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Local expression in Rule does not evaluate as they used to do
CrilleC
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Multi-System Reactor
Home Assistant 2025.11.2 and latest-25315
CrilleC
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Multi-System Reactor
Reactor (Multi-System/Multi-Hub) Announcements
toggledbitsT
Build 21228 has been released. Docker images available from DockerHub as usual, and bare-metal packages here. Home Assistant up to version 2021.8.6 supported; the online version of the manual will now state the current supported versions; Fix an error in OWMWeatherController that could cause it to stop updating; Unify the approach to entity filtering on all hub interface classes (controllers); this works for device entities only; it may be extended to other entities later; Improve error detail in messages for EzloController during auth phase; Add isRuleSet() and isRuleEnabled() functions to expressions extensions; Implement set action for lock and passage capabilities (makes them more easily scriptable in some cases); Fix a place in the UI where 24-hour time was not being displayed.
Multi-System Reactor
Notice to Docker + ARM Users (RPi 3/4/5 and others)
toggledbitsT
This post does not apply to users of Intel/AMD-based systems. If you are using a Reactor image tagged latest-amd64 or stable-amd64, then this post does not apply to you. It also does not apply to bare-metal installs; it's for users of docker images on ARM-based systems only (principally Raspberry Pi hosts, but could be others). After January 15, 2026, I will no longer produce the aarch64-tagged docker image for Reactor. The ARM images will be arm64 for 64-bit operating systems, and armv7l for 32-bit operating systems. For those of you running a container from the aarch64 image today, this will be a relatively simple change: you just need to switch the image used for your docker container to a differently-tagged image. If you are using docker-compose, then this is a relatively simple matter of changing the image line in your docker-compose.yaml file and then stopping (docker-compose down) and restarting (docker-compose up -d) your Reactor daemon. But there's a catch... not all of you can safely just switch from the aarch64 image to the arm64 image. And, you can't just trust the output of uname -m, for example, because this exposes the CPU architecture, but not the word size of the OS running on that CPU. For Raspberry Pi systems, the transition to 64-bit operating systems was long (starting in 2016) and not always obvious — although there was a first "official" 64-bit OS for RPis in 2020, it did not become a default recommendation in the Raspberry Pi Imager until 2021, and then that was only the default for Pi 3/4 systems with >4GB RAM; it was 2022 before it was universally recommended for all 64-bit CPUs regardless of RAM size. Depending on when you first imaged your RPi system and what default you may have been offered/chosen, you could today easily have a 64-bit CPU Raspberry Pi running a 32-bit version of the operating system. Upgrades along the way would not change this; changing it to fully 64-bit requires a full reimage of the system. To establish if your OS is 64- or 32-bit, log in to your Pi and run: sudo dpkg-architecture -q DEB_HOST_ARCH. If the response is arm64 or aarch64, then you are running a 64-bit OS and you should use the arm64-tagged image. If it's anything else, you are running a 32-bit OS, and you should use the armv7l-tagged image. pi@rpi4-1:~ $ sudo dpkg-architecture -q DEB_HOST_ARCH armhf pi@rpi4-1:~ $ uname -m aarch64 pi@rpi4-1:~ $ In the example above, the uname command reports that the CPU is 64-bit architecture (aarch64), which is true for the host on which I ran these commands, but the DEB_HOST_ARCH value is armhf, indicating a 32-bit operating system. This system has to use the armv7l-tagged image. Other systems will have their own ways of determining the word size of the running OS. Since the majority of Reactor users running ARM systems are on Raspberry Pis, I am able to supply the above instructions, but if you happen to have a different ARM system, you'll need to do some web searching to figure out how to expose that information. Or, you can just try the arm64 image, and if it doesn't start up, try the armv7l image. Remember to always back up your system before making any changes. For everyone, please make this change as soon as possible, and if you have any trouble finding a working image, please (1) go back to the current aarch64 image; and (2) let me know in this thread along with as much detail about your host system as you can offer (including the output of the dpkg-architecture command mentioned above).
Multi-System Reactor
Requesting a proper ARM64/aarch64 Docker image (Pi 5 support)
M
Hi, I'm in the process of migrating from a Raspberry Pi 4 (ARMv7) to a Raspberry Pi 5 (ARMv8/aarch64), but I’ve run into an issue: there is no proper ARMv8/aarch64 image available. None of the existing images run on the Pi 5 - they all exit immediately with code 139 (segmentation fault), which typically indicates that the binaries inside the image are not compatible with the ARM64/aarch64 architecture used by the Pi 5. Would it be possible to publish a correct ARMv8/aarch64 (linux/arm64) image? Building one should be relatively straightforward using docker buildx with multi-arch support. For example, my own Node.js images are built this way: docker buildx build --push \ -t <localrepo>/<project>:<tag> \ --platform=linux/arm64,linux/amd64 \ --file ./apps/<project>/Dockerfile . This produces both the AMD64 and ARM64/v8 variants automatically. Also, as a side note, it may be best to avoid using Alpine as the base image for the ARM64 build, since musl-based builds often cause compatibility issues and unnecessary headaches. A glibc-based base image (e.g., Debian or Ubuntu) tends to work far more reliably on ARM64, especially for Node.js applications. @toggledbits - tagging you in case you missed this. Thanks, mgvra
