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[Reactor] Bug when sending MQTT boolean payloads
therealdbT
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Multi-System Reactor
Difficulty defining repeating annual period
R
I have tried numerous ways to define a recurring annual period, for example from December 15 to January 15. No matter which method I try - after and before, between, after and/not after, Reactor reports "waiting for invalid date, invalid date. Some constructs also seem to cause Reactor to hang, timeout and restart. For example "before January 15 is evaluated as true, but reports "waiting for invalid date, invalid date". Does anyone have a tried and true method to define a recurring annual period? I think the "between" that I used successfully in the past may have broken with one of the updates.
Multi-System Reactor
Need help with sequence
T
Good evening all, For about the past week or so, I've been having problems with a specific rule in my home automation that controls when my home goes from an Away mode to Home mode. One of the conditions it checked for was my alarm panel, when it changed from Armed Away to Disarmed. There seems to have been a firmware update on the panel that added an intermittent step of "pending", and I can't say for certain it happens 100% of the time. Is there a way to write a condition that so it changes from one condition, to the next, and then another condition? As in, Home alarm changes from armed_away to pending to disarmed. Thanks.
Multi-System Reactor
Possible feature request?
CatmanV2C
No idea how easy this would be. During my migration away from Z-wave I've been replacing the Z-wave devices with Sonoff which has broken some of my automations. Any chance of a 'Test Reaction' function to call out which ones are broken because an entity no longer exists? Without actually running the reaction? Or does this exist already and I'm just not aware of how to do it? Obviously I can see entities that are no longer available, but not quite what I'm looking for. I guess it's something of an edge case so no huge issue. TIA! C
Multi-System Reactor
Copying a global reaction
tunnusT
With build 25328, if you copy a global reaction, a new reaction does not appear in the UI unless you do a refresh. I recall this used to work without needing this page refresh? Anyway, only a minor nuisance.
Multi-System Reactor
Logic Assistance: Exterior Lights on when Illuminance Below Threshold
PablaP
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Multi-System Reactor
Time series documentation
tunnusT
Is the current manual (incl. examples) up to date with how retention value is handled in time series configuration? Referring to this post
Multi-System Reactor
MQTT templates for ZIgbee scene controller, or a better way?
CatmanV2C
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Multi-System Reactor
Reset a delay
CatmanV2C
I'm sure this has been asked, and answered, but damned if I can figure it out Use case: I have a rear garden with lights. A door from the kitchen into the garden and a door from the garage. Currently if I open the kitchen door the lights come on (yay) and a 3 minute delay starts. After 3 minutes, no matter what else happens, the lights go off (Boo! But also yay!) What I would like is for the 3 minute delay until the lights go off to start from the latest door open event. That is, if I'm going from kitchen to garage, and back again, the lights stay on until there's three minutes of no activity. I've tried 'hacking' with a virtual switch, but can't seem to stop the delay. Any pointers? TIA C
Multi-System Reactor
Reactor Loading Screen Safari
S
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Multi-System Reactor
Constraints states visually do not match actual
S
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Multi-System Reactor
[MSR] Feature request: For Each action on arrays/groups
therealdbT
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Multi-System Reactor
[Solved] Error: Command timeout
G
at _ClientAPI._commandTimeout (http://192.168.1.100:8111/client/ClientAPI.js:807:179 Seeing this randomly when returning to open browser tab after being away awhile. Once, maybe twice a day. "What did you do to trigger it?" Literally nothing, just walked away and returned and there it was. Actions taken in reasonably close proximity to this particular instance of it popping up: I'd restarted the MSR container in Portainer. I'll try to grab some logs here shortly.
Multi-System Reactor
Issue with MSR UI becoming unresponsive
S
I'm having an issue with MSR's UI being very unresponsive. It started happening a couple days ago and I didn't make any changes that would have caused this except adding some meross lan devices in HA. When I go into an entity action and use the search functionality, it usually will start filtering and then get to a place after a few letters are entered where it will take 30 seconds or more (sometimes minutes) for the UI to show what I am typing. During this time MSR ui is completely unresponsive. I've tried multiple browsers and multiple computers. HA and MSR are both deployed in docker. I have run HTOP on the host and when the problem happens there are no CPU/Memory spikes at all. From a functionality standpoint MSR is working perfectly. This seems to be an UI issue only. Do i need to ditch Docker and run MSR on a Proxmox VM? I have both stand alone Docker and Proxmox environments. I dont mind doing that I just want to be able to use the UI again... Installation method Home Assistant Container Core 2025.7.3 Frontend 20250702.3 nothing crazy in the logs except some openweather map stuff that doesn't make any sense as it is working fine in MSR Any help would be greatly appreciated Reactor