Sorry if this has been covered before, just curious why triggers in openluup are not consistent..
I looked at a scene i’d created a while back via ALTUI using the Console view and noticed it didn’t show any Triggers, which was strange as it was my main front door event 🙂 . So I added the door tripped trigger again, but I’ve just noticed I now how two tiggers using this view.
25bfe00a-d63e-4dc1-a501-23e779c64379-image.png
In ALTUI it shows this.
AK. Was doing an openLuup install and the installer errored with:
openLuup_install 2019.02.15 @akbooer getting openLuup version tar file from GitHub branch master... un-zipping download files... getting dkjson.lua... lua5.1: openLuup_install.lua:45: GitHub download failed with code 500 stack traceback: [C]: in function 'assert' openLuup_install.lua:45: in main chunk [C]: ?The installer code was executing this URL:
http://dkolf.de/src/dkjson-lua.fsl/raw/dkjson.lua?name=16cbc26080996d9da827df42cb0844a25518eeb3Running it manually gives:
dkolf.de The script could not be run error-free. Please check your error log file for the exact error message. You can find this in the KIS under "Product Management > *YOUR PRODUCT* > *CONFYGUAR* > Logfiles". Further information can be found in our FAQ. The script could not be executed correctly. Please refer to your error log for details about this error. You find it in your KIS under item "Product Admin > *YOUR PRODUCT* > *CONFIGURE* > Logfiles". Further information can also be found in our FAQ.I'm thinking the dkjson code URL has been changed. On dkolf.de there is a download link:
http://dkolf.de/dkjson-lua/dkjson-2.8.luaand dkjson code also seems to be in GitHub (I presume this is the same code?):
https://github.com/LuaDist/dkjson/blob/master/dkjson.luaI'm don't know what dkolf.de looked like previously but I do see the dkjson code has been updated as of 2024-06-17. Hope this helps.
Oh - and by the way the dkjson.lua file seems to have been downloaded OK by the installer - error or no error, so go figure.
It’s been a while since I looked at openLuup as it had been running nicely and quietly in the background doing some basic tasks. With my VeraPlus looking like it’s finally succumbing to old age, I want to shift a number of the global module I have over to openLuup.
To do this, I have added the files (example would be xxpushover.lua to the cmh-ludl folder and the following to the startup
require “xxpushover”
The xxpushover.lua file itself starts with the following..
module("xxpushover", package.seeall)
And I always have a line in these files to allow me to check it’s been read in the start up related logs, which in this case it is..
The challenge I’m having is that when I try to call any of the functions within the module, it returns the following error..
"[string "ALTUI - LuaRunHandler"]:1: attempt to index global 'xxpushover' (a nil value)”
I’m no doubt missing something obvious, can anyone help me find out what it is ? Many thanks
Currently I have some Whisper files used by DataYours that been working well for ages and do what I want.
One of the files is called Watts_L1.d.wsp and uses this retention from "storage_schemas_conf" in openLuup file virtualfilesystem.lua:
[day] pattern = \.d$ retentions = 1m:1dInside the actual "Watts_L1.d.wsp" file is a header like so:
1, 86400, 0, 1 84, 60, 1440The 1, 86400 is one minute & one day (in minutes) as per the retention listed above. As a side issue I would like to know what the other header values mean ie what's the syntax here?
New challenge: I now have three Shelly variables named:
em1/0/act_power
em1/1/act_power
em1/2/act_power
with a device ID of "10006" and a SID of "shellypro3em"
And I would like to plot them using the Historian, just like I do with Watts_L1.d.wsp in DataYours. So I need a file in the history directory for the data. So I looked at doing this:
local whisper = require "openLuup.whisper" -- Syntax: history/0.deviceNumber.shortServiceId.variableName local filename = "history/0.10006.shellypro3em.em1/0/act_power.wsp" local archives = "1m:1d" whisper.create (filename,archives,0)Problem is that the variable names contains forward slashes, which are invalid filename characters. What to do?
Also should the retentions now be (to suit the latest openLuup software)?:
local archives = "1m:1d,10m:7d,1h:30d,3h:1y,1d:10y"Also "shellypro3em" is not a "shortServiceID" as per those listed in "servertables.lua". So can "shellypro3em" be used instead? ie can both short and long service IDs be used in the above call to whisper.create?
