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Errors after updating to MQTTController build 25139
tunnusT
I'm running MSR build 25139 on Docker, using MQTT controller 24293, and everything working as expected. But if I try to upgrade to MQTTController build 25139, I'm getting the following errors on MSR UI: An Entity Attribute condition in "Lay-Z-Spa auto heating off" (Terrace) failed because the referenced entity "Lay-Z-Spa States" (mqtt>layzspa_states) does not have attribute value_sensor.god Last 11:20:37 An Entity Attribute condition in "Lay-Z-Spa auto heating off" (Terrace) failed because the referenced entity "Lay-Z-Spa States" (mqtt>layzspa_states) does not have attribute temperature_sensor.green Last 11:20:37 An Entity Attribute condition in "Lay-Z-Spa filter pump auto off" (Terrace) failed because the referenced entity "Lay-Z-Spa States" (mqtt>layzspa_states) does not have attribute temperature_sensor.red Last 11:20:37 An Entity Attribute condition in "Lay-Z-Spa filter pump auto run" (Terrace) failed because the referenced entity "Lay-Z-Spa States" (mqtt>layzspa_states) does not have attribute value_sensor.pump Last 11:20:37 An Entity Attribute condition in "Lay-Z-Spa watchdog" (Terrace) failed because the referenced entity "Lay-Z-Spa States" (mqtt>layzspa_states) does not have attribute value_sensor.status Last 11:20:37 My MQTT configuration (local_mqtt_devices.yaml) for the related entity is: layzspa_message: type: ValueSensor capabilities: ["temperature_sensor", "value_sensor", "power_sensor"] primary_attribute: power_sensor.value events: "layzspa/message": "power_sensor.value": json_payload: true if_expr: '! isnull( payload?.PWR )' expr: "float(payload.PWR)" "value_sensor.air": json_payload: true if_expr: '! isnull( payload?.AIR )' expr: "float(payload.AIR)" "value_sensor.pump": json_payload: true if_expr: '! isnull( payload?.FLT )' expr: "float(payload.FLT)" "value_sensor.god": json_payload: true if_expr: '! isnull( payload?.GOD )' expr: "float(payload.GOD)" "value_sensor.lock": json_payload: true if_expr: '! isnull( payload?.LCK )' expr: "float(payload.LCK)" "value_sensor.unit": json_payload: true if_expr: '! isnull( payload?.UNT )' expr: "float(payload.UNT)" "value_sensor.error": json_payload: true if_expr: '! isnull( payload?.ERR )' expr: "float(payload.ERR)" "temperature_sensor.green": json_payload: true if_expr: '! isnull( payload?.GRN )' expr: "float(payload.GRN)" "temperature_sensor.red": json_payload: true if_expr: '! isnull( payload?.RED )' expr: "float(payload.RED)" "temperature_sensor.target": json_payload: true if_expr: '! isnull( payload?.TGT )' expr: "float(payload.TGT)" "temperature_sensor.value": json_payload: true if_expr: '! isnull( payload?.TMP )' expr: "float(payload.TMP)" "temperature_sensor.virtual": json_payload: true if_expr: '! isnull( payload?.VTM )' expr: "round(float(payload.VTM), 1)" "temperature_sensor.ambient": json_payload: true if_expr: '! isnull( payload?.AMB )' expr: "float(payload.AMB)" "layzspa/Status": "value_sensor.status": if_expr: '! isnull( payload )' expr: "payload" "layzspa/button": "value_sensor.button": if_expr: '! isnull( payload )' expr: "payload" and in reactor.yaml I have: "layzspa_states": name: "Lay-Z-Spa States" friendly_name: 'Lay-Z-Spa States' include: layzspa_message I realize my MQTT configuration might be a bit unorthodox, but could there still be something unintentional in the latest MQTTController build? If needed, I can provide detailed logs.
Multi-System Reactor
🎉 My very first MSR controller: OpenSprinkler
therealdbT
Since today is my birthday - and I still pretend to be unconventional - I'm giving away a present to this wonderful community and I'm releasing my first OpenSprinkler controller for MSR. It was real fun to code it - and while it's still WIP, it seems to work OK for me. It's polling-based at the moment, but I'll add support for updates via MQTT very soon (it's already partially coded). Get it at (install is similar to MQTTController and such): https://github.com/dbochicchio/reactor-opensprinkler Feel free to try it. It's beta software, but it's stable. I'll update it weekly until all the tasks from my todo list are empty. Since I've learnt a lot from this controller, I'll explore new controllers soon.
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Set Reaction > Script Action
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Advice reqeusted to migrate MSR from Bare Metal to Container
T
