@toggledbits I understand that you do not perform testing on Mac computers but thought I'd share the following with you in case something can be done.
I started seeing these errors with version 24302. I thought that upgrading to 24343 would have fixed the issue but unfortunately not. I either have to close the browser or clear the cache for the errors to stop popping-up but they slowly come back.
I see these errors on the following browsers:
Safari 16.6.1 on macOS Big Sur Safari 18.1.1 on MacOS Sonoma DuckDuckGo 1.118.0 on macOS Big Sur and Sonoma Firefox 133.0.3 on macOS Big Sur Chrome 131.0.6778 on macOS Big SurHere are the errors
Safari while creating/updating an expression
@http://192.168.0.13:8111/reactor/en-ca/lib/js/reaction-editor.js:543:91 makeExprMenu@http://192.168.0.13:8111/reactor/en-ca/lib/js/reaction-editor.js:537:28 @http://192.168.0.13:8111/reactor/en-ca/lib/js/reaction-editor.js:92:64 @http://192.168.0.13:8111/reactor/en-ca/lib/js/reaction-editor.js:89:68 each@http://192.168.0.13:8111/node_modules/jquery/dist/jquery.min.js:2:3133 @http://192.168.0.13:8111/reactor/en-ca/lib/js/reaction-editor.js:89:35 @http://192.168.0.13:8111/client/MessageBus.js:98:44 forEach@[native code] @http://192.168.0.13:8111/client/MessageBus.js:95:54 @http://192.168.0.13:8111/client/MessageBus.js:106:44 @http://192.168.0.13:8111/client/Observable.js:78:28 signalModified@http://192.168.0.13:8111/reactor/en-ca/lib/js/ee.js:146:21 signalModified@http://192.168.0.13:8111/reactor/en-ca/lib/js/expression-editor.js:40:29 reindexExpressions@http://192.168.0.13:8111/reactor/en-ca/lib/js/expression-editor.js:71:32 @http://192.168.0.13:8111/reactor/en-ca/lib/js/expression-editor.js:608:40 dispatch@http://192.168.0.13:8111/node_modules/jquery/dist/jquery.min.js:2:40040DuckDuckGo while clicking on status
http://192.168.0.13:8111/reactor/en-ca/lib/js/reactor-ui-status.js:789:44 asyncFunctionResume@[native code] saveGridLayout@[native code] dispatchEvent@[native code] _triggerEvent@http://192.168.0.13:8111/node_modules/gridstack/dist/gridstack.js:1401:30 _triggerAddEvent@http://192.168.0.13:8111/node_modules/gridstack/dist/gridstack.js:1383:31 makeWidget@http://192.168.0.13:8111/node_modules/gridstack/dist/gridstack.js:968:30 addWidget@http://192.168.0.13:8111/node_modules/gridstack/dist/gridstack.js:388:24 placeWidgetAdder@http://192.168.0.13:8111/reactor/en-ca/lib/js/reactor-ui-status.js:183:44Firefox while updating a rule
@http://192.168.0.13:8111/reactor/en-ca/lib/js/reaction-editor.js:543:91 makeExprMenu@http://192.168.0.13:8111/reactor/en-ca/lib/js/reaction-editor.js:537:28 @http://192.168.0.13:8111/reactor/en-ca/lib/js/reaction-editor.js:92:64 @http://192.168.0.13:8111/reactor/en-ca/lib/js/reaction-editor.js:89:68 each@http://192.168.0.13:8111/node_modules/jquery/dist/jquery.min.js:2:3133 @http://192.168.0.13:8111/reactor/en-ca/lib/js/reaction-editor.js:89:35 @http://192.168.0.13:8111/client/MessageBus.js:98:44 forEach@[native code] @http://192.168.0.13:8111/client/MessageBus.js:95:54 @http://192.168.0.13:8111/client/MessageBus.js:106:44 @http://192.168.0.13:8111/client/Observable.js:78:28 notifySaved@http://192.168.0.13:8111/reactor/en-ca/lib/js/ee.js:82:21 notifySaved@http://192.168.0.13:8111/reactor/en-ca/lib/js/expression-editor.js:47:26 @http://192.168.0.13:8111/reactor/en-ca/lib/js/reactor-ui-rules.js:1460:39 forEach@[native code] @http://192.168.0.13:8111/reactor/en-ca/lib/js/reactor-ui-rules.js:1459:58Chrome while creating/updating an expression
TypeError: Cannot read properties of undefined (reading 'getEditor') at RuleEditor.makeExprMenu (http://192.168.0.13:8111/reactor/en-ca/lib/js/rule-editor.js:1788:86) at Object.handler (http://192.168.0.13:8111/reactor/en-ca/lib/js/rule-editor.js:2174:54) at http://192.168.0.13:8111/client/MessageBus.js:98:44 at Array.forEach (<anonymous>) at MessageBus._sendToBus (http://192.168.0.13:8111/client/MessageBus.js:95:54) at MessageBus.send (http://192.168.0.13:8111/client/MessageBus.js:106:44) at ExpressionEditor.publish (http://192.168.0.13:8111/client/Observable.js:78:28) at ExpressionEditor.signalModified (http://192.168.0.13:8111/reactor/en-ca/lib/js/ee.js:146:14) at ExpressionEditor.signalModified (http://192.168.0.13:8111/reactor/en-ca/lib/js/expression-editor.js:40:15) at ExpressionEditor.reindexExpressions (http://192.168.0.13:8111/reactor/en-ca/lib/js/expression-editor.js:71:18) ``Thanks to @toggledbits for adding a custom CSS. I've started doing a darker Reactor style.