Multi-System Reactor
Script action and custom timers
therealdbT
Sorry to write here without trying, but I’m flying today. Am I correct if i say that script action with alarm() makes it possible to execute a reaction in a given interval, lets say 15 seconds or 3.5 minutes? That sounds amazing, since I’ve used weird tricks, including a custom controller, just to do this.
Multi-System Reactor
Help resolve change in behaviour post update
CatmanV2C
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Multi-System Reactor
Reactor w/HA 2025.11 error on set_datetime service call setting only time
CrilleC
@toggledbits Do you know if this is related to that PR or is it a change they made in 2025.11.1? [latest-25310]2025-11-11T13:16:24.319Z <HassController:INFO> HassController#hass perform x_hass_input_datetime.set_datetime on Entity#hass>input_datetime_vvb_dag with { "time": "10:45" } [latest-25310]2025-11-11T13:16:24.320Z <HassController:INFO> HassController#hass: sending payload for x_hass_input_datetime.set_datetime on Entity#hass>input_datetime_vvb_dag action: { "type": "call_service", "service_data": { "date": (null), "time": "10:45", "datetime": (null), "timestamp": (null) }, "domain": "input_datetime", "service": "set_datetime", "target": { "entity_id": "input_datetime.vvb_dag" } } [latest-25310]2025-11-11T13:16:24.321Z <HassController:ERR> HassController#hass request 1762866984320<2025-11-11 14:16:24> (call_service) failed: [Error] Not a parseable type for dictionary value @ data['date'] [-] [latest-25310]2025-11-11T13:16:24.321Z <HassController:WARN> HassController#hass action x_hass_input_datetime.set_datetime({ "time": "10:45" }) on Entity#hass>input_datetime_vvb_dag failed! [latest-25310]2025-11-11T13:16:24.321Z <HassController:INFO> Service call payload: {"type":"call_service","service_data":{"date":null,"time":"10:45","datetime":null,"timestamp":null},"domain":"input_datetime","service":"set_datetime","target":{"entity_id":"input_datetime.vvb_dag"},"id":1762866984320} [latest-25310]2025-11-11T13:16:24.322Z <HassController:INFO> Service data: {"fields":{"date":{"example":"\"2019-04-20\"","selector":{"text":{"multiline":false,"multiple":false}}},"time":{"example":"\"05:04:20\"","selector":{"time":{}}},"datetime":{"example":"\"2019-04-20 05:04:20\"","selector":{"text":{"multiline":false,"multiple":false}}},"timestamp":{"selector":{"number":{"min":0,"max":9223372036854776000,"mode":"box","step":1}}}},"target":{"entity":[{"domain":["input_datetime"]}]}} [latest-25310]2025-11-11T13:16:24.322Z <Engine:ERR> Engine#1 reaction rule-mgb8pfhs:S step 0 perform x_hass_input_datetime.set_datetime failed: [Error] Not a parseable type for dictionary value @ data['date'] [-] [latest-25310]2025-11-11T13:16:24.322Z <Engine:INFO> Engine#1 action args: { "time": "10:45" } [latest-25310]2025-11-11T13:16:24.322Z <Engine:INFO> Resuming reaction Sätt Schema VVB i Home Assistant<AKTIV> (rule-mgb8pfhs:S) from step 1 [latest-25310]2025-11-11T13:16:24.323Z <HassController:INFO> HassController#hass perform x_hass_input_datetime.set_datetime on Entity#hass>input_datetime_vvb_natt with { "time": "03:00", "timestamp": 0 } [latest-25310]2025-11-11T13:16:24.323Z <HassController:INFO> HassController#hass: sending payload for x_hass_input_datetime.set_datetime on Entity#hass>input_datetime_vvb_natt action: { "type": "call_service", "service_data": { "date": (null), "time": "03:00", "datetime": (null), "timestamp": 0 }, "domain": "input_datetime", "service": "set_datetime", "target": { "entity_id": "input_datetime.vvb_natt" } } [latest-25310]2025-11-11T13:16:24.324Z <HassController:ERR> HassController#hass request 1762866984323<2025-11-11 14:16:24> (call_service) failed: [Error] Not a parseable type for dictionary value @ data['date'] [-] [latest-25310]2025-11-11T13:16:24.324Z <HassController:WARN> HassController#hass action x_hass_input_datetime.set_datetime({ "time": "03:00", "timestamp": 0 }) on Entity#hass>input_datetime_vvb_natt failed! [latest-25310]2025-11-11T13:16:24.324Z <HassController:INFO> Service call payload: {"type":"call_service","service_data":{"date":null,"time":"03:00","datetime":null,"timestamp":0},"domain":"input_datetime","service":"set_datetime","target":{"entity_id":"input_datetime.vvb_natt"},"id":1762866984323} [latest-25310]2025-11-11T13:16:24.324Z <HassController:INFO> Service data: {"fields":{"date":{"example":"\"2019-04-20\"","selector":{"text":{"multiline":false,"multiple":false}}},"time":{"example":"\"05:04:20\"","selector":{"time":{}}},"datetime":{"example":"\"2019-04-20 05:04:20\"","selector":{"text":{"multiline":false,"multiple":false}}},"timestamp":{"selector":{"number":{"min":0,"max":9223372036854776000,"mode":"box","step":1}}}},"target":{"entity":[{"domain":["input_datetime"]}]}} [latest-25310]2025-11-11T13:16:24.324Z <Engine:ERR> Engine#1 reaction rule-mgb8pfhs:S step 1 perform x_hass_input_datetime.set_datetime failed: [Error] Not a parseable type for dictionary value @ data['date'] [-] [latest-25310]2025-11-11T13:16:24.324Z <Engine:INFO> Engine#1 action args: { "time": "03:00", "timestamp": 0 } [latest-25310]2025-11-11T13:16:24.325Z <Engine:INFO> Resuming reaction Sätt Schema VVB i Home Assistant<AKTIV> (rule-mgb8pfhs:S) from step 2 [latest-25310]2025-11-11T13:16:24.325Z <Engine:INFO> Sätt Schema VVB i Home Assistant<AKTIV> all actions completed.
