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Errors after updating to MQTTController build 25139
tunnusT
I'm running MSR build 25139 on Docker, using MQTT controller 24293, and everything working as expected. But if I try to upgrade to MQTTController build 25139, I'm getting the following errors on MSR UI: An Entity Attribute condition in "Lay-Z-Spa auto heating off" (Terrace) failed because the referenced entity "Lay-Z-Spa States" (mqtt>layzspa_states) does not have attribute value_sensor.god Last 11:20:37 An Entity Attribute condition in "Lay-Z-Spa auto heating off" (Terrace) failed because the referenced entity "Lay-Z-Spa States" (mqtt>layzspa_states) does not have attribute temperature_sensor.green Last 11:20:37 An Entity Attribute condition in "Lay-Z-Spa filter pump auto off" (Terrace) failed because the referenced entity "Lay-Z-Spa States" (mqtt>layzspa_states) does not have attribute temperature_sensor.red Last 11:20:37 An Entity Attribute condition in "Lay-Z-Spa filter pump auto run" (Terrace) failed because the referenced entity "Lay-Z-Spa States" (mqtt>layzspa_states) does not have attribute value_sensor.pump Last 11:20:37 An Entity Attribute condition in "Lay-Z-Spa watchdog" (Terrace) failed because the referenced entity "Lay-Z-Spa States" (mqtt>layzspa_states) does not have attribute value_sensor.status Last 11:20:37 My MQTT configuration (local_mqtt_devices.yaml) for the related entity is: layzspa_message: type: ValueSensor capabilities: ["temperature_sensor", "value_sensor", "power_sensor"] primary_attribute: power_sensor.value events: "layzspa/message": "power_sensor.value": json_payload: true if_expr: '! isnull( payload?.PWR )' expr: "float(payload.PWR)" "value_sensor.air": json_payload: true if_expr: '! isnull( payload?.AIR )' expr: "float(payload.AIR)" "value_sensor.pump": json_payload: true if_expr: '! isnull( payload?.FLT )' expr: "float(payload.FLT)" "value_sensor.god": json_payload: true if_expr: '! isnull( payload?.GOD )' expr: "float(payload.GOD)" "value_sensor.lock": json_payload: true if_expr: '! isnull( payload?.LCK )' expr: "float(payload.LCK)" "value_sensor.unit": json_payload: true if_expr: '! isnull( payload?.UNT )' expr: "float(payload.UNT)" "value_sensor.error": json_payload: true if_expr: '! isnull( payload?.ERR )' expr: "float(payload.ERR)" "temperature_sensor.green": json_payload: true if_expr: '! isnull( payload?.GRN )' expr: "float(payload.GRN)" "temperature_sensor.red": json_payload: true if_expr: '! isnull( payload?.RED )' expr: "float(payload.RED)" "temperature_sensor.target": json_payload: true if_expr: '! isnull( payload?.TGT )' expr: "float(payload.TGT)" "temperature_sensor.value": json_payload: true if_expr: '! isnull( payload?.TMP )' expr: "float(payload.TMP)" "temperature_sensor.virtual": json_payload: true if_expr: '! isnull( payload?.VTM )' expr: "round(float(payload.VTM), 1)" "temperature_sensor.ambient": json_payload: true if_expr: '! isnull( payload?.AMB )' expr: "float(payload.AMB)" "layzspa/Status": "value_sensor.status": if_expr: '! isnull( payload )' expr: "payload" "layzspa/button": "value_sensor.button": if_expr: '! isnull( payload )' expr: "payload" and in reactor.yaml I have: "layzspa_states": name: "Lay-Z-Spa States" friendly_name: 'Lay-Z-Spa States' include: layzspa_message I realize my MQTT configuration might be a bit unorthodox, but could there still be something unintentional in the latest MQTTController build? If needed, I can provide detailed logs.
Multi-System Reactor
🎉 My very first MSR controller: OpenSprinkler
therealdbT
Since today is my birthday - and I still pretend to be unconventional - I'm giving away a present to this wonderful community and I'm releasing my first OpenSprinkler controller for MSR. It was real fun to code it - and while it's still WIP, it seems to work OK for me. It's polling-based at the moment, but I'll add support for updates via MQTT very soon (it's already partially coded). Get it at (install is similar to MQTTController and such): https://github.com/dbochicchio/reactor-opensprinkler Feel free to try it. It's beta software, but it's stable. I'll update it weekly until all the tasks from my todo list are empty. Since I've learnt a lot from this controller, I'll explore new controllers soon.
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Advice reqeusted to migrate MSR from Bare Metal to Container
T
Good day all, I'm in the process of trying to shut down my 10 year old Linux home server that served many purposes, but primarily it's what I used for my NAS/Plex Media server. I migrated the NAS aspect of the server in November of last year to a true NAS solution (Ubiquti UNAS Pro), which is rack mount and much more efficient than my old tower, which it's only side benefit was heating my home office during the winter. Unfortunately it also means heating my home office during the summer, which were about to be in full swing. I have two things running on this 10 year old server at this point. MSR and pi-hole. I'm running Plex Media Server on Fedora Workstation in Podman on mini PC, which is much more energy efficient than my old tower. My next step is to migrate MSR. I know there are images of MSR out there, and creating it is well documented. I'm going to be using Podman instead of Docker for various reasons, but they work very similar. What I don't know, is what I need to do to migrate my existing Bare Metal installation over to a container. Has anyone done this? Any advice?
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Build 21228 has been released. Docker images available from DockerHub as usual, and bare-metal packages here. Home Assistant up to version 2021.8.6 supported; the online version of the manual will now state the current supported versions; Fix an error in OWMWeatherController that could cause it to stop updating; Unify the approach to entity filtering on all hub interface classes (controllers); this works for device entities only; it may be extended to other entities later; Improve error detail in messages for EzloController during auth phase; Add isRuleSet() and isRuleEnabled() functions to expressions extensions; Implement set action for lock and passage capabilities (makes them more easily scriptable in some cases); Fix a place in the UI where 24-hour time was not being displayed.
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I have a very strange situation, where if InfluxDB restarts, other containers may fail when restarting at the same time (under not easy to understand circumstances), and InfluxDB remains unreachable (and these containers crashes). I need to reboot these containers in an exact order, after rebooting InfluxDB. While I understand what's going on, I need a way to reliable determine that InfluxDB is not reachable and these containers are not reachable, in order to identify this situation and manually check what's going on - and, maybe, in the future, automatically restart them if needed. So, I was looking at HTTP Request action, but I need to capture the HTTP response code, instead of the response (becase if ping is OK, InfluxDB will reply with a 204), and, potentially, a way to programmatically detect that it's failing to get the response. While I could write a custom HTTP controller for this or a custom HTTP virtual device, I was wondering if this is somewhat on you roadmap @toggledbits Thanks!
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Having issues with a shell command