To try and minimized the frequency of writing to the SD card I want to move these log files to a RAM drive, like I already do with /var/log. Is there an 'official' way of doing this?
_John.
A list of openLuup releases including the latest developments…
master – stable, and infrequently updated, development – latest updates and bug fixes, testing – use only when advised!A long while ago (May, 2015) I wrote my 2000-th post on another forum: openLuup - running unmodified plugins on any machine.
Now rehosted at https://community.ezlo.com/t/openluup-running-unmodified-plugins-on-any-machine/187412
Here’s the gist of it:
...I want to work in a more open and stable [Vera] environment...
...All would be solved if Luup was open source and could be run on the plethora of cheap and reliable hardware available today. But it’s not. But we could get something like that effect if we engineered a sufficient subset of Luup to run on such a platform. Could it be done? What would we need?
1. UI
2. scheduler
3. web server
4. Luup compatible API
5. Device and Implementation xml file reader
6. Zwave bridge to Vera
7. runs most plugins without modification
What we wouldn’t need is UPnP.
What have we (nearly) got already?
We have, courtesy of @amg0, the most excellent AltUI: Alternate UI to UI7, and that, I think, is probably the hardest one to do in the above list. Items 2 - 5, and 7, I’ve prototyped, in pure Lua, and posted elsewhere: DataYours on Raspberry Pi, running selected plugins unmodified, including: DataYours, EventWatcher, Netatmo, RBLuaTest, altUI. See screenshot attached.Is it worth the effort? Probably not. Will I pursue this quest? Yes.
openLuup was the result.
Hoping you could tell us a bit about your experiences with ZWaveJS and MQTT.
Akbooer: it would be good if openLuup was added to the awesome mqtt resources list.
How to contribute is described here.
Looks like the GetSolarCoords() doesn't return the correct results. Right Ascension (RA) and
Declination (DEC) look OK. They presumably must be, as I have a light that goes on at sunset at the correct time for years.
Altitude and Azimuth look incorrect. They both have the hour angle in common, so I'm wondering if it's incorrect and hence the sidereal time. Should be able to convert the angle to hours and check it against this clock:
The formula used looks like Compute sidereal time on this page. Might be some mix up between JD2000 that has a 12 hour offset. Could also be some issue with the hour angle.
I'm assuming all Right Ascension (RA) and
Declination (DEC) are degrees plus & minus from north.
Likewise Altitude (ALT) and Azimuth (AZ) are in degrees?
Bit of caution: I haven't looked at this too closely, so may be barking up the wrong tree. It probably doesn't help living near Greenwich.
This site may also be helpful.
PS did you have a look at the link in my last PM?
Set up:
a) Many many many many kms from home: laptop connected to modem router. Router running wireguard client to create a virtual network.
b) Home: modem router running wireguard server. openLuup pi4 connect to router and also a PC and other stuff, etc.
The problem: When accessing charts, AltUI or the openLupp console the web pages are returned OK up to the point where they are truncated and therefore fail to display anything useful.
Note this all works fine over short distances eg around a major city (I tested it) but not seemingly at world wide distances. ie network delays seem to be the issue here? Windows TeamViewer works fine overy the exact same network/wireguard set up. That's how I was able to get the openLuup logs shown below.
