Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • Unsolved
Collapse
Discussion Forum to share and further the development of home control and automation, independent of platforms.
  1. Home
  2. Software
  3. Multi-System Reactor
  4. Running Lua Code ? And watching device properties?
Can you run MSR on Home Assistant OS ?
cw-kidC
Looking at using Home Assistant for the first time, either on a Home Assistant Green, their own hardware or buying a cheap second hand mini PC. Sounds like Home Assistant OS is linux based using Docker for HA etc. Would I also be able to install things like MSR as well on their OS ? On the same box? Thanks.
Multi-System Reactor
How to upgrade from an old version of MSR?
cw-kidC
Hello I haven't updated my installation of MSR in a very long time. Its a bare metal Linux install currently on version 24366-3de60836 I see the latest version is now latest-26011-c621bbc7 I assume I cannot just jump from a very old version to the latest version? Or can I? Thanks
Multi-System Reactor
This trigger no longer working - complaining about the operator needing changing
cw-kidC
Topic thumbnail image
Multi-System Reactor
Self test
CatmanV2C
Having been messing around with some stuff I worked a way to self trigger some tests that I wanted to do on the HA <> MSR integration This got me wondering if there's an entity that changes state / is exposed when a configured controller goes off line? I can't see one but thought it might be hidden or something? Cheers C
Multi-System Reactor
Access control - allowing anonymous user to dashboard
tunnusT
Using build 25328 and having the following users.yaml configuration: users: # This section defines your valid users. admin: ******* groups: # This section defines your user groups. Optionally, it defines application # and API access restrictions (ACLs) for the group. Users may belong to # more than one group. Again, no required or special groups here. admin_group: users: - admin applications: true # special form allows access to ALL applications guests: users: "*" applications: - dashboard api_acls: # This ACL allows users in the "admin" group to access the API - url: "/api" group: admin_group allow: true log: true # This ACL allows anyone/thing to access the /api/v1/alive API endpoint - url: "/api/v1/alive" allow: true session: timeout: 7200 # (seconds) rolling: true # activity extends timeout when true # If log_acls is true, the selected ACL for every API access is logged. log_acls: true # If debug_acls is true, even more information about ACL selection is logged. debug_acls: true My goal is to allow anonymous user to dashboard, but MSR is still asking for a password when trying to access that. Nothing in the logs related to dashboard access. Probably an error in the configuration, but help needed to find that. Tried to put url: "/dashboard" under api_acls, but that was a long shot and didn't work.
Multi-System Reactor
VEC Virtual Switch Auto Off
S
I use Virtual Entity Controller virtual switches which I turn on via webhooks from other applications. Once a switch triggers and turns on, I can then activate associated rules. I would like each virtual switch to automatically turn off after a configurable time (e.g., 5 seconds, 10 seconds). Is there a better way to achieve this auto-off behavior instead of creating a separate rule for each switch that uses the 'Condition must be sustained for' option to turn it off? With a large number of these switches (and the associated turn-off rules), I'm checking to see if there is a simpler approach.If not, could this be a feature request to add an auto-off timer directly to the virtual switches. Thanks Reactor (Multi-hub) latest-26011-c621bbc7 VirtualEntityController v25356 Synology Docker
Multi-System Reactor
Upcoming Storage Change -- Got Back-ups?
toggledbitsT
TL;DR: Format of data in storage directory will soon change. Make sure you are backing up the contents of that directory in its entirety, and you preserve your backups for an extended period, particularly the backup you take right before upgrading to the build containing this change (date of that is still to be determined, but soon). The old data format will remain readable (so you'll be able to read your pre-change backups) for the foreseeable future. In support of a number of other changes in the works, I have found it necessary to change the storage format for Reactor objects in storage at the physical level. Until now, plain, standard JSON has been used to store the data (everything under the storage directory). This has served well, but has a few limitations, including no real support for native JavaScript objects like Date, Map, Set, and others. It also is unable to store data that contains "loops" — objects that reference themselves in some way. I'm not sure exactly when, but in the not-too-distant future I will publish a build using the new data format. It will automatically convert existing JSON data to the new format. For the moment, it will save data in both the new format and the old JSON format, preferring the former when loading data from storage. I have been running my own home with this new format for several months, and have no issues with data loss or corruption. A few other things to know: If you are not already backing up your storage directory, you should be. At a minimum, back this directory up every time you make big changes to your Rules, Reactions, etc. Your existing JSON-format backups will continue to be readable for the long-term (years). The code that loads data from these files looks for the new file format first (which will have a .dval suffix), and if not found, will happily read (and convert) a same-basenamed .json file (i.e. it looks for ruleid.dval first, and if it doesn't find it, it tries to load ruleid.json). I'll publish detailed instructions for restoring from old backups when the build is posted (it's easy). The new .dval files are not directly human-readable or editable as easily as the old .json