Scheduled Pinned Locked Moved Multi-System Reactor
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  • toggledbitsT Offline
    toggledbitsT Offline
    toggledbits
    wrote on last edited by
    #36

    Use your coalesce operators on those expressions to suppress the reference errors and just yield a null result.

    Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

    cw-kidC 1 Reply Last reply
    0
    • toggledbitsT toggledbits

      Use your coalesce operators on those expressions to suppress the reference errors and just yield a null result.

      cw-kidC Offline
      cw-kidC Offline
      cw-kid
      wrote on last edited by cw-kid
      #37

      @toggledbits

      The actions in the Reaction that send the data to the Vera MutliString device, didn't have "?" in their expressions.

      I have just added them like this:

      af2110ec-866f-49ea-b68a-ad78217f406b-image.png fe8507c9-65d5-47cf-985e-b1c2ac880567-image.png

      EDIT:

      It doesn't like the first one " mappedstatuscode? " I've removed the question mark for that one.

      fc66e114-b3c6-4dda-9da6-8da356b826dc-image.png

      1 Reply Last reply
      1
      • cw-kidC Offline
        cw-kidC Offline
        cw-kid
        wrote on last edited by cw-kid
        #38

        I've also now added a virtual switch in Vera, this works with two new MSR rules (#3 and #4).

        First rule (#4), that when the virtual switch it turned on or off manually in Vera / Home Remote app, it will send the appropriate power command to the ps4 via shell command:

        ON = ps4-waker

        OFF = ps4-waker standby

        The second rule (#3) updates the state of the Vera virtual switch, if the PS4's power is controlled by some other outside means.
        This rule monitors the "mappedstatuscode" expression variable, which will either say "On" or "Off" and then it adjusts the Vera virtual switch accordingly to match that current actual state of the PS4, so the virtual switch doesn't get out of sync.

        I am still experimenting with this, but my thinking was to have an additional "switch" in Vera / Home Remote app, to be able to manually / directly control the PS4's power (outside of a Harmony activity) as a backup switch. Say if the PS4 didn't turn on when the Harmony Activity for it was started and the other MSR rule (#1) didn't work with its attempt and didn't turn on the PS4.

        Although having said that, I guess some kind of test and retry (in rule #1) to attempt to turn on the PS4 power again, might be a better way of doing it, if it failed to do so initially.

        So in total I currently have four rules.

        1. "Lounge - Harmony PS4 Activity Start - Wake PS4 Shell Command"

        Turns on PS4 when Harmony Activity is starting.

        628b1cb3-f4d5-4f42-b8c3-874d7628d864-image.png

        1. "PS4 Waker Check"

        This is the rule with all the expressions in it for the MultiString Vera device. Displays the PS4's current status etc

        994a2943-02b4-4fb4-b62e-643dcae82d13-image.png

        1. "Playstation 4 Virtual Switch Status from PS4-Waker"

        Controls the virtual switch in Vera based on the actual state of the PS4 power, info as coming from ps4-waker check and rule #2

        83635ed0-28ed-41cb-83d3-878ebc2ff022-image.png

        1. "Playstation 4 Virtual Switch ON / OFF"

        Sends either the on or off shell commands to the PS4 based on the virtual switch in Vera / Home Remote app being manually operated.

        9cdccbd5-1f55-4ad3-b0b2-4782061b969c-image.png

        Home Remote tiles:

        299c3e5c-b68c-4a87-b567-9328d6305574-image.png

        I am sure there must be better / easier ways of doing all this.

        1 Reply Last reply
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        • toggledbitsT Offline
          toggledbitsT Offline
          toggledbits
          wrote on last edited by
          #39

          This seems to happen if the shell command doesn't return any response on the first go

          Have you figured out what ps4-waker does when it doesn't get the device turned on? Does it return a particular exit code that isn't used by the on/off status result? Or does it just give an empty reply? Either way, you might write a wrapper script to detect that and retry (Reactor would then start the wrapper script instead of ps4-waker directly.

