Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • Unsolved
Collapse
Discussion Forum to share and further the development of home control and automation, independent of platforms.
  1. Home
  2. Software
  3. Multi-System Reactor
  4. Handling Dead Entities and Renamed Entities
MSR with reverse proxy
tunnusT
I'm trying to use MSR via reserve proxy in Synology DSM, but MSR page does not load https://<public ip>:30000/reactor/en-US/ At the same time logging page loads normally https://<public ip>:30000/api/v1/log I thought maybe authentication was messing it up, but there was no deny entries in the log, and also disabling authentication did not make any difference. For this use case VPN is not an option (that works, but as said not an option for this particular use case). Any ideas what could cause this? MSR build latest-26242-28d69aa8, Chrome browser
Multi-System Reactor
[MSR] Native fan capabilty
therealdbT
Nothing more to add. I see we have hvac_blower, but, anyway, maybe a native fan on the same assumptions of the fan from HASS could be reasonable. I have a couple of them. ie, this is from ESPHome via HASS. x_hass.domain="fan" x_hass.entity_id="fan.kitchen_seashell_hood_ventilation_fan" x_hass.floor_id=null x_hass.services=["fan","esphome"] x_hass.source="esphome" x_hass.state="off" x_hass_attr.friendly_name="Seashell Hood Ventilation Fan" x_hass_attr.percentage=50 x_hass_attr.percentage_step=25 x_hass_attr.preset_mode="" x_hass_attr.preset_modes=[] x_hass_attr.supported_features=49 Thanks.
Multi-System Reactor
[MSR] Rule do not fire
therealdbT
Topic thumbnail image
Multi-System Reactor
Rule condition shows TRUE in UI but Rule never transitions to SET — survives full restart
N
Build: latest-26221-b25bb3e3, Docker on Synology. Hi, I have a Rule whose Trigger/Constraints reference other Rules via Rule State ... is TRUE. At some point it stops firing. Expanding the rule's condition tree in the UI shows every Trigger and Constraint condition green/TRUE — confirmed live by walking into the room and watching Motion go true in real time. Rule History shows no new SET, just old reset entries. Tried, on the same rule, same evening: recreating the trigger conditions with fresh IDs, recreating the constraint conditions with fresh IDs (flat and wrapped in a new Group — wrapping in a Group produced one SET, but it didn't reproduce on repeat attempts with the same structure), and finally a full container restart with a verified-correct saved rule. Still no SET, even with a fresh live motion event right after the restart. Separately, I found that this rule (and its 10 per-room clones) share identical internal condition/group IDs with each other — leftover from a batch clone done months ago, never regenerated. Not sure if that's related, since fixing the IDs didn't reliably fix the symptom either. Has anyone seen a Rule State condition show TRUE in the UI without the Rule ever producing a SET, surviving a clean restart? Thanks in advance
Multi-System Reactor
DynamicGroupController and attributes
therealdbT
Hey @toggledbits I'm back to trying to optimize a couple of things based on dynamic group. First of all, I think I found a typo in the doc: primary_attribute: "binary_sensor.state" primary_attribute_value: | d = false; each id in members: d = getEntity(id)?.attributes?.power_switch?.state or d, d I think the correct code snippet is d = false, All that said, my use case for dynamic groups is to group 3 different climate devices, so I could easily command them at the same time. Commands are good, but sometimes I want to check if any of the devices are on, and that's easily done with a similar snippet as the one you have in the docs. But this is limited to the primary attribute, while I want to have any of the attributes in the group to be driven by a similar logic (while all are null in the group). ie, access hvac_control.mode and see if any of the unit is set to cool, or heat. Is that possible, without re-defining an expression in each of my rules? Thanks!
Multi-System Reactor
Reactor (Multi-System/Multi-Hub) Announcements
toggledbitsT
Build 21228 has been released. Docker images available from DockerHub as usual, and bare-metal packages here. Home Assistant up to version 2021.8.6 supported; the online version of the manual will now state the current supported versions; Fix an error in OWMWeatherController that could cause it to stop updating; Unify the approach to entity filtering on all hub interface classes (controllers); this works for device entities only; it may be extended to other entities later; Improve error detail in messages for EzloController during auth phase; Add isRuleSet() and isRuleEnabled() functions to expressions extensions; Implement set action for lock and passage capabilities (makes them more easily scriptable in some cases); Fix a place in the UI where 24-hour time was not being displayed.
