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Requesting a proper ARM64/aarch64 Docker image (Pi 5 support)
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Hi, I'm in the process of migrating from a Raspberry Pi 4 (ARMv7) to a Raspberry Pi 5 (ARMv8/aarch64), but I’ve run into an issue: there is no proper ARMv8/aarch64 image available. None of the existing images run on the Pi 5 - they all exit immediately with code 139 (segmentation fault), which typically indicates that the binaries inside the image are not compatible with the ARM64/aarch64 architecture used by the Pi 5. Would it be possible to publish a correct ARMv8/aarch64 (linux/arm64) image? Building one should be relatively straightforward using docker buildx with multi-arch support. For example, my own Node.js images are built this way: docker buildx build --push \ -t <localrepo>/<project>:<tag> \ --platform=linux/arm64,linux/amd64 \ --file ./apps/<project>/Dockerfile . This produces both the AMD64 and ARM64/v8 variants automatically. Also, as a side note, it may be best to avoid using Alpine as the base image for the ARM64 build, since musl-based builds often cause compatibility issues and unnecessary headaches. A glibc-based base image (e.g., Debian or Ubuntu) tends to work far more reliably on ARM64, especially for Node.js applications. @toggledbits - tagging you in case you missed this. Thanks, mgvra
Multi-System Reactor
Script action and custom timers
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Sorry to write here without trying, but I’m flying today. Am I correct if i say that script action with alarm() makes it possible to execute a reaction in a given interval, lets say 15 seconds or 3.5 minutes? That sounds amazing, since I’ve used weird tricks, including a custom controller, just to do this.
Multi-System Reactor
Help resolve change in behaviour post update
CatmanV2C
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Multi-System Reactor
Reactor (Multi-System/Multi-Hub) Announcements
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Build 21228 has been released. Docker images available from DockerHub as usual, and bare-metal packages here. Home Assistant up to version 2021.8.6 supported; the online version of the manual will now state the current supported versions; Fix an error in OWMWeatherController that could cause it to stop updating; Unify the approach to entity filtering on all hub interface classes (controllers); this works for device entities only; it may be extended to other entities later; Improve error detail in messages for EzloController during auth phase; Add isRuleSet() and isRuleEnabled() functions to expressions extensions; Implement set action for lock and passage capabilities (makes them more easily scriptable in some cases); Fix a place in the UI where 24-hour time was not being displayed.
Multi-System Reactor
Reactor w/HA 2025.11 error on set_datetime service call setting only time
CrilleC
@toggledbits Do you know if this is related to that PR or is it a change they made in 2025.11.1? [latest-25310]2025-11-11T13:16:24.319Z <HassController:INFO> HassController#hass perform x_hass_input_datetime.set_datetime on Entity#hass>input_datetime_vvb_dag with { "time": "10:45" } [latest-25310]2025-11-11T13:16:24.320Z <HassController:INFO> HassController#hass: sending payload for x_hass_input_datetime.set_datetime on Entity#hass>input_datetime_vvb_dag action: { "type": "call_service", "service_data": { "date": (null), "time": "10:45", "datetime": (null), "timestamp": (null) }, "domain": "input_datetime", "service": "set_datetime", "target": { "entity_id": "input_datetime.vvb_dag" } } [latest-25310]2025-11-11T13:16:24.321Z <HassController:ERR> HassController#hass request 1762866984320<2025-11-11 14:16:24> (call_service) failed: [Error] Not a parseable type for dictionary value @ data['date'] [-] [latest-25310]2025-11-11T13:16:24.321Z <HassController:WARN> HassController#hass action x_hass_input_datetime.set_datetime({ "time": "10:45" }) on Entity#hass>input_datetime_vvb_dag failed! [latest-25310]2025-11-11T13:16:24.321Z <HassController:INFO> Service call payload: {"type":"call_service","service_data":{"date":null,"time":"10:45","datetime":null,"timestamp":null},"domain":"input_datetime","service":"set_datetime","target":{"entity_id":"input_datetime.vvb_dag"},"id":1762866984320} [latest-25310]2025-11-11T13:16:24.322Z <HassController:INFO> Service data: {"fields":{"date":{"example":"\"2019-04-20\"","selector":{"text":{"multiline":false,"multiple":false}}},"time":{"example":"\"05:04:20\"","selector":{"time":{}}},"datetime":{"example":"\"2019-04-20 05:04:20\"","selector":{"text":{"multiline":false,"multiple":false}}},"timestamp":{"selector":{"number":{"min":0,"max":9223372036854776000,"mode":"box","step":1}}}},"target":{"entity":[{"domain":["input_datetime"]}]}} [latest-25310]2025-11-11T13:16:24.322Z <Engine:ERR> Engine#1 reaction rule-mgb8pfhs:S step 0 perform x_hass_input_datetime.set_datetime failed: [Error] Not a parseable type for dictionary value @ data['date'] [-] [latest-25310]2025-11-11T13:16:24.322Z <Engine:INFO> Engine#1 action args: { "time": "10:45" } [latest-25310]2025-11-11T13:16:24.322Z <Engine:INFO> Resuming reaction Sätt Schema VVB i Home Assistant<AKTIV> (rule-mgb8pfhs:S) from step 1 [latest-25310]2025-11-11T13:16:24.323Z <HassController:INFO> HassController#hass perform x_hass_input_datetime.set_datetime on Entity#hass>input_datetime_vvb_natt with { "time": "03:00", "timestamp": 0 } [latest-25310]2025-11-11T13:16:24.323Z <HassController:INFO> HassController#hass: sending payload for x_hass_input_datetime.set_datetime on Entity#hass>input_datetime_vvb_natt action: { "type": "call_service", "service_data": { "date": (null), "time": "03:00", "datetime": (null), "timestamp": 0 }, "domain": "input_datetime", "service": "set_datetime", "target": { "entity_id": "input_datetime.vvb_natt" } } [latest-25310]2025-11-11T13:16:24.324Z <HassController:ERR> HassController#hass request 1762866984323<2025-11-11 14:16:24> (call_service) failed: [Error] Not a parseable type for dictionary value @ data['date'] [-] [latest-25310]2025-11-11T13:16:24.324Z <HassController:WARN> HassController#hass action x_hass_input_datetime.set_datetime({ "time": "03:00", "timestamp": 0 }) on Entity#hass>input_datetime_vvb_natt failed! [latest-25310]2025-11-11T13:16:24.324Z <HassController:INFO> Service call payload: {"type":"call_service","service_data":{"date":null,"time":"03:00","datetime":null,"timestamp":0},"domain":"input_datetime","service":"set_datetime","target":{"entity_id":"input_datetime.vvb_natt"},"id":1762866984323} [latest-25310]2025-11-11T13:16:24.324Z <HassController:INFO> Service data: {"fields":{"date":{"example":"\"2019-04-20\"","selector":{"text":{"multiline":false,"multiple":false}}},"time":{"example":"\"05:04:20\"","selector":{"time":{}}},"datetime":{"example":"\"2019-04-20 05:04:20\"","selector":{"text":{"multiline":false,"multiple":false}}},"timestamp":{"selector":{"number":{"min":0,"max":9223372036854776000,"mode":"box","step":1}}}},"target":{"entity":[{"domain":["input_datetime"]}]}} [latest-25310]2025-11-11T13:16:24.324Z <Engine:ERR> Engine#1 reaction rule-mgb8pfhs:S step 1 perform x_hass_input_datetime.set_datetime failed: [Error] Not a parseable type for dictionary value @ data['date'] [-] [latest-25310]2025-11-11T13:16:24.324Z <Engine:INFO> Engine#1 action args: { "time": "03:00", "timestamp": 0 } [latest-25310]2025-11-11T13:16:24.325Z <Engine:INFO> Resuming reaction Sätt Schema VVB i Home Assistant<AKTIV> (rule-mgb8pfhs:S) from step 2 [latest-25310]2025-11-11T13:16:24.325Z <Engine:INFO> Sätt Schema VVB i Home Assistant<AKTIV> all actions completed.
Multi-System Reactor
Reactor Version 25310 : Office Light control via rule in reactor no longer working since last update.
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Hello, I currently have an office light (connected via a Leviton Zwave Dimmer switch) controlled from a Gen5 Aeotech Zwave switch installed on my Synology 720+ NAS. I run HA(2025.11.10) in a virtual machine from my NAS and Reactor on the container manager of the same NAS. Prior to updating to 25304 the rule I had set to turn the light on to a specific dimming value worked correctly. Now the rule appears to follow the decision tree, however the reaction does not trigger setting the dimming or turning on the office light? Strangely I can still turn the light on and off as well as dim it directly from HASS..? I have tried using the ''try this action'' button in the rules reaction setting and it will not control the light and does not throw an error flagÉ Please help, P.S Reactor has been rock steady for me over the last few years and I'm a big fan of this solution.
