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Copying a global reaction
tunnusT
With build 25328, if you copy a global reaction, a new reaction does not appear in the UI unless you do a refresh. I recall this used to work without needing this page refresh? Anyway, only a minor nuisance.
Multi-System Reactor
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R
I have tried numerous ways to define a recurring annual period, for example from December 15 to January 15. No matter which method I try - after and before, between, after and/not after, Reactor reports "waiting for invalid date, invalid date. Some constructs also seem to cause Reactor to hang, timeout and restart. For example "before January 15 is evaluated as true, but reports "waiting for invalid date, invalid date". Does anyone have a tried and true method to define a recurring annual period? I think the "between" that I used successfully in the past may have broken with one of the updates.
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T
Good evening all, For about the past week or so, I've been having problems with a specific rule in my home automation that controls when my home goes from an Away mode to Home mode. One of the conditions it checked for was my alarm panel, when it changed from Armed Away to Disarmed. There seems to have been a firmware update on the panel that added an intermittent step of "pending", and I can't say for certain it happens 100% of the time. Is there a way to write a condition that so it changes from one condition, to the next, and then another condition? As in, Home alarm changes from armed_away to pending to disarmed. Thanks.
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I'm sure this has been asked, and answered, but damned if I can figure it out Use case: I have a rear garden with lights. A door from the kitchen into the garden and a door from the garage. Currently if I open the kitchen door the lights come on (yay) and a 3 minute delay starts. After 3 minutes, no matter what else happens, the lights go off (Boo! But also yay!) What I would like is for the 3 minute delay until the lights go off to start from the latest door open event. That is, if I'm going from kitchen to garage, and back again, the lights stay on until there's three minutes of no activity. I've tried 'hacking' with a virtual switch, but can't seem to stop the delay. Any pointers? TIA C
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at _ClientAPI._commandTimeout (http://192.168.1.100:8111/client/ClientAPI.js:807:179 Seeing this randomly when returning to open browser tab after being away awhile. Once, maybe twice a day. "What did you do to trigger it?" Literally nothing, just walked away and returned and there it was. Actions taken in reasonably close proximity to this particular instance of it popping up: I'd restarted the MSR container in Portainer. I'll try to grab some logs here shortly.
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S
I'm having an issue with MSR's UI being very unresponsive. It started happening a couple days ago and I didn't make any changes that would have caused this except adding some meross lan devices in HA. When I go into an entity action and use the search functionality, it usually will start filtering and then get to a place after a few letters are entered where it will take 30 seconds or more (sometimes minutes) for the UI to show what I am typing. During this time MSR ui is completely unresponsive. I've tried multiple browsers and multiple computers. HA and MSR are both deployed in docker. I have run HTOP on the host and when the problem happens there are no CPU/Memory spikes at all. From a functionality standpoint MSR is working perfectly. This seems to be an UI issue only. Do i need to ditch Docker and run MSR on a Proxmox VM? I have both stand alone Docker and Proxmox environments. I dont mind doing that I just want to be able to use the UI again... Installation method Home Assistant Container Core 2025.7.3 Frontend 20250702.3 nothing crazy in the logs except some openweather map stuff that doesn't make any sense as it is working fine in MSR Any help would be greatly appreciated