Sorry if this has been covered before, just curious why triggers in openluup are not consistent..
I looked at a scene i’d created a while back via ALTUI using the Console view and noticed it didn’t show any Triggers, which was strange as it was my main front door event 🙂 . So I added the door tripped trigger again, but I’ve just noticed I now how two tiggers using this view.
25bfe00a-d63e-4dc1-a501-23e779c64379-image.png
In ALTUI it shows this.
AK. Was doing an openLuup install and the installer errored with:
openLuup_install 2019.02.15 @akbooer getting openLuup version tar file from GitHub branch master... un-zipping download files... getting dkjson.lua... lua5.1: openLuup_install.lua:45: GitHub download failed with code 500 stack traceback: [C]: in function 'assert' openLuup_install.lua:45: in main chunk [C]: ?The installer code was executing this URL:
http://dkolf.de/src/dkjson-lua.fsl/raw/dkjson.lua?name=16cbc26080996d9da827df42cb0844a25518eeb3Running it manually gives:
dkolf.de The script could not be run error-free. Please check your error log file for the exact error message. You can find this in the KIS under "Product Management > *YOUR PRODUCT* > *CONFYGUAR* > Logfiles". Further information can be found in our FAQ. The script could not be executed correctly. Please refer to your error log for details about this error. You find it in your KIS under item "Product Admin > *YOUR PRODUCT* > *CONFIGURE* > Logfiles". Further information can also be found in our FAQ.I'm thinking the dkjson code URL has been changed. On dkolf.de there is a download link:
http://dkolf.de/dkjson-lua/dkjson-2.8.luaand dkjson code also seems to be in GitHub (I presume this is the same code?):
https://github.com/LuaDist/dkjson/blob/master/dkjson.luaI'm don't know what dkolf.de looked like previously but I do see the dkjson code has been updated as of 2024-06-17. Hope this helps.
Oh - and by the way the dkjson.lua file seems to have been downloaded OK by the installer - error or no error, so go figure.
It’s been a while since I looked at openLuup as it had been running nicely and quietly in the background doing some basic tasks. With my VeraPlus looking like it’s finally succumbing to old age, I want to shift a number of the global module I have over to openLuup.
To do this, I have added the files (example would be xxpushover.lua to the cmh-ludl folder and the following to the startup
require “xxpushover”
The xxpushover.lua file itself starts with the following..
module("xxpushover", package.seeall)
And I always have a line in these files to allow me to check it’s been read in the start up related logs, which in this case it is..
The challenge I’m having is that when I try to call any of the functions within the module, it returns the following error..
"[string "ALTUI - LuaRunHandler"]:1: attempt to index global 'xxpushover' (a nil value)”
I’m no doubt missing something obvious, can anyone help me find out what it is ? Many thanks
Currently I have some Whisper files used by DataYours that been working well for ages and do what I want.
One of the files is called Watts_L1.d.wsp and uses this retention from "storage_schemas_conf" in openLuup file virtualfilesystem.lua:
[day] pattern = \.d$ retentions = 1m:1dInside the actual "Watts_L1.d.wsp" file is a header like so:
1, 86400, 0, 1 84, 60, 1440The 1, 86400 is one minute & one day (in minutes) as per the retention listed above. As a side issue I would like to know what the other header values mean ie what's the syntax here?
New challenge: I now have three Shelly variables named:
em1/0/act_power
em1/1/act_power
em1/2/act_power
with a device ID of "10006" and a SID of "shellypro3em"
And I would like to plot them using the Historian, just like I do with Watts_L1.d.wsp in DataYours. So I need a file in the history directory for the data. So I looked at doing this:
local whisper = require "openLuup.whisper" -- Syntax: history/0.deviceNumber.shortServiceId.variableName local filename = "history/0.10006.shellypro3em.em1/0/act_power.wsp" local archives = "1m:1d" whisper.create (filename,archives,0)Problem is that the variable names contains forward slashes, which are invalid filename characters. What to do?
