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Issue with MSR UI becoming unresponsive
S
I'm having an issue with MSR's UI being very unresponsive. It started happening a couple days ago and I didn't make any changes that would have caused this except adding some meross lan devices in HA. When I go into an entity action and use the search functionality, it usually will start filtering and then get to a place after a few letters are entered where it will take 30 seconds or more (sometimes minutes) for the UI to show what I am typing. During this time MSR ui is completely unresponsive. I've tried multiple browsers and multiple computers. HA and MSR are both deployed in docker. I have run HTOP on the host and when the problem happens there are no CPU/Memory spikes at all. From a functionality standpoint MSR is working perfectly. This seems to be an UI issue only. Do i need to ditch Docker and run MSR on a Proxmox VM? I have both stand alone Docker and Proxmox environments. I dont mind doing that I just want to be able to use the UI again... Installation method Home Assistant Container Core 2025.7.3 Frontend 20250702.3 nothing crazy in the logs except some openweather map stuff that doesn't make any sense as it is working fine in MSR Any help would be greatly appreciated Reactor latest-25328-b2ed1365 app 25328 configuration from /var/reactor/config NODE_PATH /opt/reactor:/opt/reactor/node_modules [latest-25328]2025-11-30T20:01:53.843Z <app:null> Reactor build latest-25328-b2ed1365 starting on v24.11.1 /usr/local/bin/node [latest-25328]2025-11-30T20:01:53.844Z <app:null> Process ID 1 user/group 0/0; docker; platform linux/x64 #161-Ubuntu SMP Tue Jul 22 14:25:40 UTC 2025; locale (undefined) [latest-25328]2025-11-30T20:01:53.844Z <app:null> Basedir /opt/reactor; data in /var/reactor/storage [latest-25328]2025-11-30T20:01:53.844Z <app:null> NODE_PATH=/opt/reactor:/opt/reactor/node_modules [latest-25328]2025-11-30T20:01:53.865Z <app:null> Resolved timezone=America/New_York, environment TZ=America/New_York; offset minutes from UTC=-300 [latest-25328]2025-11-30T20:01:53.867Z <default:null> Module i18n v25141 [latest-25328]2025-11-30T20:01:53.867Z <app:null> Configured locale (undefined); selected locale(s) en-US.UTF-8 [latest-25328]2025-11-30T20:01:53.879Z <app:null> Loaded locale en-US for en-US [latest-25328]2025-11-30T20:01:53.879Z <app:null> Local date/time using configured timezone and locale formatting is "11/30/2025, 3:01:53 PM" [latest-25328]2025-11-30T20:01:53.889Z <Structure:null> Module Structure v25326 [latest-25328]2025-11-30T20:01:53.890Z <Capabilities:null> Module Capabilities v24312 [latest-25328]2025-11-30T20:01:53.904Z <Plugin:null> Module Plugin v25141 [latest-25328]2025-11-30T20:01:53.923Z <Timer:null> Module Timer v25279 [latest-25328]2025-11-30T20:01:53.924Z <TimerBroker:null> Module TimerBroker v25314 [latest-25328]2025-11-30T20:01:53.927Z <Entity:null> Module Entity v25251 [latest-25328]2025-11-30T20:01:53.929Z <Controller:null> Module Controller v25253 [latest-25328]2025-11-30T20:01:53.930Z <AlertManager:null> Module AlertManager v25318 [latest-25328]2025-11-30T20:01:53.937Z <default:null> Module Ruleset v25283 [latest-25328]2025-11-30T20:01:53.937Z <default:null> Module Rulesets v25141 [latest-25328]2025-11-30T20:01:53.942Z <GlobalExpression:null> Module GlobalExpression v25258 [latest-25328]2025-11-30T20:01:53.953Z <Predicate:null> Module Predicate v25328 [latest-25328]2025-11-30T20:01:53.956Z <Rule:null> Module Rule v25323 [latest-25328]2025-11-30T20:01:53.958Z <GlobalReaction:null> Module GlobalReaction v25292 [latest-25328]2025-11-30T20:01:53.959Z <Engine:null> Module Engine v25325 [latest-25328]2025-11-30T20:01:53.964Z <httpapi:null> Module httpapi v25328 [latest-25328]2025-11-30T20:01:53.972Z <wsapi:null> Module wsapi v25328 [latest-25328]2025-11-30T20:01:53.994Z <TaskQueue:null> Module TaskQueue 24138 [latest-25328]2025-11-30T20:01:53.994Z <VeraController:null> Module VeraController v25141 [latest-25328]2025-11-30T20:01:54.179Z <HassController:null> Module HassController v25325 [latest-25328]2025-11-30T20:02:13.797Z <OWMWeatherController:null> Module OWMWeatherController v25268 [latest-25328]2025-11-30T20:02:13.800Z <SystemController:null> Module SystemController v25323 [latest-25328]2025-11-30T20:02:13.807Z <MQTTController:null> Module MQTTController v22092 [latest-25328]2025-11-30T20:02:20.630Z <OWMWeatherController:CRIT> FetchError: request to https://api.openweathermap.org/data/2.5/weather?lat=xxxxxxxxxx&lon=-xxxxxxxxx&appid=xxxxxxxxxxxxxxxxxxxxxxxxxx&units=standard&_r=1xxxxxxxxxxxxxxfailed, reason: [-] FetchError: request to https://api.openweathermap.org/data/2.5/weather?lat=xxxxxxxxxxx&lon=-xxxxxxxxxxxxxxxxxx&appid=xxxxxxxxxxxxxxxxxxx&units=standard&_r=xxxxxxxxxxxxxxxfailed, reason: at ClientRequest.<anonymous> (/opt/reactor/node_modules/node-fetch/lib/index.js:1501:11) at ClientRequest.emit (node:events:508:28) at ClientRequest.emit (node:domain:489:12) at emitErrorEvent (node:_http_client:108:11) at TLSSocket.socketErrorListener (node:_http_client:575:5) at TLSSocket.emit (node:events:508:28) at TLSSocket.emit (node:domain:489:12) at emitErrorNT (node:internal/streams/destroy:170:8) at emitErrorCloseNT (node:internal/streams/destroy:129:3) at processTicksAndRejections (node:internal/process/task_queues:89:21
Multi-System Reactor
Date/time condition
tunnusT
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Multi-System Reactor
Device log?
G
@toggledbits is there a log that will show me what rule is turning on a specific device? I've got a switch that has been kicking on at 2200 ET for several nights now and the reactor.log doesn't have a thing in it that I can see on a device level (it being more rules-based).
Multi-System Reactor
Midnight crossing not working in date/time condition (build 25325)
tunnusT
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Multi-System Reactor
Error: Command timeout
G
at _ClientAPI._commandTimeout (http://192.168.1.100:8111/client/ClientAPI.js:807:179 Seeing this randomly when returning to open browser tab after being away awhile. Once, maybe twice a day. "What did you do to trigger it?" Literally nothing, just walked away and returned and there it was. Actions taken in reasonably close proximity to this particular instance of it popping up: I'd restarted the MSR container in Portainer. I'll try to grab some logs here shortly.
Multi-System Reactor
Reactor (Multi-System/Multi-Hub) Announcements
toggledbitsT
Build 21228 has been released. Docker images available from DockerHub as usual, and bare-metal packages here. Home Assistant up to version 2021.8.6 supported; the online version of the manual will now state the current supported versions; Fix an error in OWMWeatherController that could cause it to stop updating; Unify the approach to entity filtering on all hub interface classes (controllers); this works for device entities only; it may be extended to other entities later; Improve error detail in messages for EzloController during auth phase; Add isRuleSet() and isRuleEnabled() functions to expressions extensions; Implement set action for lock and passage capabilities (makes them more easily scriptable in some cases); Fix a place in the UI where 24-hour time was not being displayed.
Multi-System Reactor
[Solved] Local expression in Rule does not evaluate as they used to do
CrilleC
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Multi-System Reactor
Home Assistant 2025.11.2 and latest-25315
CrilleC
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Multi-System Reactor
Notice to Docker + ARM Users (RPi 3/4/5 and others)
toggledbitsT
This post does not apply to users of Intel/AMD-based systems. If you are using a Reactor image tagged latest-amd64 or stable-amd64, then this post does not apply to you. It also does not apply to bare-metal installs; it's for users of docker images on ARM-based systems only (principally Raspberry Pi hosts, but could be others). After January 15, 2026, I will no longer produce the aarch64-tagged docker image for Reactor. The ARM images will be arm64 for 64-bit operating systems, and armv7l for 32-bit operating systems. For those of you running a container from the aarch64 image today, this will be a relatively simple change: you just need to switch the image used for your docker container to a differently-tagged image. If you are using docker-compose, then this is a relatively simple matter of changing the image line in your docker-compose.yaml file and then stopping (docker-compose down) and restarting (docker-compose up -d) your Reactor daemon. But there's a catch... not all of you can safely just switch from the aarch64 image to the arm64 image. And, you can't just trust the output of uname -m, for example, because this exposes the CPU architecture, but not the word size of the OS running on that CPU. For Raspberry Pi systems, the transition to 64-bit operating systems was long (starting in 2016) and not always obvious — although there was a first "official" 64-bit OS for RPis in 2020, it did not become a default recommendation in the Raspberry Pi Imager until 2021, and then that was only the default for Pi 3/4 systems with >4GB RAM; it was 2022 before it was universally recommended for all 64-bit CPUs regardless of RAM size. Depending on when you first imaged your RPi system and what default you may have been offered/chosen, you could today easily have a 64-bit CPU Raspberry Pi running a 32-bit version of the operating system. Upgrades along the way would not change this; changing it to fully 64-bit requires a full reimage of the system. To establish if your OS is 64- or 32-bit, log in to your Pi and run: sudo dpkg-architecture -q DEB_HOST_ARCH. If the response is arm64 or aarch64, then you are running a 64-bit OS and you should use the arm64-tagged image. If it's anything else, you are running a 32-bit OS, and you should use the armv7l-tagged image. pi@rpi4-1:~ $ sudo dpkg-architecture -q DEB_HOST_ARCH armhf pi@rpi4-1:~ $ uname -m aarch64 pi@rpi4-1:~ $ In the example above, the uname command reports that the CPU is 64-bit architecture (aarch64), which is true for the host on which I ran these commands, but the DEB_HOST_ARCH value is armhf, indicating a 32-bit operating system. This system has to use the armv7l-tagged image. Other systems will have their own ways of determining the word size of the running OS. Since the majority of Reactor users running ARM systems are on Raspberry Pis, I am able to supply the above instructions, but if you happen to have a different ARM system, you'll need to do some web searching to figure out how to expose that information. Or, you can just try the arm64 image, and if it doesn't start up, try the armv7l image. Remember to always back up your system before making any changes. For everyone, please make this change as soon as possible, and if you have any trouble finding a working image, please (1) go back to the current aarch64 image; and (2) let me know in this thread along with as much detail about your host system as you can offer (including the output of the dpkg-architecture command mentioned above).
