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Gradually turn on lights.
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I have several lights that I would like to turn on very gradually over 15 or 20 seconds. from 0 to .25 in .01 increments. I have tried a few things that came nowhere near working, so here I am.
Multi-System Reactor
Stop the MSR by an external switch on Hubitat.
wmarcolinW
Use case: When performing home maintenance, such as air conditioning, I want all rules involving air conditioning to be disabled. To do this, to day, I have a virtual switch that I placed within all rules involving air conditioning, meaning that if I turn it off, none of them work. Then another situation: the water pump system and garden irrigation, another switch. In short, I had to create several virtual switches in Hubitat to disable rules in MSR. Unfortunately, however, I was unable to cover all scenarios, so I wondered if it would be possible for MSR to support a virtual MSR switch, which, when configured in the reactor settings, would function as a general on/off switch for MSR. If it is configured and turned off, the entire rules and actions in MSR stops working, except for the status change reading process, specifically for this switch, which, when turned on, would restart the MSR. Would it be possible to do something like this? Any recommendations from the experts?
Multi-System Reactor
Error After Upgrade
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Reset attribute value of entity in event handler
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Multi-System Reactor
Need help figuring out how to delay a reset on reaction
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Way to search for rules (rule state) in other rules
T
@toggledbits, not sure if this is a feature request or I'm using the search tool wrong. You have a "Search for rule" in the Rules Set tab in MSR. It works nicely to find a rule and bring up said rule, but can it/could it be used for as a "where used?" global search? For instance, I have a fairly large set of rules, divided up into 10 different rulesets. There's easily a hundred individual rules, and many of the rules have Rule State triggers, which of course refer to other rules. Amongst my troubleshooting today, I came across what may have been a duplicate or troubleshooting attempt, but I can't tell if it's actually used as a Rule State in another rule without opening each rule that I suspect it may be a part of. Thanks.
Multi-System Reactor
Links to MSR from HA
Tom_DT
I am using Home Assistant a lot recently. On a dashboard showing the devices, I would like to show a link to the MSR rule that controls the devices. Is there a way to link directly into MSR?
Multi-System Reactor
Set Reaction > Script Action
wmarcolinW
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Multi-System Reactor
Errors after updating to MQTTController build 25139
tunnusT
I'm running MSR build 25139 on Docker, using MQTT controller 24293, and everything working as expected. But if I try to upgrade to MQTTController build 25139, I'm getting the following errors on MSR UI: An Entity Attribute condition in "Lay-Z-Spa auto heating off" (Terrace) failed because the referenced entity "Lay-Z-Spa States" (mqtt>layzspa_states) does not have attribute value_sensor.god Last 11:20:37 An Entity Attribute condition in "Lay-Z-Spa auto heating off" (Terrace) failed because the referenced entity "Lay-Z-Spa States" (mqtt>layzspa_states) does not have attribute temperature_sensor.green Last 11:20:37 An Entity Attribute condition in "Lay-Z-Spa filter pump auto off" (Terrace) failed because the referenced entity "Lay-Z-Spa States" (mqtt>layzspa_states) does not have attribute temperature_sensor.red Last 11:20:37 An Entity Attribute condition in "Lay-Z-Spa filter pump auto run" (Terrace) failed because the referenced entity "Lay-Z-Spa States" (mqtt>layzspa_states) does not have attribute value_sensor.pump Last 11:20:37 An Entity Attribute condition in "Lay-Z-Spa watchdog" (Terrace) failed because the referenced entity "Lay-Z-Spa States" (mqtt>layzspa_states) does not have attribute value_sensor.status Last 11:20:37 My MQTT configuration (local_mqtt_devices.yaml) for the related entity is: layzspa_message: type: ValueSensor capabilities: ["temperature_sensor", "value_sensor", "power_sensor"] primary_attribute: power_sensor.value events: "layzspa/message": "power_sensor.value": json_payload: true if_expr: '! isnull( payload?.PWR )' expr: "float(payload.PWR)" "value_sensor.air": json_payload: true if_expr: '! isnull( payload?.AIR )' expr: "float(payload.AIR)" "value_sensor.pump": json_payload: true if_expr: '! isnull( payload?.FLT )' expr: "float(payload.FLT)" "value_sensor.god": json_payload: true if_expr: '! isnull( payload?.GOD )' expr: "float(payload.GOD)" "value_sensor.lock": json_payload: true if_expr: '! isnull( payload?.LCK )' expr: "float(payload.LCK)" "value_sensor.unit": json_payload: true if_expr: '! isnull( payload?.UNT )' expr: "float(payload.UNT)" "value_sensor.error": json_payload: true if_expr: '! isnull( payload?.ERR )' expr: "float(payload.ERR)" "temperature_sensor.green": json_payload: true if_expr: '! isnull( payload?.GRN )' expr: "float(payload.GRN)" "temperature_sensor.red": json_payload: true if_expr: '! isnull( payload?.RED )' expr: "float(payload.RED)" "temperature_sensor.target": json_payload: true if_expr: '! isnull( payload?.TGT )' expr: "float(payload.TGT)" "temperature_sensor.value": json_payload: true if_expr: '! isnull( payload?.TMP )' expr: "float(payload.TMP)" "temperature_sensor.virtual": json_payload: true if_expr: '! isnull( payload?.VTM )' expr: "round(float(payload.VTM), 1)" "temperature_sensor.ambient": json_payload: true if_expr: '! isnull( payload?.AMB )' expr: "float(payload.AMB)" "layzspa/Status": "value_sensor.status": if_expr: '! isnull( payload )' expr: "payload" "layzspa/button": "value_sensor.button": if_expr: '! isnull( payload )' expr: "payload" and in reactor.yaml I have: "layzspa_states": name: "Lay-Z-Spa States" friendly_name: 'Lay-Z-Spa States' include: layzspa_message I realize my MQTT configuration might be a bit unorthodox, but could there still be something unintentional in the latest MQTTController build? If needed, I can provide detailed logs.
Multi-System Reactor
🎉 My very first MSR controller: OpenSprinkler
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Since today is my birthday - and I still pretend to be unconventional - I'm giving away a present to this wonderful community and I'm releasing my first OpenSprinkler controller for MSR. It was real fun to code it - and while it's still WIP, it seems to work OK for me. It's polling-based at the moment, but I'll add support for updates via MQTT very soon (it's already partially coded). Get it at (install is similar to MQTTController and such): https://github.com/dbochicchio/reactor-opensprinkler Feel free to try it. It's beta software, but it's stable. I'll update it weekly until all the tasks from my todo list are empty. Since I've learnt a lot from this controller, I'll explore new controllers soon.
Multi-System Reactor
Advice reqeusted to migrate MSR from Bare Metal to Container
T
Good day all, I'm in the process of trying to shut down my 10 year old Linux home server that served many purposes, but primarily it's what I used for my NAS/Plex Media server. I migrated the NAS aspect of the server in November of last year to a true NAS solution (Ubiquti UNAS Pro), which is rack mount and much more efficient than my old tower, which it's only side benefit was heating my home office during the winter. Unfortunately it also means heating my home office during the summer, which were about to be in full swing. I have two things running on this 10 year old server at this point. MSR and pi-hole. I'm running Plex Media Server on Fedora Workstation in Podman on mini PC, which is much more energy efficient than my old tower. My next step is to migrate MSR. I know there are images of MSR out there, and creating it is well documented. I'm going to be using Podman instead of Docker for various reasons, but they work very similar. What I don't know, is what I need to do to migrate my existing Bare Metal installation over to a container. Has anyone done this? Any advice?
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Reactor (Multi-System/Multi-Hub) Announcements
toggledbitsT
Build 21228 has been released. Docker images available from DockerHub as usual, and bare-metal packages here. Home Assistant up to version 2021.8.6 supported; the online version of the manual will now state the current supported versions; Fix an error in OWMWeatherController that could cause it to stop updating; Unify the approach to entity filtering on all hub interface classes (controllers); this works for device entities only; it may be extended to other entities later; Improve error detail in messages for EzloController during auth phase; Add isRuleSet() and isRuleEnabled() functions to expressions extensions; Implement set action for lock and passage capabilities (makes them more easily scriptable in some cases); Fix a place in the UI where 24-hour time was not being displayed.
Multi-System Reactor
Can´t restart or upgrade/deploy MSR
F
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Multi-System Reactor
[Solved] Limit HA Entity in MSR
wmarcolinW
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Multi-System Reactor
Organizing/ structuring rule sets and rules
R
Hi guys, Just wondering how you guys organize your rule sets and rules. I wish I had an extra layer to have some more granularity, but my feature request was not popular. Maybe there are better ways to organize my rule sets. I use the rule sets now primarily for rooms. So a rule set per room. But maybe grouping by functionality works better. Any examples/ suggestions would be appreciated.
Multi-System Reactor
Moving MSR from a QNAP container to RP 5 - some issues
Tom_DT
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Multi-System Reactor
Widget deletion does not work and landing page (status) is empy
M
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Multi-System Reactor
Need help reducing false positive notifications
T
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Multi-System Reactor
Deleting widgets
tunnusT
Hopefully a trivial question, but how do you delete widgets in a status page? Using build 22266
Multi-System Reactor
MQTT configuration question
tunnusT
I have the following yaml configuration in local_mqtt_devices file x_mqtt_device: set_speed: arguments: speed: type: str topic: "command/%friendly_name%" payload: type: json expr: '{ "fan": parameters.speed }' While this works fine, I'm wondering how this could be changed to "fixed" parameters, as in this case "fan" only accepts "A", "Q" or a numeric value of 1-5?
Multi-System Reactor