Multi-System Reactor
Unofficial thread for compatibility
tunnusT
As there are statements about compatibility for home assistant versions in MSR new version announcements (e.g. "HassController: Bless Hass to 2025.7.3"), I thought it would be good idea to track other controllers as well. As an example, I can confirm that build "latest-25208-c53e8513" works with Hubitat Elevation C-8 platform version 2.4.2.134 using Maker API. Updates: (the latest versions first in the list) OK: build "latest-25264-2fbe9217" with Hubitat C-8 platform v. 2.4.3.123
Multi-System Reactor
Ooops - Deleted Reactor Ex Machina II
R
I accidentally deleted Reactor Ex Machina II (REM II) from my Reactor rules. I tried to recover it by deleting the .json and .dval in the Rules subdirectory and then recreating it from Togglebits original posting, but that did not work. Does anyone know how to recover REM ll ?
Multi-System Reactor
Bail out of failed reaction?
T
Topic thumbnail image
Multi-System Reactor
Arming Envisalink panel from MSR
T
Topic thumbnail image
Multi-System Reactor
[Solved] DynamicGroupController updating members issue
CrilleC
Edit: Solved in latest-26221. Bare-metal latest-26193 I have this group: "OKforLarm": name: OK för Larm select: - include_controller: vera - include_capability: door_sensor filter_expression: entity.attributes.door_sensor.state It contains the entities I expect but behaves a bit odd. When I open vera>device_10097 the entity attribute door_sensor.state changes to true but it won't show up as member in the group, when I also open vera>device_10095 they both shows as members and when I close vera>device_10095 it disappear from the group but when I close vera>device_10097 it lingers in the group until I restart Reactor.
Multi-System Reactor
Upgrade Issues
T
Topic thumbnail image
Multi-System Reactor
[SOLVED] Conflicting Set Reaction Groups Appear to Fire Simultaneously in Single Rule Evaluation
G
Topic thumbnail image
Multi-System Reactor
[SOLVED] Question regarding "in" vs "contains" vs contents of the string
G
Topic thumbnail image
Multi-System Reactor
Logon screen timeout
G
Noticing since 170 that the lock screen doesn't switch to the logon prompt but, rather, stays on the active UI until such time as you go to click something within it. Then it jumps to the login screen. Brave browser Brave 1.92.139 (Official Build) (arm64) Chromium: 150.0.7871.114
Multi-System Reactor
[MSR] Copy&past of actions and/or drag&drop between set/reset
therealdbT
Hey @toggledbits One thing that bothers me while doing work on new systems/new features, is that I cannot copy&paste actions, and I cannot drag&drop between set and resets. #1 is for when I want to copy an action between different rules opened in two separate browser windows, while #2 is when I just need to flip a bunch of actions in the reset, or move some logic back and forth. Both will be appreciated, but I understand the technical challenges. Thanks!
Multi-System Reactor
Upgrade advice - upgrade from aarch64 to ARM64 image
T
I'm currently on version 26011. I understand that the aarch64 image is no longer supported. So, I therefore need to update to the ARM64 image. Can anyone possibly suggest how I update my docker compose.yaml file (see below). Ideally I'd like to keep my existing reactions etc. rather than start from scratch. # Multi-System Reactor template docker-compose.yml (version 22160) # # Change the lines indicated by "DO"... # services: reactor: container_name: reactor environment: # DO change the TZ: line to set your local time zone. # See valid TZ list: https://en.wikipedia.org/wiki/List_of_tz_database_time_zones TZ: GB # # DO NOT change this path. Your directory location is in "source" below. REACTOR_DATA_PREFIX: /var/reactor # DO change the image below to the one you are using (e.g. armv7l or aarch64 for RPi 4) image: toggledbits/reactor:latest-aarch64 restart: "always" expose: - 8111 ports: - 8111:8111 volumes: # DO change the /home/username/reactor below to the directory you created for # your local data; DO NOT change the /var/reactor part - /home/pi/docker/reactor:/var/reactor - /etc/localtime:/etc/localtime:ro tmpfs: /tmp
Multi-System Reactor
Alexa for MSR, any interest?
MikeReadingtonM
Topic thumbnail image
Multi-System Reactor
[RESOLVED] Telegram notification broke with latest update
3
Topic thumbnail image
Multi-System Reactor
[RESOLVED] Phantom device, “INFO” appears
wmarcolinW
Topic thumbnail image
Multi-System Reactor