Reactor latest-25328-b2ed1365 app 25328 configuration from /var/reactor/config NODE_PATH /opt/reactor:/opt/reactor/node_modules [latest-25328]2025-11-30T20:01:53.843Z <app:null> Reactor build latest-25328-b2ed1365 starting on v24.11.1 /usr/local/bin/node [latest-25328]2025-11-30T20:01:53.844Z <app:null> Process ID 1 user/group 0/0; docker; platform linux/x64 #161-Ubuntu SMP Tue Jul 22 14:25:40 UTC 2025; locale (undefined) [latest-25328]2025-11-30T20:01:53.844Z <app:null> Basedir /opt/reactor; data in /var/reactor/storage [latest-25328]2025-11-30T20:01:53.844Z <app:null> NODE_PATH=/opt/reactor:/opt/reactor/node_modules [latest-25328]2025-11-30T20:01:53.865Z <app:null> Resolved timezone=America/New_York, environment TZ=America/New_York; offset minutes from UTC=-300 [latest-25328]2025-11-30T20:01:53.867Z <default:null> Module i18n v25141 [latest-25328]2025-11-30T20:01:53.867Z <app:null> Configured locale (undefined); selected locale(s) en-US.UTF-8 [latest-25328]2025-11-30T20:01:53.879Z <app:null> Loaded locale en-US for en-US [latest-25328]2025-11-30T20:01:53.879Z <app:null> Local date/time using configured timezone and locale formatting is "11/30/2025, 3:01:53 PM" [latest-25328]2025-11-30T20:01:53.889Z <Structure:null> Module Structure v25326 [latest-25328]2025-11-30T20:01:53.890Z <Capabilities:null> Module Capabilities v24312 [latest-25328]2025-11-30T20:01:53.904Z <Plugin:null> Module Plugin v25141 [latest-25328]2025-11-30T20:01:53.923Z <Timer:null> Module Timer v25279 [latest-25328]2025-11-30T20:01:53.924Z <TimerBroker:null> Module TimerBroker v25314 [latest-25328]2025-11-30T20:01:53.927Z <Entity:null> Module Entity v25251 [latest-25328]2025-11-30T20:01:53.929Z <Controller:null> Module Controller v25253 [latest-25328]2025-11-30T20:01:53.930Z <AlertManager:null> Module AlertManager v25318 [latest-25328]2025-11-30T20:01:53.937Z <default:null> Module Ruleset v25283 [latest-25328]2025-11-30T20:01:53.937Z <default:null> Module Rulesets v25141 [latest-25328]2025-11-30T20:01:53.942Z <GlobalExpression:null> Module GlobalExpression v25258 [latest-25328]2025-11-30T20:01:53.953Z <Predicate:null> Module Predicate v25328 [latest-25328]2025-11-30T20:01:53.956Z <Rule:null> Module Rule v25323 [latest-25328]2025-11-30T20:01:53.958Z <GlobalReaction:null> Module GlobalReaction v25292 [latest-25328]2025-11-30T20:01:53.959Z <Engine:null> Module Engine v25325 [latest-25328]2025-11-30T20:01:53.964Z <httpapi:null> Module httpapi v25328 [latest-25328]2025-11-30T20:01:53.972Z <wsapi:null> Module wsapi v25328 [latest-25328]2025-11-30T20:01:53.994Z <TaskQueue:null> Module TaskQueue 24138 [latest-25328]2025-11-30T20:01:53.994Z <VeraController:null> Module VeraController v25141 [latest-25328]2025-11-30T20:01:54.179Z <HassController:null> Module HassController v25325 [latest-25328]2025-11-30T20:02:13.797Z <OWMWeatherController:null> Module OWMWeatherController v25268 [latest-25328]2025-11-30T20:02:13.800Z <SystemController:null> Module SystemController v25323 [latest-25328]2025-11-30T20:02:13.807Z <MQTTController:null> Module MQTTController v22092 [latest-25328]2025-11-30T20:02:20.630Z <OWMWeatherController:CRIT> FetchError: request to https://api.openweathermap.org/data/2.5/weather?lat=xxxxxxxxxx&lon=-xxxxxxxxx&appid=xxxxxxxxxxxxxxxxxxxxxxxxxx&units=standard&_r=1xxxxxxxxxxxxxxfailed, reason: [-] FetchError: request to https://api.openweathermap.org/data/2.5/weather?lat=xxxxxxxxxxx&lon=-xxxxxxxxxxxxxxxxxx&appid=xxxxxxxxxxxxxxxxxxx&units=standard&_r=xxxxxxxxxxxxxxxfailed, reason: at ClientRequest.<anonymous> (/opt/reactor/node_modules/node-fetch/lib/index.js:1501:11) at ClientRequest.emit (node:events:508:28) at ClientRequest.emit (node:domain:489:12) at emitErrorEvent (node:_http_client:108:11) at TLSSocket.socketErrorListener (node:_http_client:575:5) at TLSSocket.emit (node:events:508:28) at TLSSocket.emit (node:domain:489:12) at emitErrorNT (node:internal/streams/destroy:170:8) at emitErrorCloseNT (node:internal/streams/destroy:129:3) at processTicksAndRejections (node:internal/process/task_queues:89:21
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G
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Multi-System Reactor

