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Gradually turn on lights.
Tom_DT
I have several lights that I would like to turn on very gradually over 15 or 20 seconds. from 0 to .25 in .01 increments. I have tried a few things that came nowhere near working, so here I am.
Multi-System Reactor
Stop the MSR by an external switch on Hubitat.
wmarcolinW
Use case: When performing home maintenance, such as air conditioning, I want all rules involving air conditioning to be disabled. To do this, to day, I have a virtual switch that I placed within all rules involving air conditioning, meaning that if I turn it off, none of them work. Then another situation: the water pump system and garden irrigation, another switch. In short, I had to create several virtual switches in Hubitat to disable rules in MSR. Unfortunately, however, I was unable to cover all scenarios, so I wondered if it would be possible for MSR to support a virtual MSR switch, which, when configured in the reactor settings, would function as a general on/off switch for MSR. If it is configured and turned off, the entire rules and actions in MSR stops working, except for the status change reading process, specifically for this switch, which, when turned on, would restart the MSR. Would it be possible to do something like this? Any recommendations from the experts?
Multi-System Reactor
Error After Upgrade
T
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Multi-System Reactor
Reset attribute value of entity in event handler
R
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Multi-System Reactor
Need help figuring out how to delay a reset on reaction
T
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Multi-System Reactor
Way to search for rules (rule state) in other rules
T
@toggledbits, not sure if this is a feature request or I'm using the search tool wrong. You have a "Search for rule" in the Rules Set tab in MSR. It works nicely to find a rule and bring up said rule, but can it/could it be used for as a "where used?" global search? For instance, I have a fairly large set of rules, divided up into 10 different rulesets. There's easily a hundred individual rules, and many of the rules have Rule State triggers, which of course refer to other rules. Amongst my troubleshooting today, I came across what may have been a duplicate or troubleshooting attempt, but I can't tell if it's actually used as a Rule State in another rule without opening each rule that I suspect it may be a part of. Thanks.
Multi-System Reactor
Links to MSR from HA
Tom_DT
I am using Home Assistant a lot recently. On a dashboard showing the devices, I would like to show a link to the MSR rule that controls the devices. Is there a way to link directly into MSR?
Multi-System Reactor
Set Reaction > Script Action
wmarcolinW
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Multi-System Reactor
Errors after updating to MQTTController build 25139
tunnusT
I'm running MSR build 25139 on Docker, using MQTT controller 24293, and everything working as expected. But if I try to upgrade to MQTTController build 25139, I'm getting the following errors on MSR UI: An Entity Attribute condition in "Lay-Z-Spa auto heating off" (Terrace) failed because the referenced entity "Lay-Z-Spa States" (mqtt>layzspa_states) does not have attribute value_sensor.god Last 11:20:37 An Entity Attribute condition in "Lay-Z-Spa auto heating off" (Terrace) failed because the referenced entity "Lay-Z-Spa States" (mqtt>layzspa_states) does not have attribute temperature_sensor.green Last 11:20:37 An Entity Attribute condition in "Lay-Z-Spa filter pump auto off" (Terrace) failed because the referenced entity "Lay-Z-Spa States" (mqtt>layzspa_states) does not have attribute temperature_sensor.red Last 11:20:37 An Entity Attribute condition in "Lay-Z-Spa filter pump auto run" (Terrace) failed because the referenced entity "Lay-Z-Spa States" (mqtt>layzspa_states) does not have attribute value_sensor.pump Last 11:20:37 An Entity Attribute condition in "Lay-Z-Spa watchdog" (Terrace) failed because the referenced entity "Lay-Z-Spa States" (mqtt>layzspa_states) does not have attribute value_sensor.status Last 11:20:37 My MQTT configuration (local_mqtt_devices.yaml) for the related entity is: layzspa_message: type: ValueSensor capabilities: ["temperature_sensor", "value_sensor", "power_sensor"] primary_attribute: power_sensor.value events: "layzspa/message": "power_sensor.value": json_payload: true if_expr: '! isnull( payload?.PWR )' expr: "float(payload.PWR)" "value_sensor.air": json_payload: true if_expr: '! isnull( payload?.AIR )' expr: "float(payload.AIR)" "value_sensor.pump": json_payload: true if_expr: '! isnull( payload?.FLT )' expr: "float(payload.FLT)" "value_sensor.god": json_payload: true if_expr: '! isnull( payload?.GOD )' expr: "float(payload.GOD)" "value_sensor.lock": json_payload: true if_expr: '! isnull( payload?.LCK )' expr: "float(payload.LCK)" "value_sensor.unit": json_payload: true if_expr: '! isnull( payload?.UNT )' expr: "float(payload.UNT)" "value_sensor.error": json_payload: true if_expr: '! isnull( payload?.ERR )' expr: "float(payload.ERR)" "temperature_sensor.green": json_payload: true if_expr: '! isnull( payload?.GRN )' expr: "float(payload.GRN)" "temperature_sensor.red": json_payload: true if_expr: '! isnull( payload?.RED )' expr: "float(payload.RED)" "temperature_sensor.target": json_payload: true if_expr: '! isnull( payload?.TGT )' expr: "float(payload.TGT)" "temperature_sensor.value": json_payload: true if_expr: '! isnull( payload?.TMP )' expr: "float(payload.TMP)" "temperature_sensor.virtual": json_payload: true if_expr: '! isnull( payload?.VTM )' expr: "round(float(payload.VTM), 1)" "temperature_sensor.ambient": json_payload: true if_expr: '! isnull( payload?.AMB )' expr: "float(payload.AMB)" "layzspa/Status": "value_sensor.status": if_expr: '! isnull( payload )' expr: "payload" "layzspa/button": "value_sensor.button": if_expr: '! isnull( payload )' expr: "payload" and in reactor.yaml I have: "layzspa_states": name: "Lay-Z-Spa States" friendly_name: 'Lay-Z-Spa States' include: layzspa_message I realize my MQTT configuration might be a bit unorthodox, but could there still be something unintentional in the latest MQTTController build? If needed, I can provide detailed logs.
Multi-System Reactor
🎉 My very first MSR controller: OpenSprinkler
therealdbT
Since today is my birthday - and I still pretend to be unconventional - I'm giving away a present to this wonderful community and I'm releasing my first OpenSprinkler controller for MSR. It was real fun to code it - and while it's still WIP, it seems to work OK for me. It's polling-based at the moment, but I'll add support for updates via MQTT very soon (it's already partially coded). Get it at (install is similar to MQTTController and such): https://github.com/dbochicchio/reactor-opensprinkler Feel free to try it. It's beta software, but it's stable. I'll update it weekly until all the tasks from my todo list are empty. Since I've learnt a lot from this controller, I'll explore new controllers soon.
Multi-System Reactor
Advice reqeusted to migrate MSR from Bare Metal to Container
T
Good day all, I'm in the process of trying to shut down my 10 year old Linux home server that served many purposes, but primarily it's what I used for my NAS/Plex Media server. I migrated the NAS aspect of the server in November of last year to a true NAS solution (Ubiquti UNAS Pro), which is rack mount and much more efficient than my old tower, which it's only side benefit was heating my home office during the winter. Unfortunately it also means heating my home office during the summer, which were about to be in full swing. I have two things running on this 10 year old server at this point. MSR and pi-hole. I'm running Plex Media Server on Fedora Workstation in Podman on mini PC, which is much more energy efficient than my old tower. My next step is to migrate MSR. I know there are images of MSR out there, and creating it is well documented. I'm going to be using Podman instead of Docker for various reasons, but they work very similar. What I don't know, is what I need to do to migrate my existing Bare Metal installation over to a container. Has anyone done this? Any advice?
Multi-System Reactor
Reactor (Multi-System/Multi-Hub) Announcements
toggledbitsT
Build 21228 has been released. Docker images available from DockerHub as usual, and bare-metal packages here. Home Assistant up to version 2021.8.6 supported; the online version of the manual will now state the current supported versions; Fix an error in OWMWeatherController that could cause it to stop updating; Unify the approach to entity filtering on all hub interface classes (controllers); this works for device entities only; it may be extended to other entities later; Improve error detail in messages for EzloController during auth phase; Add isRuleSet() and isRuleEnabled() functions to expressions extensions; Implement set action for lock and passage capabilities (makes them more easily scriptable in some cases); Fix a place in the UI where 24-hour time was not being displayed.
Multi-System Reactor
Can´t restart or upgrade/deploy MSR
F
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Multi-System Reactor
[Solved] Limit HA Entity in MSR
wmarcolinW
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Multi-System Reactor
Organizing/ structuring rule sets and rules
R
Hi guys, Just wondering how you guys organize your rule sets and rules. I wish I had an extra layer to have some more granularity, but my feature request was not popular. Maybe there are better ways to organize my rule sets. I use the rule sets now primarily for rooms. So a rule set per room. But maybe grouping by functionality works better. Any examples/ suggestions would be appreciated.
Multi-System Reactor
Moving MSR from a QNAP container to RP 5 - some issues
Tom_DT
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Multi-System Reactor
Widget deletion does not work and landing page (status) is empy
M
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Multi-System Reactor
Need help reducing false positive notifications
T
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Multi-System Reactor
Deleting widgets
tunnusT
Hopefully a trivial question, but how do you delete widgets in a status page? Using build 22266
Multi-System Reactor
MQTT configuration question
tunnusT
I have the following yaml configuration in local_mqtt_devices file x_mqtt_device: set_speed: arguments: speed: type: str topic: "command/%friendly_name%" payload: type: json expr: '{ "fan": parameters.speed }' While this works fine, I'm wondering how this could be changed to "fixed" parameters, as in this case "fan" only accepts "A", "Q" or a numeric value of 1-5?
Multi-System Reactor

