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[MSR] Rule do not fire
therealdbT
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Multi-System Reactor
Rule condition shows TRUE in UI but Rule never transitions to SET — survives full restart
N
Build: latest-26221-b25bb3e3, Docker on Synology. Hi, I have a Rule whose Trigger/Constraints reference other Rules via Rule State ... is TRUE. At some point it stops firing. Expanding the rule's condition tree in the UI shows every Trigger and Constraint condition green/TRUE — confirmed live by walking into the room and watching Motion go true in real time. Rule History shows no new SET, just old reset entries. Tried, on the same rule, same evening: recreating the trigger conditions with fresh IDs, recreating the constraint conditions with fresh IDs (flat and wrapped in a new Group — wrapping in a Group produced one SET, but it didn't reproduce on repeat attempts with the same structure), and finally a full container restart with a verified-correct saved rule. Still no SET, even with a fresh live motion event right after the restart. Separately, I found that this rule (and its 10 per-room clones) share identical internal condition/group IDs with each other — leftover from a batch clone done months ago, never regenerated. Not sure if that's related, since fixing the IDs didn't reliably fix the symptom either. Has anyone seen a Rule State condition show TRUE in the UI without the Rule ever producing a SET, surviving a clean restart? Thanks in advance
Multi-System Reactor
DynamicGroupController and attributes
therealdbT
Hey @toggledbits I'm back to trying to optimize a couple of things based on dynamic group. First of all, I think I found a typo in the doc: primary_attribute: "binary_sensor.state" primary_attribute_value: | d = false; each id in members: d = getEntity(id)?.attributes?.power_switch?.state or d, d I think the correct code snippet is d = false, All that said, my use case for dynamic groups is to group 3 different climate devices, so I could easily command them at the same time. Commands are good, but sometimes I want to check if any of the devices are on, and that's easily done with a similar snippet as the one you have in the docs. But this is limited to the primary attribute, while I want to have any of the attributes in the group to be driven by a similar logic (while all are null in the group). ie, access hvac_control.mode and see if any of the unit is set to cool, or heat. Is that possible, without re-defining an expression in each of my rules? Thanks!
Multi-System Reactor
Reactor (Multi-System/Multi-Hub) Announcements
toggledbitsT
Build 21228 has been released. Docker images available from DockerHub as usual, and bare-metal packages here. Home Assistant up to version 2021.8.6 supported; the online version of the manual will now state the current supported versions; Fix an error in OWMWeatherController that could cause it to stop updating; Unify the approach to entity filtering on all hub interface classes (controllers); this works for device entities only; it may be extended to other entities later; Improve error detail in messages for EzloController during auth phase; Add isRuleSet() and isRuleEnabled() functions to expressions extensions; Implement set action for lock and passage capabilities (makes them more easily scriptable in some cases); Fix a place in the UI where 24-hour time was not being displayed.
Multi-System Reactor
Unofficial thread for compatibility
tunnusT
As there are statements about compatibility for home assistant versions in MSR new version announcements (e.g. "HassController: Bless Hass to 2025.7.3"), I thought it would be good idea to track other controllers as well. As an example, I can confirm that build "latest-25208-c53e8513" works with Hubitat Elevation C-8 platform version 2.4.2.134 using Maker API. Updates: (the latest versions first in the list) OK: build "latest-25264-2fbe9217" with Hubitat C-8 platform v. 2.4.3.123
Multi-System Reactor
Ooops - Deleted Reactor Ex Machina II
R
I accidentally deleted Reactor Ex Machina II (REM II) from my Reactor rules. I tried to recover it by deleting the .json and .dval in the Rules subdirectory and then recreating it from Togglebits original posting, but that did not work. Does anyone know how to recover REM ll ?
Multi-System Reactor
Bail out of failed reaction?
T
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Multi-System Reactor
Arming Envisalink panel from MSR
T
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Multi-System Reactor
[Solved] DynamicGroupController updating members issue
CrilleC
Edit: Solved in latest-26221. Bare-metal latest-26193 I have this group: "OKforLarm": name: OK för Larm select: - include_controller: vera - include_capability: door_sensor filter_expression: entity.attributes.door_sensor.state It contains the entities I expect but behaves a bit odd. When I open vera>device_10097 the entity attribute door_sensor.state changes to true but it won't show up as member in the group, when I also open vera>device_10095 they both shows as members and when I close vera>device_10095 it disappear from the group but when I close vera>device_10097 it lingers in the group until I restart Reactor.
Multi-System Reactor
Upgrade Issues
T
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Multi-System Reactor
[SOLVED] Conflicting Set Reaction Groups Appear to Fire Simultaneously in Single Rule Evaluation
G
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Multi-System Reactor
[SOLVED] Question regarding "in" vs "contains" vs contents of the string
G
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Multi-System Reactor
Logon screen timeout
G
Noticing since 170 that the lock screen doesn't switch to the logon prompt but, rather, stays on the active UI until such time as you go to click something within it. Then it jumps to the login screen. Brave browser Brave 1.92.139 (Official Build) (arm64) Chromium: 150.0.7871.114
Multi-System Reactor
[MSR] Copy&past of actions and/or drag&drop between set/reset
therealdbT
Hey @toggledbits One thing that bothers me while doing work on new systems/new features, is that I cannot copy&paste actions, and I cannot drag&drop between set and resets. #1 is for when I want to copy an action between different rules opened in two separate browser windows, while #2 is when I just need to flip a bunch of actions in the reset, or move some logic back and forth. Both will be appreciated, but I understand the technical challenges. Thanks!
Multi-System Reactor
Upgrade advice - upgrade from aarch64 to ARM64 image
T
I'm currently on version 26011. I understand that the aarch64 image is no longer supported. So, I therefore need to update to the ARM64 image. Can anyone possibly suggest how I update my docker compose.yaml file (see below). Ideally I'd like to keep my existing reactions etc. rather than start from scratch. # Multi-System Reactor template docker-compose.yml (version 22160) # # Change the lines indicated by "DO"... # services: reactor: container_name: reactor environment: # DO change the TZ: line to set your local time zone. # See valid TZ list: https://en.wikipedia.org/wiki/List_of_tz_database_time_zones TZ: GB # # DO NOT change this path. Your directory location is in "source" below. REACTOR_DATA_PREFIX: /var/reactor # DO change the image below to the one you are using (e.g. armv7l or aarch64 for RPi 4) image: toggledbits/reactor:latest-aarch64 restart: "always" expose: - 8111 ports: - 8111:8111 volumes: # DO change the /home/username/reactor below to the directory you created for # your local data; DO NOT change the /var/reactor part - /home/pi/docker/reactor:/var/reactor - /etc/localtime:/etc/localtime:ro tmpfs: /tmp
Multi-System Reactor
Alexa for MSR, any interest?
MikeReadingtonM
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Multi-System Reactor
[RESOLVED] Telegram notification broke with latest update
3
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Multi-System Reactor
[RESOLVED] Phantom device, “INFO” appears
wmarcolinW
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Multi-System Reactor
[RESOLVED] Mode Status NULL
wmarcolinW
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Multi-System Reactor
[RESOLVED] HTTP query failing after version 26177
wmarcolinW
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Multi-System Reactor

