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Advice reqeusted to migrate MSR from Bare Metal to Container
T
Good day all, I'm in the process of trying to shut down my 10 year old Linux home server that served many purposes, but primarily it's what I used for my NAS/Plex Media server. I migrated the NAS aspect of the server in November of last year to a true NAS solution (Ubiquti UNAS Pro), which is rack mount and much more efficient than my old tower, which it's only side benefit was heating my home office during the winter. Unfortunately it also means heating my home office during the summer, which were about to be in full swing. I have two things running on this 10 year old server at this point. MSR and pi-hole. I'm running Plex Media Server on Fedora Workstation in Podman on mini PC, which is much more energy efficient than my old tower. My next step is to migrate MSR. I know there are images of MSR out there, and creating it is well documented. I'm going to be using Podman instead of Docker for various reasons, but they work very similar. What I don't know, is what I need to do to migrate my existing Bare Metal installation over to a container. Has anyone done this? Any advice?
Multi-System Reactor
Reactor (Multi-System/Multi-Hub) Announcements
toggledbitsT
Build 21228 has been released. Docker images available from DockerHub as usual, and bare-metal packages here. Home Assistant up to version 2021.8.6 supported; the online version of the manual will now state the current supported versions; Fix an error in OWMWeatherController that could cause it to stop updating; Unify the approach to entity filtering on all hub interface classes (controllers); this works for device entities only; it may be extended to other entities later; Improve error detail in messages for EzloController during auth phase; Add isRuleSet() and isRuleEnabled() functions to expressions extensions; Implement set action for lock and passage capabilities (makes them more easily scriptable in some cases); Fix a place in the UI where 24-hour time was not being displayed.
Multi-System Reactor
Can´t restart or upgrade/deploy MSR
F
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Multi-System Reactor
[Solved] Limit HA Entity in MSR
wmarcolinW
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Multi-System Reactor
Organizing/ structuring rule sets and rules
R
Hi guys, Just wondering how you guys organize your rule sets and rules. I wish I had an extra layer to have some more granularity, but my feature request was not popular. Maybe there are better ways to organize my rule sets. I use the rule sets now primarily for rooms. So a rule set per room. But maybe grouping by functionality works better. Any examples/ suggestions would be appreciated.
Multi-System Reactor
Moving MSR from a QNAP container to RP 5 - some issues
Tom_DT
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Multi-System Reactor
Widget deletion does not work and landing page (status) is empy
M
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Multi-System Reactor
Need help reducing false positive notifications
T
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Multi-System Reactor
Deleting widgets
tunnusT
Hopefully a trivial question, but how do you delete widgets in a status page? Using build 22266
Multi-System Reactor
MQTT configuration question
tunnusT
I have the following yaml configuration in local_mqtt_devices file x_mqtt_device: set_speed: arguments: speed: type: str topic: "command/%friendly_name%" payload: type: json expr: '{ "fan": parameters.speed }' While this works fine, I'm wondering how this could be changed to "fixed" parameters, as in this case "fan" only accepts "A", "Q" or a numeric value of 1-5?
Multi-System Reactor
System Configuration Check - time is offset
F
Hi! I get this message when I'm on the status tab: System Configuration Check The time on this system and on the Reactor host are significantly different. This may be due to incorrect system configuration on either or both. Please check the configuration of both systems. The host reports 2025-04-01T15:29:29.252Z; browser reports 2025-04-01T15:29:40.528Z; difference 11.276 seconds. I have MSR installed as a docker on my Home Assistant Blue / Hardkernel ODROID-N2/N2+. MSR version is latest-25082-3c348de6. HA versions are: Core 2025.3.4 Supervisor 2025.03.4 Operating System 15.1 I have restarted HA as well as MSR multiple times. This message didn´t show two weeks ago. Don´t know if it have anything to do with the latest MSR version. Do anyone know what I can try? Thanks in advance! Let's Be Careful Out There (Hill Street reference...) /Fanan
