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Set Reaction > Script Action
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Multi-System Reactor
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Good day all, I'm in the process of trying to shut down my 10 year old Linux home server that served many purposes, but primarily it's what I used for my NAS/Plex Media server. I migrated the NAS aspect of the server in November of last year to a true NAS solution (Ubiquti UNAS Pro), which is rack mount and much more efficient than my old tower, which it's only side benefit was heating my home office during the winter. Unfortunately it also means heating my home office during the summer, which were about to be in full swing. I have two things running on this 10 year old server at this point. MSR and pi-hole. I'm running Plex Media Server on Fedora Workstation in Podman on mini PC, which is much more energy efficient than my old tower. My next step is to migrate MSR. I know there are images of MSR out there, and creating it is well documented. I'm going to be using Podman instead of Docker for various reasons, but they work very similar. What I don't know, is what I need to do to migrate my existing Bare Metal installation over to a container. Has anyone done this? Any advice?
Multi-System Reactor
Reactor (Multi-System/Multi-Hub) Announcements
toggledbitsT
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Multi-System Reactor
Can´t restart or upgrade/deploy MSR
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Multi-System Reactor
[Solved] Limit HA Entity in MSR
wmarcolinW
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Multi-System Reactor
Organizing/ structuring rule sets and rules
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Hi guys, Just wondering how you guys organize your rule sets and rules. I wish I had an extra layer to have some more granularity, but my feature request was not popular. Maybe there are better ways to organize my rule sets. I use the rule sets now primarily for rooms. So a rule set per room. But maybe grouping by functionality works better. Any examples/ suggestions would be appreciated.
Multi-System Reactor
Moving MSR from a QNAP container to RP 5 - some issues
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Multi-System Reactor
Widget deletion does not work and landing page (status) is empy
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Multi-System Reactor
Need help reducing false positive notifications
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Multi-System Reactor
Deleting widgets
tunnusT
Hopefully a trivial question, but how do you delete widgets in a status page? Using build 22266
Multi-System Reactor
MQTT configuration question
tunnusT
I have the following yaml configuration in local_mqtt_devices file x_mqtt_device: set_speed: arguments: speed: type: str topic: "command/%friendly_name%" payload: type: json expr: '{ "fan": parameters.speed }' While this works fine, I'm wondering how this could be changed to "fixed" parameters, as in this case "fan" only accepts "A", "Q" or a numeric value of 1-5?
Multi-System Reactor
System Configuration Check - time is offset
F
Hi! I get this message when I'm on the status tab: System Configuration Check The time on this system and on the Reactor host are significantly different. This may be due to incorrect system configuration on either or both. Please check the configuration of both systems. The host reports 2025-04-01T15:29:29.252Z; browser reports 2025-04-01T15:29:40.528Z; difference 11.276 seconds. I have MSR installed as a docker on my Home Assistant Blue / Hardkernel ODROID-N2/N2+. MSR version is latest-25082-3c348de6. HA versions are: Core 2025.3.4 Supervisor 2025.03.4 Operating System 15.1 I have restarted HA as well as MSR multiple times. This message didn´t show two weeks ago. Don´t know if it have anything to do with the latest MSR version. Do anyone know what I can try? Thanks in advance! Let's Be Careful Out There (Hill Street reference...) /Fanan
