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How to upgrade from an old version of MSR?
cw-kidC
Hello I haven't updated my installation of MSR in a very long time. Its a bare metal Linux install currently on version 24366-3de60836 I see the latest version is now latest-26011-c621bbc7 I assume I cannot just jump from a very old version to the latest version? Or can I? Thanks
Multi-System Reactor
Access control - allowing anonymous user to dashboard
tunnusT
Using build 25328 and having the following users.yaml configuration: users: # This section defines your valid users. admin: ******* groups: # This section defines your user groups. Optionally, it defines application # and API access restrictions (ACLs) for the group. Users may belong to # more than one group. Again, no required or special groups here. admin_group: users: - admin applications: true # special form allows access to ALL applications guests: users: "*" applications: - dashboard api_acls: # This ACL allows users in the "admin" group to access the API - url: "/api" group: admin_group allow: true log: true # This ACL allows anyone/thing to access the /api/v1/alive API endpoint - url: "/api/v1/alive" allow: true session: timeout: 7200 # (seconds) rolling: true # activity extends timeout when true # If log_acls is true, the selected ACL for every API access is logged. log_acls: true # If debug_acls is true, even more information about ACL selection is logged. debug_acls: true My goal is to allow anonymous user to dashboard, but MSR is still asking for a password when trying to access that. Nothing in the logs related to dashboard access. Probably an error in the configuration, but help needed to find that. Tried to put url: "/dashboard" under api_acls, but that was a long shot and didn't work.
Multi-System Reactor
VEC Virtual Switch Auto Off
S
I use Virtual Entity Controller virtual switches which I turn on via webhooks from other applications. Once a switch triggers and turns on, I can then activate associated rules. I would like each virtual switch to automatically turn off after a configurable time (e.g., 5 seconds, 10 seconds). Is there a better way to achieve this auto-off behavior instead of creating a separate rule for each switch that uses the 'Condition must be sustained for' option to turn it off? With a large number of these switches (and the associated turn-off rules), I'm checking to see if there is a simpler approach.If not, could this be a feature request to add an auto-off timer directly to the virtual switches. Thanks Reactor (Multi-hub) latest-26011-c621bbc7 VirtualEntityController v25356 Synology Docker
Multi-System Reactor
Upcoming Storage Change -- Got Back-ups?
toggledbitsT
TL;DR: Format of data in storage directory will soon change. Make sure you are backing up the contents of that directory in its entirety, and you preserve your backups for an extended period, particularly the backup you take right before upgrading to the build containing this change (date of that is still to be determined, but soon). The old data format will remain readable (so you'll be able to read your pre-change backups) for the foreseeable future. In support of a number of other changes in the works, I have found it necessary to change the storage format for Reactor objects in storage at the physical level. Until now, plain, standard JSON has been used to store the data (everything under the storage directory). This has served well, but has a few limitations, including no real support for native JavaScript objects like Date, Map, Set, and others. It also is unable to store data that contains "loops" — objects that reference themselves in some way. I'm not sure exactly when, but in the not-too-distant future I will publish a build using the new data format. It will automatically convert existing JSON data to the new format. For the moment, it will save data in both the new format and the old JSON format, preferring the former when loading data from storage. I have been running my own home with this new format for several months, and have no issues with data loss or corruption. A few other things to know: If you are not already backing up your storage directory, you should be. At a minimum, back this directory up every time you make big changes to your Rules, Reactions, etc. Your existing JSON-format backups will continue to be readable for the long-term (years). The code that loads data from these files looks for the new file format first (which will have a .dval suffix), and if not found, will happily read (and convert) a same-basenamed .json file (i.e. it looks for ruleid.dval first, and if it doesn't find it, it tries to load ruleid.json). I'll publish detailed instructions for restoring from old backups when the build is posted (it's easy). The new .dval files are not directly human-readable or editable as easily as the old .json files. A new utility will be provided in the tools directory to convert .dval data to .json format, which you can then read or edit if you find that necessary. However, that may not work for all future data, as my intent is to make more native JavaScript objects directly storable, and many of those objects cannot be stored in JSON. You may need to modify your backup tools/scripts to pick up the new files: if you