Multi-System Reactor
Programmatically capture HTTP Request action status code or error
therealdbT
I have a very strange situation, where if InfluxDB restarts, other containers may fail when restarting at the same time (under not easy to understand circumstances), and InfluxDB remains unreachable (and these containers crashes). I need to reboot these containers in an exact order, after rebooting InfluxDB. While I understand what's going on, I need a way to reliable determine that InfluxDB is not reachable and these containers are not reachable, in order to identify this situation and manually check what's going on - and, maybe, in the future, automatically restart them if needed. So, I was looking at HTTP Request action, but I need to capture the HTTP response code, instead of the response (becase if ping is OK, InfluxDB will reply with a 204), and, potentially, a way to programmatically detect that it's failing to get the response. While I could write a custom HTTP controller for this or a custom HTTP virtual device, I was wondering if this is somewhat on you roadmap @toggledbits Thanks!
Multi-System Reactor
ZwaveJSUI - RGBWW BULB - Warm/Cold White interfered with RGB settings - Bulb doesn't change color if in WarmWhite state.
N
Hi , I'm on -Reactor (Multi-hub) latest-25067-62e21a2d -Docker on Synology NAS -ZWaveJSUI 9.31.0.6c80945 Problem with ZwaveJSUI: When I try to change color to a bulb RGBWW, it doesn't change to the RGB color and the bulb remains warm or cold white. I tryed with Zipato RGBW Bulb V2 RGBWE2, Hank Bulb HKZW-RGB01, Aentec 6 A-ZWA002, so seems that it happens with all RGBWW bulb with reactor/zwavejsui. I'm using from reator the entity action: "rgb_color.set" and "rgb_color.set_rgb". After I send the reactor command, It changes in zwavejsui the rgb settings but doesn't put the white channel to "0", so the prevalent channel remains warm/cold White and the bulb doesn't change into the rgb color. This is the status of the bulb in zwavejsui after "rgb_color.set" (235,33,33,) and the bulb is still warmWhite. x_zwave_values.Color_Switch_currentColor={"warmWhite":204,"coldWhite":0,"red":235,"green":33,"blue":33} The "cold white" and "warm white" settings interfer with the rgb color settings. Reactor can change bulb colors with rgb_color set — (value, ui8, 0x000000 to 0xffffff) or rgb_color set_rgb — (red, green, blue, all ui1, 0 to 255) but if warm or cold white are not to "0", zwavejsui doesn't change them and I can't find a way to change into rgb or from rgb back to warm white. So if I use from reactor: rgb_color set_rgb — (235,33,33) in zwavejsui I have x_zwave_values.Color_Switch_targetColor={"red":235,"green":33,"blue":33} 14/03/2025, 16:43:57 - value updated Arg 0: └─commandClassName: Color Switch └─commandClass: 51 └─property: targetColor └─endpoint: 0 └─newValue └──red: 235 └──green: 33 └──blue: 33 └─prevValue └──red: 235 └──green: 33 └──blue: 33 └─propertyName: targetColor 14/03/2025, 16:43:57 - value updated Arg 0: └─commandClassName: Color Switch └─commandClass: 51 └─property: currentColor └─endpoint: 0 └─newValue └──warmWhite: 204 └──coldWhite: 0 └──red: 235 └──green: 33 └──blue: 33 └─prevValue └──warmWhite: 204 └──coldWhite: 0 └──red: 235 └──green: 33 └──blue: 33 └─propertyName: currentColor In zwavejsui, the bulb changes rgb set but warm White remains to "204" and the bulb remais on warm White channel bacause is prevalent on rgb set. x_zwave_values.Color_Switch_currentColor_0=204 x_zwave_values.Color_Switch_currentColor_1=0 x_zwave_values.Color_Switch_currentColor_2=235 x_zwave_values.Color_Switch_currentColor_3=33 x_zwave_values.Color_Switch_currentColor_4=33 Is it possible to targetColor also for "warmWhite" and "coldWhite" and have something similar to this? x_zwave_values.Color_Switch_targetColor={"warmWhite":0,"coldWhite":0,"red":235,"green":33,"blue":33} Thanks in advance.
Multi-System Reactor
