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Can you run MSR on Home Assistant OS ?
cw-kidC
Looking at using Home Assistant for the first time, either on a Home Assistant Green, their own hardware or buying a cheap second hand mini PC. Sounds like Home Assistant OS is linux based using Docker for HA etc. Would I also be able to install things like MSR as well on their OS ? On the same box? Thanks.
Multi-System Reactor
How to upgrade from an old version of MSR?
cw-kidC
Hello I haven't updated my installation of MSR in a very long time. Its a bare metal Linux install currently on version 24366-3de60836 I see the latest version is now latest-26011-c621bbc7 I assume I cannot just jump from a very old version to the latest version? Or can I? Thanks
Multi-System Reactor
This trigger no longer working - complaining about the operator needing changing
cw-kidC
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Multi-System Reactor
Self test
CatmanV2C
Having been messing around with some stuff I worked a way to self trigger some tests that I wanted to do on the HA <> MSR integration This got me wondering if there's an entity that changes state / is exposed when a configured controller goes off line? I can't see one but thought it might be hidden or something? Cheers C
Multi-System Reactor
Access control - allowing anonymous user to dashboard
tunnusT
Using build 25328 and having the following users.yaml configuration: users: # This section defines your valid users. admin: ******* groups: # This section defines your user groups. Optionally, it defines application # and API access restrictions (ACLs) for the group. Users may belong to # more than one group. Again, no required or special groups here. admin_group: users: - admin applications: true # special form allows access to ALL applications guests: users: "*" applications: - dashboard api_acls: # This ACL allows users in the "admin" group to access the API - url: "/api" group: admin_group allow: true log: true # This ACL allows anyone/thing to access the /api/v1/alive API endpoint - url: "/api/v1/alive" allow: true session: timeout: 7200 # (seconds) rolling: true # activity extends timeout when true # If log_acls is true, the selected ACL for every API access is logged. log_acls: true # If debug_acls is true, even more information about ACL selection is logged. debug_acls: true My goal is to allow anonymous user to dashboard, but MSR is still asking for a password when trying to access that. Nothing in the logs related to dashboard access. Probably an error in the configuration, but help needed to find that. Tried to put url: "/dashboard" under api_acls, but that was a long shot and didn't work.
Multi-System Reactor
VEC Virtual Switch Auto Off
S
I use Virtual Entity Controller virtual switches which I turn on via webhooks from other applications. Once a switch triggers and turns on, I can then activate associated rules. I would like each virtual switch to automatically turn off after a configurable time (e.g., 5 seconds, 10 seconds). Is there a better way to achieve this auto-off behavior instead of creating a separate rule for each switch that uses the 'Condition must be sustained for' option to turn it off? With a large number of these switches (and the associated turn-off rules), I'm checking to see if there is a simpler approach.If not, could this be a feature request to add an auto-off timer directly to the virtual switches. Thanks Reactor (Multi-hub) latest-26011-c621bbc7 VirtualEntityController v25356 Synology Docker
Multi-System Reactor
Upcoming Storage Change -- Got Back-ups?
toggledbitsT
TL;DR: Format of data in storage directory will soon change. Make sure you are backing up the contents of that directory in its entirety, and you preserve your backups for an extended period, particularly the backup you take right before upgrading to the build containing this change (date of that is still to be determined, but soon). The old data format will remain readable (so you'll be able to read your pre-change backups) for the foreseeable future. In support of a number of other changes in the works, I have found it necessary to change the storage format for Reactor objects in storage at the physical level. Until now, plain, standard JSON has been used to store the data (everything under the storage directory). This has served well, but has a few limitations, including no real support for native JavaScript objects like Date, Map, Set, and others. It also is unable to store data that contains "loops" — objects that reference themselves in some way. I'm not sure exactly when, but in the not-too-distant future I will publish a build using the new data format. It will automatically convert existing JSON data to the new format. For the moment, it will save data in both the new format and the old JSON format, preferring the former when loading data from storage. I have been running my own home with this new format for several months, and have no issues with data loss or corruption. A few other things to know: If you are not already backing up your storage directory, you should be. At a minimum, back this directory up every time you make big changes to your Rules, Reactions, etc. Your existing JSON-format backups will continue to be readable for the long-term (years). The code that loads data from these files looks for the new file format first (which will have a .dval suffix), and if not found, will happily read (and convert) a same-basenamed .json file (i.e. it looks for ruleid.dval first, and if it doesn't find it, it tries to load