latest-25328-b2ed1365 app 25328 configuration from /var/reactor/config NODE_PATH /opt/reactor:/opt/reactor/node_modules [latest-25328]2025-11-30T20:01:53.843Z <app:null> Reactor build latest-25328-b2ed1365 starting on v24.11.1 /usr/local/bin/node [latest-25328]2025-11-30T20:01:53.844Z <app:null> Process ID 1 user/group 0/0; docker; platform linux/x64 #161-Ubuntu SMP Tue Jul 22 14:25:40 UTC 2025; locale (undefined) [latest-25328]2025-11-30T20:01:53.844Z <app:null> Basedir /opt/reactor; data in /var/reactor/storage [latest-25328]2025-11-30T20:01:53.844Z <app:null> NODE_PATH=/opt/reactor:/opt/reactor/node_modules [latest-25328]2025-11-30T20:01:53.865Z <app:null> Resolved timezone=America/New_York, environment TZ=America/New_York; offset minutes from UTC=-300 [latest-25328]2025-11-30T20:01:53.867Z <default:null> Module i18n v25141 [latest-25328]2025-11-30T20:01:53.867Z <app:null> Configured locale (undefined); selected locale(s) en-US.UTF-8 [latest-25328]2025-11-30T20:01:53.879Z <app:null> Loaded locale en-US for en-US [latest-25328]2025-11-30T20:01:53.879Z <app:null> Local date/time using configured timezone and locale formatting is "11/30/2025, 3:01:53 PM" [latest-25328]2025-11-30T20:01:53.889Z <Structure:null> Module Structure v25326 [latest-25328]2025-11-30T20:01:53.890Z <Capabilities:null> Module Capabilities v24312 [latest-25328]2025-11-30T20:01:53.904Z <Plugin:null> Module Plugin v25141 [latest-25328]2025-11-30T20:01:53.923Z <Timer:null> Module Timer v25279 [latest-25328]2025-11-30T20:01:53.924Z <TimerBroker:null> Module TimerBroker v25314 [latest-25328]2025-11-30T20:01:53.927Z <Entity:null> Module Entity v25251 [latest-25328]2025-11-30T20:01:53.929Z <Controller:null> Module Controller v25253 [latest-25328]2025-11-30T20:01:53.930Z <AlertManager:null> Module AlertManager v25318 [latest-25328]2025-11-30T20:01:53.937Z <default:null> Module Ruleset v25283 [latest-25328]2025-11-30T20:01:53.937Z <default:null> Module Rulesets v25141 [latest-25328]2025-11-30T20:01:53.942Z <GlobalExpression:null> Module GlobalExpression v25258 [latest-25328]2025-11-30T20:01:53.953Z <Predicate:null> Module Predicate v25328 [latest-25328]2025-11-30T20:01:53.956Z <Rule:null> Module Rule v25323 [latest-25328]2025-11-30T20:01:53.958Z <GlobalReaction:null> Module GlobalReaction v25292 [latest-25328]2025-11-30T20:01:53.959Z <Engine:null> Module Engine v25325 [latest-25328]2025-11-30T20:01:53.964Z <httpapi:null> Module httpapi v25328 [latest-25328]2025-11-30T20:01:53.972Z <wsapi:null> Module wsapi v25328 [latest-25328]2025-11-30T20:01:53.994Z <TaskQueue:null> Module TaskQueue 24138 [latest-25328]2025-11-30T20:01:53.994Z <VeraController:null> Module VeraController v25141 [latest-25328]2025-11-30T20:01:54.179Z <HassController:null> Module HassController v25325 [latest-25328]2025-11-30T20:02:13.797Z <OWMWeatherController:null> Module OWMWeatherController v25268 [latest-25328]2025-11-30T20:02:13.800Z <SystemController:null> Module SystemController v25323 [latest-25328]2025-11-30T20:02:13.807Z <MQTTController:null> Module MQTTController v22092 [latest-25328]2025-11-30T20:02:20.630Z <OWMWeatherController:CRIT> FetchError: request to https://api.openweathermap.org/data/2.5/weather?lat=xxxxxxxxxx&lon=-xxxxxxxxx&appid=xxxxxxxxxxxxxxxxxxxxxxxxxx&units=standard&_r=1xxxxxxxxxxxxxxfailed, reason: [-] FetchError: request to https://api.openweathermap.org/data/2.5/weather?lat=xxxxxxxxxxx&lon=-xxxxxxxxxxxxxxxxxx&appid=xxxxxxxxxxxxxxxxxxx&units=standard&_r=xxxxxxxxxxxxxxxfailed, reason: at ClientRequest.<anonymous> (/opt/reactor/node_modules/node-fetch/lib/index.js:1501:11) at ClientRequest.emit (node:events:508:28) at ClientRequest.emit (node:domain:489:12) at emitErrorEvent (node:_http_client:108:11) at TLSSocket.socketErrorListener (node:_http_client:575:5) at TLSSocket.emit (node:events:508:28) at TLSSocket.emit (node:domain:489:12) at emitErrorNT (node:internal/streams/destroy:170:8) at emitErrorCloseNT (node:internal/streams/destroy:129:3) at processTicksAndRejections (node:internal/process/task_queues:89:21
Multi-System Reactor
Date/time condition
tunnusT
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Multi-System Reactor
Device log?
G
@toggledbits is there a log that will show me what rule is turning on a specific device? I've got a switch that has been kicking on at 2200 ET for several nights now and the reactor.log doesn't have a thing in it that I can see on a device level (it being more rules-based).
Multi-System Reactor
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tunnusT
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Multi-System Reactor
Reactor (Multi-System/Multi-Hub) Announcements
toggledbitsT
Build 21228 has been released. Docker images available from DockerHub as usual, and bare-metal packages here. Home Assistant up to version 2021.8.6 supported; the online version of the manual will now state the current supported versions; Fix an error in OWMWeatherController that could cause it to stop updating; Unify the approach to entity filtering on all hub interface classes (controllers); this works for device entities only; it may be extended to other entities later; Improve error detail in messages for EzloController during auth phase; Add isRuleSet() and isRuleEnabled() functions to expressions extensions; Implement set action for lock and passage capabilities (makes them more easily scriptable in some cases); Fix a place in the UI where 24-hour time was not being displayed.
Multi-System Reactor
[Solved] Local expression in Rule does not evaluate as they used to do
CrilleC
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Multi-System Reactor
Home Assistant 2025.11.2 and latest-25315
CrilleC
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Multi-System Reactor

