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How to upgrade from an old version of MSR?
cw-kidC
Hello I haven't updated my installation of MSR in a very long time. Its a bare metal Linux install currently on version 24366-3de60836 I see the latest version is now latest-26011-c621bbc7 I assume I cannot just jump from a very old version to the latest version? Or can I? Thanks
Multi-System Reactor
Access control - allowing anonymous user to dashboard
tunnusT
Using build 25328 and having the following users.yaml configuration: users: # This section defines your valid users. admin: ******* groups: # This section defines your user groups. Optionally, it defines application # and API access restrictions (ACLs) for the group. Users may belong to # more than one group. Again, no required or special groups here. admin_group: users: - admin applications: true # special form allows access to ALL applications guests: users: "*" applications: - dashboard api_acls: # This ACL allows users in the "admin" group to access the API - url: "/api" group: admin_group allow: true log: true # This ACL allows anyone/thing to access the /api/v1/alive API endpoint - url: "/api/v1/alive" allow: true session: timeout: 7200 # (seconds) rolling: true # activity extends timeout when true # If log_acls is true, the selected ACL for every API access is logged. log_acls: true # If debug_acls is true, even more information about ACL selection is logged. debug_acls: true My goal is to allow anonymous user to dashboard, but MSR is still asking for a password when trying to access that. Nothing in the logs related to dashboard access. Probably an error in the configuration, but help needed to find that. Tried to put url: "/dashboard" under api_acls, but that was a long shot and didn't work.
Multi-System Reactor
VEC Virtual Switch Auto Off
S
I use Virtual Entity Controller virtual switches which I turn on via webhooks from other applications. Once a switch triggers and turns on, I can then activate associated rules. I would like each virtual switch to automatically turn off after a configurable time (e.g., 5 seconds, 10 seconds). Is there a better way to achieve this auto-off behavior instead of creating a separate rule for each switch that uses the 'Condition must be sustained for' option to turn it off? With a large number of these switches (and the associated turn-off rules), I'm checking to see if there is a simpler approach.If not, could this be a feature request to add an auto-off timer directly to the virtual switches. Thanks Reactor (Multi-hub) latest-26011-c621bbc7 VirtualEntityController v25356 Synology Docker
Multi-System Reactor
Upcoming Storage Change -- Got Back-ups?
toggledbitsT
TL;DR: Format of data in storage directory will soon change. Make sure you are backing up the contents of that directory in its entirety, and you preserve your backups for an extended period, particularly the backup you take right before upgrading to the build containing this change (date of that is still to be determined, but soon). The old data format will remain readable (so you'll be able to read your pre-change backups) for the foreseeable future. In support of a number of other changes in the works, I have found it necessary to change the storage format for Reactor objects in storage at the physical level. Until now, plain, standard JSON has been used to store the data (everything under the storage directory). This has served well, but has a few limitations, including no real support for native JavaScript objects like Date, Map, Set, and others. It also is unable to store data that contains "loops" — objects that reference themselves in some way. I'm not sure exactly when, but in the not-too-distant future I will publish a build using the new data format. It will automatically convert existing JSON data to the new format. For the moment, it will save data in both the new format and the old JSON format, preferring the former when loading data from storage. I have been running my own home with this new format for several months, and have no issues with data loss or corruption. A few other things to know: If you are not already backing up your storage directory, you should be. At a minimum, back this directory up every time you make big changes to your Rules, Reactions, etc. Your existing JSON-format backups will continue to be readable for the long-term (years). The code that loads data from these files looks for the new file format first (which will have a .dval suffix), and if not found, will happily read (and convert) a same-basenamed .json file (i.e. it looks for ruleid.dval first, and if it doesn't find it, it tries to load ruleid.json). I'll publish detailed instructions for restoring from old backups when the build is posted (it's easy). The new .dval files are not directly human-readable or editable as easily as the old .json files. A new utility will be provided in the tools directory to convert .dval data to .json format, which you can then read or edit if you find that necessary. However, that may not work for all future data, as my intent is to make more native JavaScript objects directly storable, and many of those objects cannot be stored in JSON. You may need to modify your backup tools/scripts to pick up the new files: if you explicitly name .json files (rather than just specifying the entire storage directory) in your backup configuration, you will need to add .dval files to get a complete, accurate backup. I don't think this will be an issue for any of you; I imagine that you're all just backing up the entire contents of storage regardless of format/name, that is the safest (and IMO most correct) way to go (if that's not what you're doing, consider changing your approach). The current code stores the data in both the .dval form and the .json form to hedge against any real-world problems I don't encounter in my own use. Some future build will drop this redundancy (i.e. save only to .dval form). However, the read code for the .json form will remain in any case. This applies only to persistent storage that Reactor creates and controls under the storage tree. All other JSON data files (e.g. device data for Controllers) are unaffected by this change and will remain in that form. YAML files are also unaffected by this change. This thread is open for any questions or concerns.