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[Solved] alarm() in global expression throws error in log.
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[Solved] Define function issue in latest-25304
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Multi-System Reactor
No Upgrade Notification for Build 25308?
CatmanV2C
FWIW I'm no longer getting a notification from MSR that there's an update. Just thought I'd mention it C
Multi-System Reactor
Strange behavior in MSR latest-25304 with disabled groups in Reaction
therealdbT
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Multi-System Reactor
[Reactor] Variables not updating correctly in latest-25201-2aa18550
therealdbT
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Multi-System Reactor
The reaction stopped working (Google Nest max playing a video)
F
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Multi-System Reactor
Handling Dead Entities and Renamed Entities
PablaP
Hello all.. been a minute! I recently rebuilt my Z wave network and migrated to a new z wave stick. In order to prevent any downtime I kept my original z wave network up and ran a docker version of Z Wave JS UI with my new controller. This way I could add device by device without having any devices down. I finally moved all the devices over to my new stick today. The final step was to migrate everything from my Docker instance of Z Wave JS UI to the HA add-on of Z Wave JS UI. However during this migration some of the names didn't populate correctly which I later managed to import back into Z Wave JS UI. The issue was in Reactor it is stuck on the default names and the entities are not updating. I removed the controller from Reactor, restarted, hard refreshed, and added the controller back however the new entity names have not updated. Also it seems like the old entities from my previous instance of Z Wave JS UI are lingering and not being marked as dead (I believe a certain amount of time needs to lapse before they're marked as dead in Reactor). My goal is to basically purge all the entities for the 'ZWaveJS' controller in Reactor so it can pull all the updated entity names and only the entities that exist in Z Wave JS UI. I cannot find a quick way to do this, I know entities can be deleted one by one, but with over 100 entities this would take long I am guessing that if I added the controller with a new name in in the Reactor config it would pull the updated entities and names but I think that would break my rules since the entity IDs would change (I made sure to name all the entities the exact same as they were previously to prevent this issue).
Multi-System Reactor
Strange behavior for MQTT templates using payload and attributes
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Topic thumbnail image
Multi-System Reactor
[MSR] reactor-mqtt-contrib package for additional MQTT templates
therealdbT
I'm slowly migrating all my stuff to MQTT under MSR, so I have a central place to integrate everything (and, in a not-so-distant future, to remove virtual devices from my Vera and leave it running zwave only). Anyway, here's my reactor-mqtt-contrib package: https://github.com/dbochicchio/reactor-mqtt-contrib Simply download yaml files (everything or just the ones you need) and you're good to go. I have mapped my most useful devices, but I'll add others soon. Feel free to ask for specific templates, since I've worked a lot in the last weeks to understand and operate them. The templates are supporting both init and query, so you have always up-to-date devices at startup, and the ability to poll them. Online status is supported as well, so you can get disconnected devices with a simple expression. Many-many thanks to @toggledbits for its dedication, support, and patience with me and my requests
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HA 2025.9.4 Supported Yet?
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Multi-System Reactor