files. A new utility will be provided in the tools directory to convert .dval data to .json format, which you can then read or edit if you find that necessary. However, that may not work for all future data, as my intent is to make more native JavaScript objects directly storable, and many of those objects cannot be stored in JSON. You may need to modify your backup tools/scripts to pick up the new files: if you explicitly name .json files (rather than just specifying the entire storage directory) in your backup configuration, you will need to add .dval files to get a complete, accurate backup. I don't think this will be an issue for any of you; I imagine that you're all just backing up the entire contents of storage regardless of format/name, that is the safest (and IMO most correct) way to go (if that's not what you're doing, consider changing your approach). The current code stores the data in both the .dval form and the .json form to hedge against any real-world problems I don't encounter in my own use. Some future build will drop this redundancy (i.e. save only to .dval form). However, the read code for the .json form will remain in any case. This applies only to persistent storage that Reactor creates and controls under the storage tree. All other JSON data files (e.g. device data for Controllers) are unaffected by this change and will remain in that form. YAML files are also unaffected by this change. This thread is open for any questions or concerns.
Multi-System Reactor
Oddness in Copy/Move of Reactions
G
Topic thumbnail image
Multi-System Reactor
[Solved] function isRuleEnabled() issue
CrilleC
Topic thumbnail image
Multi-System Reactor
[Reactor] Problem with Global Reactions and groups
therealdbT
Topic thumbnail image
Multi-System Reactor
Possible feature request 2?
CatmanV2C
Just another thought. Adding devices from my Home Assistant / Zigbee2MQTT integration. Works perfectly but they always add as their IEEE address. Some of these devices have up to 10 entities associated, and the moment they are renamed to something sensible, each of those entities 'ceases to exist' in MSR. I like things tidy, and deleting each defunct entity needs 3 clicks. Any chance of a 'bulk delete' option? No biggy as I've pretty much finished my Z-wave migration and I don't expect to be adding more than 2 new Zigbee devices Cheers C
Multi-System Reactor
Reactor (Multi-System/Multi-Hub) Announcements
toggledbitsT
Build 21228 has been released. Docker images available from DockerHub as usual, and bare-metal packages here. Home Assistant up to version 2021.8.6 supported; the online version of the manual will now state the current supported versions; Fix an error in OWMWeatherController that could cause it to stop updating; Unify the approach to entity filtering on all hub interface classes (controllers); this works for device entities only; it may be extended to other entities later; Improve error detail in messages for EzloController during auth phase; Add isRuleSet() and isRuleEnabled() functions to expressions extensions; Implement set action for lock and passage capabilities (makes them more easily scriptable in some cases); Fix a place in the UI where 24-hour time was not being displayed.
Multi-System Reactor
Copying a global reaction
tunnusT
With build 25328, if you copy a global reaction, a new reaction does not appear in the UI unless you do a refresh. I recall this used to work without needing this page refresh? Anyway, only a minor nuisance.
Multi-System Reactor
[Reactor] Bug when sending MQTT boolean payloads
therealdbT
Topic thumbnail image
Multi-System Reactor
Difficulty defining repeating annual period
R
I have tried numerous ways to define a recurring annual period, for example from December 15 to January 15. No matter which method I try - after and before, between, after and/not after, Reactor reports "waiting for invalid date, invalid date. Some constructs also seem to cause Reactor to hang, timeout and restart. For example "before January 15 is evaluated as true, but reports "waiting for invalid date, invalid date". Does anyone have a tried and true method to define a recurring annual period? I think the "between" that I used successfully in the past may have broken with one of the updates.
Multi-System Reactor
Need help with sequence
T
Good evening all, For about the past week or so, I've been having problems with a specific rule in my home automation that controls when my home goes from an Away mode to Home mode. One of the conditions it checked for was my alarm panel, when it changed from Armed Away to Disarmed. There seems to have been a firmware update on the panel that added an intermittent step of "pending", and I can't say for certain it happens 100% of the time. Is there a way to write a condition that so it changes from one condition, to the next, and then another condition? As in, Home alarm changes from armed_away to pending to disarmed. Thanks.
Multi-System Reactor
Possible feature request?
CatmanV2C
No idea how easy this would be. During my migration away from Z-wave I've been replacing the Z-wave devices with Sonoff which has broken some of my automations. Any chance of a 'Test Reaction' function to call out which ones are broken because an entity no longer exists? Without actually running the reaction? Or does this exist already and I'm just not aware of how to do it? Obviously I can see entities that are no longer available, but not quite what I'm looking for. I guess it's something of an edge case so no huge issue. TIA! C
Multi-System Reactor
Logic Assistance: Exterior Lights on when Illuminance Below Threshold
PablaP
Topic thumbnail image
Multi-System Reactor
Time series documentation
tunnusT
Is the current manual (incl. examples) up to date with how retention value is handled in time series configuration? Referring to this post
Multi-System Reactor
MQTT templates for ZIgbee scene controller, or a better way?
CatmanV2C
Topic thumbnail image
Multi-System Reactor

