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Gradually turn on lights.
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I have several lights that I would like to turn on very gradually over 15 or 20 seconds. from 0 to .25 in .01 increments. I have tried a few things that came nowhere near working, so here I am.
Multi-System Reactor
Stop the MSR by an external switch on Hubitat.
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Use case: When performing home maintenance, such as air conditioning, I want all rules involving air conditioning to be disabled. To do this, to day, I have a virtual switch that I placed within all rules involving air conditioning, meaning that if I turn it off, none of them work. Then another situation: the water pump system and garden irrigation, another switch. In short, I had to create several virtual switches in Hubitat to disable rules in MSR. Unfortunately, however, I was unable to cover all scenarios, so I wondered if it would be possible for MSR to support a virtual MSR switch, which, when configured in the reactor settings, would function as a general on/off switch for MSR. If it is configured and turned off, the entire rules and actions in MSR stops working, except for the status change reading process, specifically for this switch, which, when turned on, would restart the MSR. Would it be possible to do something like this? Any recommendations from the experts?
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Multi-System Reactor
Need help figuring out how to delay a reset on reaction
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Multi-System Reactor
Way to search for rules (rule state) in other rules
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@toggledbits, not sure if this is a feature request or I'm using the search tool wrong. You have a "Search for rule" in the Rules Set tab in MSR. It works nicely to find a rule and bring up said rule, but can it/could it be used for as a "where used?" global search? For instance, I have a fairly large set of rules, divided up into 10 different rulesets. There's easily a hundred individual rules, and many of the rules have Rule State triggers, which of course refer to other rules. Amongst my troubleshooting today, I came across what may have been a duplicate or troubleshooting attempt, but I can't tell if it's actually used as a Rule State in another rule without opening each rule that I suspect it may be a part of. Thanks.
Multi-System Reactor
Links to MSR from HA
Tom_DT
I am using Home Assistant a lot recently. On a dashboard showing the devices, I would like to show a link to the MSR rule that controls the devices. Is there a way to link directly into MSR?
Multi-System Reactor
Set Reaction > Script Action
wmarcolinW
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Multi-System Reactor
Errors after updating to MQTTController build 25139
tunnusT
I'm running MSR build 25139 on Docker, using MQTT controller 24293, and everything working as expected. But if I try to upgrade to MQTTController build 25139, I'm getting the following errors on MSR UI: An Entity Attribute condition in "Lay-Z-Spa auto heating off" (Terrace) failed because the referenced entity "Lay-Z-Spa States" (mqtt>layzspa_states) does not have attribute value_sensor.god Last 11:20:37 An Entity Attribute condition in "Lay-Z-Spa auto heating off" (Terrace) failed because the referenced entity "Lay-Z-Spa States" (mqtt>layzspa_states) does not have attribute temperature_sensor.green Last 11:20:37 An Entity Attribute condition in "Lay-Z-Spa filter pump auto off" (Terrace) failed because the referenced entity "Lay-Z-Spa States" (mqtt>layzspa_states) does not have attribute temperature_sensor.red Last 11:20:37 An Entity Attribute condition in "Lay-Z-Spa filter pump auto run" (Terrace) failed because the referenced entity "Lay-Z-Spa States" (mqtt>layzspa_states) does not have attribute value_sensor.pump Last 11:20:37 An Entity Attribute condition in "Lay-Z-Spa watchdog" (Terrace) failed because the referenced entity "Lay-Z-Spa States" (mqtt>layzspa_states) does not have attribute value_sensor.status Last 11:20:37 My MQTT configuration (local_mqtt_devices.yaml) for the related entity is: layzspa_message: type: ValueSensor capabilities: ["temperature_sensor", "value_sensor", "power_sensor"] primary_attribute: power_sensor.value events: "layzspa/message": "power_sensor.value": json_payload: true if_expr: '! isnull( payload?.PWR )' expr: "float(payload.PWR)" "value_sensor.air": json_payload: true if_expr: '! isnull( payload?.AIR )' expr: "float(payload.AIR)" "value_sensor.pump": json_payload: true if_expr: '! isnull( payload?.FLT )' expr: "float(payload.FLT)" "value_sensor.god": json_payload: true if_expr: '! isnull( payload?.GOD )' expr: "float(payload.GOD)" "value_sensor.lock": json_payload: true if_expr: '! isnull( payload?.LCK )' expr: "float(payload.LCK)" "value_sensor.unit": json_payload: true if_expr: '! isnull( payload?.UNT )' expr: "float(payload.UNT)" "value_sensor.error": json_payload: true if_expr: '! isnull( payload?.ERR )' expr: "float(payload.ERR)" "temperature_sensor.green": json_payload: true if_expr: '! isnull( payload?.GRN )' expr: "float(payload.GRN)" "temperature_sensor.red": json_payload: true if_expr: '! isnull( payload?.RED )' expr: "float(payload.RED)" "temperature_sensor.target": json_payload: true