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Errors after updating to MQTTController build 25139
tunnusT
I'm running MSR build 25139 on Docker, using MQTT controller 24293, and everything working as expected. But if I try to upgrade to MQTTController build 25139, I'm getting the following errors on MSR UI: An Entity Attribute condition in "Lay-Z-Spa auto heating off" (Terrace) failed because the referenced entity "Lay-Z-Spa States" (mqtt>layzspa_states) does not have attribute value_sensor.god Last 11:20:37 An Entity Attribute condition in "Lay-Z-Spa auto heating off" (Terrace) failed because the referenced entity "Lay-Z-Spa States" (mqtt>layzspa_states) does not have attribute temperature_sensor.green Last 11:20:37 An Entity Attribute condition in "Lay-Z-Spa filter pump auto off" (Terrace) failed because the referenced entity "Lay-Z-Spa States" (mqtt>layzspa_states) does not have attribute temperature_sensor.red Last 11:20:37 An Entity Attribute condition in "Lay-Z-Spa filter pump auto run" (Terrace) failed because the referenced entity "Lay-Z-Spa States" (mqtt>layzspa_states) does not have attribute value_sensor.pump Last 11:20:37 An Entity Attribute condition in "Lay-Z-Spa watchdog" (Terrace) failed because the referenced entity "Lay-Z-Spa States" (mqtt>layzspa_states) does not have attribute value_sensor.status Last 11:20:37 My MQTT configuration (local_mqtt_devices.yaml) for the related entity is: layzspa_message: type: ValueSensor capabilities: ["temperature_sensor", "value_sensor", "power_sensor"] primary_attribute: power_sensor.value events: "layzspa/message": "power_sensor.value": json_payload: true if_expr: '! isnull( payload?.PWR )' expr: "float(payload.PWR)" "value_sensor.air": json_payload: true if_expr: '! isnull( payload?.AIR )' expr: "float(payload.AIR)" "value_sensor.pump": json_payload: true if_expr: '! isnull( payload?.FLT )' expr: "float(payload.FLT)" "value_sensor.god": json_payload: true if_expr: '! isnull( payload?.GOD )' expr: "float(payload.GOD)" "value_sensor.lock": json_payload: true if_expr: '! isnull( payload?.LCK )' expr: "float(payload.LCK)" "value_sensor.unit": json_payload: true if_expr: '! isnull( payload?.UNT )' expr: "float(payload.UNT)" "value_sensor.error": json_payload: true if_expr: '! isnull( payload?.ERR )' expr: "float(payload.ERR)" "temperature_sensor.green": json_payload: true if_expr: '! isnull( payload?.GRN )' expr: "float(payload.GRN)" "temperature_sensor.red": json_payload: true if_expr: '! isnull( payload?.RED )' expr: "float(payload.RED)" "temperature_sensor.target": json_payload: true if_expr: '! isnull( payload?.TGT )' expr: "float(payload.TGT)" "temperature_sensor.value": json_payload: true if_expr: '! isnull( payload?.TMP )' expr: "float(payload.TMP)" "temperature_sensor.virtual": json_payload: true if_expr: '! isnull( payload?.VTM )' expr: "round(float(payload.VTM), 1)" "temperature_sensor.ambient": json_payload: true if_expr: '! isnull( payload?.AMB )' expr: "float(payload.AMB)" "layzspa/Status": "value_sensor.status": if_expr: '! isnull( payload )' expr: "payload" "layzspa/button": "value_sensor.button": if_expr: '! isnull( payload )' expr: "payload" and in reactor.yaml I have: "layzspa_states": name: "Lay-Z-Spa States" friendly_name: 'Lay-Z-Spa States' include: layzspa_message I realize my MQTT configuration might be a bit unorthodox, but could there still be something unintentional in the latest MQTTController build? If needed, I can provide detailed logs.
Multi-System Reactor
🎉 My very first MSR controller: OpenSprinkler
therealdbT
Since today is my birthday - and I still pretend to be unconventional - I'm giving away a present to this wonderful community and I'm releasing my first OpenSprinkler controller for MSR. It was real fun to code it - and while it's still WIP, it seems to work OK for me. It's polling-based at the moment, but I'll add support for updates via MQTT very soon (it's already partially coded). Get it at (install is similar to MQTTController and such): https://github.com/dbochicchio/reactor-opensprinkler Feel free to try it. It's beta software, but it's stable. I'll update it weekly until all the tasks from my todo list are empty. Since I've learnt a lot from this controller, I'll explore new controllers soon.
Multi-System Reactor
Set Reaction > Script Action
wmarcolinW
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Multi-System Reactor
Advice reqeusted to migrate MSR from Bare Metal to Container
T
Good day all, I'm in the process of trying to shut down my 10 year old Linux home server that served many purposes, but primarily it's what I used for my NAS/Plex Media server. I migrated the NAS aspect of the server in November of last year to a true NAS solution (Ubiquti UNAS Pro), which is rack mount and much more efficient than my old tower, which it's only side benefit was heating my home office during the winter. Unfortunately it also means heating my home office during the summer, which were about to be in full swing. I have two things running on this 10 year old server at this point. MSR and pi-hole. I'm running Plex Media Server on Fedora Workstation in Podman on mini PC, which is much more energy efficient than my old tower. My next step is to migrate MSR. I know there are images of MSR out there, and creating it is well documented. I'm going to be using Podman instead of Docker for various reasons, but they work very similar. What I don't know, is what I need to do to migrate my existing Bare Metal installation over to a container. Has anyone done this? Any advice?
Multi-System Reactor
Reactor (Multi-System/Multi-Hub) Announcements
toggledbitsT
Build 21228 has been released. Docker images available from DockerHub as usual, and bare-metal packages here. Home Assistant up to version 2021.8.6 supported; the online version of the manual will now state the current supported versions; Fix an error in OWMWeatherController that could cause it to stop updating; Unify the approach to entity filtering on all hub interface classes (controllers); this works for device entities only; it may be extended to other entities later; Improve error detail in messages for EzloController during auth phase; Add isRuleSet() and isRuleEnabled() functions to expressions extensions; Implement set action for lock and passage capabilities (makes them more easily scriptable in some cases); Fix a place in the UI where 24-hour time was not being displayed.
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Organizing/ structuring rule sets and rules
R
