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Can you run MSR on Home Assistant OS ?
cw-kidC
Looking at using Home Assistant for the first time, either on a Home Assistant Green, their own hardware or buying a cheap second hand mini PC. Sounds like Home Assistant OS is linux based using Docker for HA etc. Would I also be able to install things like MSR as well on their OS ? On the same box? Thanks.
Multi-System Reactor
How to upgrade from an old version of MSR?
cw-kidC
Hello I haven't updated my installation of MSR in a very long time. Its a bare metal Linux install currently on version 24366-3de60836 I see the latest version is now latest-26011-c621bbc7 I assume I cannot just jump from a very old version to the latest version? Or can I? Thanks
Multi-System Reactor
This trigger no longer working - complaining about the operator needing changing
cw-kidC
Topic thumbnail image
Multi-System Reactor
Self test
CatmanV2C
Having been messing around with some stuff I worked a way to self trigger some tests that I wanted to do on the HA <> MSR integration This got me wondering if there's an entity that changes state / is exposed when a configured controller goes off line? I can't see one but thought it might be hidden or something? Cheers C
Multi-System Reactor
Access control - allowing anonymous user to dashboard
tunnusT
Using build 25328 and having the following users.yaml configuration: users: # This section defines your valid users. admin: ******* groups: # This section defines your user groups. Optionally, it defines application # and API access restrictions (ACLs) for the group. Users may belong to # more than one group. Again, no required or special groups here. admin_group: users: - admin applications: true # special form allows access to ALL applications guests: users: "*" applications: - dashboard api_acls: # This ACL allows users in the "admin" group to access the API - url: "/api" group: admin_group allow: true log: true # This ACL allows anyone/thing to access the /api/v1/alive API endpoint - url: "/api/v1/alive" allow: true session: timeout: 7200 # (seconds) rolling: true # activity extends timeout when true # If log_acls is true, the selected ACL for every API access is logged. log_acls: true # If debug_acls is true, even more information about ACL selection is logged. debug_acls: true My goal is to allow anonymous user to dashboard, but MSR is still asking for a password when trying to access that. Nothing in the logs related to dashboard access. Probably an error in the configuration, but help needed to find that. Tried to put url: "/dashboard" under api_acls, but that was a long shot and didn't work.
Multi-System Reactor
VEC Virtual Switch Auto Off
S
I use Virtual Entity Controller virtual switches which I turn on via webhooks from other applications. Once a switch triggers and turns on, I can then activate associated rules. I would like each virtual switch to automatically turn off after a configurable time (e.g., 5 seconds, 10 seconds). Is there a better way to achieve this auto-off behavior instead of creating a separate rule for each switch that uses the 'Condition must be sustained for' option to turn it off? With a large number of these switches (and the associated turn-off rules), I'm checking to see if there is a simpler approach.If not, could this be a feature request to add an auto-off timer directly to the virtual switches. Thanks Reactor (Multi-hub) latest-26011-c621bbc7 VirtualEntityController v25356 Synology Docker
Multi-System Reactor
Upcoming Storage Change -- Got Back-ups?
toggledbitsT
TL;DR: Format of data in storage directory will soon change. Make sure you are backing up the contents of that directory in its entirety, and you preserve your backups for an extended period, particularly the backup you take right before upgrading to the build containing this change (date of that is still to be determined, but soon). The old data format will remain readable (so you'll be able to read your pre-change backups) for the foreseeable future. In support of a number of other changes in the works, I have found it necessary to change the storage format for Reactor objects in storage at the physical level. Until now, plain, standard JSON has been used to store the data (everything under the storage directory). This has served well, but has a few limitations, including no real support for native JavaScript objects like Date, Map, Set, and others. It also is unable to store data that contains "loops" — objects that reference themselves in some way. I'm not sure exactly when, but in the not-too-distant future I will publish a build using the new data format. It will automatically convert existing JSON data to the new format. For the moment, it will save data in both the new format and the old JSON format, preferring the former when loading data from storage. I have been running my own home with this new format for several months, and have no issues with data loss or corruption. A few other things to know: If you are not already backing up your storage directory, you should be. At a minimum, back this directory up every time you make big changes to your Rules, Reactions, etc. Your existing JSON-format backups will continue to be readable for the long-term (years). The code that loads data from these files looks for the new file format first (which will have a .dval suffix), and if not found, will happily read (and convert) a same-basenamed .json file (i.e. it looks for ruleid.dval first, and if it doesn't find it, it tries to load ruleid.json). I'll publish detailed instructions for restoring from old backups when the build is posted (it's easy). The new .dval files are not directly human-readable or editable as easily as the old .json files. A new utility will be provided in the tools directory to convert .dval data to .json format, which you can then read or edit