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Errors after updating to MQTTController build 25139
tunnusT
I'm running MSR build 25139 on Docker, using MQTT controller 24293, and everything working as expected. But if I try to upgrade to MQTTController build 25139, I'm getting the following errors on MSR UI: An Entity Attribute condition in "Lay-Z-Spa auto heating off" (Terrace) failed because the referenced entity "Lay-Z-Spa States" (mqtt>layzspa_states) does not have attribute value_sensor.god Last 11:20:37 An Entity Attribute condition in "Lay-Z-Spa auto heating off" (Terrace) failed because the referenced entity "Lay-Z-Spa States" (mqtt>layzspa_states) does not have attribute temperature_sensor.green Last 11:20:37 An Entity Attribute condition in "Lay-Z-Spa filter pump auto off" (Terrace) failed because the referenced entity "Lay-Z-Spa States" (mqtt>layzspa_states) does not have attribute temperature_sensor.red Last 11:20:37 An Entity Attribute condition in "Lay-Z-Spa filter pump auto run" (Terrace) failed because the referenced entity "Lay-Z-Spa States" (mqtt>layzspa_states) does not have attribute value_sensor.pump Last 11:20:37 An Entity Attribute condition in "Lay-Z-Spa watchdog" (Terrace) failed because the referenced entity "Lay-Z-Spa States" (mqtt>layzspa_states) does not have attribute value_sensor.status Last 11:20:37 My MQTT configuration (local_mqtt_devices.yaml) for the related entity is: layzspa_message: type: ValueSensor capabilities: ["temperature_sensor", "value_sensor", "power_sensor"] primary_attribute: power_sensor.value events: "layzspa/message": "power_sensor.value": json_payload: true if_expr: '! isnull( payload?.PWR )' expr: "float(payload.PWR)" "value_sensor.air": json_payload: true if_expr: '! isnull( payload?.AIR )' expr: "float(payload.AIR)" "value_sensor.pump": json_payload: true if_expr: '! isnull( payload?.FLT )' expr: "float(payload.FLT)" "value_sensor.god": json_payload: true if_expr: '! isnull( payload?.GOD )' expr: "float(payload.GOD)" "value_sensor.lock": json_payload: true if_expr: '! isnull( payload?.LCK )' expr: "float(payload.LCK)" "value_sensor.unit": json_payload: true if_expr: '! isnull( payload?.UNT )' expr: "float(payload.UNT)" "value_sensor.error": json_payload: true if_expr: '! isnull( payload?.ERR )' expr: "float(payload.ERR)" "temperature_sensor.green": json_payload: true if_expr: '! isnull( payload?.GRN )' expr: "float(payload.GRN)" "temperature_sensor.red": json_payload: true if_expr: '! isnull( payload?.RED )' expr: "float(payload.RED)" "temperature_sensor.target": json_payload: true if_expr: '! isnull( payload?.TGT )' expr: "float(payload.TGT)" "temperature_sensor.value": json_payload: true if_expr: '! isnull( payload?.TMP )' expr: "float(payload.TMP)" "temperature_sensor.virtual": json_payload: true if_expr: '! isnull( payload?.VTM )' expr: "round(float(payload.VTM), 1)" "temperature_sensor.ambient": json_payload: true if_expr: '! isnull( payload?.AMB )' expr: "float(payload.AMB)" "layzspa/Status": "value_sensor.status": if_expr: '! isnull( payload )' expr: "payload" "layzspa/button": "value_sensor.button": if_expr: '! isnull( payload )' expr: "payload" and in reactor.yaml I have: "layzspa_states": name: "Lay-Z-Spa States" friendly_name: 'Lay-Z-Spa States' include: layzspa_message I realize my MQTT configuration might be a bit unorthodox, but could there still be something unintentional in the latest MQTTController build? If needed, I can provide detailed logs.
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🎉 My very first MSR controller: OpenSprinkler
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Since today is my birthday - and I still pretend to be unconventional - I'm giving away a present to this wonderful community and I'm releasing my first OpenSprinkler controller for MSR. It was real fun to code it - and while it's still WIP, it seems to work OK for me. It's polling-based at the moment, but I'll add support for updates via MQTT very soon (it's already partially coded). Get it at (install is similar to MQTTController and such): https://github.com/dbochicchio/reactor-opensprinkler Feel free to try it. It's beta software, but it's stable. I'll update it weekly until all the tasks from my todo list are empty. Since I've learnt a lot from this controller, I'll explore new controllers soon.
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T
Good day all, I'm in the process of trying to shut down my 10 year old Linux home server that served many purposes, but primarily it's what I used for my NAS/Plex Media server. I migrated the NAS aspect of the server in November of last year to a true NAS solution (Ubiquti UNAS Pro), which is rack mount and much more efficient than my old tower, which it's only side benefit was heating my home office during the winter. Unfortunately it also means heating my home office during the summer, which were about to be in full swing. I have two things running on this 10 year old server at this point. MSR and pi-hole. I'm running Plex Media Server on Fedora Workstation in Podman on mini PC, which is much more energy efficient than my old tower. My next step is to migrate MSR. I know there are images of MSR out there, and creating it is well documented. I'm going to be using Podman instead of Docker for various reasons, but they work very similar. What I don't know, is what I need to do to migrate my existing Bare Metal installation over to a container. Has anyone done this? Any advice?
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Having issues with a shell command