ruleid.json). I'll publish detailed instructions for restoring from old backups when the build is posted (it's easy). The new .dval files are not directly human-readable or editable as easily as the old .json files. A new utility will be provided in the tools directory to convert .dval data to .json format, which you can then read or edit if you find that necessary. However, that may not work for all future data, as my intent is to make more native JavaScript objects directly storable, and many of those objects cannot be stored in JSON. You may need to modify your backup tools/scripts to pick up the new files: if you explicitly name .json files (rather than just specifying the entire storage directory) in your backup configuration, you will need to add .dval files to get a complete, accurate backup. I don't think this will be an issue for any of you; I imagine that you're all just backing up the entire contents of storage regardless of format/name, that is the safest (and IMO most correct) way to go (if that's not what you're doing, consider changing your approach). The current code stores the data in both the .dval form and the .json form to hedge against any real-world problems I don't encounter in my own use. Some future build will drop this redundancy (i.e. save only to .dval form). However, the read code for the .json form will remain in any case. This applies only to persistent storage that Reactor creates and controls under the storage tree. All other JSON data files (e.g. device data for Controllers) are unaffected by this change and will remain in that form. YAML files are also unaffected by this change. This thread is open for any questions or concerns.
Multi-System Reactor
Oddness in Copy/Move of Reactions
G
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[Solved] function isRuleEnabled() issue
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therealdbT
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Multi-System Reactor
Possible feature request 2?
CatmanV2C
Just another thought. Adding devices from my Home Assistant / Zigbee2MQTT integration. Works perfectly but they always add as their IEEE address. Some of these devices have up to 10 entities associated, and the moment they are renamed to something sensible, each of those entities 'ceases to exist' in MSR. I like things tidy, and deleting each defunct entity needs 3 clicks. Any chance of a 'bulk delete' option? No biggy as I've pretty much finished my Z-wave migration and I don't expect to be adding more than 2 new Zigbee devices Cheers C
Multi-System Reactor
Reactor (Multi-System/Multi-Hub) Announcements
toggledbitsT
Build 21228 has been released. Docker images available from DockerHub as usual, and bare-metal packages here. Home Assistant up to version 2021.8.6 supported; the online version of the manual will now state the current supported versions; Fix an error in OWMWeatherController that could cause it to stop updating; Unify the approach to entity filtering on all hub interface classes (controllers); this works for device entities only; it may be extended to other entities later; Improve error detail in messages for EzloController during auth phase; Add isRuleSet() and isRuleEnabled() functions to expressions extensions; Implement set action for lock and passage capabilities (makes them more easily scriptable in some cases); Fix a place in the UI where 24-hour time was not being displayed.
Multi-System Reactor
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tunnusT
With build 25328, if you copy a global reaction, a new reaction does not appear in the UI unless you do a refresh. I recall this used to work without needing this page refresh? Anyway, only a minor nuisance.
Multi-System Reactor
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R
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Multi-System Reactor
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T
Good evening all, For about the past week or so, I've been having problems with a specific rule in my home automation that controls when my home goes from an Away mode to Home mode. One of the conditions it checked for was my alarm panel, when it changed from Armed Away to Disarmed. There seems to have been a firmware update on the panel that added an intermittent step of "pending", and I can't say for certain it happens 100% of the time. Is there a way to write a condition that so it changes from one condition, to the next, and then another condition? As in, Home alarm changes from armed_away to pending to disarmed. Thanks.
Multi-System Reactor
Possible feature request?
CatmanV2C
No idea how easy this would be. During my migration away from Z-wave I've been replacing the Z-wave devices with Sonoff which has broken some of my automations. Any chance of a 'Test Reaction' function to call out which ones are broken because an entity no longer exists? Without actually running the reaction? Or does this exist already and I'm just not aware of how to do it? Obviously I can see entities that are no longer available, but not quite what I'm looking for. I guess it's something of an edge case so no huge issue. TIA! C
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PablaP
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tunnusT
Is the current manual (incl. examples) up to date with how retention value is handled in time series configuration? Referring to this post
Multi-System Reactor
MQTT templates for ZIgbee scene controller, or a better way?
CatmanV2C
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Multi-System Reactor