Running Lua Code ? And watching device properties?

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  • cw-kidC cw-kid

    @therealdb said in Running Lua Code ? And watching device properties?:

    if you define a library and register it at startup, you could do that too. I’m currently using this approach, and I like it because it’s inside a file and not a textbox.

    Can you give me some easy to follow instructions on how to do this please?

    I like the idea of having my lua code in different files stored on the Vera hub and then being able to have that Lua code run by sending a http request from my MSR rule etc.

    I would like to reduce the number of Vera scenes I currently have also.

    therealdbT Offline
    therealdbT Offline
    therealdb
    wrote on last edited by
    #25

    @cw-kid here we go: https://github.com/dbochicchio/vera/tree/master/Library

    I've added a sample to RunLua as well, so this should serve well our future us when in need of it 😉

    --
    On a mission to automate everything.

    My MS Reactor contrib
    My Luup Plug-ins

    cw-kidC T 2 Replies Last reply
    2
    • therealdbT therealdb

      @cw-kid here we go: https://github.com/dbochicchio/vera/tree/master/Library

      I've added a sample to RunLua as well, so this should serve well our future us when in need of it 😉

      cw-kidC Offline
      cw-kidC Offline
      cw-kid
      wrote on last edited by cw-kid
      #26

      @therealdb Great thanks

      First question which folder do you store the VeraScenes.lua file on the Vera file system ?

      I put it in here:

      /etc/cmh-ludl

      EDIT

      You need to upload the file via the Vera web GUI in

      Apps - Develop Apps - Luup files

      area not via some other means like WinSCP.

      therealdbT 1 Reply Last reply
      0
      • cw-kidC cw-kid

        @therealdb Great thanks

        First question which folder do you store the VeraScenes.lua file on the Vera file system ?

        I put it in here:

        /etc/cmh-ludl

        EDIT

        You need to upload the file via the Vera web GUI in

        Apps - Develop Apps - Luup files

        area not via some other means like WinSCP.

        therealdbT Offline
        therealdbT Offline
        therealdb
        wrote on last edited by
        #27

        @cw-kid said in Running Lua Code ? And watching device properties?:

        First question which folder do you store the VeraScenes.lua file on the Vera file system ?

        or just use "Upload files" from Apps.

        Mandatory part is to import into Lua Startup, under Apps, Develop Apps, Edit Startup Lua.

        VeraScenes = require("VeraScenes")
        

        I'll correct the readme soon.

        --
        On a mission to automate everything.

        My MS Reactor contrib
        My Luup Plug-ins

        cw-kidC 1 Reply Last reply
        0
        • therealdbT therealdb

          @cw-kid said in Running Lua Code ? And watching device properties?:

          First question which folder do you store the VeraScenes.lua file on the Vera file system ?

          or just use "Upload files" from Apps.

          Mandatory part is to import into Lua Startup, under Apps, Develop Apps, Edit Startup Lua.

          VeraScenes = require("VeraScenes")
          

          I'll correct the readme soon.

          cw-kidC Offline
          cw-kidC Offline
          cw-kid
          wrote on last edited by
          #28

          @therealdb said in Running Lua Code ? And watching device properties?:

          Mandatory part is to import into Lua Startup, under Apps, Develop Apps, Edit Startup Lua.