Scheduled Pinned Locked Moved Multi-System Reactor
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  • toggledbitsT toggledbits

    Have you removed the Set Variable actions?

    cw-kidC Offline
    cw-kidC Offline
    cw-kid
    wrote on last edited by cw-kid
    #25

    @toggledbits said in Having issues with a shell command:

    Have you removed the Set Variable actions?

    Yes

    75223aa3-b21a-455c-974c-afc19b2dd1bb-image.png

    The bell icon goes red when the rule is Reset.

    43797874-db01-42e5-a42c-4fefe063aa12-image.png

    1 Reply Last reply
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    • toggledbitsT Offline
      toggledbitsT Offline
      toggledbits
      wrote on last edited by
      #26

      Removing the actions is/was correct. I'll give this a try later today and see

      Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

      1 Reply Last reply
      1
      • cw-kidC Offline
        cw-kidC Offline
        cw-kid
        wrote on last edited by cw-kid
        #27

        Using a Vera Multistring plugin device.

        487aad09-2d64-425a-87ee-946664f05766-image.png

        I added these in the rules Reaction to send the values to the generic sensor device in Vera etc.

        5a6f742d-3ffb-4b31-990e-d492053fe2e2-image.png

        Just need to translate codes 200 and 620 to "On" and "Off" instead.

        I could maybe delete these two expressions from the rule also.

        af1ba5df-0ba4-4aa5-b595-270f77c12338-image.png

        EDIT:

        I've just seen a new field called "status" maybe I can use that instead.

        On = "OK"

        Off = "Standby"

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        • toggledbitsT Offline
          toggledbitsT Offline
          toggledbits
          wrote on last edited by toggledbits
          #28

          I had a moment to do a quick test. Duh; I'm forgetting my own code's behavior. This is actually pretty simple. When you reset the rule, all state and expression/variable values are removed, so effectively, everything is null. When the rule is then re-evaluated, expressions are evaluated first, and since ps4wakercheck is null at that point because the action has not yet run, then ps4wakerparse is also null, so the last two expressions can't dereference through null and throw an evaluation error. This is actually all expected, correct behavior.

          You can probably just clear these two spurious errors (caused by the reset/no data condition at rule "boot"), as they will not happen again, typically. The only other way you would see this is if the command actually fails hard in some way and produces no parseable JSON output. Then you'll get alerts again, but that's probably good because you might want to know that.

          Another way to handle it is to simply modify the last two expressions like this:

          • ps4powerstatus = ps4wakerparse?.statusCode
          • ps4runningapp = ps4wakerparse?["running-app-name"]

          The ?. and ?[ operators, described in the docs, are special coalescing versions of the standard . and [ operators that guard null on their left-hand operands. If the left-side operand value is null, the coalescing operator will simply return null and no error will be issued. I think this also makes sense in this application. These coalescing operators are provided for exactly this kind of case, so this is a perfect example of their use, and you should familiarize yourself with them (and apply them often).

          Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

          cw-kidC 1 Reply Last reply
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          • toggledbitsT Offline
            toggledbitsT Offline
            toggledbits
            wrote on last edited by toggledbits
            #29

            You can map a value from one to another using a simple map object, like this:

            mappedStatus = ( { '200': 'On', '620': 'Off' } )?[ ps4wakerparse.statusCode ] ?? "unknown"

            Here, we create an object on the fly (the ( { ... } ) part), dereference through it using the ?[ coalesce operator, which will return null if the value of statusCode doesn't match anything in the object, and then use a final ?? coalesce operator to change an unmapped/null to the word unknown

            Ref: Reactor docs: Expressions

            Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

            cw-kidC 1 Reply Last reply
            0
            • toggledbitsT toggledbits

              I had a moment to do a quick test. Duh; I'm forgetting my own code's behavior. This is actually pretty simple. When you reset the rule, all state and expression/variable values are removed, so effectively, everything is null. When the rule is then re-evaluated, expressions are evaluated first, and since ps4wakercheck is null at that point because the action has not yet run, then ps4wakerparse is also null, so the last two expressions can't dereference through null and throw an evaluation error. This is actually all expected, correct behavior.

              You can probably just clear these two spurious errors (caused by the reset/no data condition at rule "boot"), as they will not happen again, typically. The only other way you would see this is if the command actually fails hard in some way and produces no parseable JSON output. Then you'll get alerts again, but that's probably good because you might want to know that.

              Another way to handle it is to simply modify the last two expressions like this:

              • ps4powerstatus = ps4wakerparse?.statusCode
              • ps4runningapp = ps4wakerparse?["running-app-name"]

              The ?. and ?[ operators, described in the docs, are special coalescing versions of the standard . and [ operators that guard null on their left-hand operands. If the left-side operand value is null, the coalescing operator will simply return null and no error will be issued. I think this also makes sense in this application. These coalescing operators are provided for exactly this kind of case, so this is a perfect example of their use, and you should familiarize yourself with them (and apply them often).

              cw-kidC Offline
              cw-kidC Offline
              cw-kid
              wrote on last edited by
              #30

              @toggledbits said in Having issues with a shell command:

              The ?. and ?[ operators

              That fixes it the red alerts don't appear any more when Resetting the rule.

              Thanks

              1 Reply Last reply
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              • cw-kidC Offline
                cw-kidC Offline
                cw-kid
                wrote on last edited by cw-kid
                #31

                @toggledbits

                Finished device in Vera:

                9f0f908b-7d3b-48fd-b4de-a6763a119b6d-image.png

                Home Remote dashboard tile:

                5d493700-7f02-4556-a7d5-25a69adc97d6-image.png

                Had to just add an additional ? to this code to stop the red alert appearing again.

                ( { '200': 'On', '620': 'Off' } )?[ ps4wakerparse?.statusCode ] ?? "unknown"
                

                And now the alert doesn't come back again when resetting the rule.

                So I think everything is all working fine now, at least while the PS4 is turned ON.

                Thanks

                1 Reply Last reply
                1
                • toggledbitsT toggledbits

                  You can map a value from one to another using a simple map object, like this:

                  mappedStatus = ( { '200': 'On', '620': 'Off' } )?[ ps4wakerparse.statusCode ] ?? "unknown"

                  Here, we create an object on the fly (the ( { ... } ) part), dereference through it using the ?[ coalesce operator, which will return null if the value of statusCode doesn't match anything in the object, and then use a final ?? coalesce operator to change an unmapped/null to the word unknown

                  Ref: Reactor docs: Expressions

                  cw-kidC Offline
                  cw-kidC Offline
                  cw-kid
                  wrote on last edited by cw-kid
                  #32

                  @toggledbits

                  So everything last night was working OK when the PS4 was turned ON.

                  I am now testing when the PS4 is OFF.

