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  4. [SOLVED] Random ghosting of lights when Away
Self test
CatmanV2C
Having been messing around with some stuff I worked a way to self trigger some tests that I wanted to do on the HA <> MSR integration This got me wondering if there's an entity that changes state / is exposed when a configured controller goes off line? I can't see one but thought it might be hidden or something? Cheers C
Multi-System Reactor
How to upgrade from an old version of MSR?
cw-kidC
Hello I haven't updated my installation of MSR in a very long time. Its a bare metal Linux install currently on version 24366-3de60836 I see the latest version is now latest-26011-c621bbc7 I assume I cannot just jump from a very old version to the latest version? Or can I? Thanks
Multi-System Reactor
Access control - allowing anonymous user to dashboard
tunnusT
Using build 25328 and having the following users.yaml configuration: users: # This section defines your valid users. admin: ******* groups: # This section defines your user groups. Optionally, it defines application # and API access restrictions (ACLs) for the group. Users may belong to # more than one group. Again, no required or special groups here. admin_group: users: - admin applications: true # special form allows access to ALL applications guests: users: "*" applications: - dashboard api_acls: # This ACL allows users in the "admin" group to access the API - url: "/api" group: admin_group allow: true log: true # This ACL allows anyone/thing to access the /api/v1/alive API endpoint - url: "/api/v1/alive" allow: true session: timeout: 7200 # (seconds) rolling: true # activity extends timeout when true # If log_acls is true, the selected ACL for every API access is logged. log_acls: true # If debug_acls is true, even more information about ACL selection is logged. debug_acls: true My goal is to allow anonymous user to dashboard, but MSR is still asking for a password when trying to access that. Nothing in the logs related to dashboard access. Probably an error in the configuration, but help needed to find that. Tried to put url: "/dashboard" under api_acls, but that was a long shot and didn't work.
Multi-System Reactor
VEC Virtual Switch Auto Off
S
I use Virtual Entity Controller virtual switches which I turn on via webhooks from other applications. Once a switch triggers and turns on, I can then activate associated rules. I would like each virtual switch to automatically turn off after a configurable time (e.g., 5 seconds, 10 seconds). Is there a better way to achieve this auto-off behavior instead of creating a separate rule for each switch that uses the 'Condition must be sustained for' option to turn it off? With a large number of these switches (and the associated turn-off rules), I'm checking to see if there is a simpler approach.If not, could this be a feature request to add an auto-off timer directly to the virtual switches. Thanks Reactor (Multi-hub) latest-26011-c621bbc7 VirtualEntityController v25356 Synology Docker
Multi-System Reactor
Upcoming Storage Change -- Got Back-ups?
toggledbitsT
TL;DR: Format of data in storage directory will soon change. Make sure you are backing up the contents of that directory in its entirety, and you preserve your backups for an extended period, particularly the backup you take right before upgrading to the build containing this change (date of that is still to be determined, but soon). The old data format will remain readable (so you'll be able to read your pre-change backups) for the foreseeable future. In support of a number of other changes in the works, I have found it necessary to change the storage format for Reactor objects in storage at the physical level. Until now, plain, standard JSON has been used to store the data (everything under the storage directory). This has served well, but has a few limitations, including no real support for native JavaScript objects like Date, Map, Set, and others. It also is unable to store data that contains "loops" — objects that reference themselves in some way. I'm not sure exactly when, but in the not-too-distant future I will publish a build using the new data format. It will automatically convert existing JSON data to the new format. For the moment, it will save data in both the new format and the old JSON format, preferring the former when loading data from storage. I have been running my own home with this new format for several months, and have no issues with data loss or corruption. A few other things to know: If you are not already backing up your storage directory, you should be. At a minimum, back this directory up every time you make big changes to your Rules, Reactions, etc. Your existing JSON-format backups will continue to be readable for the long-term (years). The code that loads data from these files looks for the new file format first (which will have a .dval suffix), and if not found, will happily read (and convert) a same-basenamed .json file (i.e. it looks for ruleid.dval first, and if it doesn't find it, it tries to load ruleid.json). I'll publish detailed instructions for restoring from old backups when the build is posted (it's easy). The new .dval files are not directly human-readable or editable as easily as the old .json files. A new utility will be provided in the tools directory to convert .dval data to .json format, which you can then read or edit if you find that necessary. However, that may not work for all future data, as my intent is to make more native JavaScript objects directly storable, and many of those objects cannot be stored in JSON. You may need to modify your backup tools/scripts to pick up the new files: if you explicitly name .json files (rather than just specifying the entire storage directory) in your backup configuration, you will need to add .dval files to get a complete, accurate backup. I don't think this will be an issue for any of you; I imagine that you're all just backing up the entire contents of storage regardless of format/name, that is the safest (and IMO most correct) way to go (if that's not what you're doing, consider changing your approach). The current code stores the data in both the .dval form and the .json form to hedge against any real-world problems I don't encounter in my own use. Some future build will drop this redundancy (i.e. save only to .dval form). However, the read code for the .json form will remain in any case. This applies only to persistent storage that Reactor creates and controls under the storage tree. All other JSON data files (e.g. device data for Controllers) are unaffected by this change and will remain in that form. YAML files are also unaffected by this change. This thread is open for any questions or concerns.