Hi guys, Just wondering how you guys organize your rule sets and rules. I wish I had an extra layer to have some more granularity, but my feature request was not popular. Maybe there are better ways to organize my rule sets. I use the rule sets now primarily for rooms. So a rule set per room. But maybe grouping by functionality works better. Any examples/ suggestions would be appreciated.
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M
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T
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Hopefully a trivial question, but how do you delete widgets in a status page? Using build 22266
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MQTT configuration question
tunnusT
I have the following yaml configuration in local_mqtt_devices file x_mqtt_device: set_speed: arguments: speed: type: str topic: "command/%friendly_name%" payload: type: json expr: '{ "fan": parameters.speed }' While this works fine, I'm wondering how this could be changed to "fixed" parameters, as in this case "fan" only accepts "A", "Q" or a numeric value of 1-5?
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F
Hi! I get this message when I'm on the status tab: System Configuration Check The time on this system and on the Reactor host are significantly different. This may be due to incorrect system configuration on either or both. Please check the configuration of both systems. The host reports 2025-04-01T15:29:29.252Z; browser reports 2025-04-01T15:29:40.528Z; difference 11.276 seconds. I have MSR installed as a docker on my Home Assistant Blue / Hardkernel ODROID-N2/N2+. MSR version is latest-25082-3c348de6. HA versions are: Core 2025.3.4 Supervisor 2025.03.4 Operating System 15.1 I have restarted HA as well as MSR multiple times. This message didn´t show two weeks ago. Don´t know if it have anything to do with the latest MSR version. Do anyone know what I can try? Thanks in advance! Let's Be Careful Out There (Hill Street reference...) /Fanan
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Programmatically capture HTTP Request action status code or error
therealdbT
I have a very strange situation, where if InfluxDB restarts, other containers may fail when restarting at the same time (under not easy to understand circumstances), and InfluxDB remains unreachable (and these containers crashes). I need to reboot these containers in an exact order, after rebooting InfluxDB. While I understand what's going on, I need a way to reliable determine that InfluxDB is not reachable and these containers are not reachable, in order to identify this situation and manually check what's going on - and, maybe, in the future, automatically restart them if needed. So, I was looking at HTTP Request action, but I need to capture the HTTP response code, instead of the response (becase if ping is OK, InfluxDB will reply with a 204), and, potentially, a way to programmatically detect that it's failing to get the response. While I could write a custom HTTP controller for this or a custom HTTP virtual device, I was wondering if this is somewhat on you roadmap @toggledbits Thanks!
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ZwaveJSUI - RGBWW BULB - Warm/Cold White interfered with RGB settings - Bulb doesn't change color if in WarmWhite state.
N
Hi , I'm on -Reactor (Multi-hub) latest-25067-62e21a2d -Docker on Synology NAS -ZWaveJSUI 9.31.0.6c80945 Problem with ZwaveJSUI: When I try to change color to a bulb RGBWW, it doesn't change to the RGB color and the bulb remains warm or cold white. I tryed with Zipato RGBW Bulb V2 RGBWE2, Hank Bulb HKZW-RGB01, Aentec 6 A-ZWA002, so seems that it happens with all RGBWW bulb with reactor/zwavejsui. I'm using from reator the entity action: "rgb_color.set" and "rgb_color.set_rgb". After I send the reactor command, It changes in zwavejsui the rgb settings but doesn't put the white channel to "0", so the prevalent channel remains warm/cold White and the bulb doesn't change into the rgb color. This is the status of the bulb in zwavejsui after "rgb_color.set" (235,33,33,) and the bulb is still warmWhite. x_zwave_values.Color_Switch_currentColor={"warmWhite":204,"coldWhite":0,"red":235,"green":33,"blue":33} The "cold white" and "warm white" settings interfer with the rgb color settings. Reactor can change bulb colors with rgb_color set — (value, ui8, 0x000000 to 0xffffff) or rgb_color set_rgb — (red, green, blue, all ui1, 0 to 255) but if warm or cold white are not to "0", zwavejsui doesn't change them and I can't find a way to change into rgb or from rgb back to warm white. So if I use from reactor: rgb_color set_rgb — (235,33,33) in zwavejsui I have x_zwave_values.Color_Switch_targetColor={"red":235,"green":33,"blue":33} 14/03/2025, 16:43:57 - value updated Arg 0: └─commandClassName: Color Switch └─commandClass: 51 └─property: targetColor └─endpoint: 0 └─newValue └──red: 235 └──green: 33 └──blue: 33 └─prevValue └──red: 235 └──green: 33 └──blue: 33 └─propertyName: targetColor 14/03/2025, 16:43:57 - value updated Arg 0: └─commandClassName: Color Switch └─commandClass: 51 └─property: currentColor └─endpoint: 0 └─newValue └──warmWhite: 204 └──coldWhite: 0 └──red: 235 └──green: 33 └──blue: 33 └─prevValue └──warmWhite: 204 └──coldWhite: 0 └──red: 235 └──green: 33 └──blue: 33 └─propertyName: currentColor In zwavejsui, the bulb changes rgb set but warm White remains to "204" and the bulb remais on warm White channel bacause is prevalent on rgb set. x_zwave_values.Color_Switch_currentColor_0=204 x_zwave_values.Color_Switch_currentColor_1=0 x_zwave_values.Color_Switch_currentColor_2=235 x_zwave_values.Color_Switch_currentColor_3=33 x_zwave_values.Color_Switch_currentColor_4=33 Is it possible to targetColor also for "warmWhite" and "coldWhite" and have something similar to this? x_zwave_values.Color_Switch_targetColor={"warmWhite":0,"coldWhite":0,"red":235,"green":33,"blue":33} Thanks in advance.
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T
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Problem after upgrading to 25067
R
MSR had been running fine, but I decided to follow the message to upgrade to 25067. Since the upgrade, I have received the message "Controller "<name>" (HubitatController hubitat2) could not be loaded at startup. Its ID is not unique." MSR throws the message on every restart. Has anyone else encountered this problem? I am running MSR on a Raspberry Pi4 connecting to two Hubitat units over an OpenVPN tunnel. One C8 and a C8 Pro. Both are up-to-date. It appears that despite the error message that MSR may be operating properly.
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Global expressions not always evaluated
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Multi-System Reactor

