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Build: latest-26221-b25bb3e3, Docker on Synology. Hi, I have a Rule whose Trigger/Constraints reference other Rules via Rule State ... is TRUE. At some point it stops firing. Expanding the rule's condition tree in the UI shows every Trigger and Constraint condition green/TRUE — confirmed live by walking into the room and watching Motion go true in real time. Rule History shows no new SET, just old reset entries. Tried, on the same rule, same evening: recreating the trigger conditions with fresh IDs, recreating the constraint conditions with fresh IDs (flat and wrapped in a new Group — wrapping in a Group produced one SET, but it didn't reproduce on repeat attempts with the same structure), and finally a full container restart with a verified-correct saved rule. Still no SET, even with a fresh live motion event right after the restart. Separately, I found that this rule (and its 10 per-room clones) share identical internal condition/group IDs with each other — leftover from a batch clone done months ago, never regenerated. Not sure if that's related, since fixing the IDs didn't reliably fix the symptom either. Has anyone seen a Rule State condition show TRUE in the UI without the Rule ever producing a SET, surviving a clean restart? Thanks in advance
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therealdbT
Hey @toggledbits I'm back to trying to optimize a couple of things based on dynamic group. First of all, I think I found a typo in the doc: primary_attribute: "binary_sensor.state" primary_attribute_value: | d = false; each id in members: d = getEntity(id)?.attributes?.power_switch?.state or d, d I think the correct code snippet is d = false, All that said, my use case for dynamic groups is to group 3 different climate devices, so I could easily command them at the same time. Commands are good, but sometimes I want to check if any of the devices are on, and that's easily done with a similar snippet as the one you have in the docs. But this is limited to the primary attribute, while I want to have any of the attributes in the group to be driven by a similar logic (while all are null in the group). ie, access hvac_control.mode and see if any of the unit is set to cool, or heat. Is that possible, without re-defining an expression in each of my rules? Thanks!
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tunnusT
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Edit: Solved in latest-26221. Bare-metal latest-26193 I have this group: "OKforLarm": name: OK för Larm select: - include_controller: vera - include_capability: door_sensor filter_expression: entity.attributes.door_sensor.state It contains the entities I expect but behaves a bit odd. When I open vera>device_10097 the entity attribute door_sensor.state changes to true but it won't show up as member in the group, when I also open vera>device_10095 they both shows as members and when I close vera>device_10095 it disappear from the group but when I close vera>device_10097 it lingers in the group until I restart Reactor.
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Multi-System Reactor

system capability zwave_scene_controller

Scheduled Pinned Locked Moved Multi-System Reactor
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  • cw-kidC Offline
    cw-kidC Offline
    cw-kid
    wrote on last edited by cw-kid
    #28

    Something strange with these Fibaro Roller Shutter 2 modules.

    I've updated the vera_devices.json file for the mapping and restarted MSR.

    When I Double Click UP (S1) the sl_SceneActivated changes to 4, so that is OK and works.

    However when I double click DOWN (S2) sl_SceneActivated remains at 0 its value doesn't change to anything. (Note I am setting them to 0 as part of the Set Reaction)

    Same when I triple click DOWN (S2) sl_SceneActivated remains at 0.

    PLEG is really using LastSceneID instead of sl_SceneActivated and they are the numbers above in that screen shot 14, 24 and 25 etc They are the numbers in PLEG I monitor for.

    However we cannot see LastSceneID in MSR so I cannot use those numbers in my rules.

    I have tried two different wall switches that are Roller Shutter 2 modules and they both behave exactly the same as I just described.

    Which is somewhat confusing. So as it stands I can't use these Fibaro Roller Shutter 2 modules in MSR with scene activation.

    I will test some more and maybe check their user manual and parameter settings or something.

    The Fibaro Dimmer 2 modules on the other hand they are all working great with MSR no issues with any different types of clicks.

    EDIT:

    It says 0 in Vera GUI as well after just doing a double click down.