Problem with simultaneous notifications.
T
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Multi-System Reactor
Problem after upgrading to 25067
R
MSR had been running fine, but I decided to follow the message to upgrade to 25067. Since the upgrade, I have received the message "Controller "<name>" (HubitatController hubitat2) could not be loaded at startup. Its ID is not unique." MSR throws the message on every restart. Has anyone else encountered this problem? I am running MSR on a Raspberry Pi4 connecting to two Hubitat units over an OpenVPN tunnel. One C8 and a C8 Pro. Both are up-to-date. It appears that despite the error message that MSR may be operating properly.
Multi-System Reactor
Global expressions not always evaluated
tunnusT
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Multi-System Reactor
[Solved] Local expression evaluation
V
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Multi-System Reactor
[Solved] Runtime error when exiting global reaction that contains a group
S
I am getting a Runtime error on different browsers when I click exit when editing an existing or creating a new global reaction containing a group. If the global reaction does not have a group I don't get an error. I see a similar post on the forum about a Runtime Error when creating reactions but started a new thread as that appears to be solved. The Runtime Error is different in the two browsers Safari v18.3 @http://192.168.10.21:8111/reactor/en-US/lib/js/reaction-list.js:171:44 You may report this error, but do not screen shot it. Copy-paste the complete text. Remember to include a description of the operation you were performing in as much detail as possible. Report using the Reactor Bug Tracker (in your left navigation) or at the SmartHome Community. Google Chrome 133.0.6943.142 TypeError: self.editor.isModified is not a function at HTMLButtonElement.<anonymous> (http://192.168.10.21:8111/reactor/en-US/lib/js/reaction-list.js:171:34) You may report this error, but do not screen shot it. Copy-paste the complete text. Remember to include a description of the operation you were performing in as much detail as possible. Report using the Reactor Bug Tracker (in your left navigation) or at the SmartHome Community. Steps to reproduce: Click the pencil to edit a global reaction with a group. Click the Exit button. Runtime error appears. or Click Create Reaction Click Add Action Select Group Add Condition such as Entity Attribute. Add an Action. Click Save Click Exit Runtime error appears. I don’t know how long the error has been there as I haven’t edited the global reaction in a long time. Reactor (Multi-hub) latest-25060-f32eaa46 Docker Mac OS: 15.3.1 Thanks
Multi-System Reactor
Cannot delete Global Expressions
SnowmanS
I am trying to delete a global expression (gLightDelay) but for some strange reason, it comes back despite clicking the Delete this expression and Save Changes buttons. I have not created a global expression for some times and just noticed this while doing some clean-up. I have upgraded Reactor to 25067 from 25060 and the behaviour is still there. I have restarted Reactor (as well as restarting its container) and cleared the browser's cache several times without success. Here's what the log shows. [latest-25067]2025-03-08T23:50:22.690Z <wsapi:INFO> [WSAPI]wsapi#1 rpc_echo [Object]{ "comment": "UI activity" } [latest-25067]2025-03-08T23:50:26.254Z <GlobalExpression:NOTICE> Deleting global expression gLightDelay [latest-25067]2025-03-08T23:50:27.887Z <wsapi:INFO> [WSAPI]wsapi#1 rpc_echo [Object]{ "comment": "UI activity" } Reactor latest-25067-62e21a2d Docker on Synology NAS
Multi-System Reactor
Local notification methods?
CatmanV2C
Morning, experts. Hard on learning about the internet check script in MSR tools, I was wondering what suggestions anyone has about a local (i.e. non-internet dependent) notification method. This was prompted by yesterday's fun and games with my ISP. I've got the script Cronned and working properly but short of flashing a light on and off, I'm struggling to think of a way of alerting me (ideally to my phone) I guess I could set up a Discord server at home, but that feels like overkill for a rare occasion. Any other suggestions? TIA C
Multi-System Reactor

