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Gradually turn on lights.
Tom_DT
I have several lights that I would like to turn on very gradually over 15 or 20 seconds. from 0 to .25 in .01 increments. I have tried a few things that came nowhere near working, so here I am.
Multi-System Reactor
Stop the MSR by an external switch on Hubitat.
wmarcolinW
Use case: When performing home maintenance, such as air conditioning, I want all rules involving air conditioning to be disabled. To do this, to day, I have a virtual switch that I placed within all rules involving air conditioning, meaning that if I turn it off, none of them work. Then another situation: the water pump system and garden irrigation, another switch. In short, I had to create several virtual switches in Hubitat to disable rules in MSR. Unfortunately, however, I was unable to cover all scenarios, so I wondered if it would be possible for MSR to support a virtual MSR switch, which, when configured in the reactor settings, would function as a general on/off switch for MSR. If it is configured and turned off, the entire rules and actions in MSR stops working, except for the status change reading process, specifically for this switch, which, when turned on, would restart the MSR. Would it be possible to do something like this? Any recommendations from the experts?
Multi-System Reactor
Error After Upgrade
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Reset attribute value of entity in event handler
R
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Multi-System Reactor
Need help figuring out how to delay a reset on reaction
T
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Multi-System Reactor
Way to search for rules (rule state) in other rules
T
@toggledbits, not sure if this is a feature request or I'm using the search tool wrong. You have a "Search for rule" in the Rules Set tab in MSR. It works nicely to find a rule and bring up said rule, but can it/could it be used for as a "where used?" global search? For instance, I have a fairly large set of rules, divided up into 10 different rulesets. There's easily a hundred individual rules, and many of the rules have Rule State triggers, which of course refer to other rules. Amongst my troubleshooting today, I came across what may have been a duplicate or troubleshooting attempt, but I can't tell if it's actually used as a Rule State in another rule without opening each rule that I suspect it may be a part of. Thanks.
Multi-System Reactor
Links to MSR from HA
Tom_DT
I am using Home Assistant a lot recently. On a dashboard showing the devices, I would like to show a link to the MSR rule that controls the devices. Is there a way to link directly into MSR?
Multi-System Reactor
Set Reaction > Script Action
wmarcolinW
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Multi-System Reactor
Errors after updating to MQTTController build 25139
tunnusT
I'm running MSR build 25139 on Docker, using MQTT controller 24293, and everything working as expected. But if I try to upgrade to MQTTController build 25139, I'm getting the following errors on MSR UI: An Entity Attribute condition in "Lay-Z-Spa auto heating off" (Terrace) failed because the referenced entity "Lay-Z-Spa States" (mqtt>layzspa_states) does not have attribute value_sensor.god Last 11:20:37 An Entity Attribute condition in "Lay-Z-Spa auto heating off" (Terrace) failed because the referenced entity "Lay-Z-Spa States" (mqtt>layzspa_states) does not have attribute temperature_sensor.green Last 11:20:37 An Entity Attribute condition in "Lay-Z-Spa filter pump auto off" (Terrace) failed because the referenced entity "Lay-Z-Spa States" (mqtt>layzspa_states) does not have attribute temperature_sensor.red Last 11:20:37 An Entity Attribute condition in "Lay-Z-Spa filter pump auto run" (Terrace) failed because the referenced entity "Lay-Z-Spa States" (mqtt>layzspa_states) does not have attribute value_sensor.pump Last 11:20:37 An Entity Attribute condition in "Lay-Z-Spa watchdog" (Terrace) failed because the referenced entity "Lay-Z-Spa States" (mqtt>layzspa_states) does not have attribute value_sensor.status Last 11:20:37 My MQTT configuration (local_mqtt_devices.yaml) for the related entity is: layzspa_message: type: ValueSensor capabilities: ["temperature_sensor", "value_sensor", "power_sensor"] primary_attribute: power_sensor.value events: "layzspa/message": "power_sensor.value": json_payload: true if_expr: '! isnull( payload?.PWR )' expr: "float(payload.PWR)" "value_sensor.air": json_payload: true if_expr: '! isnull( payload?.AIR )' expr: "float(payload.AIR)" "value_sensor.pump": json_payload: true if_expr: '! isnull( payload?.FLT )' expr: "float(payload.FLT)" "value_sensor.god": json_payload: true if_expr: '! isnull( payload?.GOD )' expr: "float(payload.GOD)" "value_sensor.lock": json_payload: true if_expr: '! isnull( payload?.LCK )' expr: "float(payload.LCK)" "value_sensor.unit": json_payload: true if_expr: '! isnull( payload?.UNT )' expr: "float(payload.UNT)" "value_sensor.error": json_payload: true if_expr: '! isnull( payload?.ERR )' expr: "float(payload.ERR)" "temperature_sensor.green": json_payload: true if_expr: '! isnull( payload?.GRN )' expr: "float(payload.GRN)" "temperature_sensor.red": json_payload: true if_expr: '! isnull( payload?.RED )' expr: "float(payload.RED)" "temperature_sensor.target": json_payload: true if_expr: '! isnull( payload?.TGT )' expr: "float(payload.TGT)" "temperature_sensor.value": json_payload: true if_expr: '! isnull( payload?.TMP )' expr: "float(payload.TMP)" "temperature_sensor.virtual": json_payload: true if_expr: '! isnull( payload?.VTM )' expr: "round(float(payload.VTM), 1)" "temperature_sensor.ambient": json_payload: true if_expr: '! isnull( payload?.AMB )' expr: "float(payload.AMB)" "layzspa/Status": "value_sensor.status": if_expr: '! isnull( payload )' expr: "payload" "layzspa/button": "value_sensor.button": if_expr: '! isnull( payload )' expr: "payload" and in reactor.yaml I have: "layzspa_states": name: "Lay-Z-Spa States" friendly_name: 'Lay-Z-Spa States' include: layzspa_message I realize my MQTT configuration might be a bit unorthodox, but could there still be something unintentional in the latest MQTTController build? If needed, I can provide detailed logs.
Multi-System Reactor
🎉 My very first MSR controller: OpenSprinkler
therealdbT
Since today is my birthday - and I still pretend to be unconventional - I'm giving away a present to this wonderful community and I'm releasing my first OpenSprinkler controller for MSR. It was real fun to code it - and while it's still WIP, it seems to work OK for me. It's polling-based at the moment, but I'll add support for updates via MQTT very soon (it's already partially coded). Get it at (install is similar to MQTTController and such): https://github.com/dbochicchio/reactor-opensprinkler Feel free to try it. It's beta software, but it's stable. I'll update it weekly until all the tasks from my todo list are empty. Since I've learnt a lot from this controller, I'll explore new controllers soon.
Multi-System Reactor
Advice reqeusted to migrate MSR from Bare Metal to Container
T
Good day all, I'm in the process of trying to shut down my 10 year old Linux home server that served many purposes, but primarily it's what I used for my NAS/Plex Media server. I migrated the NAS aspect of the server in November of last year to a true NAS solution (Ubiquti UNAS Pro), which is rack mount and much more efficient than my old tower, which it's only side benefit was heating my home office during the winter. Unfortunately it also means heating my home office during the summer, which were about to be in full swing. I have two things running on this 10 year old server at this point. MSR and pi-hole. I'm running Plex Media Server on Fedora Workstation in Podman on mini PC, which is much more energy efficient than my old tower. My next step is to migrate MSR. I know there are images of MSR out there, and creating it is well documented. I'm going to be using Podman instead of Docker for various reasons, but they work very similar. What I don't know, is what I need to do to migrate my existing Bare Metal installation over to a container. Has anyone done this? Any advice?
Multi-System Reactor
Reactor (Multi-System/Multi-Hub) Announcements
toggledbitsT
Build 21228 has been released. Docker images available from DockerHub as usual, and bare-metal packages here. Home Assistant up to version 2021.8.6 supported; the online version of the manual will now state the current supported versions; Fix an error in OWMWeatherController that could cause it to stop updating; Unify the approach to entity filtering on all hub interface classes (controllers); this works for device entities only; it may be extended to other entities later; Improve error detail in messages for EzloController during auth phase; Add isRuleSet() and isRuleEnabled() functions to expressions extensions; Implement set action for lock and passage capabilities (makes them more easily scriptable in some cases); Fix a place in the UI where 24-hour time was not being displayed.
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Can´t restart or upgrade/deploy MSR
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[Solved] Limit HA Entity in MSR
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Multi-System Reactor
Organizing/ structuring rule sets and rules
R
Hi guys, Just wondering how you guys organize your rule sets and rules. I wish I had an extra layer to have some more granularity, but my feature request was not popular. Maybe there are better ways to organize my rule sets. I use the rule sets now primarily for rooms. So a rule set per room. But maybe grouping by functionality works better. Any examples/ suggestions would be appreciated.
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Need help reducing false positive notifications
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tunnusT
Hopefully a trivial question, but how do you delete widgets in a status page? Using build 22266
Multi-System Reactor
MQTT configuration question
tunnusT
I have the following yaml configuration in local_mqtt_devices file x_mqtt_device: set_speed: arguments: speed: type: str topic: "command/%friendly_name%" payload: type: json expr: '{ "fan": parameters.speed }' While this works fine, I'm wondering how this could be changed to "fixed" parameters, as in this case "fan" only accepts "A", "Q" or a numeric value of 1-5?
Multi-System Reactor