Having issues with a shell command

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  • toggledbitsT Offline
    toggledbitsT Offline
    toggledbits
    wrote on last edited by
    #26

    Removing the actions is/was correct. I'll give this a try later today and see

    Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

    1 Reply Last reply
    1
    • cw-kidC Offline
      cw-kidC Offline
      cw-kid
      wrote on last edited by cw-kid
      #27

      Using a Vera Multistring plugin device.

      487aad09-2d64-425a-87ee-946664f05766-image.png

      I added these in the rules Reaction to send the values to the generic sensor device in Vera etc.

      5a6f742d-3ffb-4b31-990e-d492053fe2e2-image.png

      Just need to translate codes 200 and 620 to "On" and "Off" instead.

      I could maybe delete these two expressions from the rule also.

      af1ba5df-0ba4-4aa5-b595-270f77c12338-image.png

      EDIT:

      I've just seen a new field called "status" maybe I can use that instead.

      On = "OK"

      Off = "Standby"

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      • toggledbitsT Offline
        toggledbitsT Offline
        toggledbits
        wrote on last edited by toggledbits
        #28

        I had a moment to do a quick test. Duh; I'm forgetting my own code's behavior. This is actually pretty simple. When you reset the rule, all state and expression/variable values are removed, so effectively, everything is null. When the rule is then re-evaluated, expressions are evaluated first, and since ps4wakercheck is null at that point because the action has not yet run, then ps4wakerparse is also null, so the last two expressions can't dereference through null and throw an evaluation error. This is actually all expected, correct behavior.

        You can probably just clear these two spurious errors (caused by the reset/no data condition at rule "boot"), as they will not happen again, typically. The only other way you would see this is if the command actually fails hard in some way and produces no parseable JSON output. Then you'll get alerts again, but that's probably good because you might want to know that.