Having issues with a shell command

Scheduled Pinned Locked Moved Multi-System Reactor
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  • toggledbitsT Offline
    toggledbitsT Offline
    toggledbits
    wrote on last edited by toggledbits
    #29

    You can map a value from one to another using a simple map object, like this:

    mappedStatus = ( { '200': 'On', '620': 'Off' } )?[ ps4wakerparse.statusCode ] ?? "unknown"

    Here, we create an object on the fly (the ( { ... } ) part), dereference through it using the ?[ coalesce operator, which will return null if the value of statusCode doesn't match anything in the object, and then use a final ?? coalesce operator to change an unmapped/null to the word unknown

    Ref: Reactor docs: Expressions

    Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

    cw-kidC 1 Reply Last reply
    0
    • toggledbitsT toggledbits

      I had a moment to do a quick test. Duh; I'm forgetting my own code's behavior. This is actually pretty simple. When you reset the rule, all state and expression/variable values are removed, so effectively, everything is null. When the rule is then re-evaluated, expressions are evaluated first, and since ps4wakercheck is null at that point because the action has not yet run, then ps4wakerparse is also null, so the last two expressions can't dereference through null and throw an evaluation error. This is actually all expected, correct behavior.

      You can probably just clear these two spurious errors (caused by the reset/no data condition at rule "boot"), as they will not happen again, typically. The only other way you would see this is if the command actually fails hard in some way and produces no parseable JSON output. Then you'll get alerts again, but that's probably good because you might want to know that.

      Another way to handle it is to simply modify the last two expressions like this:

      • ps4powerstatus = ps4wakerparse?.statusCode
      • ps4runningapp = ps4wakerparse?["running-app-name"]

      The ?. and ?[ operators, described in the docs, are special coalescing versions of the standard . and [ operators that guard null on their left-hand operands. If the left-side operand value is null, the coalescing operator will simply return null and no error will be issued. I think this also makes sense in this application. These coalescing operators are provided for exactly this kind of case, so this is a perfect example of their use, and you should familiarize yourself with them (and apply them often).

      cw-kidC Offline
      cw-kidC Offline
      cw-kid
      wrote on last edited by
      #30

      @toggledbits said in Having issues with a shell command:

      The ?. and ?[ operators

      That fixes it the red alerts don't appear any more when Resetting the rule.

      Thanks

      1 Reply Last reply
      1
      • cw-kidC Offline
        cw-kidC Offline
        cw-kid
        wrote on last edited by cw-kid
        #31

        @toggledbits

        Finished device in Vera:

        9f0f908b-7d3b-48fd-b4de-a6763a119b6d-image.png

        Home Remote dashboard tile:

        5d493700-7f02-4556-a7d5-25a69adc97d6-image.png

        Had to just add an additional ? to this code to stop the red alert appearing again.

        ( { '200': 'On', '620': 'Off' } )?[ ps4wakerparse?.statusCode ] ?? "unknown"
        

        And now the alert doesn't come back again when resetting the rule.

        So I think everything is all working fine now, at least while the PS4 is turned ON.

        Thanks

        1 Reply Last reply
        1
        • toggledbitsT toggledbits

          You can map a value from one to another using a simple map object, like this:

          mappedStatus = ( { '200': 'On', '620': 'Off' } )?[ ps4wakerparse.statusCode ] ?? "unknown"

          Here, we create an object on the fly (the ( { ... } ) part), dereference through it using the ?[ coalesce operator, which will return null if the value of statusCode doesn't match anything in the object, and then use a final ?? coalesce operator to change an unmapped/null to the word unknown

          Ref: Reactor docs: Expressions

          cw-kidC Offline
          cw-kidC Offline
          cw-kid
          wrote on last edited by cw-kid
          #32

          @toggledbits

          So everything last night was working OK when the PS4 was turned ON.

          I am now testing when the PS4 is OFF.

          Some issues the shell command doesn't seem to be populating the ps4wakercheck variable for some reason and its null.

          d29a05c8-0fa2-4a65-a328-bc411db24909-image.png

          a01bf623-ae8e-45e3-b986-1814722a20c4-image.png

          Vera device when PS4 is OFF

          b2b3e1e4-40de-48cf-8969-a2a9a4862834-image.png

          If I run the "ps4-waker check" command in terminal it outputs correctly as expected.

          root@HP-Thin01:/home/stuart# ps4-waker check
          {
            "type": "device",
            "statusLine": "620 Server Standby",
            "statusCode": "620",
            "status": "Standby",
            "host-id": "C863F1400EF1",
            "host-type": "PS4",
            "host-name": "PS4-806",
            "host-request-port": "997",
            "device-discovery-protocol-version": "00020020",
            "system-version": "08520011",
            "address": "192.168.0.201"
          }
          

          Log file:

          2021-08-02T10:51:27.077Z <Engine:NOTICE> Starting reaction PS4 Waker Check<SET> (rule-krq612qx:S)
          2021-08-02T10:51:27.077Z <Engine:5:Engine.js:1378> Engine#1 reaction rule-krq612qx:S step 1 shell command { "command": "ps4-waker check", "rule": "rule-krq612qx", "rvar": "ps4wakercheck", "ignore_exit": true }
          2021-08-02T10:51:27.094Z <Engine:5:Engine.js:1105> _process_reaction_queue() task returned, new status 3; task 19
          2021-08-02T10:51:27.098Z <Engine:5:Engine.js:1140> _process_reaction_queue ending with 1 in queue; none delayed/ready; waiting
          2021-08-02T10:51:27.617Z <Engine:ERR> Engine#1 reaction PS4 Waker Check<SET> step 1 error executing shell `ps4-waker check': Error: Command failed: ps4-waker check
          
          2021-08-02T10:51:27.620Z <Rule:5:Rule.js:674> Rule#rule-krq612qx rule set variable ps4wakercheck = (object) (null)
          2021-08-02T10:51:27.621Z <Engine:5:Engine.js:940> Engine#1 set variable rule rule-krq612qx ps4wakercheck=(null), requesting re-eval
          2021-08-02T10:51:27.624Z <Rule:5:Rule.js:962> Rule#rule-krq612qx (PS4 Waker Check) evaluate() acquiring mutex
          2021-08-02T10:51:27.625Z <Engine:5:Engine.js:1140> _process_reaction_queue() wake-up!
          2021-08-02T10:51:27.625Z <Rule:5:Rule.js:966> Rule#rule-krq612qx._evaluate() mutex acquired, evaluating
          2021-08-02T10:51:27.626Z <Rule:5:Rule.js:970> Rule#rule-krq612qx update rate is 2/min limit 60/min
          2021-08-02T10:51:27.627Z <Rule:5:Rule.js:892> Rule#rule-krq612qx evaluateExpressions() with 3 expressions
          2021-08-02T10:51:27.628Z <Rule:5:Rule.js:982> Rule#rule-krq612qx._evaluate() trigger state now false (was false)
          2021-08-02T10:51:27.629Z <Rule:5:Rule.js:984> Rule#rule-krq612qx._evaluate() constraints state true
          2021-08-02T10:51:27.629Z <Rule:5:Rule.js:993> Rule#rule-krq612qx rule state now false, changed no
          2021-08-02T10:51:27.631Z <Engine:5:Engine.js:1101> _process_reaction_queue() running task 19 { "tid": 19, "id": "rule-krq612qx:S", "rule": "rule-krq612qx", "__reaction": [RuleReaction#rule-krq612qx:S], "next_step": 2, "status": 1, "ts": 1627901487069, "parent": --null--, "__resolve": --function--, "__reject": --function--, "__promise": [object Promise], "attempts": 1 }
          2021-08-02T10:51:27.632Z <Engine:NOTICE> Resuming reaction PS4 Waker Check<SET> (rule-krq612qx:S) from step 2
          2021-08-02T10:51:27.632Z <Engine:NOTICE> PS4 Waker Check<SET> delaying until 1627901492632<02/08/2021, 11:51:32>
          2021-08-02T10:51:27.633Z <Engine:5:Engine.js:1105> _process_reaction_queue() task returned, new status 2; task 19
          2021-08-02T10:51:27.636Z <Engine:5:Engine.js:1140> _process_reaction_queue() ending with 1 in queue; waiting for 1 (next delayed task)
          

          If I turn ON the PS4 it starts working again and the variable is populated with data via the shell command.