Also should the retentions now be (to suit the latest openLuup software)?:
local archives = "1m:1d,10m:7d,1h:30d,3h:1y,1d:10y"Also "shellypro3em" is not a "shortServiceID" as per those listed in "servertables.lua". So can "shellypro3em" be used instead? ie can both short and long service IDs be used in the above call to whisper.create?
To try and minimized the frequency of writing to the SD card I want to move these log files to a RAM drive, like I already do with /var/log. Is there an 'official' way of doing this?
_John.
A list of openLuup releases including the latest developments…
master – stable, and infrequently updated, development – latest updates and bug fixes, testing – use only when advised!A long while ago (May, 2015) I wrote my 2000-th post on another forum: openLuup - running unmodified plugins on any machine.
Now rehosted at https://community.ezlo.com/t/openluup-running-unmodified-plugins-on-any-machine/187412
Here’s the gist of it:
...I want to work in a more open and stable [Vera] environment...
...All would be solved if Luup was open source and could be run on the plethora of cheap and reliable hardware available today. But it’s not. But we could get something like that effect if we engineered a sufficient subset of Luup to run on such a platform. Could it be done? What would we need?
1. UI
2. scheduler
3. web server
4. Luup compatible API
5. Device and Implementation xml file reader
6. Zwave bridge to Vera
7. runs most plugins without modification
What we wouldn’t need is UPnP.
What have we (nearly) got already?
We have, courtesy of @amg0, the most excellent AltUI: Alternate UI to UI7, and that, I think, is probably the hardest one to do in the above list. Items 2 - 5, and 7, I’ve prototyped, in pure Lua, and posted elsewhere: DataYours on Raspberry Pi, running selected plugins unmodified, including: DataYours, EventWatcher, Netatmo, RBLuaTest, altUI. See screenshot attached.Is it worth the effort? Probably not. Will I pursue this quest? Yes.
openLuup was the result.
Hoping you could tell us a bit about your experiences with ZWaveJS and MQTT.
Akbooer: it would be good if openLuup was added to the awesome mqtt resources list.
How to contribute is described here.
Looks like the GetSolarCoords() doesn't return the correct results. Right Ascension (RA) and
Declination (DEC) look OK. They presumably must be, as I have a light that goes on at sunset at the correct time for years.
Altitude and Azimuth look incorrect. They both have the hour angle in common, so I'm wondering if it's incorrect and hence the sidereal time. Should be able to convert the angle to hours and check it against this clock:
The formula used looks like Compute sidereal time on this page. Might be some mix up between JD2000 that has a 12 hour offset. Could also be some issue with the hour angle.
I'm assuming all Right Ascension (RA) and
Declination (DEC) are degrees plus & minus from north.
Likewise Altitude (ALT) and Azimuth (AZ) are in degrees?
Bit of caution: I haven't looked at this too closely, so may be barking up the wrong tree. It probably doesn't help living near Greenwich.
This site may also be helpful.
PS did you have a look at the link in my last PM?
Set up:
a) Many many many many kms from home: laptop connected to modem router. Router running wireguard client to create a virtual network.
b) Home: modem router running wireguard server. openLuup pi4 connect to router and also a PC and other stuff, etc.
The problem: When accessing charts, AltUI or the openLupp console the web pages are returned OK up to the point where they are truncated and therefore fail to display anything useful.
Note this all works fine over short distances eg around a major city (I tested it) but not seemingly at world wide distances. ie network delays seem to be the issue here? Windows TeamViewer works fine overy the exact same network/wireguard set up. That's how I was able to get the openLuup logs shown below.