Vera Run LUA Missing

Scheduled Pinned Locked Moved Multi-System Reactor
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  • cw-kidC Offline
    cw-kidC Offline
    cw-kid
    wrote on last edited by cw-kid
    #1

    Don't think my LUA code is running anymore:

    ba492b8f-e1ec-4ba3-b9af-56e78de9505d-image.png

    Has something changed?

    1 Reply Last reply
    1
    • cw-kidC Offline
      cw-kidC Offline
      cw-kid
      wrote on last edited by cw-kid
      #2

      I can select x_vera_sys.runlua OK on my Vera Edge controller.

      32d4a92e-2f6e-4d26-b3cc-4c65533558a2-image.png

      However on my Vera Plus controller I see as in the above screen shot.

      Maybe I broke something when I tried to rename the Vera Plus controller the other day ?

      I also added the Vera Edge as a second controller the other day, so maybe related to that?

      b225df85-1c12-448a-a62f-fdb254fea576-image.png

      CrilleC 1 Reply Last reply
      1
      • cw-kidC cw-kid

        I can select x_vera_sys.runlua OK on my Vera Edge controller.

        32d4a92e-2f6e-4d26-b3cc-4c65533558a2-image.png

        However on my Vera Plus controller I see as in the above screen shot.

        Maybe I broke something when I tried to rename the Vera Plus controller the other day ?

        I also added the Vera Edge as a second controller the other day, so maybe related to that?

        b225df85-1c12-448a-a62f-fdb254fea576-image.png

        CrilleC Offline
        CrilleC Offline
        Crille
        wrote on last edited by
        #3

        @cw-kid Are you using this to run an existing scene on Vera?

        cw-kidC 1 Reply Last reply
        1
        • CrilleC Crille

          @cw-kid Are you using this to run an existing scene on Vera?

          cw-kidC Offline
          cw-kidC Offline
          cw-kid
          wrote on last edited by
          #4

          @crille

          Yes in this example I am using some LUA code to randomly run various existing scenes on the Vera.

          I also have other MSR rules that either reference LUA code directly in that box in the Reaction or call LUA code stored in the VeraScenes.lua file on the Vera.