if_expr: '! isnull( payload?.TGT )' expr: "float(payload.TGT)" "temperature_sensor.value": json_payload: true if_expr: '! isnull( payload?.TMP )' expr: "float(payload.TMP)" "temperature_sensor.virtual": json_payload: true if_expr: '! isnull( payload?.VTM )' expr: "round(float(payload.VTM), 1)" "temperature_sensor.ambient": json_payload: true if_expr: '! isnull( payload?.AMB )' expr: "float(payload.AMB)" "layzspa/Status": "value_sensor.status": if_expr: '! isnull( payload )' expr: "payload" "layzspa/button": "value_sensor.button": if_expr: '! isnull( payload )' expr: "payload" and in reactor.yaml I have: "layzspa_states": name: "Lay-Z-Spa States" friendly_name: 'Lay-Z-Spa States' include: layzspa_message I realize my MQTT configuration might be a bit unorthodox, but could there still be something unintentional in the latest MQTTController build? If needed, I can provide detailed logs.
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Since today is my birthday - and I still pretend to be unconventional - I'm giving away a present to this wonderful community and I'm releasing my first OpenSprinkler controller for MSR. It was real fun to code it - and while it's still WIP, it seems to work OK for me. It's polling-based at the moment, but I'll add support for updates via MQTT very soon (it's already partially coded). Get it at (install is similar to MQTTController and such): https://github.com/dbochicchio/reactor-opensprinkler Feel free to try it. It's beta software, but it's stable. I'll update it weekly until all the tasks from my todo list are empty. Since I've learnt a lot from this controller, I'll explore new controllers soon.
Multi-System Reactor
Advice reqeusted to migrate MSR from Bare Metal to Container
T
Good day all, I'm in the process of trying to shut down my 10 year old Linux home server that served many purposes, but primarily it's what I used for my NAS/Plex Media server. I migrated the NAS aspect of the server in November of last year to a true NAS solution (Ubiquti UNAS Pro), which is rack mount and much more efficient than my old tower, which it's only side benefit was heating my home office during the winter. Unfortunately it also means heating my home office during the summer, which were about to be in full swing. I have two things running on this 10 year old server at this point. MSR and pi-hole. I'm running Plex Media Server on Fedora Workstation in Podman on mini PC, which is much more energy efficient than my old tower. My next step is to migrate MSR. I know there are images of MSR out there, and creating it is well documented. I'm going to be using Podman instead of Docker for various reasons, but they work very similar. What I don't know, is what I need to do to migrate my existing Bare Metal installation over to a container. Has anyone done this? Any advice?
Multi-System Reactor
Reactor (Multi-System/Multi-Hub) Announcements
toggledbitsT
Build 21228 has been released. Docker images available from DockerHub as usual, and bare-metal packages here. Home Assistant up to version 2021.8.6 supported; the online version of the manual will now state the current supported versions; Fix an error in OWMWeatherController that could cause it to stop updating; Unify the approach to entity filtering on all hub interface classes (controllers); this works for device entities only; it may be extended to other entities later; Improve error detail in messages for EzloController during auth phase; Add isRuleSet() and isRuleEnabled() functions to expressions extensions; Implement set action for lock and passage capabilities (makes them more easily scriptable in some cases); Fix a place in the UI where 24-hour time was not being displayed.
Multi-System Reactor
Can´t restart or upgrade/deploy MSR
F
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Multi-System Reactor
[Solved] Limit HA Entity in MSR
wmarcolinW
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Multi-System Reactor
Organizing/ structuring rule sets and rules
R
Hi guys, Just wondering how you guys organize your rule sets and rules. I wish I had an extra layer to have some more granularity, but my feature request was not popular. Maybe there are better ways to organize my rule sets. I use the rule sets now primarily for rooms. So a rule set per room. But maybe grouping by functionality works better. Any examples/ suggestions would be appreciated.
Multi-System Reactor
Moving MSR from a QNAP container to RP 5 - some issues
Tom_DT
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Multi-System Reactor
Widget deletion does not work and landing page (status) is empy
M
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Multi-System Reactor
Need help reducing false positive notifications
T
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Multi-System Reactor
Deleting widgets
tunnusT
Hopefully a trivial question, but how do you delete widgets in a status page? Using build 22266
Multi-System Reactor
MQTT configuration question
tunnusT
I have the following yaml configuration in local_mqtt_devices file x_mqtt_device: set_speed: arguments: speed: type: str topic: "command/%friendly_name%" payload: type: json expr: '{ "fan": parameters.speed }' While this works fine, I'm wondering how this could be changed to "fixed" parameters, as in this case "fan" only accepts "A", "Q" or a numeric value of 1-5?
Multi-System Reactor

