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[Reactor] Help with screne controller cycling logic
therealdbT
I’ve added a couple of Shelly Wave i4 as scene controllers and I’m planning to add more, since I can just use standard buttons instead of battery-powered scene controllers, which also looks better aesthetically. That said, I’m struggling to figure out how to write a simple rule that cycles between states every time I press a button. Example: Light 1 ON → OFF, then Light 2 ON → OFF. The part I can’t get right is handling the case where Light 1 or Light 2 might already be ON independently of the rule. Maybe it’s just too much sun and relaxation clouding my brain, but any hint would be appreciated.
Multi-System Reactor
Stop the MSR by an external switch on Hubitat.
wmarcolinW
Use case: When performing home maintenance, such as air conditioning, I want all rules involving air conditioning to be disabled. To do this, to day, I have a virtual switch that I placed within all rules involving air conditioning, meaning that if I turn it off, none of them work. Then another situation: the water pump system and garden irrigation, another switch. In short, I had to create several virtual switches in Hubitat to disable rules in MSR. Unfortunately, however, I was unable to cover all scenarios, so I wondered if it would be possible for MSR to support a virtual MSR switch, which, when configured in the reactor settings, would function as a general on/off switch for MSR. If it is configured and turned off, the entire rules and actions in MSR stops working, except for the status change reading process, specifically for this switch, which, when turned on, would restart the MSR. Would it be possible to do something like this? Any recommendations from the experts?
Multi-System Reactor
[Reactor] Variables not updating correctly in latest-25201-2aa18550
therealdbT
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Multi-System Reactor
Expose MSR entities
CatmanV2C
Probably a really dumb question. Currently I am using the owntracks_sensor for tracking phones being in region in MSR and it works great. Digging around with Home Assistant and toying with some dashboards, is there any way of exposing that sensor to HA trivially? I could set MSR to trip a virtual switch in OpenLuup which can then be exposed to HA (with all my other Vera devices) but that feels a bit in-elegant if I can do it directly. Any thoughts? Apologies if the ask is not clear/ TIA C
Multi-System Reactor
Comment in Globa Expressions
Tom_DT
I have several Global Expressions that are set by a rule so the definition area is blank. I'd like to add a comment in this area that explains what is setting the value. Commenting in this area breaks the remote setting. Any way to document what is setting the GE?
Multi-System Reactor
Unofficial thread for compatibility
tunnusT
As there are statements about compatibility for home assistant versions in MSR new version announcements (e.g. "HassController: Bless Hass to 2025.7.3"), I thought it would be good idea to track other controllers as well. As an example, I can confirm that build "latest-25208-c53e8513" works with Hubitat Elevation C-8 platform version 2.4.2.134 using Maker API.
Multi-System Reactor
Gradually turn on lights.
Tom_DT
I have several lights that I would like to turn on very gradually over 15 or 20 seconds. from 0 to .25 in .01 increments. I have tried a few things that came nowhere near working, so here I am.
Multi-System Reactor
Reactor (Multi-System/Multi-Hub) Announcements
toggledbitsT
Build 21228 has been released. Docker images available from DockerHub as usual, and bare-metal packages here. Home Assistant up to version 2021.8.6 supported; the online version of the manual will now state the current supported versions; Fix an error in OWMWeatherController that could cause it to stop updating; Unify the approach to entity filtering on all hub interface classes (controllers); this works for device entities only; it may be extended to other entities later; Improve error detail in messages for EzloController during auth phase; Add isRuleSet() and isRuleEnabled() functions to expressions extensions; Implement set action for lock and passage capabilities (makes them more easily scriptable in some cases); Fix a place in the UI where 24-hour time was not being displayed.
Multi-System Reactor
Can't customize home page
G
I foolishly let my system wipe all cookies this morning and with it my settings for my MSR home page. Once logged back in I can no longer remove errant panes nor is the + available to add new ones. Brave Browser v1.80.122 (Jul 16, 2025) What have I done?! Will check other browsers on my M1. UPDATE: Safari exhibits same behaviour. I've tried both sans last-four public key entry and with - no change.
Multi-System Reactor
Error After Upgrade
T
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Multi-System Reactor
Reset attribute value of entity in event handler
R
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Multi-System Reactor
Need help figuring out how to delay a reset on reaction
T
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Multi-System Reactor
Way to search for rules (rule state) in other rules
T
@toggledbits, not sure if this is a feature request or I'm using the search tool wrong. You have a "Search for rule" in the Rules Set tab in MSR. It works nicely to find a rule and bring up said rule, but can it/could it be used for as a "where used?" global search? For instance, I have a fairly large set of rules, divided up into 10 different rulesets. There's easily a hundred individual rules, and many of the rules have Rule State triggers, which of course refer to other rules. Amongst my troubleshooting today, I came across what may have been a duplicate or troubleshooting attempt, but I can't tell if it's actually used as a Rule State in another rule without opening each rule that I suspect it may be a part of. Thanks.
Multi-System Reactor