          All the MSR rules that were using runlua are now all saying "missing".

          CrilleC 1 Reply Last reply
          1
          • cw-kidC cw-kid

            @crille

            Yes in this example I am using some LUA code to randomly run various existing scenes on the Vera.

            I also have other MSR rules that either reference LUA code directly in that box in the Reaction or call LUA code stored in the VeraScenes.lua file on the Vera.

            All the MSR rules that were using runlua are now all saying "missing".

            CrilleC Offline
            CrilleC Offline
            Crille
            wrote on last edited by
            #5

            @cw-kid Ah, ok. I missed the random part and wondered why you didn’t just selected the scene in the entity list 🙂
            I agree, something looks broken and unfortunately I have no solution for you.

            1 Reply Last reply
            1
            • cw-kidC Offline
              cw-kidC Offline
              cw-kid
              wrote on last edited by
              #6

              Yeah I have some scenes in Vera that will just set my Fibaro RGBW module / garden lights to different colours.

              This LUA code will randomly run one of those Vera scenes. And the MSR rule pulses every 15 minutes, so the colour of the LED strip will change randomly every 15 minutes etc.

              I think I will remove the "lab" Vera Edge controller from MSR and just have my production Vera Plus controller connected again on its own.

              See if that fixes this "missing" runlua function.

              1 Reply Last reply
              1
              • cw-kidC Offline
                cw-kidC Offline
                cw-kid
                wrote on last edited by cw-kid
                #7

                I've removed the second Vera Edge from the reactor.yaml file and restarted MSR and the x_vera_sys.runlua is now back again and working for my production Vera Plus (first controller).

                So this appears to be a bug.

                Logged:

                https://reactor.toggledbits.com/mantisbt/view.php?id=155

                toggledbitsT 1 Reply Last reply
                1
                • cw-kidC cw-kid

                  I've removed the second Vera Edge from the reactor.yaml file and restarted MSR and the x_vera_sys.runlua is now back again and working for my production Vera Plus (first controller).

                  So this appears to be a bug.

                  Logged:

                  https://reactor.toggledbits.com/mantisbt/view.php?id=155

                  toggledbitsT Offline
                  toggledbitsT Offline
                  toggledbits
                  wrote on last edited by
                  #8

                  @cw-kid Found it, will have it fixed.

                  Did I ever bother to ask why you just don't run the scene entity using its native run action?

                  8c8387a4-ba38-4b52-9b07-ecaebc7f0fc5-image.png

                  Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

                  cw-kidC 1 Reply Last reply
                  1
                  • toggledbitsT toggledbits

                    @cw-kid Found it, will have it fixed.

                    Did I ever bother to ask why you just don't run the scene entity using its native run action?

                    8c8387a4-ba38-4b52-9b07-ecaebc7f0fc5-image.png

                    cw-kidC Offline
                    cw-kidC Offline
                    cw-kid
                    wrote on last edited by
                    #9

                    @toggledbits said in Vera Run LUA Missing:

                    Did I ever bother to ask why you just don't run the scene entity using its native run action?

                    I am aware I can call Vera scenes directly using the scene entity and I do have some other rules that do that.

                    However for this particular rule as I already explained I am running this LUA code to have various Vera scenes run randomly.

                    local scenes = {"172", "173", "174", "175", "176", "271", "272"}
                    local tmp_random_number = math.random(1,7)
                    local  scene_id_to_launch = scenes[tmp_random_number]
                    luup.call_action("urn:micasaverde-com:serviceId:HomeAutomationGateway1", "RunScene", {SceneNum = scene_id_to_launch}, 0)
                    
                    1 Reply Last reply
                    2
                    • cw-kidC Offline
                      cw-kidC Offline
                      cw-kid
                      wrote on last edited by
                      #10

                      Appears to be fixed in version 21090. I can now see and select x_vera_sys.runlua on both Vera controllers.

                      Thanks

                      1 Reply Last reply
                      0
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