          Issues like this are how you bring your shell scripting and system administration skills up a notch.

          Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

          cw-kidC 2 Replies Last reply
          1
          • toggledbitsT toggledbits

            This seems to happen if the shell command doesn't return any response on the first go

            Have you figured out what ps4-waker does when it doesn't get the device turned on? Does it return a particular exit code that isn't used by the on/off status result? Or does it just give an empty reply? Either way, you might write a wrapper script to detect that and retry (Reactor would then start the wrapper script instead of ps4-waker directly.

            Issues like this are how you bring your shell scripting and system administration skills up a notch.

            cw-kidC Offline
            cw-kidC Offline
            cw-kid
            wrote on last edited by cw-kid
            #40

            @toggledbits said in Having issues with a shell command:

            Have you figured out what ps4-waker does when it doesn't get the device turned on?

            I'm not sure, I will look out for when it happens again.

            I think it makes MSR error when it tries to send the "ps4-waker" command to turn ON the games console but fails to connect for whatever reason.

            Most times it works and the console does turn on but sometimes it doesn't.

            Thanks

            toggledbitsT 1 Reply Last reply
            0
            • toggledbitsT toggledbits

              This seems to happen if the shell command doesn't return any response on the first go

              Have you figured out what ps4-waker does when it doesn't get the device turned on? Does it return a particular exit code that isn't used by the on/off status result? Or does it just give an empty reply? Either way, you might write a wrapper script to detect that and retry (Reactor would then start the wrapper script instead of ps4-waker directly.

              Issues like this are how you bring your shell scripting and system administration skills up a notch.

              cw-kidC Offline
              cw-kidC Offline
              cw-kid
              wrote on last edited by cw-kid
              #41

              @toggledbits

              Actually I have five MSR rules for the Playstation. I have another one that is also monitoring for the Harmony Activity starting, this rule closes the lounge blind and curtains if its daytime.

              Would having two rules monitoring for the same trigger event, the Harmony Activity starting, have any affect on things?

              Maybe one rule hi-jacks the other from triggering sometimes ?

              efcbc8bd-0f65-489a-8f0d-25fc22187950-image.png

              toggledbitsT 1 Reply Last reply
              0
              • cw-kidC cw-kid

                @toggledbits said in Having issues with a shell command:

                Have you figured out what ps4-waker does when it doesn't get the device turned on?

                I'm not sure, I will look out for when it happens again.

                I think it makes MSR error when it tries to send the "ps4-waker" command to turn ON the games console but fails to connect for whatever reason.

                Most times it works and the console does turn on but sometimes it doesn't.

                Thanks

                toggledbitsT Offline
                toggledbitsT Offline
                toggledbits
                wrote on last edited by
                #42

                @cw-kid said in Having issues with a shell command:

                I'm not sure, I will look out for when it happens again.

                The goal I propose is to write a script that runs ps4-waker itself, and retries if it fails to connect. MSR would then run that script instead of running ps4-waker directly. If, for example, the ps4-waker script simply returns no data (empty) result, then something like this would work:

                #!/bin/sh
                
                while true; do
                    # Run command and capture its output and exit status
                    output=`ps4-waker $*`
                    status=$?
                    # If output was produced, stop looping.
                    if [ -n "$output" ]; then
                        break;
                    fi
                    sleep 1 # slow retries down a little
                done
                # Echo back the command output and exit with its exit status.
                echo "$output"
                exit $status
                

                Save this as ps4-wrapper.sh in the Reactor install directory (or somewhere along the path, like where ps4-waker currently is), and give it execute permissions (chmod 755 ps4-wrapper.sh).

                The wrapper script can be run in place of ps4-waker, with the same arguments (e.g. ps4-wrapper.sh status). If a request fails and produces no output, it is simply re-run until output is produced (or until the command times out in Reactor, when it is killed).

                Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

                cw-kidC 1 Reply Last reply
                0
                • cw-kidC cw-kid

                  @toggledbits

                  Actually I have five MSR rules for the Playstation. I have another one that is also monitoring for the Harmony Activity starting, this rule closes the lounge blind and curtains if its daytime.

                  Would having two rules monitoring for the same trigger event, the Harmony Activity starting, have any affect on things?

                  Maybe one rule hi-jacks the other from triggering sometimes ?

                  efcbc8bd-0f65-489a-8f0d-25fc22187950-image.png

                  toggledbitsT Offline
                  toggledbitsT Offline
                  toggledbits
                  wrote on last edited by
                  #43

                  @cw-kid said in Having issues with a shell command:

                  Maybe one rule hi-jacks the other from triggering sometimes ?

                  No, each rule has its own supervision of its entities of interest, etc. You'd be able to quickly confirm this by looking in the logs and seeing that the SET reactions for both rules run.

                  Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

                  1 Reply Last reply
                  1
                  • toggledbitsT toggledbits

                    @cw-kid said in Having issues with a shell command:

                    I'm not sure, I will look out for when it happens again.

                    The goal I propose is to write a script that runs ps4-waker itself, and retries if it fails to connect. MSR would then run that script instead of running ps4-waker directly. If, for example, the ps4-waker script simply returns no data (empty) result, then something like this would work:

                    #!/bin/sh
                    
                    while true; do
                        # Run command and capture its output and exit status
                        output=`ps4-waker $*`
                        status=$?
                        # If output was produced, stop looping.
                        if [ -n "$output" ]; then
                            break;
                        fi
                        sleep 1 # slow retries down a little
                    done
                    # Echo back the command output and exit with its exit status.
                    echo "$output"
                    exit $status
                    

                    Save this as ps4-wrapper.sh in the Reactor install directory (or somewhere along the path, like where ps4-waker currently is), and give it execute permissions (chmod 755 ps4-wrapper.sh).