          1 Reply Last reply
          0
          • toggledbitsT Offline
            toggledbitsT Offline
            toggledbits
            wrote on last edited by toggledbits
            #33

            Make sure you restarted Reactor after installing the update. The ignore flag is in the action data (so the UI has done the right thing), but the log file content looks like an older version of the Engine running.

            Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

            1 Reply Last reply
            1
            • toggledbitsT Offline
              toggledbitsT Offline
              toggledbits
              wrote on last edited by
              #34

              Any update on this?

              Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

              cw-kidC 1 Reply Last reply
              0
              • toggledbitsT toggledbits

                Any update on this?

                cw-kidC Offline
                cw-kidC Offline
                cw-kid
                wrote on last edited by
                #35

                @toggledbits

                Sorry for the delay.

                Yes its working now after restarting MSR.

                So when the PS4 is OFF its now reporting the status correctly from the ps4-waker check variables.

                So its working when its on and off now.

                However I am still getting some alert errors sometimes occasionally.

                This seems to happen if the shell command doesn't return any response on the first go, but maybe on the second attempt it works and then populates the variables OK.

                When this happens these alerts remain in the MSR gui etc.

                5e822efb-4804-4267-91c0-f364d9d3c4b1-image.png

                1 Reply Last reply
                0
                • toggledbitsT Offline
                  toggledbitsT Offline
                  toggledbits
                  wrote on last edited by
                  #36

                  Use your coalesce operators on those expressions to suppress the reference errors and just yield a null result.

                  Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

                  cw-kidC 1 Reply Last reply
                  0
                  • toggledbitsT toggledbits

                    Use your coalesce operators on those expressions to suppress the reference errors and just yield a null result.

                    cw-kidC Offline
                    cw-kidC Offline
                    cw-kid
                    wrote on last edited by cw-kid
                    #37

                    @toggledbits

                    The actions in the Reaction that send the data to the Vera MutliString device, didn't have "?" in their expressions.

                    I have just added them like this:

                    af2110ec-866f-49ea-b68a-ad78217f406b-image.png fe8507c9-65d5-47cf-985e-b1c2ac880567-image.png

                    EDIT:

                    It doesn't like the first one " mappedstatuscode? " I've removed the question mark for that one.

                    fc66e114-b3c6-4dda-9da6-8da356b826dc-image.png

                    1 Reply Last reply
                    1
                    • cw-kidC Offline
                      cw-kidC Offline
                      cw-kid
                      wrote on last edited by cw-kid
                      #38

                      I've also now added a virtual switch in Vera, this works with two new MSR rules (#3 and #4).

                      First rule (#4), that when the virtual switch it turned on or off manually in Vera / Home Remote app, it will send the appropriate power command to the ps4 via shell command:

                      ON = ps4-waker

                      OFF = ps4-waker standby

                      The second rule (#3) updates the state of the Vera virtual switch, if the PS4's power is controlled by some other outside means.
                      This rule monitors the "mappedstatuscode" expression variable, which will either say "On" or "Off" and then it adjusts the Vera virtual switch accordingly to match that current actual state of the PS4, so the virtual switch doesn't get out of sync.

                      I am still experimenting with this, but my thinking was to have an additional "switch" in Vera / Home Remote app, to be able to manually / directly control the PS4's power (outside of a Harmony activity) as a backup switch. Say if the PS4 didn't turn on when the Harmony Activity for it was started and the other MSR rule (#1) didn't work with its attempt and didn't turn on the PS4.

                      Although having said that, I guess some kind of test and retry (in rule #1) to attempt to turn on the PS4 power again, might be a better way of doing it, if it failed to do so initially.

                      So in total I currently have four rules.

                      1. "Lounge - Harmony PS4 Activity Start - Wake PS4 Shell Command"

                      Turns on PS4 when Harmony Activity is starting.

                      628b1cb3-f4d5-4f42-b8c3-874d7628d864-image.png

                      1. "PS4 Waker Check"

                      This is the rule with all the expressions in it for the MultiString Vera device. Displays the PS4's current status etc

                      994a2943-02b4-4fb4-b62e-643dcae82d13-image.png

                      1. "Playstation 4 Virtual Switch Status from PS4-Waker"

                      Controls the virtual switch in Vera based on the actual state of the PS4 power, info as coming from ps4-waker check and rule #2

                      83635ed0-28ed-41cb-83d3-878ebc2ff022-image.png

                      1. "Playstation 4 Virtual Switch ON / OFF"

                      Sends either the on or off shell commands to the PS4 based on the virtual switch in Vera / Home Remote app being manually operated.

                      9cdccbd5-1f55-4ad3-b0b2-4782061b969c-image.png

                      Home Remote tiles:

                      299c3e5c-b68c-4a87-b567-9328d6305574-image.png

                      I am sure there must be better / easier ways of doing all this.

                      1 Reply Last reply
                      0
                      • toggledbitsT Offline
                        toggledbitsT Offline
                        toggledbits
                        wrote on last edited by
                        #39

                        This seems to happen if the shell command doesn't return any response on the first go

                        Have you figured out what ps4-waker does when it doesn't get the device turned on? Does it return a particular exit code that isn't used by the on/off status result? Or does it just give an empty reply? Either way, you might write a wrapper script to detect that and retry (Reactor would then start the wrapper script instead of ps4-waker directly.

                        Issues like this are how you bring your shell scripting and system administration skills up a notch.

                        Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

                        cw-kidC 2 Replies Last reply
                        1
                        • toggledbitsT toggledbits

                          This seems to happen if the shell command doesn't return any response on the first go

                          Have you figured out what ps4-waker does when it doesn't get the device turned on? Does it return a particular exit code that isn't used by the on/off status result? Or does it just give an empty reply? Either way, you might write a wrapper script to detect that and retry (Reactor would then start the wrapper script instead of ps4-waker directly.

                          Issues like this are how you bring your shell scripting and system administration skills up a notch.