Multi-System Reactor
Requesting a proper ARM64/aarch64 Docker image (Pi 5 support)
M
Hi, I'm in the process of migrating from a Raspberry Pi 4 (ARMv7) to a Raspberry Pi 5 (ARMv8/aarch64), but I’ve run into an issue: there is no proper ARMv8/aarch64 image available. None of the existing images run on the Pi 5 - they all exit immediately with code 139 (segmentation fault), which typically indicates that the binaries inside the image are not compatible with the ARM64/aarch64 architecture used by the Pi 5. Would it be possible to publish a correct ARMv8/aarch64 (linux/arm64) image? Building one should be relatively straightforward using docker buildx with multi-arch support. For example, my own Node.js images are built this way: docker buildx build --push \ -t <localrepo>/<project>:<tag> \ --platform=linux/arm64,linux/amd64 \ --file ./apps/<project>/Dockerfile . This produces both the AMD64 and ARM64/v8 variants automatically. Also, as a side note, it may be best to avoid using Alpine as the base image for the ARM64 build, since musl-based builds often cause compatibility issues and unnecessary headaches. A glibc-based base image (e.g., Debian or Ubuntu) tends to work far more reliably on ARM64, especially for Node.js applications. @toggledbits - tagging you in case you missed this. Thanks, mgvra
Multi-System Reactor
Script action and custom timers
therealdbT
Sorry to write here without trying, but I’m flying today. Am I correct if i say that script action with alarm() makes it possible to execute a reaction in a given interval, lets say 15 seconds or 3.5 minutes? That sounds amazing, since I’ve used weird tricks, including a custom controller, just to do this.
Multi-System Reactor
Help resolve change in behaviour post update
CatmanV2C
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Multi-System Reactor
Reactor w/HA 2025.11 error on set_datetime service call setting only time
CrilleC
@toggledbits Do you know if this is related to that PR or is it a change they made in 2025.11.1? [latest-25310]2025-11-11T13:16:24.319Z <HassController:INFO> HassController#hass perform x_hass_input_datetime.set_datetime on Entity#hass>input_datetime_vvb_dag with { "time": "10:45" } [latest-25310]2025-11-11T13:16:24.320Z <HassController:INFO> HassController#hass: sending payload for x_hass_input_datetime.set_datetime on Entity#hass>input_datetime_vvb_dag action: { "type": "call_service", "service_data": { "date": (null), "time": "10:45", "datetime": (null), "timestamp": (null) }, "domain": "input_datetime", "service": "set_datetime", "target": { "entity_id": "input_datetime.vvb_dag" } } [latest-25310]2025-11-11T13:16:24.321Z <HassController:ERR> HassController#hass request 1762866984320<2025-11-11 14:16:24> (call_service) failed: [Error] Not a parseable type for dictionary value @ data['date'] [-] [latest-25310]2025-11-11T13:16:24.321Z <HassController:WARN> HassController#hass action x_hass_input_datetime.set_datetime({ "time": "10:45" }) on Entity#hass>input_datetime_vvb_dag failed! [latest-25310]2025-11-11T13:16:24.321Z <HassController:INFO> Service call payload: {"type":"call_service","service_data":{"date":null,"time":"10:45","datetime":null,"timestamp":null},"domain":"input_datetime","service":"set_datetime","target":{"entity_id":"input_datetime.vvb_dag"},"id":1762866984320} [latest-25310]2025-11-11T13:16:24.322Z <HassController:INFO> Service data: {"fields":{"date":{"example":"\"2019-04-20\"","selector":{"text":{"multiline":false,"multiple":false}}},"time":{"example":"\"05:04:20\"","selector":{"time":{}}},"datetime":{"example":"\"2019-04-20 05:04:20\"","selector":{"text":{"multiline":false,"multiple":false}}},"timestamp":{"selector":{"number":{"min":0,"max":9223372036854776000,"mode":"box","step":1}}}},"target":{"entity":[{"domain":["input_datetime"]}]}} [latest-25310]2025-11-11T13:16:24.322Z <Engine:ERR> Engine#1 reaction rule-mgb8pfhs:S step 0 perform x_hass_input_datetime.set_datetime failed: [Error] Not a parseable type for dictionary value @ data['date'] [-] [latest-25310]2025-11-11T13:16:24.322Z <Engine:INFO> Engine#1 action args: { "time": "10:45" } [latest-25310]2025-11-11T13:16:24.322Z <Engine:INFO> Resuming reaction Sätt Schema VVB i Home Assistant<AKTIV> (rule-mgb8pfhs:S) from step 1 [latest-25310]2025-11-11T13:16:24.323Z <HassController:INFO> HassController#hass perform x_hass_input_datetime.set_datetime on Entity#hass>input_datetime_vvb_natt with { "time": "03:00", "timestamp": 0 } [latest-25310]2025-11-11T13:16:24.323Z <HassController:INFO> HassController#hass: sending payload for x_hass_input_datetime.set_datetime on Entity#hass>input_datetime_vvb_natt action: { "type": "call_service", "service_data": { "date": (null), "time": "03:00", "datetime": (null), "timestamp": 0 }, "domain": "input_datetime", "service": "set_datetime", "target": { "entity_id": "input_datetime.vvb_natt" } } [latest-25310]2025-11-11T13:16:24.324Z <HassController:ERR> HassController#hass request 1762866984323<2025-11-11 14:16:24> (call_service) failed: [Error] Not a parseable type for dictionary value @ data['date'] [-] [latest-25310]2025-11-11T13:16:24.324Z <HassController:WARN> HassController#hass action x_hass_input_datetime.set_datetime({ "time": "03:00", "timestamp": 0 }) on Entity#hass>input_datetime_vvb_natt failed! [latest-25310]2025-11-11T13:16:24.324Z <HassController:INFO> Service call payload: {"type":"call_service","service_data":{"date":null,"time":"03:00","datetime":null,"timestamp":0},"domain":"input_datetime","service":"set_datetime","target":{"entity_id":"input_datetime.vvb_natt"},"id":1762866984323} [latest-25310]2025-11-11T13:16:24.324Z <HassController:INFO> Service data: {"fields":{"date":{"example":"\"2019-04-20\"","selector":{"text":{"multiline":false,"multiple":false}}},"time":{"example":"\"05:04:20\"","selector":{"time":{}}},"datetime":{"example":"\"2019-04-20 05:04:20\"","selector":{"text":{"multiline":false,"multiple":false}}},"timestamp":{"selector":{"number":{"min":0,"max":9223372036854776000,"mode":"box","step":1}}}},"target":{"entity":[{"domain":["input_datetime"]}]}} [latest-25310]2025-11-11T13:16:24.324Z <Engine:ERR> Engine#1 reaction rule-mgb8pfhs:S step 1 perform x_hass_input_datetime.set_datetime failed: [Error] Not a parseable type for dictionary value @ data['date'] [-] [latest-25310]2025-11-11T13:16:24.324Z <Engine:INFO> Engine#1 action args: { "time": "03:00", "timestamp": 0 } [latest-25310]2025-11-11T13:16:24.325Z <Engine:INFO> Resuming reaction Sätt Schema VVB i Home Assistant<AKTIV> (rule-mgb8pfhs:S) from step 2 [latest-25310]2025-11-11T13:16:24.325Z <Engine:INFO> Sätt Schema VVB i Home Assistant<AKTIV> all actions completed.
Multi-System Reactor
Reactor Version 25310 : Office Light control via rule in reactor no longer working since last update.
P
Hello, I currently have an office light (connected via a Leviton Zwave Dimmer switch) controlled from a Gen5 Aeotech Zwave switch installed on my Synology 720+ NAS. I run HA(2025.11.10) in a virtual machine from my NAS and Reactor on the container manager of the same NAS. Prior to updating to 25304 the rule I had set to turn the light on to a specific dimming value worked correctly. Now the rule appears to follow the decision tree, however the reaction does not trigger setting the dimming or turning on the office light? Strangely I can still turn the light on and off as well as dim it directly from HASS..? I have tried using the ''try this action'' button in the rules reaction setting and it will not control the light and does not throw an error flagÉ Please help, P.S Reactor has been rock steady for me over the last few years and I'm a big fan of this solution.
Multi-System Reactor
[Solved] alarm() in global expression throws error in log.
CrilleC
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Multi-System Reactor
[Solved] Define function issue in latest-25304
CrilleC
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Multi-System Reactor
No Upgrade Notification for Build 25308?
CatmanV2C
FWIW I'm no longer getting a notification from MSR that there's an update. Just thought I'd mention it C
Multi-System Reactor
Strange behavior in MSR latest-25304 with disabled groups in Reaction
therealdbT
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Multi-System Reactor
[Reactor] Variables not updating correctly in latest-25201-2aa18550
therealdbT
Topic thumbnail image
Multi-System Reactor
The reaction stopped working (Google Nest max playing a video)
F
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Multi-System Reactor