explicitly name .json files (rather than just specifying the entire storage directory) in your backup configuration, you will need to add .dval files to get a complete, accurate backup. I don't think this will be an issue for any of you; I imagine that you're all just backing up the entire contents of storage regardless of format/name, that is the safest (and IMO most correct) way to go (if that's not what you're doing, consider changing your approach). The current code stores the data in both the .dval form and the .json form to hedge against any real-world problems I don't encounter in my own use. Some future build will drop this redundancy (i.e. save only to .dval form). However, the read code for the .json form will remain in any case. This applies only to persistent storage that Reactor creates and controls under the storage tree. All other JSON data files (e.g. device data for Controllers) are unaffected by this change and will remain in that form. YAML files are also unaffected by this change. This thread is open for any questions or concerns.
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Oddness in Copy/Move of Reactions
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[Solved] function isRuleEnabled() issue
CrilleC
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[Reactor] Problem with Global Reactions and groups
therealdbT
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Multi-System Reactor
Possible feature request 2?
CatmanV2C
Just another thought. Adding devices from my Home Assistant / Zigbee2MQTT integration. Works perfectly but they always add as their IEEE address. Some of these devices have up to 10 entities associated, and the moment they are renamed to something sensible, each of those entities 'ceases to exist' in MSR. I like things tidy, and deleting each defunct entity needs 3 clicks. Any chance of a 'bulk delete' option? No biggy as I've pretty much finished my Z-wave migration and I don't expect to be adding more than 2 new Zigbee devices Cheers C
Multi-System Reactor
Reactor (Multi-System/Multi-Hub) Announcements
toggledbitsT
Build 21228 has been released. Docker images available from DockerHub as usual, and bare-metal packages here. Home Assistant up to version 2021.8.6 supported; the online version of the manual will now state the current supported versions; Fix an error in OWMWeatherController that could cause it to stop updating; Unify the approach to entity filtering on all hub interface classes (controllers); this works for device entities only; it may be extended to other entities later; Improve error detail in messages for EzloController during auth phase; Add isRuleSet() and isRuleEnabled() functions to expressions extensions; Implement set action for lock and passage capabilities (makes them more easily scriptable in some cases); Fix a place in the UI where 24-hour time was not being displayed.
Multi-System Reactor
Copying a global reaction
tunnusT
With build 25328, if you copy a global reaction, a new reaction does not appear in the UI unless you do a refresh. I recall this used to work without needing this page refresh? Anyway, only a minor nuisance.
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[Reactor] Bug when sending MQTT boolean payloads
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Difficulty defining repeating annual period
R
I have tried numerous ways to define a recurring annual period, for example from December 15 to January 15. No matter which method I try - after and before, between, after and/not after, Reactor reports "waiting for invalid date, invalid date. Some constructs also seem to cause Reactor to hang, timeout and restart. For example "before January 15 is evaluated as true, but reports "waiting for invalid date, invalid date". Does anyone have a tried and true method to define a recurring annual period? I think the "between" that I used successfully in the past may have broken with one of the updates.
Multi-System Reactor
Need help with sequence
T
Good evening all, For about the past week or so, I've been having problems with a specific rule in my home automation that controls when my home goes from an Away mode to Home mode. One of the conditions it checked for was my alarm panel, when it changed from Armed Away to Disarmed. There seems to have been a firmware update on the panel that added an intermittent step of "pending", and I can't say for certain it happens 100% of the time. Is there a way to write a condition that so it changes from one condition, to the next, and then another condition? As in, Home alarm changes from armed_away to pending to disarmed. Thanks.
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CatmanV2C
No idea how easy this would be. During my migration away from Z-wave I've been replacing the Z-wave devices with Sonoff which has broken some of my automations. Any chance of a 'Test Reaction' function to call out which ones are broken because an entity no longer exists? Without actually running the reaction? Or does this exist already and I'm just not aware of how to do it? Obviously I can see entities that are no longer available, but not quite what I'm looking for. I guess it's something of an edge case so no huge issue. TIA! C
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Reset Rule