Here is any example of openLuup trying to return a chart:
2023-09-04 21:31:20.463 openLuup.io.server:: HTTP:3480 connection from 10.0.0.2 tcp{client}: 0x55aed35038 2023-09-04 21:31:20.464 openLuup.server:: GET /data_request?id=lu_status2&output_format=json&DataVersion=316885191&Timeout=60&MinimumDelay=1500&_=1692128389970 HTTP/1.1 tcp{client}: 0x55ae538348 2023-09-04 21:31:20.465 openLuup.server:: GET /data_request?id=lu_status2&output_format=json&DataVersion=316885191&Timeout=60&MinimumDelay=1500&_=1692129024374 HTTP/1.1 tcp{client}: 0x55addbe1e8 2023-09-04 21:31:20.477 openLuup.server:: GET /data_request?id=lr_render&target={temp_first_floor.w,temp_ground_floor.w,temp_back_wall_of_office.w,temp_inside_roof.w,temp_jps_bedrm_north.w,temp_outside.w}&title=Temperatures&height=750&from=-y&yMin=0&yMax=40 HTTP/1.1 tcp{client}: 0x55aed35038 2023-09-04 21:31:20.478 luup_log:6: DataGraph: drawing mode: connected, draw nulls as: null 2023-09-04 21:31:20.502 luup_log:6: DataGraph: Whisper query: CPU = 23.122 mS for 2016 points 2023-09-04 21:31:20.532 luup_log:6: DataGraph: Whisper query: CPU = 22.952 mS for 2016 points 2023-09-04 21:31:20.561 luup_log:6: DataGraph: Whisper query: CPU = 22.738 mS for 2016 points 2023-09-04 21:31:20.575 luup_log:6: DataGraph: Whisper query: CPU = 9.547 mS for 2016 points 2023-09-04 21:31:20.587 luup_log:6: DataGraph: Whisper query: CPU = 9.569 mS for 2016 points 2023-09-04 21:31:20.598 luup_log:6: DataGraph: Whisper query: CPU = 9.299 mS for 2016 points 2023-09-04 21:31:20.654 luup_log:6: visualization: LineChart(2016x7) 196kB in 51mS 2023-09-04 21:31:20.655 luup_log:6: DataGraph: render: CPU = 51.219 mS for 6x2016=12096 points 2023-09-04 21:31:20.755 openLuup.server:: error 'socket.select() not ready to send tcp{client}: 0x55aed35038' sending 2 bytes to tcp{client}: 0x55aed35038 2023-09-04 21:31:20.855 openLuup.server:: error 'socket.select() not ready to send tcp{client}: 0x55aed35038' sending 6 bytes to tcp{client}: 0x55aed35038 2023-09-04 21:31:21.037 openLuup.server:: error 'socket.select() not ready to send tcp{client}: 0x55aed35038' sending 2 bytes to tcp{client}: 0x55aed35038 2023-09-04 21:31:21.138 openLuup.server:: error 'socket.select() not ready to send tcp{client}: 0x55aed35038' sending 6 bytes to tcp{client}: 0x55aed35038 2023-09-04 21:31:21.332 openLuup.server:: error 'socket.select() not ready to send tcp{client}: 0x55aed35038' sending 2 bytes to tcp{client}: 0x55aed35038 2023-09-04 21:31:21.432 openLuup.server:: error 'socket.select() not ready to send tcp{client}: 0x55aed35038' sending 6 bytes to tcp{client}: 0x55aed35038 2023-09-04 21:31:21.507 openLuup.server:: error 'closed' sending 196367 bytes to tcp{client}: 0x55aed35038 2023-09-04 21:31:21.507 openLuup.server:: ...only 144000 bytes sent 2023-09-04 21:31:21.507 openLuup.server:: error 'closed' sending 2 bytes to tcp{client}: 0x55aed35038 2023-09-04 21:31:21.507 openLuup.server:: ...only 0 bytes sent 2023-09-04 21:31:21.507 openLuup.server:: error 'closed' sending 5 bytes to tcp{client}: 0x55aed35038 2023-09-04 21:31:21.507 openLuup.server:: ...only 0 bytes sent 2023-09-04 21:31:21.507 openLuup.server:: request completed (196367 bytes, 10 chunks, 1030 ms) tcp{client}: 0x55aed35038 2023-09-04 21:31:21.517 openLuup.io.server:: HTTP:3480 connection closed openLuup.server.receive closed tcp{client}: 0x55aed35038 2023-09-04 21:31:22.824 openLuup.io.server:: HTTP:3480 connection from 10.0.0.2 tcp{client}: 0x55aea22c88Re: socket.select() not ready to send
Is there some sort of timeout I change; to see if this can make this work?
Note that openLuup is still running everything flawlessly for ages now, including the more recent addtions of ZigBee stuff. Much appreciated.
Hi @akbooer
Just bringing this over as suggested..
I’ve started to use the console view a lot more, mainly for it’s look and simplicity , but I noticed it does not do any live updates compared to ALTUI, you have to do a full browser reload. Is that by design, or is mine not working?
Also if I want to go strait to the console view, rather than into ALTUI, I recall seeing something abut altering that in the guide by for the life of me I can’t find it. Is it possible to do, if so how would I do that..
You suggested this was something you were looking at ? Also you said You don't need a "full browser reload", just click on the display menu item to refresh the screen. - what do you mean by `display menu?
Very minor issue: was messing about renaming a few rooms and ended up with a room being listed twice. One with the room's contents and the other with no room contents.