Links to MSR from HA
Tom_DT
I am using Home Assistant a lot recently. On a dashboard showing the devices, I would like to show a link to the MSR rule that controls the devices. Is there a way to link directly into MSR?
Multi-System Reactor
Set Reaction > Script Action
wmarcolinW
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Multi-System Reactor
Errors after updating to MQTTController build 25139
tunnusT
I'm running MSR build 25139 on Docker, using MQTT controller 24293, and everything working as expected. But if I try to upgrade to MQTTController build 25139, I'm getting the following errors on MSR UI: An Entity Attribute condition in "Lay-Z-Spa auto heating off" (Terrace) failed because the referenced entity "Lay-Z-Spa States" (mqtt>layzspa_states) does not have attribute value_sensor.god Last 11:20:37 An Entity Attribute condition in "Lay-Z-Spa auto heating off" (Terrace) failed because the referenced entity "Lay-Z-Spa States" (mqtt>layzspa_states) does not have attribute temperature_sensor.green Last 11:20:37 An Entity Attribute condition in "Lay-Z-Spa filter pump auto off" (Terrace) failed because the referenced entity "Lay-Z-Spa States" (mqtt>layzspa_states) does not have attribute temperature_sensor.red Last 11:20:37 An Entity Attribute condition in "Lay-Z-Spa filter pump auto run" (Terrace) failed because the referenced entity "Lay-Z-Spa States" (mqtt>layzspa_states) does not have attribute value_sensor.pump Last 11:20:37 An Entity Attribute condition in "Lay-Z-Spa watchdog" (Terrace) failed because the referenced entity "Lay-Z-Spa States" (mqtt>layzspa_states) does not have attribute value_sensor.status Last 11:20:37 My MQTT configuration (local_mqtt_devices.yaml) for the related entity is: layzspa_message: type: ValueSensor capabilities: ["temperature_sensor", "value_sensor", "power_sensor"] primary_attribute: power_sensor.value events: "layzspa/message": "power_sensor.value": json_payload: true if_expr: '! isnull( payload?.PWR )' expr: "float(payload.PWR)" "value_sensor.air": json_payload: true if_expr: '! isnull( payload?.AIR )' expr: "float(payload.AIR)" "value_sensor.pump": json_payload: true if_expr: '! isnull( payload?.FLT )' expr: "float(payload.FLT)" "value_sensor.god": json_payload: true if_expr: '! isnull( payload?.GOD )' expr: "float(payload.GOD)" "value_sensor.lock": json_payload: true if_expr: '! isnull( payload?.LCK )' expr: "float(payload.LCK)" "value_sensor.unit": json_payload: true if_expr: '! isnull( payload?.UNT )' expr: "float(payload.UNT)" "value_sensor.error": json_payload: true if_expr: '! isnull( payload?.ERR )' expr: "float(payload.ERR)" "temperature_sensor.green": json_payload: true if_expr: '! isnull( payload?.GRN )' expr: "float(payload.GRN)" "temperature_sensor.red": json_payload: true if_expr: '! isnull( payload?.RED )' expr: "float(payload.RED)" "temperature_sensor.target": json_payload: true if_expr: '! isnull( payload?.TGT )' expr: "float(payload.TGT)" "temperature_sensor.value": json_payload: true if_expr: '! isnull( payload?.TMP )' expr: "float(payload.TMP)" "temperature_sensor.virtual": json_payload: true if_expr: '! isnull( payload?.VTM )' expr: "round(float(payload.VTM), 1)" "temperature_sensor.ambient": json_payload: true if_expr: '! isnull( payload?.AMB )' expr: "float(payload.AMB)" "layzspa/Status": "value_sensor.status": if_expr: '! isnull( payload )' expr: "payload" "layzspa/button": "value_sensor.button": if_expr: '! isnull( payload )' expr: "payload" and in reactor.yaml I have: "layzspa_states": name: "Lay-Z-Spa States" friendly_name: 'Lay-Z-Spa States' include: layzspa_message I realize my MQTT configuration might be a bit unorthodox, but could there still be something unintentional in the latest MQTTController build? If needed, I can provide detailed logs.
Multi-System Reactor
🎉 My very first MSR controller: OpenSprinkler
therealdbT
Since today is my birthday - and I still pretend to be unconventional - I'm giving away a present to this wonderful community and I'm releasing my first OpenSprinkler controller for MSR. It was real fun to code it - and while it's still WIP, it seems to work OK for me. It's polling-based at the moment, but I'll add support for updates via MQTT very soon (it's already partially coded). Get it at (install is similar to MQTTController and such): https://github.com/dbochicchio/reactor-opensprinkler Feel free to try it. It's beta software, but it's stable. I'll update it weekly until all the tasks from my todo list are empty. Since I've learnt a lot from this controller, I'll explore new controllers soon.
Multi-System Reactor
Advice reqeusted to migrate MSR from Bare Metal to Container
T
Good day all, I'm in the process of trying to shut down my 10 year old Linux home server that served many purposes, but primarily it's what I used for my NAS/Plex Media server. I migrated the NAS aspect of the server in November of last year to a true NAS solution (Ubiquti UNAS Pro), which is rack mount and much more efficient than my old tower, which it's only side benefit was heating my home office during the winter. Unfortunately it also means heating my home office during the summer, which were about to be in full swing. I have two things running on this 10 year old server at this point. MSR and pi-hole. I'm running Plex Media Server on Fedora Workstation in Podman on mini PC, which is much more energy efficient than my old tower. My next step is to migrate MSR. I know there are images of MSR out there, and creating it is well documented. I'm going to be using Podman instead of Docker for various reasons, but they work very similar. What I don't know, is what I need to do to migrate my existing Bare Metal installation over to a container. Has anyone done this? Any advice?
Multi-System Reactor
Can´t restart or upgrade/deploy MSR
F
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Multi-System Reactor
[Solved] Limit HA Entity in MSR
wmarcolinW
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Multi-System Reactor