if you find that necessary. However, that may not work for all future data, as my intent is to make more native JavaScript objects directly storable, and many of those objects cannot be stored in JSON. You may need to modify your backup tools/scripts to pick up the new files: if you explicitly name .json files (rather than just specifying the entire storage directory) in your backup configuration, you will need to add .dval files to get a complete, accurate backup. I don't think this will be an issue for any of you; I imagine that you're all just backing up the entire contents of storage regardless of format/name, that is the safest (and IMO most correct) way to go (if that's not what you're doing, consider changing your approach). The current code stores the data in both the .dval form and the .json form to hedge against any real-world problems I don't encounter in my own use. Some future build will drop this redundancy (i.e. save only to .dval form). However, the read code for the .json form will remain in any case. This applies only to persistent storage that Reactor creates and controls under the storage tree. All other JSON data files (e.g. device data for Controllers) are unaffected by this change and will remain in that form. YAML files are also unaffected by this change. This thread is open for any questions or concerns.
Multi-System Reactor
Oddness in Copy/Move of Reactions
G
Topic thumbnail image
Multi-System Reactor
[Solved] function isRuleEnabled() issue
CrilleC
Topic thumbnail image
Multi-System Reactor
[Reactor] Problem with Global Reactions and groups
therealdbT
Topic thumbnail image
Multi-System Reactor
Possible feature request 2?
CatmanV2C
Just another thought. Adding devices from my Home Assistant / Zigbee2MQTT integration. Works perfectly but they always add as their IEEE address. Some of these devices have up to 10 entities associated, and the moment they are renamed to something sensible, each of those entities 'ceases to exist' in MSR. I like things tidy, and deleting each defunct entity needs 3 clicks. Any chance of a 'bulk delete' option? No biggy as I've pretty much finished my Z-wave migration and I don't expect to be adding more than 2 new Zigbee devices Cheers C
Multi-System Reactor
Reactor (Multi-System/Multi-Hub) Announcements
toggledbitsT
Build 21228 has been released. Docker images available from DockerHub as usual, and bare-metal packages here. Home Assistant up to version 2021.8.6 supported; the online version of the manual will now state the current supported versions; Fix an error in OWMWeatherController that could cause it to stop updating; Unify the approach to entity filtering on all hub interface classes (controllers); this works for device entities only; it may be extended to other entities later; Improve error detail in messages for EzloController during auth phase; Add isRuleSet() and isRuleEnabled() functions to expressions extensions; Implement set action for lock and passage capabilities (makes them more easily scriptable in some cases); Fix a place in the UI where 24-hour time was not being displayed.
Multi-System Reactor
Copying a global reaction
tunnusT
With build 25328, if you copy a global reaction, a new reaction does not appear in the UI unless you do a refresh. I recall this used to work without needing this page refresh? Anyway, only a minor nuisance.
Multi-System Reactor
[Reactor] Bug when sending MQTT boolean payloads
therealdbT
Topic thumbnail image
Multi-System Reactor
Difficulty defining repeating annual period
R
I have tried numerous ways to define a recurring annual period, for example from December 15 to January 15. No matter which method I try - after and before, between, after and/not after, Reactor reports "waiting for invalid date, invalid date. Some constructs also seem to cause Reactor to hang, timeout and restart. For example "before January 15 is evaluated as true, but reports "waiting for invalid date, invalid date". Does anyone have a tried and true method to define a recurring annual period? I think the "between" that I used successfully in the past may have broken with one of the updates.
Multi-System Reactor
Need help with sequence
T
Good evening all, For about the past week or so, I've been having problems with a specific rule in my home automation that controls when my home goes from an Away mode to Home mode. One of the conditions it checked for was my alarm panel, when it changed from Armed Away to Disarmed. There seems to have been a firmware update on the panel that added an intermittent step of "pending", and I can't say for certain it happens 100% of the time. Is there a way to write a condition that so it changes from one condition, to the next, and then another condition? As in, Home alarm changes from armed_away to pending to disarmed. Thanks.
Multi-System Reactor
Possible feature request?
CatmanV2C
No idea how easy this would be. During my migration away from Z-wave I've been replacing the Z-wave devices with Sonoff which has broken some of my automations. Any chance of a 'Test Reaction' function to call out which ones are broken because an entity no longer exists? Without actually running the reaction? Or does this exist already and I'm just not aware of how to do it? Obviously I can see entities that are no longer available, but not quite what I'm looking for. I guess it's something of an edge case so no huge issue. TIA! C
Multi-System Reactor
Logic Assistance: Exterior Lights on when Illuminance Below Threshold
PablaP
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Multi-System Reactor
Time series documentation
tunnusT
Is the current manual (incl. examples) up to date with how retention value is handled in time series configuration? Referring to this post
Multi-System Reactor
MQTT templates for ZIgbee scene controller, or a better way?
CatmanV2C
Topic thumbnail image
Multi-System Reactor