        Another way to handle it is to simply modify the last two expressions like this:

        • ps4powerstatus = ps4wakerparse?.statusCode
        • ps4runningapp = ps4wakerparse?["running-app-name"]

        The ?. and ?[ operators, described in the docs, are special coalescing versions of the standard . and [ operators that guard null on their left-hand operands. If the left-side operand value is null, the coalescing operator will simply return null and no error will be issued. I think this also makes sense in this application. These coalescing operators are provided for exactly this kind of case, so this is a perfect example of their use, and you should familiarize yourself with them (and apply them often).

        Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

        cw-kidC 1 Reply Last reply
        0
        • toggledbitsT Offline
          toggledbitsT Offline
          toggledbits
          wrote on last edited by toggledbits
          #29

          You can map a value from one to another using a simple map object, like this:

          mappedStatus = ( { '200': 'On', '620': 'Off' } )?[ ps4wakerparse.statusCode ] ?? "unknown"

          Here, we create an object on the fly (the ( { ... } ) part), dereference through it using the ?[ coalesce operator, which will return null if the value of statusCode doesn't match anything in the object, and then use a final ?? coalesce operator to change an unmapped/null to the word unknown

          Ref: Reactor docs: Expressions

          Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

          cw-kidC 1 Reply Last reply
          0
          • toggledbitsT toggledbits

            I had a moment to do a quick test. Duh; I'm forgetting my own code's behavior. This is actually pretty simple. When you reset the rule, all state and expression/variable values are removed, so effectively, everything is null. When the rule is then re-evaluated, expressions are evaluated first, and since ps4wakercheck is null at that point because the action has not yet run, then ps4wakerparse is also null, so the last two expressions can't dereference through null and throw an evaluation error. This is actually all expected, correct behavior.

            You can probably just clear these two spurious errors (caused by the reset/no data condition at rule "boot"), as they will not happen again, typically. The only other way you would see this is if the command actually fails hard in some way and produces no parseable JSON output. Then you'll get alerts again, but that's probably good because you might want to know that.

            Another way to handle it is to simply modify the last two expressions like this:

            • ps4powerstatus = ps4wakerparse?.statusCode
            • ps4runningapp = ps4wakerparse?["running-app-name"]

            The ?. and ?[ operators, described in the docs, are special coalescing versions of the standard . and [ operators that guard null on their left-hand operands. If the left-side operand value is null, the coalescing operator will simply return null and no error will be issued. I think this also makes sense in this application. These coalescing operators are provided for exactly this kind of case, so this is a perfect example of their use, and you should familiarize yourself with them (and apply them often).

            cw-kidC Offline
            cw-kidC Offline
            cw-kid
            wrote on last edited by
            #30

            @toggledbits said in Having issues with a shell command:

            The ?. and ?[ operators

            That fixes it the red alerts don't appear any more when Resetting the rule.

            Thanks

            1 Reply Last reply
            1
            • cw-kidC Offline
              cw-kidC Offline
              cw-kid
              wrote on last edited by cw-kid
              #31

              @toggledbits

              Finished device in Vera:

              9f0f908b-7d3b-48fd-b4de-a6763a119b6d-image.png

              Home Remote dashboard tile:

              5d493700-7f02-4556-a7d5-25a69adc97d6-image.png

              Had to just add an additional ? to this code to stop the red alert appearing again.

              ( { '200': 'On', '620': 'Off' } )?[ ps4wakerparse?.statusCode ] ?? "unknown"
              

              And now the alert doesn't come back again when resetting the rule.

              So I think everything is all working fine now, at least while the PS4 is turned ON.

              Thanks

              1 Reply Last reply
              1
              • toggledbitsT toggledbits

                You can map a value from one to another using a simple map object, like this:

                mappedStatus = ( { '200': 'On', '620': 'Off' } )?[ ps4wakerparse.statusCode ] ?? "unknown"

                Here, we create an object on the fly (the ( { ... } ) part), dereference through it using the ?[ coalesce operator, which will return null if the value of statusCode doesn't match anything in the object, and then use a final ?? coalesce operator to change an unmapped/null to the word unknown

                Ref: Reactor docs: Expressions

                cw-kidC Offline
                cw-kidC Offline
                cw-kid
                wrote on last edited by cw-kid
                #32

                @toggledbits

                So everything last night was working OK when the PS4 was turned ON.

                I am now testing when the PS4 is OFF.