system capability zwave_scene_controller

Scheduled Pinned Locked Moved Multi-System Reactor
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  • cw-kidC Offline
    cw-kidC Offline
    cw-kid
    wrote on last edited by cw-kid
    #7

    This is the Fibaro Dimmer 2 devices information from the Entities area:

    dimming.level=0
    dimming.step=null
    power_switch.state=false
    x_vera_device.configured=true
    x_vera_device.device_number=140
    x_vera_device.device_type="urn:schemas-upnp-org:device:DimmableLight:1"
    x_vera_device.failed=false
    x_vera_device.mapped_by="*;device_type=/urn:schemas-upnp-org:device:DimmableLight:/"
    x_vera_device.mapped_class="generic_dimmer"
    x_vera_energy.amps=null
    x_vera_energy.day_kwh=null
    x_vera_energy.kwh="50.0300"
    x_vera_energy.life_kwh=null
    x_vera_energy.month_kwh=null
    x_vera_energy.power_factor=null
    x_vera_energy.volts=null
    x_vera_energy.watts="0.0"
    x_vera_energy.week_kwh=null
    x_vera_energy.year_kwh=null
    zwave_device.capabilities="211,156,1,4,17,1,L,R,B,RS,|32S,34,38S:3,39S,49:4,50:3,86,89,90S,94,96S:4,112S,113:5,114,115,117S,122,133S,134,142S,152,"
    zwave_device.failed=false
    zwave_device.manufacturer_info="271,258,4096"
    zwave_device.node_id=52
    zwave_device.version_info="3,4,5,3,3"
    Capabilities: dimming, power_switch, toggle, x_vera_device, x_vera_energy, zwave_device
    Actions: dimming.down, dimming.set, dimming.up, power_switch.off, power_switch.on, toggle.toggle, x_vera_device.set_variable, x_vera_energy.resetkwh, zwave_device.poll

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    • toggledbitsT Offline
      toggledbitsT Offline
      toggledbits
      wrote on last edited by
      #8

      You can see the device type has nothing to do with the SceneController device type. Let me pick through the ZWave capabilities listed and see what other interesting things it can do and I'll come up with a pattern for it. The device dump should give me a little more to work with as well. You can undo the config changes for the device dump if you haven't already; that's one and done, no need to leave it that way.

      Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

      1 Reply Last reply
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      • cw-kidC Offline
        cw-kidC Offline
        cw-kid
        wrote on last edited by cw-kid
        #9

        Indeed I don't think it is a full on scene controller.

        However it supports "scene activation"

        88fd92de-ac1d-4017-bba9-8cd5dfd8081c-image.png

        Don't know how PLEG sees it then, but its using this service ID

        urn:micasaverde-com:serviceId:SceneController1

        And shows these properties:

        sl_SceneActivated
        LastSceneID
        LastSceneTime

        See PLEG screen shot above.

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        • cw-kidC Offline
          cw-kidC Offline
          cw-kid
          wrote on last edited by cw-kid
          #10

          These lines are present in the device dump .json under the section "states"

          "urn:micasaverde-com:serviceId:SceneController1/sl_SceneActivated": "1",
              "urn:micasaverde-com:serviceId:SceneController1/LastSceneID": "11",
              "urn:micasaverde-com:serviceId:SceneController1/LastSceneTime": "1614868761",
          
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          • toggledbitsT Offline
            toggledbitsT Offline
            toggledbits
            wrote on last edited by toggledbits
            #11

            This is what I needed to know:

                "pnp": "5101",
            

            This device is great example of bad device support implementation on Vera's part. The device is using variables in a service that isn't declared on the device type. They're handling it as a plain dimmable light, which has a limited set of services that does not include the variables you see them using in SceneController1. What they should have done is created a new device type, because dimmers/switches with scene activation capability are not unique in the ZWave world (see Cooper, HomeSeer, etc). Hopefully they do a better job at this in the new firmware.

            Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

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            1
            • cw-kidC Offline
              cw-kidC Offline
              cw-kid
              wrote on last edited by cw-kid
              #12

              OK that makes sense and Vera's fault again !

              Yes makes you wonder how such a device like this will be catered for on the new Ezlo firmware.

              EDIT

              That also likely explains why you could not set this up natively in Vera and use its scene activation. Least I don't think you can.

              Richard must of known this and made PLEG so it would see these scene activation properties properly.

              toggledbitsT 1 Reply Last reply
              0
              • cw-kidC Offline
                cw-kidC Offline
                cw-kid
                wrote on last edited by
                #13

                May I ask what pnp is ?

                Thanks

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                • cw-kidC cw-kid

                  OK that makes sense and Vera's fault again !

