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Discussion Forum to share and further the development of home control and automation, independent of platforms.
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bhummel99

@bhummel99
Reactor Inspect - a small read-only helper panel for MSR
wmarcolinW
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Multi-System Reactor
Reactor Build 26284 stuck at Loading Reactor UI
T
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Multi-System Reactor
MSR with reverse proxy
tunnusT
I'm trying to use MSR via reserve proxy in Synology DSM, but MSR page does not load https://<public ip>:30000/reactor/en-US/ At the same time logging page loads normally https://<public ip>:30000/api/v1/log I thought maybe authentication was messing it up, but there was no deny entries in the log, and also disabling authentication did not make any difference. For this use case VPN is not an option (that works, but as said not an option for this particular use case). Any ideas what could cause this? MSR build latest-26242-28d69aa8, Chrome browser
Multi-System Reactor
Missing attribute after upgrade
3
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Multi-System Reactor
Reactor (Multi-System/Multi-Hub) Announcements
toggledbitsT
Build 21228 has been released. Docker images available from DockerHub as usual, and bare-metal packages here. Home Assistant up to version 2021.8.6 supported; the online version of the manual will now state the current supported versions; Fix an error in OWMWeatherController that could cause it to stop updating; Unify the approach to entity filtering on all hub interface classes (controllers); this works for device entities only; it may be extended to other entities later; Improve error detail in messages for EzloController during auth phase; Add isRuleSet() and isRuleEnabled() functions to expressions extensions; Implement set action for lock and passage capabilities (makes them more easily scriptable in some cases); Fix a place in the UI where 24-hour time was not being displayed.
Multi-System Reactor
Use of Google Gemini as an MSR and Hubitat configuration aid
R
I may be late to the AI party on this, but I recently ran into difficulty installing and configuring the Nexia Thermostat Manager on my Hubitat C8 Pro. Hoping for some immediate help I performed a Google search on my problem. I was a bit surprised to see Gemini jump into assist. Gemini walked me through the steps to clean up the failed install, followed by a script for successful installation and configuration. I would not have expected Gemini to "know" this much about Hubitat. Next I sought assistance MSR with the Entity Actions needed to set up the desired controls. I was unclear which of the attribute fields I should to set the cooling an heating temperatures. Once again, Gemini came back not with just a link to a possible explanation, but an easy to follow explanation instead. Once again, I did not expect Gemini to provide such detailed assistance with MSR. Gemini will be a key tool in my HA toolkit in the future.
How-To
[MSR] Native fan capabilty
therealdbT
Nothing more to add. I see we have hvac_blower, but, anyway, maybe a native fan on the same assumptions of the fan from HASS could be reasonable. I have a couple of them. ie, this is from ESPHome via HASS. x_hass.domain="fan" x_hass.entity_id="fan.kitchen_seashell_hood_ventilation_fan" x_hass.floor_id=null x_hass.services=["fan","esphome"] x_hass.source="esphome" x_hass.state="off" x_hass_attr.friendly_name="Seashell Hood Ventilation Fan" x_hass_attr.percentage=50 x_hass_attr.percentage_step=25 x_hass_attr.preset_mode="" x_hass_attr.preset_modes=[] x_hass_attr.supported_features=49 Thanks.
Multi-System Reactor
[MSR] Rule do not fire
therealdbT
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Multi-System Reactor
Rule condition shows TRUE in UI but Rule never transitions to SET — survives full restart
N
Build: latest-26221-b25bb3e3, Docker on Synology. Hi, I have a Rule whose Trigger/Constraints reference other Rules via Rule State ... is TRUE. At some point it stops firing. Expanding the rule's condition tree in the UI shows every Trigger and Constraint condition green/TRUE — confirmed live by walking into the room and watching Motion go true in real time. Rule History shows no new SET, just old reset entries. Tried, on the same rule, same evening: recreating the trigger conditions with fresh IDs, recreating the constraint conditions with fresh IDs (flat and wrapped in a new Group — wrapping in a Group produced one SET, but it didn't reproduce on repeat attempts with the same structure), and finally a full container restart with a verified-correct saved rule. Still no SET, even with a fresh live motion event right after the restart. Separately, I found that this rule (and its 10 per-room clones) share identical internal condition/group IDs with each other — leftover from a batch clone done months ago, never regenerated. Not sure if that's related, since fixing the IDs didn't reliably fix the symptom either. Has anyone seen a Rule State condition show TRUE in the UI without the Rule ever producing a SET, surviving a clean restart? Thanks in advance
Multi-System Reactor
DynamicGroupController and attributes
therealdbT
Hey @toggledbits I'm back to trying to optimize a couple of things based on dynamic group. First of all, I think I found a typo in the doc: primary_attribute: "binary_sensor.state" primary_attribute_value: | d = false; each id in members: d = getEntity(id)?.attributes?.power_switch?.state or d, d I think the correct code snippet is d = false, All that said, my use case for dynamic groups is to group 3 different climate devices, so I could easily command them at the same time. Commands are good, but sometimes I want to check if any of the devices are on, and that's easily done with a similar snippet as the one you have in the docs. But this is limited to the primary attribute, while I want to have any of the attributes in the group to be driven by a similar logic (while all are null in the group). ie, access hvac_control.mode and see if any of the unit is set to cool, or heat. Is that possible, without re-defining an expression in each of my rules? Thanks!
Multi-System Reactor
Unofficial thread for compatibility
tunnusT
As there are statements about compatibility for home assistant versions in MSR new version announcements (e.g. "HassController: Bless Hass to 2025.7.3"), I thought it would be good idea to track other controllers as well. As an example, I can confirm that build "latest-25208-c53e8513" works with Hubitat Elevation C-8 platform version 2.4.2.134 using Maker API. Updates: (the latest versions first in the list) OK: build "latest-25264-2fbe9217" with Hubitat C-8 platform v. 2.4.3.123
Multi-System Reactor
Ooops - Deleted Reactor Ex Machina II
R
I accidentally deleted Reactor Ex Machina II (REM II) from my Reactor rules. I tried to recover it by deleting the .json and .dval in the Rules subdirectory and then recreating it from Togglebits original posting, but that did not work. Does anyone know how to recover REM ll ?
Multi-System Reactor
Bail out of failed reaction?
T
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Multi-System Reactor
Arming Envisalink panel from MSR
T
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Multi-System Reactor
[Solved] DynamicGroupController updating members issue
CrilleC
Edit: Solved in latest-26221. Bare-metal latest-26193 I have this group: "OKforLarm": name: OK för Larm select: - include_controller: vera - include_capability: door_sensor filter_expression: entity.attributes.door_sensor.state It contains the entities I expect but behaves a bit odd. When I open vera>device_10097 the entity attribute door_sensor.state changes to true but it won't show up as member in the group, when I also open vera>device_10095 they both shows as members and when I close vera>device_10095 it disappear from the group but when I close vera>device_10097 it lingers in the group until I restart Reactor.
Multi-System Reactor
Upgrade Issues
T
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Multi-System Reactor
[SOLVED] Conflicting Set Reaction Groups Appear to Fire Simultaneously in Single Rule Evaluation
G
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Multi-System Reactor
[SOLVED] Question regarding "in" vs "contains" vs contents of the string
G
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Multi-System Reactor
openLuup console disappeared - 500 - Internal Server Error
A
Love openLuup - it just keeps working perfectly. I started looking at trying to add a gen4 Shelly device to the Shelly plugin via L_ShellyBridge.lua. The plugin is a little uncooked (no rudeness intended), so a bit of a rabbit hole for me. All of a sudden no console pages available in either Firefox or Chrome. AltUI works perfectly and all the log files indicate no errors. openLuup still running everything works as it should - just no console pages. I possibly screwed something up but any recently changes files show no problems. The original/ backup of L_ShellyBridge.lua was reinstated but still no console. Bit stumped on this one. Not sure how to debug. Any ideas?
Plugins
Logon screen timeout
G
Noticing since 170 that the lock screen doesn't switch to the logon prompt but, rather, stays on the active UI until such time as you go to click something within it. Then it jumps to the login screen. Brave browser Brave 1.92.139 (Official Build) (arm64) Chromium: 150.0.7871.114
Multi-System Reactor
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Recent Best Controversial