Here is any example of openLuup trying to return a chart:
2023-09-04 21:31:20.463 openLuup.io.server:: HTTP:3480 connection from 10.0.0.2 tcp{client}: 0x55aed35038 2023-09-04 21:31:20.464 openLuup.server:: GET /data_request?id=lu_status2&output_format=json&DataVersion=316885191&Timeout=60&MinimumDelay=1500&_=1692128389970 HTTP/1.1 tcp{client}: 0x55ae538348 2023-09-04 21:31:20.465 openLuup.server:: GET /data_request?id=lu_status2&output_format=json&DataVersion=316885191&Timeout=60&MinimumDelay=1500&_=1692129024374 HTTP/1.1 tcp{client}: 0x55addbe1e8 2023-09-04 21:31:20.477 openLuup.server:: GET /data_request?id=lr_render&target={temp_first_floor.w,temp_ground_floor.w,temp_back_wall_of_office.w,temp_inside_roof.w,temp_jps_bedrm_north.w,temp_outside.w}&title=Temperatures&height=750&from=-y&yMin=0&yMax=40 HTTP/1.1 tcp{client}: 0x55aed35038 2023-09-04 21:31:20.478 luup_log:6: DataGraph: drawing mode: connected, draw nulls as: null 2023-09-04 21:31:20.502 luup_log:6: DataGraph: Whisper query: CPU = 23.122 mS for 2016 points 2023-09-04 21:31:20.532 luup_log:6: DataGraph: Whisper query: CPU = 22.952 mS for 2016 points 2023-09-04 21:31:20.561 luup_log:6: DataGraph: Whisper query: CPU = 22.738 mS for 2016 points 2023-09-04 21:31:20.575 luup_log:6: DataGraph: Whisper query: CPU = 9.547 mS for 2016 points 2023-09-04 21:31:20.587 luup_log:6: DataGraph: Whisper query: CPU = 9.569 mS for 2016 points 2023-09-04 21:31:20.598 luup_log:6: DataGraph: Whisper query: CPU = 9.299 mS for 2016 points 2023-09-04 21:31:20.654 luup_log:6: visualization: LineChart(2016x7) 196kB in 51mS 2023-09-04 21:31:20.655 luup_log:6: DataGraph: render: CPU = 51.219 mS for 6x2016=12096 points 2023-09-04 21:31:20.755 openLuup.server:: error 'socket.select() not ready to send tcp{client}: 0x55aed35038' sending 2 bytes to tcp{client}: 0x55aed35038 2023-09-04 21:31:20.855 openLuup.server:: error 'socket.select() not ready to send tcp{client}: 0x55aed35038' sending 6 bytes to tcp{client}: 0x55aed35038 2023-09-04 21:31:21.037 openLuup.server:: error 'socket.select() not ready to send tcp{client}: 0x55aed35038' sending 2 bytes to tcp{client}: 0x55aed35038 2023-09-04 21:31:21.138 openLuup.server:: error 'socket.select() not ready to send tcp{client}: 0x55aed35038' sending 6 bytes to tcp{client}: 0x55aed35038 2023-09-04 21:31:21.332 openLuup.server:: error 'socket.select() not ready to send tcp{client}: 0x55aed35038' sending 2 bytes to tcp{client}: 0x55aed35038 2023-09-04 21:31:21.432 openLuup.server:: error 'socket.select() not ready to send tcp{client}: 0x55aed35038' sending 6 bytes to tcp{client}: 0x55aed35038 2023-09-04 21:31:21.507 openLuup.server:: error 'closed' sending 196367 bytes to tcp{client}: 0x55aed35038 2023-09-04 21:31:21.507 openLuup.server:: ...only 144000 bytes sent 2023-09-04 21:31:21.507 openLuup.server:: error 'closed' sending 2 bytes to tcp{client}: 0x55aed35038 2023-09-04 21:31:21.507 openLuup.server:: ...only 0 bytes sent 2023-09-04 21:31:21.507 openLuup.server:: error 'closed' sending 5 bytes to tcp{client}: 0x55aed35038 2023-09-04 21:31:21.507 openLuup.server:: ...only 0 bytes sent 2023-09-04 21:31:21.507 openLuup.server:: request completed (196367 bytes, 10 chunks, 1030 ms) tcp{client}: 0x55aed35038 2023-09-04 21:31:21.517 openLuup.io.server:: HTTP:3480 connection closed openLuup.server.receive closed tcp{client}: 0x55aed35038 2023-09-04 21:31:22.824 openLuup.io.server:: HTTP:3480 connection from 10.0.0.2 tcp{client}: 0x55aea22c88Re: socket.select() not ready to send
Is there some sort of timeout I change; to see if this can make this work?