                    The wrapper script can be run in place of ps4-waker, with the same arguments (e.g. ps4-wrapper.sh status). If a request fails and produces no output, it is simply re-run until output is produced (or until the command times out in Reactor, when it is killed).

                    cw-kidC Offline
                    cw-kidC Offline
                    cw-kid
                    wrote on last edited by
                    #44

                    @toggledbits said in Having issues with a shell command:

                    The goal I propose is to write a script

                    Great thanks I will try this approach instead then.

                    But first I will leave things as is and see what happens? when it doesn't turn on the PS4 on first attempt.

                    It might just return no data in the response as you suggest, or it may as I seem to think, return something else, which I haven't documented here in this thread yet. But I can't remember off the top of my head what it was doing.

                    1 Reply Last reply
                    0
                    • cw-kidC Offline
                      cw-kidC Offline
                      cw-kid
                      wrote on last edited by cw-kid
                      #45

                      This isn't related to when the PS4 doesn't turn on.

                      When the PS4 is OFF / sleep mode, I am seeing this error alert appearing, to do with the parsing of the output to JSON.

                      588a1e0e-d7bc-42a6-9b14-51795fbcee8a-image.png

                      3201669e-3027-464a-9ec5-e49f2f9db0c0-image.png

                      I assume this alert occurs if the "ps4-waker check" command hasn't worked and initially pulled in the data ?

                      Maybe I need two wrapper scripts then, one for turning on the power and one for the check command also.

                      1 Reply Last reply
                      0
                      • cw-kidC Offline
                        cw-kidC Offline
                        cw-kid
                        wrote on last edited by
                        #46

                        Regarding the power on issue and maybe using a wrapper script.

                        When I manually run the "ps4-waker" command in terminal this is the output I get back:

                         WAKEUP sent to device... 192.168.0.201
                        

                        I don't see any alert in MSR gui when it fails to turn on the PS4 on its first and currently only attempt to do so.

                        Looking in the log I can't see anything there either as to why the command didn't turn on the PS4 ?

