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Errors after updating to MQTTController build 25139
tunnusT
I'm running MSR build 25139 on Docker, using MQTT controller 24293, and everything working as expected. But if I try to upgrade to MQTTController build 25139, I'm getting the following errors on MSR UI: An Entity Attribute condition in "Lay-Z-Spa auto heating off" (Terrace) failed because the referenced entity "Lay-Z-Spa States" (mqtt>layzspa_states) does not have attribute value_sensor.god Last 11:20:37 An Entity Attribute condition in "Lay-Z-Spa auto heating off" (Terrace) failed because the referenced entity "Lay-Z-Spa States" (mqtt>layzspa_states) does not have attribute temperature_sensor.green Last 11:20:37 An Entity Attribute condition in "Lay-Z-Spa filter pump auto off" (Terrace) failed because the referenced entity "Lay-Z-Spa States" (mqtt>layzspa_states) does not have attribute temperature_sensor.red Last 11:20:37 An Entity Attribute condition in "Lay-Z-Spa filter pump auto run" (Terrace) failed because the referenced entity "Lay-Z-Spa States" (mqtt>layzspa_states) does not have attribute value_sensor.pump Last 11:20:37 An Entity Attribute condition in "Lay-Z-Spa watchdog" (Terrace) failed because the referenced entity "Lay-Z-Spa States" (mqtt>layzspa_states) does not have attribute value_sensor.status Last 11:20:37 My MQTT configuration (local_mqtt_devices.yaml) for the related entity is: layzspa_message: type: ValueSensor capabilities: ["temperature_sensor", "value_sensor", "power_sensor"] primary_attribute: power_sensor.value events: "layzspa/message": "power_sensor.value": json_payload: true if_expr: '! isnull( payload?.PWR )' expr: "float(payload.PWR)" "value_sensor.air": json_payload: true if_expr: '! isnull( payload?.AIR )' expr: "float(payload.AIR)" "value_sensor.pump": json_payload: true if_expr: '! isnull( payload?.FLT )' expr: "float(payload.FLT)" "value_sensor.god": json_payload: true if_expr: '! isnull( payload?.GOD )' expr: "float(payload.GOD)" "value_sensor.lock": json_payload: true if_expr: '! isnull( payload?.LCK )' expr: "float(payload.LCK)" "value_sensor.unit": json_payload: true if_expr: '! isnull( payload?.UNT )' expr: "float(payload.UNT)" "value_sensor.error": json_payload: true if_expr: '! isnull( payload?.ERR )' expr: "float(payload.ERR)" "temperature_sensor.green": json_payload: true if_expr: '! isnull( payload?.GRN )' expr: "float(payload.GRN)" "temperature_sensor.red": json_payload: true if_expr: '! isnull( payload?.RED )' expr: "float(payload.RED)" "temperature_sensor.target": json_payload: true if_expr: '! isnull( payload?.TGT )' expr: "float(payload.TGT)" "temperature_sensor.value": json_payload: true if_expr: '! isnull( payload?.TMP )' expr: "float(payload.TMP)" "temperature_sensor.virtual": json_payload: true if_expr: '! isnull( payload?.VTM )' expr: "round(float(payload.VTM), 1)" "temperature_sensor.ambient": json_payload: true if_expr: '! isnull( payload?.AMB )' expr: "float(payload.AMB)" "layzspa/Status": "value_sensor.status": if_expr: '! isnull( payload )' expr: "payload" "layzspa/button": "value_sensor.button": if_expr: '! isnull( payload )' expr: "payload" and in reactor.yaml I have: "layzspa_states": name: "Lay-Z-Spa States" friendly_name: 'Lay-Z-Spa States' include: layzspa_message I realize my MQTT configuration might be a bit unorthodox, but could there still be something unintentional in the latest MQTTController build? If needed, I can provide detailed logs.
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N
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Multi-System Reactor

Does this rule look correct ?

Scheduled Pinned Locked Moved Multi-System Reactor
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  • toggledbitsT Offline
    toggledbitsT Offline
    toggledbits
    wrote on last edited by
    #13

    Please note that Pabla is making a recommendation for Vera Reactor, and cw-kid is asking a question about MSR.

    Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

    PablaP 1 Reply Last reply
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    • toggledbitsT toggledbits

      Please note that Pabla is making a recommendation for Vera Reactor, and cw-kid is asking a question about MSR.

      PablaP Offline
      PablaP Offline
      Pabla
      wrote on last edited by
      #14

      @toggledbits said in Does this rule look correct ?:

      Please note that Pabla is making a recommendation for Vera Reactor, and cw-kid is asking a question about MSR.