                          cw-kidC Offline
                          cw-kidC Offline
                          cw-kid
                          wrote on last edited by cw-kid
                          #40

                          @toggledbits said in Having issues with a shell command:

                          Have you figured out what ps4-waker does when it doesn't get the device turned on?

                          I'm not sure, I will look out for when it happens again.

                          I think it makes MSR error when it tries to send the "ps4-waker" command to turn ON the games console but fails to connect for whatever reason.

                          Most times it works and the console does turn on but sometimes it doesn't.

                          Thanks

                          toggledbitsT 1 Reply Last reply
                          0
                          • toggledbitsT toggledbits

                            This seems to happen if the shell command doesn't return any response on the first go

                            Have you figured out what ps4-waker does when it doesn't get the device turned on? Does it return a particular exit code that isn't used by the on/off status result? Or does it just give an empty reply? Either way, you might write a wrapper script to detect that and retry (Reactor would then start the wrapper script instead of ps4-waker directly.

                            Issues like this are how you bring your shell scripting and system administration skills up a notch.

                            cw-kidC Offline
                            cw-kidC Offline
                            cw-kid
                            wrote on last edited by cw-kid
                            #41

                            @toggledbits

                            Actually I have five MSR rules for the Playstation. I have another one that is also monitoring for the Harmony Activity starting, this rule closes the lounge blind and curtains if its daytime.

                            Would having two rules monitoring for the same trigger event, the Harmony Activity starting, have any affect on things?

                            Maybe one rule hi-jacks the other from triggering sometimes ?

                            efcbc8bd-0f65-489a-8f0d-25fc22187950-image.png

                            toggledbitsT 1 Reply Last reply
                            0
                            • cw-kidC cw-kid

                              @toggledbits said in Having issues with a shell command:

                              Have you figured out what ps4-waker does when it doesn't get the device turned on?

                              I'm not sure, I will look out for when it happens again.

                              I think it makes MSR error when it tries to send the "ps4-waker" command to turn ON the games console but fails to connect for whatever reason.

                              Most times it works and the console does turn on but sometimes it doesn't.

                              Thanks

                              toggledbitsT Offline
                              toggledbitsT Offline
                              toggledbits
                              wrote on last edited by
                              #42

                              @cw-kid said in Having issues with a shell command:

                              I'm not sure, I will look out for when it happens again.

                              The goal I propose is to write a script that runs ps4-waker itself, and retries if it fails to connect. MSR would then run that script instead of running ps4-waker directly. If, for example, the ps4-waker script simply returns no data (empty) result, then something like this would work:

                              #!/bin/sh
                              
                              while true; do
                                  # Run command and capture its output and exit status
                                  output=`ps4-waker $*`
                                  status=$?
                                  # If output was produced, stop looping.
                                  if [ -n "$output" ]; then
                                      break;
                                  fi
                                  sleep 1 # slow retries down a little
                              done
                              # Echo back the command output and exit with its exit status.
                              echo "$output"
                              exit $status
                              

                              Save this as ps4-wrapper.sh in the Reactor install directory (or somewhere along the path, like where ps4-waker currently is), and give it execute permissions (chmod 755 ps4-wrapper.sh).

                              The wrapper script can be run in place of ps4-waker, with the same arguments (e.g. ps4-wrapper.sh status). If a request fails and produces no output, it is simply re-run until output is produced (or until the command times out in Reactor, when it is killed).

                              Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

                              cw-kidC 1 Reply Last reply
                              0
                              • cw-kidC cw-kid

                                @toggledbits

                                Actually I have five MSR rules for the Playstation. I have another one that is also monitoring for the Harmony Activity starting, this rule closes the lounge blind and curtains if its daytime.

                                Would having two rules monitoring for the same trigger event, the Harmony Activity starting, have any affect on things?

                                Maybe one rule hi-jacks the other from triggering sometimes ?

                                efcbc8bd-0f65-489a-8f0d-25fc22187950-image.png

                                toggledbitsT Offline
                                toggledbitsT Offline
                                toggledbits
                                wrote on last edited by
                                #43

                                @cw-kid said in Having issues with a shell command:

                                Maybe one rule hi-jacks the other from triggering sometimes ?

                                No, each rule has its own supervision of its entities of interest, etc. You'd be able to quickly confirm this by looking in the logs and seeing that the SET reactions for both rules run.

                                Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

                                1 Reply Last reply
                                1
                                • toggledbitsT toggledbits

                                  @cw-kid said in Having issues with a shell command:

                                  I'm not sure, I will look out for when it happens again.

                                  The goal I propose is to write a script that runs ps4-waker itself, and retries if it fails to connect. MSR would then run that script instead of running ps4-waker directly. If, for example, the ps4-waker script simply returns no data (empty) result, then something like this would work:

                                  #!/bin/sh
                                  
                                  while true; do
                                      # Run command and capture its output and exit status
                                      output=`ps4-waker $*`
                                      status=$?
                                      # If output was produced, stop looping.
                                      if [ -n "$output" ]; then
                                          break;
                                      fi
                                      sleep 1 # slow retries down a little
                                  done
                                  # Echo back the command output and exit with its exit status.
                                  echo "$output"
                                  exit $status
                                  

                                  Save this as ps4-wrapper.sh in the Reactor install directory (or somewhere along the path, like where ps4-waker currently is), and give it execute permissions (chmod 755 ps4-wrapper.sh).

                                  The wrapper script can be run in place of ps4-waker, with the same arguments (e.g. ps4-wrapper.sh status). If a request fails and produces no output, it is simply re-run until output is produced (or until the command times out in Reactor, when it is killed).

                                  cw-kidC Offline
                                  cw-kidC Offline
                                  cw-kid
                                  wrote on last edited by
                                  #44

                                  @toggledbits said in Having issues with a shell command:

                                  The goal I propose is to write a script

                                  Great thanks I will try this approach instead then.

                                  But first I will leave things as is and see what happens? when it doesn't turn on the PS4 on first attempt.

                                  It might just return no data in the response as you suggest, or it may as I seem to think, return something else, which I haven't documented here in this thread yet. But I can't remember off the top of my head what it was doing.

                                  1 Reply Last reply
                                  0
                                  • cw-kidC Offline
                                    cw-kidC Offline
                                    cw-kid
                                    wrote on last edited by cw-kid
                                    #45

                                    This isn't related to when the PS4 doesn't turn on.

                                    When the PS4 is OFF / sleep mode, I am seeing this error alert appearing, to do with the parsing of the output to JSON.

                                    588a1e0e-d7bc-42a6-9b14-51795fbcee8a-image.png

                                    3201669e-3027-464a-9ec5-e49f2f9db0c0-image.png

                                    I assume this alert occurs if the "ps4-waker check" command hasn't worked and initially pulled in the data ?

                                    Maybe I need two wrapper scripts then, one for turning on the power and one for the check command also.