                        2021-08-04T13:08:32.530Z <Rule:5:Rule.js:660> Rule#rule-krpft5eh rule set variable ps4waker = (string) 
                        2021-08-04T13:08:32.533Z <Engine:5:Engine.js:945> Engine#1 set variable rule rule-krpft5eh ps4waker=, requesting re-eval
                        2021-08-04T13:08:32.534Z <Rule:5:Rule.js:956> Rule#rule-krpft5eh (Lounge - Harmony PS4 Activity Start - Wake PS4 Shell Command) evaluate() acquiring mutex
                        2021-08-04T13:08:32.535Z <Engine:5:Engine.js:1145> _process_reaction_queue() wake-up!
                        2021-08-04T13:08:32.536Z <Rule:5:Rule.js:960> Rule#rule-krpft5eh._evaluate() mutex acquired, evaluating
                        2021-08-04T13:08:32.537Z <Rule:5:Rule.js:964> Rule#rule-krpft5eh update rate is 6/min limit 60/min
                        2021-08-04T13:08:32.537Z <Rule:5:Rule.js:887> Rule#rule-krpft5eh evaluateExpressions() with 1 expressions
                        2021-08-04T13:08:32.538Z <Rule:5:Rule.js:976> Rule#rule-krpft5eh._evaluate() trigger state now true (was true)
                        2021-08-04T13:08:32.539Z <Rule:5:Rule.js:978> Rule#rule-krpft5eh._evaluate() constraints state true
                        2021-08-04T13:08:32.540Z <Rule:5:Rule.js:987> Rule#rule-krpft5eh rule state now true, changed no
                        2021-08-04T13:08:32.541Z <Engine:5:Engine.js:1106> _process_reaction_queue() running task 2261 { "tid": 2261, "id": "rule-krpft5eh:S", "rule": "rule-krpft5eh", "__reaction": [RuleReaction#rule-krpft5eh:S], "next_step": 3, "status": 1, "ts": 1628082499978, "parent": --null--, "__resolve": --function--, "__reject": --function--, "__promise": [object Promise], "attempts": 2 }
                        2021-08-04T13:08:32.542Z <Engine:NOTICE> Resuming reaction Lounge - Harmony PS4 Activity Start - Wake PS4 Shell Command<SET> (rule-krpft5eh:S) from step 3
                        2021-08-04T13:08:32.542Z <Engine:INFO> Lounge - Harmony PS4 Activity Start - Wake PS4 Shell Command<SET> all actions completed.
                        2021-08-04T13:08:32.543Z <Engine:5:Engine.js:1110> _process_reaction_queue() task returned, new status -1; task 2261
                        2021-08-04T13:08:32.545Z <Engine:5:Engine.js:1145> _process_reaction_queue ending with 0 in queue; none delayed/ready; waiting
                        2021-08-04T13:08:32.832Z <Rule:5:Rule.js:748> Rule#rule-knn2os0h dependency notification entity-changed Entity#vera>device_184 from Entity#vera>device_184
                        2021-08-04T13:08:32.834Z <Rule:5:Rule.js:754> Rule#rule-knn2os0h requesting eval; entity-changed Entity#vera>device_184
                        2021-08-04T13:08:32.836Z <Rule:5:Rule.js:748> Rule#rule-klkppx0h dependency notification entity-changed Entity#vera>device_184 from Entity#vera>device_184
                        2021-08-04T13:08:32.837Z <Rule:5:Rule.js:754> Rule#rule-klkppx0h requesting eval; entity-changed Entity#vera>device_184
                        2021-08-04T13:08:32.838Z <Rule:5:Rule.js:748> Rule#rule-krpft5eh dependency notification entity-changed Entity#vera>device_184 from Entity#vera>device_184
                        2021-08-04T13:08:32.839Z <Rule:5:Rule.js:754> Rule#rule-krpft5eh requesting eval; entity-changed Entity#vera>device_184
                        2021-08-04T13:08:32.839Z <Rule:5:Rule.js:956> Rule#rule-knn2os0h (Lounge - Harmony XBOX Activity Start - Close Window Coverings (Day)) evaluate() acquiring mutex
                        2021-08-04T13:08:32.840Z <Rule:5:Rule.js:956> Rule#rule-klkppx0h (Lounge - Harmony Powered OFF - Turn OFF LED strips) evaluate() acquiring mutex
                        2021-08-04T13:08:32.841Z <Rule:5:Rule.js:956> Rule#rule-krpft5eh (Lounge - Harmony PS4 Activity Start - Wake PS4 Shell Command) evaluate() acquiring mutex
                        2021-08-04T13:08:32.841Z <Rule:5:Rule.js:960> Rule#rule-knn2os0h._evaluate() mutex acquired, evaluating
                        2021-08-04T13:08:32.842Z <Rule:5:Rule.js:964> Rule#rule-knn2os0h update rate is 6/min limit 60/min
                        2021-08-04T13:08:32.843Z <Rule:5:Rule.js:887> Rule#rule-knn2os0h evaluateExpressions() with 0 expressions
                        2021-08-04T13:08:32.844Z <Rule:5:Rule.js:976> Rule#rule-knn2os0h._evaluate() trigger state now false (was false)
                        2021-08-04T13:08:32.846Z <Rule:5:Rule.js:978> Rule#rule-knn2os0h._evaluate() constraints state false
                        2021-08-04T13:08:32.847Z <Rule:5:Rule.js:987> Rule#rule-knn2os0h rule state now false, changed no
                        2021-08-04T13:08:32.847Z <Rule:5:Rule.js:960> Rule#rule-klkppx0h._evaluate() mutex acquired, evaluating
                        2021-08-04T13:08:32.848Z <Rule:5:Rule.js:964> Rule#rule-klkppx0h update rate is 6/min limit 60/min
                        2021-08-04T13:08:32.848Z <Rule:5:Rule.js:887> Rule#rule-klkppx0h evaluateExpressions() with 0 expressions
                        2021-08-04T13:08:32.849Z <Rule:5:Rule.js:976> Rule#rule-klkppx0h._evaluate() trigger state now true (was true)
                        2021-08-04T13:08:32.850Z <Rule:5:Rule.js:978> Rule#rule-klkppx0h._evaluate() constraints state false
                        2021-08-04T13:08:32.851Z <Rule:5:Rule.js:987> Rule#rule-klkppx0h rule state now false, changed no
                        2021-08-04T13:08:32.851Z <Rule:5:Rule.js:960> Rule#rule-krpft5eh._evaluate() mutex acquired, evaluating
                        2021-08-04T13:08:32.852Z <Rule:5:Rule.js:964> Rule#rule-krpft5eh update rate is 7/min limit 60/min
                        2021-08-04T13:08:32.853Z <Rule:5:Rule.js:887> Rule#rule-krpft5eh evaluateExpressions() with 1 expressions
                        2021-08-04T13:08:32.854Z <Rule:5:Rule.js:976> Rule#rule-krpft5eh._evaluate() trigger state now true (was true)
                        2021-08-04T13:08:32.854Z <Rule:5:Rule.js:978> Rule#rule-krpft5eh._evaluate() constraints state true
                        2021-08-04T13:08:32.856Z <Rule:5:Rule.js:987> Rule#rule-krpft5eh rule state now true, changed no
                        2021-08-04T13:08:33.082Z <Rule:5:Rule.js:748> Rule#rule-knn2os0h dependency notification entity-changed Entity#vera>device_184 from Entity#vera>device_184
                        2021-08-04T13:08:33.083Z <Rule:5:Rule.js:754> Rule#rule-knn2os0h requesting eval; entity-changed Entity#vera>device_184
                        2021-08-04T13:08:33.084Z <Rule:5:Rule.js:748> Rule#rule-klkppx0h dependency notification entity-changed Entity#vera>device_184 from Entity#vera>device_184
                        2021-08-04T13:08:33.085Z <Rule:5:Rule.js:754> Rule#rule-klkppx0h requesting eval; entity-changed Entity#vera>device_184
                        2021-08-04T13:08:33.086Z <Rule:5:Rule.js:748> Rule#rule-krpft5eh dependency notification entity-changed Entity#vera>device_184 from Entity#vera>device_184
                        2021-08-04T13:08:33.087Z <Rule:5:Rule.js:754> Rule#rule-krpft5eh requesting eval; entity-changed Entity#vera>device_184
                        2021-08-04T13:08:33.088Z <Rule:5:Rule.js:956> Rule#rule-knn2os0h (Lounge - Harmony XBOX Activity Start - Close Window Coverings (Day)) evaluate() acquiring mutex
                        2021-08-04T13:08:33.089Z <Rule:5:Rule.js:956> Rule#rule-klkppx0h (Lounge - Harmony Powered OFF - Turn OFF LED strips) evaluate() acquiring mutex
                        2021-08-04T13:08:33.090Z <Rule:5:Rule.js:956> Rule#rule-krpft5eh (Lounge - Harmony PS4 Activity Start - Wake PS4 Shell Command) evaluate() acquiring mutex
                        2021-08-04T13:08:33.090Z <Rule:5:Rule.js:960> Rule#rule-knn2os0h._evaluate() mutex acquired, evaluating
                        2021-08-04T13:08:33.091Z <Rule:5:Rule.js:964> Rule#rule-knn2os0h update rate is 7/min limit 60/min
                        2021-08-04T13:08:33.091Z <Rule:5:Rule.js:887> Rule#rule-knn2os0h evaluateExpressions() with 0 expressions
                        2021-08-04T13:08:33.092Z <Rule:5:Rule.js:976> Rule#rule-knn2os0h._evaluate() trigger state now false (was false)
                        2021-08-04T13:08:33.093Z <Rule:5:Rule.js:978> Rule#rule-knn2os0h._evaluate() constraints state false
                        2021-08-04T13:08:33.094Z <Rule:5:Rule.js:987> Rule#rule-knn2os0h rule state now false, changed no
                        2021-08-04T13:08:33.095Z <Rule:5:Rule.js:960> Rule#rule-klkppx0h._evaluate() mutex acquired, evaluating
                        2021-08-04T13:08:33.095Z <Rule:5:Rule.js:964> Rule#rule-klkppx0h update rate is 7/min limit 60/min
                        2021-08-04T13:08:33.096Z <Rule:5:Rule.js:887> Rule#rule-klkppx0h evaluateExpressions() with 0 expressions
                        2021-08-04T13:08:33.097Z <Rule:5:Rule.js:1595> cond cond58zlosr evaluation state true->false
                        2021-08-04T13:08:33.098Z <Rule:5:Rule.js:1595> cond trig evaluation state true->false
                        2021-08-04T13:08:33.098Z <Rule:5:Rule.js:976> Rule#rule-klkppx0h._evaluate() trigger state now false (was true)
                        2021-08-04T13:08:33.099Z <Rule:5:Rule.js:978> Rule#rule-klkppx0h._evaluate() constraints state false
                        2021-08-04T13:08:33.100Z <Rule:5:Rule.js:984> Rule#rule-klkppx0h trigger conditions not met
                        2021-08-04T13:08:33.100Z <Rule:5:Rule.js:987> Rule#rule-klkppx0h rule state now false, changed no
                        2021-08-04T13:08:33.102Z <Rule:5:Rule.js:960> Rule#rule-krpft5eh._evaluate() mutex acquired, evaluating
                        2021-08-04T13:08:33.103Z <Rule:5:Rule.js:964> Rule#rule-krpft5eh update rate is 8/min limit 60/min
                        2021-08-04T13:08:33.103Z <Rule:5:Rule.js:887> Rule#rule-krpft5eh evaluateExpressions() with 1 expressions
                        2021-08-04T13:08:33.104Z <Rule:5:Rule.js:976> Rule#rule-krpft5eh._evaluate() trigger state now true (was true)
                        2021-08-04T13:08:33.105Z <Rule:5:Rule.js:978> Rule#rule-krpft5eh._evaluate() constraints state true
                        2021-08-04T13:08:33.105Z <Rule:5:Rule.js:987> Rule#rule-krpft5eh rule state now true, changed no
                        