                  Yes makes you wonder how such a device like this will be catered for on the new Ezlo firmware.

                  EDIT

                  That also likely explains why you could not set this up natively in Vera and use its scene activation. Least I don't think you can.

                  Richard must of known this and made PLEG so it would see these scene activation properties properly.

                  toggledbitsT Offline
                  toggledbitsT Offline
                  toggledbits
                  wrote on last edited by
                  #14

                  @cw-kid said in system capability zwave_scene_controller:

                  Richard must of known this and made PLEG so it would see these scene activation properties properly

                  No, PLEG uses the scene activation data from the static JSON file, which is the same data that the Vera scene builder uses. This is one reason why PLEG was always limited to what the scene builder would see, and you had to take another approach to getting at states that weren't related to scene events.

                  Reactor for Vera uses a different model entirely. It simply reacts to any state variable that is present on the device (which sounds like what you think PLEG does, but it actually is not what it does). Reactor for Vera actually doesn't care what the device type is; it is only looking at states. In that sense, Reactor was far more capable than PLEG in its most basic form, because you didn't have to jump through hoops to make a condition based on some event that wasn't otherwise supported by the scene data, which is often incomplete.

                  Unfortunately, looking at states cannot tell you what the device type is. There are too many instances in the Vera world of states being present on a device when the state's service is not supported, or only parts of the service are supported. And since users can set a state variable on any device they want, it would too easy for a user to errantly create a state variable on the wrong device. If you look at states for type and to determine behavior, the behavior of that device would/could suddenly change (and you may have no idea why), and that would be no good. Vera is really loose with states. That adds a lot of flexibility, but it kills looking at states for any intelligence as to what the device is. And MSR does need to know. Hence the entirely different mechanism.

                  The good news for MSR is that the universe of device types is relatively small, and further reduced by what people are actually using today. I don't have to support everything Vera ever supported, only what's in use now. And once I have the per-user device configuration stuff exposed and documented, you'll easily be able to tell MSR "no, this device isn't a dimmer, it's a scene controller with dimming capability". Ultimately, you will fix this problem yourself in less than a minute. For now, though, making me look at every unsupported device helps ensure that the most generic support, the exceptions everyone would to make, are included in the product and therefore function out of the box and not exceptions at all.

                  Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

                  cw-kidC 1 Reply Last reply
                  1
                  • toggledbitsT toggledbits

                    @cw-kid said in system capability zwave_scene_controller:

                    Richard must of known this and made PLEG so it would see these scene activation properties properly

                    No, PLEG uses the scene activation data from the static JSON file, which is the same data that the Vera scene builder uses. This is one reason why PLEG was always limited to what the scene builder would see, and you had to take another approach to getting at states that weren't related to scene events.

                    Reactor for Vera uses a different model entirely. It simply reacts to any state variable that is present on the device (which sounds like what you think PLEG does, but it actually is not what it does). Reactor for Vera actually doesn't care what the device type is; it is only looking at states. In that sense, Reactor was far more capable than PLEG in its most basic form, because you didn't have to jump through hoops to make a condition based on some event that wasn't otherwise supported by the scene data, which is often incomplete.

                    Unfortunately, looking at states cannot tell you what the device type is. There are too many instances in the Vera world of states being present on a device when the state's service is not supported, or only parts of the service are supported. And since users can set a state variable on any device they want, it would too easy for a user to errantly create a state variable on the wrong device. If you look at states for type and to determine behavior, the behavior of that device would/could suddenly change (and you may have no idea why), and that would be no good. Vera is really loose with states. That adds a lot of flexibility, but it kills looking at states for any intelligence as to what the device is. And MSR does need to know. Hence the entirely different mechanism.

                    The good news for MSR is that the universe of device types is relatively small, and further reduced by what people are actually using today. I don't have to support everything Vera ever supported, only what's in use now. And once I have the per-user device configuration stuff exposed and documented, you'll easily be able to tell MSR "no, this device isn't a dimmer, it's a scene controller with dimming capability". Ultimately, you will fix this problem yourself in less than a minute. For now, though, making me look at every unsupported device helps ensure that the most generic support, the exceptions everyone would to make, are included in the product and therefore function out of the box and not exceptions at all.

                    cw-kidC Offline
                    cw-kidC Offline
                    cw-kid
                    wrote on last edited by
                    #15

                    @toggledbits said in system capability zwave_scene_controller:

                    PLEG uses the scene activation data from the static JSON file, which is the same data that the Vera scene builder uses

                    OK.