Note that openLuup is still running everything flawlessly for ages now, including the more recent addtions of ZigBee stuff. Much appreciated.
Hi @akbooer
Just bringing this over as suggested..
I’ve started to use the console view a lot more, mainly for it’s look and simplicity , but I noticed it does not do any live updates compared to ALTUI, you have to do a full browser reload. Is that by design, or is mine not working?
Also if I want to go strait to the console view, rather than into ALTUI, I recall seeing something abut altering that in the guide by for the life of me I can’t find it. Is it possible to do, if so how would I do that..
You suggested this was something you were looking at ? Also you said You don't need a "full browser reload", just click on the display menu item to refresh the screen. - what do you mean by `display menu?
Very minor issue: was messing about renaming a few rooms and ended up with a room being listed twice. One with the room's contents and the other with no room contents.
It simply turns out one room name had a trailing space. It is possible in both AltUI and the openLuup console to create a room name with a trailing space. Once having done so chaos then ensues, as the rooms are not necessarily treated as different and become difficult to manipulate.
Just need to trim white space off room names. Haven't tested if it's possible to add in leading spaces. That may also be possible.
Hey guys...
Long time... 😉
Since my first day with Vera, I'm using RulesEngine from @vosmont to handle complex rules that will do something based on multiple condition base on "true/false" and also based on time.
Do you think I will be able to do that directly with LUA in openLuup ?
For example..
IF bedroom-motion1 is not detecting motion for 15 minutes
AND
IF bedroom-motion2 is not detecting motion for 15 minutes
AND
IF current-time is between 6am and 11pm
AND
IF binary-light1 is OFF
AND
IF binary-light2 is OFF
THEN
execute LUA code
WAIT 2 minute
execute LUA code
BUT IF any "conditions" failed while in the "THEN" , It need to stop...
I currently have around 60 rules like that 😞
Currently I have a Vera and Hue hub all reliably controlled by openLuup with AltUI, plus any number of plugins. Been working really well for a few years now. However would like to head for a more MQTT based set up. Eliminate the Hue hub and hopefully eliminate Vera by using ZWAVE JS UI. Noting that Zwavejs2mqtt has been renamed to Z-Wave JS UI. Probably also run the stuff using Docker. Just because. Everything would end up on the one computer for easier management. Erhhh that's the hope.
Some of the new Zigbee Aqara stuff is very good and inexpensive plus it fits in with HomeKit. Also the Aqara battery powered stuff looks to have a good battery lifetime: ie suggested up to five years. The battery operated Hue buttons I have; have lasted for ages. Would like to use zigbee2mqtt with a SonOff dongle, which would allow access to the over two and half thousand devices zigbee2mqtt now supports:
Zigbee2MQTTAK has the MQTT stuff working in openLuup. Have played around with it and it works well, as one would expect. Love the UDP to MQTT code.
Shellys are great and also very inexpensive and they spit out & accept MQTT but I would prefer to stay away from WiFi. Not meshed and higher power consumption. Horses for courses.
Now here's the query:
Got about forty or more ZWave twin light switches, plus a few other ZWave bits & pieces such as blind controllers. Then there are the Hue devices on top of that. That's a lot of virtual devices to set up in openLuup. What's an appropriate way to do this?
It seems there is no "auto magic bridge set up". Do I need to use say @therealdb's Virtual Devices plugin that supports MQTT or is there some other approach?