Having issues with a shell command

Scheduled Pinned Locked Moved Multi-System Reactor
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  • cw-kidC Offline
    cw-kidC Offline
    cw-kid
    wrote on last edited by cw-kid
    #31

    @toggledbits

    Finished device in Vera:

    9f0f908b-7d3b-48fd-b4de-a6763a119b6d-image.png

    Home Remote dashboard tile:

    5d493700-7f02-4556-a7d5-25a69adc97d6-image.png

    Had to just add an additional ? to this code to stop the red alert appearing again.

    ( { '200': 'On', '620': 'Off' } )?[ ps4wakerparse?.statusCode ] ?? "unknown"
    

    And now the alert doesn't come back again when resetting the rule.

    So I think everything is all working fine now, at least while the PS4 is turned ON.

    Thanks

    1 Reply Last reply
    1
    • toggledbitsT toggledbits

      You can map a value from one to another using a simple map object, like this:

      mappedStatus = ( { '200': 'On', '620': 'Off' } )?[ ps4wakerparse.statusCode ] ?? "unknown"

      Here, we create an object on the fly (the ( { ... } ) part), dereference through it using the ?[ coalesce operator, which will return null if the value of statusCode doesn't match anything in the object, and then use a final ?? coalesce operator to change an unmapped/null to the word unknown

      Ref: Reactor docs: Expressions

      cw-kidC Offline
      cw-kidC Offline
      cw-kid
      wrote on last edited by cw-kid
      #32

      @toggledbits

      So everything last night was working OK when the PS4 was turned ON.

      I am now testing when the PS4 is OFF.

      Some issues the shell command doesn't seem to be populating the ps4wakercheck variable for some reason and its null.

      d29a05c8-0fa2-4a65-a328-bc411db24909-image.png

      a01bf623-ae8e-45e3-b986-1814722a20c4-image.png

      Vera device when PS4 is OFF

      b2b3e1e4-40de-48cf-8969-a2a9a4862834-image.png

      If I run the "ps4-waker check" command in terminal it outputs correctly as expected.

      root@HP-Thin01:/home/stuart# ps4-waker check
      {
        "type": "device",
        "statusLine": "620 Server Standby",
        "statusCode": "620",
        "status": "Standby",
        "host-id": "C863F1400EF1",
        "host-type": "PS4",
        "host-name": "PS4-806",
        "host-request-port": "997",
        "device-discovery-protocol-version": "00020020",
        "system-version": "08520011",
        "address": "192.168.0.201"
      }
      

      Log file:

      2021-08-02T10:51:27.077Z <Engine:NOTICE> Starting reaction PS4 Waker Check<SET> (rule-krq612qx:S)
      2021-08-02T10:51:27.077Z <Engine:5:Engine.js:1378> Engine#1 reaction rule-krq612qx:S step 1 shell command { "command": "ps4-waker check", "rule": "rule-krq612qx", "rvar": "ps4wakercheck", "ignore_exit": true }
      2021-08-02T10:51:27.094Z <Engine:5:Engine.js:1105> _process_reaction_queue() task returned, new status 3; task 19
      2021-08-02T10:51:27.098Z <Engine:5:Engine.js:1140> _process_reaction_queue ending with 1 in queue; none delayed/ready; waiting
      2021-08-02T10:51:27.617Z <Engine:ERR> Engine#1 reaction PS4 Waker Check<SET> step 1 error executing shell `ps4-waker check': Error: Command failed: ps4-waker check
      
