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  4. Removed Devices and Scenes on Ezlo Plus remain in MSR
Rule condition shows TRUE in UI but Rule never transitions to SET — survives full restart
N
Build: latest-26221-b25bb3e3, Docker on Synology. Hi, I have a Rule whose Trigger/Constraints reference other Rules via Rule State ... is TRUE. At some point it stops firing. Expanding the rule's condition tree in the UI shows every Trigger and Constraint condition green/TRUE — confirmed live by walking into the room and watching Motion go true in real time. Rule History shows no new SET, just old reset entries. Tried, on the same rule, same evening: recreating the trigger conditions with fresh IDs, recreating the constraint conditions with fresh IDs (flat and wrapped in a new Group — wrapping in a Group produced one SET, but it didn't reproduce on repeat attempts with the same structure), and finally a full container restart with a verified-correct saved rule. Still no SET, even with a fresh live motion event right after the restart. Separately, I found that this rule (and its 10 per-room clones) share identical internal condition/group IDs with each other — leftover from a batch clone done months ago, never regenerated. Not sure if that's related, since fixing the IDs didn't reliably fix the symptom either. Has anyone seen a Rule State condition show TRUE in the UI without the Rule ever producing a SET, surviving a clean restart? Thanks in advance
Multi-System Reactor
DynamicGroupController and attributes
therealdbT
Hey @toggledbits I'm back to trying to optimize a couple of things based on dynamic group. First of all, I think I found a typo in the doc: primary_attribute: "binary_sensor.state" primary_attribute_value: | d = false; each id in members: d = getEntity(id)?.attributes?.power_switch?.state or d, d I think the correct code snippet is d = false, All that said, my use case for dynamic groups is to group 3 different climate devices, so I could easily command them at the same time. Commands are good, but sometimes I want to check if any of the devices are on, and that's easily done with a similar snippet as the one you have in the docs. But this is limited to the primary attribute, while I want to have any of the attributes in the group to be driven by a similar logic (while all are null in the group). ie, access hvac_control.mode and see if any of the unit is set to cool, or heat. Is that possible, without re-defining an expression in each of my rules? Thanks!
Multi-System Reactor
Reactor (Multi-System/Multi-Hub) Announcements
toggledbitsT
Build 21228 has been released. Docker images available from DockerHub as usual, and bare-metal packages here. Home Assistant up to version 2021.8.6 supported; the online version of the manual will now state the current supported versions; Fix an error in OWMWeatherController that could cause it to stop updating; Unify the approach to entity filtering on all hub interface classes (controllers); this works for device entities only; it may be extended to other entities later; Improve error detail in messages for EzloController during auth phase; Add isRuleSet() and isRuleEnabled() functions to expressions extensions; Implement set action for lock and passage capabilities (makes them more easily scriptable in some cases); Fix a place in the UI where 24-hour time was not being displayed.
Multi-System Reactor
Unofficial thread for compatibility
tunnusT
As there are statements about compatibility for home assistant versions in MSR new version announcements (e.g. "HassController: Bless Hass to 2025.7.3"), I thought it would be good idea to track other controllers as well. As an example, I can confirm that build "latest-25208-c53e8513" works with Hubitat Elevation C-8 platform version 2.4.2.134 using Maker API. Updates: (the latest versions first in the list) OK: build "latest-25264-2fbe9217" with Hubitat C-8 platform v. 2.4.3.123
Multi-System Reactor
Ooops - Deleted Reactor Ex Machina II
R
I accidentally deleted Reactor Ex Machina II (REM II) from my Reactor rules. I tried to recover it by deleting the .json and .dval in the Rules subdirectory and then recreating it from Togglebits original posting, but that did not work. Does anyone know how to recover REM ll ?
Multi-System Reactor
Bail out of failed reaction?
T
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Multi-System Reactor
Arming Envisalink panel from MSR
T
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Multi-System Reactor
[Solved] DynamicGroupController updating members issue
CrilleC
Edit: Solved in latest-26221. Bare-metal latest-26193 I have this group: "OKforLarm": name: OK för Larm select: - include_controller: vera - include_capability: door_sensor filter_expression: entity.attributes.door_sensor.state It contains the entities I expect but behaves a bit odd. When I open vera>device_10097 the entity attribute door_sensor.state changes to true but it won't show up as member in the group, when I also open vera>device_10095 they both shows as members and when I close vera>device_10095 it disappear from the group but when I close vera>device_10097 it lingers in the group until I restart Reactor.
Multi-System Reactor
Upgrade Issues
T
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Multi-System Reactor
[SOLVED] Conflicting Set Reaction Groups Appear to Fire Simultaneously in Single Rule Evaluation
G
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Multi-System Reactor
[SOLVED] Question regarding "in" vs "contains" vs contents of the string
G
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Multi-System Reactor
Logon screen timeout
G
Noticing since 170 that the lock screen doesn't switch to the logon prompt but, rather, stays on the active UI until such time as you go to click something within it. Then it jumps to the login screen. Brave browser Brave 1.92.139 (Official Build) (arm64) Chromium: 150.0.7871.114
Multi-System Reactor
[MSR] Copy&past of actions and/or drag&drop between set/reset
therealdbT
Hey @toggledbits One thing that bothers me while doing work on new systems/new features, is that I cannot copy&paste actions, and I cannot drag&drop between set and resets. #1 is for when I want to copy an action between different rules opened in two separate browser windows, while #2 is when I just need to flip a bunch of actions in the reset, or move some logic back and forth. Both will be appreciated, but I understand the technical challenges. Thanks!
Multi-System Reactor
Upgrade advice - upgrade from aarch64 to ARM64 image
T
I'm currently on version 26011. I understand that the aarch64 image is no longer supported. So, I therefore need to update to the ARM64 image. Can anyone possibly suggest how I update my docker compose.yaml file (see below). Ideally I'd like to keep my existing reactions etc. rather than start from scratch. # Multi-System Reactor template docker-compose.yml (version 22160) # # Change the lines indicated by "DO"... # services: reactor: container_name: reactor environment: # DO change the TZ: line to set your local time zone. # See valid TZ list: https://en.wikipedia.org/wiki/List_of_tz_database_time_zones TZ: GB # # DO NOT change this path. Your directory location is in "source" below. REACTOR_DATA_PREFIX: /var/reactor # DO change the image below to the one you are using (e.g. armv7l or aarch64 for RPi 4) image: toggledbits/reactor:latest-aarch64 restart: "always" expose: - 8111 ports: - 8111:8111 volumes: # DO change the /home/username/reactor below to the directory you created for # your local data; DO NOT change the /var/reactor part - /home/pi/docker/reactor:/var/reactor - /etc/localtime:/etc/localtime:ro tmpfs: /tmp
Multi-System Reactor
Alexa for MSR, any interest?
MikeReadingtonM
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Multi-System Reactor
[RESOLVED] Telegram notification broke with latest update
3
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Multi-System Reactor
[RESOLVED] Phantom device, “INFO” appears
wmarcolinW
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Multi-System Reactor
[RESOLVED] Mode Status NULL
wmarcolinW
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Multi-System Reactor
[RESOLVED] HTTP query failing after version 26177
wmarcolinW
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Multi-System Reactor
Question about the find function
wmarcolinW
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Multi-System Reactor