Handling Dead Entities and Renamed Entities

Scheduled Pinned Locked Moved Solved Multi-System Reactor
5 Posts 3 Posters 1.4k Views 3 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • PablaP Offline
    PablaP Offline
    Pabla
    wrote on last edited by
    #1

    Hello all.. been a minute! I recently rebuilt my Z wave network and migrated to a new z wave stick. In order to prevent any downtime I kept my original z wave network up and ran a docker version of Z Wave JS UI with my new controller. This way I could add device by device without having any devices down.

    I finally moved all the devices over to my new stick today. The final step was to migrate everything from my Docker instance of Z Wave JS UI to the HA add-on of Z Wave JS UI. However during this migration some of the names didn't populate correctly which I later managed to import back into Z Wave JS UI. The issue was in Reactor it is stuck on the default names and the entities are not updating. I removed the controller from Reactor, restarted, hard refreshed, and added the controller back however the new entity names have not updated. Also it seems like the old entities from my previous instance of Z Wave JS UI are lingering and not being marked as dead (I believe a certain amount of time needs to lapse before they're marked as dead in Reactor).

    My goal is to basically purge all the entities for the 'ZWaveJS' controller in Reactor so it can pull all the updated entity names and only the entities that exist in Z Wave JS UI. I cannot find a quick way to do this, I know entities can be deleted one by one, but with over 100 entities this would take long 😛

    I am guessing that if I added the controller with a new name in in the Reactor config it would pull the updated entities and names but I think that would break my rules since the entity IDs would change (I made sure to name all the entities the exact same as they were previously to prevent this issue).

    1 Reply Last reply
    0
    • therealdbT Offline
      therealdbT Offline
      therealdb
      wrote on last edited by
      #2

      I don't know if there's a UI option, but when I migrated things, I just stopped reactor, opened the files and removed everything from reactor/storage/entities/zwavejs (after a backup). And start again, of course. It's brutal for sure, but it worked.

      --
      On a mission to automate everything.

      My MS Reactor contrib
      My Luup Plug-ins

      PablaP 1 Reply Last reply
      0
      • therealdbT therealdb

        I don't know if there's a UI option, but when I migrated things, I just stopped reactor, opened the files and removed everything from reactor/storage/entities/zwavejs (after a backup). And start again, of course. It's brutal for sure, but it worked.

        PablaP Offline
        PablaP Offline
        Pabla
        wrote on last edited by
        #3

        @therealdb This did the trick thank you!!

        Patrick, how should Reactor handle updated entity names and deleted ones for Z Wave JS? With HA it seems fairy instant with a restart that renames and deleted entities are updated but not the case with Z Wave JS.

        1 Reply Last reply
        0
        • PablaP Pabla marked this topic as a question on
        • PablaP Pabla has marked this topic as solved on
        • toggledbitsT Offline
          toggledbitsT Offline
          toggledbits
          wrote on last edited by
          #4

          Reactor's ZWaveJSController will take the first name it is given and that sticks until you rename it. If you rename it in Reactor, no amount of changing it in ZWave JS will change it in Reactor.