          I did that.

          1 Reply Last reply
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          • cw-kidC Offline
            cw-kidC Offline
            cw-kid
            wrote on last edited by
            #29

            Its working now if I upload it via Vera GUI and not WinSCP

            Thanks

            1 Reply Last reply
            1
            • therealdbT Offline
              therealdbT Offline
              therealdb
              wrote on last edited by
              #30

              btw, your code seems to need some re-working to avoid warnings. try this:

              function TTSTest()
                  luup.log('VeraScenes.TTSTest')
                  local mode = tonumber(luup.attr_get("Mode", 0))
              	if (mode == 1) then
              		luup.inet.wget("http://192.168.0.4:1880/scenetrigger?message=This is a Test&ip=192.168.0.16")
              	end
              end
              

              --
              On a mission to automate everything.

              My MS Reactor contrib
              My Luup Plug-ins

              1 Reply Last reply
              1
              • toggledbitsT toggledbits

                This is how it will go:

                faf26da0-6165-4668-b1d8-04053ea24b72-image.png

                That said, this won't work today, because I haven't yet connected the expressions to the action parameters (the {master_level} value in the dimming action won't work yet). That's coming, but not yet. You can, however, do exactly this in Vera Reactor to see how it works. It will work the same way in MSR.

                Edit... let me explain how it works (on both Vera Reactor and MSR):

                The expression keeps the current value of the master dimmer. So on my system, vera>device_105 is named "Virtual Dimmer 18". The trigger condition looks for any change in the dimming level of that dimmer. When it changes, the set reaction sets the current value (from the expression master_level) on the slave dimmer "Virtual Dimmer 20". Bob's your uncle.

                cw-kidC Offline
                cw-kidC Offline
                cw-kid
                wrote on last edited by
                #31

                @toggledbits said in Running Lua Code ? And watching device properties?:

                That said, this won't work today, because I haven't yet connected the expressions to the action parameters

                Hi

                Any update on when this might happen ?

                Thank you.

                1 Reply Last reply
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                • T Offline
                  T Offline
                  Tarkus
                  wrote on last edited by
                  #32

                  I have been running Lua within my Vera reactor pretty successfully. In some cases the reason was to have some conditional logic on the activity side. I found that this enabled me to keep the condition side a bit simpler and clean. I was also running lua to send Global Cache IR codes to my older Tv's. I now am trying the CG plugin that Patrick sorted out for me. The small issue with that is I need to convert all my Global Cache codes to pronto hex. I only mention so others know it does not support CG codes. There is also some lua that I use to turn off my computer. In preliminary testing the big issue I see with lua in Vera scenes is stability. I tried moving some of my lua into scenes and invoking the scenes thru MSR and everything just became real unstable with Luup restarts. I understand that this may be issues with my Vera, etc... . I also had lua in Vera reactor activities that preceded delays or other devices commands and by moving the lua into a Vera scene will that mess with the timing? Will there be a lag on the Vera side in invoking the scene while MSR continues with the reaction? The bottom line for me is I will try to make this work and eliminates much of the lua that I can. Having some legacy devices with IR contol does not help the situation I still have a lot of work to do so I can't say if everything will work out. It will be a matter of functionality and stability for me otherwise I will just stick with Vera reactor until I can't anymore. I will say that I do wish there was lua support in MSR.

                  cw-kidC K toggledbitsT 3 Replies Last reply
                  0
                  • T Tarkus