Multi-System Reactor
Reactor Version 25310 : Office Light control via rule in reactor no longer working since last update.
P
Hello, I currently have an office light (connected via a Leviton Zwave Dimmer switch) controlled from a Gen5 Aeotech Zwave switch installed on my Synology 720+ NAS. I run HA(2025.11.10) in a virtual machine from my NAS and Reactor on the container manager of the same NAS. Prior to updating to 25304 the rule I had set to turn the light on to a specific dimming value worked correctly. Now the rule appears to follow the decision tree, however the reaction does not trigger setting the dimming or turning on the office light? Strangely I can still turn the light on and off as well as dim it directly from HASS..? I have tried using the ''try this action'' button in the rules reaction setting and it will not control the light and does not throw an error flagÉ Please help, P.S Reactor has been rock steady for me over the last few years and I'm a big fan of this solution.
Multi-System Reactor
[Solved] alarm() in global expression throws error in log.
CrilleC
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Multi-System Reactor
[Solved] Define function issue in latest-25304
CrilleC
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Multi-System Reactor
No Upgrade Notification for Build 25308?
CatmanV2C
FWIW I'm no longer getting a notification from MSR that there's an update. Just thought I'd mention it C
Multi-System Reactor
Strange behavior in MSR latest-25304 with disabled groups in Reaction
therealdbT
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Multi-System Reactor
[Reactor] Variables not updating correctly in latest-25201-2aa18550
therealdbT
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Multi-System Reactor
The reaction stopped working (Google Nest max playing a video)
F
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Multi-System Reactor
Handling Dead Entities and Renamed Entities
PablaP
Hello all.. been a minute! I recently rebuilt my Z wave network and migrated to a new z wave stick. In order to prevent any downtime I kept my original z wave network up and ran a docker version of Z Wave JS UI with my new controller. This way I could add device by device without having any devices down. I finally moved all the devices over to my new stick today. The final step was to migrate everything from my Docker instance of Z Wave JS UI to the HA add-on of Z Wave JS UI. However during this migration some of the names didn't populate correctly which I later managed to import back into Z Wave JS UI. The issue was in Reactor it is stuck on the default names and the entities are not updating. I removed the controller from Reactor, restarted, hard refreshed, and added the controller back however the new entity names have not updated. Also it seems like the old entities from my previous instance of Z Wave JS UI are lingering and not being marked as dead (I believe a certain amount of time needs to lapse before they're marked as dead in Reactor). My goal is to basically purge all the entities for the 'ZWaveJS' controller in Reactor so it can pull all the updated entity names and only the entities that exist in Z Wave JS UI. I cannot find a quick way to do this, I know entities can be deleted one by one, but with over 100 entities this would take long I am guessing that if I added the controller with a new name in in the Reactor config it would pull the updated entities and names but I think that would break my rules since the entity IDs would change (I made sure to name all the entities the exact same as they were previously to prevent this issue).
Multi-System Reactor
Strange behavior for MQTT templates using payload and attributes
therealdbT
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Multi-System Reactor
[MSR] reactor-mqtt-contrib package for additional MQTT templates
therealdbT
I'm slowly migrating all my stuff to MQTT under MSR, so I have a central place to integrate everything (and, in a not-so-distant future, to remove virtual devices from my Vera and leave it running zwave only). Anyway, here's my reactor-mqtt-contrib package: https://github.com/dbochicchio/reactor-mqtt-contrib Simply download yaml files (everything or just the ones you need) and you're good to go. I have mapped my most useful devices, but I'll add others soon. Feel free to ask for specific templates, since I've worked a lot in the last weeks to understand and operate them. The templates are supporting both init and query, so you have always up-to-date devices at startup, and the ability to poll them. Online status is supported as well, so you can get disconnected devices with a simple expression. Many-many thanks to @toggledbits for its dedication, support, and patience with me and my requests
Multi-System Reactor
HA 2025.9.4 Supported Yet?
CatmanV2C
Tangentially did I miss 2025.9.4 getting blessed in MSR? I've been holding off Cheers C
Multi-System Reactor
Rule Set UI bug - RESOLVED
3
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Multi-System Reactor