Good day all, I'm in the process of trying to shut down my 10 year old Linux home server that served many purposes, but primarily it's what I used for my NAS/Plex Media server. I migrated the NAS aspect of the server in November of last year to a true NAS solution (Ubiquti UNAS Pro), which is rack mount and much more efficient than my old tower, which it's only side benefit was heating my home office during the winter. Unfortunately it also means heating my home office during the summer, which were about to be in full swing. I have two things running on this 10 year old server at this point. MSR and pi-hole. I'm running Plex Media Server on Fedora Workstation in Podman on mini PC, which is much more energy efficient than my old tower. My next step is to migrate MSR. I know there are images of MSR out there, and creating it is well documented. I'm going to be using Podman instead of Docker for various reasons, but they work very similar. What I don't know, is what I need to do to migrate my existing Bare Metal installation over to a container. Has anyone done this? Any advice?
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Programmatically capture HTTP Request action status code or error
therealdbT
I have a very strange situation, where if InfluxDB restarts, other containers may fail when restarting at the same time (under not easy to understand circumstances), and InfluxDB remains unreachable (and these containers crashes). I need to reboot these containers in an exact order, after rebooting InfluxDB. While I understand what's going on, I need a way to reliable determine that InfluxDB is not reachable and these containers are not reachable, in order to identify this situation and manually check what's going on - and, maybe, in the future, automatically restart them if needed. So, I was looking at HTTP Request action, but I need to capture the HTTP response code, instead of the response (becase if ping is OK, InfluxDB will reply with a 204), and, potentially, a way to programmatically detect that it's failing to get the response. While I could write a custom HTTP controller for this or a custom HTTP virtual device, I was wondering if this is somewhat on you roadmap @toggledbits Thanks!
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ZwaveJSUI - RGBWW BULB - Warm/Cold White interfered with RGB settings - Bulb doesn't change color if in WarmWhite state.
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Hi , I'm on -Reactor (Multi-hub) latest-25067-62e21a2d -Docker on Synology NAS -ZWaveJSUI 9.31.0.6c80945 Problem with ZwaveJSUI: When I try to change color to a bulb RGBWW, it doesn't change to the RGB color and the bulb remains warm or cold white. I tryed with Zipato RGBW Bulb V2 RGBWE2, Hank Bulb HKZW-RGB01, Aentec 6 A-ZWA002, so seems that it happens with all RGBWW bulb with reactor/zwavejsui. I'm using from reator the entity action: "rgb_color.set" and "rgb_color.set_rgb". After I send the reactor command, It changes in zwavejsui the rgb settings but doesn't put the white channel to "0", so the prevalent channel remains warm/cold White and the bulb doesn't change into the rgb color. This is the status of the bulb in zwavejsui after "rgb_color.set" (235,33,33,) and the bulb is still warmWhite. x_zwave_values.Color_Switch_currentColor={"warmWhite":204,"coldWhite":0,"red":235,"green":33,"blue":33} The "cold white" and "warm white" settings interfer with the rgb color settings. Reactor can change bulb colors with rgb_color set — (value, ui8, 0x000000 to 0xffffff) or rgb_color set_rgb — (red, green, blue, all ui1, 0 to 255) but if warm or cold white are not to "0", zwavejsui doesn't change them and I can't find a way to change into rgb or from rgb back to warm white. So if I use from reactor: rgb_color set_rgb — (235,33,33) in zwavejsui I have x_zwave_values.Color_Switch_targetColor={"red":235,"green":33,"blue":33} 14/03/2025, 16:43:57 - value updated Arg 0: └─commandClassName: Color Switch └─commandClass: 51 └─property: targetColor └─endpoint: 0 └─newValue └──red: 235 └──green: 33 └──blue: 33 └─prevValue └──red: 235 └──green: 33 └──blue: 33 └─propertyName: targetColor 14/03/2025, 16:43:57 - value updated Arg 0: └─commandClassName: Color Switch └─commandClass: 51 └─property: currentColor └─endpoint: 0 └─newValue └──warmWhite: 204 └──coldWhite: 0 └──red: 235 └──green: 33 └──blue: 33 └─prevValue └──warmWhite: 204 └──coldWhite: 0 └──red: 235 └──green: 33 └──blue: 33 └─propertyName: currentColor In zwavejsui, the bulb changes rgb set but warm White remains to "204" and the bulb remais on warm White channel bacause is prevalent on rgb set. x_zwave_values.Color_Switch_currentColor_0=204 x_zwave_values.Color_Switch_currentColor_1=0 x_zwave_values.Color_Switch_currentColor_2=235 x_zwave_values.Color_Switch_currentColor_3=33 x_zwave_values.Color_Switch_currentColor_4=33 Is it possible to targetColor also for "warmWhite" and "coldWhite" and have something similar to this? x_zwave_values.Color_Switch_targetColor={"warmWhite":0,"coldWhite":0,"red":235,"green":33,"blue":33} Thanks in advance.
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calculate with MSR variables in LuaXP