                    But you can't just use the Vera scene builder and have a trigger on the sl_SceneActivated state variable of this Fibaro Dimmer 2 device though. Which is why I never knew how to do this natively in Vera. Without PLEG I wouldn't of been able to set this up at all. Unless there is some LUA code examples on the Vera forum somewhere that may of done it.

                    @toggledbits said in system capability zwave_scene_controller:

                    Reactor for Vera uses a different model entirely. It simply reacts to any state variable that is present on the device (which sounds like what you think PLEG does, but it actually is not what it does).

                    Yes I thought PLEG was doing that I think, just reacting to the sl_SceneActivated state variable changes. But you know how all this stuff really works behind the scenes, no pun intended.

                    These double and triple clicks on the wall switches are quite useful.

                    I use them for turning on / off (toggle) side table lamps in the room for example, the Fibaro Dimmer 2 module only being physically connected to the ceiling light.

                    But you could make them do anything, maybe a triple click down to put the house in to Night mode as you are passing that switch at the bottom of the stairs or whatever you want really.

                    toggledbitsT 1 Reply Last reply
                    0
                    • toggledbitsT Offline
                      toggledbitsT Offline
                      toggledbits
                      wrote on last edited by
                      #16

                      As an added bonus, the Fibaro doesn't declare the scene controller or central scene ZWave capabilities, apparently. That's not relevant to getting the device supported in MSR, but it makes me curious what they're using to communicate the activations. They do advertise as having multi-level switch capability, so maybe that? Odd...

                      Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

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                      0
                      • cw-kidC cw-kid

                        @toggledbits said in system capability zwave_scene_controller:

                        PLEG uses the scene activation data from the static JSON file, which is the same data that the Vera scene builder uses

                        OK.

                        But you can't just use the Vera scene builder and have a trigger on the sl_SceneActivated state variable of this Fibaro Dimmer 2 device though. Which is why I never knew how to do this natively in Vera. Without PLEG I wouldn't of been able to set this up at all. Unless there is some LUA code examples on the Vera forum somewhere that may of done it.

                        @toggledbits said in system capability zwave_scene_controller:

                        Reactor for Vera uses a different model entirely. It simply reacts to any state variable that is present on the device (which sounds like what you think PLEG does, but it actually is not what it does).

                        Yes I thought PLEG was doing that I think, just reacting to the sl_SceneActivated state variable changes. But you know how all this stuff really works behind the scenes, no pun intended.

                        These double and triple clicks on the wall switches are quite useful.

                        I use them for turning on / off (toggle) side table lamps in the room for example, the Fibaro Dimmer 2 module only being physically connected to the ceiling light.

                        But you could make them do anything, maybe a triple click down to put the house in to Night mode as you are passing that switch at the bottom of the stairs or whatever you want really.

                        toggledbitsT Offline
                        toggledbitsT Offline
                        toggledbits
                        wrote on last edited by toggledbits
                        #17

                        @cw-kid said in system capability zwave_scene_controller:

                        But you could make them do anything,

                        I'm a big user of scene controllers myself actually. There are many on each level of my house, mostly the old Leviton four-button units, but also ZRC-90 and Hank four-button. Support on Vera for the Levitons was useless, so I wrote my own plugin to handle them and light the LEDs the way I wanted them to work, and added some features like the ability to undo up to 8 of the last scene changes, etc.

                        But, I digress... I have enough info now to get this mapping done, no problem. Sit tight. Thanks for the data dump. If any other device comes up like this, just go ahead and go for the data dump immediately, because I'll need it and be asking for it.

                        3cd4b65f-ea4d-422e-863c-cf0193d6c308-image.png

                        Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

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                        2
                        • toggledbitsT Offline
                          toggledbitsT Offline
                          toggledbits
                          wrote on last edited by
                          #18

                          OK. I just dropped an updated mapping file on the PR. Go grab that and try it out.