Multi-System Reactor
Programmatically capture HTTP Request action status code or error
therealdbT
I have a very strange situation, where if InfluxDB restarts, other containers may fail when restarting at the same time (under not easy to understand circumstances), and InfluxDB remains unreachable (and these containers crashes). I need to reboot these containers in an exact order, after rebooting InfluxDB. While I understand what's going on, I need a way to reliable determine that InfluxDB is not reachable and these containers are not reachable, in order to identify this situation and manually check what's going on - and, maybe, in the future, automatically restart them if needed. So, I was looking at HTTP Request action, but I need to capture the HTTP response code, instead of the response (becase if ping is OK, InfluxDB will reply with a 204), and, potentially, a way to programmatically detect that it's failing to get the response. While I could write a custom HTTP controller for this or a custom HTTP virtual device, I was wondering if this is somewhat on you roadmap @toggledbits Thanks!
Multi-System Reactor
ZwaveJSUI - RGBWW BULB - Warm/Cold White interfered with RGB settings - Bulb doesn't change color if in WarmWhite state.
N
Hi , I'm on -Reactor (Multi-hub) latest-25067-62e21a2d -Docker on Synology NAS -ZWaveJSUI 9.31.0.6c80945 Problem with ZwaveJSUI: When I try to change color to a bulb RGBWW, it doesn't change to the RGB color and the bulb remains warm or cold white. I tryed with Zipato RGBW Bulb V2 RGBWE2, Hank Bulb HKZW-RGB01, Aentec 6 A-ZWA002, so seems that it happens with all RGBWW bulb with reactor/zwavejsui. I'm using from reator the entity action: "rgb_color.set" and "rgb_color.set_rgb". After I send the reactor command, It changes in zwavejsui the rgb settings but doesn't put the white channel to "0", so the prevalent channel remains warm/cold White and the bulb doesn't change into the rgb color. This is the status of the bulb in zwavejsui after "rgb_color.set" (235,33,33,) and the bulb is still warmWhite. x_zwave_values.Color_Switch_currentColor={"warmWhite":204,"coldWhite":0,"red":235,"green":33,"blue":33} The "cold white" and "warm white" settings interfer with the rgb color settings. Reactor can change bulb colors with rgb_color set — (value, ui8, 0x000000 to 0xffffff) or rgb_color set_rgb — (red, green, blue, all ui1, 0 to 255) but if warm or cold white are not to "0", zwavejsui doesn't change them and I can't find a way to change into rgb or from rgb back to warm white. So if I use from reactor: rgb_color set_rgb — (235,33,33) in zwavejsui I have x_zwave_values.Color_Switch_targetColor={"red":235,"green":33,"blue":33} 14/03/2025, 16:43:57 - value updated Arg 0: └─commandClassName: Color Switch └─commandClass: 51 └─property: targetColor └─endpoint: 0 └─newValue └──red: 235 └──green: 33 └──blue: 33 └─prevValue └──red: 235 └──green: 33 └──blue: 33 └─propertyName: targetColor 14/03/2025, 16:43:57 - value updated Arg 0: └─commandClassName: Color Switch └─commandClass: 51 └─property: currentColor └─endpoint: 0 └─newValue └──warmWhite: 204 └──coldWhite: 0 └──red: 235 └──green: 33 └──blue: 33 └─prevValue └──warmWhite: 204 └──coldWhite: 0 └──red: 235 └──green: 33 └──blue: 33 └─propertyName: currentColor In zwavejsui, the bulb changes rgb set but warm White remains to "204" and the bulb remais on warm White channel bacause is prevalent on rgb set. x_zwave_values.Color_Switch_currentColor_0=204 x_zwave_values.Color_Switch_currentColor_1=0 x_zwave_values.Color_Switch_currentColor_2=235 x_zwave_values.Color_Switch_currentColor_3=33 x_zwave_values.Color_Switch_currentColor_4=33 Is it possible to targetColor also for "warmWhite" and "coldWhite" and have something similar to this? x_zwave_values.Color_Switch_targetColor={"warmWhite":0,"coldWhite":0,"red":235,"green":33,"blue":33} Thanks in advance.
