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Set Reaction > Script Action
wmarcolinW
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Multi-System Reactor
Errors after updating to MQTTController build 25139
tunnusT
I'm running MSR build 25139 on Docker, using MQTT controller 24293, and everything working as expected. But if I try to upgrade to MQTTController build 25139, I'm getting the following errors on MSR UI: An Entity Attribute condition in "Lay-Z-Spa auto heating off" (Terrace) failed because the referenced entity "Lay-Z-Spa States" (mqtt>layzspa_states) does not have attribute value_sensor.god Last 11:20:37 An Entity Attribute condition in "Lay-Z-Spa auto heating off" (Terrace) failed because the referenced entity "Lay-Z-Spa States" (mqtt>layzspa_states) does not have attribute temperature_sensor.green Last 11:20:37 An Entity Attribute condition in "Lay-Z-Spa filter pump auto off" (Terrace) failed because the referenced entity "Lay-Z-Spa States" (mqtt>layzspa_states) does not have attribute temperature_sensor.red Last 11:20:37 An Entity Attribute condition in "Lay-Z-Spa filter pump auto run" (Terrace) failed because the referenced entity "Lay-Z-Spa States" (mqtt>layzspa_states) does not have attribute value_sensor.pump Last 11:20:37 An Entity Attribute condition in "Lay-Z-Spa watchdog" (Terrace) failed because the referenced entity "Lay-Z-Spa States" (mqtt>layzspa_states) does not have attribute value_sensor.status Last 11:20:37 My MQTT configuration (local_mqtt_devices.yaml) for the related entity is: layzspa_message: type: ValueSensor capabilities: ["temperature_sensor", "value_sensor", "power_sensor"] primary_attribute: power_sensor.value events: "layzspa/message": "power_sensor.value": json_payload: true if_expr: '! isnull( payload?.PWR )' expr: "float(payload.PWR)" "value_sensor.air": json_payload: true if_expr: '! isnull( payload?.AIR )' expr: "float(payload.AIR)" "value_sensor.pump": json_payload: true if_expr: '! isnull( payload?.FLT )' expr: "float(payload.FLT)" "value_sensor.god": json_payload: true if_expr: '! isnull( payload?.GOD )' expr: "float(payload.GOD)" "value_sensor.lock": json_payload: true if_expr: '! isnull( payload?.LCK )' expr: "float(payload.LCK)" "value_sensor.unit": json_payload: true if_expr: '! isnull( payload?.UNT )' expr: "float(payload.UNT)" "value_sensor.error": json_payload: true if_expr: '! isnull( payload?.ERR )' expr: "float(payload.ERR)" "temperature_sensor.green": json_payload: true if_expr: '! isnull( payload?.GRN )' expr: "float(payload.GRN)" "temperature_sensor.red": json_payload: true if_expr: '! isnull( payload?.RED )' expr: "float(payload.RED)" "temperature_sensor.target": json_payload: true if_expr: '! isnull( payload?.TGT )' expr: "float(payload.TGT)" "temperature_sensor.value": json_payload: true if_expr: '! isnull( payload?.TMP )' expr: "float(payload.TMP)" "temperature_sensor.virtual": json_payload: true if_expr: '! isnull( payload?.VTM )' expr: "round(float(payload.VTM), 1)" "temperature_sensor.ambient": json_payload: true if_expr: '! isnull( payload?.AMB )' expr: "float(payload.AMB)" "layzspa/Status": "value_sensor.status": if_expr: '! isnull( payload )' expr: "payload" "layzspa/button": "value_sensor.button": if_expr: '! isnull( payload )' expr: "payload" and in reactor.yaml I have: "layzspa_states": name: "Lay-Z-Spa States" friendly_name: 'Lay-Z-Spa States' include: layzspa_message I realize my MQTT configuration might be a bit unorthodox, but could there still be something unintentional in the latest MQTTController build? If needed, I can provide detailed logs.
Multi-System Reactor
🎉 My very first MSR controller: OpenSprinkler
therealdbT
Since today is my birthday - and I still pretend to be unconventional - I'm giving away a present to this wonderful community and I'm releasing my first OpenSprinkler controller for MSR. It was real fun to code it - and while it's still WIP, it seems to work OK for me. It's polling-based at the moment, but I'll add support for updates via MQTT very soon (it's already partially coded). Get it at (install is similar to MQTTController and such): https://github.com/dbochicchio/reactor-opensprinkler Feel free to try it. It's beta software, but it's stable. I'll update it weekly until all the tasks from my todo list are empty. Since I've learnt a lot from this controller, I'll explore new controllers soon.
Multi-System Reactor
Advice reqeusted to migrate MSR from Bare Metal to Container
T
Good day all, I'm in the process of trying to shut down my 10 year old Linux home server that served many purposes, but primarily it's what I used for my NAS/Plex Media server. I migrated the NAS aspect of the server in November of last year to a true NAS solution (Ubiquti UNAS Pro), which is rack mount and much more efficient than my old tower, which it's only side benefit was heating my home office during the winter. Unfortunately it also means heating my home office during the summer, which were about to be in full swing. I have two things running on this 10 year old server at this point. MSR and pi-hole. I'm running Plex Media Server on Fedora Workstation in Podman on mini PC, which is much more energy efficient than my old tower. My next step is to migrate MSR. I know there are images of MSR out there, and creating it is well documented. I'm going to be using Podman instead of Docker for various reasons, but they work very similar. What I don't know, is what I need to do to migrate my existing Bare Metal installation over to a container. Has anyone done this? Any advice?
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Multi-System Reactor

