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Errors after updating to MQTTController build 25139
tunnusT
I'm running MSR build 25139 on Docker, using MQTT controller 24293, and everything working as expected. But if I try to upgrade to MQTTController build 25139, I'm getting the following errors on MSR UI: An Entity Attribute condition in "Lay-Z-Spa auto heating off" (Terrace) failed because the referenced entity "Lay-Z-Spa States" (mqtt>layzspa_states) does not have attribute value_sensor.god Last 11:20:37 An Entity Attribute condition in "Lay-Z-Spa auto heating off" (Terrace) failed because the referenced entity "Lay-Z-Spa States" (mqtt>layzspa_states) does not have attribute temperature_sensor.green Last 11:20:37 An Entity Attribute condition in "Lay-Z-Spa filter pump auto off" (Terrace) failed because the referenced entity "Lay-Z-Spa States" (mqtt>layzspa_states) does not have attribute temperature_sensor.red Last 11:20:37 An Entity Attribute condition in "Lay-Z-Spa filter pump auto run" (Terrace) failed because the referenced entity "Lay-Z-Spa States" (mqtt>layzspa_states) does not have attribute value_sensor.pump Last 11:20:37 An Entity Attribute condition in "Lay-Z-Spa watchdog" (Terrace) failed because the referenced entity "Lay-Z-Spa States" (mqtt>layzspa_states) does not have attribute value_sensor.status Last 11:20:37 My MQTT configuration (local_mqtt_devices.yaml) for the related entity is: layzspa_message: type: ValueSensor capabilities: ["temperature_sensor", "value_sensor", "power_sensor"] primary_attribute: power_sensor.value events: "layzspa/message": "power_sensor.value": json_payload: true if_expr: '! isnull( payload?.PWR )' expr: "float(payload.PWR)" "value_sensor.air": json_payload: true if_expr: '! isnull( payload?.AIR )' expr: "float(payload.AIR)" "value_sensor.pump": json_payload: true if_expr: '! isnull( payload?.FLT )' expr: "float(payload.FLT)" "value_sensor.god": json_payload: true if_expr: '! isnull( payload?.GOD )' expr: "float(payload.GOD)" "value_sensor.lock": json_payload: true if_expr: '! isnull( payload?.LCK )' expr: "float(payload.LCK)" "value_sensor.unit": json_payload: true if_expr: '! isnull( payload?.UNT )' expr: "float(payload.UNT)" "value_sensor.error": json_payload: true if_expr: '! isnull( payload?.ERR )' expr: "float(payload.ERR)" "temperature_sensor.green": json_payload: true if_expr: '! isnull( payload?.GRN )' expr: "float(payload.GRN)" "temperature_sensor.red": json_payload: true if_expr: '! isnull( payload?.RED )' expr: "float(payload.RED)" "temperature_sensor.target": json_payload: true if_expr: '! isnull( payload?.TGT )' expr: "float(payload.TGT)" "temperature_sensor.value": json_payload: true if_expr: '! isnull( payload?.TMP )' expr: "float(payload.TMP)" "temperature_sensor.virtual": json_payload: true if_expr: '! isnull( payload?.VTM )' expr: "round(float(payload.VTM), 1)" "temperature_sensor.ambient": json_payload: true if_expr: '! isnull( payload?.AMB )' expr: "float(payload.AMB)" "layzspa/Status": "value_sensor.status": if_expr: '! isnull( payload )' expr: "payload" "layzspa/button": "value_sensor.button": if_expr: '! isnull( payload )' expr: "payload" and in reactor.yaml I have: "layzspa_states": name: "Lay-Z-Spa States" friendly_name: 'Lay-Z-Spa States' include: layzspa_message I realize my MQTT configuration might be a bit unorthodox, but could there still be something unintentional in the latest MQTTController build? If needed, I can provide detailed logs.
Multi-System Reactor
🎉 My very first MSR controller: OpenSprinkler
therealdbT
Since today is my birthday - and I still pretend to be unconventional - I'm giving away a present to this wonderful community and I'm releasing my first OpenSprinkler controller for MSR. It was real fun to code it - and while it's still WIP, it seems to work OK for me. It's polling-based at the moment, but I'll add support for updates via MQTT very soon (it's already partially coded). Get it at (install is similar to MQTTController and such): https://github.com/dbochicchio/reactor-opensprinkler Feel free to try it. It's beta software, but it's stable. I'll update it weekly until all the tasks from my todo list are empty. Since I've learnt a lot from this controller, I'll explore new controllers soon.
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T
Good day all, I'm in the process of trying to shut down my 10 year old Linux home server that served many purposes, but primarily it's what I used for my NAS/Plex Media server. I migrated the NAS aspect of the server in November of last year to a true NAS solution (Ubiquti UNAS Pro), which is rack mount and much more efficient than my old tower, which it's only side benefit was heating my home office during the winter. Unfortunately it also means heating my home office during the summer, which were about to be in full swing. I have two things running on this 10 year old server at this point. MSR and pi-hole. I'm running Plex Media Server on Fedora Workstation in Podman on mini PC, which is much more energy efficient than my old tower. My next step is to migrate MSR. I know there are images of MSR out there, and creating it is well documented. I'm going to be using Podman instead of Docker for various reasons, but they work very similar. What I don't know, is what I need to do to migrate my existing Bare Metal installation over to a container. Has anyone done this? Any advice?
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Reset Rule