                Some issues the shell command doesn't seem to be populating the ps4wakercheck variable for some reason and its null.

                d29a05c8-0fa2-4a65-a328-bc411db24909-image.png

                a01bf623-ae8e-45e3-b986-1814722a20c4-image.png

                Vera device when PS4 is OFF

                b2b3e1e4-40de-48cf-8969-a2a9a4862834-image.png

                If I run the "ps4-waker check" command in terminal it outputs correctly as expected.

                root@HP-Thin01:/home/stuart# ps4-waker check
                {
                  "type": "device",
                  "statusLine": "620 Server Standby",
                  "statusCode": "620",
                  "status": "Standby",
                  "host-id": "C863F1400EF1",
                  "host-type": "PS4",
                  "host-name": "PS4-806",
                  "host-request-port": "997",
                  "device-discovery-protocol-version": "00020020",
                  "system-version": "08520011",
                  "address": "192.168.0.201"
                }
                

                Log file:

                2021-08-02T10:51:27.077Z <Engine:NOTICE> Starting reaction PS4 Waker Check<SET> (rule-krq612qx:S)
                2021-08-02T10:51:27.077Z <Engine:5:Engine.js:1378> Engine#1 reaction rule-krq612qx:S step 1 shell command { "command": "ps4-waker check", "rule": "rule-krq612qx", "rvar": "ps4wakercheck", "ignore_exit": true }
                2021-08-02T10:51:27.094Z <Engine:5:Engine.js:1105> _process_reaction_queue() task returned, new status 3; task 19
                2021-08-02T10:51:27.098Z <Engine:5:Engine.js:1140> _process_reaction_queue ending with 1 in queue; none delayed/ready; waiting
                2021-08-02T10:51:27.617Z <Engine:ERR> Engine#1 reaction PS4 Waker Check<SET> step 1 error executing shell `ps4-waker check': Error: Command failed: ps4-waker check
                
                2021-08-02T10:51:27.620Z <Rule:5:Rule.js:674> Rule#rule-krq612qx rule set variable ps4wakercheck = (object) (null)
                2021-08-02T10:51:27.621Z <Engine:5:Engine.js:940> Engine#1 set variable rule rule-krq612qx ps4wakercheck=(null), requesting re-eval
                2021-08-02T10:51:27.624Z <Rule:5:Rule.js:962> Rule#rule-krq612qx (PS4 Waker Check) evaluate() acquiring mutex
                2021-08-02T10:51:27.625Z <Engine:5:Engine.js:1140> _process_reaction_queue() wake-up!
                2021-08-02T10:51:27.625Z <Rule:5:Rule.js:966> Rule#rule-krq612qx._evaluate() mutex acquired, evaluating
                2021-08-02T10:51:27.626Z <Rule:5:Rule.js:970> Rule#rule-krq612qx update rate is 2/min limit 60/min
                2021-08-02T10:51:27.627Z <Rule:5:Rule.js:892> Rule#rule-krq612qx evaluateExpressions() with 3 expressions
                2021-08-02T10:51:27.628Z <Rule:5:Rule.js:982> Rule#rule-krq612qx._evaluate() trigger state now false (was false)
                2021-08-02T10:51:27.629Z <Rule:5:Rule.js:984> Rule#rule-krq612qx._evaluate() constraints state true
                2021-08-02T10:51:27.629Z <Rule:5:Rule.js:993> Rule#rule-krq612qx rule state now false, changed no
                2021-08-02T10:51:27.631Z <Engine:5:Engine.js:1101> _process_reaction_queue() running task 19 { "tid": 19, "id": "rule-krq612qx:S", "rule": "rule-krq612qx", "__reaction": [RuleReaction#rule-krq612qx:S], "next_step": 2, "status": 1, "ts": 1627901487069, "parent": --null--, "__resolve": --function--, "__reject": --function--, "__promise": [object Promise], "attempts": 1 }
                2021-08-02T10:51:27.632Z <Engine:NOTICE> Resuming reaction PS4 Waker Check<SET> (rule-krq612qx:S) from step 2
                2021-08-02T10:51:27.632Z <Engine:NOTICE> PS4 Waker Check<SET> delaying until 1627901492632<02/08/2021, 11:51:32>
                2021-08-02T10:51:27.633Z <Engine:5:Engine.js:1105> _process_reaction_queue() task returned, new status 2; task 19
                2021-08-02T10:51:27.636Z <Engine:5:Engine.js:1140> _process_reaction_queue() ending with 1 in queue; waiting for 1 (next delayed task)
                

                If I turn ON the PS4 it starts working again and the variable is populated with data via the shell command.