    2116d48e-0b15-47f3-88e6-26deabfff074-image.png

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    • toggledbitsT Offline
      toggledbitsT Offline
      toggledbits
      wrote on last edited by
      #29

      Can you confirm that the value of sl_SceneActivated behaves the same way on the Vera alone, without looking at MSR? Look at the state variables in Advanced > Variables for the device. Turn off your MSR rules or stop MSR to keep it from doing anything while you're testing, so the test is clean. To see changes accurately on Vera, you'll need to hard-refresh your browser after every test attempt, or alternately, click the "Edit" link on the state variables (you don't need to change them, just bring them into the editor, as this populates the correct current value when it opens; confirm the value and then just close the editor and move on to the next variable).

      Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

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      • toggledbitsT Offline
        toggledbitsT Offline
        toggledbits
        wrote on last edited by toggledbits
        #30

        FYI, I threw in the towel last night and admitted defeat. Fibaro has once again claimed a victim. There's a new extended capability that has the last_scene_id and last_scene_time values.

        I have a dozen scene controllers in my house. Leviton, EnerWave, ZRC-90s, and Hank. Not a one of them defines those two variables, and they're not declared in the service (and as I said, the service isn't even declared on the device type -- Fibaro support is kludged, apparently). I hope the new dev team over there, for everyone's sanity, takes a strict approach to consistency in handling devices. Between scene controllers and thermostats, this is a horrible legacy in current Vera firmware.

        Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

        cw-kidC 1 Reply Last reply
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        • toggledbitsT toggledbits

          FYI, I threw in the towel last night and admitted defeat. Fibaro has once again claimed a victim. There's a new extended capability that has the last_scene_id and last_scene_time values.

          I have a dozen scene controllers in my house. Leviton, EnerWave, ZRC-90s, and Hank. Not a one of them defines those two variables, and they're not declared in the service (and as I said, the service isn't even declared on the device type -- Fibaro support is kludged, apparently). I hope the new dev team over there, for everyone's sanity, takes a strict approach to consistency in handling devices. Between scene controllers and thermostats, this is a horrible legacy in current Vera firmware.

          cw-kidC Offline
          cw-kidC Offline
          cw-kid
          wrote on last edited by
          #31

          @toggledbits

          Sorry for the late reply I've been feeling unwell today.

          I've not done the last test yet, where I disable the MSR rules and then look to see if the sl_SceneActivated value changes from 0 in the Vera web GUI ? When doing double and triple clicks on the switch etc.

          I've not installed any new version of MSR either today. So we can now see the last_scene_id values now instead in MSR ?

          Thanks for your efforts on this.

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          • toggledbitsT Offline
            toggledbitsT Offline
            toggledbits
            wrote on last edited by toggledbits
            #32

            @cw-kid said in system capability zwave_scene_controller:

            So we can now see the last_scene_id values now instead in MSR ?
            Thanks for your efforts on this.

            Yes. I tried to stick to standards, but since Vera really didn't, there's nothing I can do if I want it to work at all. I think we did a good job of pursuing every avenue before taking that step, but at the end of the day, we can't make something out of nothing, and have to use what we have available.

            P.S. Sorry to hear you're not well. Rest up; hope you're on the mend soon.

            Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

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            • cw-kidC Offline
              cw-kidC Offline
              cw-kid
              wrote on last edited by
              #33

              Yeah I hear what you are saying. I'll do that last test anyway a some point, be interesting to see actually what does happen with that sl_SceneActivated variable in Vera.

              Might be a few days, gonna take things easy for a while.

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              • cw-kidC Offline
                cw-kidC Offline
                cw-kid
                wrote on last edited by
                #34

                That sl_SceneActivated variable does change OK for the Fibaro Dimmer 2 modules, as I said I have all those scene activations working and setup now in MSR.

                But for the Fibaro Roller Shutter 2 modules it only correctly changes that sl_SceneActivated variable for double clicks UP (S1).

                For double click down (S2) and triple click down (S2) it doesn't appear to be changing at all. Which is weird.