  • I need help with Reactor for VERA.
    B bhummel99

    THIS IS GREAT!! You've made it very clear, thank you so much. I'm going to try it right now. Thank you for the detailed instructions. Reactor is a great plug-in!

    Vera/openLuup plugins

  • Anyone with Reactor experience? Will this work?
    B bhummel99

    I am no longer using any VERA scenes. I am only using a REACTOR trigger and activities.

    Will my activities do what I need them to do? See below:

    Here's what I am trying to accomplish:

    AT SUNRISE

    1. Turn ON a light called LETTUCE LAMP and keep it ON.
      2a) Turn on a device called LETTUCE PUMP for 15 min each hour.
      2b) Repeat the pump cycle all day long.

    AT SUNSET

    1. Turn OFF a light called LETTUCE LAMP and keep it OFF.
      2a) Turn on a device called LETTUCE PUMP for 15 min then wait 2 hours..
      2b) Repeat the pump cycle all night long.

    TRUE.jpg FALSE.jpg

    Vera/openLuup plugins

  • I need help with Reactor for VERA.
    B bhummel99

    I redid the Vera scenes just a few minutes ago. I can see I need to update my Reactor activites.

    Vera/openLuup plugins

  • I need help with Reactor for VERA.
    B bhummel99

    Sure, here they are. Because I can't wrap my head around Reactor's operation, Im just using it to trigger two scenes in Vera. Here are the screenshots. 2.jpg 3.jpg 1.jpg 2.jpg 3.jpg 4.jpg

    Vera/openLuup plugins

  • I need help with Reactor for VERA.
    B bhummel99

    Thanks Pablo. I'm not having problems with the interval logic, its STOPPING the other scene from running when its not supposed to be running. They fight with each other.

    Vera/openLuup plugins

  • I need help with Reactor for VERA.
    B bhummel99

    I've been trying to figure out Reactor but I'm not very good at programming.

    I have two scenes in VERA.

    One scene should only run during the DAY and then stop running.
    One scene should only run during the NIGHT and then stop running.

    My scenes start off at the right times, but they do not turn off. I created a Sunrise/Sunset Reactor trigger and added it as a condition to each of my scenes.

    However, the Reactor trigger when tripping or untripping does not prevent my Vera scenes from running. It will start them correctly the first day, but after that, both scene stay running and fight with each other. What am I doing wrong?

    Thanks for any help!

    If you are interested, here are the actions I wish to perform with each scene.

    FARM STAND - DAY (runs at Sunrise)

    1. Turn ON a device called LETTUCE LAMP
      2a) Every 60 min, turn ON a device called LETTUCE PUMP
      2b) Wait 15 min then turn OFF a device called LETTUCE PUMP

    FARM STAND - NIGHT (runs at Sunset)

    1. Turn OFF a device called LETTUCE LAMP
      2a) Every 135 min, turn ON a device called LETTUCE PUMP
      2b) Wait 15 min then turn OFF a device called LETTUCE PUMP

    This sounds simple, but I cannot figure out how to disable these scenes when the theyre not supposed to run.

    Vera/openLuup plugins
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