                  Some issues the shell command doesn't seem to be populating the ps4wakercheck variable for some reason and its null.

                  d29a05c8-0fa2-4a65-a328-bc411db24909-image.png

                  a01bf623-ae8e-45e3-b986-1814722a20c4-image.png

                  Vera device when PS4 is OFF

                  b2b3e1e4-40de-48cf-8969-a2a9a4862834-image.png

                  If I run the "ps4-waker check" command in terminal it outputs correctly as expected.

                  root@HP-Thin01:/home/stuart# ps4-waker check
                  {
                    "type": "device",
                    "statusLine": "620 Server Standby",
                    "statusCode": "620",
                    "status": "Standby",
                    "host-id": "C863F1400EF1",
                    "host-type": "PS4",
                    "host-name": "PS4-806",
                    "host-request-port": "997",
                    "device-discovery-protocol-version": "00020020",
                    "system-version": "08520011",
                    "address": "192.168.0.201"
                  }
                  

                  Log file:

                  2021-08-02T10:51:27.077Z <Engine:NOTICE> Starting reaction PS4 Waker Check<SET> (rule-krq612qx:S)
                  2021-08-02T10:51:27.077Z <Engine:5:Engine.js:1378> Engine#1 reaction rule-krq612qx:S step 1 shell command { "command": "ps4-waker check", "rule": "rule-krq612qx", "rvar": "ps4wakercheck", "ignore_exit": true }
                  2021-08-02T10:51:27.094Z <Engine:5:Engine.js:1105> _process_reaction_queue() task returned, new status 3; task 19
                  2021-08-02T10:51:27.098Z <Engine:5:Engine.js:1140> _process_reaction_queue ending with 1 in queue; none delayed/ready; waiting
                  2021-08-02T10:51:27.617Z <Engine:ERR> Engine#1 reaction PS4 Waker Check<SET> step 1 error executing shell `ps4-waker check': Error: Command failed: ps4-waker check
                  
                  2021-08-02T10:51:27.620Z <Rule:5:Rule.js:674> Rule#rule-krq612qx rule set variable ps4wakercheck = (object) (null)
                  2021-08-02T10:51:27.621Z <Engine:5:Engine.js:940> Engine#1 set variable rule rule-krq612qx ps4wakercheck=(null), requesting re-eval
                  2021-08-02T10:51:27.624Z <Rule:5:Rule.js:962> Rule#rule-krq612qx (PS4 Waker Check) evaluate() acquiring mutex
                  2021-08-02T10:51:27.625Z <Engine:5:Engine.js:1140> _process_reaction_queue() wake-up!
                  2021-08-02T10:51:27.625Z <Rule:5:Rule.js:966> Rule#rule-krq612qx._evaluate() mutex acquired, evaluating
                  2021-08-02T10:51:27.626Z <Rule:5:Rule.js:970> Rule#rule-krq612qx update rate is 2/min limit 60/min
                  2021-08-02T10:51:27.627Z <Rule:5:Rule.js:892> Rule#rule-krq612qx evaluateExpressions() with 3 expressions
                  2021-08-02T10:51:27.628Z <Rule:5:Rule.js:982> Rule#rule-krq612qx._evaluate() trigger state now false (was false)
                  2021-08-02T10:51:27.629Z <Rule:5:Rule.js:984> Rule#rule-krq612qx._evaluate() constraints state true
                  2021-08-02T10:51:27.629Z <Rule:5:Rule.js:993> Rule#rule-krq612qx rule state now false, changed no
                  2021-08-02T10:51:27.631Z <Engine:5:Engine.js:1101> _process_reaction_queue() running task 19 { "tid": 19, "id": "rule-krq612qx:S", "rule": "rule-krq612qx", "__reaction": [RuleReaction#rule-krq612qx:S], "next_step": 2, "status": 1, "ts": 1627901487069, "parent": --null--, "__resolve": --function--, "__reject": --function--, "__promise": [object Promise], "attempts": 1 }
                  2021-08-02T10:51:27.632Z <Engine:NOTICE> Resuming reaction PS4 Waker Check<SET> (rule-krq612qx:S) from step 2
                  2021-08-02T10:51:27.632Z <Engine:NOTICE> PS4 Waker Check<SET> delaying until 1627901492632<02/08/2021, 11:51:32>
                  2021-08-02T10:51:27.633Z <Engine:5:Engine.js:1105> _process_reaction_queue() task returned, new status 2; task 19
                  2021-08-02T10:51:27.636Z <Engine:5:Engine.js:1140> _process_reaction_queue() ending with 1 in queue; waiting for 1 (next delayed task)
                  

                  If I turn ON the PS4 it starts working again and the variable is populated with data via the shell command.