Scheduled Pinned Locked Moved Multi-System Reactor
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  • wmarcolinW Offline
    wmarcolinW Offline
    wmarcolin
    wrote on last edited by
    #1

    Hi @toggledbits !!

    A query, we have the possibility in the Set Reaction to run a Run Reaction and a Stop Reaction. Is it possible some way something like the Reset Rule that you have in the rules panel?

    01177be0-a33e-434f-a061-90d3a28b3018-image.png

    Explain better, in the rule below the Motion Rule group is already armed, because the devices have already fulfilled the rule and the estimated time of 900 secs has elapsed.

    ee9f6f77-6b6d-4b7e-99bf-1aa25ab9b35f-image.png

    What I want to do with the Reset Rule, is to reset this counter.

    Thanks!

    PablaP 1 Reply Last reply
    0
    • wmarcolinW wmarcolin

      Hi @toggledbits !!

      A query, we have the possibility in the Set Reaction to run a Run Reaction and a Stop Reaction. Is it possible some way something like the Reset Rule that you have in the rules panel?

      01177be0-a33e-434f-a061-90d3a28b3018-image.png

      Explain better, in the rule below the Motion Rule group is already armed, because the devices have already fulfilled the rule and the estimated time of 900 secs has elapsed.

      ee9f6f77-6b6d-4b7e-99bf-1aa25ab9b35f-image.png

      What I want to do with the Reset Rule, is to reset this counter.

      Thanks!

      PablaP Offline
      PablaP Offline
      Pabla
      wrote on last edited by
      #2

      @wmarcolin you could set the motion sensor to ‘pulse’ for 900 seconds. That will reset every time the 900 seconds lapses, however the only caveat is that once the pulse starts and say the motion sensor detects motion again the pulse won’t reset until the 900 seconds is over.

      wmarcolinW 1 Reply Last reply
      0
      • PablaP Pabla

        @wmarcolin you could set the motion sensor to ‘pulse’ for 900 seconds. That will reset every time the 900 seconds lapses, however the only caveat is that once the pulse starts and say the motion sensor detects motion again the pulse won’t reset until the 900 seconds is over.

        wmarcolinW Offline
        wmarcolinW Offline
        wmarcolin
        wrote on last edited by
        #3

        @pabla

        Pulse doesn't solve it, the goal is to be able to reset (restart the count) on a command from another rule.

        Thanks.

        1 Reply Last reply
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        • toggledbitsT Offline
          toggledbitsT Offline
          toggledbits
          wrote on last edited by
          #4

          Why do you want to reset the counter? Under what conditions would you do that?

          Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

          wmarcolinW 1 Reply Last reply
          0
          • toggledbitsT toggledbits

            Why do you want to reset the counter? Under what conditions would you do that?

            wmarcolinW Offline
            wmarcolinW Offline
            wmarcolin
            wrote on last edited by
            #5

            @toggledbits

            Ok, use case.

            The rule above is to turn off the air conditioning when there is no motion or presence in the room or when my wife and I are not at home, it is not possible to turn on the air conditioning in our bedroom.

            The conditions:

            • Condition 1) HouseMODE must be on Day or Evening. I will add Night once the human presence sensor (FP1) works properly (another story I will tell later);
            • Condition 2) AC Master On/Off, i.e., the air must be on for 5 minutes. This is to avoid turning off the AC by mistake;
            • Condition 3) Motion Set, in my suite, I have motion sensors in the bedroom, bathroom, and closed room, besides a human presence sensor (still being activated);
            • OR Condition 4) If I or my wife are not home, it will turn off the AC, even if there are other occupants in the room generating motion.

            What is happening?

            When I turn on the air conditioner on my way home (an example) to cool the room, conditions 3 and 4 are already TRUE, i.e., I have 5 minutes to be in the range of condition 4, and already have movement in the room for condition 3, to not turn off the A/C.

            Or even if I am inside the house, conditions 3 TRUE and 4 FALSE, I turn on the air to cool the room. I have 5 minutes (condition 2) to generate movement in the room. If not by condition 3, the air is already turned off because it is TRUE.

            This last example is a real situation. I had an accident, I am using crutches and to climb the stairs takes me more than 5 minutes. I can't turn ON the A/C, if I am at the basement of the house, when I get to the room the air is already off.

            So the goal is to reset the counters when I turn on the air conditioning, to have, in my real example 15 minutes to get into the room generating a movement. Or in the first example 10 minutes to be in range of the house, and 15 to generate motion/presence.

            As I explained before, this is not the case when using pulse, because the rule works correctly when passing times, and does not have to be restarted automatically. Either it becomes false by meeting conditions 3 and 4, or in the case I am requesting a reset generated by another rule.

            So I thought, if we have conditions to trigger or stop an action, I thought about the possibility of resetting it, since the situation exists, we would have to increment the command to the Set Reaction.