                I wonder what the Fibaro Relay Switch modules do also? I do have some of those, but I am not using them with scene activation. I saw in the vera devices .json you also had a mapping for the Fibaro Relay Switch modules.

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                • toggledbitsT Offline
                  toggledbitsT Offline
                  toggledbits
                  wrote on last edited by
                  #35

                  @cw-kid said in system capability zwave_scene_controller:

                  I saw in the vera devices .json you also had a mapping for the Fibaro Relay Switch modules.

                  Yes, but no mapping yet, so when you get around to it....

                  Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

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                  • cw-kidC Offline
                    cw-kidC Offline
                    cw-kid
                    wrote on last edited by cw-kid
                    #36

                    I've done the last test on these Fibaro Roller Shutter 2 modules.

                    Its as I have said before. The sl_SceneActivated does not change value for S2 Double click or S2 Triple Click it remains as 0 in the Vera web GUI.

                    f1982563-3711-469c-b112-0359bc204539-image.png

                    This is S1 Double click this does change to 4.

                    de568314-5166-4f41-b96d-5c5c9817fd01-image.png

                    So there's no way this would of worked fully with MSR without also being able to see the Last_Scene_ID numbers.

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                    • cw-kidC Offline
                      cw-kidC Offline
                      cw-kid
                      wrote on last edited by cw-kid
                      #37

                      In the new version of MSR this is what I see now:

                      07d9c6b0-ed34-4f01-8a0f-98111f5ecd1a-image.png

                      I think I am going to switch all my rules to use the last_scene_id instead as its these numbers that are in the fibaro user manuals for scene activation.

                      b730373f-6e03-491f-a046-987dc2759df9-image.png

                      aa62343b-938b-497b-82f5-e4bfa52310de-image.png

                      I guess to reset the rule so I can repeat a double click I will have to reset the last_scene_id if possible ?

                      Changing this:

                      0de0166b-4b34-4ebd-b108-c6eb5a67e6bd-image.png

                      To this:

                      492e5df6-a535-4651-9393-46ba9394b7c4-image.png

                      I will test it and see if it works.

                      EDIT:

                      Initial tests say everything is working as expected now using the lastsceneID numbers instead of sl_sceneactivated.

                      Thank you very much for enabling this functionality in MSR.

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                      • LibraSunL Offline
                        LibraSunL Offline
                        LibraSun
                        wrote on last edited by
                        #38

                        I can't wait to map all my Nodon battery-powered remote buttons to MSR routines once able. Mine can do single-, double- and long-press as well as the "release" action, netting me 16 possible actions. It even has an LED with programmable behavior (which I've never succeeded in altering; it just remains off).

                        Have you noticed that controlling scenes with MSR is far faster than MFL on Vera?

                        toggledbitsT 1 Reply Last reply
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                        • LibraSunL LibraSun

                          I can't wait to map all my Nodon battery-powered remote buttons to MSR routines once able. Mine can do single-, double- and long-press as well as the "release" action, netting me 16 possible actions. It even has an LED with programmable behavior (which I've never succeeded in altering; it just remains off).

                          Have you noticed that controlling scenes with MSR is far faster than MFL on Vera?

                          toggledbitsT Offline
                          toggledbitsT Offline
                          toggledbits
                          wrote on last edited by
                          #39

                          @librasun said in system capability zwave_scene_controller:

                          Have you noticed that controlling scenes with MSR is far faster than MFL on Vera?

                          I've noticed that everything is faster. They appear to have considerable overhead in setting up and calling plugin code when it needs to happen. Their job scheduling can also delay the plugin's response when the system is busy doing other things. Luup is trying to be very defensive around plugins, but that comes at a performance cost. They made similar decisions (not surprisingly) in the new firmware that I warned them about early on, in some ways worse. We'll see how that turns out. I've heard they've reversed themselves, but since I'm not playing with that stuff any more, I haven't confirmed it myself.

                          Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

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                          • cw-kidC Offline
                            cw-kidC Offline
                            cw-kid
                            wrote on last edited by
                            #40

                            I think these scene activations with my Fibaro modules are slower on MSR running on the Pi, than they were with PLEG running on Vera.