Multi-System Reactor
Oddness in Copy/Move of Reactions
G
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Multi-System Reactor
[Solved] function isRuleEnabled() issue
CrilleC
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Multi-System Reactor
[Reactor] Problem with Global Reactions and groups
therealdbT
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Multi-System Reactor
Possible feature request 2?
CatmanV2C
Just another thought. Adding devices from my Home Assistant / Zigbee2MQTT integration. Works perfectly but they always add as their IEEE address. Some of these devices have up to 10 entities associated, and the moment they are renamed to something sensible, each of those entities 'ceases to exist' in MSR. I like things tidy, and deleting each defunct entity needs 3 clicks. Any chance of a 'bulk delete' option? No biggy as I've pretty much finished my Z-wave migration and I don't expect to be adding more than 2 new Zigbee devices Cheers C
Multi-System Reactor
Reactor (Multi-System/Multi-Hub) Announcements
toggledbitsT
Build 21228 has been released. Docker images available from DockerHub as usual, and bare-metal packages here. Home Assistant up to version 2021.8.6 supported; the online version of the manual will now state the current supported versions; Fix an error in OWMWeatherController that could cause it to stop updating; Unify the approach to entity filtering on all hub interface classes (controllers); this works for device entities only; it may be extended to other entities later; Improve error detail in messages for EzloController during auth phase; Add isRuleSet() and isRuleEnabled() functions to expressions extensions; Implement set action for lock and passage capabilities (makes them more easily scriptable in some cases); Fix a place in the UI where 24-hour time was not being displayed.
Multi-System Reactor
Copying a global reaction
tunnusT
With build 25328, if you copy a global reaction, a new reaction does not appear in the UI unless you do a refresh. I recall this used to work without needing this page refresh? Anyway, only a minor nuisance.
Multi-System Reactor
[Reactor] Bug when sending MQTT boolean payloads
therealdbT
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Multi-System Reactor
Difficulty defining repeating annual period
R
I have tried numerous ways to define a recurring annual period, for example from December 15 to January 15. No matter which method I try - after and before, between, after and/not after, Reactor reports "waiting for invalid date, invalid date. Some constructs also seem to cause Reactor to hang, timeout and restart. For example "before January 15 is evaluated as true, but reports "waiting for invalid date, invalid date". Does anyone have a tried and true method to define a recurring annual period? I think the "between" that I used successfully in the past may have broken with one of the updates.
Multi-System Reactor
Need help with sequence
T
Good evening all, For about the past week or so, I've been having problems with a specific rule in my home automation that controls when my home goes from an Away mode to Home mode. One of the conditions it checked for was my alarm panel, when it changed from Armed Away to Disarmed. There seems to have been a firmware update on the panel that added an intermittent step of "pending", and I can't say for certain it happens 100% of the time. Is there a way to write a condition that so it changes from one condition, to the next, and then another condition? As in, Home alarm changes from armed_away to pending to disarmed. Thanks.
Multi-System Reactor
Possible feature request?
CatmanV2C
No idea how easy this would be. During my migration away from Z-wave I've been replacing the Z-wave devices with Sonoff which has broken some of my automations. Any chance of a 'Test Reaction' function to call out which ones are broken because an entity no longer exists? Without actually running the reaction? Or does this exist already and I'm just not aware of how to do it? Obviously I can see entities that are no longer available, but not quite what I'm looking for. I guess it's something of an edge case so no huge issue. TIA! C
Multi-System Reactor
Logic Assistance: Exterior Lights on when Illuminance Below Threshold
PablaP
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Multi-System Reactor
Time series documentation
tunnusT
Is the current manual (incl. examples) up to date with how retention value is handled in time series configuration? Referring to this post
Multi-System Reactor
MQTT templates for ZIgbee scene controller, or a better way?
CatmanV2C
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Multi-System Reactor
Reset a delay
CatmanV2C
I'm sure this has been asked, and answered, but damned if I can figure it out Use case: I have a rear garden with lights. A door from the kitchen into the garden and a door from the garage. Currently if I open the kitchen door the lights come on (yay) and a 3 minute delay starts. After 3 minutes, no matter what else happens, the lights go off (Boo! But also yay!) What I would like is for the 3 minute delay until the lights go off to start from the latest door open event. That is, if I'm going from kitchen to garage, and back again, the lights stay on until there's three minutes of no activity. I've tried 'hacking' with a virtual switch, but can't seem to stop the delay. Any pointers? TIA C
Multi-System Reactor
Reactor Loading Screen Safari
S
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Multi-System Reactor
Constraints states visually do not match actual
S
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Multi-System Reactor