system capability zwave_scene_controller

Scheduled Pinned Locked Moved Multi-System Reactor
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  • toggledbitsT Offline
    toggledbitsT Offline
    toggledbits
    wrote on last edited by toggledbits
    #11

    This is what I needed to know:

        "pnp": "5101",
    

    This device is great example of bad device support implementation on Vera's part. The device is using variables in a service that isn't declared on the device type. They're handling it as a plain dimmable light, which has a limited set of services that does not include the variables you see them using in SceneController1. What they should have done is created a new device type, because dimmers/switches with scene activation capability are not unique in the ZWave world (see Cooper, HomeSeer, etc). Hopefully they do a better job at this in the new firmware.

    Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

    1 Reply Last reply
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    • cw-kidC Offline
      cw-kidC Offline
      cw-kid
      wrote on last edited by cw-kid
      #12

      OK that makes sense and Vera's fault again !

      Yes makes you wonder how such a device like this will be catered for on the new Ezlo firmware.

      EDIT

      That also likely explains why you could not set this up natively in Vera and use its scene activation. Least I don't think you can.

      Richard must of known this and made PLEG so it would see these scene activation properties properly.

      toggledbitsT 1 Reply Last reply
      0
      • cw-kidC Offline
        cw-kidC Offline
        cw-kid
        wrote on last edited by
        #13

        May I ask what pnp is ?

        Thanks

        1 Reply Last reply
        0
        • cw-kidC cw-kid

          OK that makes sense and Vera's fault again !

          Yes makes you wonder how such a device like this will be catered for on the new Ezlo firmware.

          EDIT

          That also likely explains why you could not set this up natively in Vera and use its scene activation. Least I don't think you can.

          Richard must of known this and made PLEG so it would see these scene activation properties properly.

          toggledbitsT Offline
          toggledbitsT Offline
          toggledbits
          wrote on last edited by
          #14

          @cw-kid said in system capability zwave_scene_controller:

          Richard must of known this and made PLEG so it would see these scene activation properties properly

          No, PLEG uses the scene activation data from the static JSON file, which is the same data that the Vera scene builder uses. This is one reason why PLEG was always limited to what the scene builder would see, and you had to take another approach to getting at states that weren't related to scene events.

          Reactor for Vera uses a different model entirely. It simply reacts to any state variable that is present on the device (which sounds like what you think PLEG does, but it actually is not what it does). Reactor for Vera actually doesn't care what the device type is; it is only looking at states. In that sense, Reactor was far more capable than PLEG in its most basic form, because you didn't have to jump through hoops to make a condition based on some event that wasn't otherwise supported by the scene data, which is often incomplete.