Running Lua Code ? And watching device properties?

Scheduled Pinned Locked Moved Multi-System Reactor
69 Posts 7 Posters 16.7k Views 6 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • cw-kidC cw-kid

    @therealdb said in Running Lua Code ? And watching device properties?:

    if you define a library and register it at startup, you could do that too. I’m currently using this approach, and I like it because it’s inside a file and not a textbox.

    Can you give me some easy to follow instructions on how to do this please?

    I like the idea of having my lua code in different files stored on the Vera hub and then being able to have that Lua code run by sending a http request from my MSR rule etc.

    I would like to reduce the number of Vera scenes I currently have also.

    therealdbT Offline
    therealdbT Offline
    therealdb
    wrote on last edited by
    #24

    @cw-kid I’ll post something on my GitHub later today, so others may benefit from this.

    --
    On a mission to automate everything.

    My MS Reactor contrib
    My Luup Plug-ins

    1 Reply Last reply
    0
    • cw-kidC cw-kid

      @therealdb said in Running Lua Code ? And watching device properties?:

      if you define a library and register it at startup, you could do that too. I’m currently using this approach, and I like it because it’s inside a file and not a textbox.

      Can you give me some easy to follow instructions on how to do this please?

      I like the idea of having my lua code in different files stored on the Vera hub and then being able to have that Lua code run by sending a http request from my MSR rule etc.

      I would like to reduce the number of Vera scenes I currently have also.

      therealdbT Offline
      therealdbT Offline
      therealdb
      wrote on last edited by
      #25

      @cw-kid here we go: https://github.com/dbochicchio/vera/tree/master/Library

      I've added a sample to RunLua as well, so this should serve well our future us when in need of it 😉

      --
      On a mission to automate everything.

      My MS Reactor contrib
      My Luup Plug-ins

      cw-kidC T 2 Replies Last reply
      2
      • therealdbT therealdb

        @cw-kid here we go: https://github.com/dbochicchio/vera/tree/master/Library

        I've added a sample to RunLua as well, so this should serve well our future us when in need of it 😉

        cw-kidC Offline
        cw-kidC Offline
        cw-kid
        wrote on last edited by cw-kid
        #26

        @therealdb Great thanks

        First question which folder do you store the VeraScenes.lua file on the Vera file system ?

        I put it in here:

        /etc/cmh-ludl

        EDIT

        You need to upload the file via the Vera web GUI in

        Apps - Develop Apps - Luup files

        area not via some other means like WinSCP.

        therealdbT 1 Reply Last reply
        0
        • cw-kidC cw-kid

          @therealdb Great thanks

          First question which folder do you store the VeraScenes.lua file on the Vera file system ?