It simply turns out one room name had a trailing space. It is possible in both AltUI and the openLuup console to create a room name with a trailing space. Once having done so chaos then ensues, as the rooms are not necessarily treated as different and become difficult to manipulate.
Just need to trim white space off room names. Haven't tested if it's possible to add in leading spaces. That may also be possible.
Hey guys...
Long time... 😉
Since my first day with Vera, I'm using RulesEngine from @vosmont to handle complex rules that will do something based on multiple condition base on "true/false" and also based on time.
Do you think I will be able to do that directly with LUA in openLuup ?
For example..
IF bedroom-motion1 is not detecting motion for 15 minutes
AND
IF bedroom-motion2 is not detecting motion for 15 minutes
AND
IF current-time is between 6am and 11pm
AND
IF binary-light1 is OFF
AND
IF binary-light2 is OFF
THEN
execute LUA code
WAIT 2 minute
execute LUA code
BUT IF any "conditions" failed while in the "THEN" , It need to stop...
I currently have around 60 rules like that 😞
Currently I have a Vera and Hue hub all reliably controlled by openLuup with AltUI, plus any number of plugins. Been working really well for a few years now. However would like to head for a more MQTT based set up. Eliminate the Hue hub and hopefully eliminate Vera by using ZWAVE JS UI. Noting that Zwavejs2mqtt has been renamed to Z-Wave JS UI. Probably also run the stuff using Docker. Just because. Everything would end up on the one computer for easier management. Erhhh that's the hope.
Some of the new Zigbee Aqara stuff is very good and inexpensive plus it fits in with HomeKit. Also the Aqara battery powered stuff looks to have a good battery lifetime: ie suggested up to five years. The battery operated Hue buttons I have; have lasted for ages. Would like to use zigbee2mqtt with a SonOff dongle, which would allow access to the over two and half thousand devices zigbee2mqtt now supports:
Zigbee2MQTTAK has the MQTT stuff working in openLuup. Have played around with it and it works well, as one would expect. Love the UDP to MQTT code.
Shellys are great and also very inexpensive and they spit out & accept MQTT but I would prefer to stay away from WiFi. Not meshed and higher power consumption. Horses for courses.
Now here's the query:
Got about forty or more ZWave twin light switches, plus a few other ZWave bits & pieces such as blind controllers. Then there are the Hue devices on top of that. That's a lot of virtual devices to set up in openLuup. What's an appropriate way to do this?
It seems there is no "auto magic bridge set up". Do I need to use say @therealdb's Virtual Devices plugin that supports MQTT or is there some other approach?
I have to confess I still don't understand the master child approach in that plugin. Seems one light switch would have all the other light switches hanging off it? Helps Vera but not a problem with openLuup - why is that? Suspect AK's good coding beats Vera's?
GitHub - dbochicchio/vera-VirtualDevices: Virtual HTTP Devices plug-in for Vera and openLuup GitHub - dbochicchio/vera-VirtualDevices: Virtual HTTP Devices plug-in for Vera and openLuupVirtual HTTP Devices plug-in for Vera and openLuup - dbochicchio/vera-VirtualDevices
Setting up manually say 100 virtual devices is a bit much to ask. I had a look at hacking the user_data.json file. Good approach till you see all the UIDs and the individually numbered ControlURL and EventURLs that need to be set up.
I need some way of say of creating about 80 light switches in "No room" or in say the "ZWave upgrade" room. Or say some sort of code that could go through all my existing bridged ZWAVE devices in openLuup and create virtual devices for each one. I caould then use the openLuup console to name them and place them in their rooms:
openLuup_IP_address:3480/console?page=devices_table
At that point I could hack the user_data.json file to insert the MQTT topics fairly easily for each? Plus any other fine tuning needed.
Then the old ZWave stuff could be swapped over to ZWAVE JS UI and all the virtual MQTT devices would be ready to go or am I dreaming? Then delete all the old Vera bridged stuff. I'm not too fussed about scene code and the like, as a I have all my code in one block, that is set up in the openLuup start up.
It seems that with ZWay you can create all the ZWave device by doing some sort of interrogation of ZWay's API? Seems also to be the case with the Shelleys?
So any ideas, suggestions or code snippets are welcome on how to move towards MQTT and in particular ZWAVE JS UI and zigbee2mqtt.