Multi-System Reactor
Oddness in Copy/Move of Reactions
G
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Multi-System Reactor
[Solved] function isRuleEnabled() issue
CrilleC
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Multi-System Reactor
[Reactor] Problem with Global Reactions and groups
therealdbT
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Multi-System Reactor
Possible feature request 2?
CatmanV2C
Just another thought. Adding devices from my Home Assistant / Zigbee2MQTT integration. Works perfectly but they always add as their IEEE address. Some of these devices have up to 10 entities associated, and the moment they are renamed to something sensible, each of those entities 'ceases to exist' in MSR. I like things tidy, and deleting each defunct entity needs 3 clicks. Any chance of a 'bulk delete' option? No biggy as I've pretty much finished my Z-wave migration and I don't expect to be adding more than 2 new Zigbee devices Cheers C
Multi-System Reactor
Reactor (Multi-System/Multi-Hub) Announcements
toggledbitsT
Build 21228 has been released. Docker images available from DockerHub as usual, and bare-metal packages here. Home Assistant up to version 2021.8.6 supported; the online version of the manual will now state the current supported versions; Fix an error in OWMWeatherController that could cause it to stop updating; Unify the approach to entity filtering on all hub interface classes (controllers); this works for device entities only; it may be extended to other entities later; Improve error detail in messages for EzloController during auth phase; Add isRuleSet() and isRuleEnabled() functions to expressions extensions; Implement set action for lock and passage capabilities (makes them more easily scriptable in some cases); Fix a place in the UI where 24-hour time was not being displayed.
Multi-System Reactor
Copying a global reaction
tunnusT
With build 25328, if you copy a global reaction, a new reaction does not appear in the UI unless you do a refresh. I recall this used to work without needing this page refresh? Anyway, only a minor nuisance.
Multi-System Reactor
[Reactor] Bug when sending MQTT boolean payloads
therealdbT
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Multi-System Reactor
Difficulty defining repeating annual period
R
I have tried numerous ways to define a recurring annual period, for example from December 15 to January 15. No matter which method I try - after and before, between, after and/not after, Reactor reports "waiting for invalid date, invalid date. Some constructs also seem to cause Reactor to hang, timeout and restart. For example "before January 15 is evaluated as true, but reports "waiting for invalid date, invalid date". Does anyone have a tried and true method to define a recurring annual period? I think the "between" that I used successfully in the past may have broken with one of the updates.
Multi-System Reactor
Need help with sequence
T
Good evening all, For about the past week or so, I've been having problems with a specific rule in my home automation that controls when my home goes from an Away mode to Home mode. One of the conditions it checked for was my alarm panel, when it changed from Armed Away to Disarmed. There seems to have been a firmware update on the panel that added an intermittent step of "pending", and I can't say for certain it happens 100% of the time. Is there a way to write a condition that so it changes from one condition, to the next, and then another condition? As in, Home alarm changes from armed_away to pending to disarmed. Thanks.
Multi-System Reactor
Possible feature request?
CatmanV2C
No idea how easy this would be. During my migration away from Z-wave I've been replacing the Z-wave devices with Sonoff which has broken some of my automations. Any chance of a 'Test Reaction' function to call out which ones are broken because an entity no longer exists? Without actually running the reaction? Or does this exist already and I'm just not aware of how to do it? Obviously I can see entities that are no longer available, but not quite what I'm looking for. I guess it's something of an edge case so no huge issue. TIA! C
Multi-System Reactor
Logic Assistance: Exterior Lights on when Illuminance Below Threshold
PablaP
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Multi-System Reactor
Time series documentation
tunnusT
Is the current manual (incl. examples) up to date with how retention value is handled in time series configuration? Referring to this post
Multi-System Reactor
MQTT templates for ZIgbee scene controller, or a better way?
CatmanV2C
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Multi-System Reactor
Reset a delay
CatmanV2C
I'm sure this has been asked, and answered, but damned if I can figure it out Use case: I have a rear garden with lights. A door from the kitchen into the garden and a door from the garage. Currently if I open the kitchen door the lights come on (yay) and a 3 minute delay starts. After 3 minutes, no matter what else happens, the lights go off (Boo! But also yay!) What I would like is for the 3 minute delay until the lights go off to start from the latest door open event. That is, if I'm going from kitchen to garage, and back again, the lights stay on until there's three minutes of no activity. I've tried 'hacking' with a virtual switch, but can't seem to stop the delay. Any pointers? TIA C
Multi-System Reactor
Reactor Loading Screen Safari
S
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Multi-System Reactor