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                • toggledbitsT Offline
                  toggledbitsT Offline
                  toggledbits
                  wrote on last edited by toggledbits
                  #33

                  Make sure you restarted Reactor after installing the update. The ignore flag is in the action data (so the UI has done the right thing), but the log file content looks like an older version of the Engine running.

                  Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

                  1 Reply Last reply
                  1
                  • toggledbitsT Offline
                    toggledbitsT Offline
                    toggledbits
                    wrote on last edited by
                    #34

                    Any update on this?

                    Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

                    cw-kidC 1 Reply Last reply
                    0
                    • toggledbitsT toggledbits

                      Any update on this?

                      cw-kidC Offline
                      cw-kidC Offline
                      cw-kid
                      wrote on last edited by
                      #35

                      @toggledbits

                      Sorry for the delay.

                      Yes its working now after restarting MSR.

                      So when the PS4 is OFF its now reporting the status correctly from the ps4-waker check variables.

                      So its working when its on and off now.

                      However I am still getting some alert errors sometimes occasionally.

                      This seems to happen if the shell command doesn't return any response on the first go, but maybe on the second attempt it works and then populates the variables OK.

                      When this happens these alerts remain in the MSR gui etc.

                      5e822efb-4804-4267-91c0-f364d9d3c4b1-image.png

                      1 Reply Last reply
                      0
                      • toggledbitsT Offline
                        toggledbitsT Offline
                        toggledbits
                        wrote on last edited by
                        #36

                        Use your coalesce operators on those expressions to suppress the reference errors and just yield a null result.

                        Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

                        cw-kidC 1 Reply Last reply
                        0
                        • toggledbitsT toggledbits

                          Use your coalesce operators on those expressions to suppress the reference errors and just yield a null result.

                          cw-kidC Offline
                          cw-kidC Offline
                          cw-kid
                          wrote on last edited by cw-kid
                          #37

                          @toggledbits

                          The actions in the Reaction that send the data to the Vera MutliString device, didn't have "?" in their expressions.

                          I have just added them like this:

                          af2110ec-866f-49ea-b68a-ad78217f406b-image.png fe8507c9-65d5-47cf-985e-b1c2ac880567-image.png

                          EDIT:

                          It doesn't like the first one " mappedstatuscode? " I've removed the question mark for that one.

                          fc66e114-b3c6-4dda-9da6-8da356b826dc-image.png

                          1 Reply Last reply
                          1
                          • cw-kidC Offline
                            cw-kidC Offline
                            cw-kid
                            wrote on last edited by cw-kid
                            #38

                            I've also now added a virtual switch in Vera, this works with two new MSR rules (#3 and #4).

                            First rule (#4), that when the virtual switch it turned on or off manually in Vera / Home Remote app, it will send the appropriate power command to the ps4 via shell command:

                            ON = ps4-waker

                            OFF = ps4-waker standby

                            The second rule (#3) updates the state of the Vera virtual switch, if the PS4's power is controlled by some other outside means.
                            This rule monitors the "mappedstatuscode" expression variable, which will either say "On" or "Off" and then it adjusts the Vera virtual switch accordingly to match that current actual state of the PS4, so the virtual switch doesn't get out of sync.

                            I am still experimenting with this, but my thinking was to have an additional "switch" in Vera / Home Remote app, to be able to manually / directly control the PS4's power (outside of a Harmony activity) as a backup switch. Say if the PS4 didn't turn on when the Harmony Activity for it was started and the other MSR rule (#1) didn't work with its attempt and didn't turn on the PS4.

                            Although having said that, I guess some kind of test and retry (in rule #1) to attempt to turn on the PS4 power again, might be a better way of doing it, if it failed to do so initially.

                            So in total I currently have four rules.

                            1. "Lounge - Harmony PS4 Activity Start - Wake PS4 Shell Command"

                            Turns on PS4 when Harmony Activity is starting.

                            628b1cb3-f4d5-4f42-b8c3-874d7628d864-image.png

                            1. "PS4 Waker Check"

                            This is the rule with all the expressions in it for the MultiString Vera device. Displays the PS4's current status etc

                            994a2943-02b4-4fb4-b62e-643dcae82d13-image.png

                            1. "Playstation 4 Virtual Switch Status from PS4-Waker"

                            Controls the virtual switch in Vera based on the actual state of the PS4 power, info as coming from ps4-waker check and rule #2

                            83635ed0-28ed-41cb-83d3-878ebc2ff022-image.png

                            1. "Playstation 4 Virtual Switch ON / OFF"

                            Sends either the on or off shell commands to the PS4 based on the virtual switch in Vera / Home Remote app being manually operated.