          I put it in here:

          /etc/cmh-ludl

          EDIT

          You need to upload the file via the Vera web GUI in

          Apps - Develop Apps - Luup files

          area not via some other means like WinSCP.

          therealdbT Offline
          therealdbT Offline
          therealdb
          wrote on last edited by
          #27

          @cw-kid said in Running Lua Code ? And watching device properties?:

          First question which folder do you store the VeraScenes.lua file on the Vera file system ?

          or just use "Upload files" from Apps.

          Mandatory part is to import into Lua Startup, under Apps, Develop Apps, Edit Startup Lua.

          VeraScenes = require("VeraScenes")
          

          I'll correct the readme soon.

          --
          On a mission to automate everything.

          My MS Reactor contrib
          My Luup Plug-ins

          cw-kidC 1 Reply Last reply
          0
          • therealdbT therealdb

            @cw-kid said in Running Lua Code ? And watching device properties?:

            First question which folder do you store the VeraScenes.lua file on the Vera file system ?

            or just use "Upload files" from Apps.

            Mandatory part is to import into Lua Startup, under Apps, Develop Apps, Edit Startup Lua.

            VeraScenes = require("VeraScenes")
            

            I'll correct the readme soon.

            cw-kidC Offline
            cw-kidC Offline
            cw-kid
            wrote on last edited by
            #28

            @therealdb said in Running Lua Code ? And watching device properties?:

            Mandatory part is to import into Lua Startup, under Apps, Develop Apps, Edit Startup Lua.

            I did that.

            1 Reply Last reply
            0
            • cw-kidC Offline
              cw-kidC Offline
              cw-kid
              wrote on last edited by
              #29

              Its working now if I upload it via Vera GUI and not WinSCP

              Thanks

              1 Reply Last reply
              1
              • therealdbT Offline
                therealdbT Offline
                therealdb
                wrote on last edited by
                #30

                btw, your code seems to need some re-working to avoid warnings. try this:

                function TTSTest()
                    luup.log('VeraScenes.TTSTest')
                    local mode = tonumber(luup.attr_get("Mode", 0))
                	if (mode == 1) then
                		luup.inet.wget("http://192.168.0.4:1880/scenetrigger?message=This is a Test&ip=192.168.0.16")
                	end
                end
                

                --
                On a mission to automate everything.

                My MS Reactor contrib
                My Luup Plug-ins

                1 Reply Last reply
                1
                • toggledbitsT toggledbits

                  This is how it will go:

                  faf26da0-6165-4668-b1d8-04053ea24b72-image.png

                  That said, this won't work today, because I haven't yet connected the expressions to the action parameters (the {master_level} value in the dimming action won't work yet). That's coming, but not yet. You can, however, do exactly this in Vera Reactor to see how it works. It will work the same way in MSR.

                  Edit... let me explain how it works (on both Vera Reactor and MSR):

                  The expression keeps the current value of the master dimmer. So on my system, vera>device_105 is named "Virtual Dimmer 18". The trigger condition looks for any change in the dimming level of that dimmer. When it changes, the set reaction sets the current value (from the expression master_level) on the slave dimmer "Virtual Dimmer 20". Bob's your uncle.

                  cw-kidC Offline
                  cw-kidC Offline
                  cw-kid
                  wrote on last edited by
                  #31

                  @toggledbits said in Running Lua Code ? And watching device properties?:

                  That said, this won't work today, because I haven't yet connected the expressions to the action parameters

                  Hi

                  Any update on when this might happen ?

                  Thank you.