Removed Devices and Scenes on Ezlo Plus remain in MSR

Scheduled Pinned Locked Moved Multi-System Reactor
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  • cw-kidC Offline
    cw-kidC Offline
    cw-kid
    wrote on last edited by
    #1

    Hi

    I am noticing Entities in MSR that came from my Ezlo Plus that no longer exist on the Ezlo Plus controller.

    For example devices and scenes I have previously deleted off the Ezlo Plus controller, can still be seen in the Entities list in MSR.

    Does MSR not automatically also remove these ?

    Thank you.

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    • cw-kidC Offline
      cw-kidC Offline
      cw-kid
      wrote on last edited by
      #2

      I've gone right through the Entities list in MSR and I cannot find anymore items that I know have since been deleted off the Ezlo Plus Controller.

      The ones I did find were a Fibaro Wall Plug that had two entries. I had issues with it on the Ezlo hub it stopped working for some reason so I unpaired it and paired it again on the Ezlo hub which fixed the issue, but then in MSR I had two of them. I manually deleted the old one from MSR with the now none existent device ID etc.

      Like wise I had a similar thing happen with a Zigbee Centralite Door sensor, that I had to delete and then add again on to the Ezlo hub and I also ended up with two entities for that device in MSR.

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      • cw-kidC Offline
        cw-kidC Offline
        cw-kid
        wrote on last edited by
        #3

        Just looking at Entities now under my Vera Plus hub and I can see some older instances of devices that have a strike through them.

        I can manually now delete these from MSR. So looks like it doesn't auto delete them for me.

        Also I don't recall ever seeing any devices with strikes through them whilst looking at the Entities on the Ezlo Plus hub.

        7e0c327f-638b-4b49-b770-07f8288ce4e0-image.png

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        • cw-kidC Offline
          cw-kidC Offline
          cw-kid
          wrote on last edited by
          #4

          Just seen these in the Entities list came from the Ezlo Plus controller.

          These were some test virtual devices I added to the Ezlo Plus but I know that they have all since been deleted off the Ezlo Plus controller. Yet they remain in MSR.

          40f10660-d5e5-429a-8abc-0547d4215231-image.png

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          • PablaP Offline
            PablaP Offline
            Pabla
            wrote on last edited by
            #5

            I believe entities that are deleted in your controller auto-delete after 24 hours

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            • cw-kidC Offline
              cw-kidC Offline
              cw-kid
              wrote on last edited by cw-kid
              #6

              Them test virtual devices I highlighted have been deleted off my Ezlo Plus for way more than 24 hours. I am not too fussed about it auto deleting things from MSR, but if at least it put a strike through the devices and scenes that no longer exist on the controller, I could then easily tell which entities to manually delete.

              With the Vera Plus hub it does seem to strike them through. But for entities coming from the Ezlo Plus hub it does not it seems.

              toggledbitsT 1 Reply Last reply
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              • cw-kidC cw-kid

                Them test virtual devices I highlighted have been deleted off my Ezlo Plus for way more than 24 hours. I am not too fussed about it auto deleting things from MSR, but if at least it put a strike through the devices and scenes that no longer exist on the controller, I could then easily tell which entities to manually delete.

                With the Vera Plus hub it does seem to strike them through. But for entities coming from the Ezlo Plus hub it does not it seems.

                toggledbitsT Offline
                toggledbitsT Offline
                toggledbits
                wrote on last edited by
                #7

                @cw-kid @Pabla is correct, except that dead entity detection and purging has not yet been done for EzloController as it has for all other controllers. For the moment, you must delete any dead entities manually. Another release or two before this is remedied.

                Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

                cw-kidC 1 Reply Last reply
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                • toggledbitsT toggledbits

                  @cw-kid @Pabla is correct, except that dead entity detection and purging has not yet been done for EzloController as it has for all other controllers. For the moment, you must delete any dead entities manually. Another release or two before this is remedied.

                  cw-kidC Offline
                  cw-kidC Offline
                  cw-kid
                  wrote on last edited by
                  #8

                  @toggledbits

                  Thanks Patrick.

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