                        I will try and implement the script now.

                        1 Reply Last reply
                        0
                        • cw-kidC Offline
                          cw-kidC Offline
                          cw-kid
                          wrote on last edited by cw-kid
                          #47

                          @toggledbits

                          I've created the ps4-wrapper.sh file and made it executable and placed it in to the Reactor root directory as I cannot find where the actual ps4-waker utility is installed / located on the system.

                          When I try to run the script in terminal I get errors:

                          root@HP-Thin01:/home/stuart/reactor# bash ps4-wrapper.sh
                          ps4-wrapper.sh: line 15: syntax error: unexpected end of file
                          root@HP-Thin01:/home/stuart/reactor# sh ps4-wrapper.sh
                          ps4-wrapper.sh: 14: ps4-wrapper.sh: Syntax error: end of file unexpected (expecting "then")
                          root@HP-Thin01:/home/stuart/reactor#
                          

                          Also how do I modify the MSR rules to run the script instead of the command directly ?

                          I tried this:

                          bee9c907-0aef-4f08-a79a-67bb97e4cc25-image.png

                          Thanks

                          EDIT:

                          Seems it didn't like me creating the script in Notepad++ on Windows and copying it over to the Debian machine.

                          So I deleted the script and created it again using nano editor on Debian and now I can run the script OK from the terminal window and the PS4 did turn ON.

                          93abd9fb-f536-4768-81e2-d4da0826fb12-image.png

                          However I cannot run the script from the MSR rule still, nothing seems to happen when I play the reaction.