          Unfortunately, looking at states cannot tell you what the device type is. There are too many instances in the Vera world of states being present on a device when the state's service is not supported, or only parts of the service are supported. And since users can set a state variable on any device they want, it would too easy for a user to errantly create a state variable on the wrong device. If you look at states for type and to determine behavior, the behavior of that device would/could suddenly change (and you may have no idea why), and that would be no good. Vera is really loose with states. That adds a lot of flexibility, but it kills looking at states for any intelligence as to what the device is. And MSR does need to know. Hence the entirely different mechanism.

          The good news for MSR is that the universe of device types is relatively small, and further reduced by what people are actually using today. I don't have to support everything Vera ever supported, only what's in use now. And once I have the per-user device configuration stuff exposed and documented, you'll easily be able to tell MSR "no, this device isn't a dimmer, it's a scene controller with dimming capability". Ultimately, you will fix this problem yourself in less than a minute. For now, though, making me look at every unsupported device helps ensure that the most generic support, the exceptions everyone would to make, are included in the product and therefore function out of the box and not exceptions at all.

          Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

          cw-kidC 1 Reply Last reply
          1
          • toggledbitsT toggledbits

            @cw-kid said in system capability zwave_scene_controller:

            Richard must of known this and made PLEG so it would see these scene activation properties properly

            No, PLEG uses the scene activation data from the static JSON file, which is the same data that the Vera scene builder uses. This is one reason why PLEG was always limited to what the scene builder would see, and you had to take another approach to getting at states that weren't related to scene events.

            Reactor for Vera uses a different model entirely. It simply reacts to any state variable that is present on the device (which sounds like what you think PLEG does, but it actually is not what it does). Reactor for Vera actually doesn't care what the device type is; it is only looking at states. In that sense, Reactor was far more capable than PLEG in its most basic form, because you didn't have to jump through hoops to make a condition based on some event that wasn't otherwise supported by the scene data, which is often incomplete.

            Unfortunately, looking at states cannot tell you what the device type is. There are too many instances in the Vera world of states being present on a device when the state's service is not supported, or only parts of the service are supported. And since users can set a state variable on any device they want, it would too easy for a user to errantly create a state variable on the wrong device. If you look at states for type and to determine behavior, the behavior of that device would/could suddenly change (and you may have no idea why), and that would be no good. Vera is really loose with states. That adds a lot of flexibility, but it kills looking at states for any intelligence as to what the device is. And MSR does need to know. Hence the entirely different mechanism.

            The good news for MSR is that the universe of device types is relatively small, and further reduced by what people are actually using today. I don't have to support everything Vera ever supported, only what's in use now. And once I have the per-user device configuration stuff exposed and documented, you'll easily be able to tell MSR "no, this device isn't a dimmer, it's a scene controller with dimming capability". Ultimately, you will fix this problem yourself in less than a minute. For now, though, making me look at every unsupported device helps ensure that the most generic support, the exceptions everyone would to make, are included in the product and therefore function out of the box and not exceptions at all.

            cw-kidC Offline
            cw-kidC Offline
            cw-kid
            wrote on last edited by
            #15

            @toggledbits said in system capability zwave_scene_controller:

            PLEG uses the scene activation data from the static JSON file, which is the same data that the Vera scene builder uses

            OK.

            But you can't just use the Vera scene builder and have a trigger on the sl_SceneActivated state variable of this Fibaro Dimmer 2 device though. Which is why I never knew how to do this natively in Vera. Without PLEG I wouldn't of been able to set this up at all. Unless there is some LUA code examples on the Vera forum somewhere that may of done it.

            @toggledbits said in system capability zwave_scene_controller:

            Reactor for Vera uses a different model entirely. It simply reacts to any state variable that is present on the device (which sounds like what you think PLEG does, but it actually is not what it does).

            Yes I thought PLEG was doing that I think, just reacting to the sl_SceneActivated state variable changes. But you know how all this stuff really works behind the scenes, no pun intended.

            These double and triple clicks on the wall switches are quite useful.

            I use them for turning on / off (toggle) side table lamps in the room for example, the Fibaro Dimmer 2 module only being physically connected to the ceiling light.

            But you could make them do anything, maybe a triple click down to put the house in to Night mode as you are passing that switch at the bottom of the stairs or whatever you want really.

            toggledbitsT 1 Reply Last reply
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            • toggledbitsT Offline
              toggledbitsT Offline
              toggledbits
              wrote on last edited by
              #16

              As an added bonus, the Fibaro doesn't declare the scene controller or central scene ZWave capabilities, apparently. That's not relevant to getting the device supported in MSR, but it makes me curious what they're using to communicate the activations. They do advertise as having multi-level switch capability, so maybe that? Odd...

              Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

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              • cw-kidC cw-kid

                @toggledbits said in system capability zwave_scene_controller:

                PLEG uses the scene activation data from the static JSON file, which is the same data that the Vera scene builder uses

                OK.

                But you can't just use the Vera scene builder and have a trigger on the sl_SceneActivated state variable of this Fibaro Dimmer 2 device though. Which is why I never knew how to do this natively in Vera. Without PLEG I wouldn't of been able to set this up at all. Unless there is some LUA code examples on the Vera forum somewhere that may of done it.

                @toggledbits said in system capability zwave_scene_controller:

                Reactor for Vera uses a different model entirely. It simply reacts to any state variable that is present on the device (which sounds like what you think PLEG does, but it actually is not what it does).

                Yes I thought PLEG was doing that I think, just reacting to the sl_SceneActivated state variable changes. But you know how all this stuff really works behind the scenes, no pun intended.

                These double and triple clicks on the wall switches are quite useful.

                I use them for turning on / off (toggle) side table lamps in the room for example, the Fibaro Dimmer 2 module only being physically connected to the ceiling light.

                But you could make them do anything, maybe a triple click down to put the house in to Night mode as you are passing that switch at the bottom of the stairs or whatever you want really.

                toggledbitsT Offline
                toggledbitsT Offline
                toggledbits
                wrote on last edited by toggledbits
                #17

                @cw-kid said in system capability zwave_scene_controller:

                But you could make them do anything,

                I'm a big user of scene controllers myself actually. There are many on each level of my house, mostly the old Leviton four-button units, but also ZRC-90 and Hank four-button. Support on Vera for the Levitons was useless, so I wrote my own plugin to handle them and light the LEDs the way I wanted them to work, and added some features like the ability to undo up to 8 of the last scene changes, etc.

                But, I digress... I have enough info now to get this mapping done, no problem. Sit tight. Thanks for the data dump. If any other device comes up like this, just go ahead and go for the data dump immediately, because I'll need it and be asking for it.

                3cd4b65f-ea4d-422e-863c-cf0193d6c308-image.png

                Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

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                • toggledbitsT Offline
                  toggledbitsT Offline
                  toggledbits
                  wrote on last edited by
                  #18

                  OK. I just dropped an updated mapping file on the PR. Go grab that and try it out.

                  Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

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                  • cw-kidC Offline
                    cw-kidC Offline
                    cw-kid
                    wrote on last edited by
                    #19

                    Thanks, I've added some notes on the PR.

                    its kind of working. It works the first time I do the clicks on the wall switch.

                    But if I do the clicks again it doesn't run the reaction action again.

                    1 Reply Last reply
                    0
                    • toggledbitsT Offline
                      toggledbitsT Offline
                      toggledbits
                      wrote on last edited by toggledbits
                      #20

                      You need to check both the response value and the timestamp (the changes operator is all you need for the timestamp check).

                      Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

                      cw-kidC 1 Reply Last reply
                      0
                      • A Offline
                        A Offline
                        Andr
                        wrote on last edited by
                        #21

                        Ohh!
                        I will try this out as I have several of this fibaro dimmer.

                        This dimmer was actually one of the first devices I bought to my Vera Edge.
                        I was so disappointed when I realized it wasn't supported in Vera and the zwave standard not as compatible as it first seems.
                        To further annoy me my brother bought a Homey a couple of years later and it immediately supported all fibaro stuff with an easy to use gui for all the parameters.

                        I also think I have a qubino dimmer that have 2 input ports were the second that doesn't control the dimmer isn't recognized by Vera.
                        Anyone know if that also is a scene controller that Reactor could see and use?

                        cw-kidC 1 Reply Last reply
                        0
                        • toggledbitsT toggledbits

                          You need to check both the response value and the timestamp (the changes operator is all you need for the timestamp check).

                          cw-kidC Offline
                          cw-kidC Offline
                          cw-kid
                          wrote on last edited by cw-kid
                          #22

                          @toggledbits said in system capability zwave_scene_controller:

                          the changes operator is all you need for the timestamp check

                          I already tried that earlier, that does work sort of.

                          If I add a second trigger for the time stamp and changes from anything to anything.

                          I can then double click the wall switch and the Reaction runs. I can then double click it again and the Reaction runs again a second time OK.

                          However when I reload the Luup engine on Vera the rules reaction fires two or three times whist Vera is reloading. So that time stamp must be changing somehow during a reload.

                          Not sure what's going on but it's a problem somewhere.

                          toggledbitsT 1 Reply Last reply
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                          • A Andr

                            Ohh!
                            I will try this out as I have several of this fibaro dimmer.