I have to confess I still don't understand the master child approach in that plugin. Seems one light switch would have all the other light switches hanging off it? Helps Vera but not a problem with openLuup - why is that? Suspect AK's good coding beats Vera's?
GitHub - dbochicchio/vera-VirtualDevices: Virtual HTTP Devices plug-in for Vera and openLuup GitHub - dbochicchio/vera-VirtualDevices: Virtual HTTP Devices plug-in for Vera and openLuupVirtual HTTP Devices plug-in for Vera and openLuup - dbochicchio/vera-VirtualDevices
Setting up manually say 100 virtual devices is a bit much to ask. I had a look at hacking the user_data.json file. Good approach till you see all the UIDs and the individually numbered ControlURL and EventURLs that need to be set up.
I need some way of say of creating about 80 light switches in "No room" or in say the "ZWave upgrade" room. Or say some sort of code that could go through all my existing bridged ZWAVE devices in openLuup and create virtual devices for each one. I caould then use the openLuup console to name them and place them in their rooms:
openLuup_IP_address:3480/console?page=devices_table
At that point I could hack the user_data.json file to insert the MQTT topics fairly easily for each? Plus any other fine tuning needed.
Then the old ZWave stuff could be swapped over to ZWAVE JS UI and all the virtual MQTT devices would be ready to go or am I dreaming? Then delete all the old Vera bridged stuff. I'm not too fussed about scene code and the like, as a I have all my code in one block, that is set up in the openLuup start up.
It seems that with ZWay you can create all the ZWave device by doing some sort of interrogation of ZWay's API? Seems also to be the case with the Shelleys?
So any ideas, suggestions or code snippets are welcome on how to move towards MQTT and in particular ZWAVE JS UI and zigbee2mqtt.
I'm in no hurry as openLuup is performing nicely, with the old Vera handling all my ZWave devices.
Hi
Just wondering if it’s possible when writing plugins to set if the text shown via DisplayLine1/2 can be left, right or centre aligned ?
Bit of an odd one this:
Bare metal install on Debian Bullseye (Intel NUC)
I've noticed when travelling, I connect to my L2TP VPN and I cannot get AltUI to update. I just get 'Waiting Initial Data'
Specifically this is in Chrome:
Version 108.0.5359.94 (Official Build) (x86_64)
In Chrome I can access and control everything via the Openluup console.
In Chrome I can also access and control everything via the Z-Wave expert UI and Z-Wave UI
In Safari I get a more complete view of AltUI but loads of errors along the lines of:
the module or function ALTUI_PluginDisplays.drawBinaryLight does not exist, check your configuration
Homewave on my iOS devices is fine across the same VPN config,
I can ssh into all my servers
Not a huge issue, just curious if anyone has any thoughts of what I might tweak to resolve it?
(FWIW I also access my IMAP and SMTP servers across the same VPN with no issues, as well as remote desktop. Also MS Reactor on the same host as Openluup)
TIA for any thoughts
C
Hi Ak,
Not sure when it started as it took me a while to notice.
I have a function on a luup.call_timer to turn on a switch and then use a luup.call_delay to turn it off a minute later. This is done by the same global function, but on the luup.call_delay i get a message in the log : "luup.call_delay:: unknown global function name: HouseDevice1_PumpCommand"
This is in the init function:
luup.call_timer("HouseDevice1_PumpCommand", 2, "2:15:00", hm_Heating.PumpHealthRunDay, hm_Heating.PumpCMD.HEALTH.."1", true)This is in the function to schedule to off command giving the global function name not found:
luup.call_delay("HouseDevice1_PumpCommand", hm_Heating.PumpHealthOnDuration, hm_Heating.PumpCMD.HEALTH.."0")Is it because I use the "TRUE" parameter that is openLuup specific so the timer does not fire just once?
Running v21.7.25, may be time to update?
Cheers Rene
Hi, I have been trying to install OpenLuup on MacOS but I am failing, so far.
Is there a step-by-step instruction (for MacOS) to follow?