                          I can't see any errors related to ps4-wrapper.sh

                          2021-08-04T14:14:30.725Z <Engine:5:Engine.js:1145> _process_reaction_queue() wake-up!
                          2021-08-04T14:14:30.731Z <Engine:5:Engine.js:1106> _process_reaction_queue() running task 2373 { "tid": 2373, "id": "rule-krpft5eh:S", "rule": "rule-krpft5eh", "__reaction": [RuleReaction#rule-krpft5eh:S], "next_step": 1, "status": 0, "ts": 1628086468720, "parent": --null--, "__resolve": --function--, "__reject": --function--, "__promise": [object Promise], "attempts": 1 }
                          2021-08-04T14:14:30.731Z <Engine:NOTICE> Resuming reaction Lounge - Harmony PS4 Activity Start - Wake PS4 Shell Command<SET> (rule-krpft5eh:S) from step 1
                          2021-08-04T14:14:30.732Z <Engine:INFO> Engine#1 reaction Lounge - Harmony PS4 Activity Start - Wake PS4 Shell Command<SET> (rule-krpft5eh:S) step 2 shell command: ps4-wrapper.sh
                          2021-08-04T14:14:30.733Z <Engine:5:Engine.js:1382> Engine#1 action data { "command": "ps4-wrapper.sh", "rule": "rule-krpft5eh", "rvar": "ps4waker", "ignore_exit": true }
                          2021-08-04T14:14:30.749Z <Engine:5:Engine.js:1110> _process_reaction_queue() task returned, new status 3; task 2373
                          2021-08-04T14:14:30.751Z <Engine:5:Engine.js:1145> _process_reaction_queue ending with 1 in queue; none delayed/ready; waiting
                          2021-08-04T14:14:30.755Z <Rule:5:Rule.js:660> Rule#rule-krpft5eh rule set variable ps4waker = (string) 
                          2021-08-04T14:14:30.755Z <Engine:5:Engine.js:945> Engine#1 set variable rule rule-krpft5eh ps4waker=, requesting re-eval
                          2021-08-04T14:14:30.756Z <Rule:5:Rule.js:956> Rule#rule-krpft5eh (Lounge - Harmony PS4 Activity Start - Wake PS4 Shell Command) evaluate() acquiring mutex
                          2021-08-04T14:14:30.757Z <Engine:5:Engine.js:1145> _process_reaction_queue() wake-up!
                          2021-08-04T14:14:30.758Z <Rule:5:Rule.js:960> Rule#rule-krpft5eh._evaluate() mutex acquired, evaluating
                          2021-08-04T14:14:30.758Z <Rule:5:Rule.js:964> Rule#rule-krpft5eh update rate is 1/min limit 60/min
                          2021-08-04T14:14:30.759Z <Rule:5:Rule.js:887> Rule#rule-krpft5eh evaluateExpressions() with 1 expressions
                          2021-08-04T14:14:30.760Z <Rule:5:Rule.js:976> Rule#rule-krpft5eh._evaluate() trigger state now true (was true)
                          2021-08-04T14:14:30.761Z <Rule:5:Rule.js:978> Rule#rule-krpft5eh._evaluate() constraints state true
                          2021-08-04T14:14:30.762Z <Rule:5:Rule.js:987> Rule#rule-krpft5eh rule state now true, changed no
                          2021-08-04T14:14:30.763Z <Engine:5:Engine.js:1106> _process_reaction_queue() running task 2373 { "tid": 2373, "id": "rule-krpft5eh:S", "rule": "rule-krpft5eh", "__reaction": [RuleReaction#rule-krpft5eh:S], "next_step": 3, "status": 1, "ts": 1628086468720, "parent": --null--, "__resolve": --function--, "__reject": --function--, "__promise": [object Promise], "attempts": 2 }
                          2021-08-04T14:14:30.764Z <Engine:NOTICE> Resuming reaction Lounge - Harmony PS4 Activity Start - Wake PS4 Shell Command<SET> (rule-krpft5eh:S) from step 3
                          2021-08-04T14:14:30.764Z <Engine:INFO> Lounge - Harmony PS4 Activity Start - Wake PS4 Shell Command<SET> all actions completed.
                          2021-08-04T14:14:30.765Z <Engine:5:Engine.js:1110> _process_reaction_queue() task returned, new status -1; task 2373
                          2021-08-04T14:14:30.767Z <Engine:5:Engine.js:1145> _process_reaction_queue ending with 0 in queue; none delayed/ready; waiting
                          2021-08-04T14:14:34.579Z <EzloController:5:EzloController.js:1069> EzloController#ezlo-plus received message 485 bytes
                          
                          

                          Just seen an unrelated error in the logs

                          <EzloController:ERR> EzloController#ezlo-plus no implementation mapping for attributes from match * cap x_ezlo_object
                          
                          
                          1 Reply Last reply
                          0
                          • toggledbitsT Offline
                            toggledbitsT Offline
                            toggledbits
                            wrote on last edited by toggledbits
                            #48

                            When you create the file on Windows in Notepad++, it will get Windows line endings (CR+LF) instead of Unix line endings (LF alone) and that confuses the shell. You can select the right line endings under the Edit > EOL Conversion in Notepad++.

                            If you modified the ps4-waker command to be anything other than ps4-waker $* put it back the way I gave it to you. That lets you run the wrapper script with arguments on the command line that will get passed through, like this: ./ps4-wrapper.sh status or ./ps4-wrapper.sh somethingelse

                            In the MSR rule, you should use /full/path/to/ps4-wrapper.sh arguments

                            Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

                            cw-kidC 2 Replies Last reply
                            0
                            • toggledbitsT toggledbits

                              When you create the file on Windows in Notepad++, it will get Windows line endings (CR+LF) instead of Unix line endings (LF alone) and that confuses the shell. You can select the right line endings under the Edit > EOL Conversion in Notepad++.