Here's the file: https://gist.github.com/dbochicchio/825098ac13b7f8cac22012eae37ff7ce
A couple of things are still too bright and I'll eventually catch-up. Just place it under your /config directory, naming the file as customstyles.css. Hard refresh your browser.
Hi
Having to rebuild my Linux Debian box as the SSD failed. And I have forgotten exactly what I did the first time to get it all setup.
I have Debian 12 up and running on the new SSD, I only have console no Desktop GUI.
I am trying to do the bare metal install for MSR. However I am not sure if I am meant to install nodejs whlist logged in as the root user or as the none root user with my name ?
I used putty and connected via SSH and logged in as root and I installed nodejs but I think this was wrong as when logged in as my user name and I do a node -v command it says node is not installed or doesn't show any version number anyway.
But when logged in as root and I do a node -v command it does show me its installed and displays the version number. maybe its a path issue for my username and he can't see node is installed?
So now I am thinking I should of installed node whilst logged in as my user name and not as the root user.
This is how I installed nodejs as whilst logged in as root
ac7bf6c3-23ad-46fc-8ada-44af6704e63e-image.png
Thanks in advance.
Build 21228 has been released. Docker images available from DockerHub as usual, and bare-metal packages here.
Home Assistant up to version 2021.8.6 supported; the online version of the manual will now state the current supported versions; Fix an error in OWMWeatherController that could cause it to stop updating; Unify the approach to entity filtering on all hub interface classes (controllers); this works for device entities only; it may be extended to other entities later; Improve error detail in messages for EzloController during auth phase; Add isRuleSet() and isRuleEnabled() functions to expressions extensions; Implement set action for lock and passage capabilities (makes them more easily scriptable in some cases); Fix a place in the UI where 24-hour time was not being displayed.As the title says, here's my OpenAI Controller for Reactor:
OpenAI Controller per Reactor. Contribute to dbochicchio/reactor-openai development by creating an account on GitHub.
It supports both OpenAI and Azure OpenAI endpoints. You'll need keys/endpoints, according to each service.
The controller supports multiple models, and each one could be mapped as an entity.
It's quite easy to use, and responses can be stored in variables, for easy access. Or sent to another action (Text To Speech, another endpoint, etc).
9013ae50-fd68-42a2-87c3-97479132e465-image.png
80a88eec-7c89-464a-8196-690b4b72d044-image.png
Have fun with LLM into your scenes!
In Home Assistant I have an integration that if I add entities to it, I will get the following error in MSR as certain entity values I'm using in expressions are null for a moment. This is more or less cosmetic issue and happens very rarely as I rarely modify that integration on the hass side.
Screenshot 2024-11-28 at 22.20.41.png
And the expression is
Screenshot 2024-11-28 at 22.38.19.png
Could I "wrap" hass-entity shown above somewhat differently to prevent this error from happening? Using build 24302.
Hello
I am trying to set up Multi System Reactor to automate routines across multiple smart home devices & platforms (e.g., Home Assistant, SmartThings, and Hubitat). While I have successfully linked the systems; I am facing issues with:
-Delays in triggering actions on secondary devices.
-Inconsistent execution of complex logic conditions.
-Synchronization of states between devices when one system updates.
Is there a recommended way to optimize performance & confirm seamless state sharing across systems?
I have checked https://smarthome.community/category/22/multi-system-reactor-msbi guide for reference but still need advice.
Any tips on debugging or log analysis to pinpoint where the issue arises would also be appreciated.
Thank you !
I've managed to use MSR UI on iOS devices to some degree*, so that although UI elements (e.g. rule sets) are not visible in portrait mode, you've seen them in landscape. Now with recents builds (24302) this does not work anymore, elements (rule sets, entities) are not anymore visible in landscape mode.