      2021-08-02T10:51:27.620Z <Rule:5:Rule.js:674> Rule#rule-krq612qx rule set variable ps4wakercheck = (object) (null)
      2021-08-02T10:51:27.621Z <Engine:5:Engine.js:940> Engine#1 set variable rule rule-krq612qx ps4wakercheck=(null), requesting re-eval
      2021-08-02T10:51:27.624Z <Rule:5:Rule.js:962> Rule#rule-krq612qx (PS4 Waker Check) evaluate() acquiring mutex
      2021-08-02T10:51:27.625Z <Engine:5:Engine.js:1140> _process_reaction_queue() wake-up!
      2021-08-02T10:51:27.625Z <Rule:5:Rule.js:966> Rule#rule-krq612qx._evaluate() mutex acquired, evaluating
      2021-08-02T10:51:27.626Z <Rule:5:Rule.js:970> Rule#rule-krq612qx update rate is 2/min limit 60/min
      2021-08-02T10:51:27.627Z <Rule:5:Rule.js:892> Rule#rule-krq612qx evaluateExpressions() with 3 expressions
      2021-08-02T10:51:27.628Z <Rule:5:Rule.js:982> Rule#rule-krq612qx._evaluate() trigger state now false (was false)
      2021-08-02T10:51:27.629Z <Rule:5:Rule.js:984> Rule#rule-krq612qx._evaluate() constraints state true
      2021-08-02T10:51:27.629Z <Rule:5:Rule.js:993> Rule#rule-krq612qx rule state now false, changed no
      2021-08-02T10:51:27.631Z <Engine:5:Engine.js:1101> _process_reaction_queue() running task 19 { "tid": 19, "id": "rule-krq612qx:S", "rule": "rule-krq612qx", "__reaction": [RuleReaction#rule-krq612qx:S], "next_step": 2, "status": 1, "ts": 1627901487069, "parent": --null--, "__resolve": --function--, "__reject": --function--, "__promise": [object Promise], "attempts": 1 }
      2021-08-02T10:51:27.632Z <Engine:NOTICE> Resuming reaction PS4 Waker Check<SET> (rule-krq612qx:S) from step 2
      2021-08-02T10:51:27.632Z <Engine:NOTICE> PS4 Waker Check<SET> delaying until 1627901492632<02/08/2021, 11:51:32>
      2021-08-02T10:51:27.633Z <Engine:5:Engine.js:1105> _process_reaction_queue() task returned, new status 2; task 19
      2021-08-02T10:51:27.636Z <Engine:5:Engine.js:1140> _process_reaction_queue() ending with 1 in queue; waiting for 1 (next delayed task)
      

      If I turn ON the PS4 it starts working again and the variable is populated with data via the shell command.

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      • toggledbitsT Offline
        toggledbitsT Offline
        toggledbits
        wrote on last edited by toggledbits
        #33

        Make sure you restarted Reactor after installing the update. The ignore flag is in the action data (so the UI has done the right thing), but the log file content looks like an older version of the Engine running.

        Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

        1 Reply Last reply
        1
        • toggledbitsT Offline
          toggledbitsT Offline
          toggledbits
          wrote on last edited by
          #34

          Any update on this?

          Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

          cw-kidC 1 Reply Last reply
          0
          • toggledbitsT toggledbits

            Any update on this?

            cw-kidC Offline
            cw-kidC Offline
            cw-kid
            wrote on last edited by
            #35

            @toggledbits

            Sorry for the delay.

            Yes its working now after restarting MSR.

            So when the PS4 is OFF its now reporting the status correctly from the ps4-waker check variables.

            So its working when its on and off now.

            However I am still getting some alert errors sometimes occasionally.

            This seems to happen if the shell command doesn't return any response on the first go, but maybe on the second attempt it works and then populates the variables OK.

            When this happens these alerts remain in the MSR gui etc.

            5e822efb-4804-4267-91c0-f364d9d3c4b1-image.png

            1 Reply Last reply
            0
            • toggledbitsT Offline
              toggledbitsT Offline
              toggledbits
              wrote on last edited by
              #36

              Use your coalesce operators on those expressions to suppress the reference errors and just yield a null result.

              Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

              cw-kidC 1 Reply Last reply
              0
              • toggledbitsT toggledbits

                Use your coalesce operators on those expressions to suppress the reference errors and just yield a null result.

                cw-kidC Offline
                cw-kidC Offline
                cw-kid
                wrote on last edited by cw-kid
                #37

                @toggledbits

                The actions in the Reaction that send the data to the Vera MutliString device, didn't have "?" in their expressions.

                I have just added them like this:

                af2110ec-866f-49ea-b68a-ad78217f406b-image.png fe8507c9-65d5-47cf-985e-b1c2ac880567-image.png

                EDIT:

                It doesn't like the first one " mappedstatuscode? " I've removed the question mark for that one.

                fc66e114-b3c6-4dda-9da6-8da356b826dc-image.png

                1 Reply Last reply
                1
                • cw-kidC Offline
                  cw-kidC Offline
                  cw-kid
                  wrote on last edited by cw-kid
                  #38

                  I've also now added a virtual switch in Vera, this works with two new MSR rules (#3 and #4).

                  First rule (#4), that when the virtual switch it turned on or off manually in Vera / Home Remote app, it will send the appropriate power command to the ps4 via shell command:

                  ON = ps4-waker

                  OFF = ps4-waker standby

                  The second rule (#3) updates the state of the Vera virtual switch, if the PS4's power is controlled by some other outside means.
                  This rule monitors the "mappedstatuscode" expression variable, which will either say "On" or "Off" and then it adjusts the Vera virtual switch accordingly to match that current actual state of the PS4, so the virtual switch doesn't get out of sync.

                  I am still experimenting with this, but my thinking was to have an additional "switch" in Vera / Home Remote app, to be able to manually / directly control the PS4's power (outside of a Harmony activity) as a backup switch. Say if the PS4 didn't turn on when the Harmony Activity for it was started and the other MSR rule (#1) didn't work with its attempt and didn't turn on the PS4.

                  Although having said that, I guess some kind of test and retry (in rule #1) to attempt to turn on the PS4 power again, might be a better way of doing it, if it failed to do so initially.

                  So in total I currently have four rules.

                  1. "Lounge - Harmony PS4 Activity Start - Wake PS4 Shell Command"

                  Turns on PS4 when Harmony Activity is starting.

                  628b1cb3-f4d5-4f42-b8c3-874d7628d864-image.png

                  1. "PS4 Waker Check"

                  This is the rule with all the expressions in it for the MultiString Vera device. Displays the PS4's current status etc

                  994a2943-02b4-4fb4-b62e-643dcae82d13-image.png

                  1. "Playstation 4 Virtual Switch Status from PS4-Waker"

                  Controls the virtual switch in Vera based on the actual state of the PS4 power, info as coming from ps4-waker check and rule #2

                  83635ed0-28ed-41cb-83d3-878ebc2ff022-image.png

                  1. "Playstation 4 Virtual Switch ON / OFF"

                  Sends either the on or off shell commands to the PS4 based on the virtual switch in Vera / Home Remote app being manually operated.

                  9cdccbd5-1f55-4ad3-b0b2-4782061b969c-image.png

                  Home Remote tiles:

                  299c3e5c-b68c-4a87-b567-9328d6305574-image.png

                  I am sure there must be better / easier ways of doing all this.