OpenLuup entities flashing

Scheduled Pinned Locked Moved Multi-System Reactor
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  • rafale77R Offline
    rafale77R Offline
    rafale77
    wrote on last edited by
    #1

    Scenes and room don't flash as frequently as they used to but they still do.
    I am starting a thread here though it seems to be an openLuup issue.
    Everytime something in a room updates, the room entity flashes which is to be expected but I am seeing the same thing with scenes which are not running or triggered.

    I also open a ticket regarding an error I am seeing at startup regarding HVAC devices on openLuup which appears to be a syntax error.

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    • akbooerA Offline
      akbooerA Offline
      akbooer
      wrote on last edited by
      #2

      I’m working on a fix for scenes in openLuup, but this is actually much more difficult to troubleshoot than you might imagine.

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      • toggledbitsT Offline
        toggledbitsT Offline
        toggledbits
        wrote on last edited by
        #3

        I see the device expression syntax error. If you open a PR, I'll post an update device mapping file on it in reply.

        Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

        rafale77R 1 Reply Last reply
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        • toggledbitsT toggledbits

          I see the device expression syntax error. If you open a PR, I'll post an update device mapping file on it in reply.

          rafale77R Offline
          rafale77R Offline
          rafale77
          wrote on last edited by
          #4

          @toggledbits

          I did open a PR... 00059

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          • toggledbitsT Offline
            toggledbitsT Offline
            toggledbits
            wrote on last edited by
            #5

            OK. Just posted a file on the PR that you can download.

            Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

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            • rafale77R Offline
              rafale77R Offline
              rafale77
              wrote on last edited by
              #6

              Thank @toggledbits, will test it shortly.
              @akbooer I too am quite puzzled by the constant updating of room and scene data behavior. Took a look at the code, not that I thought I could find something but... I tried.

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              • toggledbitsT Offline
                toggledbitsT Offline
                toggledbits
                wrote on last edited by toggledbits
                #7

                I'm not seeing scene flashing or room flashing at this point. Several builds ago, I filtered out elements of the data that weren't relevant, and that did it for me.

                In your Entities list, try selecting your flashing room as a filter, and see if there's also a device that is updating frequently. Groups will flag an update whenever a member in the group says it was updated, so if there's a device in the room that is updating frequently, you will see the update highlight on both the device and the parent room (which is a Group in MSR). By filtering the list, you will see the room's devices, and if there's a device that's ticking away, so would the room. That could be hard to see without the filter, because the device may be above or below the "fold" (outside the scroll viewport).

                Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

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                • rafale77R Offline
                  rafale77R Offline
                  rafale77
                  wrote on last edited by rafale77
                  #8

                  Hey Patrick,

                  It's not flashing every second or two as it used to indeed but it still does intermittently for unknown reasons. I see a bunch of scenes (not all of them) flash for no apparent reason,. For rooms, indeed I can see that they flash when a device in it gets updated.
                  I also am not just thinking about it for MSR but also for ALTUI... even though it may not be much, if we can reduce the CPU utilization a little, it's always an improvement.
                  I noodled around with luajit with JIT on and off and got a few events where loading ALTUI spiked the openLuup CPU utilization to 50%. I have turned JIT back on and now it never goes above 2%. I run a few hundred devices and over a hundred scenes on openLuup... A constant refresh must be heavy.

                  Screen Shot 2021-02-26 at 07.57.00.png Screen Shot 2021-02-26 at 07.56.31.png

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                  • toggledbitsT Offline
                    toggledbitsT Offline
                    toggledbits
                    wrote on last edited by
                    #9

                    FYI, running MSR on a Pi4 with full debug to Vera, openLuup and Hass:

                     12:05:21 up 3 days,  1:01,  4 users,  load average: 0.00, 0.00, 0.00
                    

                    Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

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                    • rafale77R Offline
                      rafale77R Offline
                      rafale77
                      wrote on last edited by
                      #10

                      Yeah I saw that the load is near 0... 😉

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                      • toggledbitsT Offline
                        toggledbitsT Offline
                        toggledbits
                        wrote on last edited by
                        #11

                        It spends a lot of time waiting for things to happen. The thing is async to the max. If there's nothing to do, it isn't doing anything.

                        Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

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