Reactor logic talk

Scheduled Pinned Locked Moved Multi-System Reactor
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  • PerHP Offline
    PerHP Offline
    PerH
    wrote on last edited by
    #3

    Yes, that's "by design", as i'm only using the "True" reaction in lack of a solution to the basic problem..
    If I had some way to make itself false after being enabled for 30 seconds..

    (good pun's are always welcome!)

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    • LibraSunL Offline
      LibraSunL Offline
      LibraSun
      wrote on last edited by
      #4

      My gut tells me you might want to put something in the isFALSE Activity of your Reactor, which will automatically terminate the isTRUE one. When your wife turns on a light, we know that makes the Trigger section become FALSE (because now NOT "All the lights are off"). In which case you don't want the remainder of your isTRUE section to execute.

      Having one or more actions in the isFALSE should accomplish this.

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      • PerHP Offline
        PerHP Offline
        PerH
        wrote on last edited by
        #5

        hmm.. but if I have "turn off night lights" in the IsFALSE, and the light is manually turned on (in day mode - more light) after this condition is True and night light is on, it will turn them back off immediately..

        A bit difficult to explain properly, but in essence i need a way to interrupt this automation on manual input..

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        • LibraSunL Offline
          LibraSunL Offline
          LibraSun
          wrote on last edited by
          #6

          No, don't put any of your "Turn off" actions in the isFALSE. Put something else (a Comment may even suffice?), anything that won't impact this workflow negatively. So long as isFALSE is non-empty, it will behave as I've described above... effectively truncating the isTRUE Activity the moment the Reactor's AND group goes false (e.g. when wife turns on any light).

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          • toggledbitsT Offline
            toggledbitsT Offline
            toggledbits
            wrote on last edited by toggledbits
            #7

            Generally, using delays in activities isn't going to get you where you are going, I find.

            Most people want the lights to go on when motion is sensed, but to remain on until motion has not been sensed for some period of time. That's a two-part problem that you can solve in one step in Reactor.

            Let's ignore the time of day component and just focus on the motion for a moment. If you just have a condition to check if the motion sensor is tripped, it will be true when the sensor signals tripped, and reset to false when the motion sensor untrips. So it's pretty clear, you can use that true edge to turn on the lights. The way you get the delay for the off is by using a "delay reset" option on the condition. The delay reset option lets you hold the condition in true state for a period of time after the underlying test has gone false. If you set the reset delay to the amount of time you want the lights to be on in response to motion, and have the false activity turn the light off, then the light will go on when the motion sensor trips, and then at some point after the motion sensor untrips, the delay will kick in and leave the lights alone until the delay expires, and at that point, the condition goes false, the false activity runs (or reset reaction in MSR) and the light goes out. An additional effect of the delay reset option is that if there are several tripped-untripped transitions from the motion sensor during the delay period, indicating someone is still moving about in the sensor's path, the delay is extended, so it's a convenient way to make sure the lights don't just blindly go off after 30 seconds while someone is still standing in the room.

            de628b26-10b1-4460-84d5-a078410d3966-image.png

            To get the time of day restriction, depends on whether you are doing it in Reactor for Luup (which seems to be what's in the screenshots), or MSR (this category).

            • For Reactor for Luup: I would wrap the motion condition in a group, then add the date/time condition as a sibling to the group. Then open condition options for the group, and set the "Condition must occur after" to the date/time condition.
            • For MSR: The motion sensor condition and option goes into Triggers, and the date/time condition goes into Constraints (no option needed).