I'm in no hurry as openLuup is performing nicely, with the old Vera handling all my ZWave devices.
Hi
Just wondering if it’s possible when writing plugins to set if the text shown via DisplayLine1/2 can be left, right or centre aligned ?
Bit of an odd one this:
Bare metal install on Debian Bullseye (Intel NUC)
I've noticed when travelling, I connect to my L2TP VPN and I cannot get AltUI to update. I just get 'Waiting Initial Data'
Specifically this is in Chrome:
Version 108.0.5359.94 (Official Build) (x86_64)
In Chrome I can access and control everything via the Openluup console.
In Chrome I can also access and control everything via the Z-Wave expert UI and Z-Wave UI
In Safari I get a more complete view of AltUI but loads of errors along the lines of:
the module or function ALTUI_PluginDisplays.drawBinaryLight does not exist, check your configuration
Homewave on my iOS devices is fine across the same VPN config,
I can ssh into all my servers
Not a huge issue, just curious if anyone has any thoughts of what I might tweak to resolve it?
(FWIW I also access my IMAP and SMTP servers across the same VPN with no issues, as well as remote desktop. Also MS Reactor on the same host as Openluup)
TIA for any thoughts
C
Hi Ak,
Not sure when it started as it took me a while to notice.
I have a function on a luup.call_timer to turn on a switch and then use a luup.call_delay to turn it off a minute later. This is done by the same global function, but on the luup.call_delay i get a message in the log : "luup.call_delay:: unknown global function name: HouseDevice1_PumpCommand"
This is in the init function:
luup.call_timer("HouseDevice1_PumpCommand", 2, "2:15:00", hm_Heating.PumpHealthRunDay, hm_Heating.PumpCMD.HEALTH.."1", true)This is in the function to schedule to off command giving the global function name not found:
luup.call_delay("HouseDevice1_PumpCommand", hm_Heating.PumpHealthOnDuration, hm_Heating.PumpCMD.HEALTH.."0")Is it because I use the "TRUE" parameter that is openLuup specific so the timer does not fire just once?
Running v21.7.25, may be time to update?
Cheers Rene
Hi, I have been trying to install OpenLuup on MacOS but I am failing, so far.
Is there a step-by-step instruction (for MacOS) to follow?
After installing LuaRocks, luasec, luafilesystem and luasocket I then try to run lua5.1 openLuup_install.lua and then get the messages below.
Any ideas and proposals are appreciated.
Regards
Jan
openLuup_install 2019.02.15 @akbooer
lua5.1: openLuup_install.lua:18: module ‘socket.http’ not found:
no field package.preload[‘socket.http’]
no file ‘./socket/http.lua’
no file ‘/usr/local/share/lua/5.1/socket/http.lua’
no file ‘/usr/local/share/lua/5.1/socket/http/init.lua’
no file ‘/usr/local/lib/lua/5.1/socket/http.lua’
no file ‘/usr/local/lib/lua/5.1/socket/http/init.lua’
no file ‘./socket/http.so’
no file ‘/usr/local/lib/lua/5.1/socket/http.so’
no file ‘/usr/local/lib/lua/5.1/loadall.so’
no file ‘./socket.so’
no file ‘/usr/local/lib/lua/5.1/socket.so’
no file ‘/usr/local/lib/lua/5.1/loadall.so’
stack traceback:
[C]: in function ‘require’
openLuup_install.lua:18: in main chunk
Wrong dimmer value in gui
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@rafale77 Indeed, you are right, I didn't see the slider inside the device. Thank's for finding that one out!
It it for sure a bit confusing, as you also found out the console does the same thing:
Sounds promising that it can be fixed!
Edit: And that hopefully means that the dimmer itself does work correctly which will mean that I may even buy some more later on.
Thanks all for the help, as usual quick and to the point on this forum!
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Alright here we go. I fixed ALTUI, just replace this file in your ALTUI installation with the one attached. It still doesn't fix the openLuup console. The code was a little weird and I don't know what caused the need to do it the way it was.