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                  0
                  • toggledbitsT Offline
                    toggledbitsT Offline
                    toggledbits
                    wrote on last edited by toggledbits
                    #33

                    Make sure you restarted Reactor after installing the update. The ignore flag is in the action data (so the UI has done the right thing), but the log file content looks like an older version of the Engine running.

                    Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

                    1 Reply Last reply
                    1
                    • toggledbitsT Offline
                      toggledbitsT Offline
                      toggledbits
                      wrote on last edited by
                      #34

                      Any update on this?

                      Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

                      cw-kidC 1 Reply Last reply
                      0
                      • toggledbitsT toggledbits

                        Any update on this?

                        cw-kidC Offline
                        cw-kidC Offline
                        cw-kid
                        wrote on last edited by
                        #35

                        @toggledbits

                        Sorry for the delay.

                        Yes its working now after restarting MSR.

                        So when the PS4 is OFF its now reporting the status correctly from the ps4-waker check variables.

                        So its working when its on and off now.

                        However I am still getting some alert errors sometimes occasionally.

                        This seems to happen if the shell command doesn't return any response on the first go, but maybe on the second attempt it works and then populates the variables OK.

                        When this happens these alerts remain in the MSR gui etc.

                        5e822efb-4804-4267-91c0-f364d9d3c4b1-image.png

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                        • toggledbitsT Offline
                          toggledbitsT Offline
                          toggledbits
                          wrote on last edited by
                          #36

                          Use your coalesce operators on those expressions to suppress the reference errors and just yield a null result.

                          Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

                          cw-kidC 1 Reply Last reply
                          0
                          • toggledbitsT toggledbits

                            Use your coalesce operators on those expressions to suppress the reference errors and just yield a null result.

                            cw-kidC Offline
                            cw-kidC Offline
                            cw-kid
                            wrote on last edited by cw-kid
                            #37

                            @toggledbits

                            The actions in the Reaction that send the data to the Vera MutliString device, didn't have "?" in their expressions.

                            I have just added them like this:

                            af2110ec-866f-49ea-b68a-ad78217f406b-image.png fe8507c9-65d5-47cf-985e-b1c2ac880567-image.png

                            EDIT:

                            It doesn't like the first one " mappedstatuscode? " I've removed the question mark for that one.

                            fc66e114-b3c6-4dda-9da6-8da356b826dc-image.png

                            1 Reply Last reply
                            1
                            • cw-kidC Offline
                              cw-kidC Offline
                              cw-kid
                              wrote on last edited by cw-kid
                              #38

                              I've also now added a virtual switch in Vera, this works with two new MSR rules (#3 and #4).

                              First rule (#4), that when the virtual switch it turned on or off manually in Vera / Home Remote app, it will send the appropriate power command to the ps4 via shell command:

                              ON = ps4-waker

                              OFF = ps4-waker standby

                              The second rule (#3) updates the state of the Vera virtual switch, if the PS4's power is controlled by some other outside means.
                              This rule monitors the "mappedstatuscode" expression variable, which will either say "On" or "Off" and then it adjusts the Vera virtual switch accordingly to match that current actual state of the PS4, so the virtual switch doesn't get out of sync.

                              I am still experimenting with this, but my thinking was to have an additional "switch" in Vera / Home Remote app, to be able to manually / directly control the PS4's power (outside of a Harmony activity) as a backup switch. Say if the PS4 didn't turn on when the Harmony Activity for it was started and the other MSR rule (#1) didn't work with its attempt and didn't turn on the PS4.

                              Although having said that, I guess some kind of test and retry (in rule #1) to attempt to turn on the PS4 power again, might be a better way of doing it, if it failed to do so initially.

                              So in total I currently have four rules.

                              1. "Lounge - Harmony PS4 Activity Start - Wake PS4 Shell Command"

                              Turns on PS4 when Harmony Activity is starting.