                    I have been running Lua within my Vera reactor pretty successfully. In some cases the reason was to have some conditional logic on the activity side. I found that this enabled me to keep the condition side a bit simpler and clean. I was also running lua to send Global Cache IR codes to my older Tv's. I now am trying the CG plugin that Patrick sorted out for me. The small issue with that is I need to convert all my Global Cache codes to pronto hex. I only mention so others know it does not support CG codes. There is also some lua that I use to turn off my computer. In preliminary testing the big issue I see with lua in Vera scenes is stability. I tried moving some of my lua into scenes and invoking the scenes thru MSR and everything just became real unstable with Luup restarts. I understand that this may be issues with my Vera, etc... . I also had lua in Vera reactor activities that preceded delays or other devices commands and by moving the lua into a Vera scene will that mess with the timing? Will there be a lag on the Vera side in invoking the scene while MSR continues with the reaction? The bottom line for me is I will try to make this work and eliminates much of the lua that I can. Having some legacy devices with IR contol does not help the situation I still have a lot of work to do so I can't say if everything will work out. It will be a matter of functionality and stability for me otherwise I will just stick with Vera reactor until I can't anymore. I will say that I do wish there was lua support in MSR.

                    cw-kidC Offline
                    cw-kidC Offline
                    cw-kid
                    wrote on last edited by
                    #33

                    @tarkus said in Running Lua Code ? And watching device properties?:

                    I tried moving some of my lua into scenes and invoking the scenes thru MSR

                    Is that working then and running the Vera scene?

                    I can't even seem to get that far on MSR build 0.1.21062 my Vera scene isn't being run when the reaction happens.

                    toggledbitsT 1 Reply Last reply
                    0
                    • cw-kidC cw-kid

                      @tarkus said in Running Lua Code ? And watching device properties?:

                      I tried moving some of my lua into scenes and invoking the scenes thru MSR

                      Is that working then and running the Vera scene?

                      I can't even seem to get that far on MSR build 0.1.21062 my Vera scene isn't being run when the reaction happens.

                      toggledbitsT Offline
                      toggledbitsT Offline
                      toggledbits
                      wrote on last edited by
                      #34

                      @cw-kid said in Running Lua Code ? And watching device properties?:

                      I can't even seem to get that far on MSR build 0.1.21062 my Vera scene isn't being run when the reaction happens

                      How are you running the scene?

                      Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

                      cw-kidC 1 Reply Last reply
                      0
                      • T Offline
                        T Offline
                        Tarkus
                        wrote on last edited by
                        #35

                        Yeah, scenes run but the Vera goes haywire.

                        1 Reply Last reply
                        0
                        • T Offline
                          T Offline
                          Tarkus
                          wrote on last edited by
                          #36

                          Screen Shot 2021-03-04 at 8.33.38 AM.png

                          1 Reply Last reply
                          0
                          • toggledbitsT Offline
                            toggledbitsT Offline
                            toggledbits
                            wrote on last edited by
                            #37

                            If that's the case, it probably goes haywire when the scene are run from the Vera UI as well, since MSR and the Vera UI use the same mechanism to start the scene. In fact, pretty much everything MSR does with Vera is enabled by the same mechanisms that the Vera UI (and Imperihome, etc.) use. There's nothing MSR can do to mess up those scenes. It just asks that they run.

                            I would start at the Vera UI scenes tab for troubleshooting. Lua code on Vera can be very particular, as you know. Long delays will cause deadlocks and reloads. If you're opening sockets or making HTTP requests without appropriate timeouts and error handling, you're going to get into trouble. If you open sockets or files and are not taking steps to close them properly in all conditions, even when errors occur, you're going to exhaust limited resource handles and cause a reload or even a reboot. You really need to understand and know what you're doing, and unfortunately, there's just a lot of bad Lua copy-pasta on the forums.

                            Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

                            1 Reply Last reply
                            0
                            • toggledbitsT toggledbits

                              @cw-kid said in Running Lua Code ? And watching device properties?:

                              I can't even seem to get that far on MSR build 0.1.21062 my Vera scene isn't being run when the reaction happens

                              How are you running the scene?