Basically if the LoadLevelTarget exists and is a number, the slider would display that instead of the status. Only if it didn't exist would it use the LoadLevelStatus instead. I changed the code to make the slider always display the status.As for the console... @akbooer around line 1675 of console.lua... clearly displaying the loadleveltarget instead of status and again, I don't know why.
if srv then -- we need a slider local LoadLevelTarget = (srv.variables.LoadLevelTarget or empty).value or 0 slider = xhtml.form { oninput="LoadLevelTarget.value = slider.valueAsNumber + ' %'", action=selfref (), method="post", xhtml.input {name="action", value="slider", hidden=1}, xhtml.input {name="dev", value=d.attributes.id, hidden=1}, xhtml.output {name="LoadLevelTarget", ["for"]="slider", value=LoadLevelTarget, LoadLevelTarget .. '%'}, xhtml.input {type="range", name="slider", onchange="this.form.submit();", value=LoadLevelTarget, min=0, max=100, step=1}, } end
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@rafale77 said in Wrong dimmer value in gui:
As for the console... @akbooer around line 1675 of console.lua... clearly displaying the loadleveltarget instead of status and again, I don't know why.
So, what you think, is that the slider should map the status and not the target?
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Yes and the reason is pretty simple: The slider gets completely out of sync when the device is being actuated in other fashion than openLuup. If for example you manually toggle a light switch, it reflects properly but the slider doesn't. It may remain at 0 when the light is on. I did this by dimming a light on Z-way. The status updates on openLuup but the slider on both ALTUI (fixed now) and the console do not reflect the dim level... unlike the switch representation. It makes things inconsistent.
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It’s a philosophical issue. On the one hand, the slider is an indication of the light level, on the other, it’s an indication of the level which will be used if switched on by this controller. So if the slider doesn’t represent the target level, then switching the light on from here will end up with it set to a different level than that indicated.
Which is best?
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Using Z-way definitely the status.
I think there is already another variable "OnEffectLevel" which is meant to reflect the target level if the switch is turned on.
Z-way also by default turns on to the last load level anyway. Certainly they do not use the LoadLevelTarget for this functionality and I have not seen it to work that way. My loadleveltarget are always 0 when the device is turned off... be it from the hue bridge or z-way bridge.
Also again the possibility of multiple sources for control of these devices also will render the display go completely out of sync. Including toggling the device manually, by turning it on to its previous loadlevel coded inside the device, the object on the UI will show a dim level of 0... while the switch is on. Any change I make manually to the dim level will change the icon on ALTUI but the slider will continue to show 0...Because of this I don't understand what the slider is representing when it is showing the loadleveltarget. It's inconsistent with other controllers as well and you can see it is even inconsistent within ALTUI with two displays devices screen and the option screen within the device being different...
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It is used for load level changes, when we change brightness either with the slider or from a scene... From what I am seeing it's not used when the dimmer is going through the "turn on" action. Actually it is the opposite. When the LoadLevelTarget is set to any value above 0, the device turns on and it should turn off when it is set to 0.
These are observations also from the behavior of the window coverings and the vents (which I created based on a dimmer) and I can confirm that this is also the behavior of the ALThue plugin.
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@rafale77 said in Wrong dimmer value in gui:
When the LoadLevelTarget is set to any value above 0, the device turns on and it should turn off when it is set to 0.
Indeed, and the slider is the thing that controls it from the UI.
I don’t have an axe to grind here, it’s just that I’ve been through so many iterations of testing and reverse engineering ‘what Vera does’ that I’m now slightly loathe to change anything fundamental. But this is ‘just’ UI stuff and, just like @ArcherS said above “To be honest I do not really use the AltUI/Console very much other than for administration”.
It’s also true, now, that ‘what Vera does’ is far less relevant, aside from maintaining the Luup API which keeps old plugins running.
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In UPNP, the "Target" variable is usually the desired state, and the "Status" variable is the actual operating state. So to turn on a light, as you know, you would invoke SetTarget with newTargetValue=1 on whatever device. The device would, presumably, do whatever it must to turn on the light, and then send an update advising that Status was not 1, light on. The idea is that Target causes a command to the device (and is only modified by an action), but Status is feedback from the device, updated any time.
They are related, but not bound. For a thermostat, for example, UPNP would have you set the operating mode target to HeatOn, but the status would remain Idle until the unit actually called for heat, and then would change to Heating, and when it made setpoint, go back to Idle.
LoadLevelTarget is the same. If you want the dimmer at 50%, you set LoadLevelTarget to 50, and the internals should tell the device to do that, and when the device has done that, it should report its actual current load level back, and the internals take that and put it into LoadLevelStatus.