Multi-System Reactor
Problem with simultaneous notifications.
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Multi-System Reactor
Problem after upgrading to 25067
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MSR had been running fine, but I decided to follow the message to upgrade to 25067. Since the upgrade, I have received the message "Controller "<name>" (HubitatController hubitat2) could not be loaded at startup. Its ID is not unique." MSR throws the message on every restart. Has anyone else encountered this problem? I am running MSR on a Raspberry Pi4 connecting to two Hubitat units over an OpenVPN tunnel. One C8 and a C8 Pro. Both are up-to-date. It appears that despite the error message that MSR may be operating properly.
Multi-System Reactor
Global expressions not always evaluated
tunnusT
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Multi-System Reactor
[Solved] Local expression evaluation
V
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Multi-System Reactor
[Solved] Runtime error when exiting global reaction that contains a group
S
I am getting a Runtime error on different browsers when I click exit when editing an existing or creating a new global reaction containing a group. If the global reaction does not have a group I don't get an error. I see a similar post on the forum about a Runtime Error when creating reactions but started a new thread as that appears to be solved. The Runtime Error is different in the two browsers Safari v18.3 @http://192.168.10.21:8111/reactor/en-US/lib/js/reaction-list.js:171:44 You may report this error, but do not screen shot it. Copy-paste the complete text. Remember to include a description of the operation you were performing in as much detail as possible. Report using the Reactor Bug Tracker (in your left navigation) or at the SmartHome Community. Google Chrome 133.0.6943.142 TypeError: self.editor.isModified is not a function at HTMLButtonElement.<anonymous> (http://192.168.10.21:8111/reactor/en-US/lib/js/reaction-list.js:171:34) You may report this error, but do not screen shot it. Copy-paste the complete text. Remember to include a description of the operation you were performing in as much detail as possible. Report using the Reactor Bug Tracker (in your left navigation) or at the SmartHome Community. Steps to reproduce: Click the pencil to edit a global reaction with a group. Click the Exit button. Runtime error appears. or Click Create Reaction Click Add Action Select Group Add Condition such as Entity Attribute. Add an Action. Click Save Click Exit Runtime error appears. I don’t know how long the error has been there as I haven’t edited the global reaction in a long time. Reactor (Multi-hub) latest-25060-f32eaa46 Docker Mac OS: 15.3.1 Thanks
Multi-System Reactor
Cannot delete Global Expressions
SnowmanS
I am trying to delete a global expression (gLightDelay) but for some strange reason, it comes back despite clicking the Delete this expression and Save Changes buttons. I have not created a global expression for some times and just noticed this while doing some clean-up. I have upgraded Reactor to 25067 from 25060 and the behaviour is still there. I have restarted Reactor (as well as restarting its container) and cleared the browser's cache several times without success. Here's what the log shows. [latest-25067]2025-03-08T23:50:22.690Z <wsapi:INFO> [WSAPI]wsapi#1 rpc_echo [Object]{ "comment": "UI activity" } [latest-25067]2025-03-08T23:50:26.254Z <GlobalExpression:NOTICE> Deleting global expression gLightDelay [latest-25067]2025-03-08T23:50:27.887Z <wsapi:INFO> [WSAPI]wsapi#1 rpc_echo [Object]{ "comment": "UI activity" } Reactor latest-25067-62e21a2d Docker on Synology NAS
Multi-System Reactor