Does anyone have similar experiences? Using iOS 18 and Safari/Chrome browser.
( *Drag & drop of rule conditions have never worked on a mobile)
@toggledbits Since I have upgraded ZWaveJSController to 24293 from 24257 I am seeing entries related to registering action set_volume, but action is not defined by the capability 143 every time I restart Reactor.
The Siren seems to be doing what it is supposed to do. The volume levels are fine. Should I worry about it?
Reactor version 24302
ZWaveJSController version 24293
Z-Wave JS UI version 9.27.4
zwave-js version 14.3.4
I have the following ACL defined:
groups: admin: users: - admin applications: true api_acls: # This ACL allows users in the "admin" group to access the API - url: "/api" group: admin allow: true log: true # This ACL allows anyone/thing to access the /api/v1/alive API endpoint - url: "/api/v1/alive" allow: trueAnd I have authenticated to MSR as "admin" user. However, I'm getting "access denied" when trying to access http://*******:8111/api/v1/log
So what I'm missing, is my ACL incorrectly defined?
Using build 24302 on Docker.
Hi
I have just connected a bunch of EzloPi controllers to MSR to import some ESP based devices etc.
They all seemed to have worked and imported in to MSR apart from I have one missing device. It is a Digital Gas Sensor device.
This is how that device looks in the Ezlo API.
Devices Info:
_id: "10696001" deviceTypeId: "ezlopi" parentDeviceId: "10696000" category: "level_sensor" subcategory: "" gatewayId: "457a5069" batteryPowered: false name: "Gas Sensor Digital" type: "sensor" reachable: true persistent: true serviceNotification: false armed: false roomId: "" security: "no" ready: true status: "idle" parentRoom: true protectConfig: "default"Items Info:
_id: "20696001" deviceId: "10696001" hasGetter: true hasSetter: false name: "smoke_density" show: true valueType: "substance_amount" scale: "parts_per_million" value: 2.7472610473632812 valueFormatted: "2.75" status: "idle"There is also an Analog Gas sensor that one did import in to MSR OK.
68d63dab-b871-4f44-912b-cf6e0b9eb4c6-image.png
Devices Info:
_id: "10696000" deviceTypeId: "ezlopi" parentDeviceId: "10696000" category: "security_sensor" subcategory: "gas" gatewayId: "457a5069" batteryPowered: false name: "Gas Sensor Analog" type: "sensor" reachable: true persistent: true serviceNotification: false armed: false roomId: "" security: "no" ready: true status: "idle" parentRoom: true protectConfig: "default"Items Info:
_id: "20696000" deviceId: "10696000" hasGetter: true hasSetter: false name: "gas_alarm" show: true valueType: "token" enum: 0: "no_gas" 1: "combustible_gas_detected" 2: "toxic_gas_detected" 3: "unknown" valueFormatted: "no_gas" value: "no_gas" status: "idle"And this is how this MQ2 Gas Sensor looks like on their dashboard:
Digital
cb77dfa3-4af5-4d06-9635-89207a716a89-image.png
Analog
4fb4da1b-e946-4b89-876c-bcd9f5699b6c-image.png
They have an EzloPi website here you can create your own sensor projects using ESP boards, which is very interesting stuff!
And I just wrote on the Ezlo forum here, how to connect an EzloPi controller to MSR.
THANKS.
A couple of things for you @toggledbits, since you mentioned that this release has new features and some tweaks are expected.
Local expressions cannot be deleted. Pushing the X button has no effect for me.
When cloning an entity action, the result is strange (first is cloned one, second is the original action):
a92ea094-9e2c-4aaa-bf47-2d07a6ffdbd0-image.png
When changing the action on the cloned element, the params are added to the original one. See screenshot:
92ac3011-83c8-466b-bd23-47d483ad7a52-image.png
Dark theme has a couple of strange contrasts. One is visible in the previous screenshots (white text on yellow background). Another one is in groups (blue text on blue background):
9b3c4988-53ef-44e6-9672-30e744cacb75-image.png
Overall, I found blue, yellow, red and green (in buttons and forms) to be too bright.
On the bright side:
I love the new script action: thank you! The dark theme is a great start to avoid getting blinded at night I promise I'll try very soon the new features around actions. Thanks!@toggledbits
I just upgraded to version MSR 24293, bare metal running on Fedora. Upon restart, I am getting a error banner:
I followed the new directions about npm
npm i --no-save --no-package-lock --omit dev
Any idea what the issue is?