                            9cdccbd5-1f55-4ad3-b0b2-4782061b969c-image.png

                            Home Remote tiles:

                            299c3e5c-b68c-4a87-b567-9328d6305574-image.png

                            I am sure there must be better / easier ways of doing all this.

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                            0
                            • toggledbitsT Offline
                              toggledbitsT Offline
                              toggledbits
                              wrote on last edited by
                              #39

                              This seems to happen if the shell command doesn't return any response on the first go

                              Have you figured out what ps4-waker does when it doesn't get the device turned on? Does it return a particular exit code that isn't used by the on/off status result? Or does it just give an empty reply? Either way, you might write a wrapper script to detect that and retry (Reactor would then start the wrapper script instead of ps4-waker directly.

                              Issues like this are how you bring your shell scripting and system administration skills up a notch.

                              Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

                              cw-kidC 2 Replies Last reply
                              1
                              • toggledbitsT toggledbits

                                This seems to happen if the shell command doesn't return any response on the first go

                                Have you figured out what ps4-waker does when it doesn't get the device turned on? Does it return a particular exit code that isn't used by the on/off status result? Or does it just give an empty reply? Either way, you might write a wrapper script to detect that and retry (Reactor would then start the wrapper script instead of ps4-waker directly.

                                Issues like this are how you bring your shell scripting and system administration skills up a notch.

                                cw-kidC Offline
                                cw-kidC Offline
                                cw-kid
                                wrote on last edited by cw-kid
                                #40

                                @toggledbits said in Having issues with a shell command:

                                Have you figured out what ps4-waker does when it doesn't get the device turned on?

                                I'm not sure, I will look out for when it happens again.

                                I think it makes MSR error when it tries to send the "ps4-waker" command to turn ON the games console but fails to connect for whatever reason.

                                Most times it works and the console does turn on but sometimes it doesn't.

                                Thanks

                                toggledbitsT 1 Reply Last reply
                                0
                                • toggledbitsT toggledbits

                                  This seems to happen if the shell command doesn't return any response on the first go

                                  Have you figured out what ps4-waker does when it doesn't get the device turned on? Does it return a particular exit code that isn't used by the on/off status result? Or does it just give an empty reply? Either way, you might write a wrapper script to detect that and retry (Reactor would then start the wrapper script instead of ps4-waker directly.

                                  Issues like this are how you bring your shell scripting and system administration skills up a notch.

                                  cw-kidC Offline
                                  cw-kidC Offline
                                  cw-kid
                                  wrote on last edited by cw-kid
                                  #41

                                  @toggledbits

                                  Actually I have five MSR rules for the Playstation. I have another one that is also monitoring for the Harmony Activity starting, this rule closes the lounge blind and curtains if its daytime.

                                  Would having two rules monitoring for the same trigger event, the Harmony Activity starting, have any affect on things?

                                  Maybe one rule hi-jacks the other from triggering sometimes ?

                                  efcbc8bd-0f65-489a-8f0d-25fc22187950-image.png

                                  toggledbitsT 1 Reply Last reply
                                  0
                                  • cw-kidC cw-kid

                                    @toggledbits said in Having issues with a shell command:

                                    Have you figured out what ps4-waker does when it doesn't get the device turned on?

                                    I'm not sure, I will look out for when it happens again.

                                    I think it makes MSR error when it tries to send the "ps4-waker" command to turn ON the games console but fails to connect for whatever reason.

                                    Most times it works and the console does turn on but sometimes it doesn't.

                                    Thanks

                                    toggledbitsT Offline
                                    toggledbitsT Offline
                                    toggledbits
                                    wrote on last edited by
                                    #42

                                    @cw-kid said in Having issues with a shell command:

                                    I'm not sure, I will look out for when it happens again.