Scheduled Pinned Locked Moved Multi-System Reactor
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  • wmarcolinW Offline
    wmarcolinW Offline
    wmarcolin
    wrote on last edited by
    #1

    Hi @toggledbits !!

    A query, we have the possibility in the Set Reaction to run a Run Reaction and a Stop Reaction. Is it possible some way something like the Reset Rule that you have in the rules panel?

    01177be0-a33e-434f-a061-90d3a28b3018-image.png

    Explain better, in the rule below the Motion Rule group is already armed, because the devices have already fulfilled the rule and the estimated time of 900 secs has elapsed.

    ee9f6f77-6b6d-4b7e-99bf-1aa25ab9b35f-image.png

    What I want to do with the Reset Rule, is to reset this counter.

    Thanks!

    PablaP 1 Reply Last reply
    0
    • wmarcolinW wmarcolin

      Hi @toggledbits !!

      A query, we have the possibility in the Set Reaction to run a Run Reaction and a Stop Reaction. Is it possible some way something like the Reset Rule that you have in the rules panel?

      01177be0-a33e-434f-a061-90d3a28b3018-image.png

      Explain better, in the rule below the Motion Rule group is already armed, because the devices have already fulfilled the rule and the estimated time of 900 secs has elapsed.

      ee9f6f77-6b6d-4b7e-99bf-1aa25ab9b35f-image.png

      What I want to do with the Reset Rule, is to reset this counter.

      Thanks!

      PablaP Offline
      PablaP Offline
      Pabla
      wrote on last edited by
      #2

      @wmarcolin you could set the motion sensor to ‘pulse’ for 900 seconds. That will reset every time the 900 seconds lapses, however the only caveat is that once the pulse starts and say the motion sensor detects motion again the pulse won’t reset until the 900 seconds is over.

      wmarcolinW 1 Reply Last reply
      0
      • PablaP Pabla

        @wmarcolin you could set the motion sensor to ‘pulse’ for 900 seconds. That will reset every time the 900 seconds lapses, however the only caveat is that once the pulse starts and say the motion sensor detects motion again the pulse won’t reset until the 900 seconds is over.

        wmarcolinW Offline
        wmarcolinW Offline
        wmarcolin
        wrote on last edited by
        #3

        @pabla

        Pulse doesn't solve it, the goal is to be able to reset (restart the count) on a command from another rule.

        Thanks.

        1 Reply Last reply
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        • toggledbitsT Offline
          toggledbitsT Offline
          toggledbits
          wrote on last edited by
          #4

          Why do you want to reset the counter? Under what conditions would you do that?

          Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

          wmarcolinW 1 Reply Last reply
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          • toggledbitsT toggledbits

            Why do you want to reset the counter? Under what conditions would you do that?

            wmarcolinW Offline
            wmarcolinW Offline
            wmarcolin
            wrote on last edited by
            #5

            @toggledbits

            Ok, use case.

            The rule above is to turn off the air conditioning when there is no motion or presence in the room or when my wife and I are not at home, it is not possible to turn on the air conditioning in our bedroom.

            The conditions:

            • Condition 1) HouseMODE must be on Day or Evening. I will add Night once the human presence sensor (FP1) works properly (another story I will tell later);
            • Condition 2) AC Master On/Off, i.e., the air must be on for 5 minutes. This is to avoid turning off the AC by mistake;
            • Condition 3) Motion Set, in my suite, I have motion sensors in the bedroom, bathroom, and closed room, besides a human presence sensor (still being activated);
            • OR Condition 4) If I or my wife are not home, it will turn off the AC, even if there are other occupants in the room generating motion.

            What is happening?

            When I turn on the air conditioner on my way home (an example) to cool the room, conditions 3 and 4 are already TRUE, i.e., I have 5 minutes to be in the range of condition 4, and already have movement in the room for condition 3, to not turn off the A/C.

            Or even if I am inside the house, conditions 3 TRUE and 4 FALSE, I turn on the air to cool the room. I have 5 minutes (condition 2) to generate movement in the room. If not by condition 3, the air is already turned off because it is TRUE.

            This last example is a real situation. I had an accident, I am using crutches and to climb the stairs takes me more than 5 minutes. I can't turn ON the A/C, if I am at the basement of the house, when I get to the room the air is already off.