Running Lua Code ? And watching device properties?

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  • cw-kidC cw-kid

    @therealdb said in Running Lua Code ? And watching device properties?:

    you can run lua code via http call

    OK that's a clever idea.

    So the LUA code is stored where? In a function in the Vera startup right. And then you are just calling it to run via a HTTP request from MSR.

    therealdbT Offline
    therealdbT Offline
    therealdb
    wrote on last edited by
    #18

    @cw-kid yes, but if you define a library and register it at startup, you could do that too. I’m currently using this approach, and I like it because it’s inside a file and not a textbox.

    --
    On a mission to automate everything.

    My MS Reactor contrib
    My Luup Plug-ins

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    • cw-kidC Offline
      cw-kidC Offline
      cw-kid
      wrote on last edited by
      #19

      All fair comments and observations Patrick. I certainly don't want to cause frustration to anyone.

      In PLEG there was no need to of even written an expression just to monitor the value of a devices Dimming level for example. I'd just create a device property.

      PLEG device properties are similar to how you build triggers in MSR, in the respect that you just select things from drop down lists. So monitoring a devices Dimming level in PLEG is trivial to setup.

      Conditions in PLEG are not so trivial however and are more like writing expressions.

      If MSR could build device properties or watch variables as PLEG does I think you'd be making it super easy for any user to pick up and run with MSR.

      toggledbitsT 1 Reply Last reply
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      • ElcidE Offline
        ElcidE Offline
        Elcid
        wrote on last edited by
        #20

        In vera reactor to watch a device state you just set a variable and there is a button to pick what you want to get/watch, this creates the expression for you. The button exists in MSR, but as Patrick says expressions are not fully implemented yet. When it is you will see how simple it is. Install Vera reactor just to have a play.

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        • cw-kidC Offline
          cw-kidC Offline
          cw-kid
          wrote on last edited by
          #21

          OK sounds good.

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          • cw-kidC cw-kid

            All fair comments and observations Patrick. I certainly don't want to cause frustration to anyone.

            In PLEG there was no need to of even written an expression just to monitor the value of a devices Dimming level for example. I'd just create a device property.

            PLEG device properties are similar to how you build triggers in MSR, in the respect that you just select things from drop down lists. So monitoring a devices Dimming level in PLEG is trivial to setup.

            Conditions in PLEG are not so trivial however and are more like writing expressions.

            If MSR could build device properties or watch variables as PLEG does I think you'd be making it super easy for any user to pick up and run with MSR.

            toggledbitsT Offline
            toggledbitsT Offline
            toggledbits
            wrote on last edited by toggledbits
            #22

            @cw-kid said in Running Lua Code ? And watching device properties?:

            If MSR could build device properties or watch variables as PLEG does I think you'd be making it super easy for any user to pick up and run with MSR.

            I'm really not getting what you're on about here. In your example earlier in the reply, monitoring the dimming level of a device is just this simple in MSR or Vera Reactor:

            c0fe40a9-2e60-4ed5-b9f6-f4e26f99d604-image.png

            You literally select the device and the attribute and you're done, with all the different operators to choose from as well. There's no need for an expression at all. The only reason we have an expression for your ealier example/request is that we need to copy the attribute value from one device to another. But if we were just going to turn on another light in response to a light turning on, no expression needed.

            Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

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            • therealdbT therealdb

              @cw-kid yes, but if you define a library and register it at startup, you could do that too. I’m currently using this approach, and I like it because it’s inside a file and not a textbox.

              cw-kidC Offline
              cw-kidC Offline
              cw-kid
              wrote on last edited by
              #23

              @therealdb said in Running Lua Code ? And watching device properties?:

              if you define a library and register it at startup, you could do that too. I’m currently using this approach, and I like it because it’s inside a file and not a textbox.

              Can you give me some easy to follow instructions on how to do this please?

              I like the idea of having my lua code in different files stored on the Vera hub and then being able to have that Lua code run by sending a http request from my MSR rule etc.

              I would like to reduce the number of Vera scenes I currently have also.

              therealdbT 2 Replies Last reply
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              • cw-kidC cw-kid

                @therealdb said in Running Lua Code ? And watching device properties?:

                if you define a library and register it at startup, you could do that too. I’m currently using this approach, and I like it because it’s inside a file and not a textbox.

                Can you give me some easy to follow instructions on how to do this please?

                I like the idea of having my lua code in different files stored on the Vera hub and then being able to have that Lua code run by sending a http request from my MSR rule etc.

                I would like to reduce the number of Vera scenes I currently have also.

                therealdbT Offline
                therealdbT Offline
                therealdb
                wrote on last edited by
                #24

                @cw-kid I’ll post something on my GitHub later today, so others may benefit from this.

                --
                On a mission to automate everything.

                My MS Reactor contrib
                My Luup Plug-ins

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                • cw-kidC cw-kid

                  @therealdb said in Running Lua Code ? And watching device properties?:

                  if you define a library and register it at startup, you could do that too. I’m currently using this approach, and I like it because it’s inside a file and not a textbox.

                  Can you give me some easy to follow instructions on how to do this please?

                  I like the idea of having my lua code in different files stored on the Vera hub and then being able to have that Lua code run by sending a http request from my MSR rule etc.

                  I would like to reduce the number of Vera scenes I currently have also.

                  therealdbT Offline
                  therealdbT Offline
                  therealdb
                  wrote on last edited by
                  #25

                  @cw-kid here we go: https://github.com/dbochicchio/vera/tree/master/Library

                  I've added a sample to RunLua as well, so this should serve well our future us when in need of it 😉

                  --
                  On a mission to automate everything.

                  My MS Reactor contrib
                  My Luup Plug-ins

                  cw-kidC T 2 Replies Last reply
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                  • therealdbT therealdb

                    @cw-kid here we go: https://github.com/dbochicchio/vera/tree/master/Library

                    I've added a sample to RunLua as well, so this should serve well our future us when in need of it 😉

                    cw-kidC Offline
                    cw-kidC Offline
                    cw-kid
                    wrote on last edited by cw-kid
                    #26

                    @therealdb Great thanks

                    First question which folder do you store the VeraScenes.lua file on the Vera file system ?

                    I put it in here:

                    /etc/cmh-ludl

                    EDIT

                    You need to upload the file via the Vera web GUI in

                    Apps - Develop Apps - Luup files

                    area not via some other means like WinSCP.

                    therealdbT 1 Reply Last reply
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                    • cw-kidC cw-kid

                      @therealdb Great thanks

                      First question which folder do you store the VeraScenes.lua file on the Vera file system ?

                      I put it in here:

                      /etc/cmh-ludl

                      EDIT

                      You need to upload the file via the Vera web GUI in

                      Apps - Develop Apps - Luup files

                      area not via some other means like WinSCP.

                      therealdbT Offline
                      therealdbT Offline
                      therealdb
                      wrote on last edited by
                      #27

                      @cw-kid said in Running Lua Code ? And watching device properties?:

                      First question which folder do you store the VeraScenes.lua file on the Vera file system ?

                      or just use "Upload files" from Apps.

                      Mandatory part is to import into Lua Startup, under Apps, Develop Apps, Edit Startup Lua.

                      VeraScenes = require("VeraScenes")
                      

                      I'll correct the readme soon.

                      --
                      On a mission to automate everything.

