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How to upgrade from an old version of MSR?
cw-kidC
Hello I haven't updated my installation of MSR in a very long time. Its a bare metal Linux install currently on version 24366-3de60836 I see the latest version is now latest-26011-c621bbc7 I assume I cannot just jump from a very old version to the latest version? Or can I? Thanks
Multi-System Reactor
Access control - allowing anonymous user to dashboard
tunnusT
Using build 25328 and having the following users.yaml configuration: users: # This section defines your valid users. admin: ******* groups: # This section defines your user groups. Optionally, it defines application # and API access restrictions (ACLs) for the group. Users may belong to # more than one group. Again, no required or special groups here. admin_group: users: - admin applications: true # special form allows access to ALL applications guests: users: "*" applications: - dashboard api_acls: # This ACL allows users in the "admin" group to access the API - url: "/api" group: admin_group allow: true log: true # This ACL allows anyone/thing to access the /api/v1/alive API endpoint - url: "/api/v1/alive" allow: true session: timeout: 7200 # (seconds) rolling: true # activity extends timeout when true # If log_acls is true, the selected ACL for every API access is logged. log_acls: true # If debug_acls is true, even more information about ACL selection is logged. debug_acls: true My goal is to allow anonymous user to dashboard, but MSR is still asking for a password when trying to access that. Nothing in the logs related to dashboard access. Probably an error in the configuration, but help needed to find that. Tried to put url: "/dashboard" under api_acls, but that was a long shot and didn't work.
Multi-System Reactor
VEC Virtual Switch Auto Off
S
I use Virtual Entity Controller virtual switches which I turn on via webhooks from other applications. Once a switch triggers and turns on, I can then activate associated rules. I would like each virtual switch to automatically turn off after a configurable time (e.g., 5 seconds, 10 seconds). Is there a better way to achieve this auto-off behavior instead of creating a separate rule for each switch that uses the 'Condition must be sustained for' option to turn it off? With a large number of these switches (and the associated turn-off rules), I'm checking to see if there is a simpler approach.If not, could this be a feature request to add an auto-off timer directly to the virtual switches. Thanks Reactor (Multi-hub) latest-26011-c621bbc7 VirtualEntityController v25356 Synology Docker
Multi-System Reactor
Upcoming Storage Change -- Got Back-ups?
toggledbitsT
TL;DR: Format of data in storage directory will soon change. Make sure you are backing up the contents of that directory in its entirety, and you preserve your backups for an extended period, particularly the backup you take right before upgrading to the build containing this change (date of that is still to be determined, but soon). The old data format will remain readable (so you'll be able to read your pre-change backups) for the foreseeable future. In support of a number of other changes in the works, I have found it necessary to change the storage format for Reactor objects in storage at the physical level. Until now, plain, standard JSON has been used to store the data (everything under the storage directory). This has served well, but has a few limitations, including no real support for native JavaScript objects like Date, Map, Set, and others. It also is unable to store data that contains "loops" — objects that reference themselves in some way. I'm not sure exactly when, but in the not-too-distant future I will publish a build using the new data format. It will automatically convert existing JSON data to the new format. For the moment, it will save data in both the new format and the old JSON format, preferring the former when loading data from storage. I have been running my own home with this new format for several months, and have no issues with data loss or corruption. A few other things to know: If you are not already backing up your storage directory, you should be. At a minimum, back this directory up every time you make big changes to your Rules, Reactions, etc. Your existing JSON-format backups will continue to be readable for the long-term (years). The code that loads data from these files looks for the new file format first (which will have a .dval suffix), and if not found, will happily read (and convert) a same-basenamed .json file (i.e. it looks for ruleid.dval first, and if it doesn't find it, it tries to load ruleid.json). I'll publish detailed instructions for restoring from old backups when the build is posted (it's easy). The new .dval files are not directly human-readable or editable as easily as the old .json files. A new utility will be provided in the tools directory to convert .dval data to .json format, which you can then read or edit if you find that necessary. However, that may not work for all future data, as my intent is to make more native JavaScript objects directly storable, and many of those objects cannot be stored in JSON. You may need to modify your backup tools/scripts to pick up the new files: if you explicitly name .json files (rather than just specifying the entire storage directory) in your backup configuration, you will need to add .dval files to get a complete, accurate backup. I don't think this will be an issue for any of you; I imagine that you're all just backing up the entire contents of storage regardless of format/name, that is the safest (and IMO most correct) way to go (if that's not what you're doing, consider changing your approach). The current code stores the data in both the .dval form and the .json form to hedge against any real-world problems I don't encounter in my own use. Some future build will drop this redundancy (i.e. save only to .dval form). However, the read code for the .json form will remain in any case. This applies only to persistent storage that Reactor creates and controls under the storage tree. All other JSON data files (e.g. device data for Controllers) are unaffected by this change and will remain in that form. YAML files are also unaffected by this change. This thread is open for any questions or concerns.
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Oddness in Copy/Move of Reactions
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[Solved] function isRuleEnabled() issue
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[Reactor] Problem with Global Reactions and groups
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Possible feature request 2?
CatmanV2C
Just another thought. Adding devices from my Home Assistant / Zigbee2MQTT integration. Works perfectly but they always add as their IEEE address. Some of these devices have up to 10 entities associated, and the moment they are renamed to something sensible, each of those entities 'ceases to exist' in MSR. I like things tidy, and deleting each defunct entity needs 3 clicks. Any chance of a 'bulk delete' option? No biggy as I've pretty much finished my Z-wave migration and I don't expect to be adding more than 2 new Zigbee devices Cheers C
Multi-System Reactor
Reactor (Multi-System/Multi-Hub) Announcements
toggledbitsT
Build 21228 has been released. Docker images available from DockerHub as usual, and bare-metal packages here. Home Assistant up to version 2021.8.6 supported; the online version of the manual will now state the current supported versions; Fix an error in OWMWeatherController that could cause it to stop updating; Unify the approach to entity filtering on all hub interface classes (controllers); this works for device entities only; it may be extended to other entities later; Improve error detail in messages for EzloController during auth phase; Add isRuleSet() and isRuleEnabled() functions to expressions extensions; Implement set action for lock and passage capabilities (makes them more easily scriptable in some cases); Fix a place in the UI where 24-hour time was not being displayed.
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With build 25328, if you copy a global reaction, a new reaction does not appear in the UI unless you do a refresh. I recall this used to work without needing this page refresh? Anyway, only a minor nuisance.
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R
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T
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calculate with MSR variables in LuaXP