system capability zwave_scene_controller

Scheduled Pinned Locked Moved Multi-System Reactor
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  • toggledbitsT Offline
    toggledbitsT Offline
    toggledbits
    wrote on last edited by toggledbits
    #32

    @cw-kid said in system capability zwave_scene_controller:

    So we can now see the last_scene_id values now instead in MSR ?
    Thanks for your efforts on this.

    Yes. I tried to stick to standards, but since Vera really didn't, there's nothing I can do if I want it to work at all. I think we did a good job of pursuing every avenue before taking that step, but at the end of the day, we can't make something out of nothing, and have to use what we have available.

    P.S. Sorry to hear you're not well. Rest up; hope you're on the mend soon.

    Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

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    • cw-kidC Offline
      cw-kidC Offline
      cw-kid
      wrote on last edited by
      #33

      Yeah I hear what you are saying. I'll do that last test anyway a some point, be interesting to see actually what does happen with that sl_SceneActivated variable in Vera.

      Might be a few days, gonna take things easy for a while.

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      • cw-kidC Offline
        cw-kidC Offline
        cw-kid
        wrote on last edited by
        #34

        That sl_SceneActivated variable does change OK for the Fibaro Dimmer 2 modules, as I said I have all those scene activations working and setup now in MSR.

        But for the Fibaro Roller Shutter 2 modules it only correctly changes that sl_SceneActivated variable for double clicks UP (S1).

        For double click down (S2) and triple click down (S2) it doesn't appear to be changing at all. Which is weird.

        I wonder what the Fibaro Relay Switch modules do also? I do have some of those, but I am not using them with scene activation. I saw in the vera devices .json you also had a mapping for the Fibaro Relay Switch modules.

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        • toggledbitsT Offline
          toggledbitsT Offline
          toggledbits
          wrote on last edited by
          #35

          @cw-kid said in system capability zwave_scene_controller:

          I saw in the vera devices .json you also had a mapping for the Fibaro Relay Switch modules.

          Yes, but no mapping yet, so when you get around to it....

          Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

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          • cw-kidC Offline
            cw-kidC Offline
            cw-kid
            wrote on last edited by cw-kid
            #36

            I've done the last test on these Fibaro Roller Shutter 2 modules.

            Its as I have said before. The sl_SceneActivated does not change value for S2 Double click or S2 Triple Click it remains as 0 in the Vera web GUI.

            f1982563-3711-469c-b112-0359bc204539-image.png

            This is S1 Double click this does change to 4.

            de568314-5166-4f41-b96d-5c5c9817fd01-image.png

            So there's no way this would of worked fully with MSR without also being able to see the Last_Scene_ID numbers.

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            • cw-kidC Offline
              cw-kidC Offline
              cw-kid
              wrote on last edited by cw-kid
              #37

              In the new version of MSR this is what I see now:

              07d9c6b0-ed34-4f01-8a0f-98111f5ecd1a-image.png

              I think I am going to switch all my rules to use the last_scene_id instead as its these numbers that are in the fibaro user manuals for scene activation.

              b730373f-6e03-491f-a046-987dc2759df9-image.png

              aa62343b-938b-497b-82f5-e4bfa52310de-image.png

              I guess to reset the rule so I can repeat a double click I will have to reset the last_scene_id if possible ?

              Changing this:

              0de0166b-4b34-4ebd-b108-c6eb5a67e6bd-image.png

              To this:

              492e5df6-a535-4651-9393-46ba9394b7c4-image.png

              I will test it and see if it works.

              EDIT:

              Initial tests say everything is working as expected now using the lastsceneID numbers instead of sl_sceneactivated.

              Thank you very much for enabling this functionality in MSR.

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              • LibraSunL Offline
                LibraSunL Offline
                LibraSun
                wrote on last edited by
                #38

                I can't wait to map all my Nodon battery-powered remote buttons to MSR routines once able. Mine can do single-, double- and long-press as well as the "release" action, netting me 16 possible actions. It even has an LED with programmable behavior (which I've never succeeded in altering; it just remains off).

                Have you noticed that controlling scenes with MSR is far faster than MFL on Vera?

                toggledbitsT 1 Reply Last reply
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                • LibraSunL LibraSun

                  I can't wait to map all my Nodon battery-powered remote buttons to MSR routines once able. Mine can do single-, double- and long-press as well as the "release" action, netting me 16 possible actions. It even has an LED with programmable behavior (which I've never succeeded in altering; it just remains off).

                  Have you noticed that controlling scenes with MSR is far faster than MFL on Vera?

                  toggledbitsT Offline
                  toggledbitsT Offline
                  toggledbits
                  wrote on last edited by
                  #39

                  @librasun said in system capability zwave_scene_controller:

                  Have you noticed that controlling scenes with MSR is far faster than MFL on Vera?

                  I've noticed that everything is faster. They appear to have considerable overhead in setting up and calling plugin code when it needs to happen. Their job scheduling can also delay the plugin's response when the system is busy doing other things. Luup is trying to be very defensive around plugins, but that comes at a performance cost. They made similar decisions (not surprisingly) in the new firmware that I warned them about early on, in some ways worse. We'll see how that turns out. I've heard they've reversed themselves, but since I'm not playing with that stuff any more, I haven't confirmed it myself.