      Yes I think I am in over my head here, thought MSR was closer related to the Vera plugin.. I think you are on the right track though 😁

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      • cw-kidC Offline
        cw-kidC Offline
        cw-kid
        wrote on last edited by
        #15

        Yes I know he's talking about Reactor for Vera.

        But I'm just looking around the MSR GUI to see if some of the concepts he is recommended are possible and available in MSR also.

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        • PablaP Offline
          PablaP Offline
          Pabla
          wrote on last edited by
          #16

          If I am understanding this correctly @toggledbits a Reactor Sensor = Rule Set, Group = Triggers and Constraints. Otherwise its very similar to the Vera Reactor? Sorry @cw-kid for high-jacking 🙂

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          • cw-kidC Offline
            cw-kidC Offline
            cw-kid
            wrote on last edited by
            #17

            You can say anything you like on any of my threads mate.

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            • toggledbitsT Offline
              toggledbitsT Offline
              toggledbits
              wrote on last edited by
              #18

              Pretty much all spot on. @Pabla I think there's enough of the Vera Reactor flavor for you to be comfortable once you start playing with it. The big differences are coming out in this thread. No ReactorSensors, but you can use Rule Sets to organize your rules. No activities (reactions in MSR) on groups, but you can make active groups into rules so they can have reactions. This is one of the big things the importer does... it scans through your ReactorSensor data finding groups that have activities and turns them into independent rules, leaving an MSR rule condition where the group was to preserve the logic (analogous to a Group State condition in Vera Reactor, as if you had moved the group elsewhere). The other big difference is the addition of Constraints as a passive filter. I say passive because changes in the conditions under Constraints can't initiate action in the rule; only a change in the state of Triggers does that. But all of the alternative tools one would use to get the same effect in Vera Reactor (e.g. sequencing option) are still there.

              @cw-kid, I definitely think you're getting the hang of it.

              Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

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              • cw-kidC Offline
                cw-kidC Offline
                cw-kid
                wrote on last edited by cw-kid
                #19

                Looks like you can do what I said.

                I have created some "Global Rules"

                One for "Night" which I've set as Civil Dusk till Civil Dawn

                02df96bb-388b-4c15-82d3-91cf88217e0b-image.png

                In another rule I can add it as a "Rule Result" within the Constrains (Conditions) area of that rule.

                887a1da1-53a8-4efe-b9e3-c95d9f73b993-image.png

                I think that should work then.

                PablaP 1 Reply Last reply
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                • cw-kidC cw-kid

                  Looks like you can do what I said.

                  I have created some "Global Rules"

                  One for "Night" which I've set as Civil Dusk till Civil Dawn

                  02df96bb-388b-4c15-82d3-91cf88217e0b-image.png

                  In another rule I can add it as a "Rule Result" within the Constrains (Conditions) area of that rule.

                  887a1da1-53a8-4efe-b9e3-c95d9f73b993-image.png

                  I think that should work then.

                  PablaP Offline
                  PablaP Offline
                  Pabla
                  wrote on last edited by
                  #20

                  @cw-kid Exactly! This way if you want to change Civil Dusk to be -30 mins or whatever it will update across all your Rule Sets!

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                  • cw-kidC Offline
                    cw-kidC Offline
                    cw-kid
                    wrote on last edited by
                    #21

                    I'm learning slowly as usual haha.

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                    • PablaP Offline
                      PablaP Offline
                      Pabla
                      wrote on last edited by
                      #22

                      I really like the idea of constraints, in Vera reactor to have something similar you'd have to have a bunch of sub-groups within other sub-groups. Well done @toggledbits

                      toggledbitsT 1 Reply Last reply
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                      • cw-kidC Offline
                        cw-kidC Offline
                        cw-kid
                        wrote on last edited by
                        #23

                        Yes once you start to know what you are doing with MSR its actually quite easy. Certainly easier than PLEG.

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                        • PablaP Pabla

                          I really like the idea of constraints, in Vera reactor to have something similar you'd have to have a bunch of sub-groups within other sub-groups. Well done @toggledbits

                          toggledbitsT Offline
                          toggledbitsT Offline
                          toggledbits
                          wrote on last edited by
                          #24

                          @pabla said in Does this rule look correct ?:

                          Well done @toggledbits

                          I can't take credit. When I first made contact with Hass... four? really? OK... four years ago, it was something it had that looked pretty interesting.

                          Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

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