system capability zwave_scene_controller

Scheduled Pinned Locked Moved Multi-System Reactor
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  • cw-kidC Offline
    cw-kidC Offline
    cw-kid
    wrote on last edited by
    #34

    That sl_SceneActivated variable does change OK for the Fibaro Dimmer 2 modules, as I said I have all those scene activations working and setup now in MSR.

    But for the Fibaro Roller Shutter 2 modules it only correctly changes that sl_SceneActivated variable for double clicks UP (S1).

    For double click down (S2) and triple click down (S2) it doesn't appear to be changing at all. Which is weird.

    I wonder what the Fibaro Relay Switch modules do also? I do have some of those, but I am not using them with scene activation. I saw in the vera devices .json you also had a mapping for the Fibaro Relay Switch modules.

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    • toggledbitsT Offline
      toggledbitsT Offline
      toggledbits
      wrote on last edited by
      #35

      @cw-kid said in system capability zwave_scene_controller:

      I saw in the vera devices .json you also had a mapping for the Fibaro Relay Switch modules.

      Yes, but no mapping yet, so when you get around to it....

      Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

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      • cw-kidC Offline
        cw-kidC Offline
        cw-kid
        wrote on last edited by cw-kid
        #36

        I've done the last test on these Fibaro Roller Shutter 2 modules.

        Its as I have said before. The sl_SceneActivated does not change value for S2 Double click or S2 Triple Click it remains as 0 in the Vera web GUI.

        f1982563-3711-469c-b112-0359bc204539-image.png

        This is S1 Double click this does change to 4.

        de568314-5166-4f41-b96d-5c5c9817fd01-image.png

        So there's no way this would of worked fully with MSR without also being able to see the Last_Scene_ID numbers.

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        • cw-kidC Offline
          cw-kidC Offline
          cw-kid
          wrote on last edited by cw-kid
          #37

          In the new version of MSR this is what I see now:

          07d9c6b0-ed34-4f01-8a0f-98111f5ecd1a-image.png

          I think I am going to switch all my rules to use the last_scene_id instead as its these numbers that are in the fibaro user manuals for scene activation.

          b730373f-6e03-491f-a046-987dc2759df9-image.png

          aa62343b-938b-497b-82f5-e4bfa52310de-image.png

          I guess to reset the rule so I can repeat a double click I will have to reset the last_scene_id if possible ?

          Changing this:

          0de0166b-4b34-4ebd-b108-c6eb5a67e6bd-image.png

          To this:

          492e5df6-a535-4651-9393-46ba9394b7c4-image.png

          I will test it and see if it works.

          EDIT:

          Initial tests say everything is working as expected now using the lastsceneID numbers instead of sl_sceneactivated.

          Thank you very much for enabling this functionality in MSR.

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          • LibraSunL Offline
            LibraSunL Offline
            LibraSun
            wrote on last edited by
            #38

            I can't wait to map all my Nodon battery-powered remote buttons to MSR routines once able. Mine can do single-, double- and long-press as well as the "release" action, netting me 16 possible actions. It even has an LED with programmable behavior (which I've never succeeded in altering; it just remains off).

            Have you noticed that controlling scenes with MSR is far faster than MFL on Vera?

            toggledbitsT 1 Reply Last reply
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            • LibraSunL LibraSun

              I can't wait to map all my Nodon battery-powered remote buttons to MSR routines once able. Mine can do single-, double- and long-press as well as the "release" action, netting me 16 possible actions. It even has an LED with programmable behavior (which I've never succeeded in altering; it just remains off).

              Have you noticed that controlling scenes with MSR is far faster than MFL on Vera?

              toggledbitsT Offline
              toggledbitsT Offline
              toggledbits
              wrote on last edited by
              #39

              @librasun said in system capability zwave_scene_controller:

              Have you noticed that controlling scenes with MSR is far faster than MFL on Vera?