                            This dimmer was actually one of the first devices I bought to my Vera Edge.
                            I was so disappointed when I realized it wasn't supported in Vera and the zwave standard not as compatible as it first seems.
                            To further annoy me my brother bought a Homey a couple of years later and it immediately supported all fibaro stuff with an easy to use gui for all the parameters.

                            I also think I have a qubino dimmer that have 2 input ports were the second that doesn't control the dimmer isn't recognized by Vera.
                            Anyone know if that also is a scene controller that Reactor could see and use?

                            cw-kidC Offline
                            cw-kidC Offline
                            cw-kid
                            wrote on last edited by cw-kid
                            #23

                            @andr said in system capability zwave_scene_controller:

                            Anyone know if that also is a scene controller that Reactor could see and use?

                            Never used Qubino dimmers.

                            Qubino are not my favourite brand at the moment but that's another story.

                            What does the user manual say? Look for scene activation.

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                            • cw-kidC cw-kid

                              @toggledbits said in system capability zwave_scene_controller:

                              the changes operator is all you need for the timestamp check

                              I already tried that earlier, that does work sort of.

                              If I add a second trigger for the time stamp and changes from anything to anything.

                              I can then double click the wall switch and the Reaction runs. I can then double click it again and the Reaction runs again a second time OK.

                              However when I reload the Luup engine on Vera the rules reaction fires two or three times whist Vera is reloading. So that time stamp must be changing somehow during a reload.

                              Not sure what's going on but it's a problem somewhere.

                              toggledbitsT Offline
                              toggledbitsT Offline
                              toggledbits
                              wrote on last edited by toggledbits
                              #24

                              @cw-kid said in system capability zwave_scene_controller:

                              Not sure what's going on but it's a problem somewhere.

                              No, it's a Vera thing. There are three things going on that make their implementation choices for scene controllers really sticky...

                              1. When Vera reloads/reboots, it sets a timestamp on every state variable on every device to the startup timestamp. Timestamps are not stored in the persistent user_data, so any previous timestamp is lost. Every time Vera starts, every state variable get a new timestamp.
                              2. Not only do the timestamps not appear in user_data for the states, they are not exported with the user_data or status queries. In other words, the timestamps are locked inside Vera's head and not available outside.
                              3. When you set a state variable on Vera, if and only if the value changes is the new value set and the timestamp updated. And in turn, for any plugins that are running on Vera and have watches on those state variables, their callbacks get called. If you attempt to set a state variable to the same value it already has, the timestamp and value and not modified, and the watch callbacks are not called. But there's an exception. Probably to support their crazy way to handling scene controllers, any state variable that starts with sl_ will update its timestamp even if you rewrite it with the same value it already has.

                              On the Vera, it works out that any plugins that handle the scene controller state variables, like Reactor or PLEG, or my SceneSlayer plugin, or the other scene controller plugin whose name escapes me at the moment, handle all this OK because, principally, the watch callback doesn't get called at system boot, and does get called otherwise. So it's pretty easy to detect repeat activations of the same scene, although it still takes some effort, as seen in the approaches one must use in both Reactor for Vera and PLEG.

                              Off the Vera, however, the combination of the above three choices are just a near-fatal limitation. Without a stable timestamp that comes from the Vera itself, there's just no way to tell if you're looking at an original value or a repeated value.

                              Anyway, there's still one good alternative, and it's simple: after you act on the scene activation (i.e. in the Set reaction), set the source state variable to 0 or some other value outside the range of normal (-1 or -999 or whatever). I've referred to this in the notes for your PR, so check there for more specifics.

                              I've tested it with my scene controllers in MSR and it works fine.

                              bbd3dfd9-268a-4bc5-b344-38e5962f489b-image.png

                              Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

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                              • E Offline
                                E Offline
                                Edwin1972
                                wrote on last edited by
                                #25

                                It works in Reactor on Vera and Openluup
                                maybe this is the solution

                                Nov 22, 2019

                                Double click/triple click is detected with reactor

                                Double click/triple click is detected with reactor

                                I have a number of fibaro roller shutter 2 with which you can also control scene by means of 2x click down/ up button. I use PLEG to arrange this. I found the example on a website. See the example below. Is it also possible to do that with reactor?

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                                • cw-kidC Offline
                                  cw-kidC Offline
                                  cw-kid
                                  wrote on last edited by cw-kid
                                  #26

                                  I think its working OK now:

                                  Trigger:

                                  98c5370a-0b42-4d63-a517-dcc45202e85a-image.png

                                  Reaction:

                                  6624a92f-b618-4917-b5ea-024417d2cb60-image.png

                                  I can double click the wall switch and each time the Reaction runs and my HTTP request is sent to Node-Red which in turn sends a TTS announcement to a Google Home speaker saying "This is a Test".