                              628b1cb3-f4d5-4f42-b8c3-874d7628d864-image.png

                              1. "PS4 Waker Check"

                              This is the rule with all the expressions in it for the MultiString Vera device. Displays the PS4's current status etc

                              994a2943-02b4-4fb4-b62e-643dcae82d13-image.png

                              1. "Playstation 4 Virtual Switch Status from PS4-Waker"

                              Controls the virtual switch in Vera based on the actual state of the PS4 power, info as coming from ps4-waker check and rule #2

                              83635ed0-28ed-41cb-83d3-878ebc2ff022-image.png

                              1. "Playstation 4 Virtual Switch ON / OFF"

                              Sends either the on or off shell commands to the PS4 based on the virtual switch in Vera / Home Remote app being manually operated.

                              9cdccbd5-1f55-4ad3-b0b2-4782061b969c-image.png

                              Home Remote tiles:

                              299c3e5c-b68c-4a87-b567-9328d6305574-image.png

                              I am sure there must be better / easier ways of doing all this.

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                              • toggledbitsT Offline
                                toggledbitsT Offline
                                toggledbits
                                wrote on last edited by
                                #39

                                This seems to happen if the shell command doesn't return any response on the first go

                                Have you figured out what ps4-waker does when it doesn't get the device turned on? Does it return a particular exit code that isn't used by the on/off status result? Or does it just give an empty reply? Either way, you might write a wrapper script to detect that and retry (Reactor would then start the wrapper script instead of ps4-waker directly.

                                Issues like this are how you bring your shell scripting and system administration skills up a notch.

                                Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

                                cw-kidC 2 Replies Last reply
                                1
                                • toggledbitsT toggledbits

                                  This seems to happen if the shell command doesn't return any response on the first go

                                  Have you figured out what ps4-waker does when it doesn't get the device turned on? Does it return a particular exit code that isn't used by the on/off status result? Or does it just give an empty reply? Either way, you might write a wrapper script to detect that and retry (Reactor would then start the wrapper script instead of ps4-waker directly.

                                  Issues like this are how you bring your shell scripting and system administration skills up a notch.

                                  cw-kidC Offline
                                  cw-kidC Offline
                                  cw-kid
                                  wrote on last edited by cw-kid
                                  #40

                                  @toggledbits said in Having issues with a shell command:

                                  Have you figured out what ps4-waker does when it doesn't get the device turned on?

                                  I'm not sure, I will look out for when it happens again.

                                  I think it makes MSR error when it tries to send the "ps4-waker" command to turn ON the games console but fails to connect for whatever reason.

                                  Most times it works and the console does turn on but sometimes it doesn't.

                                  Thanks

                                  toggledbitsT 1 Reply Last reply
                                  0
                                  • toggledbitsT toggledbits

                                    This seems to happen if the shell command doesn't return any response on the first go

                                    Have you figured out what ps4-waker does when it doesn't get the device turned on? Does it return a particular exit code that isn't used by the on/off status result? Or does it just give an empty reply? Either way, you might write a wrapper script to detect that and retry (Reactor would then start the wrapper script instead of ps4-waker directly.

                                    Issues like this are how you bring your shell scripting and system administration skills up a notch.

                                    cw-kidC Offline
                                    cw-kidC Offline
                                    cw-kid
                                    wrote on last edited by cw-kid
                                    #41

                                    @toggledbits

                                    Actually I have five MSR rules for the Playstation. I have another one that is also monitoring for the Harmony Activity starting, this rule closes the lounge blind and curtains if its daytime.

                                    Would having two rules monitoring for the same trigger event, the Harmony Activity starting, have any affect on things?

                                    Maybe one rule hi-jacks the other from triggering sometimes ?

                                    efcbc8bd-0f65-489a-8f0d-25fc22187950-image.png

                                    toggledbitsT 1 Reply Last reply
                                    0
                                    • cw-kidC cw-kid

                                      @toggledbits said in Having issues with a shell command:

                                      Have you figured out what ps4-waker does when it doesn't get the device turned on?

                                      I'm not sure, I will look out for when it happens again.

                                      I think it makes MSR error when it tries to send the "ps4-waker" command to turn ON the games console but fails to connect for whatever reason.

                                      Most times it works and the console does turn on but sometimes it doesn't.