Running Lua Code ? And watching device properties?

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  • toggledbitsT Offline
    toggledbitsT Offline
    toggledbits
    wrote on last edited by
    #46

    @tarkus That helps. Open a PR. The scene ID isn't being passed correctly. That's a quick fix you can do in place in a minute. I'll post what you need on the PR.

    Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

    cw-kidC 1 Reply Last reply
    0
    • toggledbitsT toggledbits

      @tarkus That helps. Open a PR. The scene ID isn't being passed correctly. That's a quick fix you can do in place in a minute. I'll post what you need on the PR.

      cw-kidC Offline
      cw-kidC Offline
      cw-kid
      wrote on last edited by
      #47

      @toggledbits said in Running Lua Code ? And watching device properties?:

      The scene ID isn't being passed correctly

      You talking to me ?

      There is a PR open already.

      https://reactor.toggledbits.com/mantisbt/view.php?id=80

      1 Reply Last reply
      0
      • cw-kidC cw-kid

        @Tarkus

        John, what version of MSR are you currently running? 0.1.21062 ?

        Thanks

        T Offline
        T Offline
        Tarkus
        wrote on last edited by
        #48

        @cw-kid yes 0.1.21062 but it seems that my scenes are not getting invoked by MSR today as well. I did test when I initially installed the other day and they did work.

        cw-kidC 1 Reply Last reply
        0
        • T Tarkus

          @cw-kid yes 0.1.21062 but it seems that my scenes are not getting invoked by MSR today as well. I did test when I initially installed the other day and they did work.

          cw-kidC Offline
          cw-kidC Offline
          cw-kid
          wrote on last edited by cw-kid
          #49

          @tarkus Right I see, we are both in the same boat then. Its a bug on todays MSR build.

          Fingers crossed for a hot fix !

          1 Reply Last reply
          0
          • toggledbitsT Offline
            toggledbitsT Offline
            toggledbits
            wrote on last edited by
            #50

            Both, and yes, I see the PR. I hadn't looked at my email or Mantis yet this morning, still getting off the ground here, so I didn't see it get opened. All good and thank you. Discussion on that thread shortly.

            Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

            1 Reply Last reply
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            • toggledbitsT Offline
              toggledbitsT Offline
              toggledbits
              wrote on last edited by toggledbits
              #51

              FYI, I'm also trying to implement the "run lua" action for the (vera-specific) system device. That does not mean Lua will run in MSR -- it does not, can not, and will not. But Vera does give me the ability to pass it Lua and have it execute it. That fills me with dread, frankly, but if it's what you need, it can be done. It will also need a UI change to support it, since typing Lua into a small entry field won't due. If it works, it should make invoking functions in a Lua module (built as @therealdb has shown you to do) pretty easy.

              Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

              cw-kidC 1 Reply Last reply
              1
              • toggledbitsT Offline
                toggledbitsT Offline
                toggledbits
                wrote on last edited by
                #52

                Update, if you haven't already been notified by Mantis: patch is up on PR#80.

                Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

                cw-kidC 1 Reply Last reply
                0
                • toggledbitsT toggledbits

                  FYI, I'm also trying to implement the "run lua" action for the (vera-specific) system device. That does not mean Lua will run in MSR -- it does not, can not, and will not. But Vera does give me the ability to pass it Lua and have it execute it. That fills me with dread, frankly, but if it's what you need, it can be done. It will also need a UI change to support it, since typing Lua into a small entry field won't due. If it works, it should make invoking functions in a Lua module (built as @therealdb has shown you to do) pretty easy.

                  cw-kidC Offline
                  cw-kidC Offline
                  cw-kid
                  wrote on last edited by
                  #53

                  @toggledbits said in Running Lua Code ? And watching device properties?:

                  FYI, I'm also trying to implement the "run lua" action for the (vera-specific) system device. That does not mean Lua will run in MSR -- it does not, can not, and will not. But Vera does give me the ability to pass it Lua and have it execute it. That fills me with dread, frankly, but if it's what you need, it can be done. It will also need a UI change to support it, since typing Lua into a small entry field won't due. If it works, it should make invoking functions in a Lua module (built as @therealdb has shown you to do) pretty easy.

                  I'm sure this will be very handy for some users.

                  I am good at the moment however, using the method therealdb showed me. Its working currently.

                  toggledbitsT 1 Reply Last reply
                  0
                  • toggledbitsT toggledbits

                    Update, if you haven't already been notified by Mantis: patch is up on PR#80.

                    cw-kidC Offline
                    cw-kidC Offline
                    cw-kid
                    wrote on last edited by
                    #54

                    @toggledbits said in Running Lua Code ? And watching device properties?:

                    Update, if you haven't already been notified by Mantis: patch is up on PR#80.

                    Confirmed as working again thanks.

                    1 Reply Last reply
                    0
                    • T Tarkus

                      I have been running Lua within my Vera reactor pretty successfully. In some cases the reason was to have some conditional logic on the activity side. I found that this enabled me to keep the condition side a bit simpler and clean. I was also running lua to send Global Cache IR codes to my older Tv's. I now am trying the CG plugin that Patrick sorted out for me. The small issue with that is I need to convert all my Global Cache codes to pronto hex. I only mention so others know it does not support CG codes. There is also some lua that I use to turn off my computer. In preliminary testing the big issue I see with lua in Vera scenes is stability. I tried moving some of my lua into scenes and invoking the scenes thru MSR and everything just became real unstable with Luup restarts. I understand that this may be issues with my Vera, etc... . I also had lua in Vera reactor activities that preceded delays or other devices commands and by moving the lua into a Vera scene will that mess with the timing? Will there be a lag on the Vera side in invoking the scene while MSR continues with the reaction? The bottom line for me is I will try to make this work and eliminates much of the lua that I can. Having some legacy devices with IR contol does not help the situation I still have a lot of work to do so I can't say if everything will work out. It will be a matter of functionality and stability for me otherwise I will just stick with Vera reactor until I can't anymore. I will say that I do wish there was lua support in MSR.

                      toggledbitsT Offline
                      toggledbitsT Offline
                      toggledbits
                      wrote on last edited by
                      #55

                      @tarkus said in Running Lua Code ? And watching device properties?:

                      I now am trying the CG plugin that Patrick sorted out for me. The small issue with that is I need to convert all my Global Cache codes to pronto hex. I only mention so others know it does not support CG codes.

                      Were you not using the GC100 plugin before? Because if you were, it should not work any differently through MSR. MSR only passes the string in whatever format. If GC100 understood other code types before (even though the action has "Pronto" in the name), it would still now. MSR doesn't modify or interpret that data.

                      Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

                      T 1 Reply Last reply
                      0
                      • toggledbitsT toggledbits

                        @tarkus said in Running Lua Code ? And watching device properties?:

                        I now am trying the CG plugin that Patrick sorted out for me. The small issue with that is I need to convert all my Global Cache codes to pronto hex. I only mention so others know it does not support CG codes.

                        Were you not using the GC100 plugin before? Because if you were, it should not work any differently through MSR. MSR only passes the string in whatever format. If GC100 understood other code types before (even though the action has "Pronto" in the name), it would still now. MSR doesn't modify or interpret that data.

                        T Offline
                        T Offline
                        Tarkus
                        wrote on last edited by
                        #56

                        @toggledbits No I was using Lua in Vera Reactor to pass the Global Cache codes. I have played around with the GC Plugin in the past but I have not used it in years up until MSR.