[SOLVED] Random ghosting of lights when Away

Scheduled Pinned Locked Moved Multi-System Reactor
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  • LibraSunL Offline
    LibraSunL Offline
    LibraSun
    wrote on last edited by
    #4

    Also, I believe random lights on/off is a built-in feature of Alexa Guard. You set it up in the Alexa app, choose which lights to operate, and when leaving the house, simply say, "We're leaving" or "Turn on Guard".

    therealdbT G 2 Replies Last reply
    0
    • LibraSunL LibraSun

      Also, I believe random lights on/off is a built-in feature of Alexa Guard. You set it up in the Alexa app, choose which lights to operate, and when leaving the house, simply say, "We're leaving" or "Turn on Guard".

      therealdbT Offline
      therealdbT Offline
      therealdb
      wrote on last edited by
      #5

      @librasun great to know, since guard is us only at the moment.

      --
      On a mission to automate everything.

      My MS Reactor contrib
      My Luup Plug-ins

      1 Reply Last reply
      0
      • toggledbitsT toggledbits

        Pretty easy to do with lights to be controlled in an array and a couple of rules to figure out (a) when to be enabled, (b) toggle a randomly-selected light from the array and delay a random time; (c) figure out when transitioning from enabled to disabled and turn off all the lights in the array. That's basically the guts of DEMII.

        toggledbitsT Offline
        toggledbitsT Offline
        toggledbits
        wrote on last edited by toggledbits
        #6

        @toggledbits Here's a prototype for "Reactor Ex Machina"...

        Lights to be cycled are placed in a global expression like this:

        d8d23e46-153d-4e70-a20f-9c7f471f5cb1-image.png

        This is the "Cycler". It triggers when a variable it owns called cycler_stim changes (and is non-zero, which is the resting/deactivated state value).

        8f9e65fe-825a-416e-b49a-4e4c9ad30e02-image.png 1dce63c0-7534-4cf4-bd0f-21fc52e09646-image.png cc0b02e5-692f-4b21-8854-c3c5cf091a31-image.png

        When the cycler is "stimulated", it picks a random device from REM_lights and toggles it. Then it goes into a random delay between 10 and 30 minutes, after which it increments cycler_stim, effectively stimulating itself (for lack of a better description) and the cycle begins again.

        This is the "activate" rule. It determines when light cycling should start. It just sets cycler_stim to 1, and the Cycler will automatically start going.

        447a50c8-13c7-4873-b194-8220b70c3f6f-image.png

        This is the "deactivate" rule; it determines when cycling should stop. Depending on the complexity of your activate/deactivate rules, you could also do this in the reset reaction of Activate. It sets cycler_stim to 0 and turns off all the controlled lights.

        5a9655c1-afab-4a15-a6b5-242629f07e2a-image.png

        Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

        G LibraSunL 3 Replies Last reply
        1
        • LibraSunL LibraSun

          Also, I believe random lights on/off is a built-in feature of Alexa Guard. You set it up in the Alexa app, choose which lights to operate, and when leaving the house, simply say, "We're leaving" or "Turn on Guard".

          G Offline
          G Offline
          gwp1
          wrote on last edited by
          #7

          @librasun This is good to know - I tend to try and keep as much as possible within MSR. Yes, it makes it a SPOF, but it's also better than chasing down troubleshooting in multiple places.