                                      Thanks

                                      toggledbitsT Offline
                                      toggledbitsT Offline
                                      toggledbits
                                      wrote on last edited by
                                      #42

                                      @cw-kid said in Having issues with a shell command:

                                      I'm not sure, I will look out for when it happens again.

                                      The goal I propose is to write a script that runs ps4-waker itself, and retries if it fails to connect. MSR would then run that script instead of running ps4-waker directly. If, for example, the ps4-waker script simply returns no data (empty) result, then something like this would work:

                                      #!/bin/sh
                                      
                                      while true; do
                                          # Run command and capture its output and exit status
                                          output=`ps4-waker $*`
                                          status=$?
                                          # If output was produced, stop looping.
                                          if [ -n "$output" ]; then
                                              break;
                                          fi
                                          sleep 1 # slow retries down a little
                                      done
                                      # Echo back the command output and exit with its exit status.
                                      echo "$output"
                                      exit $status
                                      

                                      Save this as ps4-wrapper.sh in the Reactor install directory (or somewhere along the path, like where ps4-waker currently is), and give it execute permissions (chmod 755 ps4-wrapper.sh).

                                      The wrapper script can be run in place of ps4-waker, with the same arguments (e.g. ps4-wrapper.sh status). If a request fails and produces no output, it is simply re-run until output is produced (or until the command times out in Reactor, when it is killed).

                                      Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

                                      cw-kidC 1 Reply Last reply
                                      0
                                      • cw-kidC cw-kid

                                        @toggledbits

                                        Actually I have five MSR rules for the Playstation. I have another one that is also monitoring for the Harmony Activity starting, this rule closes the lounge blind and curtains if its daytime.

                                        Would having two rules monitoring for the same trigger event, the Harmony Activity starting, have any affect on things?

                                        Maybe one rule hi-jacks the other from triggering sometimes ?

                                        efcbc8bd-0f65-489a-8f0d-25fc22187950-image.png

                                        toggledbitsT Offline
                                        toggledbitsT Offline
                                        toggledbits
                                        wrote on last edited by
                                        #43

                                        @cw-kid said in Having issues with a shell command:

                                        Maybe one rule hi-jacks the other from triggering sometimes ?

                                        No, each rule has its own supervision of its entities of interest, etc. You'd be able to quickly confirm this by looking in the logs and seeing that the SET reactions for both rules run.

                                        Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

                                        1 Reply Last reply
                                        1
                                        • toggledbitsT toggledbits

                                          @cw-kid said in Having issues with a shell command:

                                          I'm not sure, I will look out for when it happens again.

                                          The goal I propose is to write a script that runs ps4-waker itself, and retries if it fails to connect. MSR would then run that script instead of running ps4-waker directly. If, for example, the ps4-waker script simply returns no data (empty) result, then something like this would work:

                                          #!/bin/sh
                                          
                                          while true; do
                                              # Run command and capture its output and exit status
                                              output=`ps4-waker $*`
                                              status=$?
                                              # If output was produced, stop looping.
                                              if [ -n "$output" ]; then
                                                  break;
                                              fi
                                              sleep 1 # slow retries down a little
                                          done
                                          # Echo back the command output and exit with its exit status.
                                          echo "$output"
                                          exit $status
                                          

                                          Save this as ps4-wrapper.sh in the Reactor install directory (or somewhere along the path, like where ps4-waker currently is), and give it execute permissions (chmod 755 ps4-wrapper.sh).

                                          The wrapper script can be run in place of ps4-waker, with the same arguments (e.g. ps4-wrapper.sh status). If a request fails and produces no output, it is simply re-run until output is produced (or until the command times out in Reactor, when it is killed).

                                          cw-kidC Offline
                                          cw-kidC Offline
                                          cw-kid
                                          wrote on last edited by
                                          #44

                                          @toggledbits said in Having issues with a shell command:

                                          The goal I propose is to write a script

                                          Great thanks I will try this approach instead then.

                                          But first I will leave things as is and see what happens? when it doesn't turn on the PS4 on first attempt.

                                          It might just return no data in the response as you suggest, or it may as I seem to think, return something else, which I haven't documented here in this thread yet. But I can't remember off the top of my head what it was doing.

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