                          Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

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                          • cw-kidC Offline
                            cw-kidC Offline
                            cw-kid
                            wrote on last edited by
                            #19

                            Thanks, I've added some notes on the PR.

                            its kind of working. It works the first time I do the clicks on the wall switch.

                            But if I do the clicks again it doesn't run the reaction action again.

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                            • toggledbitsT Offline
                              toggledbitsT Offline
                              toggledbits
                              wrote on last edited by toggledbits
                              #20

                              You need to check both the response value and the timestamp (the changes operator is all you need for the timestamp check).

                              Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

                              cw-kidC 1 Reply Last reply
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                              • A Offline
                                A Offline
                                Andr
                                wrote on last edited by
                                #21

                                Ohh!
                                I will try this out as I have several of this fibaro dimmer.

                                This dimmer was actually one of the first devices I bought to my Vera Edge.
                                I was so disappointed when I realized it wasn't supported in Vera and the zwave standard not as compatible as it first seems.
                                To further annoy me my brother bought a Homey a couple of years later and it immediately supported all fibaro stuff with an easy to use gui for all the parameters.

                                I also think I have a qubino dimmer that have 2 input ports were the second that doesn't control the dimmer isn't recognized by Vera.
                                Anyone know if that also is a scene controller that Reactor could see and use?

                                cw-kidC 1 Reply Last reply
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                                • toggledbitsT toggledbits

                                  You need to check both the response value and the timestamp (the changes operator is all you need for the timestamp check).

                                  cw-kidC Offline
                                  cw-kidC Offline
                                  cw-kid
                                  wrote on last edited by cw-kid
                                  #22

                                  @toggledbits said in system capability zwave_scene_controller:

                                  the changes operator is all you need for the timestamp check

                                  I already tried that earlier, that does work sort of.

                                  If I add a second trigger for the time stamp and changes from anything to anything.

                                  I can then double click the wall switch and the Reaction runs. I can then double click it again and the Reaction runs again a second time OK.

                                  However when I reload the Luup engine on Vera the rules reaction fires two or three times whist Vera is reloading. So that time stamp must be changing somehow during a reload.

                                  Not sure what's going on but it's a problem somewhere.

                                  toggledbitsT 1 Reply Last reply
                                  0
                                  • A Andr

                                    Ohh!
                                    I will try this out as I have several of this fibaro dimmer.

                                    This dimmer was actually one of the first devices I bought to my Vera Edge.
                                    I was so disappointed when I realized it wasn't supported in Vera and the zwave standard not as compatible as it first seems.
                                    To further annoy me my brother bought a Homey a couple of years later and it immediately supported all fibaro stuff with an easy to use gui for all the parameters.

                                    I also think I have a qubino dimmer that have 2 input ports were the second that doesn't control the dimmer isn't recognized by Vera.
                                    Anyone know if that also is a scene controller that Reactor could see and use?

                                    cw-kidC Offline
                                    cw-kidC Offline
                                    cw-kid
                                    wrote on last edited by cw-kid
                                    #23

                                    @andr said in system capability zwave_scene_controller:

                                    Anyone know if that also is a scene controller that Reactor could see and use?

                                    Never used Qubino dimmers.

                                    Qubino are not my favourite brand at the moment but that's another story.

                                    What does the user manual say? Look for scene activation.

                                    1 Reply Last reply
                                    0
                                    • cw-kidC cw-kid

                                      @toggledbits said in system capability zwave_scene_controller:

                                      the changes operator is all you need for the timestamp check

                                      I already tried that earlier, that does work sort of.

                                      If I add a second trigger for the time stamp and changes from anything to anything.

                                      I can then double click the wall switch and the Reaction runs. I can then double click it again and the Reaction runs again a second time OK.

                                      However when I reload the Luup engine on Vera the rules reaction fires two or three times whist Vera is reloading. So that time stamp must be changing somehow during a reload.

                                      Not sure what's going on but it's a problem somewhere.