                              cw-kidC Offline
                              cw-kidC Offline
                              cw-kid
                              wrote on last edited by
                              #38

                              @toggledbits said in Running Lua Code ? And watching device properties?:

                              How are you running the scene?

                              I opened a PR with screen shot.

                              https://reactor.toggledbits.com/mantisbt/view.php?id=80

                              1 Reply Last reply
                              0
                              • cw-kidC Offline
                                cw-kidC Offline
                                cw-kid
                                wrote on last edited by
                                #39

                                Well least you can run the Vera scenes I cannot at the moment.

                                I see these in the MSR log:

                                VeraController:ERR [VeraController:performOnEntity] action request failed
                                VeraController:CRIT Error: Request failed: 401 Error

                                toggledbitsT 1 Reply Last reply
                                0
                                • T Offline
                                  T Offline
                                  Tarkus
                                  wrote on last edited by
                                  #40

                                  I understand and I will try to test keeping MSR out of the equation. Having said that the same lua in Vera reactor did not cause any issues. What i will do is take a segmented approach and not try to finish the complete MSR project at once. If I hit trouble i will try to remedy as well as I can. I am not a coder, not great at understanding code syntax. I am good at the logical part or reactor just not lua and coding in general. I have no idea whether my code is up to par or not. It was created by copying and pasting peoples samples from the forums with some modification that I picked up from online tutorials etc. All i know is is seems to work in Vera Reactor. My Vera reactor setup is quite complex and there is a lot going on. Is running a scene outside of reactor a true test absent of the other things reactor is doing concurrent to running a scene via Vera reactor or MSR? I will try with whatever skills I can muster up but when it comes down to it and speaking of Vera Reactor and my conditional logic needs if it isn't broken dont' fix it or at least dont go crazy trying to.

                                  1 Reply Last reply
                                  1
                                  • T Tarkus

                                    I have been running Lua within my Vera reactor pretty successfully. In some cases the reason was to have some conditional logic on the activity side. I found that this enabled me to keep the condition side a bit simpler and clean. I was also running lua to send Global Cache IR codes to my older Tv's. I now am trying the CG plugin that Patrick sorted out for me. The small issue with that is I need to convert all my Global Cache codes to pronto hex. I only mention so others know it does not support CG codes. There is also some lua that I use to turn off my computer. In preliminary testing the big issue I see with lua in Vera scenes is stability. I tried moving some of my lua into scenes and invoking the scenes thru MSR and everything just became real unstable with Luup restarts. I understand that this may be issues with my Vera, etc... . I also had lua in Vera reactor activities that preceded delays or other devices commands and by moving the lua into a Vera scene will that mess with the timing? Will there be a lag on the Vera side in invoking the scene while MSR continues with the reaction? The bottom line for me is I will try to make this work and eliminates much of the lua that I can. Having some legacy devices with IR contol does not help the situation I still have a lot of work to do so I can't say if everything will work out. It will be a matter of functionality and stability for me otherwise I will just stick with Vera reactor until I can't anymore. I will say that I do wish there was lua support in MSR.

                                    K Offline
                                    K Offline
                                    kfxo
                                    wrote on last edited by
                                    #41

                                    @tarkus said in Running Lua Code ? And watching device properties?:

                                    In preliminary testing the big issue I see with lua in Vera scenes is stability. I tried moving some of my lua into scenes and invoking the scenes thru MSR and everything just became real unstable with Luup restarts.

                                    I think you already discovered the problem. Running the lua through scenes is probably not a good idea. Have you attempted what was suggested by @therealdb in this thread defining a library at startup and calling your lua through that? IMO this is the correct way to do it.

                                    T 1 Reply Last reply
                                    1
                                    • cw-kidC cw-kid

                                      Well least you can run the Vera scenes I cannot at the moment.