MSR for Scene Controllers

Scheduled Pinned Locked Moved Multi-System Reactor
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  • therealdbT Offline
    therealdbT Offline
    therealdb
    wrote on last edited by
    #1

    I still have some code running on my Vera that I want to port and it's related to scene controllers.

    I'm mostly using Fibaro's switch/roller shutter and on the Vera side I'm getting sl_CentralScene/sl_CentralSceneAttr, but it seems too fast to be intercepted by MSR.

    What's anyone using? Thanks.

    --
    On a mission to automate everything.

    My MS Reactor contrib
    My Luup Plug-ins

    toggledbitsT 1 Reply Last reply
    0
    • therealdbT therealdb

      I still have some code running on my Vera that I want to port and it's related to scene controllers.

      I'm mostly using Fibaro's switch/roller shutter and on the Vera side I'm getting sl_CentralScene/sl_CentralSceneAttr, but it seems too fast to be intercepted by MSR.

      What's anyone using? Thanks.

      toggledbitsT Offline
      toggledbitsT Offline
      toggledbits
      wrote on last edited by
      #2

      @therealdb said in MSR for Scene Controllers:

      but it seems too fast to be intercepted by MSR.

      I doubt that's the case. I think a lot of people are using those variables, myself included. Can you be (a lot) more descriptive about what you are doing and observing? Also versions and hubs?

      Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

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      • therealdbT Offline
        therealdbT Offline
        therealdb
        wrote on last edited by
        #3

        VeraPlus. It could be that it was 5am when I tried it, but it was working well. I'll try again. Latest version, of course. I fear fibaro fgs are too quickly changing these variables, but I'll try again.

        --
        On a mission to automate everything.

        My MS Reactor contrib
        My Luup Plug-ins

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        • toggledbitsT Offline
          toggledbitsT Offline
          toggledbits
          wrote on last edited by
          #4

          Yeah, but as soon as the variable changes, Luup should be returning from the long poll request with the modified state variable and value. Does the device change these variables rapidly, or is your code on the Vera doing it?

          Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

          therealdbT 1 Reply Last reply
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          • toggledbitsT toggledbits

            Yeah, but as soon as the variable changes, Luup should be returning from the long poll request with the modified state variable and value. Does the device change these variables rapidly, or is your code on the Vera doing it?

            therealdbT Offline
            therealdbT Offline
            therealdb
            wrote on last edited by
            #5

            @toggledbits code on vera is watching and turning on/off other lights. I removed this code and worked with reactions only. I'll try again later this week and report back. It's probably me doing too many things together and a busy week at work is not the best way to accomplish this task. Thanks for the patience and support.

            --
            On a mission to automate everything.

            My MS Reactor contrib
            My Luup Plug-ins

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            • therealdbT Offline
              therealdbT Offline
              therealdb
              wrote on last edited by therealdb
              #6

              So, "later this week" has become "let's wait two months to find some spare time" 😄

              I've finally traced the problem (and ported quite everything else), and that's because a couple of devices are only updating sl_CentralScene /sl_CentralSceneAttr, so watching for the regular scene controller capability has no effect. I've since migrated the old code to MSR rule sets and I'm happy now, since there's no code runing on the Vera itself, besides a couple of callbacks to filter wrong values and a notification to know when luup is restarted.

              --
              On a mission to automate everything.

              My MS Reactor contrib
              My Luup Plug-ins

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              • toggledbitsT Offline
                toggledbitsT Offline
                toggledbits
                wrote on last edited by toggledbits
                #7

                This has genesis in Z-Wave, because they have two different mechanisms (basically old and new ways) for signaling activity on scene controllers. I guess Vera tried to adapt to that, and they got close, but I think any offset from complete is forgivable here because it's just dang hard. Z-Wave isn't the standard many think it is, and there's a lot of "free play" in how manufacturers interpret and implement the spec. It's part of what has made ZWaveJSController a heavy lift.

                Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

                therealdbT 1 Reply Last reply
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                • toggledbitsT toggledbits

                  This has genesis in Z-Wave, because they have two different mechanisms (basically old and new ways) for signaling activity on scene controllers. I guess Vera tried to adapt to that, and they got close, but I think any offset from complete is forgivable here because it's just dang hard. Z-Wave isn't the standard many think it is, and there's a lot of "free play" in how manufacturers interpret and implement the spec. It's part of what has made ZWaveJSController a heavy lift.

                  therealdbT Offline
                  therealdbT Offline
                  therealdb
                  wrote on last edited by
                  #8

                  @toggledbits yeah, I’m still struggling with repeated events, but I’ll eventually win 😬

                  --
                  On a mission to automate everything.

                  My MS Reactor contrib
                  My Luup Plug-ins

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                  • toggledbitsT Offline
                    toggledbitsT Offline
                    toggledbits
                    wrote on last edited by
                    #9

                    Scene controllers (or more specifically, their buttons) are usually handled with two conditions: one to check the state variable containing the button press for the right number (1 for button 1, 2 for button 2, 77 for triple-click on button 9, etc.), and a second (in an AND group with the first) to check a timestamp that updates (using the changes operator) when the button is pressed. This varies from device to device. I recommend using the detail panel for the scene controller entity (Entities page, click right arrow on device) to monitor what changes when the same button is pressed repeatedly, and you'll soon discover what you need to be testing in the conditions.

                    Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

                    therealdbT 1 Reply Last reply
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                    • toggledbitsT toggledbits

                      Scene controllers (or more specifically, their buttons) are usually handled with two conditions: one to check the state variable containing the button press for the right number (1 for button 1, 2 for button 2, 77 for triple-click on button 9, etc.), and a second (in an AND group with the first) to check a timestamp that updates (using the changes operator) when the button is pressed. This varies from device to device. I recommend using the detail panel for the scene controller entity (Entities page, click right arrow on device) to monitor what changes when the same button is pressed repeatedly, and you'll soon discover what you need to be testing in the conditions.

                      therealdbT Offline
                      therealdbT Offline
                      therealdb
                      wrote on last edited by
                      #10

                      @toggledbits I’ve found an old post with plain reactor and the same problem. So, while getting the buttons is doable, if the same scene happens again, it will not update (while with luup variable_watch you’ll be notified anyway). I’m trying a couple of different approaches, but setting the variables to something different will stop the report until a luup reload. We’ll see.

                      --
                      On a mission to automate everything.

                      My MS Reactor contrib
                      My Luup Plug-ins

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