                            But that is to be expected I guess. I have about a 2 or 3 second delay after doing the clicks on the switch to when the action is run. Sometimes longer delays.

                            But its working which is the main thing.

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                            • toggledbitsT Offline
                              toggledbitsT Offline
                              toggledbits
                              wrote on last edited by
                              #41

                              Can you send me a log? I'd like to see if there's some obvious delay going on in MSR. And just to make sure, you're not using any condition options on the scene variable test, right?

                              Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

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                              • cw-kidC Offline
                                cw-kidC Offline
                                cw-kid
                                wrote on last edited by
                                #42

                                I am not using any Constraints if that is what you mean.

                                Yes I can do some logs at some point.

                                There was one particular Fibaro Roller Shutter 2 module in the Kitchen, that was being very slow with the action running after the clicks.

                                I'll test that module again and look at logs.

                                As for all the others, 2 seconds seemed to be about the time it takes after clicking, for the action to run. Some of my actions are calling existing Vera scene I had in place, I can probably tidy that up a bit and control devices directly via MSR in the action maybe that may help.

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                                • toggledbitsT Offline
                                  toggledbitsT Offline
                                  toggledbits
                                  wrote on last edited by
                                  #43

                                  OK. In case you want to poke at it yourself, and for the benefit of other readers... if you modify the level in logging.yaml for Rule to 6 (that is, find the line in the file that reads Rule: and change the level on the line below that one to 6), you'll get some deeper debug from all rules. Then restart MSR and activate your Fibaro device in whatever way you want to test.

                                  At that level, you should be able to find a logged entry in reactor.log with the string "launching evaluation for" that references your Fibaro device. This is the detection of the change on the Fibaro. That causes the rule to be evaluated, and you'll see that happening shortly after. Follow that along, and you'll see "Enqueueing" followed by the name of the set or reset reaction that is to run based on the rule's result state. That will be followed by the execution of the reaction, which comes mostly from the Engine, so you'll see it report "Starting reaction" (followed by the reaction name), and then the steps. The reaction is finished executing when it logs "all actions completed". If you note the timestamps on all these, you'll get a feel for how fast its responding in the three major phases: detection -> evaluation -> execution.

                                  Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

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                                  • E Offline
                                    E Offline
                                    Edwin1972
                                    wrote on last edited by Edwin1972
                                    #44

                                    I want to start moving ReactorOpenLuup to MSR and have the following problem. In Reactor OpenLuup I have set up below. Update does not show in de list in MRS. @cw-kid @ cw-kid What kind of setting do you use to use double click in MRS with roller shutter 2?

                                    b181ac4b-2c8f-4d5d-b71a-e627924e2cb4-image.png

                                    cw-kidC 1 Reply Last reply
                                    0
                                    • E Edwin1972

                                      I want to start moving ReactorOpenLuup to MSR and have the following problem. In Reactor OpenLuup I have set up below. Update does not show in de list in MRS. @cw-kid @ cw-kid What kind of setting do you use to use double click in MRS with roller shutter 2?

                                      b181ac4b-2c8f-4d5d-b71a-e627924e2cb4-image.png

                                      cw-kidC Offline
                                      cw-kidC Offline
                                      cw-kid
                                      wrote on last edited by cw-kid
                                      #45

                                      @edwin1972

                                      I am just using the LastSceneID

                                      Here is an example for S2 Double Click which has a number of "24"

                                      You also need to reset the LastSceneID back to 0 in the "Set Reaction".

                                      1b96d0da-3482-42b4-a4c6-efd740e6e0ee-image.png

                                      The different SceneActivation numbers can be seen from the Fibaro Roller Shutter 2 user manual:

                                      6cc75c9c-3649-4a75-a4c4-6529d83f2d2e-image.png

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                                      • E Offline
                                        E Offline
                                        Edwin1972
                                        wrote on last edited by
                                        #46

                                        Thanks for the quick response. It works!

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