          This is by design. It is possible, for example, to use entity names in getEntity() expressions. If Reactor just changed them on its own like HA, that would break those expressions.

          By the way, HassController behaves the same way. If the name of a HA entity changes, the corresponding Reactor entity doesn't follow the change. You can see it in the extended attributes of the Reactor entity, but the Reactor entity itself retains the unmodified name.

          Deleted entities are marked "dead" in Reactor and will be removed at a later time if they don't reappear. Reactor doesn't immediately remove entities just because the remote hub omits them. Some hubs may not fully enumerate all devices during startup, so removing an entity only to recreate it a few seconds/minutes/hours later would be troublesome. If you're impatient, you can purge dead entities by using the purge_dead_entities action on the Controller's system entity (give it small age limit, like one second; it only acts on entities that are already marked dead).

          Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

          PablaP 1 Reply Last reply
          0
          • toggledbitsT toggledbits

            Reactor's ZWaveJSController will take the first name it is given and that sticks until you rename it. If you rename it in Reactor, no amount of changing it in ZWave JS will change it in Reactor.

            This is by design. It is possible, for example, to use entity names in getEntity() expressions. If Reactor just changed them on its own like HA, that would break those expressions.

            By the way, HassController behaves the same way. If the name of a HA entity changes, the corresponding Reactor entity doesn't follow the change. You can see it in the extended attributes of the Reactor entity, but the Reactor entity itself retains the unmodified name.

            Deleted entities are marked "dead" in Reactor and will be removed at a later time if they don't reappear. Reactor doesn't immediately remove entities just because the remote hub omits them. Some hubs may not fully enumerate all devices during startup, so removing an entity only to recreate it a few seconds/minutes/hours later would be troublesome. If you're impatient, you can purge dead entities by using the purge_dead_entities action on the Controller's system entity (give it small age limit, like one second; it only acts on entities that are already marked dead).

            PablaP Offline
            PablaP Offline
            Pabla
            wrote on last edited by
            #5

            @toggledbits interesting, I totally understand the rationale why the controllers act this way. However, I feel like there are times where you’d want to batch update entities. Could this be added into the UI, similar to the purge dead entities action? Maybe an “update entity metadata” action?

            1 Reply Last reply
            0
            Reply
            • Reply as topic
            Log in to reply
            • Oldest to Newest
            • Newest to Oldest
            • Most Votes


            Recent Topics

            • MSR with reverse proxy
              toggledbitsT
              toggledbits
              0
              2
              23

            • [MSR] Native fan capabilty
              therealdbT
              therealdb
              1
              3
              131

            • [MSR] Rule do not fire
              therealdbT
              therealdb
              0
              4
              158

            • Rule condition shows TRUE in UI but Rule never transitions to SET — survives full restart
              N
              noelab
              0
              8
              230

            • DynamicGroupController and attributes
              toggledbitsT
              toggledbits
              1
              9
              324

            • Reactor (Multi-System/Multi-Hub) Announcements
              toggledbitsT
              toggledbits
              5
              149
              139.8k

            • Unofficial thread for compatibility
              tunnusT
              tunnus
              2
              2
              759

            • Ooops - Deleted Reactor Ex Machina II
              toggledbitsT
              toggledbits
              0
              2
              103

            • Bail out of failed reaction?
              T
              tamorgen
              0
              3
              175

            • Arming Envisalink panel from MSR
              T
              tamorgen
              0
              7
              401

            • [Solved] DynamicGroupController updating members issue
              CrilleC
              Crille
              0
              5
              288

            • Upgrade Issues
              T
              tbully
              0
              9
              429
            Powered by NodeBB | Contributors
            Hosted freely by 10RUPTiV - Solutions Technologiques | Contact us
            • Login

            • Don't have an account? Register

            • Login or register to search.
            • First post
              Last post
            0
            • Categories
            • Recent
            • Tags
            • Popular
            • Unsolved