          That being said... I do have some things like TV on/off, Night mode on, that are convenience things that ultimately drive back to the root HA system running from within Alexa devices.

          *Hubitat C-7 2.4.3.177
          *Proxmox VE v8, Beelink MiniPC 12GBs, SSD

          *HAOS
          Core 2026.1.1
          w/ HA Connect ZWA-2
          FW: v1.1
          SDK: v7.23.1

          *Prod MSR in docker/portainer
          MSR: latest-26011-c621bbc7
          MQTTController: 25139
          ZWave Controller: 25139

          1 Reply Last reply
          1
          • toggledbitsT toggledbits

            @toggledbits Here's a prototype for "Reactor Ex Machina"...

            Lights to be cycled are placed in a global expression like this:

            d8d23e46-153d-4e70-a20f-9c7f471f5cb1-image.png

            This is the "Cycler". It triggers when a variable it owns called cycler_stim changes (and is non-zero, which is the resting/deactivated state value).

            8f9e65fe-825a-416e-b49a-4e4c9ad30e02-image.png 1dce63c0-7534-4cf4-bd0f-21fc52e09646-image.png cc0b02e5-692f-4b21-8854-c3c5cf091a31-image.png

            When the cycler is "stimulated", it picks a random device from REM_lights and toggles it. Then it goes into a random delay between 10 and 30 minutes, after which it increments cycler_stim, effectively stimulating itself (for lack of a better description) and the cycle begins again.

            This is the "activate" rule. It determines when light cycling should start. It just sets cycler_stim to 1, and the Cycler will automatically start going.

            447a50c8-13c7-4873-b194-8220b70c3f6f-image.png

            This is the "deactivate" rule; it determines when cycling should stop. Depending on the complexity of your activate/deactivate rules, you could also do this in the reset reaction of Activate. It sets cycler_stim to 0 and turns off all the controlled lights.

            5a9655c1-afab-4a15-a6b5-242629f07e2a-image.png

            G Offline
            G Offline
            gwp1
            wrote on last edited by
            #8

            @toggledbits Going to ask a really dumb question: how do I create a variable to use in Set Variable ?

            *Hubitat C-7 2.4.3.177
            *Proxmox VE v8, Beelink MiniPC 12GBs, SSD

            *HAOS
            Core 2026.1.1
            w/ HA Connect ZWA-2
            FW: v1.1
            SDK: v7.23.1

            *Prod MSR in docker/portainer
            MSR: latest-26011-c621bbc7
            MQTTController: 25139
            ZWave Controller: 25139

            LibraSunL 1 Reply Last reply
            0
            • G gwp1

              @toggledbits Going to ask a really dumb question: how do I create a variable to use in Set Variable ?

              LibraSunL Offline
              LibraSunL Offline
              LibraSun
              wrote on last edited by LibraSun
              #9

              @gwp1 said in Random ghosting of lights when Away:

              @toggledbits Going to ask a really dumb question: how do I create a variable to use in Set Variable ?

              In MSR, you have two choices. #1 - Create a new Global Expression under (you guessed it) "Global Expressions" on the left-hand menu. #2 - Within any Rule, scroll down to the bottom and click to expand the Expressions pane; there, you can click [+Add Expression]. Just type its name (variable names are case-sensitive!), then tab or click into its definition window to begin creating an expression.

              1 Reply Last reply
              1
              • toggledbitsT toggledbits

                @toggledbits Here's a prototype for "Reactor Ex Machina"...

                Lights to be cycled are placed in a global expression like this:

                d8d23e46-153d-4e70-a20f-9c7f471f5cb1-image.png

                This is the "Cycler". It triggers when a variable it owns called cycler_stim changes (and is non-zero, which is the resting/deactivated state value).

                8f9e65fe-825a-416e-b49a-4e4c9ad30e02-image.png 1dce63c0-7534-4cf4-bd0f-21fc52e09646-image.png cc0b02e5-692f-4b21-8854-c3c5cf091a31-image.png

                When the cycler is "stimulated", it picks a random device from REM_lights and toggles it. Then it goes into a random delay between 10 and 30 minutes, after which it increments cycler_stim, effectively stimulating itself (for lack of a better description) and the cycle begins again.

                This is the "activate" rule. It determines when light cycling should start. It just sets cycler_stim to 1, and the Cycler will automatically start going.