                                      toggledbitsT Offline
                                      toggledbitsT Offline
                                      toggledbits
                                      wrote on last edited by toggledbits
                                      #24

                                      @cw-kid said in system capability zwave_scene_controller:

                                      Not sure what's going on but it's a problem somewhere.

                                      No, it's a Vera thing. There are three things going on that make their implementation choices for scene controllers really sticky...

                                      1. When Vera reloads/reboots, it sets a timestamp on every state variable on every device to the startup timestamp. Timestamps are not stored in the persistent user_data, so any previous timestamp is lost. Every time Vera starts, every state variable get a new timestamp.
                                      2. Not only do the timestamps not appear in user_data for the states, they are not exported with the user_data or status queries. In other words, the timestamps are locked inside Vera's head and not available outside.
                                      3. When you set a state variable on Vera, if and only if the value changes is the new value set and the timestamp updated. And in turn, for any plugins that are running on Vera and have watches on those state variables, their callbacks get called. If you attempt to set a state variable to the same value it already has, the timestamp and value and not modified, and the watch callbacks are not called. But there's an exception. Probably to support their crazy way to handling scene controllers, any state variable that starts with sl_ will update its timestamp even if you rewrite it with the same value it already has.

                                      On the Vera, it works out that any plugins that handle the scene controller state variables, like Reactor or PLEG, or my SceneSlayer plugin, or the other scene controller plugin whose name escapes me at the moment, handle all this OK because, principally, the watch callback doesn't get called at system boot, and does get called otherwise. So it's pretty easy to detect repeat activations of the same scene, although it still takes some effort, as seen in the approaches one must use in both Reactor for Vera and PLEG.

                                      Off the Vera, however, the combination of the above three choices are just a near-fatal limitation. Without a stable timestamp that comes from the Vera itself, there's just no way to tell if you're looking at an original value or a repeated value.

                                      Anyway, there's still one good alternative, and it's simple: after you act on the scene activation (i.e. in the Set reaction), set the source state variable to 0 or some other value outside the range of normal (-1 or -999 or whatever). I've referred to this in the notes for your PR, so check there for more specifics.

                                      I've tested it with my scene controllers in MSR and it works fine.

                                      bbd3dfd9-268a-4bc5-b344-38e5962f489b-image.png

                                      Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

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                                      • E Offline
                                        E Offline
                                        Edwin1972
                                        wrote on last edited by
                                        #25

                                        It works in Reactor on Vera and Openluup
                                        maybe this is the solution

                                        Nov 22, 2019

                                        Double click/triple click is detected with reactor

                                        Double click/triple click is detected with reactor

                                        I have a number of fibaro roller shutter 2 with which you can also control scene by means of 2x click down/ up button. I use PLEG to arrange this. I found the example on a website. See the example below. Is it also possible to do that with reactor?

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                                        0
                                        • cw-kidC Offline
                                          cw-kidC Offline
                                          cw-kid
                                          wrote on last edited by cw-kid
                                          #26

                                          I think its working OK now:

                                          Trigger:

                                          98c5370a-0b42-4d63-a517-dcc45202e85a-image.png

                                          Reaction:

                                          6624a92f-b618-4917-b5ea-024417d2cb60-image.png

                                          I can double click the wall switch and each time the Reaction runs and my HTTP request is sent to Node-Red which in turn sends a TTS announcement to a Google Home speaker saying "This is a Test".

                                          If I reload the Luup engine on Vera the rule no longer fires.

                                          I then configured this rules Set Reaction to its actual purpose of turning on or off another light using the toggle.toggle.

                                          22657429-2fa1-4f8e-8dda-ff07ba638eaa-image.png

                                          This also works and now when I double click the Lounge light switch it turns on the kitchen ceiling light.

                                          I will transfer all my rules for this from PLEG to MSR.

                                          One thing I need to check however, I also use Fibaro Roller Shutter 2 modules for this same purpose as well. So they might need mapping. I will create a device dump for one of these modules.

                                          Thank you very much.

                                          EDIT: I've setup all the MSR rules now for the various Fibaro Dimmer 2 modules. Everything is working. However it does seem a little slow to run the action than what PLEG was.

                                          I guess this is the price to pay for having MSR not running locally on Vera and on the Raspberry Pi instead.

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