                        1 Reply Last reply
                        0
                        • cw-kidC cw-kid

                          @toggledbits said in Running Lua Code ? And watching device properties?:

                          FYI, I'm also trying to implement the "run lua" action for the (vera-specific) system device. That does not mean Lua will run in MSR -- it does not, can not, and will not. But Vera does give me the ability to pass it Lua and have it execute it. That fills me with dread, frankly, but if it's what you need, it can be done. It will also need a UI change to support it, since typing Lua into a small entry field won't due. If it works, it should make invoking functions in a Lua module (built as @therealdb has shown you to do) pretty easy.

                          I'm sure this will be very handy for some users.

                          I am good at the moment however, using the method therealdb showed me. Its working currently.

                          toggledbitsT Offline
                          toggledbitsT Offline
                          toggledbits
                          wrote on last edited by
                          #57

                          @cw-kid said in Running Lua Code ? And watching device properties?:

                          I am good at the moment however, using the method therealdb showed me. Its working currently.

                          I think you're missing what I'm saying. You don't need change your library structure or not do what @therealdb has suggested. It's a good, clean way to go. But if you do this from MSR right now as a Request action (that's what I assume you are doing) to run the function:

                          http://ip-address:3480/data_request?id=lu_action&serviceId=urn:micasaverde-com:serviceId:HomeAutomationGateway1&action=RunLua&Code=VeraScenes.turnLightsOn%28nil%29
                          

                          You can (21063 and after) just do this, assuming you've loaded the library in startup Lua:

                          b0bdb14a-a210-4520-b606-1f09a6d50ff2-image.png

                          And if you haven't loaded it in startup Lua, you can just bring it in with the code, like this:

                          368aff16-fc39-4515-8410-778d753e89a4-image.png

                          Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

                          T cw-kidC 2 Replies Last reply
                          3
                          • K Offline
                            K Offline
                            kfxo
                            wrote on last edited by
                            #58

                            @toggledbits This looks great. So much easier then having to write out the http request.

                            1 Reply Last reply
                            0
                            • toggledbitsT toggledbits

                              @cw-kid said in Running Lua Code ? And watching device properties?:

                              I am good at the moment however, using the method therealdb showed me. Its working currently.

                              I think you're missing what I'm saying. You don't need change your library structure or not do what @therealdb has suggested. It's a good, clean way to go. But if you do this from MSR right now as a Request action (that's what I assume you are doing) to run the function:

                              http://ip-address:3480/data_request?id=lu_action&serviceId=urn:micasaverde-com:serviceId:HomeAutomationGateway1&action=RunLua&Code=VeraScenes.turnLightsOn%28nil%29
                              

                              You can (21063 and after) just do this, assuming you've loaded the library in startup Lua:

                              b0bdb14a-a210-4520-b606-1f09a6d50ff2-image.png

                              And if you haven't loaded it in startup Lua, you can just bring it in with the code, like this:

                              368aff16-fc39-4515-8410-778d753e89a4-image.png

                              T Offline
                              T Offline
                              Tarkus
                              wrote on last edited by
                              #59
                              This post is deleted!
                              1 Reply Last reply
                              0
                              • toggledbitsT toggledbits

                                @cw-kid said in Running Lua Code ? And watching device properties?:

                                I am good at the moment however, using the method therealdb showed me. Its working currently.

                                I think you're missing what I'm saying. You don't need change your library structure or not do what @therealdb has suggested. It's a good, clean way to go. But if you do this from MSR right now as a Request action (that's what I assume you are doing) to run the function:

                                http://ip-address:3480/data_request?id=lu_action&serviceId=urn:micasaverde-com:serviceId:HomeAutomationGateway1&action=RunLua&Code=VeraScenes.turnLightsOn%28nil%29
                                

                                You can (21063 and after) just do this, assuming you've loaded the library in startup Lua:

                                b0bdb14a-a210-4520-b606-1f09a6d50ff2-image.png

                                And if you haven't loaded it in startup Lua, you can just bring it in with the code, like this:

                                368aff16-fc39-4515-8410-778d753e89a4-image.png

                                cw-kidC Offline
                                cw-kidC Offline
                                cw-kid
                                wrote on last edited by cw-kid
                                #60

                                @toggledbits

                                I thought you meant we could actually put the LUA code itself in to a MSR action "Set Reaction" and some how you were going to pass that to Vera.

                                But I see what you meant now, so we still need to edit the VeraScenes.lua file and add our functions / LUA code etc.

                                I can confirm the Play button works and the code is executed on my Vera Plus

                                965d2f66-8c91-44f6-b0a4-f4d95b5ec031-image.png

                                So instead of sending a HTTP Request to Vera to initiate the function we can now just specify the function in the MSR rule actions.