Scheduled Pinned Locked Moved Multi-System Reactor
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  • E Offline
    E Offline
    Edwin1972
    wrote on last edited by
    #1

    In MSR I have found that you can use lua code. Can I also calculate in lua with MSR variable? I have the following varaible in MSR:

    63efe6bb-0920-4497-aa6e-6894e2102891-image.png

    TotalTimeUp
    TimeUp_Start
    TimeDown_Start
    TimeStop
    South_Manual_MoveTime

    I want to calculate below

    if TotalTimeUp == TimeStop THEN
    South_Manual_MoveTime == (TimeUp_Start-TimeStop)
    End
    If TotalTimeDown == TimeStop
    South_Manual_MoveTime == (TimeStop-TimeDown_Start))
    END

    Maybe someone can help me

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    • toggledbitsT Offline
      toggledbitsT Offline
      toggledbits
      wrote on last edited by toggledbits
      #2

      You cannot use Lua code in MSR; you can ask a Vera controller connected to MSR to run some Lua code on the Vera, which is what the action you posted in your screen shot would do (although the Lua you provide there isn't actually a valid script).

      You also cannot use MSR variables in Lua running on the Vera. The Vera cannot "see" the MSR variables. You could, in theory, build up Lua as a string and place MSR expression results into the built-up string, which would then be sent to the Vera to be executed, but this is a kludge and is not the same as using a variable from MSR in the Lua code (i.e. you could not set the variable in the Lua code and have the value magically port back to the MSR variable's value).

      You can do the expressions above in the MSR expression language, although (I see an X-Y problem here) I suspect there are behaviors and side-effects of this you are hoping for or expecting that would not be true (some would apply both to Lua and MSR expressions).

      Why don't you tell us what you are actually trying to do, rather than asking us about one piece of how you think your problem can be solved? Your approach may be valid in some contexts, but maybe not the best/easiest way on Vera or MSR.

      Note: there is no LuaXP in MSR. LuaXP is Reactor for Vera's expression language, written in Lua. MSR uses an entirely different expression language written on entirely different code. So don't use any LuaXP knowledge or documentation to try to solve expression puzzles in MSR. The information you need for MSR is here.

      Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

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      • E Offline
        E Offline
        Edwin1972
        wrote on last edited by
        #3

        Thanks for the quick response. Clear answer. I will try to describe my project later. The forum may be able to help me further.

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        0
        • LibraSunL Offline
          LibraSunL Offline
          LibraSun
          wrote on last edited by
          #4
          This post is deleted!
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          • toggledbitsT toggledbits

            You cannot use Lua code in MSR; you can ask a Vera controller connected to MSR to run some Lua code on the Vera, which is what the action you posted in your screen shot would do (although the Lua you provide there isn't actually a valid script).

            You also cannot use MSR variables in Lua running on the Vera. The Vera cannot "see" the MSR variables. You could, in theory, build up Lua as a string and place MSR expression results into the built-up string, which would then be sent to the Vera to be executed, but this is a kludge and is not the same as using a variable from MSR in the Lua code (i.e. you could not set the variable in the Lua code and have the value magically port back to the MSR variable's value).

            You can do the expressions above in the MSR expression language, although (I see an X-Y problem here) I suspect there are behaviors and side-effects of this you are hoping for or expecting that would not be true (some would apply both to Lua and MSR expressions).