Seems like switching the UI to the newly added dark mode (thank you for this) does nothing. The UI stays in light mode and only a few buttons turn into dark mode (see screenshot)
Things I have tried:
Hard refresh
Different browser
Different computer
Restarting Reactor
Failed troubleshooting attempts:
No errors in Chrome console
No relevant errors in Reactor log (can still PM the full log file)
Reactor version: latest-24293-ea42a81d
Hardware: Odroid N2+
Linux version: Ubuntu 24.04.1 LTS
3df2806f-9146-485b-9ec1-d056e91cefe5-image.png Dark mode enabled
ff823023-c079-4684-b01f-d6ac6527d31a-image.png Light mode enabled
Good morning,
I have a service MQTT service that needs a restart occasionally. The add-on (Smartbed MQTT) is for the smart bed base for my bed. It has a "safety light" that I can control from HAAS & MSR as a light entity, and also moves the head of the bed to a preset at bedtime, and then lies it back flat in the morning The problem is, from time to time, the light becomes "unavailable" Restarting from the Add-ons tab in HAAS always fixes it, but I should be able to detect when it happens when "light.tempur_pedic_safety_lights" is not true or false, i.e., unavailable.
What I don't know how to do is how to restart that service. Does anybody have experience in restarting add-ons from MSR?
Running:
Reactor (Multi-hub) latest-24212-3ce15e25 ZWaveJSController [0.1.24232]HAAS:
RPi5-64 (8GB) Core 2024.7.3 Supervisor 2024.08.0 Operating System 13.0 Frontend 20240710.0Running Lua Code ? And watching device properties?
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@toggledbits said in Running Lua Code ? And watching device properties?:
The scene ID isn't being passed correctly
You talking to me ?
There is a PR open already.
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Both, and yes, I see the PR. I hadn't looked at my email or Mantis yet this morning, still getting off the ground here, so I didn't see it get opened. All good and thank you. Discussion on that thread shortly.
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FYI, I'm also trying to implement the "run lua" action for the (vera-specific) system device. That does not mean Lua will run in MSR -- it does not, can not, and will not. But Vera does give me the ability to pass it Lua and have it execute it. That fills me with dread, frankly, but if it's what you need, it can be done. It will also need a UI change to support it, since typing Lua into a small entry field won't due. If it works, it should make invoking functions in a Lua module (built as @therealdb has shown you to do) pretty easy.
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Update, if you haven't already been notified by Mantis: patch is up on PR#80.
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@toggledbits said in Running Lua Code ? And watching device properties?:
FYI, I'm also trying to implement the "run lua" action for the (vera-specific) system device. That does not mean Lua will run in MSR -- it does not, can not, and will not. But Vera does give me the ability to pass it Lua and have it execute it. That fills me with dread, frankly, but if it's what you need, it can be done. It will also need a UI change to support it, since typing Lua into a small entry field won't due. If it works, it should make invoking functions in a Lua module (built as @therealdb has shown you to do) pretty easy.
I'm sure this will be very handy for some users.
I am good at the moment however, using the method therealdb showed me. Its working currently.
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@toggledbits said in Running Lua Code ? And watching device properties?:
Update, if you haven't already been notified by Mantis: patch is up on PR#80.
Confirmed as working again thanks.
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@tarkus said in Running Lua Code ? And watching device properties?:
I now am trying the CG plugin that Patrick sorted out for me. The small issue with that is I need to convert all my Global Cache codes to pronto hex. I only mention so others know it does not support CG codes.
Were you not using the GC100 plugin before? Because if you were, it should not work any differently through MSR. MSR only passes the string in whatever format. If GC100 understood other code types before (even though the action has "Pronto" in the name), it would still now. MSR doesn't modify or interpret that data.
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@toggledbits No I was using Lua in Vera Reactor to pass the Global Cache codes. I have played around with the GC Plugin in the past but I have not used it in years up until MSR.
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@cw-kid said in Running Lua Code ? And watching device properties?:
I am good at the moment however, using the method therealdb showed me. Its working currently.
I think you're missing what I'm saying. You don't need change your library structure or not do what @therealdb has suggested. It's a good, clean way to go. But if you do this from MSR right now as a Request action (that's what I assume you are doing) to run the function:
http://ip-address:3480/data_request?id=lu_action&serviceId=urn:micasaverde-com:serviceId:HomeAutomationGateway1&action=RunLua&Code=VeraScenes.turnLightsOn%28nil%29
You can (21063 and after) just do this, assuming you've loaded the library in startup Lua:
And if you haven't loaded it in startup Lua, you can just bring it in with the code, like this:
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@toggledbits This looks great. So much easier then having to write out the http request.
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This post is deleted!