                  1 Reply Last reply
                  0
                  • T Offline
                    T Offline
                    Tarkus
                    wrote on last edited by
                    #32

                    I have been running Lua within my Vera reactor pretty successfully. In some cases the reason was to have some conditional logic on the activity side. I found that this enabled me to keep the condition side a bit simpler and clean. I was also running lua to send Global Cache IR codes to my older Tv's. I now am trying the CG plugin that Patrick sorted out for me. The small issue with that is I need to convert all my Global Cache codes to pronto hex. I only mention so others know it does not support CG codes. There is also some lua that I use to turn off my computer. In preliminary testing the big issue I see with lua in Vera scenes is stability. I tried moving some of my lua into scenes and invoking the scenes thru MSR and everything just became real unstable with Luup restarts. I understand that this may be issues with my Vera, etc... . I also had lua in Vera reactor activities that preceded delays or other devices commands and by moving the lua into a Vera scene will that mess with the timing? Will there be a lag on the Vera side in invoking the scene while MSR continues with the reaction? The bottom line for me is I will try to make this work and eliminates much of the lua that I can. Having some legacy devices with IR contol does not help the situation I still have a lot of work to do so I can't say if everything will work out. It will be a matter of functionality and stability for me otherwise I will just stick with Vera reactor until I can't anymore. I will say that I do wish there was lua support in MSR.

                    cw-kidC K toggledbitsT 3 Replies Last reply
                    0
                    • T Tarkus

                      I have been running Lua within my Vera reactor pretty successfully. In some cases the reason was to have some conditional logic on the activity side. I found that this enabled me to keep the condition side a bit simpler and clean. I was also running lua to send Global Cache IR codes to my older Tv's. I now am trying the CG plugin that Patrick sorted out for me. The small issue with that is I need to convert all my Global Cache codes to pronto hex. I only mention so others know it does not support CG codes. There is also some lua that I use to turn off my computer. In preliminary testing the big issue I see with lua in Vera scenes is stability. I tried moving some of my lua into scenes and invoking the scenes thru MSR and everything just became real unstable with Luup restarts. I understand that this may be issues with my Vera, etc... . I also had lua in Vera reactor activities that preceded delays or other devices commands and by moving the lua into a Vera scene will that mess with the timing? Will there be a lag on the Vera side in invoking the scene while MSR continues with the reaction? The bottom line for me is I will try to make this work and eliminates much of the lua that I can. Having some legacy devices with IR contol does not help the situation I still have a lot of work to do so I can't say if everything will work out. It will be a matter of functionality and stability for me otherwise I will just stick with Vera reactor until I can't anymore. I will say that I do wish there was lua support in MSR.

                      cw-kidC Offline
                      cw-kidC Offline
                      cw-kid
                      wrote on last edited by
                      #33

                      @tarkus said in Running Lua Code ? And watching device properties?:

                      I tried moving some of my lua into scenes and invoking the scenes thru MSR

                      Is that working then and running the Vera scene?

                      I can't even seem to get that far on MSR build 0.1.21062 my Vera scene isn't being run when the reaction happens.

                      toggledbitsT 1 Reply Last reply
                      0
                      • cw-kidC cw-kid

                        @tarkus said in Running Lua Code ? And watching device properties?:

                        I tried moving some of my lua into scenes and invoking the scenes thru MSR

                        Is that working then and running the Vera scene?

                        I can't even seem to get that far on MSR build 0.1.21062 my Vera scene isn't being run when the reaction happens.

                        toggledbitsT Offline
                        toggledbitsT Offline
                        toggledbits
                        wrote on last edited by
                        #34

                        @cw-kid said in Running Lua Code ? And watching device properties?:

                        I can't even seem to get that far on MSR build 0.1.21062 my Vera scene isn't being run when the reaction happens

                        How are you running the scene?

                        Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

                        cw-kidC 1 Reply Last reply
                        0
                        • T Offline
                          T Offline
                          Tarkus
                          wrote on last edited by
                          #35

                          Yeah, scenes run but the Vera goes haywire.

                          1 Reply Last reply
                          0
                          • T Offline
                            T Offline
                            Tarkus
                            wrote on last edited by
                            #36

                            Screen Shot 2021-03-04 at 8.33.38 AM.png

                            1 Reply Last reply
                            0
                            • toggledbitsT Offline
                              toggledbitsT Offline
                              toggledbits
                              wrote on last edited by
                              #37

                              If that's the case, it probably goes haywire when the scene are run from the Vera UI as well, since MSR and the Vera UI use the same mechanism to start the scene. In fact, pretty much everything MSR does with Vera is enabled by the same mechanisms that the Vera UI (and Imperihome, etc.) use. There's nothing MSR can do to mess up those scenes. It just asks that they run.