                  1 Reply Last reply
                  0
                  • toggledbitsT Offline
                    toggledbitsT Offline
                    toggledbits
                    wrote on last edited by
                    #39

                    This seems to happen if the shell command doesn't return any response on the first go

                    Have you figured out what ps4-waker does when it doesn't get the device turned on? Does it return a particular exit code that isn't used by the on/off status result? Or does it just give an empty reply? Either way, you might write a wrapper script to detect that and retry (Reactor would then start the wrapper script instead of ps4-waker directly.

                    Issues like this are how you bring your shell scripting and system administration skills up a notch.

                    Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

                    cw-kidC 2 Replies Last reply
                    1
                    • toggledbitsT toggledbits

                      This seems to happen if the shell command doesn't return any response on the first go

                      Have you figured out what ps4-waker does when it doesn't get the device turned on? Does it return a particular exit code that isn't used by the on/off status result? Or does it just give an empty reply? Either way, you might write a wrapper script to detect that and retry (Reactor would then start the wrapper script instead of ps4-waker directly.

                      Issues like this are how you bring your shell scripting and system administration skills up a notch.

                      cw-kidC Offline
                      cw-kidC Offline
                      cw-kid
                      wrote on last edited by cw-kid
                      #40

                      @toggledbits said in Having issues with a shell command:

                      Have you figured out what ps4-waker does when it doesn't get the device turned on?

                      I'm not sure, I will look out for when it happens again.

                      I think it makes MSR error when it tries to send the "ps4-waker" command to turn ON the games console but fails to connect for whatever reason.

                      Most times it works and the console does turn on but sometimes it doesn't.

                      Thanks

                      toggledbitsT 1 Reply Last reply
                      0
                      • toggledbitsT toggledbits

                        This seems to happen if the shell command doesn't return any response on the first go

                        Have you figured out what ps4-waker does when it doesn't get the device turned on? Does it return a particular exit code that isn't used by the on/off status result? Or does it just give an empty reply? Either way, you might write a wrapper script to detect that and retry (Reactor would then start the wrapper script instead of ps4-waker directly.

                        Issues like this are how you bring your shell scripting and system administration skills up a notch.

                        cw-kidC Offline
                        cw-kidC Offline
                        cw-kid
                        wrote on last edited by cw-kid
                        #41

                        @toggledbits

                        Actually I have five MSR rules for the Playstation. I have another one that is also monitoring for the Harmony Activity starting, this rule closes the lounge blind and curtains if its daytime.

                        Would having two rules monitoring for the same trigger event, the Harmony Activity starting, have any affect on things?

                        Maybe one rule hi-jacks the other from triggering sometimes ?

                        efcbc8bd-0f65-489a-8f0d-25fc22187950-image.png

                        toggledbitsT 1 Reply Last reply
                        0
                        • cw-kidC cw-kid

                          @toggledbits said in Having issues with a shell command:

                          Have you figured out what ps4-waker does when it doesn't get the device turned on?

                          I'm not sure, I will look out for when it happens again.

                          I think it makes MSR error when it tries to send the "ps4-waker" command to turn ON the games console but fails to connect for whatever reason.

                          Most times it works and the console does turn on but sometimes it doesn't.

                          Thanks

                          toggledbitsT Offline
                          toggledbitsT Offline
                          toggledbits
                          wrote on last edited by
                          #42

                          @cw-kid said in Having issues with a shell command:

                          I'm not sure, I will look out for when it happens again.

                          The goal I propose is to write a script that runs ps4-waker itself, and retries if it fails to connect. MSR would then run that script instead of running ps4-waker directly. If, for example, the ps4-waker script simply returns no data (empty) result, then something like this would work:

                          #!/bin/sh
                          
                          while true; do
                              # Run command and capture its output and exit status
                              output=`ps4-waker $*`
                              status=$?
                              # If output was produced, stop looping.
                              if [ -n "$output" ]; then
                                  break;
                              fi
                              sleep 1 # slow retries down a little
                          done
                          # Echo back the command output and exit with its exit status.
                          echo "$output"
                          exit $status
                          

                          Save this as ps4-wrapper.sh in the Reactor install directory (or somewhere along the path, like where ps4-waker currently is), and give it execute permissions (chmod 755 ps4-wrapper.sh).

                          The wrapper script can be run in place of ps4-waker, with the same arguments (e.g. ps4-wrapper.sh status). If a request fails and produces no output, it is simply re-run until output is produced (or until the command times out in Reactor, when it is killed).

                          Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

                          cw-kidC 1 Reply Last reply
                          0
                          • cw-kidC cw-kid

                            @toggledbits

                            Actually I have five MSR rules for the Playstation. I have another one that is also monitoring for the Harmony Activity starting, this rule closes the lounge blind and curtains if its daytime.

                            Would having two rules monitoring for the same trigger event, the Harmony Activity starting, have any affect on things?

                            Maybe one rule hi-jacks the other from triggering sometimes ?

                            efcbc8bd-0f65-489a-8f0d-25fc22187950-image.png

                            toggledbitsT Offline
                            toggledbitsT Offline
                            toggledbits
                            wrote on last edited by
                            #43

                            @cw-kid said in Having issues with a shell command:

                            Maybe one rule hi-jacks the other from triggering sometimes ?

                            No, each rule has its own supervision of its entities of interest, etc. You'd be able to quickly confirm this by looking in the logs and seeing that the SET reactions for both rules run.

                            Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

                            1 Reply Last reply
                            1
                            • toggledbitsT toggledbits

                              @cw-kid said in Having issues with a shell command:

                              I'm not sure, I will look out for when it happens again.

                              The goal I propose is to write a script that runs ps4-waker itself, and retries if it fails to connect. MSR would then run that script instead of running ps4-waker directly. If, for example, the ps4-waker script simply returns no data (empty) result, then something like this would work:

                              #!/bin/sh
                              
                              while true; do
                                  # Run command and capture its output and exit status
                                  output=`ps4-waker $*`
                                  status=$?
                                  # If output was produced, stop looping.
                                  if [ -n "$output" ]; then
                                      break;
                                  fi
                                  sleep 1 # slow retries down a little
                              done
                              # Echo back the command output and exit with its exit status.
                              echo "$output"
                              exit $status
                              

                              Save this as ps4-wrapper.sh in the Reactor install directory (or somewhere along the path, like where ps4-waker currently is), and give it execute permissions (chmod 755 ps4-wrapper.sh).

                              The wrapper script can be run in place of ps4-waker, with the same arguments (e.g. ps4-wrapper.sh status). If a request fails and produces no output, it is simply re-run until output is produced (or until the command times out in Reactor, when it is killed).

                              cw-kidC Offline
                              cw-kidC Offline
                              cw-kid
                              wrote on last edited by
                              #44

                              @toggledbits said in Having issues with a shell command:

                              The goal I propose is to write a script

                              Great thanks I will try this approach instead then.

                              But first I will leave things as is and see what happens? when it doesn't turn on the PS4 on first attempt.

                              It might just return no data in the response as you suggest, or it may as I seem to think, return something else, which I haven't documented here in this thread yet. But I can't remember off the top of my head what it was doing.

                              1 Reply Last reply
                              0
                              • cw-kidC Offline
                                cw-kidC Offline
                                cw-kid
                                wrote on last edited by cw-kid
                                #45

                                This isn't related to when the PS4 doesn't turn on.

                                When the PS4 is OFF / sleep mode, I am seeing this error alert appearing, to do with the parsing of the output to JSON.