            Why don't you tell us what you are actually trying to do, rather than asking us about one piece of how you think your problem can be solved? Your approach may be valid in some contexts, but maybe not the best/easiest way on Vera or MSR.

            Note: there is no LuaXP in MSR. LuaXP is Reactor for Vera's expression language, written in Lua. MSR uses an entirely different expression language written on entirely different code. So don't use any LuaXP knowledge or documentation to try to solve expression puzzles in MSR. The information you need for MSR is here.

            E Offline
            E Offline
            Edwin1972
            wrote on last edited by Edwin1972
            #5

            @toggledbits My explanation of my project

            I use somfy motors (rfx) to open and close my roman blinds electrically. I can control this via RFXtrx433E USB Transceiver connect to my Vera. RFX gives no feedback so I can only open and close them and not moving them to a position based on the percentage of the slider. The RFX plugin (Tinmann) works with a slider related on MaxMoveTime (time to go from completely open to completely close)., but it doesn’t work with somfy. So I started my own project.

            I have installed the switchboard plugin on my Vera. I have created a virtual switch (virtual window coverings) and use it in MSR to close my blinds with the slider based on MaxMoveTime (time to go from completely open to completely close). It works with Vera and also with voice control by google home.

            MRS setting:
            Expression : LoadLevel_Last_Oost, MaxMoveTime_Oost

            c54f6eef-6c95-4e79-b5af-ade45904c297-image.png

            What I haven't solved yet is the following:
            I can operate Romand blinds by MSR with time schedule but would like to operate Roman blinds manually with the fibaro roller shutter 2, double click down / up and triple click stop function. For example, with a double click function I can start the following action:

            a6473fa6-4705-4fe0-b364-8bfd00f567bf-image.png

            I am using the virtual window covering (Switchboard) and switching up (double click Up), down (double click down) and stop (Triple click down). Switchboard can simulate motor movement of the covering by ramping LoadLevelStatus at a rate of XX% per second to the target value. This is the problem.
            MaxMoveTime (time to go from completely open to completely close) = 40 sec. Switchboard simulate motor movement = 34 sec (RampRatePerSecond =2).

            To set simulate motor movement =40 seconds, RamRatePerSeconde should be = 2.35. This does not work because they must be integer number. Is there a possibility to set the MaxMoveTime to simulate motor movement instead of movement % per sec?

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            • toggledbitsT Offline
              toggledbitsT Offline
              toggledbits
              wrote on last edited by toggledbits
              #6

              There's nothing enforcing RampRatePerSecond being an integer. Have you tried setting it to 2.35? It should work. The only thing that stands out as "iffy" about the whole idea is that the resolution of the timer on Vera is one second, so if the target isn't an even multiple of the ramp rate times the number of seconds needed to get to target, it will overshoot. For example, if the target is going to 22 from 0, that's 10 seconds ramping at 2.35/sec and will give you 23.5 position, not 22. And it will store the fraction in LoadLevelStatus which is probably going to make something crazy somewhere, so I've updated the stable branch release on Github to make sure it only writes the rounded whole number to LoadLevelStatus (but otherwise preserves the resolution of RampRatePerSecond).

              BTW, if it takes 40 second to go 0 to 100, that's 2.5 ramp rate, not 2.35.

              Github stable: https://github.com/toggledbits/Switchboard-Vera/tree/stable

              To install on Vera:

              1. Click the green "Code" button and choose "Download ZIP"
              2. Unzip the downloaded file.
              3. Open Apps > Develop apps > Luup files in Vera web UI
              4. Drag files (only, not folder) to "Upload button"
              5. When upload and reload finish, hard-refresh your browser.

              Expected version number in Switchboard control panel: 21098

              Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

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              • E Offline
                E Offline
                Edwin1972
                wrote on last edited by Edwin1972
                #7

                Thanks! I have installed version 21098 on my vera and I entered 2.5 but it returns the same as 2. With stopwatch about 50 sec.

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                • toggledbitsT Offline
                  toggledbitsT Offline
                  toggledbits
                  wrote on last edited by
                  #8

                  OK. Pull the latest stable again and install it. I did another update. This is a much better ramp for fractional timing. Still won't be absolutely perfect, but should not be wildly off. I've also added a "Ramping" state variable you can use to see if it's "in motion".

                  Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

                  E 1 Reply Last reply
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                  • toggledbitsT toggledbits

                    OK. Pull the latest stable again and install it. I did another update. This is a much better ramp for fractional timing. Still won't be absolutely perfect, but should not be wildly off. I've also added a "Ramping" state variable you can use to see if it's "in motion".

                    E Offline
                    E Offline
                    Edwin1972
                    wrote on last edited by Edwin1972
                    #9

                    @toggledbits
                    Yes, it works! Excellent.
                    Thank you for your time! Now I can continue my project. The new variable is also useful.

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