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  4. [Reactor] Help with scene controller cycling logic
Rule condition shows TRUE in UI but Rule never transitions to SET — survives full restart
N
Build: latest-26221-b25bb3e3, Docker on Synology. Hi, I have a Rule whose Trigger/Constraints reference other Rules via Rule State ... is TRUE. At some point it stops firing. Expanding the rule's condition tree in the UI shows every Trigger and Constraint condition green/TRUE — confirmed live by walking into the room and watching Motion go true in real time. Rule History shows no new SET, just old reset entries. Tried, on the same rule, same evening: recreating the trigger conditions with fresh IDs, recreating the constraint conditions with fresh IDs (flat and wrapped in a new Group — wrapping in a Group produced one SET, but it didn't reproduce on repeat attempts with the same structure), and finally a full container restart with a verified-correct saved rule. Still no SET, even with a fresh live motion event right after the restart. Separately, I found that this rule (and its 10 per-room clones) share identical internal condition/group IDs with each other — leftover from a batch clone done months ago, never regenerated. Not sure if that's related, since fixing the IDs didn't reliably fix the symptom either. Has anyone seen a Rule State condition show TRUE in the UI without the Rule ever producing a SET, surviving a clean restart? Thanks in advance
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DynamicGroupController and attributes
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Hey @toggledbits I'm back to trying to optimize a couple of things based on dynamic group. First of all, I think I found a typo in the doc: primary_attribute: "binary_sensor.state" primary_attribute_value: | d = false; each id in members: d = getEntity(id)?.attributes?.power_switch?.state or d, d I think the correct code snippet is d = false, All that said, my use case for dynamic groups is to group 3 different climate devices, so I could easily command them at the same time. Commands are good, but sometimes I want to check if any of the devices are on, and that's easily done with a similar snippet as the one you have in the docs. But this is limited to the primary attribute, while I want to have any of the attributes in the group to be driven by a similar logic (while all are null in the group). ie, access hvac_control.mode and see if any of the unit is set to cool, or heat. Is that possible, without re-defining an expression in each of my rules? Thanks!
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Build 21228 has been released. Docker images available from DockerHub as usual, and bare-metal packages here. Home Assistant up to version 2021.8.6 supported; the online version of the manual will now state the current supported versions; Fix an error in OWMWeatherController that could cause it to stop updating; Unify the approach to entity filtering on all hub interface classes (controllers); this works for device entities only; it may be extended to other entities later; Improve error detail in messages for EzloController during auth phase; Add isRuleSet() and isRuleEnabled() functions to expressions extensions; Implement set action for lock and passage capabilities (makes them more easily scriptable in some cases); Fix a place in the UI where 24-hour time was not being displayed.
Multi-System Reactor
Unofficial thread for compatibility
tunnusT
As there are statements about compatibility for home assistant versions in MSR new version announcements (e.g. "HassController: Bless Hass to 2025.7.3"), I thought it would be good idea to track other controllers as well. As an example, I can confirm that build "latest-25208-c53e8513" works with Hubitat Elevation C-8 platform version 2.4.2.134 using Maker API. Updates: (the latest versions first in the list) OK: build "latest-25264-2fbe9217" with Hubitat C-8 platform v. 2.4.3.123
Multi-System Reactor
Ooops - Deleted Reactor Ex Machina II
R
I accidentally deleted Reactor Ex Machina II (REM II) from my Reactor rules. I tried to recover it by deleting the .json and .dval in the Rules subdirectory and then recreating it from Togglebits original posting, but that did not work. Does anyone know how to recover REM ll ?
Multi-System Reactor
Bail out of failed reaction?
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[Solved] DynamicGroupController updating members issue
CrilleC
Edit: Solved in latest-26221. Bare-metal latest-26193 I have this group: "OKforLarm": name: OK för Larm select: - include_controller: vera - include_capability: door_sensor filter_expression: entity.attributes.door_sensor.state It contains the entities I expect but behaves a bit odd. When I open vera>device_10097 the entity attribute door_sensor.state changes to true but it won't show up as member in the group, when I also open vera>device_10095 they both shows as members and when I close vera>device_10095 it disappear from the group but when I close vera>device_10097 it lingers in the group until I restart Reactor.
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[SOLVED] Conflicting Set Reaction Groups Appear to Fire Simultaneously in Single Rule Evaluation
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[SOLVED] Question regarding "in" vs "contains" vs contents of the string
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Logon screen timeout
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Noticing since 170 that the lock screen doesn't switch to the logon prompt but, rather, stays on the active UI until such time as you go to click something within it. Then it jumps to the login screen. Brave browser Brave 1.92.139 (Official Build) (arm64) Chromium: 150.0.7871.114
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[MSR] Copy&past of actions and/or drag&drop between set/reset
therealdbT
Hey @toggledbits One thing that bothers me while doing work on new systems/new features, is that I cannot copy&paste actions, and I cannot drag&drop between set and resets. #1 is for when I want to copy an action between different rules opened in two separate browser windows, while #2 is when I just need to flip a bunch of actions in the reset, or move some logic back and forth. Both will be appreciated, but I understand the technical challenges. Thanks!
Multi-System Reactor
Upgrade advice - upgrade from aarch64 to ARM64 image
T
I'm currently on version 26011. I understand that the aarch64 image is no longer supported. So, I therefore need to update to the ARM64 image. Can anyone possibly suggest how I update my docker compose.yaml file (see below). Ideally I'd like to keep my existing reactions etc. rather than start from scratch. # Multi-System Reactor template docker-compose.yml (version 22160) # # Change the lines indicated by "DO"... # services: reactor: container_name: reactor environment: # DO change the TZ: line to set your local time zone. # See valid TZ list: https://en.wikipedia.org/wiki/List_of_tz_database_time_zones TZ: GB # # DO NOT change this path. Your directory location is in "source" below. REACTOR_DATA_PREFIX: /var/reactor # DO change the image below to the one you are using (e.g. armv7l or aarch64 for RPi 4) image: toggledbits/reactor:latest-aarch64 restart: "always" expose: - 8111 ports: - 8111:8111 volumes: # DO change the /home/username/reactor below to the directory you created for # your local data; DO NOT change the /var/reactor part - /home/pi/docker/reactor:/var/reactor - /etc/localtime:/etc/localtime:ro tmpfs: /tmp
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Alexa for MSR, any interest?
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[Reactor] Help with scene controller cycling logic