                447a50c8-13c7-4873-b194-8220b70c3f6f-image.png

                This is the "deactivate" rule; it determines when cycling should stop. Depending on the complexity of your activate/deactivate rules, you could also do this in the reset reaction of Activate. It sets cycler_stim to 0 and turns off all the controlled lights.

                5a9655c1-afab-4a15-a6b5-242629f07e2a-image.png

                LibraSunL Offline
                LibraSunL Offline
                LibraSun
                wrote on last edited by
                #10

                @toggledbits some quick questions about the new performAction ( ) construct you've just presented:

                1. Will there be a "Builder" button to help create these expressions in the same way getEntity currently does?
                2. Is the semicolon ; a one-for-one alternative to comma , as a separator in multi-part expressions? or only when used as a terminator for each blocks?
                3. Why did you elect to place that [Set Variable] sequence inside a separate rule's Set Reaction, rather than have it inside the Reset Reaction of "Active Period".
                4. Any documentation available at this stage for performAction ( ) showing what the optional { } parameters can do?

                This is clearly powerful mojo you've just unleashed. And your implementation example takes us into while/do territory without explicitly introducing a label/loop or repeat element.

                (But your example does have me wondering whether "Condition Options" for Triggers and Group Constraints should offer "Randomize" drop-downs in "Pulse" for Output Control?)

                e.g.
                output goes true for [fixed/random] __ (to __) seconds [once/repeat] after [fixed/random] __ (to __) seconds, up to __ times
                

                Thoughts?

                toggledbitsT 1 Reply Last reply
                0
                • LibraSunL LibraSun

                  @toggledbits some quick questions about the new performAction ( ) construct you've just presented:

                  1. Will there be a "Builder" button to help create these expressions in the same way getEntity currently does?
                  2. Is the semicolon ; a one-for-one alternative to comma , as a separator in multi-part expressions? or only when used as a terminator for each blocks?
                  3. Why did you elect to place that [Set Variable] sequence inside a separate rule's Set Reaction, rather than have it inside the Reset Reaction of "Active Period".
                  4. Any documentation available at this stage for performAction ( ) showing what the optional { } parameters can do?

                  This is clearly powerful mojo you've just unleashed. And your implementation example takes us into while/do territory without explicitly introducing a label/loop or repeat element.

                  (But your example does have me wondering whether "Condition Options" for Triggers and Group Constraints should offer "Randomize" drop-downs in "Pulse" for Output Control?)

                  e.g.
                  output goes true for [fixed/random] __ (to __) seconds [once/repeat] after [fixed/random] __ (to __) seconds, up to __ times
                  

                  Thoughts?

                  toggledbitsT Offline
                  toggledbitsT Offline
                  toggledbits
                  wrote on last edited by
                  #11

                  @librasun

                  1. This is a tough one; which is to say, I'm developing a tough stance around the expressions in general. I'm more likely to remove the existing builder for 1.0. Expressions are an advanced user feature, and putting training wheels around what is really two simple core concepts that are foundational for an MSR user to understand in the system (i.e. how to identify a device and how to pick an attribute from it) isn't helpful in my view. In fact, your earlier suggestion of a full point-and-click expression builder actually set off alarm bells in my head and has pretty much cemented for me where expressions live in this ecosystem. As/if MSR is used by more people, I will be looking at how expressions are used and why, and trying to find ways to address those needs with conditions and actions instead, so that the need for expressions is reduced to the minimum (i.e. make more powerful tools available in the simpler interface, rather than growing the power of the most complex interface). I'm also not afraid to decide that not every automation problem needs an MSR solution. At least for version 1.0, I'm feeling just at or slightly over the limit of what I'm willing to do with expressions until I get more users and more perspective.
                  2. Semicolon and comma are treated the same in lexpjs.
                  3. Which one?
                  4. Yes. Start at the "Manual" link in the left nav, go to Creating Automations, then Expressions.