After installing LuaRocks, luasec, luafilesystem and luasocket I then try to run lua5.1 openLuup_install.lua and then get the messages below.
Any ideas and proposals are appreciated.
Regards
Jan
openLuup_install 2019.02.15 @akbooer
lua5.1: openLuup_install.lua:18: module ‘socket.http’ not found:
no field package.preload[‘socket.http’]
no file ‘./socket/http.lua’
no file ‘/usr/local/share/lua/5.1/socket/http.lua’
no file ‘/usr/local/share/lua/5.1/socket/http/init.lua’
no file ‘/usr/local/lib/lua/5.1/socket/http.lua’
no file ‘/usr/local/lib/lua/5.1/socket/http/init.lua’
no file ‘./socket/http.so’
no file ‘/usr/local/lib/lua/5.1/socket/http.so’
no file ‘/usr/local/lib/lua/5.1/loadall.so’
no file ‘./socket.so’
no file ‘/usr/local/lib/lua/5.1/socket.so’
no file ‘/usr/local/lib/lua/5.1/loadall.so’
stack traceback:
[C]: in function ‘require’
openLuup_install.lua:18: in main chunk
openLuup: Suggestion
-
An idea: (prompted by @CatmanV2 ’s mammoth code development in Lua Test windows) ...
...there could be a version of the require() statement which includes code from one of the other openLuup Lua Test windows (currently a total of three, but could be more) to aid in modularity when testing.
-
@akbooer said in openLuup: Suggestion:
An idea: (prompted by @CatmanV2 ’s mammoth code development in Lua Test windows) ...
Well, it turns out that this is already easy to do!
If the Lua Test Code window #3 contains, for example:
local function foo () return "this function is in Lua Test Code #3" end return {foo = foo}
(in other words, a standard module declaration) and then in another test window you write:
local T3 = loadstring (luup.attr_get "LuaTestCode3") () print (T3.foo())
then you will get the expected result:
––– 1 line ––– 0.5 ms –––
this function is in Lua Test Code #3
Job done!!
-
Not sure if this is the "Official" openLuup suggestion thread but: in the Lua test code windows in the console. It would be good if they were cleared when you hit the code Submit button. That way you see all your old print statement outputs disappear and affirms you have actually clicked the button.
-
@a-lurker said in openLuup: Suggestion:
Not sure if this is the "Official" openLuup suggestion thread
Yes, it is.
@a-lurker said in openLuup: Suggestion:
It would be good if they were cleared when you hit the code Submit button.
Not sure I’m understanding this. You press the button, the code is run, the results are in the output window. It usually happens quite quickly... I did think of adding a time stamp to the header to show when it was run.
-
I was recently playing around with some AES ECB encoding/decoding and I'm looking at changes amongst a myriad of same other info that's coming in over a link over a period of time. On thinking about this further: I don't see anything printed at all, until the program is finished (that's the actual problem). Whereas the log can spit out debug info as the code proceeds. If the code takes time to run (lots of seconds) decoding incoming data; then I'm unsure if it is executing till it finishes or has indeed crashed.
Doesn't need a time stamp. Just a blank output screen when the Submit button is operated; ready for new the output to be shown immediately the program finishes..
-
@a-lurker said in openLuup: Suggestion:
I don't see anything printed at all, until the program is finished
Slippery slope, this. Next you’d be wanting to interact with a running program...
Ajax requests are the answer to this – and for real time updates of the devices page – so it’s on the list (actually I must write the list down, sometime) and the basic infrastructure is there.
I’ll see what can be done sooner re. clearing the output window.
-
I had a quick go at this... and failed.
My motto (for openLuup engine and console) is "no JavaScript". Actually, there is a teeny tiny bit, in order to be able to hook into the indispensible Ace editor.