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I thought you meant we could actually put the LUA code itself in to a MSR action "Set Reaction" and some how you were going to pass that to Vera.
But I see what you meant now, so we still need to edit the VeraScenes.lua file and add our functions / LUA code etc.
I can confirm the Play button works and the code is executed on my Vera Plus
So instead of sending a HTTP Request to Vera to initiate the function we can now just specify the function in the MSR rule actions.
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@cw-kid said in Running Lua Code ? And watching device properties?:
I thought you meant we could actually put the LUA code itself in to a MSR action "Set Reaction" and some how you were going to pass that to Vera.
You can, and that's exactly what's happening. Your call to your preloaded function is Lua code. You can also put this in and it will run on the Vera:
function later() luup.log("I'm running five seconds later!", 2) end luup.log("I'm running now!") luup.call_delay( "later", 5 )
You can put in any Lua you want. You can open a socket, send data, and close it. You can reload Luup (intentionally). You can write a file. No limits.
The code structure proposed by @therealdb makes good sense and is just a better way to encapsulate those functions than to bury them in Reactor rules. It will make your maintenance easier to structure your code that way.
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@toggledbits said in Running Lua Code ? And watching device properties?:
That said, this won't work today, because I haven't yet connected the expressions to the action parameters (the {master_level} value in the dimming action won't work yet)
Hi
Is this related to PR 0000005 ? "Set Variable action not yet implemented" Which is now Closed.
Thanks
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@therealdb said in Running Lua Code ? And watching device properties?:
@cw-kid here we go: https://github.com/dbochicchio/vera/tree/master/Library
I've added a sample to RunLua as well, so this should serve well our future us when in need of it
Does this work with lua that is using functions? The following runs as standalone code but will not run from the library. I tested another block of lua without functions and that works in the library.
module("VeraScenes", package.seeall) -- TODO: personalize it -- Function / Samsung_tv_power_on function matrixtest() luup.log('VeraScenes.matrixtest') local socket = require("socket") function tcpclose(tcp) tcp:close() end function Delay1() --[[HDMI Matrix B1--]] tcp = assert(socket.connect("192.168.255.204", 4998)) tcp:send("sendir,1:3,1,38000,1,69,341,171,22,21,22,21,22,21,22,21,22,21,22,21,22,21,22,21,22,64,22,64,22,64,22,64,22,64,22,64,22,64,22,64,22,21,22,21,22,64,22,21,22,64,22,21,22,21,22,21,22,64,22,64,22,21,22,64,22,21,22,64,22,64,22,64,22,1493,341,85,22,3669" .. "\r\n") luup.call_delay("tcpclose", 1050, tcp) end luup.call_delay("Delay1", 1) function Delay2() --[[HDMI Matrix B2--]] local socket = require("socket") tcp = assert(socket.connect("192.168.255.204", 4998)) tcp:send("sendir,1:3,1,38000,1,69,343,171,21,21,22,21,22,21,22,21,21,21,22,21,22,21,21,21,22,63,22,63,22,63,22,63,22,63,22,63,22,63,22,63,22,63,22,63,22,63,22,21,22,63,22,21,21,21,22,21,22,21,21,22,21,21,22,63,22,21,22,63,22,63,22,63,22,1528,342,85,22,1528" .. "\r\n") luup.call_delay("tcpclose", 1050, tcp) end luup.call_delay("Delay2", 10) end
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@tarkus I have also seen the same issue / limitation.
Seems if your LUA code has functions within it already, you can't use that code in the VeraScenes.lua file as it doesn't run the code.
I've had to run from MSR some Vera scenes with that LUA code instead for now.
Perhaps we are both doing it incorrectly which is quite possible.
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It's not a limitation. It's the way Lua works, combined with one way Luup is broken.
The problem is that you are declaring your delay callback/handler function in a module. It is therefore not a global function, it is a module function -- it is scoped within the module, not globally. To access functions inside a module, you have to use
modulename.functionname(arguments)
, as you know, and the same is true for the delay handler/callback.But the way Vera implemented
luup.call_delay()
, it takes a function name as a string, rather than a function reference. The function, therefore, has to be global. And it's not global, it's in a module.One way to solve this problem (which all plugins experience, too, by the way) is to make a global alias. That means in your startup Lua, you do something like this:
mymodule = require( "mymodule" ) -- this line loads your module -- Create a global alias for my delay handler mymodule_delayhandler = mymodule.delayhandler
Then, in your module, instead of doing
luup.call_delay( 'delayhandler', 5 )
you have to doluup.call_delay( 'mymodule_delayhandler', 5 )
. This makes the delay use your global alias instead of the function name directly (which it can't).