Scheduled Pinned Locked Moved Multi-System Reactor
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  • E Offline
    E Offline
    Edwin1972
    wrote on last edited by
    #1

    In MSR I have found that you can use lua code. Can I also calculate in lua with MSR variable? I have the following varaible in MSR:

    63efe6bb-0920-4497-aa6e-6894e2102891-image.png

    TotalTimeUp
    TimeUp_Start
    TimeDown_Start
    TimeStop
    South_Manual_MoveTime

    I want to calculate below

    if TotalTimeUp == TimeStop THEN
    South_Manual_MoveTime == (TimeUp_Start-TimeStop)
    End
    If TotalTimeDown == TimeStop
    South_Manual_MoveTime == (TimeStop-TimeDown_Start))
    END

    Maybe someone can help me

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    • toggledbitsT Offline
      toggledbitsT Offline
      toggledbits
      wrote on last edited by toggledbits
      #2

      You cannot use Lua code in MSR; you can ask a Vera controller connected to MSR to run some Lua code on the Vera, which is what the action you posted in your screen shot would do (although the Lua you provide there isn't actually a valid script).

      You also cannot use MSR variables in Lua running on the Vera. The Vera cannot "see" the MSR variables. You could, in theory, build up Lua as a string and place MSR expression results into the built-up string, which would then be sent to the Vera to be executed, but this is a kludge and is not the same as using a variable from MSR in the Lua code (i.e. you could not set the variable in the Lua code and have the value magically port back to the MSR variable's value).

      You can do the expressions above in the MSR expression language, although (I see an X-Y problem here) I suspect there are behaviors and side-effects of this you are hoping for or expecting that would not be true (some would apply both to Lua and MSR expressions).

      Why don't you tell us what you are actually trying to do, rather than asking us about one piece of how you think your problem can be solved? Your approach may be valid in some contexts, but maybe not the best/easiest way on Vera or MSR.

      Note: there is no LuaXP in MSR. LuaXP is Reactor for Vera's expression language, written in Lua. MSR uses an entirely different expression language written on entirely different code. So don't use any LuaXP knowledge or documentation to try to solve expression puzzles in MSR. The information you need for MSR is here.

      Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

      E 1 Reply Last reply
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      • E Offline
        E Offline
        Edwin1972
        wrote on last edited by
        #3

        Thanks for the quick response. Clear answer. I will try to describe my project later. The forum may be able to help me further.

        1 Reply Last reply
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        • LibraSunL Offline
          LibraSunL Offline
          LibraSun
          wrote on last edited by
          #4
          This post is deleted!
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          • toggledbitsT toggledbits

            You cannot use Lua code in MSR; you can ask a Vera controller connected to MSR to run some Lua code on the Vera, which is what the action you posted in your screen shot would do (although the Lua you provide there isn't actually a valid script).

            You also cannot use MSR variables in Lua running on the Vera. The Vera cannot "see" the MSR variables. You could, in theory, build up Lua as a string and place MSR expression results into the built-up string, which would then be sent to the Vera to be executed, but this is a kludge and is not the same as using a variable from MSR in the Lua code (i.e. you could not set the variable in the Lua code and have the value magically port back to the MSR variable's value).

            You can do the expressions above in the MSR expression language, although (I see an X-Y problem here) I suspect there are behaviors and side-effects of this you are hoping for or expecting that would not be true (some would apply both to Lua and MSR expressions).

            Why don't you tell us what you are actually trying to do, rather than asking us about one piece of how you think your problem can be solved? Your approach may be valid in some contexts, but maybe not the best/easiest way on Vera or MSR.

            Note: there is no LuaXP in MSR. LuaXP is Reactor for Vera's expression language, written in Lua. MSR uses an entirely different expression language written on entirely different code. So don't use any LuaXP knowledge or documentation to try to solve expression puzzles in MSR. The information you need for MSR is here.

