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How to upgrade from an old version of MSR?
cw-kidC
Hello I haven't updated my installation of MSR in a very long time. Its a bare metal Linux install currently on version 24366-3de60836 I see the latest version is now latest-26011-c621bbc7 I assume I cannot just jump from a very old version to the latest version? Or can I? Thanks
Multi-System Reactor
Access control - allowing anonymous user to dashboard
tunnusT
Using build 25328 and having the following users.yaml configuration: users: # This section defines your valid users. admin: ******* groups: # This section defines your user groups. Optionally, it defines application # and API access restrictions (ACLs) for the group. Users may belong to # more than one group. Again, no required or special groups here. admin_group: users: - admin applications: true # special form allows access to ALL applications guests: users: "*" applications: - dashboard api_acls: # This ACL allows users in the "admin" group to access the API - url: "/api" group: admin_group allow: true log: true # This ACL allows anyone/thing to access the /api/v1/alive API endpoint - url: "/api/v1/alive" allow: true session: timeout: 7200 # (seconds) rolling: true # activity extends timeout when true # If log_acls is true, the selected ACL for every API access is logged. log_acls: true # If debug_acls is true, even more information about ACL selection is logged. debug_acls: true My goal is to allow anonymous user to dashboard, but MSR is still asking for a password when trying to access that. Nothing in the logs related to dashboard access. Probably an error in the configuration, but help needed to find that. Tried to put url: "/dashboard" under api_acls, but that was a long shot and didn't work.
Multi-System Reactor
VEC Virtual Switch Auto Off
S
I use Virtual Entity Controller virtual switches which I turn on via webhooks from other applications. Once a switch triggers and turns on, I can then activate associated rules. I would like each virtual switch to automatically turn off after a configurable time (e.g., 5 seconds, 10 seconds). Is there a better way to achieve this auto-off behavior instead of creating a separate rule for each switch that uses the 'Condition must be sustained for' option to turn it off? With a large number of these switches (and the associated turn-off rules), I'm checking to see if there is a simpler approach.If not, could this be a feature request to add an auto-off timer directly to the virtual switches. Thanks Reactor (Multi-hub) latest-26011-c621bbc7 VirtualEntityController v25356 Synology Docker
Multi-System Reactor
Upcoming Storage Change -- Got Back-ups?
toggledbitsT
TL;DR: Format of data in storage directory will soon change. Make sure you are backing up the contents of that directory in its entirety, and you preserve your backups for an extended period, particularly the backup you take right before upgrading to the build containing this change (date of that is still to be determined, but soon). The old data format will remain readable (so you'll be able to read your pre-change backups) for the foreseeable future. In support of a number of other changes in the works, I have found it necessary to change the storage format for Reactor objects in storage at the physical level. Until now, plain, standard JSON has been used to store the data (everything under the storage directory). This has served well, but has a few limitations, including no real support for native JavaScript objects like Date, Map, Set, and others. It also is unable to store data that contains "loops" — objects that reference themselves in some way. I'm not sure exactly when, but in the not-too-distant future I will publish a build using the new data format. It will automatically convert existing JSON data to the new format. For the moment, it will save data in both the new format and the old JSON format, preferring the former when loading data from storage. I have been running my own home with this new format for several months, and have no issues with data loss or corruption. A few other things to know: If you are not already backing up your storage directory, you should be. At a minimum, back this directory up every time you make big changes to your Rules, Reactions, etc. Your existing JSON-format backups will continue to be readable for the long-term (years). The code that loads data from these files looks for the new file format first (which will have a .dval suffix), and if not found, will happily read (and convert) a same-basenamed .json file (i.e. it looks for ruleid.dval first, and if it doesn't find it, it tries to load ruleid.json). I'll publish detailed instructions for restoring from old backups when the build is posted (it's easy). The new .dval files are not directly human-readable or editable as easily as the old .json files. A new utility will be provided in the tools directory to convert .dval data to .json format, which you can then read or edit if you find that necessary. However, that may not work for all future data, as my intent is to make more native JavaScript objects directly storable, and many of those objects cannot be stored in JSON. You may need to modify your backup tools/scripts to pick up the new files: if you explicitly name .json files (rather than just specifying the entire storage directory) in your backup configuration, you will need to add .dval files to get a complete, accurate backup. I don't think this will be an issue for any of you; I imagine that you're all just backing up the entire contents of storage regardless of format/name, that is the safest (and IMO most correct) way to go (if that's not what you're doing, consider changing your approach). The current code stores the data in both the .dval form and the .json form to hedge against any real-world problems I don't encounter in my own use. Some future build will drop this redundancy (i.e. save only to .dval form). However, the read code for the .json form will remain in any case. This applies only to persistent storage that Reactor creates and controls under the storage tree. All other JSON data files (e.g. device data for Controllers) are unaffected by this change and will remain in that form. YAML files are also unaffected by this change. This thread is open for any questions or concerns.