                                    1 Reply Last reply
                                    0
                                    • cw-kidC Offline
                                      cw-kidC Offline
                                      cw-kid
                                      wrote on last edited by
                                      #46

                                      Regarding the power on issue and maybe using a wrapper script.

                                      When I manually run the "ps4-waker" command in terminal this is the output I get back:

                                       WAKEUP sent to device... 192.168.0.201
                                      

                                      I don't see any alert in MSR gui when it fails to turn on the PS4 on its first and currently only attempt to do so.

                                      Looking in the log I can't see anything there either as to why the command didn't turn on the PS4 ?

                                      2021-08-04T13:08:32.530Z <Rule:5:Rule.js:660> Rule#rule-krpft5eh rule set variable ps4waker = (string) 
                                      2021-08-04T13:08:32.533Z <Engine:5:Engine.js:945> Engine#1 set variable rule rule-krpft5eh ps4waker=, requesting re-eval
                                      2021-08-04T13:08:32.534Z <Rule:5:Rule.js:956> Rule#rule-krpft5eh (Lounge - Harmony PS4 Activity Start - Wake PS4 Shell Command) evaluate() acquiring mutex
                                      2021-08-04T13:08:32.535Z <Engine:5:Engine.js:1145> _process_reaction_queue() wake-up!
                                      2021-08-04T13:08:32.536Z <Rule:5:Rule.js:960> Rule#rule-krpft5eh._evaluate() mutex acquired, evaluating
                                      2021-08-04T13:08:32.537Z <Rule:5:Rule.js:964> Rule#rule-krpft5eh update rate is 6/min limit 60/min
                                      2021-08-04T13:08:32.537Z <Rule:5:Rule.js:887> Rule#rule-krpft5eh evaluateExpressions() with 1 expressions
                                      2021-08-04T13:08:32.538Z <Rule:5:Rule.js:976> Rule#rule-krpft5eh._evaluate() trigger state now true (was true)
                                      2021-08-04T13:08:32.539Z <Rule:5:Rule.js:978> Rule#rule-krpft5eh._evaluate() constraints state true
                                      2021-08-04T13:08:32.540Z <Rule:5:Rule.js:987> Rule#rule-krpft5eh rule state now true, changed no
                                      2021-08-04T13:08:32.541Z <Engine:5:Engine.js:1106> _process_reaction_queue() running task 2261 { "tid": 2261, "id": "rule-krpft5eh:S", "rule": "rule-krpft5eh", "__reaction": [RuleReaction#rule-krpft5eh:S], "next_step": 3, "status": 1, "ts": 1628082499978, "parent": --null--, "__resolve": --function--, "__reject": --function--, "__promise": [object Promise], "attempts": 2 }
                                      2021-08-04T13:08:32.542Z <Engine:NOTICE> Resuming reaction Lounge - Harmony PS4 Activity Start - Wake PS4 Shell Command<SET> (rule-krpft5eh:S) from step 3
                                      2021-08-04T13:08:32.542Z <Engine:INFO> Lounge - Harmony PS4 Activity Start - Wake PS4 Shell Command<SET> all actions completed.
                                      2021-08-04T13:08:32.543Z <Engine:5:Engine.js:1110> _process_reaction_queue() task returned, new status -1; task 2261
                                      2021-08-04T13:08:32.545Z <Engine:5:Engine.js:1145> _process_reaction_queue ending with 0 in queue; none delayed/ready; waiting
                                      2021-08-04T13:08:32.832Z <Rule:5:Rule.js:748> Rule#rule-knn2os0h dependency notification entity-changed Entity#vera>device_184 from Entity#vera>device_184
                                      2021-08-04T13:08:32.834Z <Rule:5:Rule.js:754> Rule#rule-knn2os0h requesting eval; entity-changed Entity#vera>device_184
                                      2021-08-04T13:08:32.836Z <Rule:5:Rule.js:748> Rule#rule-klkppx0h dependency notification entity-changed Entity#vera>device_184 from Entity#vera>device_184
                                      2021-08-04T13:08:32.837Z <Rule:5:Rule.js:754> Rule#rule-klkppx0h requesting eval; entity-changed Entity#vera>device_184
                                      2021-08-04T13:08:32.838Z <Rule:5:Rule.js:748> Rule#rule-krpft5eh dependency notification entity-changed Entity#vera>device_184 from Entity#vera>device_184
                                      2021-08-04T13:08:32.839Z <Rule:5:Rule.js:754> Rule#rule-krpft5eh requesting eval; entity-changed Entity#vera>device_184
                                      2021-08-04T13:08:32.839Z <Rule:5:Rule.js:956> Rule#rule-knn2os0h (Lounge - Harmony XBOX Activity Start - Close Window Coverings (Day)) evaluate() acquiring mutex
                                      2021-08-04T13:08:32.840Z <Rule:5:Rule.js:956> Rule#rule-klkppx0h (Lounge - Harmony Powered OFF - Turn OFF LED strips) evaluate() acquiring mutex
                                      2021-08-04T13:08:32.841Z <Rule:5:Rule.js:956> Rule#rule-krpft5eh (Lounge - Harmony PS4 Activity Start - Wake PS4 Shell Command) evaluate() acquiring mutex
                                      2021-08-04T13:08:32.841Z <Rule:5:Rule.js:960> Rule#rule-knn2os0h._evaluate() mutex acquired, evaluating
                                      2021-08-04T13:08:32.842Z <Rule:5:Rule.js:964> Rule#rule-knn2os0h update rate is 6/min limit 60/min
                                      2021-08-04T13:08:32.843Z <Rule:5:Rule.js:887> Rule#rule-knn2os0h evaluateExpressions() with 0 expressions
                                      2021-08-04T13:08:32.844Z <Rule:5:Rule.js:976> Rule#rule-knn2os0h._evaluate() trigger state now false (was false)
                                      2021-08-04T13:08:32.846Z <Rule:5:Rule.js:978> Rule#rule-knn2os0h._evaluate() constraints state false
                                      2021-08-04T13:08:32.847Z <Rule:5:Rule.js:987> Rule#rule-knn2os0h rule state now false, changed no
                                      2021-08-04T13:08:32.847Z <Rule:5:Rule.js:960> Rule#rule-klkppx0h._evaluate() mutex acquired, evaluating
                                      2021-08-04T13:08:32.848Z <Rule:5:Rule.js:964> Rule#rule-klkppx0h update rate is 6/min limit 60/min
                                      2021-08-04T13:08:32.848Z <Rule:5:Rule.js:887> Rule#rule-klkppx0h evaluateExpressions() with 0 expressions
                                      2021-08-04T13:08:32.849Z <Rule:5:Rule.js:976> Rule#rule-klkppx0h._evaluate() trigger state now true (was true)