Reactor logic talk

Scheduled Pinned Locked Moved Multi-System Reactor
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  • PerHP Offline
    PerHP Offline
    PerH
    wrote on last edited by
    #5

    hmm.. but if I have "turn off night lights" in the IsFALSE, and the light is manually turned on (in day mode - more light) after this condition is True and night light is on, it will turn them back off immediately..

    A bit difficult to explain properly, but in essence i need a way to interrupt this automation on manual input..

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    • LibraSunL Offline
      LibraSunL Offline
      LibraSun
      wrote on last edited by
      #6

      No, don't put any of your "Turn off" actions in the isFALSE. Put something else (a Comment may even suffice?), anything that won't impact this workflow negatively. So long as isFALSE is non-empty, it will behave as I've described above... effectively truncating the isTRUE Activity the moment the Reactor's AND group goes false (e.g. when wife turns on any light).

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      • toggledbitsT Offline
        toggledbitsT Offline
        toggledbits
        wrote on last edited by toggledbits
        #7

        Generally, using delays in activities isn't going to get you where you are going, I find.

        Most people want the lights to go on when motion is sensed, but to remain on until motion has not been sensed for some period of time. That's a two-part problem that you can solve in one step in Reactor.

        Let's ignore the time of day component and just focus on the motion for a moment. If you just have a condition to check if the motion sensor is tripped, it will be true when the sensor signals tripped, and reset to false when the motion sensor untrips. So it's pretty clear, you can use that true edge to turn on the lights. The way you get the delay for the off is by using a "delay reset" option on the condition. The delay reset option lets you hold the condition in true state for a period of time after the underlying test has gone false. If you set the reset delay to the amount of time you want the lights to be on in response to motion, and have the false activity turn the light off, then the light will go on when the motion sensor trips, and then at some point after the motion sensor untrips, the delay will kick in and leave the lights alone until the delay expires, and at that point, the condition goes false, the false activity runs (or reset reaction in MSR) and the light goes out. An additional effect of the delay reset option is that if there are several tripped-untripped transitions from the motion sensor during the delay period, indicating someone is still moving about in the sensor's path, the delay is extended, so it's a convenient way to make sure the lights don't just blindly go off after 30 seconds while someone is still standing in the room.

        de628b26-10b1-4460-84d5-a078410d3966-image.png

        To get the time of day restriction, depends on whether you are doing it in Reactor for Luup (which seems to be what's in the screenshots), or MSR (this category).

        • For Reactor for Luup: I would wrap the motion condition in a group, then add the date/time condition as a sibling to the group. Then open condition options for the group, and set the "Condition must occur after" to the date/time condition.
        • For MSR: The motion sensor condition and option goes into Triggers, and the date/time condition goes into Constraints (no option needed).