Multi-System Reactor
Oddness in Copy/Move of Reactions
G
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Multi-System Reactor
[Solved] function isRuleEnabled() issue
CrilleC
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Multi-System Reactor
[Reactor] Problem with Global Reactions and groups
therealdbT
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Multi-System Reactor
Possible feature request 2?
CatmanV2C
Just another thought. Adding devices from my Home Assistant / Zigbee2MQTT integration. Works perfectly but they always add as their IEEE address. Some of these devices have up to 10 entities associated, and the moment they are renamed to something sensible, each of those entities 'ceases to exist' in MSR. I like things tidy, and deleting each defunct entity needs 3 clicks. Any chance of a 'bulk delete' option? No biggy as I've pretty much finished my Z-wave migration and I don't expect to be adding more than 2 new Zigbee devices Cheers C
Multi-System Reactor
Reactor (Multi-System/Multi-Hub) Announcements
toggledbitsT
Build 21228 has been released. Docker images available from DockerHub as usual, and bare-metal packages here. Home Assistant up to version 2021.8.6 supported; the online version of the manual will now state the current supported versions; Fix an error in OWMWeatherController that could cause it to stop updating; Unify the approach to entity filtering on all hub interface classes (controllers); this works for device entities only; it may be extended to other entities later; Improve error detail in messages for EzloController during auth phase; Add isRuleSet() and isRuleEnabled() functions to expressions extensions; Implement set action for lock and passage capabilities (makes them more easily scriptable in some cases); Fix a place in the UI where 24-hour time was not being displayed.
Multi-System Reactor
Copying a global reaction
tunnusT
With build 25328, if you copy a global reaction, a new reaction does not appear in the UI unless you do a refresh. I recall this used to work without needing this page refresh? Anyway, only a minor nuisance.
Multi-System Reactor
[Reactor] Bug when sending MQTT boolean payloads
therealdbT
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Multi-System Reactor
Difficulty defining repeating annual period
R
I have tried numerous ways to define a recurring annual period, for example from December 15 to January 15. No matter which method I try - after and before, between, after and/not after, Reactor reports "waiting for invalid date, invalid date. Some constructs also seem to cause Reactor to hang, timeout and restart. For example "before January 15 is evaluated as true, but reports "waiting for invalid date, invalid date". Does anyone have a tried and true method to define a recurring annual period? I think the "between" that I used successfully in the past may have broken with one of the updates.
Multi-System Reactor
Need help with sequence
T
Good evening all, For about the past week or so, I've been having problems with a specific rule in my home automation that controls when my home goes from an Away mode to Home mode. One of the conditions it checked for was my alarm panel, when it changed from Armed Away to Disarmed. There seems to have been a firmware update on the panel that added an intermittent step of "pending", and I can't say for certain it happens 100% of the time. Is there a way to write a condition that so it changes from one condition, to the next, and then another condition? As in, Home alarm changes from armed_away to pending to disarmed. Thanks.
Multi-System Reactor
Possible feature request?
CatmanV2C
No idea how easy this would be. During my migration away from Z-wave I've been replacing the Z-wave devices with Sonoff which has broken some of my automations. Any chance of a 'Test Reaction' function to call out which ones are broken because an entity no longer exists? Without actually running the reaction? Or does this exist already and I'm just not aware of how to do it? Obviously I can see entities that are no longer available, but not quite what I'm looking for. I guess it's something of an edge case so no huge issue. TIA! C
Multi-System Reactor
Logic Assistance: Exterior Lights on when Illuminance Below Threshold
PablaP
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Multi-System Reactor
Time series documentation
tunnusT
Is the current manual (incl. examples) up to date with how retention value is handled in time series configuration? Referring to this post
Multi-System Reactor
MQTT templates for ZIgbee scene controller, or a better way?
CatmanV2C
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Multi-System Reactor
Reset a delay
CatmanV2C
I'm sure this has been asked, and answered, but damned if I can figure it out Use case: I have a rear garden with lights. A door from the kitchen into the garden and a door from the garage. Currently if I open the kitchen door the lights come on (yay) and a 3 minute delay starts. After 3 minutes, no matter what else happens, the lights go off (Boo! But also yay!) What I would like is for the 3 minute delay until the lights go off to start from the latest door open event. That is, if I'm going from kitchen to garage, and back again, the lights stay on until there's three minutes of no activity. I've tried 'hacking' with a virtual switch, but can't seem to stop the delay. Any pointers? TIA C
Multi-System Reactor
Reactor Loading Screen Safari
S
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Multi-System Reactor
Constraints states visually do not match actual
S
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Multi-System Reactor