                              If you modified the ps4-waker command to be anything other than ps4-waker $* put it back the way I gave it to you. That lets you run the wrapper script with arguments on the command line that will get passed through, like this: ./ps4-wrapper.sh status or ./ps4-wrapper.sh somethingelse

                              In the MSR rule, you should use /full/path/to/ps4-wrapper.sh arguments

                              cw-kidC Offline
                              cw-kidC Offline
                              cw-kid
                              wrote on last edited by
                              #49

                              @toggledbits said in Having issues with a shell command:

                              When you create the file on Windows in Notepad++, it will get Windows line endings (CR+LF) instead of Unix line endings (LF alone) and that confuses the shell. You can select the right line endings under the Edit > EOL Conversion in Notepad++.

                              Top tip thanks, I have changed that setting now in Notepad++

                              1 Reply Last reply
                              0
                              • toggledbitsT toggledbits

                                When you create the file on Windows in Notepad++, it will get Windows line endings (CR+LF) instead of Unix line endings (LF alone) and that confuses the shell. You can select the right line endings under the Edit > EOL Conversion in Notepad++.

                                If you modified the ps4-waker command to be anything other than ps4-waker $* put it back the way I gave it to you. That lets you run the wrapper script with arguments on the command line that will get passed through, like this: ./ps4-wrapper.sh status or ./ps4-wrapper.sh somethingelse

                                In the MSR rule, you should use /full/path/to/ps4-wrapper.sh arguments

                                cw-kidC Offline
                                cw-kidC Offline
                                cw-kid
                                wrote on last edited by
                                #50

                                @toggledbits said in Having issues with a shell command:

                                If you modified the ps4-waker command to be anything other than ps4-waker $* put it back the way I gave it to you. That lets you run the wrapper script with arguments on the command line that will get passed through, like this: ./ps4-wrapper.sh status or ./ps4-wrapper.sh somethingelse

                                I haven't change the script, that line still says

                                output=`ps4-waker $*
                                

                                In the terminal I can use this command and it works and outputs the response

                                sh ps4-wrapper.sh check
                                

                                So the argument is passed OK.

                                I can also just run this command which turns on the PS4

                                sh ps4-wrapper.sh
                                

                                There is no argument for the command for turning on the PS4 as the command is just

                                ps4-waker
                                

                                So maybe this is the problem?

                                However I am unsure how to run the .sh file from my MSR rules?

                                Thanks

                                1 Reply Last reply
                                0
                                • toggledbitsT Offline
                                  toggledbitsT Offline
                                  toggledbits
                                  wrote on last edited by
                                  #51

                                  Best way is to use /full/path/to/ps4-wrapper.sh arguments, but you may also get away with ./ps4-wrapper.sh arguments if it's in the Reactor install directory. Remember to set the file permissions for read and execute.

                                  Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

                                  cw-kidC 1 Reply Last reply
                                  0
                                  • toggledbitsT toggledbits

                                    Best way is to use /full/path/to/ps4-wrapper.sh arguments, but you may also get away with ./ps4-wrapper.sh arguments if it's in the Reactor install directory. Remember to set the file permissions for read and execute.

                                    cw-kidC Offline
                                    cw-kidC Offline
                                    cw-kid
                                    wrote on last edited by cw-kid
                                    #52

                                    @toggledbits said in Having issues with a shell command:

                                    ./ps4-wrapper.sh

                                    Seems to do the trick, the PS4 now turns on when this rules trigger happens, which is the Harmony Activity Starting.

                                    743c11af-843c-4698-881e-b99924ddd6df-image.png

                                    I will modify the other rules now to use the wrapper script instead of issuing the commands directly.

                                    Thanks again.

                                    1 Reply Last reply
                                    1
                                    • toggledbitsT Offline
                                      toggledbitsT Offline
                                      toggledbits
                                      wrote on last edited by
                                      #53

                                      Excellent. If you've got a backup script running that takes care of just your config and storage, remember to add your wrapper script to its list of things to copy, since it's not in one of those directories.

                                      Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

                                      cw-kidC 1 Reply Last reply
                                      0
                                      • toggledbitsT toggledbits

                                        Excellent. If you've got a backup script running that takes care of just your config and storage, remember to add your wrapper script to its list of things to copy, since it's not in one of those directories.

                                        cw-kidC Offline
                                        cw-kidC Offline
                                        cw-kid
                                        wrote on last edited by
                                        #54

                                        @toggledbits said in Having issues with a shell command:

                                        If you've got a backup script running that takes care of just your config and storage

                                        I haven't got one, but I could really do with having a backup script running to copy those folders off the HP Thin Client to maybe my Windows file server or something. Or maybe even to a USB stick in the Thin Client if I can find a spare one big enough.

                                        1 Reply Last reply
                                        0
                                        • cw-kidC Offline
                                          cw-kidC Offline
                                          cw-kid
                                          wrote on last edited by
                                          #55

                                          oh did you see that Ezlo error I mentioned also?

                                          <EzloController:ERR> EzloController#ezlo-plus no implementation mapping for attributes from match * cap x_ezlo_object
                                          
                                          1 Reply Last reply
                                          0
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