                      My MS Reactor contrib
                      My Luup Plug-ins

                      cw-kidC 1 Reply Last reply
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                      • therealdbT therealdb

                        @cw-kid said in Running Lua Code ? And watching device properties?:

                        First question which folder do you store the VeraScenes.lua file on the Vera file system ?

                        or just use "Upload files" from Apps.

                        Mandatory part is to import into Lua Startup, under Apps, Develop Apps, Edit Startup Lua.

                        VeraScenes = require("VeraScenes")
                        

                        I'll correct the readme soon.

                        cw-kidC Offline
                        cw-kidC Offline
                        cw-kid
                        wrote on last edited by
                        #28

                        @therealdb said in Running Lua Code ? And watching device properties?:

                        Mandatory part is to import into Lua Startup, under Apps, Develop Apps, Edit Startup Lua.

                        I did that.

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                        • cw-kidC Offline
                          cw-kidC Offline
                          cw-kid
                          wrote on last edited by
                          #29

                          Its working now if I upload it via Vera GUI and not WinSCP

                          Thanks

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                          • therealdbT Offline
                            therealdbT Offline
                            therealdb
                            wrote on last edited by
                            #30

                            btw, your code seems to need some re-working to avoid warnings. try this:

                            function TTSTest()
                                luup.log('VeraScenes.TTSTest')
                                local mode = tonumber(luup.attr_get("Mode", 0))
                            	if (mode == 1) then
                            		luup.inet.wget("http://192.168.0.4:1880/scenetrigger?message=This is a Test&ip=192.168.0.16")
                            	end
                            end
                            

                            --
                            On a mission to automate everything.

                            My MS Reactor contrib
                            My Luup Plug-ins

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                            • toggledbitsT toggledbits

                              This is how it will go:

                              faf26da0-6165-4668-b1d8-04053ea24b72-image.png

                              That said, this won't work today, because I haven't yet connected the expressions to the action parameters (the {master_level} value in the dimming action won't work yet). That's coming, but not yet. You can, however, do exactly this in Vera Reactor to see how it works. It will work the same way in MSR.

                              Edit... let me explain how it works (on both Vera Reactor and MSR):

                              The expression keeps the current value of the master dimmer. So on my system, vera>device_105 is named "Virtual Dimmer 18". The trigger condition looks for any change in the dimming level of that dimmer. When it changes, the set reaction sets the current value (from the expression master_level) on the slave dimmer "Virtual Dimmer 20". Bob's your uncle.

                              cw-kidC Offline
                              cw-kidC Offline
                              cw-kid
                              wrote on last edited by
                              #31

                              @toggledbits said in Running Lua Code ? And watching device properties?:

                              That said, this won't work today, because I haven't yet connected the expressions to the action parameters

                              Hi

                              Any update on when this might happen ?

                              Thank you.

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                              • T Offline
                                T Offline
                                Tarkus
                                wrote on last edited by
                                #32

                                I have been running Lua within my Vera reactor pretty successfully. In some cases the reason was to have some conditional logic on the activity side. I found that this enabled me to keep the condition side a bit simpler and clean. I was also running lua to send Global Cache IR codes to my older Tv's. I now am trying the CG plugin that Patrick sorted out for me. The small issue with that is I need to convert all my Global Cache codes to pronto hex. I only mention so others know it does not support CG codes. There is also some lua that I use to turn off my computer. In preliminary testing the big issue I see with lua in Vera scenes is stability. I tried moving some of my lua into scenes and invoking the scenes thru MSR and everything just became real unstable with Luup restarts. I understand that this may be issues with my Vera, etc... . I also had lua in Vera reactor activities that preceded delays or other devices commands and by moving the lua into a Vera scene will that mess with the timing? Will there be a lag on the Vera side in invoking the scene while MSR continues with the reaction? The bottom line for me is I will try to make this work and eliminates much of the lua that I can. Having some legacy devices with IR contol does not help the situation I still have a lot of work to do so I can't say if everything will work out. It will be a matter of functionality and stability for me otherwise I will just stick with Vera reactor until I can't anymore. I will say that I do wish there was lua support in MSR.