Entitys coming back

Scheduled Pinned Locked Moved Multi-System Reactor
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  • M Offline
    M Offline
    Matteburk
    wrote on last edited by Matteburk
    #1

    Hi .... Is this reaction made right?
    When I reload reaction the 2entity actions at the bottom is popping up. I erase them but when I reload the reaction they come back...

    I want my shade to go close if window is closed and if open it should go to 70% (0.7).

    /Mattias!Skärmavbild 2021-05-13 kl. 07.51.11.png

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    • LibraSunL Offline
      LibraSunL Offline
      LibraSun
      wrote on last edited by LibraSun
      #2

      I'm curious what you mean by "reload". Are you editing the Rule, then clicking SAVE and then EXIT? And then clicking EDIT again?

      Also, any chance you are still on version 0.1-21128 or earlier and created the second Group Constrain by clicking "Clone" on the first one?

      I've never witnessed edits "undo" themselves as I believe you are describing. If the problem persists, definitely file a PR on the Mantis bug tracker system, or message @toggledbits here.

      M 1 Reply Last reply
      0
      • M Offline
        M Offline
        Matteburk
        wrote on last edited by
        #3

        ahh, correct wort is Reset , the yellow botton. I save and then go back and reset the rule. I fwill ix a PR for P

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        1
        • LibraSunL LibraSun

          I'm curious what you mean by "reload". Are you editing the Rule, then clicking SAVE and then EXIT? And then clicking EDIT again?

          Also, any chance you are still on version 0.1-21128 or earlier and created the second Group Constrain by clicking "Clone" on the first one?

          I've never witnessed edits "undo" themselves as I believe you are describing. If the problem persists, definitely file a PR on the Mantis bug tracker system, or message @toggledbits here.