But of course, Vera got this wrong on a bunch of devices, and the thermostats are among them.
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It seems as if I stumbled into a bit of a rabbit hole here.
In fact when I now check more closely how my old dimmers behave they do the same as the new one in AltUI and in Console. In other words the new dimmer seems to work which is at least good to know! The only issue I can see with the new dimmer is that is is a bit slow in the reaction causing the "jump back" in e.g. SmartHome mentioned above.The reason for me stumbling into this was that I looked at how the new dimmer behaves in detail after installation and the fact that most of the other dimmers are more or less automated, so the two values were the same on the old dimmers when I compared with them.
In fact have even missed the dimmer slider inside the device in AltUI all this time! My only excuse for that is that I usually use Homewave for normal manual control and use the gui's for administration mainly.
I can see the philosophical aspect of how the controls should look and behave, both sides have their merits. I leave it to the more knowledged people to decide what way to go.
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Under the skin, I think everything operates pretty much the way it's supposed to (at least for switches and dimmers). I think the real problem being discussed here is that there's a UI design conflict in using the same single control for both command and status, because every device is going to have interstitial status while satisfying a command. If the UI had, for example, a slider that was command only, and bar graph of "LEDs" to show current dimming level, there would be no conflict here. I think this one of the reasons other tools, like Hass, in their UI, do little things like change the color of the bulb icon to approximate the dimming level, rather than move the slider programmatically.
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Agreed with everyone here. Working on the UI (Which admittedly I don't do often) I have also discovered a number of strange things which I believe are oversight from @amg0. I will push a few updates to him on github.
This is all about display and changes nothing to how any of the logic work.
And yes, I never believed the problem had anything to do with new vs. old dimmers @ArcherS
That said I am trying to make things more consistent between plugins and bridges and in this case, the display of the sliders for the dimmer light didn't make sense as I said.
I made a few more changes in the file below:
ALTHUE and RGB device colors were looking for TargetColor first then CurrentColor. Strangely a number of plugins, including ALTHUE don't use that variable at all and therefore the color would show as black. In the same spirit as the slider I changed the logic to look for the CurrentColor first and display that color on the UI.
I also added a slider for window covering devices which now enables you to change the opening on the UI if your curtain/blind supports it without needing to go into the device screen and the slider reports back its status. -
@rafale77 I tested the latest file and it does seem to work as intended regarding the dimmers. Dim level is displayed with the current dim level in AltUI devices.
Regarding the RGB controls, this is how it looks with the updated file (for a Hue strip included via AltHue):
Inside the device, first dialogue dropped down:
Inside the device, second dialogue dropped down:
The first dialogue inside the device does look a bit strange, not sure how it looked with the old file though since I never have used it.
I do not have any window devices, so that I could not test.
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Yup, that inside the device screen, the color picker, is actually controlled by the ALTHUE plugin, not by the file I posted so it was the same before... The changed file only affects multiple devices overview screen. I will look into why ALTHUE does this on the color picker.
Edit: I suspect that it is a change in the philips hue API in terms of how it is managing its colors and ALTHUE has not been updated to conform to it. From what I can see, only the second color box really matters as I don't quite understand what the first box does.
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I submitted PRs for both the openLuup console and ALTUI on github.
@akbooer, I dug into how vera handles it and it is displaying the LoadLevelStatus on its slider as far as I can see from the D_Dimmablexxx.json. That's why there is an inconsistency between what we see inside the device and on the device dashboard on ALTUI since they are being run by different files. I think there was a misunderstanding of the LoadLevelTarget value is being used for. It does not represent the load value when the dimmer is getting turned on. It represents what the target value is at every instant. What value the dimmer gets to when it turns from off to on is stored by the device, not the controller and if it is to be stored in the controller, it is in a different variable. -
@catmanv2 Yepp! The full name on the instruction leaflet is "Push Compatible Z-wave Knob Smart Dimmer".
It is this kind of push-and-twist dimmer:
A quite common type of device in Sweden and in the other Nordic countries.
But a funny name, google translate at you service! I assume they don't sell it in the UK.
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@rafale77 said in Wrong dimmer value in gui:
What value the dimmer gets to when it turns from off to on is stored by the device, not the controller and if it is to be stored in the controller, it is in a different variable.
I believe that's where we got the
LoadLevelLast
kludge.