            Thanks.

            1 Reply Last reply
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            • toggledbitsT Offline
              toggledbitsT Offline
              toggledbits
              wrote on last edited by
              #6

              OK, if I understand your objective correctly, I would simply include in my logic that the AC cannot be turned off it is has been on for less than 15 minutes. This would also serve to prevent short-cycling of the compressor (something near and dear to my heart; where I control AC, I also have timers to keep it from being turned on within five minutes of turning off).

              There isn't a way to reset the sustained-for or delay-reset timers other than conditions themselves. That's by design. If the above doesn't seem like a workable alternative, I suggest adding a virtual switch to the logic, and when you want to reset the timer, toggle the switch off and back on. That feels a little "crafty" to me, though. I'd focus on the former suggestion, if it was my logic, because what ever controls that virtual switch, is probably just the logic that should be within the condition group itself.

              Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

              wmarcolinW 1 Reply Last reply
              0
              • toggledbitsT toggledbits

                OK, if I understand your objective correctly, I would simply include in my logic that the AC cannot be turned off it is has been on for less than 15 minutes. This would also serve to prevent short-cycling of the compressor (something near and dear to my heart; where I control AC, I also have timers to keep it from being turned on within five minutes of turning off).

                There isn't a way to reset the sustained-for or delay-reset timers other than conditions themselves. That's by design. If the above doesn't seem like a workable alternative, I suggest adding a virtual switch to the logic, and when you want to reset the timer, toggle the switch off and back on. That feels a little "crafty" to me, though. I'd focus on the former suggestion, if it was my logic, because what ever controls that virtual switch, is probably just the logic that should be within the condition group itself.

                wmarcolinW Offline
                wmarcolinW Offline
                wmarcolin
                wrote on last edited by
                #7

                @toggledbits

                Master, thanks for making me think a little 🙂

                Well, I changed the logic a little. I unified the times - before, I had 3 timers, but now I will unify only one, and I think I will not damage to the goal of not keeping the air on in case of no presence in the environment. I already have in another rule the block to always have an interval of 5 minutes between turning on and off the A/C.

                9d3f45ad-4943-4d32-b3ce-25f2b69ffb96-image.png

                Well, if I may ask, one more item for that endless wish list; just like we have Run Reacton and Stop Reacton, maybe we should have Reset Reaction 🙂

                Thanks!

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                • toggledbitsT Offline
                  toggledbitsT Offline
                  toggledbits
                  wrote on last edited by
                  #8

                  Well... reactions aren't stateful objects, they are just lists of actions, so you don't reset them. That wouldn't mean anything.

                  If you mean rules... no. I give you guys plenty of rope to hang yourselves with. There are ways to get done what you need to do, I think, within the current structure of features. If I'm being completely forthcoming, giving you this "grenade without a pin" feature would encourage bad logic design, creating more odd problems that you will then ask for my assistance in troubleshooting, and my efforts will be met with hours of puzzling and frustration until the inevitable "oh wait... there's this other rule I completely forgot about that comes out of left field and resets this one" disclosure.

                  Nope. It's not going to happen. That's a hill I am willing to die on. 🙂

                  P.S. I view the similar/related request to enable/disable rules by reaction/action with the same reasoning, same outcome.

                  Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

                  wmarcolinW 1 Reply Last reply
                  1
                  • toggledbitsT toggledbits

                    Well... reactions aren't stateful objects, they are just lists of actions, so you don't reset them. That wouldn't mean anything.

                    If you mean rules... no. I give you guys plenty of rope to hang yourselves with. There are ways to get done what you need to do, I think, within the current structure of features. If I'm being completely forthcoming, giving you this "grenade without a pin" feature would encourage bad logic design, creating more odd problems that you will then ask for my assistance in troubleshooting, and my efforts will be met with hours of puzzling and frustration until the inevitable "oh wait... there's this other rule I completely forgot about that comes out of left field and resets this one" disclosure.

                    Nope. It's not going to happen. That's a hill I am willing to die on. 🙂

                    P.S. I view the similar/related request to enable/disable rules by reaction/action with the same reasoning, same outcome.

                    wmarcolinW Offline
                    wmarcolinW Offline
                    wmarcolin
                    wrote on last edited by
                    #9

                    @toggledbits

                    870ce073-27c0-42f9-996d-3bc8e7c43e29-image.png

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