runs. I can then double click it again and the Reaction runs again a second time OK.

                                          However when I reload the Luup engine on Vera the rules reaction fires two or three times whist Vera is reloading. So that time stamp must be changing somehow during a reload.

                                          Not sure what's going on but it's a problem somewhere.

                                          toggledbitsT 1 Reply Last reply
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