                                588a1e0e-d7bc-42a6-9b14-51795fbcee8a-image.png

                                3201669e-3027-464a-9ec5-e49f2f9db0c0-image.png

                                I assume this alert occurs if the "ps4-waker check" command hasn't worked and initially pulled in the data ?

                                Maybe I need two wrapper scripts then, one for turning on the power and one for the check command also.

                                1 Reply Last reply
                                0
                                • cw-kidC Offline
                                  cw-kidC Offline
                                  cw-kid
                                  wrote on last edited by
                                  #46

                                  Regarding the power on issue and maybe using a wrapper script.

                                  When I manually run the "ps4-waker" command in terminal this is the output I get back:

                                   WAKEUP sent to device... 192.168.0.201
                                  

                                  I don't see any alert in MSR gui when it fails to turn on the PS4 on its first and currently only attempt to do so.

                                  Looking in the log I can't see anything there either as to why the command didn't turn on the PS4 ?

                                  2021-08-04T13:08:32.530Z <Rule:5:Rule.js:660> Rule#rule-krpft5eh rule set variable ps4waker = (string) 
                                  2021-08-04T13:08:32.533Z <Engine:5:Engine.js:945> Engine#1 set variable rule rule-krpft5eh ps4waker=, requesting re-eval
                                  2021-08-04T13:08:32.534Z <Rule:5:Rule.js:956> Rule#rule-krpft5eh (Lounge - Harmony PS4 Activity Start - Wake PS4 Shell Command) evaluate() acquiring mutex
                                  2021-08-04T13:08:32.535Z <Engine:5:Engine.js:1145> _process_reaction_queue() wake-up!
                                  2021-08-04T13:08:32.536Z <Rule:5:Rule.js:960> Rule#rule-krpft5eh._evaluate() mutex acquired, evaluating
                                  2021-08-04T13:08:32.537Z <Rule:5:Rule.js:964> Rule#rule-krpft5eh update rate is 6/min limit 60/min
                                  2021-08-04T13:08:32.537Z <Rule:5:Rule.js:887> Rule#rule-krpft5eh evaluateExpressions() with 1 expressions
                                  2021-08-04T13:08:32.538Z <Rule:5:Rule.js:976> Rule#rule-krpft5eh._evaluate() trigger state now true (was true)
                                  2021-08-04T13:08:32.539Z <Rule:5:Rule.js:978> Rule#rule-krpft5eh._evaluate() constraints state true
                                  2021-08-04T13:08:32.540Z <Rule:5:Rule.js:987> Rule#rule-krpft5eh rule state now true, changed no
                                  2021-08-04T13:08:32.541Z <Engine:5:Engine.js:1106> _process_reaction_queue() running task 2261 { "tid": 2261, "id": "rule-krpft5eh:S", "rule": "rule-krpft5eh", "__reaction": [RuleReaction#rule-krpft5eh:S], "next_step": 3, "status": 1, "ts": 1628082499978, "parent": --null--, "__resolve": --function--, "__reject": --function--, "__promise": [object Promise], "attempts": 2 }
                                  2021-08-04T13:08:32.542Z <Engine:NOTICE> Resuming reaction Lounge - Harmony PS4 Activity Start - Wake PS4 Shell Command<SET> (rule-krpft5eh:S) from step 3
                                  2021-08-04T13:08:32.542Z <Engine:INFO> Lounge - Harmony PS4 Activity Start - Wake PS4 Shell Command<SET> all actions completed.
                                  2021-08-04T13:08:32.543Z <Engine:5:Engine.js:1110> _process_reaction_queue() task returned, new status -1; task 2261
                                  2021-08-04T13:08:32.545Z <Engine:5:Engine.js:1145> _process_reaction_queue ending with 0 in queue; none delayed/ready; waiting
                                  2021-08-04T13:08:32.832Z <Rule:5:Rule.js:748> Rule#rule-knn2os0h dependency notification entity-changed Entity#vera>device_184 from Entity#vera>device_184
                                  2021-08-04T13:08:32.834Z <Rule:5:Rule.js:754> Rule#rule-knn2os0h requesting eval; entity-changed Entity#vera>device_184
                                  2021-08-04T13:08:32.836Z <Rule:5:Rule.js:748> Rule#rule-klkppx0h dependency notification entity-changed Entity#vera>device_184 from Entity#vera>device_184
                                  2021-08-04T13:08:32.837Z <Rule:5:Rule.js:754> Rule#rule-klkppx0h requesting eval; entity-changed Entity#vera>device_184
                                  2021-08-04T13:08:32.838Z <Rule:5:Rule.js:748> Rule#rule-krpft5eh dependency notification entity-changed Entity#vera>device_184 from Entity#vera>device_184
                                  2021-08-04T13:08:32.839Z <Rule:5:Rule.js:754> Rule#rule-krpft5eh requesting eval; entity-changed Entity#vera>device_184
                                  2021-08-04T13:08:32.839Z <Rule:5:Rule.js:956> Rule#rule-knn2os0h (Lounge - Harmony XBOX Activity Start - Close Window Coverings (Day)) evaluate() acquiring mutex
                                  2021-08-04T13:08:32.840Z <Rule:5:Rule.js:956> Rule#rule-klkppx0h (Lounge - Harmony Powered OFF - Turn OFF LED strips) evaluate() acquiring mutex
                                  2021-08-04T13:08:32.841Z <Rule:5:Rule.js:956> Rule#rule-krpft5eh (Lounge - Harmony PS4 Activity Start - Wake PS4 Shell Command) evaluate() acquiring mutex
                                  2021-08-04T13:08:32.841Z <Rule:5:Rule.js:960> Rule#rule-knn2os0h._evaluate() mutex acquired, evaluating
                                  2021-08-04T13:08:32.842Z <Rule:5:Rule.js:964> Rule#rule-knn2os0h update rate is 6/min limit 60/min
                                  2021-08-04T13:08:32.843Z <Rule:5:Rule.js:887> Rule#rule-knn2os0h evaluateExpressions() with 0 expressions
                                  2021-08-04T13:08:32.844Z <Rule:5:Rule.js:976> Rule#rule-knn2os0h._evaluate() trigger state now false (was false)
                                  2021-08-04T13:08:32.846Z <Rule:5:Rule.js:978> Rule#rule-knn2os0h._evaluate() constraints state false
                                  2021-08-04T13:08:32.847Z <Rule:5:Rule.js:987> Rule#rule-knn2os0h rule state now false, changed no
                                  2021-08-04T13:08:32.847Z <Rule:5:Rule.js:960> Rule#rule-klkppx0h._evaluate() mutex acquired, evaluating
                                  2021-08-04T13:08:32.848Z <Rule:5:Rule.js:964> Rule#rule-klkppx0h update rate is 6/min limit 60/min
                                  2021-08-04T13:08:32.848Z <Rule:5:Rule.js:887> Rule#rule-klkppx0h evaluateExpressions() with 0 expressions
                                  2021-08-04T13:08:32.849Z <Rule:5:Rule.js:976> Rule#rule-klkppx0h._evaluate() trigger state now true (was true)
                                  2021-08-04T13:08:32.850Z <Rule:5:Rule.js:978> Rule#rule-klkppx0h._evaluate() constraints state false
                                  2021-08-04T13:08:32.851Z <Rule:5:Rule.js:987> Rule#rule-klkppx0h rule state now false, changed no
                                  2021-08-04T13:08:32.851Z <Rule:5:Rule.js:960> Rule#rule-krpft5eh._evaluate() mutex acquired, evaluating
                                  2021-08-04T13:08:32.852Z <Rule:5:Rule.js:964> Rule#rule-krpft5eh update rate is 7/min limit 60/min
                                  2021-08-04T13:08:32.853Z <Rule:5:Rule.js:887> Rule#rule-krpft5eh evaluateExpressions() with 1 expressions
                                  2021-08-04T13:08:32.854Z <Rule:5:Rule.js:976> Rule#rule-krpft5eh._evaluate() trigger state now true (was true)
                                  2021-08-04T13:08:32.854Z <Rule:5:Rule.js:978> Rule#rule-krpft5eh._evaluate() constraints state true
                                  2021-08-04T13:08:32.856Z <Rule:5:Rule.js:987> Rule#rule-krpft5eh rule state now true, changed no
                                  2021-08-04T13:08:33.082Z <Rule:5:Rule.js:748> Rule#rule-knn2os0h dependency notification entity-changed Entity#vera>device_184 from Entity#vera>device_184
                                  2021-08-04T13:08:33.083Z <Rule:5:Rule.js:754> Rule#rule-knn2os0h requesting eval; entity-changed Entity#vera>device_184
                                  2021-08-04T13:08:33.084Z <Rule:5:Rule.js:748> Rule#rule-klkppx0h dependency notification entity-changed Entity#vera>device_184 from Entity#vera>device_184
                                  2021-08-04T13:08:33.085Z <Rule:5:Rule.js:754> Rule#rule-klkppx0h requesting eval; entity-changed Entity#vera>device_184
                                  2021-08-04T13:08:33.086Z <Rule:5:Rule.js:748> Rule#rule-krpft5eh dependency notification entity-changed Entity#vera>device_184 from Entity#vera>device_184
                                  2021-08-04T13:08:33.087Z <Rule:5:Rule.js:754> Rule#rule-krpft5eh requesting eval; entity-changed Entity#vera>device_184
                                  2021-08-04T13:08:33.088Z <Rule:5:Rule.js:956> Rule#rule-knn2os0h (Lounge - Harmony XBOX Activity Start - Close Window Coverings (Day)) evaluate() acquiring mutex
                                  2021-08-04T13:08:33.089Z <Rule:5:Rule.js:956> Rule#rule-klkppx0h (Lounge - Harmony Powered OFF - Turn OFF LED strips) evaluate() acquiring mutex
                                  2021-08-04T13:08:33.090Z <Rule:5:Rule.js:956> Rule#rule-krpft5eh (Lounge - Harmony PS4 Activity Start - Wake PS4 Shell Command) evaluate() acquiring mutex
                                  2021-08-04T13:08:33.090Z <Rule:5:Rule.js:960> Rule#rule-knn2os0h._evaluate() mutex acquired, evaluating
                                  2021-08-04T13:08:33.091Z <Rule:5:Rule.js:964> Rule#rule-knn2os0h update rate is 7/min limit 60/min
                                  2021-08-04T13:08:33.091Z <Rule:5:Rule.js:887> Rule#rule-knn2os0h evaluateExpressions() with 0 expressions
                                  2021-08-04T13:08:33.092Z <Rule:5:Rule.js:976> Rule#rule-knn2os0h._evaluate() trigger state now false (was false)
                                  2021-08-04T13:08:33.093Z <Rule:5:Rule.js:978> Rule#rule-knn2os0h._evaluate() constraints state false
                                  2021-08-04T13:08:33.094Z <Rule:5:Rule.js:987> Rule#rule-knn2os0h rule state now false, changed no
                                  2021-08-04T13:08:33.095Z <Rule:5:Rule.js:960> Rule#rule-klkppx0h._evaluate() mutex acquired, evaluating
                                  2021-08-04T13:08:33.095Z <Rule:5:Rule.js:964> Rule#rule-klkppx0h update rate is 7/min limit 60/min
                                  2021-08-04T13:08:33.096Z <Rule:5:Rule.js:887> Rule#rule-klkppx0h evaluateExpressions() with 0 expressions
                                  2021-08-04T13:08:33.097Z <Rule:5:Rule.js:1595> cond cond58zlosr evaluation state true->false
                                  2021-08-04T13:08:33.098Z <Rule:5:Rule.js:1595> cond trig evaluation state true->false
                                  2021-08-04T13:08:33.098Z <Rule:5:Rule.js:976> Rule#rule-klkppx0h._evaluate() trigger state now false (was true)
                                  2021-08-04T13:08:33.099Z <Rule:5:Rule.js:978> Rule#rule-klkppx0h._evaluate() constraints state false
                                  2021-08-04T13:08:33.100Z <Rule:5:Rule.js:984> Rule#rule-klkppx0h trigger conditions not met
                                  2021-08-04T13:08:33.100Z <Rule:5:Rule.js:987> Rule#rule-klkppx0h rule state now false, changed no
                                  2021-08-04T13:08:33.102Z <Rule:5:Rule.js:960> Rule#rule-krpft5eh._evaluate() mutex acquired, evaluating
                                  2021-08-04T13:08:33.103Z <Rule:5:Rule.js:964> Rule#rule-krpft5eh update rate is 8/min limit 60/min
                                  2021-08-04T13:08:33.103Z <Rule:5:Rule.js:887> Rule#rule-krpft5eh evaluateExpressions() with 1 expressions
                                  2021-08-04T13:08:33.104Z <Rule:5:Rule.js:976> Rule#rule-krpft5eh._evaluate() trigger state now true (was true)
                                  2021-08-04T13:08:33.105Z <Rule:5:Rule.js:978> Rule#rule-krpft5eh._evaluate() constraints state true
                                  2021-08-04T13:08:33.105Z <Rule:5:Rule.js:987> Rule#rule-krpft5eh rule state now true, changed no
                                  