            E Offline
            E Offline
            Edwin1972
            wrote on last edited by Edwin1972
            #5

            @toggledbits My explanation of my project

            I use somfy motors (rfx) to open and close my roman blinds electrically. I can control this via RFXtrx433E USB Transceiver connect to my Vera. RFX gives no feedback so I can only open and close them and not moving them to a position based on the percentage of the slider. The RFX plugin (Tinmann) works with a slider related on MaxMoveTime (time to go from completely open to completely close)., but it doesn’t work with somfy. So I started my own project.

            I have installed the switchboard plugin on my Vera. I have created a virtual switch (virtual window coverings) and use it in MSR to close my blinds with the slider based on MaxMoveTime (time to go from completely open to completely close). It works with Vera and also with voice control by google home.

            MRS setting:
            Expression : LoadLevel_Last_Oost, MaxMoveTime_Oost

            c54f6eef-6c95-4e79-b5af-ade45904c297-image.png

            What I haven't solved yet is the following:
            I can operate Romand blinds by MSR with time schedule but would like to operate Roman blinds manually with the fibaro roller shutter 2, double click down / up and triple click stop function. For example, with a double click function I can start the following action:

            a6473fa6-4705-4fe0-b364-8bfd00f567bf-image.png

            I am using the virtual window covering (Switchboard) and switching up (double click Up), down (double click down) and stop (Triple click down). Switchboard can simulate motor movement of the covering by ramping LoadLevelStatus at a rate of XX% per second to the target value. This is the problem.
            MaxMoveTime (time to go from completely open to completely close) = 40 sec. Switchboard simulate motor movement = 34 sec (RampRatePerSecond =2).

            To set simulate motor movement =40 seconds, RamRatePerSeconde should be = 2.35. This does not work because they must be integer number. Is there a possibility to set the MaxMoveTime to simulate motor movement instead of movement % per sec?

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            • toggledbitsT Offline
              toggledbitsT Offline
              toggledbits
              wrote on last edited by toggledbits
              #6

              There's nothing enforcing RampRatePerSecond being an integer. Have you tried setting it to 2.35? It should work. The only thing that stands out as "iffy" about the whole idea is that the resolution of the timer on Vera is one second, so if the target isn't an even multiple of the ramp rate times the number of seconds needed to get to target, it will overshoot. For example, if the target is going to 22 from 0, that's 10 seconds ramping at 2.35/sec and will give you 23.5 position, not 22. And it will store the fraction in LoadLevelStatus which is probably going to make something crazy somewhere, so I've updated the stable branch release on Github to make sure it only writes the rounded whole number to LoadLevelStatus (but otherwise preserves the resolution of RampRatePerSecond).

              BTW, if it takes 40 second to go 0 to 100, that's 2.5 ramp rate, not 2.35.

              Github stable: https://github.com/toggledbits/Switchboard-Vera/tree/stable

              To install on Vera:

              1. Click the green "Code" button and choose "Download ZIP"
              2. Unzip the downloaded file.
              3. Open Apps > Develop apps > Luup files in Vera web UI
              4. Drag files (only, not folder) to "Upload button"
              5. When upload and reload finish, hard-refresh your browser.

              Expected version number in Switchboard control panel: 21098

              Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

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              • E Offline
                E Offline
                Edwin1972
                wrote on last edited by Edwin1972
                #7

                Thanks! I have installed version 21098 on my vera and I entered 2.5 but it returns the same as 2. With stopwatch about 50 sec.

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                0
                • toggledbitsT Offline
                  toggledbitsT Offline
                  toggledbits
                  wrote on last edited by
                  #8

                  OK. Pull the latest stable again and install it. I did another update. This is a much better ramp for fractional timing. Still won't be absolutely perfect, but should not be wildly off. I've also added a "Ramping" state variable you can use to see if it's "in motion".

                  Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

                  E 1 Reply Last reply
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                  • toggledbitsT toggledbits

                    OK. Pull the latest stable again and install it. I did another update. This is a much better ramp for fractional timing. Still won't be absolutely perfect, but should not be wildly off. I've also added a "Ramping" state variable you can use to see if it's "in motion".

                    E Offline
                    E Offline
                    Edwin1972
                    wrote on last edited by Edwin1972
                    #9

                    @toggledbits
                    Yes, it works! Excellent.
                    Thank you for your time! Now I can continue my project. The new variable is also useful.

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