        Here's what that looks like in Reactor for Luup:

        065f30e3-ca1c-4853-a468-f8727a7ea5bf-image.png

        Note the above screen shot is showing the condition options for the group containing the motion sensor condition. The motion sensor condition itself is not shown because the options are open for display/edit.

        Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

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        • PerHP Offline
          PerHP Offline
          PerH
          wrote on last edited by PerH
          #8

          Having good logic sometimes depend on wether what you want to do is smart. 😉
          This may be one where i save myself some hassle by just delaying from untrip, as suggested. Thanks.

          Didn't know that an the False action would interfere with/stop the execution of True group, is that a fact in MSR as well?

          I took the liberty to discuss the old reactor in this forum, as i'm suspended from the forum for that one. 😉 This thread is however for reactor logic in general, but i realise there may be different approaches in the two..

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          • toggledbitsT Offline
            toggledbitsT Offline
            toggledbits
            wrote on last edited by
            #9

            Yes, same in both. The reason is this: if you have the set reaction do something, often the reset reaction is used to undo it. Having both running at the same time, which could happen otherwise, may lead to undesirable effects.

            On Reactor for Luup, you can add a separate group and check to see if your main logic group is false, and if so, run its activities. Since these actions are in a separate group, they are not pre-empted.

            In MSR, you make a rule to see if the main rule is false, and have its reaction do what it needs to. Same effect.

            Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

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            • PerHP Offline
              PerHP Offline
              PerH
              wrote on last edited by
              #10

              Makes sense, by all means.

              another thing, the "double trigger" I have in my example was something i got from a thread on the other forum, but the result would be the same with one "changes from 0 to 1" right? that would also just be true in one instance?

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              • toggledbitsT Offline
                toggledbitsT Offline
                toggledbits
                wrote on last edited by
                #11

                Yeah, that double-trigger probably stems from a misunderstanding of how Reactor works. Reactor acts on changes, not states. So if you have a trigger that checks temperature >= 50, and it goes 49... 50... 51... it will of course go true at 50, and that's when action happens, because the trigger state changes from false to true at that point, but when the temperature goes from 50 to 51, the result of the test is still as true at 51 as it was at 50, so that's no change in state, so no action.

                Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

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                • PerHP Offline
                  PerHP Offline
                  PerH
                  wrote on last edited by
                  #12

                  I've now taken this one over to MSR, and one part of the problem is still not solved. The Constraints i have is not time of day, its wether someone turned the lights on in the room. This may happen when the motion trigger have been set, and that means that it will turn the lights off at reset, which at this point have been turned on to stay on..

                  I think i may have to go back to having the actions in the "set" category, with the delay, in order to be able to intervene the "reset" of the motion sensor state?

                  One other option is to have another rule for "night light Off", and evaluate Off separately..

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                  • toggledbitsT Offline
                    toggledbitsT Offline
                    toggledbits
                    wrote on last edited by
                    #13

                    I would choose opposing rules over delays. I think the topic of handling "manual on" is well-covered in the other forums. The gist is that you can do a little work with an expression variable to track whether the light is being turned on because the switch itself is changing state when there's no motion detection (manual mode), or if motion is detected when the switch is off (automatic mode).

                    It does have a caveat though: there's little chance of consistent success if the switch used to turn the lights on manually is in the detection area of the motion sensor, as this usually means the motion sensor sees you before you get to the switch, so the automatic on is already happening before you touch it.

                    Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

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                    • PerHP Offline
                      PerHP Offline
                      PerH
                      wrote on last edited by
                      #14

                      It works well now with separate rules for on and off, where "OFF" has the same constraints as "ON", and "OFF" has "ON"-rule changes to false as trigger.

                      Now, the autolight (which turns on a very low dimming level) turn on, and if someone manually turns the light on at this point, the light goes to the dimming level chosen.
                      (In this case its not the switch connected to one light that is pressed, its a virtual switch that turns on multiple lights.)

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