            So the goal is to reset the counters when I turn on the air conditioning, to have, in my real example 15 minutes to get into the room generating a movement. Or in the first example 10 minutes to be in range of the house, and 15 to generate motion/presence.

            As I explained before, this is not the case when using pulse, because the rule works correctly when passing times, and does not have to be restarted automatically. Either it becomes false by meeting conditions 3 and 4, or in the case I am requesting a reset generated by another rule.

            So I thought, if we have conditions to trigger or stop an action, I thought about the possibility of resetting it, since the situation exists, we would have to increment the command to the Set Reaction.

            Thanks.

            1 Reply Last reply
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            • toggledbitsT Offline
              toggledbitsT Offline
              toggledbits
              wrote on last edited by
              #6

              OK, if I understand your objective correctly, I would simply include in my logic that the AC cannot be turned off it is has been on for less than 15 minutes. This would also serve to prevent short-cycling of the compressor (something near and dear to my heart; where I control AC, I also have timers to keep it from being turned on within five minutes of turning off).

              There isn't a way to reset the sustained-for or delay-reset timers other than conditions themselves. That's by design. If the above doesn't seem like a workable alternative, I suggest adding a virtual switch to the logic, and when you want to reset the timer, toggle the switch off and back on. That feels a little "crafty" to me, though. I'd focus on the former suggestion, if it was my logic, because what ever controls that virtual switch, is probably just the logic that should be within the condition group itself.

              Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

              wmarcolinW 1 Reply Last reply
              0
              • toggledbitsT toggledbits

                OK, if I understand your objective correctly, I would simply include in my logic that the AC cannot be turned off it is has been on for less than 15 minutes. This would also serve to prevent short-cycling of the compressor (something near and dear to my heart; where I control AC, I also have timers to keep it from being turned on within five minutes of turning off).

                There isn't a way to reset the sustained-for or delay-reset timers other than conditions themselves. That's by design. If the above doesn't seem like a workable alternative, I suggest adding a virtual switch to the logic, and when you want to reset the timer, toggle the switch off and back on. That feels a little "crafty" to me, though. I'd focus on the former suggestion, if it was my logic, because what ever controls that virtual switch, is probably just the logic that should be within the condition group itself.

                wmarcolinW Offline
                wmarcolinW Offline
                wmarcolin
                wrote on last edited by
                #7

                @toggledbits

                Master, thanks for making me think a little 🙂

                Well, I changed the logic a little. I unified the times - before, I had 3 timers, but now I will unify only one, and I think I will not damage to the goal of not keeping the air on in case of no presence in the environment. I already have in another rule the block to always have an interval of 5 minutes between turning on and off the A/C.

                9d3f45ad-4943-4d32-b3ce-25f2b69ffb96-image.png

                Well, if I may ask, one more item for that endless wish list; just like we have Run Reacton and Stop Reacton, maybe we should have Reset Reaction 🙂

                Thanks!

                1 Reply Last reply
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                • toggledbitsT Offline
                  toggledbitsT Offline
                  toggledbits
                  wrote on last edited by
                  #8

                  Well... reactions aren't stateful objects, they are just lists of actions, so you don't reset them. That wouldn't mean anything.

                  If you mean rules... no. I give you guys plenty of rope to hang yourselves with. There are ways to get done what you need to do, I think, within the current structure of features. If I'm being completely forthcoming, giving you this "grenade without a pin" feature would encourage bad logic design, creating more odd problems that you will then ask for my assistance in troubleshooting, and my efforts will be met with hours of puzzling and frustration until the inevitable "oh wait... there's this other rule I completely forgot about that comes out of left field and resets this one" disclosure.

                  Nope. It's not going to happen. That's a hill I am willing to die on. 🙂

                  P.S. I view the similar/related request to enable/disable rules by reaction/action with the same reasoning, same outcome.

                  Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

                  wmarcolinW 1 Reply Last reply
                  1
                  • toggledbitsT toggledbits

                    Well... reactions aren't stateful objects, they are just lists of actions, so you don't reset them. That wouldn't mean anything.

                    If you mean rules... no. I give you guys plenty of rope to hang yourselves with. There are ways to get done what you need to do, I think, within the current structure of features. If I'm being completely forthcoming, giving you this "grenade without a pin" feature would encourage bad logic design, creating more odd problems that you will then ask for my assistance in troubleshooting, and my efforts will be met with hours of puzzling and frustration until the inevitable "oh wait... there's this other rule I completely forgot about that comes out of left field and resets this one" disclosure.

                    Nope. It's not going to happen. That's a hill I am willing to die on. 🙂

                    P.S. I view the similar/related request to enable/disable rules by reaction/action with the same reasoning, same outcome.

                    wmarcolinW Offline
                    wmarcolinW Offline
                    wmarcolin
                    wrote on last edited by
                    #9

                    @toggledbits

                    870ce073-27c0-42f9-996d-3bc8e7c43e29-image.png

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