Reset Reaction evaluate Contraints?

Scheduled Pinned Locked Moved Multi-System Reactor
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  • cw-kidC Offline
    cw-kidC Offline
    cw-kid
    wrote on last edited by cw-kid
    #1

    I have a rule that closes my curtains when I start my Xbox activity on the Harmony hub.

    In the Contraints I have that it's day time.

    In the Reset Reaction it opens the curtains when I end the Xbox activity etc.

    Today it was day time and I started the Xbox activity and the curtains closed.

    When I turned off the Xbox it was night time, however my curtains then opened.

    I expected the curtains to remain closed as by then it was night time.

    Not sure the best way to handle this? But I want a rule that closes the curtains if it's day time and I want to play on the Xbox. If it's still day time when I end that Harmony Activity then open the curtains again. Or if it's night time then keep the curtains closed.

    I figure if I start playing the Xbox and it's already night time then the curtains would already be closed anyway via the sunset offset schedule that closes the curtains.

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    • cw-kidC Offline
      cw-kidC Offline
      cw-kid
      wrote on last edited by
      #2

      I've removed the actions from this rules Reset Reaction to open the curtains and just created a second rule also, that is the opposite, so NOT equals the XBOX Harmony activity and in the Reaction I've set to open the curtains, the Constraint checks if its day time. This should work now I think and not open the curtains if its turned to night time whilst I have been on the XBOX.

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      • toggledbitsT Offline
        toggledbitsT Offline
        toggledbits
        wrote on last edited by toggledbits
        #3

        I can't vouch for whether that may or may not be a complete solution, but I'm thinking you're on the right track and I applaud your continued attack on the problem.

        Data point, which is in the docs: Constraints do not restrict the reset reactions, only the set reactions. So to be clear, the answer to the question posed in the title is "No, and by design."

        As of today (meaning, so far... but new capabilities are afoot). 🙂

        Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

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        • LibraSunL Offline
          LibraSunL Offline
          LibraSun
          wrote on last edited by
          #4

          Concur that @cw-kid is on the correct path, but IF you wanted to keep things compact inside the original, single rule, then you could swing it as follows (this is untested pseudocode for you to consider):

          EXPRESSIONS
          isNight := <your_favorite_sunrise/sunset_or_time_schedule_here>
          or
          isNight := dateparts(time()).hour>20 && dateparts(time()).hour<8

          RESET REACTION
          [Entity Action] [x_vera_device.set_variable] [urn:upnp-org:serviceId:SwitchPower] [Status] [ ${{ not isNight }} ]

          Works in theory, to turn ON (open) blinds if it is not nighttime (i.e. daytime), but turn/leave them OFF (closed) otherwise.

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          • cw-kidC Offline
            cw-kidC Offline
            cw-kid
            wrote on last edited by cw-kid
            #5

            I am looking at this rule again now that build 21117 has been released.

            So to recap I want to achieve the following with this rule.

            Trigger -

            I start the XBOX Harmony Activity:

            c8dcc18b-cf99-43d0-b79a-609e19c01c72-image.png

            Constraints -

            Check that its Day time ?

            Check the current state of the Window Coverings, to see if they are in fact already opened ?

            5622630b-65a4-4cc8-91d9-4edc277893aa-image.png

            Reaction -

            Close the Window Coverings

            26dd9658-82d6-4bce-b682-94d60c95384c-image.png v

            Reset Reaction -

            When I turn off the XBOX Harmony Activity

            Check that its still Daytime ?

            If it is still Daytime then Open the Window Coverings

            If its now Night time then I don't want the Window Coverings to Open

            8fd60a69-db27-4f13-aaf3-58752b95bbc8-image.png

            I haven't tested this rule but I think I have it setup correctly? Using the new Constraints Group in the Reset Reaction etc.

            EDIT: This single rule all seems to be working fine.

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            • cw-kidC Offline
              cw-kidC Offline
              cw-kid
              wrote on last edited by
              #6

              I also had some other rules where in the "Set Reaction" they would send a TTS announcement to Google Home speakers via a HTTP Request. But I only wanted the TTS Announcements to happen if Vera was in HOME mode. Previously I had to use LUA code called via the VeraScenes.lua file and the Vera startup library, to check Vera's House Mode status and then send the HTTP Request or NOT.

              I've just edited three of these rules and changed them to use the new Group Constraints in the Set Reaction instead. In here I am now doing the further check to see if Vera is in HOME mode and then sending the HTTP Request.

              I removed my LUA code from the VeraScenes.lua file also and any references to that in these MSR rules etc.

              I've tested them and they appear to be working OK. If I put Vera in to NIGHT mode and then run the "Set Reaction" the TTS announcement now does NOT play, but the other actions in the Set Reaction are still carried out.

              But if Vera is in HOME mode it does play the TTS announcement also.

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              • LibraSunL Offline
                LibraSunL Offline
                LibraSun
                wrote on last edited by
                #7

                The new Constraints groups, though I haven't yet tried them in practice, seem like the holy grail for some use cases such as yours. Happy to hear that you were able to implement them so swiftly.

                While I will probably slog along using IF/THEN logic (within Expressions) in lieu of Constraint Groups, there will come a time when it's simpler just to add those conditions directly as you have. Pretty sure the typical MSR user will feel that way, too.

                I think @toggledbits has done a really incredible job with the latest release (21117)!! The "look and feel" alone is something to behold.

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