I was willing to break the rule if it solved a problem, but the obvious bit of JS to clear the output window before submit does not work since it is, in fact, an iframe, not a div. I'm no expert in this, and don't really want to be one, believing that server-side pages are inifinitely preferable. (the speed of the openLuup console, cf., say, AltUI, or, God forbid, UI7, is testament to this mantra.)
It will be solved in due course, but the quick fix approach will not do it. I am a bit busy with a different, exciting, project (that, one day, may surface as an openLuup plugin as one of its guises.)
Sorry. Tried. Failed.
AK
-
AK - thanks for your efforts. I think I will survive without it. What with three test windows and UI output with pretty() versus watching the log file go past: I think I'm doing pretty well (pun intended).
Here is another possible suggestion/query. As you may have noted I've been disappearing down and reappearing up at various rabbit holes re: luup.call_delay(). I fully appreciate that the openLuup code is busy doing stuff and a requested delay may blossom into something longer than requested. You mentioned AltUI may hit the system a bit hard but I didn't note any difference with it running or not - that's one rabbit hole of many. So is it possible to somehow profile openLuup to see what is really holding it up. It could possibly be the Vera connection; another rabbit hole or indeed all my own plugins. I'm unsure how this would be done. May be an auxiliary test program that could be run for ten minutes or so? Lua has some debug library built in that may be useful. Anyway may be in the too hard basket as profiling can be a can of worms.
Another query - the openLuup console has System-->All_Gobals, which is great for finding vars that should have been declared as local. So question - is there some code that you can write that you execute with your other test code in the Lua test window, that will list globals in the code running in the Lua test window, so errant vars can be found and made local, as needed? Could also apply to functions.
-
@a-lurker said in openLuup: Suggestion:
So is it possible to somehow profile openLuup to see what is really holding it up.
How strange... for the other project I am currently working on, I’ve started using the Lua debug library to profile the code. As warned in the docs, the library can be slow, so timing is not really possible at the Lua level. Counting procedure calls, however, is faster, but I’m not sure it will give you what you need. On the plus side, it’s trivial to add the profiler to any running code with no changes required. I’ve not tried this on openLuup, yet...
@a-lurker said in openLuup: Suggestion:
is there some code that you can write that you execute with your other test code in the Lua test window, that will list globals in the code running in the Lua test window
Well, yes, of course! Ah, you want to know what that is... I just need to try this on my development system, and not an iPad. Perhaps after breakfast...
-
@a-lurker said in openLuup: Suggestion:
is there some code [...] that will list globals in the code running in the Lua test window
So here's a little function that shows you all the globals in the Lua Test Code area (shared with scenes / Startup Lua / Shutdown Lua.)
local function globals () local G = {} local name_type = "([^/]+)/(.+)" local gnames = "%-20s %s" for g, x in pairs (_G) do G[#G+1] = g .. '/' .. type(x) end table.sort (G) for _, g in ipairs(G) do print (gnames: format (g: match (name_type))) end end globals()
Running that in one of my test windows shows:
––– 58 lines ––– 0.2 ms ––– ALTUI table ALTUI_LuaRunHandler function LuaTestCode3 function _G table _KEY function _NAME string _VERSION string assert function bit table collectgarbage function coroutine table debug table dofile function error function gcinfo function getfenv function getmetatable function io table ipairs function jit table json table lfs table load function loadfile function loadstring function luup table math table module function newproxy function next function os table package table pairs function pcall function pretty function pretty_old function print function rawequal function rawget function rawlen function rawset function require function scene_1 function scene_10001 function scene_10002 function scene_2 function scene_3 function scene_4 function select function setfenv function setmetatable function string table table table tonumber function tostring function type function unpack function xpcall function
Notice that, unlike the openLuup console's
System > All Globals
menu, this simple code does not winnow out the standard Lua globals. -
@akbooer said in openLuup: Suggestion:
Perhaps after breakfast...
What's for breakfast - bangers & mash?
That's helpful. Quickly identified four vars that were global, when they shouldn't have been, in the test code. It's amazing how they can slip through a manual visual check of the code.