                              I would start at the Vera UI scenes tab for troubleshooting. Lua code on Vera can be very particular, as you know. Long delays will cause deadlocks and reloads. If you're opening sockets or making HTTP requests without appropriate timeouts and error handling, you're going to get into trouble. If you open sockets or files and are not taking steps to close them properly in all conditions, even when errors occur, you're going to exhaust limited resource handles and cause a reload or even a reboot. You really need to understand and know what you're doing, and unfortunately, there's just a lot of bad Lua copy-pasta on the forums.

                              Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

                              1 Reply Last reply
                              0
                              • toggledbitsT toggledbits

                                @cw-kid said in Running Lua Code ? And watching device properties?:

                                I can't even seem to get that far on MSR build 0.1.21062 my Vera scene isn't being run when the reaction happens

                                How are you running the scene?

                                cw-kidC Offline
                                cw-kidC Offline
                                cw-kid
                                wrote on last edited by
                                #38

                                @toggledbits said in Running Lua Code ? And watching device properties?:

                                How are you running the scene?

                                I opened a PR with screen shot.

                                https://reactor.toggledbits.com/mantisbt/view.php?id=80

                                1 Reply Last reply
                                0
                                • cw-kidC Offline
                                  cw-kidC Offline
                                  cw-kid
                                  wrote on last edited by
                                  #39

                                  Well least you can run the Vera scenes I cannot at the moment.

                                  I see these in the MSR log:

                                  VeraController:ERR [VeraController:performOnEntity] action request failed
                                  VeraController:CRIT Error: Request failed: 401 Error

                                  toggledbitsT 1 Reply Last reply
                                  0
                                  • T Offline
                                    T Offline
                                    Tarkus
                                    wrote on last edited by
                                    #40

                                    I understand and I will try to test keeping MSR out of the equation. Having said that the same lua in Vera reactor did not cause any issues. What i will do is take a segmented approach and not try to finish the complete MSR project at once. If I hit trouble i will try to remedy as well as I can. I am not a coder, not great at understanding code syntax. I am good at the logical part or reactor just not lua and coding in general. I have no idea whether my code is up to par or not. It was created by copying and pasting peoples samples from the forums with some modification that I picked up from online tutorials etc. All i know is is seems to work in Vera Reactor. My Vera reactor setup is quite complex and there is a lot going on. Is running a scene outside of reactor a true test absent of the other things reactor is doing concurrent to running a scene via Vera reactor or MSR? I will try with whatever skills I can muster up but when it comes down to it and speaking of Vera Reactor and my conditional logic needs if it isn't broken dont' fix it or at least dont go crazy trying to.

                                    1 Reply Last reply
                                    1
                                    • T Tarkus

                                      I have been running Lua within my Vera reactor pretty successfully. In some cases the reason was to have some conditional logic on the activity side. I found that this enabled me to keep the condition side a bit simpler and clean. I was also running lua to send Global Cache IR codes to my older Tv's. I now am trying the CG plugin that Patrick sorted out for me. The small issue with that is I need to convert all my Global Cache codes to pronto hex. I only mention so others know it does not support CG codes. There is also some lua that I use to turn off my computer. In preliminary testing the big issue I see with lua in Vera scenes is stability. I tried moving some of my lua into scenes and invoking the scenes thru MSR and everything just became real unstable with Luup restarts. I understand that this may be issues with my Vera, etc... . I also had lua in Vera reactor activities that preceded delays or other devices commands and by moving the lua into a Vera scene will that mess with the timing? Will there be a lag on the Vera side in invoking the scene while MSR continues with the reaction? The bottom line for me is I will try to make this work and eliminates much of the lua that I can. Having some legacy devices with IR contol does not help the situation I still have a lot of work to do so I can't say if everything will work out. It will be a matter of functionality and stability for me otherwise I will just stick with Vera reactor until I can't anymore. I will say that I do wish there was lua support in MSR.

                                      K Offline
                                      K Offline
                                      kfxo
                                      wrote on last edited by
                                      #41

                                      @tarkus said in Running Lua Code ? And watching device properties?:

                                      In preliminary testing the big issue I see with lua in Vera scenes is stability. I tried moving some of my lua into scenes and invoking the scenes thru MSR and everything just became real unstable with Luup restarts.