          M Offline
          M Offline
          Matteburk
          wrote on last edited by
          #4

          @librasun I am on latest 30

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          • toggledbitsT Offline
            toggledbitsT Offline
            toggledbits
            wrote on last edited by
            #5

            I need more detail on the PR you opened. I cannot reproduce your report. When you open a PR, particularly for a UI bug, please document every step you are taking to reproduce the bug.

            Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

            M 1 Reply Last reply
            1
            • toggledbitsT toggledbits

              I need more detail on the PR you opened. I cannot reproduce your report. When you open a PR, particularly for a UI bug, please document every step you are taking to reproduce the bug.

              M Offline
              M Offline
              Matteburk
              wrote on last edited by
              #6

              @toggledbits When reproducing it I think I found out that I have been misunderstanding how u use groups in set reactions.... I think msr puts the entity actions on the bottom because on the first group I have no data. I thought I could have a group with an OR and then 2 subgroups with AND that executes entity actions. But it is 3 groups in the picture and not one group with 2 subgroups.... ?

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              • LibraSunL Offline
                LibraSunL Offline
                LibraSun
                wrote on last edited by LibraSun
                #7

                Since this is my first time seeing or even contemplating nested Group Constraints (neat idea!), I've got to ask @toggledbits this fundamental question about the pacing of Action execution:

                With this setup in Set Reaction...
                SET REACTION ONE

                [Group Outer] [AND]
                No conditions
                  [Group Inner] [AND]
                    Condition == TRUE
                      Delay=3
                      Action A
                  [end Group Inner]
                Action B
                [end Group Outer]
                

                ...will MSR perform Action B immediately when Group Inner goes TRUE - thereby triggering Group Outer to TRUE (correct? even though Group Outer has no overt Conditions of its own?) - followed by Action A happening 3 seconds later? Or will MSR attempt to finish executing all of Group Inner's steps first, such that Action A completes followed immediately by Action B?

                I strongly suspect the answer is the first of these alternatives. And that if the user intended the second scenario, they should place Action B as the final step inside of Group Inner.

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                • toggledbitsT Offline
                  toggledbitsT Offline
                  toggledbits
                  wrote on last edited by
                  #8

                  Subgroups are always processed inline, so assuming the inner group's constraints were met, the delay + A would run first, then B.

                  Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

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                  • LibraSunL Offline
                    LibraSunL Offline
                    LibraSun
                    wrote on last edited by
                    #9

                    Very helpful to know, and glad I asked! Thanks.

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                    0
                    • toggledbitsT Offline
                      toggledbitsT Offline
                      toggledbits
                      wrote on last edited by
                      #10

                      By the way, you can observe this on the Status tab as well, as the outer reaction group would show "waiting" status while the inner group was running its delay and action A.

                      Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

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                      • LibraSunL Offline
                        LibraSunL Offline
                        LibraSun
                        wrote on last edited by LibraSun
                        #11

                        Funny you should recommend that (though I honestly hadn't tried while fiddling with inner/outer Groups), because that's my normal MO...but I recently noticed that the Status simply wasn't updating in realtime (or at all, sometimes) for one particular simple test Rule.

                        That rule Sets whenever a light changes dimming level, with these expressions defined:

                        dim := getEntity (vera>device_110).attributes.dimming.level #works fine, updates in Status whenever Dim level changes
                        levels = push(levels,dim,5) #does NOT update visibly in Status ... I have to switch to different Rule Set, or collapse/re-expand Rule
                        

                        I also notice that with each run cycle, the push never pushes just one new value; it always pushes 2, often 3 of the same value (though I believe a minimum of two per cycle is to be expected?). This makes it tricky for me to calculate what the effective change was to Dim since the last cycle. levels[4]-levels[3] kept equaling 0, as did levels[4]-levels[2] in Status. Kind of thing that drives me batty, esp. knowing that it's me not MSR. 😉

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                        • toggledbitsT Offline
                          toggledbitsT Offline
                          toggledbits
                          wrote on last edited by
                          #12

                          I'm talking about the Status top-level, not Rule status.

                          Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

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