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[Reactor] Variables not updating correctly in latest-25201-2aa18550
therealdbT
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Multi-System Reactor
Strange behavior for MQTT templates using payload and attributes
therealdbT
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Multi-System Reactor
[MSR] reactor-mqtt-contrib package for additional MQTT templates
therealdbT
I'm slowly migrating all my stuff to MQTT under MSR, so I have a central place to integrate everything (and, in a not-so-distant future, to remove virtual devices from my Vera and leave it running zwave only). Anyway, here's my reactor-mqtt-contrib package: https://github.com/dbochicchio/reactor-mqtt-contrib Simply download yaml files (everything or just the ones you need) and you're good to go. I have mapped my most useful devices, but I'll add others soon. Feel free to ask for specific templates, since I've worked a lot in the last weeks to understand and operate them. The templates are supporting both init and query, so you have always up-to-date devices at startup, and the ability to poll them. Online status is supported as well, so you can get disconnected devices with a simple expression. Many-many thanks to @toggledbits for its dedication, support, and patience with me and my requests
Multi-System Reactor
HA 2025.9.4 Supported Yet?
CatmanV2C
Tangentially did I miss 2025.9.4 getting blessed in MSR? I've been holding off Cheers C
Multi-System Reactor
The reaction stopped working (Google Nest max playing a video)
F
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Multi-System Reactor
Rule Set UI bug - RESOLVED
3
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Multi-System Reactor
[Reactor] Copy&Paste of Rules
therealdbT
I don't know if I'm the only one, but managing more than one Reactor installs, the need to have some sort of copy&paste for rules has grown on me. While I understand the technical challenges, I'm wondering if a "god mode" where I could copy the raw JSON rule and paste it into another rule could be an advanced, flag only feature that could benefit power users. I know I can copy the JSON file and proceed, but I must stop Reactor and when doing maintenance, it's more clicks to do. Just an idea
Multi-System Reactor
[Reactor] Help with screne controller cycling logic
therealdbT
I’ve added a couple of Shelly Wave i4 as scene controllers and I’m planning to add more, since I can just use standard buttons instead of battery-powered scene controllers, which also looks better aesthetically. That said, I’m struggling to figure out how to write a simple rule that cycles between states every time I press a button. Example: Light 1 ON → OFF, then Light 2 ON → OFF. The part I can’t get right is handling the case where Light 1 or Light 2 might already be ON independently of the rule. Maybe it’s just too much sun and relaxation clouding my brain, but any hint would be appreciated.
Multi-System Reactor
Stop the MSR by an external switch on Hubitat.
wmarcolinW
Use case: When performing home maintenance, such as air conditioning, I want all rules involving air conditioning to be disabled. To do this, to day, I have a virtual switch that I placed within all rules involving air conditioning, meaning that if I turn it off, none of them work. Then another situation: the water pump system and garden irrigation, another switch. In short, I had to create several virtual switches in Hubitat to disable rules in MSR. Unfortunately, however, I was unable to cover all scenarios, so I wondered if it would be possible for MSR to support a virtual MSR switch, which, when configured in the reactor settings, would function as a general on/off switch for MSR. If it is configured and turned off, the entire rules and actions in MSR stops working, except for the status change reading process, specifically for this switch, which, when turned on, would restart the MSR. Would it be possible to do something like this? Any recommendations from the experts?
Multi-System Reactor
Expose MSR entities
CatmanV2C
Probably a really dumb question. Currently I am using the owntracks_sensor for tracking phones being in region in MSR and it works great. Digging around with Home Assistant and toying with some dashboards, is there any way of exposing that sensor to HA trivially? I could set MSR to trip a virtual switch in OpenLuup which can then be exposed to HA (with all my other Vera devices) but that feels a bit in-elegant if I can do it directly. Any thoughts? Apologies if the ask is not clear/ TIA C
Multi-System Reactor
Comment in Globa Expressions
Tom_DT
I have several Global Expressions that are set by a rule so the definition area is blank. I'd like to add a comment in this area that explains what is setting the value. Commenting in this area breaks the remote setting. Any way to document what is setting the GE?
Multi-System Reactor
Unofficial thread for compatibility
tunnusT
As there are statements about compatibility for home assistant versions in MSR new version announcements (e.g. "HassController: Bless Hass to 2025.7.3"), I thought it would be good idea to track other controllers as well. As an example, I can confirm that build "latest-25208-c53e8513" works with Hubitat Elevation C-8 platform version 2.4.2.134 using Maker API. Updates: (the latest versions first in the list) OK: build "latest-25264-2fbe9217" with Hubitat C-8 platform v. 2.4.3.123
Multi-System Reactor
Gradually turn on lights.
Tom_DT
I have several lights that I would like to turn on very gradually over 15 or 20 seconds. from 0 to .25 in .01 increments. I have tried a few things that came nowhere near working, so here I am.
Multi-System Reactor
Reactor (Multi-System/Multi-Hub) Announcements
toggledbitsT
Build 21228 has been released. Docker images available from DockerHub as usual, and bare-metal packages here. Home Assistant up to version 2021.8.6 supported; the online version of the manual will now state the current supported versions; Fix an error in OWMWeatherController that could cause it to stop updating; Unify the approach to entity filtering on all hub interface classes (controllers); this works for device entities only; it may be extended to other entities later; Improve error detail in messages for EzloController during auth phase; Add isRuleSet() and isRuleEnabled() functions to expressions extensions; Implement set action for lock and passage capabilities (makes them more easily scriptable in some cases); Fix a place in the UI where 24-hour time was not being displayed.
Multi-System Reactor
Can't customize home page
G
I foolishly let my system wipe all cookies this morning and with it my settings for my MSR home page. Once logged back in I can no longer remove errant panes nor is the + available to add new ones. Brave Browser v1.80.122 (Jul 16, 2025) What have I done?! Will check other browsers on my M1. UPDATE: Safari exhibits same behaviour. I've tried both sans last-four public key entry and with - no change.
Multi-System Reactor
Error After Upgrade
T
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Multi-System Reactor
Reset attribute value of entity in event handler
R
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Multi-System Reactor
Need help figuring out how to delay a reset on reaction
T
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Multi-System Reactor
Way to search for rules (rule state) in other rules
T
@toggledbits, not sure if this is a feature request or I'm using the search tool wrong. You have a "Search for rule" in the Rules Set tab in MSR. It works nicely to find a rule and bring up said rule, but can it/could it be used for as a "where used?" global search? For instance, I have a fairly large set of rules, divided up into 10 different rulesets. There's easily a hundred individual rules, and many of the rules have Rule State triggers, which of course refer to other rules. Amongst my troubleshooting today, I came across what may have been a duplicate or troubleshooting attempt, but I can't tell if it's actually used as a Rule State in another rule without opening each rule that I suspect it may be a part of. Thanks.
Multi-System Reactor
Links to MSR from HA
Tom_DT
I am using Home Assistant a lot recently. On a dashboard showing the devices, I would like to show a link to the MSR rule that controls the devices. Is there a way to link directly into MSR?
Multi-System Reactor