                                      2021-08-04T13:08:32.850Z <Rule:5:Rule.js:978> Rule#rule-klkppx0h._evaluate() constraints state false
                                      2021-08-04T13:08:32.851Z <Rule:5:Rule.js:987> Rule#rule-klkppx0h rule state now false, changed no
                                      2021-08-04T13:08:32.851Z <Rule:5:Rule.js:960> Rule#rule-krpft5eh._evaluate() mutex acquired, evaluating
                                      2021-08-04T13:08:32.852Z <Rule:5:Rule.js:964> Rule#rule-krpft5eh update rate is 7/min limit 60/min
                                      2021-08-04T13:08:32.853Z <Rule:5:Rule.js:887> Rule#rule-krpft5eh evaluateExpressions() with 1 expressions
                                      2021-08-04T13:08:32.854Z <Rule:5:Rule.js:976> Rule#rule-krpft5eh._evaluate() trigger state now true (was true)
                                      2021-08-04T13:08:32.854Z <Rule:5:Rule.js:978> Rule#rule-krpft5eh._evaluate() constraints state true
                                      2021-08-04T13:08:32.856Z <Rule:5:Rule.js:987> Rule#rule-krpft5eh rule state now true, changed no
                                      2021-08-04T13:08:33.082Z <Rule:5:Rule.js:748> Rule#rule-knn2os0h dependency notification entity-changed Entity#vera>device_184 from Entity#vera>device_184
                                      2021-08-04T13:08:33.083Z <Rule:5:Rule.js:754> Rule#rule-knn2os0h requesting eval; entity-changed Entity#vera>device_184
                                      2021-08-04T13:08:33.084Z <Rule:5:Rule.js:748> Rule#rule-klkppx0h dependency notification entity-changed Entity#vera>device_184 from Entity#vera>device_184
                                      2021-08-04T13:08:33.085Z <Rule:5:Rule.js:754> Rule#rule-klkppx0h requesting eval; entity-changed Entity#vera>device_184
                                      2021-08-04T13:08:33.086Z <Rule:5:Rule.js:748> Rule#rule-krpft5eh dependency notification entity-changed Entity#vera>device_184 from Entity#vera>device_184
                                      2021-08-04T13:08:33.087Z <Rule:5:Rule.js:754> Rule#rule-krpft5eh requesting eval; entity-changed Entity#vera>device_184
                                      2021-08-04T13:08:33.088Z <Rule:5:Rule.js:956> Rule#rule-knn2os0h (Lounge - Harmony XBOX Activity Start - Close Window Coverings (Day)) evaluate() acquiring mutex
                                      2021-08-04T13:08:33.089Z <Rule:5:Rule.js:956> Rule#rule-klkppx0h (Lounge - Harmony Powered OFF - Turn OFF LED strips) evaluate() acquiring mutex
                                      2021-08-04T13:08:33.090Z <Rule:5:Rule.js:956> Rule#rule-krpft5eh (Lounge - Harmony PS4 Activity Start - Wake PS4 Shell Command) evaluate() acquiring mutex
                                      2021-08-04T13:08:33.090Z <Rule:5:Rule.js:960> Rule#rule-knn2os0h._evaluate() mutex acquired, evaluating
                                      2021-08-04T13:08:33.091Z <Rule:5:Rule.js:964> Rule#rule-knn2os0h update rate is 7/min limit 60/min
                                      2021-08-04T13:08:33.091Z <Rule:5:Rule.js:887> Rule#rule-knn2os0h evaluateExpressions() with 0 expressions
                                      2021-08-04T13:08:33.092Z <Rule:5:Rule.js:976> Rule#rule-knn2os0h._evaluate() trigger state now false (was false)
                                      2021-08-04T13:08:33.093Z <Rule:5:Rule.js:978> Rule#rule-knn2os0h._evaluate() constraints state false
                                      2021-08-04T13:08:33.094Z <Rule:5:Rule.js:987> Rule#rule-knn2os0h rule state now false, changed no
                                      2021-08-04T13:08:33.095Z <Rule:5:Rule.js:960> Rule#rule-klkppx0h._evaluate() mutex acquired, evaluating
                                      2021-08-04T13:08:33.095Z <Rule:5:Rule.js:964> Rule#rule-klkppx0h update rate is 7/min limit 60/min
                                      2021-08-04T13:08:33.096Z <Rule:5:Rule.js:887> Rule#rule-klkppx0h evaluateExpressions() with 0 expressions
                                      2021-08-04T13:08:33.097Z <Rule:5:Rule.js:1595> cond cond58zlosr evaluation state true->false
                                      2021-08-04T13:08:33.098Z <Rule:5:Rule.js:1595> cond trig evaluation state true->false
                                      2021-08-04T13:08:33.098Z <Rule:5:Rule.js:976> Rule#rule-klkppx0h._evaluate() trigger state now false (was true)
                                      2021-08-04T13:08:33.099Z <Rule:5:Rule.js:978> Rule#rule-klkppx0h._evaluate() constraints state false
                                      2021-08-04T13:08:33.100Z <Rule:5:Rule.js:984> Rule#rule-klkppx0h trigger conditions not met
                                      2021-08-04T13:08:33.100Z <Rule:5:Rule.js:987> Rule#rule-klkppx0h rule state now false, changed no
                                      2021-08-04T13:08:33.102Z <Rule:5:Rule.js:960> Rule#rule-krpft5eh._evaluate() mutex acquired, evaluating
                                      2021-08-04T13:08:33.103Z <Rule:5:Rule.js:964> Rule#rule-krpft5eh update rate is 8/min limit 60/min
                                      2021-08-04T13:08:33.103Z <Rule:5:Rule.js:887> Rule#rule-krpft5eh evaluateExpressions() with 1 expressions
                                      2021-08-04T13:08:33.104Z <Rule:5:Rule.js:976> Rule#rule-krpft5eh._evaluate() trigger state now true (was true)
                                      2021-08-04T13:08:33.105Z <Rule:5:Rule.js:978> Rule#rule-krpft5eh._evaluate() constraints state true
                                      2021-08-04T13:08:33.105Z <Rule:5:Rule.js:987> Rule#rule-krpft5eh rule state now true, changed no
                                      

                                      I will try and implement the script now.

                                      1 Reply Last reply
                                      0
                                      • cw-kidC Offline
                                        cw-kidC Offline
                                        cw-kid
                                        wrote on last edited by cw-kid
                                        #47

                                        @toggledbits

                                        I've created the ps4-wrapper.sh file and made it executable and placed it in to the Reactor root directory as I cannot find where the actual ps4-waker utility is installed / located on the system.