                                cw-kidC K toggledbitsT 3 Replies Last reply
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                                • T Tarkus

                                  I have been running Lua within my Vera reactor pretty successfully. In some cases the reason was to have some conditional logic on the activity side. I found that this enabled me to keep the condition side a bit simpler and clean. I was also running lua to send Global Cache IR codes to my older Tv's. I now am trying the CG plugin that Patrick sorted out for me. The small issue with that is I need to convert all my Global Cache codes to pronto hex. I only mention so others know it does not support CG codes. There is also some lua that I use to turn off my computer. In preliminary testing the big issue I see with lua in Vera scenes is stability. I tried moving some of my lua into scenes and invoking the scenes thru MSR and everything just became real unstable with Luup restarts. I understand that this may be issues with my Vera, etc... . I also had lua in Vera reactor activities that preceded delays or other devices commands and by moving the lua into a Vera scene will that mess with the timing? Will there be a lag on the Vera side in invoking the scene while MSR continues with the reaction? The bottom line for me is I will try to make this work and eliminates much of the lua that I can. Having some legacy devices with IR contol does not help the situation I still have a lot of work to do so I can't say if everything will work out. It will be a matter of functionality and stability for me otherwise I will just stick with Vera reactor until I can't anymore. I will say that I do wish there was lua support in MSR.

                                  cw-kidC Offline
                                  cw-kidC Offline
                                  cw-kid
                                  wrote on last edited by
                                  #33

                                  @tarkus said in Running Lua Code ? And watching device properties?:

                                  I tried moving some of my lua into scenes and invoking the scenes thru MSR

                                  Is that working then and running the Vera scene?

                                  I can't even seem to get that far on MSR build 0.1.21062 my Vera scene isn't being run when the reaction happens.

                                  toggledbitsT 1 Reply Last reply
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                                  • cw-kidC cw-kid

                                    @tarkus said in Running Lua Code ? And watching device properties?:

                                    I tried moving some of my lua into scenes and invoking the scenes thru MSR

                                    Is that working then and running the Vera scene?

                                    I can't even seem to get that far on MSR build 0.1.21062 my Vera scene isn't being run when the reaction happens.

                                    toggledbitsT Offline
                                    toggledbitsT Offline
                                    toggledbits
                                    wrote on last edited by
                                    #34

                                    @cw-kid said in Running Lua Code ? And watching device properties?:

                                    I can't even seem to get that far on MSR build 0.1.21062 my Vera scene isn't being run when the reaction happens

                                    How are you running the scene?

                                    Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

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                                    • T Offline
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                                      Tarkus
                                      wrote on last edited by
                                      #35

                                      Yeah, scenes run but the Vera goes haywire.

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                                        T Offline
                                        Tarkus
                                        wrote on last edited by
                                        #36

                                        Screen Shot 2021-03-04 at 8.33.38 AM.png

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                                        • toggledbitsT Offline
                                          toggledbitsT Offline
                                          toggledbits
                                          wrote on last edited by
                                          #37

                                          If that's the case, it probably goes haywire when the scene are run from the Vera UI as well, since MSR and the Vera UI use the same mechanism to start the scene. In fact, pretty much everything MSR does with Vera is enabled by the same mechanisms that the Vera UI (and Imperihome, etc.) use. There's nothing MSR can do to mess up those scenes. It just asks that they run.

                                          I would start at the Vera UI scenes tab for troubleshooting. Lua code on Vera can be very particular, as you know. Long delays will cause deadlocks and reloads. If you're opening sockets or making HTTP requests without appropriate timeouts and error handling, you're going to get into trouble. If you open sockets or files and are not taking steps to close them properly in all conditions, even when errors occur, you're going to exhaust limited resource handles and cause a reload or even a reboot. You really need to understand and know what you're doing, and unfortunately, there's just a lot of bad Lua copy-pasta on the forums.

                                          Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

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