Why different types of Triggers within openLuup & ALTUI
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Sorry if this has been covered before, just curious why triggers in openluup are not consistent..
I looked at a scene i’d created a while back via ALTUI using the Console view and noticed it didn’t show any Triggers, which was strange as it was my main front door event
. So I added the door tripped trigger again, but I’ve just noticed I now how two tiggers using this view.
In ALTUI it shows this.
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You’ll note from your first attached image that there are three types of trigger recognised by openLuup:
- openLuup Variable watches
- AltUI variable watches
- Luup UPnP
#3, as noted in that image, are all ignored by openLuup. This system was hopelessly flawed, which prompted @amg0 to create variable watches (#2).
When I removed all AltUI dependencies from openLuup (my operational system doesn’t even have AltUI installed) I needed a replacement for those variable watches, hence #1.
The openLuup watches are recognised by AltUI as a form of #3, because the Vera-compatible data structures are used, in a very limited way, to implement them, and save them in the JSON file.
So with AltUI installed, both will work (if enabled.)
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Many thanks @akbooer
QQ: Should I expect to see a Trigger tile in a scene, when looking at it under the Console view (to avoid thinking there isn’t one) ? Similar to that I can see a tile under the Header and Timer options in other scenes I’ve created?