Delete many entities more efficient?

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  • F Offline
    F Offline
    Fanan
    wrote on last edited by
    #1

    Hi!

    I'm wondering if it's possible now, or if it's something that can be solved in a future version, to be able to remove the entities that no longer exist and are crossed out all at once. Currently, you have to mark them one by one, which takes a lot of time. Is there any way to make this more efficient?
    I'm on MSR version 24212-3ce15e25.
    Thanks!
    /Fanan

    tunnusT toggledbitsT 2 Replies Last reply
    0
    • F Fanan

      Hi!

      I'm wondering if it's possible now, or if it's something that can be solved in a future version, to be able to remove the entities that no longer exist and are crossed out all at once. Currently, you have to mark them one by one, which takes a lot of time. Is there any way to make this more efficient?
      I'm on MSR version 24212-3ce15e25.
      Thanks!
      /Fanan

      toggledbitsT Offline
      toggledbitsT Offline
      toggledbits
      wrote on last edited by
      #4

      @Fanan said in Delete many entities more efficient?:

      be able to remove the entities that no longer exist and are crossed out all at once

      You can also run this action any time (it's on the system entity for each Controller instance):

      55273543-8b27-443f-88d8-502ae453b129-image.png

      Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

      F 1 Reply Last reply
      1
      • F Fanan

        Hi!

        I'm wondering if it's possible now, or if it's something that can be solved in a future version, to be able to remove the entities that no longer exist and are crossed out all at once. Currently, you have to mark them one by one, which takes a lot of time. Is there any way to make this more efficient?
        I'm on MSR version 24212-3ce15e25.
        Thanks!
        /Fanan

        tunnusT Online
        tunnusT Online
        tunnus
        wrote on last edited by
        #2

        @Fanan see this

        Using MSR on Docker (Synology NAS), having InfluxDB, Grafana & Home Assistant, Hubitat C-8, Zigbee2MQTT

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        • F Offline
          F Offline
          Fanan
          wrote on last edited by
          #3

          Thank you @tunnus !
          I wasn't patient enough... 🙂

          1 Reply Last reply
          0
          • F Fanan has marked this topic as solved on
          • F Fanan

            Hi!

            I'm wondering if it's possible now, or if it's something that can be solved in a future version, to be able to remove the entities that no longer exist and are crossed out all at once. Currently, you have to mark them one by one, which takes a lot of time. Is there any way to make this more efficient?
            I'm on MSR version 24212-3ce15e25.
            Thanks!
            /Fanan

            toggledbitsT Offline
            toggledbitsT Offline
            toggledbits
            wrote on last edited by
            #4

            @Fanan said in Delete many entities more efficient?:

            be able to remove the entities that no longer exist and are crossed out all at once

            You can also run this action any time (it's on the system entity for each Controller instance):

            55273543-8b27-443f-88d8-502ae453b129-image.png

            Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

            F 1 Reply Last reply
            1
            • F Fanan has marked this topic as solved on
            • toggledbitsT toggledbits

              @Fanan said in Delete many entities more efficient?:

              be able to remove the entities that no longer exist and are crossed out all at once

              You can also run this action any time (it's on the system entity for each Controller instance):

              55273543-8b27-443f-88d8-502ae453b129-image.png

              F Offline
              F Offline
              Fanan
              wrote on last edited by
              #5

              @toggledbits Thanks! This is the solution I was looking for, since I'm not that patient... 🙂

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              • toggledbitsT toggledbits locked this topic on
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