                                toggledbitsT 1 Reply Last reply
                                0
                                • cw-kidC cw-kid

                                  @toggledbits

                                  I thought you meant we could actually put the LUA code itself in to a MSR action "Set Reaction" and some how you were going to pass that to Vera.

                                  But I see what you meant now, so we still need to edit the VeraScenes.lua file and add our functions / LUA code etc.

                                  I can confirm the Play button works and the code is executed on my Vera Plus

                                  965d2f66-8c91-44f6-b0a4-f4d95b5ec031-image.png

                                  So instead of sending a HTTP Request to Vera to initiate the function we can now just specify the function in the MSR rule actions.

                                  toggledbitsT Offline
                                  toggledbitsT Offline
                                  toggledbits
                                  wrote on last edited by
                                  #61

                                  @cw-kid said in Running Lua Code ? And watching device properties?:

                                  I thought you meant we could actually put the LUA code itself in to a MSR action "Set Reaction" and some how you were going to pass that to Vera.

                                  You can, and that's exactly what's happening. Your call to your preloaded function is Lua code. You can also put this in and it will run on the Vera:

                                  function later()
                                      luup.log("I'm running five seconds later!", 2)
                                  end
                                  
                                  luup.log("I'm running now!")
                                  luup.call_delay( "later", 5 )
                                  

                                  You can put in any Lua you want. You can open a socket, send data, and close it. You can reload Luup (intentionally). You can write a file. No limits.

                                  The code structure proposed by @therealdb makes good sense and is just a better way to encapsulate those functions than to bury them in Reactor rules. It will make your maintenance easier to structure your code that way.

                                  Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

                                  1 Reply Last reply
                                  1
                                  • cw-kidC Offline
                                    cw-kidC Offline
                                    cw-kid
                                    wrote on last edited by
                                    #62

                                    Even better then ! Best of both worlds.

                                    1 Reply Last reply
                                    0
                                    • toggledbitsT toggledbits

                                      This is how it will go:

                                      faf26da0-6165-4668-b1d8-04053ea24b72-image.png

                                      That said, this won't work today, because I haven't yet connected the expressions to the action parameters (the {master_level} value in the dimming action won't work yet). That's coming, but not yet. You can, however, do exactly this in Vera Reactor to see how it works. It will work the same way in MSR.

                                      Edit... let me explain how it works (on both Vera Reactor and MSR):

                                      The expression keeps the current value of the master dimmer. So on my system, vera>device_105 is named "Virtual Dimmer 18". The trigger condition looks for any change in the dimming level of that dimmer. When it changes, the set reaction sets the current value (from the expression master_level) on the slave dimmer "Virtual Dimmer 20". Bob's your uncle.

                                      cw-kidC Offline
                                      cw-kidC Offline
                                      cw-kid
                                      wrote on last edited by
                                      #63

                                      @toggledbits said in Running Lua Code ? And watching device properties?:

                                      That said, this won't work today, because I haven't yet connected the expressions to the action parameters (the {master_level} value in the dimming action won't work yet)

                                      Hi

                                      Is this related to PR 0000005 ? "Set Variable action not yet implemented" Which is now Closed.

                                      Thanks

                                      1 Reply Last reply
                                      1
                                      • therealdbT therealdb

                                        @cw-kid here we go: https://github.com/dbochicchio/vera/tree/master/Library

                                        I've added a sample to RunLua as well, so this should serve well our future us when in need of it 😉

                                        T Offline
                                        T Offline
                                        Tarkus
                                        wrote on last edited by
                                        #64

                                        @therealdb said in Running Lua Code ? And watching device properties?:

                                        @cw-kid here we go: https://github.com/dbochicchio/vera/tree/master/Library

                                        I've added a sample to RunLua as well, so this should serve well our future us when in need of it 😉

                                        Does this work with lua that is using functions? The following runs as standalone code but will not run from the library. I tested another block of lua without functions and that works in the library.