                                        When I try to run the script in terminal I get errors:

                                        root@HP-Thin01:/home/stuart/reactor# bash ps4-wrapper.sh
                                        ps4-wrapper.sh: line 15: syntax error: unexpected end of file
                                        root@HP-Thin01:/home/stuart/reactor# sh ps4-wrapper.sh
                                        ps4-wrapper.sh: 14: ps4-wrapper.sh: Syntax error: end of file unexpected (expecting "then")
                                        root@HP-Thin01:/home/stuart/reactor#
                                        

                                        Also how do I modify the MSR rules to run the script instead of the command directly ?

                                        I tried this:

                                        bee9c907-0aef-4f08-a79a-67bb97e4cc25-image.png

                                        Thanks

                                        EDIT:

                                        Seems it didn't like me creating the script in Notepad++ on Windows and copying it over to the Debian machine.

                                        So I deleted the script and created it again using nano editor on Debian and now I can run the script OK from the terminal window and the PS4 did turn ON.

                                        93abd9fb-f536-4768-81e2-d4da0826fb12-image.png

                                        However I cannot run the script from the MSR rule still, nothing seems to happen when I play the reaction.

                                        I can't see any errors related to ps4-wrapper.sh

                                        2021-08-04T14:14:30.725Z <Engine:5:Engine.js:1145> _process_reaction_queue() wake-up!
                                        2021-08-04T14:14:30.731Z <Engine:5:Engine.js:1106> _process_reaction_queue() running task 2373 { "tid": 2373, "id": "rule-krpft5eh:S", "rule": "rule-krpft5eh", "__reaction": [RuleReaction#rule-krpft5eh:S], "next_step": 1, "status": 0, "ts": 1628086468720, "parent": --null--, "__resolve": --function--, "__reject": --function--, "__promise": [object Promise], "attempts": 1 }
                                        2021-08-04T14:14:30.731Z <Engine:NOTICE> Resuming reaction Lounge - Harmony PS4 Activity Start - Wake PS4 Shell Command<SET> (rule-krpft5eh:S) from step 1
                                        2021-08-04T14:14:30.732Z <Engine:INFO> Engine#1 reaction Lounge - Harmony PS4 Activity Start - Wake PS4 Shell Command<SET> (rule-krpft5eh:S) step 2 shell command: ps4-wrapper.sh
                                        2021-08-04T14:14:30.733Z <Engine:5:Engine.js:1382> Engine#1 action data { "command": "ps4-wrapper.sh", "rule": "rule-krpft5eh", "rvar": "ps4waker", "ignore_exit": true }
                                        2021-08-04T14:14:30.749Z <Engine:5:Engine.js:1110> _process_reaction_queue() task returned, new status 3; task 2373
                                        2021-08-04T14:14:30.751Z <Engine:5:Engine.js:1145> _process_reaction_queue ending with 1 in queue; none delayed/ready; waiting
                                        2021-08-04T14:14:30.755Z <Rule:5:Rule.js:660> Rule#rule-krpft5eh rule set variable ps4waker = (string) 
                                        2021-08-04T14:14:30.755Z <Engine:5:Engine.js:945> Engine#1 set variable rule rule-krpft5eh ps4waker=, requesting re-eval
                                        2021-08-04T14:14:30.756Z <Rule:5:Rule.js:956> Rule#rule-krpft5eh (Lounge - Harmony PS4 Activity Start - Wake PS4 Shell Command) evaluate() acquiring mutex
                                        2021-08-04T14:14:30.757Z <Engine:5:Engine.js:1145> _process_reaction_queue() wake-up!
                                        2021-08-04T14:14:30.758Z <Rule:5:Rule.js:960> Rule#rule-krpft5eh._evaluate() mutex acquired, evaluating
                                        2021-08-04T14:14:30.758Z <Rule:5:Rule.js:964> Rule#rule-krpft5eh update rate is 1/min limit 60/min
                                        2021-08-04T14:14:30.759Z <Rule:5:Rule.js:887> Rule#rule-krpft5eh evaluateExpressions() with 1 expressions
                                        2021-08-04T14:14:30.760Z <Rule:5:Rule.js:976> Rule#rule-krpft5eh._evaluate() trigger state now true (was true)
                                        2021-08-04T14:14:30.761Z <Rule:5:Rule.js:978> Rule#rule-krpft5eh._evaluate() constraints state true
                                        2021-08-04T14:14:30.762Z <Rule:5:Rule.js:987> Rule#rule-krpft5eh rule state now true, changed no
                                        2021-08-04T14:14:30.763Z <Engine:5:Engine.js:1106> _process_reaction_queue() running task 2373 { "tid": 2373, "id": "rule-krpft5eh:S", "rule": "rule-krpft5eh", "__reaction": [RuleReaction#rule-krpft5eh:S], "next_step": 3, "status": 1, "ts": 1628086468720, "parent": --null--, "__resolve": --function--, "__reject": --function--, "__promise": [object Promise], "attempts": 2 }
                                        2021-08-04T14:14:30.764Z <Engine:NOTICE> Resuming reaction Lounge - Harmony PS4 Activity Start - Wake PS4 Shell Command<SET> (rule-krpft5eh:S) from step 3
                                        2021-08-04T14:14:30.764Z <Engine:INFO> Lounge - Harmony PS4 Activity Start - Wake PS4 Shell Command<SET> all actions completed.
                                        2021-08-04T14:14:30.765Z <Engine:5:Engine.js:1110> _process_reaction_queue() task returned, new status -1; task 2373
                                        2021-08-04T14:14:30.767Z <Engine:5:Engine.js:1145> _process_reaction_queue ending with 0 in queue; none delayed/ready; waiting
                                        2021-08-04T14:14:34.579Z <EzloController:5:EzloController.js:1069> EzloController#ezlo-plus received message 485 bytes
                                        
                                        

                                        Just seen an unrelated error in the logs

                                        <EzloController:ERR> EzloController#ezlo-plus no implementation mapping for attributes from match * cap x_ezlo_object
                                        
                                        
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                                        • toggledbitsT Offline
                                          toggledbitsT Offline
                                          toggledbits
                                          wrote on last edited by toggledbits
                                          #48

                                          When you create the file on Windows in Notepad++, it will get Windows line endings (CR+LF) instead of Unix line endings (LF alone) and that confuses the shell. You can select the right line endings under the Edit > EOL Conversion in Notepad++.

                                          If you modified the ps4-waker command to be anything other than ps4-waker $* put it back the way I gave it to you. That lets you run the wrapper script with arguments on the command line that will get passed through, like this: ./ps4-wrapper.sh status or ./ps4-wrapper.sh somethingelse

                                          In the MSR rule, you should use /full/path/to/ps4-wrapper.sh arguments

                                          Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

                                          cw-kidC 2 Replies Last reply
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