                                  I will try and implement the script now.

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                                  0
                                  • cw-kidC Offline
                                    cw-kidC Offline
                                    cw-kid
                                    wrote on last edited by cw-kid
                                    #47

                                    @toggledbits

                                    I've created the ps4-wrapper.sh file and made it executable and placed it in to the Reactor root directory as I cannot find where the actual ps4-waker utility is installed / located on the system.

                                    When I try to run the script in terminal I get errors:

                                    root@HP-Thin01:/home/stuart/reactor# bash ps4-wrapper.sh
                                    ps4-wrapper.sh: line 15: syntax error: unexpected end of file
                                    root@HP-Thin01:/home/stuart/reactor# sh ps4-wrapper.sh
                                    ps4-wrapper.sh: 14: ps4-wrapper.sh: Syntax error: end of file unexpected (expecting "then")
                                    root@HP-Thin01:/home/stuart/reactor#
                                    

                                    Also how do I modify the MSR rules to run the script instead of the command directly ?

                                    I tried this:

                                    bee9c907-0aef-4f08-a79a-67bb97e4cc25-image.png

                                    Thanks

                                    EDIT:

                                    Seems it didn't like me creating the script in Notepad++ on Windows and copying it over to the Debian machine.

                                    So I deleted the script and created it again using nano editor on Debian and now I can run the script OK from the terminal window and the PS4 did turn ON.

                                    93abd9fb-f536-4768-81e2-d4da0826fb12-image.png

                                    However I cannot run the script from the MSR rule still, nothing seems to happen when I play the reaction.