                  Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

                  LibraSunL 1 Reply Last reply
                  1
                  • toggledbitsT toggledbits

                    @librasun

                    1. This is a tough one; which is to say, I'm developing a tough stance around the expressions in general. I'm more likely to remove the existing builder for 1.0. Expressions are an advanced user feature, and putting training wheels around what is really two simple core concepts that are foundational for an MSR user to understand in the system (i.e. how to identify a device and how to pick an attribute from it) isn't helpful in my view. In fact, your earlier suggestion of a full point-and-click expression builder actually set off alarm bells in my head and has pretty much cemented for me where expressions live in this ecosystem. As/if MSR is used by more people, I will be looking at how expressions are used and why, and trying to find ways to address those needs with conditions and actions instead, so that the need for expressions is reduced to the minimum (i.e. make more powerful tools available in the simpler interface, rather than growing the power of the most complex interface). I'm also not afraid to decide that not every automation problem needs an MSR solution. At least for version 1.0, I'm feeling just at or slightly over the limit of what I'm willing to do with expressions until I get more users and more perspective.
                    2. Semicolon and comma are treated the same in lexpjs.
                    3. Which one?
                    4. Yes. Start at the "Manual" link in the left nav, go to Creating Automations, then Expressions.
                    LibraSunL Offline
                    LibraSunL Offline
                    LibraSun
                    wrote on last edited by LibraSun
                    #12

                    @toggledbits said in Random ghosting of lights when Away:

                    Which one?

                    I was referring to the placement of the "Reset to 0" action inside of a "Deactivate" rule (see https://smarthome.community/post/7946) rather than just resetting the variable in the Reset reaction of "Active Period" (since I believe, perhaps wrongly?, that the same thing would be accomplished either way).

                    As for the "Builder", it was just my natural response to an inner dialogue I had upon first seeing performAction ()... namely, "How will I ever remember the function 'performAction'?" and "How am I going to keep its syntax straight between uses?" and "What are the myriad valid actions it can perform on a given device?"

                    Such a powerful tool! But chances are, without a Builder, I just would avoid it entirely because I can't keep all that in my mind. Just like I currently use the "Expression Builder" of Reactor for Luup and its counterpart in MSR every single time.

                    toggledbitsT 1 Reply Last reply
                    0
                    • LibraSunL LibraSun

                      @toggledbits said in Random ghosting of lights when Away:

                      Which one?

                      I was referring to the placement of the "Reset to 0" action inside of a "Deactivate" rule (see https://smarthome.community/post/7946) rather than just resetting the variable in the Reset reaction of "Active Period" (since I believe, perhaps wrongly?, that the same thing would be accomplished either way).

                      As for the "Builder", it was just my natural response to an inner dialogue I had upon first seeing performAction ()... namely, "How will I ever remember the function 'performAction'?" and "How am I going to keep its syntax straight between uses?" and "What are the myriad valid actions it can perform on a given device?"

                      Such a powerful tool! But chances are, without a Builder, I just would avoid it entirely because I can't keep all that in my mind. Just like I currently use the "Expression Builder" of Reactor for Luup and its counterpart in MSR every single time.

                      toggledbitsT Offline
                      toggledbitsT Offline
                      toggledbits
                      wrote on last edited by
                      #13

                      @librasun As I said, it depends on the complexity of your activation and deactivation. I made them separate because I think that's a more general approach -- not all "not activate" means "deactivate". But for sure, it can be done just in Activate if that is implied.

                      @librasun said in Random ghosting of lights when Away:

                      As for the "Builder", it was just my natural response to an inner dialogue I had upon first seeing performAction ()... namely, "How will I ever remember the function 'performAction'?" and "How am I going to keep its syntax straight between uses?" and "What are the myriad valid actions it can perform on a given device?"
                      Such a powerful tool! But chances are, without a Builder, I just would avoid it entirely because I can't keep all that in my mind. Just like I currently use the "Expression Builder" of Reactor for Luup and its counterpart in MSR every single time.

                      If everybody thought like this, none of us would be here because nobody would use any API and none of these tools or systems would exist. I do not expect users to get through using expressions at all without referring to the documentation from time to time. The R4V "getstate" tool is not an expression builder, it just handles that one function, as does the analogous tool in MSR. But expanding on that seems folly to me, and the more expansive, the more folly. It's anathema to the complexity of the feature (expressions), IMO.

                      Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

                      LibraSunL 1 Reply Last reply
                      1
                      • toggledbitsT toggledbits

                        @librasun As I said, it depends on the complexity of your activation and deactivation. I made them separate because I think that's a more general approach -- not all "not activate" means "deactivate". But for sure, it can be done just in Activate if that is implied.