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  • therealdbT Offline
    therealdbT Offline
    therealdb
    wrote on last edited by therealdb
    #1

    I’ve added a couple of Shelly Wave i4 as scene controllers and I’m planning to add more, since I can just use standard buttons instead of battery-powered scene controllers, which also looks better aesthetically.

    That said, I’m struggling to figure out how to write a simple rule that cycles between states every time I press a button.
    Example: Light 1 ON → OFF, then Light 2 ON → OFF.

    The part I can’t get right is handling the case where Light 1 or Light 2 might already be ON independently of the rule.

    Maybe it’s just too much sun and relaxation clouding my brain, but any hint would be appreciated.

    --
    On a mission to automate everything.

    My MS Reactor contrib
    My Luup Plug-ins

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    • CrilleC Offline
      CrilleC Offline
      Crille
      wrote on last edited by
      #2

      I don’t know your exact setup but I often end up using toggle as action when the state could be changed by anything other than the physical switch.

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      • therealdbT Offline
        therealdbT Offline
        therealdb
        wrote on last edited by therealdb
        #3

        So, my solution, based on the logic, is this the following.

        Cycle Logic (pseudo-blocks)

        Trigger: Button press (scene controller state changes)

        Variables:

        • fan1 = getEntity("zwavejs>13-1").attributes.power_switch.state
        • fan2 = getEntity("zwavejs>13-2").attributes.power_switch.state
        • skip (default = false)
        • lastTurnedOff (text)

        Group 1 – Both OFF → Fan1 ON
        Condition: skip == false AND fan1 == OFF AND fan2 == OFF AND lastTurnedOff <> "fan1"
        Action:

        • Turn Fan1 ON
        • Set skip = true

        Group 2 – Fan1 ON → Fan1 OFF
        Condition: skip == false AND fan1 == ON
        Action:

        • Turn Fan1 OFF
        • Set lastTurnedOff = "fan1"
        • Set skip = true

        Group 3 – Fan1 just OFF → Fan2 ON
        Condition: skip == false AND fan2 == OFF AND lastTurnedOff == "fan1"
        Action:

        • Turn Fan2 ON
        • Set skip = true

        Group 4 – Fan2 ON → Fan2 OFF
        Condition: skip == false AND fan2 == ON
        Action:

        • Turn Fan2 OFF
        • Set lastTurnedOff = "fan2"
        • Set skip = true

        Notes

        • The skip variable ensures only one group runs per button press.
        • lastTurnedOff lets Reactor know which fan was just turned off by this rule (so it can toggle the other fan on next).

        I'll make some other tests and see if it's working as expected. I used Chat GPT 5 giving the Reactor Docs as context and deep reasoning and it helped me a lot. I just had to explain my logic, provide a couple of screenshots and ask for logic blocks instead of script action. YMMV.

        --
        On a mission to automate everything.

        My MS Reactor contrib
        My Luup Plug-ins

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        • CrilleC Offline
          CrilleC Offline
          Crille
          wrote on last edited by
          #4

          Trying to understand why the logic, in my point of view, is a bit complex. How many buttons does your switch have?

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          • toggledbitsT Offline
            toggledbitsT Offline
            toggledbits
            wrote on last edited by toggledbits
            #5

            This looks like a job for a finite state machine.

            An alternate way to tackle this may be to have a state local variable that's just a number/counter that increments when the scene controller button is pushed... Set Variable state = ${{ ( ( state ?#0 } + 1 ) % 3 }}. This will make state cycle through the values 0, 1, 2, 0, 1, 2...

            Then the reaction has these groups:

            • When state == 0: turn both fans off
            • When state == 1: turn 1 on, 2 off
            • When state == 2: turn 1 off, 2 on

            2b5121d9-527f-4151-a719-7859c19bcd89-image.png

            It's easy to add a fourth state if you want the option of having both fans on at the same time. I'll leave the changes as an exercise for readers. DM if you need a hint.

            Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

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