                                  If I reload the Luup engine on Vera the rule no longer fires.

                                  I then configured this rules Set Reaction to its actual purpose of turning on or off another light using the toggle.toggle.

                                  22657429-2fa1-4f8e-8dda-ff07ba638eaa-image.png

                                  This also works and now when I double click the Lounge light switch it turns on the kitchen ceiling light.

                                  I will transfer all my rules for this from PLEG to MSR.

                                  One thing I need to check however, I also use Fibaro Roller Shutter 2 modules for this same purpose as well. So they might need mapping. I will create a device dump for one of these modules.

                                  Thank you very much.

                                  EDIT: I've setup all the MSR rules now for the various Fibaro Dimmer 2 modules. Everything is working. However it does seem a little slow to run the action than what PLEG was.

                                  I guess this is the price to pay for having MSR not running locally on Vera and on the Raspberry Pi instead.

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                                  • cw-kidC Offline
                                    cw-kidC Offline
                                    cw-kid
                                    wrote on last edited by cw-kid
                                    #27

                                    I've just tried a Fibaro Roller Shutter 2 module and as suspected it says: zwave_scene_controller.scene_activated? (missing)

                                    So cannot setup these wall switches for double and triple click events till its mapped.

                                    Thanks

                                    For future reference, this is the Scene Activation information for the Fibaro Roller Shutter 2 module.

                                    aa6f27d8-471f-4cca-befa-396a293af0eb-image.png

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                                    • cw-kidC Offline
                                      cw-kidC Offline
                                      cw-kid
                                      wrote on last edited by cw-kid
                                      #28

                                      Something strange with these Fibaro Roller Shutter 2 modules.

                                      I've updated the vera_devices.json file for the mapping and restarted MSR.

                                      When I Double Click UP (S1) the sl_SceneActivated changes to 4, so that is OK and works.

                                      However when I double click DOWN (S2) sl_SceneActivated remains at 0 its value doesn't change to anything. (Note I am setting them to 0 as part of the Set Reaction)

                                      Same when I triple click DOWN (S2) sl_SceneActivated remains at 0.

                                      PLEG is really using LastSceneID instead of sl_SceneActivated and they are the numbers above in that screen shot 14, 24 and 25 etc They are the numbers in PLEG I monitor for.

                                      However we cannot see LastSceneID in MSR so I cannot use those numbers in my rules.

                                      I have tried two different wall switches that are Roller Shutter 2 modules and they both behave exactly the same as I just described.

                                      Which is somewhat confusing. So as it stands I can't use these Fibaro Roller Shutter 2 modules in MSR with scene activation.

                                      I will test some more and maybe check their user manual and parameter settings or something.

                                      The Fibaro Dimmer 2 modules on the other hand they are all working great with MSR no issues with any different types of clicks.

                                      EDIT:

                                      It says 0 in Vera GUI as well after just doing a double click down.

                                      2116d48e-0b15-47f3-88e6-26deabfff074-image.png

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                                      • toggledbitsT Offline
                                        toggledbitsT Offline
                                        toggledbits
                                        wrote on last edited by
                                        #29

                                        Can you confirm that the value of sl_SceneActivated behaves the same way on the Vera alone, without looking at MSR? Look at the state variables in Advanced > Variables for the device. Turn off your MSR rules or stop MSR to keep it from doing anything while you're testing, so the test is clean. To see changes accurately on Vera, you'll need to hard-refresh your browser after every test attempt, or alternately, click the "Edit" link on the state variables (you don't need to change them, just bring them into the editor, as this populates the correct current value when it opens; confirm the value and then just close the editor and move on to the next variable).

                                        Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

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                                        • toggledbitsT Offline
                                          toggledbitsT Offline
                                          toggledbits
                                          wrote on last edited by toggledbits
                                          #30

                                          FYI, I threw in the towel last night and admitted defeat. Fibaro has once again claimed a victim. There's a new extended capability that has the last_scene_id and last_scene_time values.

                                          I have a dozen scene controllers in my house. Leviton, EnerWave, ZRC-90s, and Hank. Not a one of them defines those two variables, and they're not declared in the service (and as I said, the service isn't even declared on the device type -- Fibaro support is kludged, apparently). I hope the new dev team over there, for everyone's sanity, takes a strict approach to consistency in handling devices. Between scene controllers and thermostats, this is a horrible legacy in current Vera firmware.

                                          Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

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