                        @librasun said in Random ghosting of lights when Away:

                        As for the "Builder", it was just my natural response to an inner dialogue I had upon first seeing performAction ()... namely, "How will I ever remember the function 'performAction'?" and "How am I going to keep its syntax straight between uses?" and "What are the myriad valid actions it can perform on a given device?"
                        Such a powerful tool! But chances are, without a Builder, I just would avoid it entirely because I can't keep all that in my mind. Just like I currently use the "Expression Builder" of Reactor for Luup and its counterpart in MSR every single time.

                        If everybody thought like this, none of us would be here because nobody would use any API and none of these tools or systems would exist. I do not expect users to get through using expressions at all without referring to the documentation from time to time. The R4V "getstate" tool is not an expression builder, it just handles that one function, as does the analogous tool in MSR. But expanding on that seems folly to me, and the more expansive, the more folly. It's anathema to the complexity of the feature (expressions), IMO.

                        LibraSunL Offline
                        LibraSunL Offline
                        LibraSun
                        wrote on last edited by
                        #14

                        @toggledbits Agreed. I accept my limitations here, too, just as I have for the past 40 years when attempting to write computer programs. (Ironic, since I taught Applesoft BASIC and LOGO to hundreds of kids in the 1980s.)

                        For me, composing things like Regex matches, Javascript/Google Apps Script macros, PUT requests, and more generally API calls with code -- even rudimentary Linux commands at the prompt -- means hours of Googling, reading docs, and/or hunting up examples.

                        So long as we teamwork those MSR docs into something brimming with Pro Tips and Working Examples, I (and 99.9% of users) will be fine. But coming up with Expressions from scratch, on-the-fly with weeks/months between visits to the UI will remain challenging, by design, as you rightly point out.

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                        • toggledbitsT Offline
                          toggledbitsT Offline
                          toggledbits
                          wrote on last edited by toggledbits
                          #15

                          That's another reason I really want to see how they get used and what opportunities are possible to add rule or reaction features to alleviate the need. Those interfaces more or less put the options in front of you -- they are Reactor/MSR's expression builders.

                          On a related note, anecdote: in the late 90s/early 2Ks, I was a Perl power user, big time. Maybe half of my projects and output were Perl at that time. Then tides shifted and until just a few days ago, I had not touched Perl. But I had a file-handling task that was tailor-made for Perl, so I dove in. What a mess. What would have taken me a half hour 20 years ago took me hours that day, much of it Google-searching. C'est la vie.

                          Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

                          LibraSunL 1 Reply Last reply
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                          • toggledbitsT toggledbits

                            That's another reason I really want to see how they get used and what opportunities are possible to add rule or reaction features to alleviate the need. Those interfaces more or less put the options in front of you -- they are Reactor/MSR's expression builders.

                            On a related note, anecdote: in the late 90s/early 2Ks, I was a Perl power user, big time. Maybe half of my projects and output were Perl at that time. Then tides shifted and until just a few days ago, I had not touched Perl. But I had a file-handling task that was tailor-made for Perl, so I dove in. What a mess. What would have taken me a half hour 20 years ago took me hours that day, much of it Google-searching. C'est la vie.

                            LibraSunL Offline
                            LibraSunL Offline
                            LibraSun
                            wrote on last edited by
                            #16

                            @toggledbits Given your affinity for logic charts and equivalences, I think it bears asking at this juncture: What can performAction() do that a carefully-iterated Set/Reset Action cannot?

                            After all, if a user can already set up a device array, use Expressions to advance its index step-wise, and loop (or call) a Rule (or Reaction) repeatedly based on Conditions... is there a particular use-case where performAction() simplifies things or enables something otherwise impossible?

                            Please show me to the door if I've overstayed my welcome on this topic. 🙂

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                            • toggledbitsT Offline
                              toggledbitsT Offline
                              toggledbits
                              wrote on last edited by
                              #17

                              I'll answer a question with a question: what would the Cycler rule look like without performAction()?

                              Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

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                              • LibraSunL Offline
                                LibraSunL Offline
                                LibraSun
                                wrote on last edited by LibraSun
                                #18

                                Here's a naive stab at one solution. It uses a single expression to decide which of N "channels" will get toggled on the next cycle.

                                cycler_expressions.png

                                The rule itself runs so long as the Trigger condition remains TRUE. For testing purposes, I have it set to Pulse true for 5 seconds and repeat every 10 seconds, but the 'Repeat' interval would normally be much longer as in your example, above.

                                Since the 'Reset' reaction would normally engage after each Pulse, I included a Group Constraint to check whether my Trigger condition (in this case, the Fireplace light being ON) has gone FALSE. Only then will the ghost lights all be turned OFF.