                                        module("VeraScenes", package.seeall) -- TODO: personalize it
                                        
                                        -- Function / Samsung_tv_power_on
                                        function matrixtest() 
                                            luup.log('VeraScenes.matrixtest')
                                        local socket = require("socket")
                                        
                                        function tcpclose(tcp)
                                         tcp:close()
                                        end
                                        
                                        function Delay1()
                                        --[[HDMI Matrix B1--]]
                                        tcp = assert(socket.connect("192.168.255.204", 4998))
                                        tcp:send("sendir,1:3,1,38000,1,69,341,171,22,21,22,21,22,21,22,21,22,21,22,21,22,21,22,21,22,64,22,64,22,64,22,64,22,64,22,64,22,64,22,64,22,21,22,21,22,64,22,21,22,64,22,21,22,21,22,21,22,64,22,64,22,21,22,64,22,21,22,64,22,64,22,64,22,1493,341,85,22,3669" .. "\r\n")
                                        luup.call_delay("tcpclose", 1050, tcp)
                                        end
                                        
                                        luup.call_delay("Delay1", 1)
                                        
                                        function Delay2()
                                        --[[HDMI Matrix B2--]]
                                        local socket = require("socket")
                                        tcp = assert(socket.connect("192.168.255.204", 4998))
                                        tcp:send("sendir,1:3,1,38000,1,69,343,171,21,21,22,21,22,21,22,21,21,21,22,21,22,21,21,21,22,63,22,63,22,63,22,63,22,63,22,63,22,63,22,63,22,63,22,63,22,63,22,21,22,63,22,21,21,21,22,21,22,21,21,22,21,21,22,63,22,21,22,63,22,63,22,63,22,1528,342,85,22,1528" .. "\r\n")
                                        luup.call_delay("tcpclose", 1050, tcp)
                                        end
                                        
                                        luup.call_delay("Delay2", 10)
                                        end	
                                        
                                        cw-kidC 1 Reply Last reply
                                        0
                                        • T Tarkus

                                          @therealdb said in Running Lua Code ? And watching device properties?:

                                          @cw-kid here we go: https://github.com/dbochicchio/vera/tree/master/Library

                                          I've added a sample to RunLua as well, so this should serve well our future us when in need of it 😉

                                          Does this work with lua that is using functions? The following runs as standalone code but will not run from the library. I tested another block of lua without functions and that works in the library.

                                          module("VeraScenes", package.seeall) -- TODO: personalize it
                                          
                                          -- Function / Samsung_tv_power_on
                                          function matrixtest() 
                                              luup.log('VeraScenes.matrixtest')
                                          local socket = require("socket")
                                          
                                          function tcpclose(tcp)
                                           tcp:close()
                                          end
                                          
                                          function Delay1()
                                          --[[HDMI Matrix B1--]]
                                          tcp = assert(socket.connect("192.168.255.204", 4998))
                                          tcp:send("sendir,1:3,1,38000,1,69,341,171,22,21,22,21,22,21,22,21,22,21,22,21,22,21,22,21,22,64,22,64,22,64,22,64,22,64,22,64,22,64,22,64,22,21,22,21,22,64,22,21,22,64,22,21,22,21,22,21,22,64,22,64,22,21,22,64,22,21,22,64,22,64,22,64,22,1493,341,85,22,3669" .. "\r\n")
                                          luup.call_delay("tcpclose", 1050, tcp)
                                          end
                                          
                                          luup.call_delay("Delay1", 1)
                                          
                                          function Delay2()
                                          --[[HDMI Matrix B2--]]
                                          local socket = require("socket")
                                          tcp = assert(socket.connect("192.168.255.204", 4998))
                                          tcp:send("sendir,1:3,1,38000,1,69,343,171,21,21,22,21,22,21,22,21,21,21,22,21,22,21,21,21,22,63,22,63,22,63,22,63,22,63,22,63,22,63,22,63,22,63,22,63,22,63,22,21,22,63,22,21,21,21,22,21,22,21,21,22,21,21,22,63,22,21,22,63,22,63,22,63,22,1528,342,85,22,1528" .. "\r\n")
                                          luup.call_delay("tcpclose", 1050, tcp)
                                          end
                                          
                                          luup.call_delay("Delay2", 10)
                                          end	
                                          
                                          cw-kidC Offline
                                          cw-kidC Offline
                                          cw-kid
                                          wrote on last edited by
                                          #65

                                          @tarkus I have also seen the same issue / limitation.

                                          Seems if your LUA code has functions within it already, you can't use that code in the VeraScenes.lua file as it doesn't run the code.

                                          I've had to run from MSR some Vera scenes with that LUA code instead for now.

                                          Perhaps we are both doing it incorrectly which is quite possible.

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