                                      I see these in the MSR log:

                                      VeraController:ERR [VeraController:performOnEntity] action request failed
                                      VeraController:CRIT Error: Request failed: 401 Error

                                      toggledbitsT Offline
                                      toggledbitsT Offline
                                      toggledbits
                                      wrote on last edited by toggledbits
                                      #42

                                      @cw-kid said in Running Lua Code ? And watching device properties?:

                                      VeraController:ERR [VeraController:performOnEntity] action request failed
                                      VeraController:CRIT Error: Request failed: 401 Error

                                      Have you looked at the Vera log corresponding to the time to see what it's logging? Also what happens when you run it via the Vera UI?

                                      Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

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                                      • K kfxo

                                        @tarkus said in Running Lua Code ? And watching device properties?:

                                        In preliminary testing the big issue I see with lua in Vera scenes is stability. I tried moving some of my lua into scenes and invoking the scenes thru MSR and everything just became real unstable with Luup restarts.

                                        I think you already discovered the problem. Running the lua through scenes is probably not a good idea. Have you attempted what was suggested by @therealdb in this thread defining a library at startup and calling your lua through that? IMO this is the correct way to do it.

                                        T Offline
                                        T Offline
                                        Tarkus
                                        wrote on last edited by
                                        #43

                                        @kfxo I did scan thru that approach. I will definitely try to implement this before proceeding with anything else. Thanks

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                                        • toggledbitsT toggledbits

                                          @cw-kid said in Running Lua Code ? And watching device properties?:

                                          VeraController:ERR [VeraController:performOnEntity] action request failed
                                          VeraController:CRIT Error: Request failed: 401 Error

                                          Have you looked at the Vera log corresponding to the time to see what it's logging? Also what happens when you run it via the Vera UI?

                                          cw-kidC Offline
                                          cw-kidC Offline
                                          cw-kid
                                          wrote on last edited by cw-kid
                                          #44

                                          @toggledbits

                                          luvd_get_info_data_request starting /data_request?SceneNum=null&DeviceNum=86&id=action&serviceId=urn%3Amicasaverde-com%3AserviceId%3AHomeAutomationGateway1&action=RunScene&output_format=json&_r=1614868227818 pMem 0x3473000/54996992 diff: 39190528 <0x6cd27520>
                                          08	03/04/21 14:30:27.829	JobHandler_LuaUPnP::HandleActionRequest device: 0 service: urn:micasaverde-com:serviceId:HomeAutomationGateway1 action: RunScene <0x6cd27520>
                                          08	03/04/21 14:30:27.829	JobHandler_LuaUPnP::HandleActionRequest argument SceneNum=null <0x6cd27520>
                                          08	03/04/21 14:30:27.829	JobHandler_LuaUPnP::HandleActionRequest argument DeviceNum=86 <0x6cd27520>
                                          08	03/04/21 14:30:27.830	JobHandler_LuaUPnP::HandleActionRequest argument serviceId=urn:micasaverde-com:serviceId:HomeAutomationGateway1 <0x6cd27520>
                                          08	03/04/21 14:30:27.830	JobHandler_LuaUPnP::HandleActionRequest argument action=RunScene <0x6cd27520>
                                          08	03/04/21 14:30:27.831	JobHandler_LuaUPnP::HandleActionRequest argument _r=1614868227818 <0x6cd27520>
                                          02	03/04/21 14:30:27.831	JobHandler_LuaUPnP::RunAction device -1 action urn:micasaverde-com:serviceId:HomeAutomationGateway1/RunScene failed with 401/Invalid Scene <0x6cd27520>
                                          

                                          Strange it says its an invalid scene.

                                          "Fan On" is scene number 86 in Vera and that is the scene I selected to run in my "Set Reaction" run script.

                                          e756b197-e0db-4546-8731-d60ef6211358-image.png

                                          If I run the "Fan On" scene actually in Vera on the UI7 web GUI it works the scene runs OK.

                                          Why does it have a device number and scene number is null ?

                                          SceneNum=null&DeviceNum=86

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