                                cycler_reset.png

                                The fun part in between happens in the 'Set' reaction, comprising 3 groups (one for each "channel"):

                                cycler_set1.png cycler_set2.png

                                As should be clear here, I was forced to "hard wire" my selection of ghost lights by naming them explicitly within each Reaction. This illustrates just how convenient the new performAction() function is, allowing enumeration of an arbitrary (and easily editable) set of ghost lights listed within a single array as with your example.

                                Unquestionably, performAction() brings much value to the table for users who strive for compactness, readability and ease of maintenance in their Rules.

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                                • LibraSunL Offline
                                  LibraSunL Offline
                                  LibraSun
                                  wrote on last edited by LibraSun
                                  #19

                                  To answer my own question about, "How do you find which Actions a particular device can do using performAction()?"

                                  The answer is: ENTITIES

                                  Go to the left menu, click Entities, scroll down or filter to find the specific device or class of devices, pick a device and then scroll down to its list of "Actions". There, you will find all possible arguments for performAction(), such as power_switch.off. Enjoy!

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                                  • LibraSunL Offline
                                    LibraSunL Offline
                                    LibraSun
                                    wrote on last edited by LibraSun
                                    #20

                                    @toggledbits I know you made a conscious decision that performAction() should return null, but would you consider having it return an object of the form:

                                    {device: "vera>device_138", action: "power_switch.off", parameters: {<parameters>}, time: 1620912239172}
                                    

                                    instead? I'd find this useful in troubleshooting Rules, especially those using enumeration as in the above examples, without having to resort to Log inspection every time.

                                    • Libra
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                                    • toggledbitsT Offline
                                      toggledbitsT Offline
                                      toggledbits
                                      wrote on last edited by
                                      #21

                                      What happens when you do "power_switch.on" from the Entities list?

                                      Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

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                                      • LibraSunL Offline
                                        LibraSunL Offline
                                        LibraSun
                                        wrote on last edited by
                                        #22

                                        DISREGARD. Further testing reveals everything is fine!

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                                        • toggledbitsT toggledbits

                                          @toggledbits Here's a prototype for "Reactor Ex Machina"...

                                          Lights to be cycled are placed in a global expression like this:

                                          d8d23e46-153d-4e70-a20f-9c7f471f5cb1-image.png

                                          This is the "Cycler". It triggers when a variable it owns called cycler_stim changes (and is non-zero, which is the resting/deactivated state value).

                                          8f9e65fe-825a-416e-b49a-4e4c9ad30e02-image.png 1dce63c0-7534-4cf4-bd0f-21fc52e09646-image.png cc0b02e5-692f-4b21-8854-c3c5cf091a31-image.png

                                          When the cycler is "stimulated", it picks a random device from REM_lights and toggles it. Then it goes into a random delay between 10 and 30 minutes, after which it increments cycler_stim, effectively stimulating itself (for lack of a better description) and the cycle begins again.

                                          This is the "activate" rule. It determines when light cycling should start. It just sets cycler_stim to 1, and the Cycler will automatically start going.

                                          447a50c8-13c7-4873-b194-8220b70c3f6f-image.png

                                          This is the "deactivate" rule; it determines when cycling should stop. Depending on the complexity of your activate/deactivate rules, you could also do this in the reset reaction of Activate. It sets cycler_stim to 0 and turns off all the controlled lights.

                                          5a9655c1-afab-4a15-a6b5-242629f07e2a-image.png

                                          G Offline
                                          G Offline
                                          gwp1
                                          wrote on last edited by
                                          #23

                                          @toggledbits sanity check: shouldn't this equate 00:00:30 - 00:01:30 for cycling time? (Testing purposes.)

                                          79bf859b-879c-42de-b9c8-5373fc1ecb8e-image.png

                                          It just took 00:12:00 to cycle and I've been staring at this 'til I'm cross-eyed.

                                          *Hubitat C-7 2.4.3.177
                                          *Proxmox VE v8, Beelink MiniPC 12GBs, SSD

                                          *HAOS
                                          Core 2026.1.1
                                          w/ HA Connect ZWA-2
                                          FW: v1.1
                                          SDK: v7.23.1

                                          *Prod MSR in docker/portainer
                                          MSR: latest-26011-c621bbc7
                                          MQTTController: 25139
                                          ZWave Controller: 25139

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