                                    The goal I propose is to write a script that runs ps4-waker itself, and retries if it fails to connect. MSR would then run that script instead of running ps4-waker directly. If, for example, the ps4-waker script simply returns no data (empty) result, then something like this would work:

                                    #!/bin/sh
                                    
                                    while true; do
                                        # Run command and capture its output and exit status
                                        output=`ps4-waker $*`
                                        status=$?
                                        # If output was produced, stop looping.
                                        if [ -n "$output" ]; then
                                            break;
                                        fi
                                        sleep 1 # slow retries down a little
                                    done
                                    # Echo back the command output and exit with its exit status.
                                    echo "$output"
                                    exit $status
                                    

                                    Save this as ps4-wrapper.sh in the Reactor install directory (or somewhere along the path, like where ps4-waker currently is), and give it execute permissions (chmod 755 ps4-wrapper.sh).

                                    The wrapper script can be run in place of ps4-waker, with the same arguments (e.g. ps4-wrapper.sh status). If a request fails and produces no output, it is simply re-run until output is produced (or until the command times out in Reactor, when it is killed).

                                    Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

                                    cw-kidC 1 Reply Last reply
                                    0
                                    • cw-kidC cw-kid

                                      @toggledbits

                                      Actually I have five MSR rules for the Playstation. I have another one that is also monitoring for the Harmony Activity starting, this rule closes the lounge blind and curtains if its daytime.

                                      Would having two rules monitoring for the same trigger event, the Harmony Activity starting, have any affect on things?

                                      Maybe one rule hi-jacks the other from triggering sometimes ?

                                      efcbc8bd-0f65-489a-8f0d-25fc22187950-image.png

                                      toggledbitsT Offline
                                      toggledbitsT Offline
                                      toggledbits
                                      wrote on last edited by
                                      #43

                                      @cw-kid said in Having issues with a shell command:

                                      Maybe one rule hi-jacks the other from triggering sometimes ?

                                      No, each rule has its own supervision of its entities of interest, etc. You'd be able to quickly confirm this by looking in the logs and seeing that the SET reactions for both rules run.

                                      Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

                                      1 Reply Last reply
                                      1
                                      • toggledbitsT toggledbits

                                        @cw-kid said in Having issues with a shell command:

                                        I'm not sure, I will look out for when it happens again.

                                        The goal I propose is to write a script that runs ps4-waker itself, and retries if it fails to connect. MSR would then run that script instead of running ps4-waker directly. If, for example, the ps4-waker script simply returns no data (empty) result, then something like this would work:

                                        #!/bin/sh
                                        
                                        while true; do
                                            # Run command and capture its output and exit status
                                            output=`ps4-waker $*`
                                            status=$?
                                            # If output was produced, stop looping.
                                            if [ -n "$output" ]; then
                                                break;
                                            fi
                                            sleep 1 # slow retries down a little
                                        done
                                        # Echo back the command output and exit with its exit status.
                                        echo "$output"
                                        exit $status
                                        

                                        Save this as ps4-wrapper.sh in the Reactor install directory (or somewhere along the path, like where ps4-waker currently is), and give it execute permissions (chmod 755 ps4-wrapper.sh).

                                        The wrapper script can be run in place of ps4-waker, with the same arguments (e.g. ps4-wrapper.sh status). If a request fails and produces no output, it is simply re-run until output is produced (or until the command times out in Reactor, when it is killed).

                                        cw-kidC Offline
                                        cw-kidC Offline
                                        cw-kid
                                        wrote on last edited by
                                        #44

                                        @toggledbits said in Having issues with a shell command:

                                        The goal I propose is to write a script

                                        Great thanks I will try this approach instead then.

                                        But first I will leave things as is and see what happens? when it doesn't turn on the PS4 on first attempt.

                                        It might just return no data in the response as you suggest, or it may as I seem to think, return something else, which I haven't documented here in this thread yet. But I can't remember off the top of my head what it was doing.

                                        1 Reply Last reply
                                        0
                                        • cw-kidC Offline
                                          cw-kidC Offline
                                          cw-kid
                                          wrote on last edited by cw-kid
                                          #45

                                          This isn't related to when the PS4 doesn't turn on.

                                          When the PS4 is OFF / sleep mode, I am seeing this error alert appearing, to do with the parsing of the output to JSON.

                                          588a1e0e-d7bc-42a6-9b14-51795fbcee8a-image.png

                                          3201669e-3027-464a-9ec5-e49f2f9db0c0-image.png

                                          I assume this alert occurs if the "ps4-waker check" command hasn't worked and initially pulled in the data ?

                                          Maybe I need two wrapper scripts then, one for turning on the power and one for the check command also.

                                          1 Reply Last reply
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