Set Entity value in expression?

Scheduled Pinned Locked Moved Multi-System Reactor
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  • S sebby

    I get that, but the power_switch service only has on or off. I am trying to set it from a stored variable, so i don't know if it is on or off to begin, hence my attempt to set it via the SwitchPower1.SetTarget.

    toggledbitsT Offline
    toggledbitsT Offline
    toggledbits
    wrote on last edited by toggledbits
    #8

    @sebby I'm adding set to power_switch as we speak. Will be in the next build.

    To set from a stored variable, use a substitution in the variable value: ${{ expression-or-variable-name }}

    Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

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      3rdStng
      wrote on last edited by 3rdStng
      #9

      I did this exact same thing within Reactor and it became more trouble than it was worth and ultimately removed that rule. A very quick recap of the way I had it was:

      Conditions (now triggers):
      -- AC is ON
      (AND)
      -- Motion sensor tripped
      Activity (now Reaction):
      IF TRUE:
      -- GetLoadState of device (entity) and set that to a non-defined variable.
      -- Turn the fan on to XX%.
      IF FALSE:
      -- Turn fan to {variable}%

      Now how it became more trouble than it was worth probably could have been solved my adding an additional condition/trigger. If I walked into a room and then back out, but the AC was on, the fan would turn on. No sense in having the fan on if nobody was in the room. Thinking back, I would add that Motion has been detected and needs to remain detected/tripped for 120 seconds. (Assuming that your motion sensors reset in less than 120 seconds)

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      • S Offline
        S Offline
        sebby
        wrote on last edited by sebby
        #10

        Thanks guys, my problem seems to be even more basic than all of that. what i cannot figure out is the "service" variable to use for the specific actions. I hope this image works, have tried everything i can think of to make it readable to all.

        Screen Shot 2021-08-06 at 4.24.56 PM.png

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        • toggledbitsT Offline
          toggledbitsT Offline
          toggledbits
          wrote on last edited by
          #11

          The x_vera_device.set_variable action is the same as luup.variable_set() on Vera -- it sets the value of a state variable on the device. The service would be a Vera service ID. This is not what you want for turning a switch on or off. You cannot, in MSR or on Vera/Luup, turn a switch on or off by setting a state variable. You have to use an on/off action.

          I just uploaded the new build to latest (21218). This has a power_switch.set action that takes a boolean, as you are trying to do here. Update to the new latest build, then in your screen shot above, where you have x_vera_device.set_variable, you will select power_switch.set. It will give you a single parameter in which you can specify a boolean value (e.g. true or false), or use a variable substitution as I posted earlier.

          Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

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          • S Offline
            S Offline
            sebby
            wrote on last edited by
            #12

            wow, thank you so much for that, as always greatly appreciated.