                  Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

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                  • cw-kidC Offline
                    cw-kidC Offline
                    cw-kid
                    wrote on last edited by
                    #40

                    I think these scene activations with my Fibaro modules are slower on MSR running on the Pi, than they were with PLEG running on Vera.

                    But that is to be expected I guess. I have about a 2 or 3 second delay after doing the clicks on the switch to when the action is run. Sometimes longer delays.

                    But its working which is the main thing.

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                    • toggledbitsT Offline
                      toggledbitsT Offline
                      toggledbits
                      wrote on last edited by
                      #41

                      Can you send me a log? I'd like to see if there's some obvious delay going on in MSR. And just to make sure, you're not using any condition options on the scene variable test, right?

                      Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

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                      • cw-kidC Offline
                        cw-kidC Offline
                        cw-kid
                        wrote on last edited by
                        #42

                        I am not using any Constraints if that is what you mean.

                        Yes I can do some logs at some point.

                        There was one particular Fibaro Roller Shutter 2 module in the Kitchen, that was being very slow with the action running after the clicks.

                        I'll test that module again and look at logs.

                        As for all the others, 2 seconds seemed to be about the time it takes after clicking, for the action to run. Some of my actions are calling existing Vera scene I had in place, I can probably tidy that up a bit and control devices directly via MSR in the action maybe that may help.

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                        • toggledbitsT Offline
                          toggledbitsT Offline
                          toggledbits
                          wrote on last edited by
                          #43

                          OK. In case you want to poke at it yourself, and for the benefit of other readers... if you modify the level in logging.yaml for Rule to 6 (that is, find the line in the file that reads Rule: and change the level on the line below that one to 6), you'll get some deeper debug from all rules. Then restart MSR and activate your Fibaro device in whatever way you want to test.

                          At that level, you should be able to find a logged entry in reactor.log with the string "launching evaluation for" that references your Fibaro device. This is the detection of the change on the Fibaro. That causes the rule to be evaluated, and you'll see that happening shortly after. Follow that along, and you'll see "Enqueueing" followed by the name of the set or reset reaction that is to run based on the rule's result state. That will be followed by the execution of the reaction, which comes mostly from the Engine, so you'll see it report "Starting reaction" (followed by the reaction name), and then the steps. The reaction is finished executing when it logs "all actions completed". If you note the timestamps on all these, you'll get a feel for how fast its responding in the three major phases: detection -> evaluation -> execution.

                          Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

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                          • E Offline
                            E Offline
                            Edwin1972
                            wrote on last edited by Edwin1972
                            #44

                            I want to start moving ReactorOpenLuup to MSR and have the following problem. In Reactor OpenLuup I have set up below. Update does not show in de list in MRS. @cw-kid @ cw-kid What kind of setting do you use to use double click in MRS with roller shutter 2?

                            b181ac4b-2c8f-4d5d-b71a-e627924e2cb4-image.png

                            cw-kidC 1 Reply Last reply
                            0
                            • E Edwin1972

                              I want to start moving ReactorOpenLuup to MSR and have the following problem. In Reactor OpenLuup I have set up below. Update does not show in de list in MRS. @cw-kid @ cw-kid What kind of setting do you use to use double click in MRS with roller shutter 2?

                              b181ac4b-2c8f-4d5d-b71a-e627924e2cb4-image.png

                              cw-kidC Offline
                              cw-kidC Offline
                              cw-kid
                              wrote on last edited by cw-kid
                              #45

                              @edwin1972

                              I am just using the LastSceneID

                              Here is an example for S2 Double Click which has a number of "24"

                              You also need to reset the LastSceneID back to 0 in the "Set Reaction".

                              1b96d0da-3482-42b4-a4c6-efd740e6e0ee-image.png

                              The different SceneActivation numbers can be seen from the Fibaro Roller Shutter 2 user manual:

                              6cc75c9c-3649-4a75-a4c4-6529d83f2d2e-image.png

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                              • E Offline
                                E Offline
                                Edwin1972
                                wrote on last edited by
                                #46

                                Thanks for the quick response. It works!

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