                                      I think you already discovered the problem. Running the lua through scenes is probably not a good idea. Have you attempted what was suggested by @therealdb in this thread defining a library at startup and calling your lua through that? IMO this is the correct way to do it.

                                      T 1 Reply Last reply
                                      1
                                      • cw-kidC cw-kid

                                        Well least you can run the Vera scenes I cannot at the moment.

                                        I see these in the MSR log:

                                        VeraController:ERR [VeraController:performOnEntity] action request failed
                                        VeraController:CRIT Error: Request failed: 401 Error

                                        toggledbitsT Offline
                                        toggledbitsT Offline
                                        toggledbits
                                        wrote on last edited by toggledbits
                                        #42

                                        @cw-kid said in Running Lua Code ? And watching device properties?:

                                        VeraController:ERR [VeraController:performOnEntity] action request failed
                                        VeraController:CRIT Error: Request failed: 401 Error

                                        Have you looked at the Vera log corresponding to the time to see what it's logging? Also what happens when you run it via the Vera UI?

                                        Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

                                        cw-kidC 1 Reply Last reply
                                        0
                                        • K kfxo

                                          @tarkus said in Running Lua Code ? And watching device properties?:

                                          In preliminary testing the big issue I see with lua in Vera scenes is stability. I tried moving some of my lua into scenes and invoking the scenes thru MSR and everything just became real unstable with Luup restarts.

                                          I think you already discovered the problem. Running the lua through scenes is probably not a good idea. Have you attempted what was suggested by @therealdb in this thread defining a library at startup and calling your lua through that? IMO this is the correct way to do it.

                                          T Offline
                                          T Offline
                                          Tarkus
                                          wrote on last edited by
                                          #43

                                          @kfxo I did scan thru that approach. I will definitely try to implement this before proceeding with anything else. Thanks

                                          1 Reply Last reply
                                          0
                                          Reply
                                          • Reply as topic
                                          Log in to reply
                                          • Oldest to Newest
                                          • Newest to Oldest
                                          • Most Votes


                                          Recent Topics

                                          • HA and AI
                                            therealdbT
                                            therealdb
                                            0
                                            4
                                            125

                                          • Can you run MSR on Home Assistant OS ?
                                            therealdbT
                                            therealdb
                                            0
                                            4
                                            38

                                          • How to upgrade from an old version of MSR?
                                            CatmanV2C
                                            CatmanV2
                                            0
                                            26
                                            328

                                          • This trigger no longer working - complaining about the operator needing changing
                                            toggledbitsT
                                            toggledbits
                                            0
                                            18
                                            76

                                          • Self test
                                            CatmanV2C
                                            CatmanV2
                                            0
                                            3
                                            102

                                          • Access control - allowing anonymous user to dashboard
                                            toggledbitsT
                                            toggledbits
                                            0
                                            2
                                            117

                                          • VEC Virtual Switch Auto Off
                                            S
                                            SweetGenius
                                            1
                                            1
                                            81

                                          • Upcoming Storage Change -- Got Back-ups?
                                            toggledbitsT
                                            toggledbits
                                            3
                                            1
                                            77

                                          • Oddness in Copy/Move of Reactions
                                            G
                                            gwp1
                                            0
                                            1
                                            91

                                          • [Solved] function isRuleEnabled() issue
                                            CrilleC
                                            Crille
                                            0
                                            4
                                            191

                                          • [Reactor] Problem with Global Reactions and groups
                                            therealdbT
                                            therealdb
                                            0
                                            3
                                            176

                                          • Possible feature request 2?
                                            CatmanV2C
                                            CatmanV2
                                            0
                                            3
                                            151
                                          Powered by NodeBB | Contributors
                                          Hosted freely by 10RUPTiV - Solutions Technologiques | Contact us
                                          • Login

                                          • Don't have an account? Register

                                          • Login or register to search.
                                          • First post
                                            Last post
                                          0
                                          • Categories
                                          • Recent
                                          • Tags
                                          • Popular
                                          • Unsolved