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            • S Offline
              S Offline
              sebby
              wrote on last edited by
              #13

              Hi Rigpapa, I updated the build, the variable is a drop-down with only the true/false option and not a variable that can be substituted. do i need to do something else to make it a string entry?

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              • toggledbitsT Offline
                toggledbitsT Offline
                toggledbits
                wrote on last edited by
                #14

                https://smarthome.community/post/9103

                Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

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                • S sebby

                  Hi Rigpapa, I updated the build, the variable is a drop-down with only the true/false option and not a variable that can be substituted. do i need to do something else to make it a string entry?

                  S Offline
                  S Offline
                  sebby
                  wrote on last edited by
                  #15

                  @sebby Screen Shot 2021-08-06 at 8.59.30 PM.png

                  LibraSunL 1 Reply Last reply
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                  • S sebby

                    @sebby Screen Shot 2021-08-06 at 8.59.30 PM.png

                    LibraSunL Offline
                    LibraSunL Offline
                    LibraSun
                    wrote on last edited by LibraSun
                    #16

                    @sebby said... (see above screenshot)

                    Based on your screenshot, it kinda looks like you can't (yet) override the two preset drop-down choices in that menu, in order to insert your own ${{ }} expression? (I'm not using 'Latest' so haven't tested myself.)

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                    • toggledbitsT Offline
                      toggledbitsT Offline
                      toggledbits
                      wrote on last edited by toggledbits
                      #17

                      Whoops! Forgot about that (booleans use a fixed list rather than the generic multi-value path/datalist control)... fix coming...

                      Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

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                      • S Offline
                        S Offline
                        sebby
                        wrote on last edited by
                        #18

                        no rush, i was able to work around it by inserting the status of the fans as a number:

                        {
                        "Livingroom Fan" : getEntity("vera>Livingroom Fan").attributes.power_switch.state == false ? 0 : 1, 
                        "Loft Fan" : getEntity("vera>Loft Fan").attributes.power_switch.state == false ? 0 : 1, 
                        "Office Fan" : getEntity("vera>Office Fan").attributes.power_switch.state == false ? 0 : 1
                        }
                        

                        then used the SetTarget entity action to turn them on or off.

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                        • toggledbitsT Offline
                          toggledbitsT Offline
                          toggledbits
                          wrote on last edited by
                          #19

                          OK. Build 21219 is up, allows expression substitution in boolean.

                          A couple of other things...

                          • ...attributes.power_switch.state == false ? 0 : 1 can be more succinctly written as attributes.power_switch.state ? 1 : 0
                          • The performAction() expression function will perform an action from an expression. If you have an object stored in a variable old_status that contains data like this: [ { id: "vera>Livingroom Fan", status: true }, { id: "vera>Loft Fan", status: false }, { id: "vera>Office Fan", status: true } ], then you can set those statuses in one expression: each d in old_status: performAction( d.id, "power_switch.set", d.status )

                          Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

                          S 1 Reply Last reply
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                          • toggledbitsT toggledbits

                            OK. Build 21219 is up, allows expression substitution in boolean.

                            A couple of other things...

                            • ...attributes.power_switch.state == false ? 0 : 1 can be more succinctly written as attributes.power_switch.state ? 1 : 0
                            • The performAction() expression function will perform an action from an expression. If you have an object stored in a variable old_status that contains data like this: [ { id: "vera>Livingroom Fan", status: true }, { id: "vera>Loft Fan", status: false }, { id: "vera>Office Fan", status: true } ], then you can set those statuses in one expression: each d in old_status: performAction( d.id, "power_switch.set", d.status )
                            S Offline
                            S Offline
                            sebby
                            wrote on last edited by
                            #20
                            • The performAction() expression function will perform an action from an expression. If you have an object stored in a variable old_status that contains data like this: [ { id: "vera>Livingroom Fan", status: true }, { id: "vera>Loft Fan", status: false }, { id: "vera>Office Fan", status: true } ], then you can set those statuses in one expression: each d in old_status: performAction( d.id, "power_switch.set", d.status )

                            This is exactly what i was looking for! thank you!!!!!! i was looking at the docs and completely glossed over that section...

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