                                    I can't see any errors related to ps4-wrapper.sh

                                    2021-08-04T14:14:30.725Z <Engine:5:Engine.js:1145> _process_reaction_queue() wake-up!
                                    2021-08-04T14:14:30.731Z <Engine:5:Engine.js:1106> _process_reaction_queue() running task 2373 { "tid": 2373, "id": "rule-krpft5eh:S", "rule": "rule-krpft5eh", "__reaction": [RuleReaction#rule-krpft5eh:S], "next_step": 1, "status": 0, "ts": 1628086468720, "parent": --null--, "__resolve": --function--, "__reject": --function--, "__promise": [object Promise], "attempts": 1 }
                                    2021-08-04T14:14:30.731Z <Engine:NOTICE> Resuming reaction Lounge - Harmony PS4 Activity Start - Wake PS4 Shell Command<SET> (rule-krpft5eh:S) from step 1
                                    2021-08-04T14:14:30.732Z <Engine:INFO> Engine#1 reaction Lounge - Harmony PS4 Activity Start - Wake PS4 Shell Command<SET> (rule-krpft5eh:S) step 2 shell command: ps4-wrapper.sh
                                    2021-08-04T14:14:30.733Z <Engine:5:Engine.js:1382> Engine#1 action data { "command": "ps4-wrapper.sh", "rule": "rule-krpft5eh", "rvar": "ps4waker", "ignore_exit": true }
                                    2021-08-04T14:14:30.749Z <Engine:5:Engine.js:1110> _process_reaction_queue() task returned, new status 3; task 2373
                                    2021-08-04T14:14:30.751Z <Engine:5:Engine.js:1145> _process_reaction_queue ending with 1 in queue; none delayed/ready; waiting
                                    2021-08-04T14:14:30.755Z <Rule:5:Rule.js:660> Rule#rule-krpft5eh rule set variable ps4waker = (string) 
                                    2021-08-04T14:14:30.755Z <Engine:5:Engine.js:945> Engine#1 set variable rule rule-krpft5eh ps4waker=, requesting re-eval
                                    2021-08-04T14:14:30.756Z <Rule:5:Rule.js:956> Rule#rule-krpft5eh (Lounge - Harmony PS4 Activity Start - Wake PS4 Shell Command) evaluate() acquiring mutex
                                    2021-08-04T14:14:30.757Z <Engine:5:Engine.js:1145> _process_reaction_queue() wake-up!
                                    2021-08-04T14:14:30.758Z <Rule:5:Rule.js:960> Rule#rule-krpft5eh._evaluate() mutex acquired, evaluating
                                    2021-08-04T14:14:30.758Z <Rule:5:Rule.js:964> Rule#rule-krpft5eh update rate is 1/min limit 60/min
                                    2021-08-04T14:14:30.759Z <Rule:5:Rule.js:887> Rule#rule-krpft5eh evaluateExpressions() with 1 expressions
                                    2021-08-04T14:14:30.760Z <Rule:5:Rule.js:976> Rule#rule-krpft5eh._evaluate() trigger state now true (was true)
                                    2021-08-04T14:14:30.761Z <Rule:5:Rule.js:978> Rule#rule-krpft5eh._evaluate() constraints state true
                                    2021-08-04T14:14:30.762Z <Rule:5:Rule.js:987> Rule#rule-krpft5eh rule state now true, changed no
                                    2021-08-04T14:14:30.763Z <Engine:5:Engine.js:1106> _process_reaction_queue() running task 2373 { "tid": 2373, "id": "rule-krpft5eh:S", "rule": "rule-krpft5eh", "__reaction": [RuleReaction#rule-krpft5eh:S], "next_step": 3, "status": 1, "ts": 1628086468720, "parent": --null--, "__resolve": --function--, "__reject": --function--, "__promise": [object Promise], "attempts": 2 }
                                    2021-08-04T14:14:30.764Z <Engine:NOTICE> Resuming reaction Lounge - Harmony PS4 Activity Start - Wake PS4 Shell Command<SET> (rule-krpft5eh:S) from step 3
                                    2021-08-04T14:14:30.764Z <Engine:INFO> Lounge - Harmony PS4 Activity Start - Wake PS4 Shell Command<SET> all actions completed.
                                    2021-08-04T14:14:30.765Z <Engine:5:Engine.js:1110> _process_reaction_queue() task returned, new status -1; task 2373
                                    2021-08-04T14:14:30.767Z <Engine:5:Engine.js:1145> _process_reaction_queue ending with 0 in queue; none delayed/ready; waiting
                                    2021-08-04T14:14:34.579Z <EzloController:5:EzloController.js:1069> EzloController#ezlo-plus received message 485 bytes
                                    
                                    

                                    Just seen an unrelated error in the logs

                                    <EzloController:ERR> EzloController#ezlo-plus no implementation mapping for attributes from match * cap x_ezlo_object
                                    
                                    
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                                    0
                                    • toggledbitsT Offline
                                      toggledbitsT Offline
                                      toggledbits
                                      wrote on last edited by toggledbits
                                      #48

                                      When you create the file on Windows in Notepad++, it will get Windows line endings (CR+LF) instead of Unix line endings (LF alone) and that confuses the shell. You can select the right line endings under the Edit > EOL Conversion in Notepad++.

                                      If you modified the ps4-waker command to be anything other than ps4-waker $* put it back the way I gave it to you. That lets you run the wrapper script with arguments on the command line that will get passed through, like this: ./ps4-wrapper.sh status or ./ps4-wrapper.sh somethingelse

                                      In the MSR rule, you should use /full/path/to/ps4-wrapper.sh arguments

                                      Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

                                      cw-kidC 2 Replies Last reply
                                      0
                                      • toggledbitsT toggledbits

                                        When you create the file on Windows in Notepad++, it will get Windows line endings (CR+LF) instead of Unix line endings (LF alone) and that confuses the shell. You can select the right line endings under the Edit > EOL Conversion in Notepad++.

                                        If you modified the ps4-waker command to be anything other than ps4-waker $* put it back the way I gave it to you. That lets you run the wrapper script with arguments on the command line that will get passed through, like this: ./ps4-wrapper.sh status or ./ps4-wrapper.sh somethingelse

                                        In the MSR rule, you should use /full/path/to/ps4-wrapper.sh arguments

                                        cw-kidC Offline
                                        cw-kidC Offline
                                        cw-kid
                                        wrote on last edited by
                                        #49

                                        @toggledbits said in Having issues with a shell command:

                                        When you create the file on Windows in Notepad++, it will get Windows line endings (CR+LF) instead of Unix line endings (LF alone) and that confuses the shell. You can select the right line endings under the Edit > EOL Conversion in Notepad++.

                                        Top tip thanks, I have changed that setting now in Notepad++

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                                        0
                                        • toggledbitsT toggledbits

                                          When you create the file on Windows in Notepad++, it will get Windows line endings (CR+LF) instead of Unix line endings (LF alone) and that confuses the shell. You can select the right line endings under the Edit > EOL Conversion in Notepad++.

                                          If you modified the ps4-waker command to be anything other than ps4-waker $* put it back the way I gave it to you. That lets you run the wrapper script with arguments on the command line that will get passed through, like this: ./ps4-wrapper.sh status or ./ps4-wrapper.sh somethingelse

                                          In the MSR rule, you should use /full/path/to/ps4-wrapper.sh arguments

                                          cw-kidC Offline
                                          cw-kidC Offline
                                          cw-kid
                                          wrote on last edited by
                                          #50

                                          @toggledbits said in Having issues with a shell command:

                                          If you modified the ps4-waker command to be anything other than ps4-waker $* put it back the way I gave it to you. That lets you run the wrapper script with arguments on the command line that will get passed through, like this: ./ps4-wrapper.sh status or ./ps4-wrapper.sh somethingelse

                                          I haven't change the script, that line still says

                                          output=`ps4-waker $*
                                          

                                          In the terminal I can use this command and it works and outputs the response

                                          sh ps4-wrapper.sh check
                                          

                                          So the argument is passed OK.

                                          I can also just run this command which turns on the PS4

                                          sh ps4-wrapper.sh
                                          

                                          There is no argument for the command for turning on the PS4 as the command is just

                                          ps4-waker
                                          

                                          So maybe this is the problem?

                                          However I am unsure how to run the .sh file from my MSR rules?

                                          Thanks

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