              I've noticed that everything is faster. They appear to have considerable overhead in setting up and calling plugin code when it needs to happen. Their job scheduling can also delay the plugin's response when the system is busy doing other things. Luup is trying to be very defensive around plugins, but that comes at a performance cost. They made similar decisions (not surprisingly) in the new firmware that I warned them about early on, in some ways worse. We'll see how that turns out. I've heard they've reversed themselves, but since I'm not playing with that stuff any more, I haven't confirmed it myself.

              Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

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              • cw-kidC Offline
                cw-kidC Offline
                cw-kid
                wrote on last edited by
                #40

                I think these scene activations with my Fibaro modules are slower on MSR running on the Pi, than they were with PLEG running on Vera.

                But that is to be expected I guess. I have about a 2 or 3 second delay after doing the clicks on the switch to when the action is run. Sometimes longer delays.

                But its working which is the main thing.

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                • toggledbitsT Offline
                  toggledbitsT Offline
                  toggledbits
                  wrote on last edited by
                  #41

                  Can you send me a log? I'd like to see if there's some obvious delay going on in MSR. And just to make sure, you're not using any condition options on the scene variable test, right?

                  Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

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                  • cw-kidC Offline
                    cw-kidC Offline
                    cw-kid
                    wrote on last edited by
                    #42

                    I am not using any Constraints if that is what you mean.

                    Yes I can do some logs at some point.

                    There was one particular Fibaro Roller Shutter 2 module in the Kitchen, that was being very slow with the action running after the clicks.

                    I'll test that module again and look at logs.

                    As for all the others, 2 seconds seemed to be about the time it takes after clicking, for the action to run. Some of my actions are calling existing Vera scene I had in place, I can probably tidy that up a bit and control devices directly via MSR in the action maybe that may help.

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                    • toggledbitsT Offline
                      toggledbitsT Offline
                      toggledbits
                      wrote on last edited by
                      #43

                      OK. In case you want to poke at it yourself, and for the benefit of other readers... if you modify the level in logging.yaml for Rule to 6 (that is, find the line in the file that reads Rule: and change the level on the line below that one to 6), you'll get some deeper debug from all rules. Then restart MSR and activate your Fibaro device in whatever way you want to test.

                      At that level, you should be able to find a logged entry in reactor.log with the string "launching evaluation for" that references your Fibaro device. This is the detection of the change on the Fibaro. That causes the rule to be evaluated, and you'll see that happening shortly after. Follow that along, and you'll see "Enqueueing" followed by the name of the set or reset reaction that is to run based on the rule's result state. That will be followed by the execution of the reaction, which comes mostly from the Engine, so you'll see it report "Starting reaction" (followed by the reaction name), and then the steps. The reaction is finished executing when it logs "all actions completed". If you note the timestamps on all these, you'll get a feel for how fast its responding in the three major phases: detection -> evaluation -> execution.

                      Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

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                      • E Offline
                        E Offline
                        Edwin1972
                        wrote on last edited by Edwin1972
                        #44

                        I want to start moving ReactorOpenLuup to MSR and have the following problem. In Reactor OpenLuup I have set up below. Update does not show in de list in MRS. @cw-kid @ cw-kid What kind of setting do you use to use double click in MRS with roller shutter 2?

                        b181ac4b-2c8f-4d5d-b71a-e627924e2cb4-image.png

                        cw-kidC 1 Reply Last reply
                        0
                        • E Edwin1972

                          I want to start moving ReactorOpenLuup to MSR and have the following problem. In Reactor OpenLuup I have set up below. Update does not show in de list in MRS. @cw-kid @ cw-kid What kind of setting do you use to use double click in MRS with roller shutter 2?

                          b181ac4b-2c8f-4d5d-b71a-e627924e2cb4-image.png

                          cw-kidC Offline
                          cw-kidC Offline
                          cw-kid
                          wrote on last edited by cw-kid
                          #45

                          @edwin1972

                          I am just using the LastSceneID

                          Here is an example for S2 Double Click which has a number of "24"

                          You also need to reset the LastSceneID back to 0 in the "Set Reaction".

                          1b96d0da-3482-42b4-a4c6-efd740e6e0ee-image.png

                          The different SceneActivation numbers can be seen from the Fibaro Roller Shutter 2 user manual:

                          6cc75c9c-3649-4a75-a4c4-6529d83f2d2e-image.png

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                          1
                          • E Offline
                            E Offline
                            Edwin1972
                            wrote on last edited by
                            #46

                            Thanks for the quick response. It works!

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