            Here's what that looks like in Reactor for Luup:

            065f30e3-ca1c-4853-a468-f8727a7ea5bf-image.png

            Note the above screen shot is showing the condition options for the group containing the motion sensor condition. The motion sensor condition itself is not shown because the options are open for display/edit.

            Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

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            • PerHP Offline
              PerHP Offline
              PerH
              wrote on last edited by PerH
              #8

              Having good logic sometimes depend on wether what you want to do is smart. 😉
              This may be one where i save myself some hassle by just delaying from untrip, as suggested. Thanks.

              Didn't know that an the False action would interfere with/stop the execution of True group, is that a fact in MSR as well?

              I took the liberty to discuss the old reactor in this forum, as i'm suspended from the forum for that one. 😉 This thread is however for reactor logic in general, but i realise there may be different approaches in the two..

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              • toggledbitsT Offline
                toggledbitsT Offline
                toggledbits
                wrote on last edited by
                #9

                Yes, same in both. The reason is this: if you have the set reaction do something, often the reset reaction is used to undo it. Having both running at the same time, which could happen otherwise, may lead to undesirable effects.

                On Reactor for Luup, you can add a separate group and check to see if your main logic group is false, and if so, run its activities. Since these actions are in a separate group, they are not pre-empted.

                In MSR, you make a rule to see if the main rule is false, and have its reaction do what it needs to. Same effect.

                Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

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                • PerHP Offline
                  PerHP Offline
                  PerH
                  wrote on last edited by
                  #10

                  Makes sense, by all means.

                  another thing, the "double trigger" I have in my example was something i got from a thread on the other forum, but the result would be the same with one "changes from 0 to 1" right? that would also just be true in one instance?

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                  • toggledbitsT Offline
                    toggledbitsT Offline
                    toggledbits
                    wrote on last edited by
                    #11

                    Yeah, that double-trigger probably stems from a misunderstanding of how Reactor works. Reactor acts on changes, not states. So if you have a trigger that checks temperature >= 50, and it goes 49... 50... 51... it will of course go true at 50, and that's when action happens, because the trigger state changes from false to true at that point, but when the temperature goes from 50 to 51, the result of the test is still as true at 51 as it was at 50, so that's no change in state, so no action.

                    Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

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                    • PerHP Offline
                      PerHP Offline
                      PerH
                      wrote on last edited by
                      #12

                      I've now taken this one over to MSR, and one part of the problem is still not solved. The Constraints i have is not time of day, its wether someone turned the lights on in the room. This may happen when the motion trigger have been set, and that means that it will turn the lights off at reset, which at this point have been turned on to stay on..

                      I think i may have to go back to having the actions in the "set" category, with the delay, in order to be able to intervene the "reset" of the motion sensor state?

                      One other option is to have another rule for "night light Off", and evaluate Off separately..

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                      • toggledbitsT Offline
                        toggledbitsT Offline
                        toggledbits
                        wrote on last edited by
                        #13

                        I would choose opposing rules over delays. I think the topic of handling "manual on" is well-covered in the other forums. The gist is that you can do a little work with an expression variable to track whether the light is being turned on because the switch itself is changing state when there's no motion detection (manual mode), or if motion is detected when the switch is off (automatic mode).

                        It does have a caveat though: there's little chance of consistent success if the switch used to turn the lights on manually is in the detection area of the motion sensor, as this usually means the motion sensor sees you before you get to the switch, so the automatic on is already happening before you touch it.

                        Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

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                        • PerHP Offline
                          PerHP Offline
                          PerH
                          wrote on last edited by
                          #14

                          It works well now with separate rules for on and off, where "OFF" has the same constraints as "ON", and "OFF" has "ON"-rule changes to false as trigger.

                          Now, the autolight (which turns on a very low dimming level) turn on, and if someone manually turns the light on at this point, the light goes to the dimming level chosen.
                          (In this case its not the switch connected to one light that is pressed, its a virtual switch that turns on multiple lights.)

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