Low-priority GUI feedback

Scheduled Pinned Locked Moved Multi-System Reactor
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  • MatohlM Offline
    MatohlM Offline
    Matohl
    wrote on last edited by
    #4

    Yes, I agree with PerH here. Seems logical

    1 Reply Last reply
    0
    • HSD99H Offline
      HSD99H Offline
      HSD99
      wrote on last edited by
      #5

      Piling on here---I also found this confusing. My assumptions: "Save" does just what it says. Hitting "Exit" will then exit with no prompt. Hitting "Exit" alone will prompt for "Save and Exit?" or "Don't save and exit" or something similar.

      1 Reply Last reply
      1
      • toggledbitsT Offline
        toggledbitsT Offline
        toggledbits
        wrote on last edited by
        #6

        OK. We'll just have Save and Exit in 21059, with tooltips to tell you more detail (hover over the buttons).

        Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

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        2
        • HSD99H Offline
          HSD99H Offline
          HSD99
          wrote on last edited by
          #7

          Great! Thanks!

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          0
          • LibraSunL Offline
            LibraSunL Offline
            LibraSun
            wrote on last edited by LibraSun
            #8

            Occurred to me this evening that you might even consider moving some of the Top Level headings in the left column under the Tools menu once it starts gathering stream.
            Less used utilities like Scope and even Entities. Then add Backup & Restore, etc. Possibly Dashboard?
            Tools could then act like a collapsible pane the way Rule Sets does, enabling users so sort it according to need.

            1 Reply Last reply
            1
            • S Online
              S Online
              SweetGenius
              wrote on last edited by
              #9

              Is there a way to sort Rule Sets in the left hand column? Alphabetical order vs last created on top?

              Synology Docker MSR, Hubitat, Home Assistant, Homebridge, ZwaveJS, MQTT, NUT controller.

              LibraSunL 1 Reply Last reply
              0
              • S SweetGenius

                Is there a way to sort Rule Sets in the left hand column? Alphabetical order vs last created on top?

                LibraSunL Offline
                LibraSunL Offline
                LibraSun
                wrote on last edited by
                #10

                @sweetgenius No clickable sort mechanism (yet) just drag and drop for now.

                1 Reply Last reply
                0
                • S Online
                  S Online
                  SweetGenius
                  wrote on last edited by SweetGenius
                  #11

                  You are correct. That is what I wanted, Just not smart enough to try drag and drop. That works perfectly.
                  Thanks

                  Synology Docker MSR, Hubitat, Home Assistant, Homebridge, ZwaveJS, MQTT, NUT controller.

                  1 Reply Last reply
                  1
                  • PerHP Offline
                    PerHP Offline
                    PerH
                    wrote on last edited by
                    #12

                    Haven't touched my system for a while (or read updates here), busy with other projects..
                    Just have to mention that I updated to the latest today and found the new entity selector tool... LOVE it! That has been my only nagging thing about reactor since vera reactor, all that scrolling..
                    Thanks, @toggledbits, this is really turning into something VERY good!

                    1 Reply Last reply
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                    • LibraSunL Offline
                      LibraSunL Offline
                      LibraSun
                      wrote on last edited by LibraSun
                      #13

                      @toggledbits I'm finally checking out the [RULE RESULT] condition type, and with only a cursory look (I don't recall it from the Docs -- just found its stub at /docs/Rule-Conditions/), come away with more questions than solid understanding... (the rest of my day will be spent gaining the latter):

                      • I see the options [is TRUE], [is FALSE], [is NULL], [is not NULL], and [changes state] (which make sense to me)
                      • I believe the [is NULL] state applies to the target Rule's status reading "undefined -- false as of 10:18:46" (i.e. "undefined" and NULL being treated as equivalent) -- but wonder if users should therefore see its status as "NULL -- false as of 10:18:46" for clarity?
                      • I believe that only Rules that have never (ever) been Run* will match with [is NULL]?
                      *Probably more apt to say "has never been RESET" (since I noticed never-run Rules on which I manually click RESET go from "undefined" to "null")
                      • Disabled rules, since they continue to display their last state (true or false), are not distinguished by this mechanism

                      In light of the last fact, I propose that two more states be included for testing: [is Enabled] and [is Disabled]

                      This would allow a couple of important decisions in the logic flow, such as "Don't do this if the other Rule isn't firing", as well as allow a kind of "Master Switch" setup whereby the referred Rule can serve as a "virtual switch" to effectively enable/disable all of the referring Rules.

                      toggledbitsT 1 Reply Last reply
                      0
                      • LibraSunL LibraSun

                        @toggledbits I'm finally checking out the [RULE RESULT] condition type, and with only a cursory look (I don't recall it from the Docs -- just found its stub at /docs/Rule-Conditions/), come away with more questions than solid understanding... (the rest of my day will be spent gaining the latter):

                        • I see the options [is TRUE], [is FALSE], [is NULL], [is not NULL], and [changes state] (which make sense to me)
                        • I believe the [is NULL] state applies to the target Rule's status reading "undefined -- false as of 10:18:46" (i.e. "undefined" and NULL being treated as equivalent) -- but wonder if users should therefore see its status as "NULL -- false as of 10:18:46" for clarity?
                        • I believe that only Rules that have never (ever) been Run* will match with [is NULL]?
                        *Probably more apt to say "has never been RESET" (since I noticed never-run Rules on which I manually click RESET go from "undefined" to "null")
                        • Disabled rules, since they continue to display their last state (true or false), are not distinguished by this mechanism

                        In light of the last fact, I propose that two more states be included for testing: [is Enabled] and [is Disabled]

                        This would allow a couple of important decisions in the logic flow, such as "Don't do this if the other Rule isn't firing", as well as allow a kind of "Master Switch" setup whereby the referred Rule can serve as a "virtual switch" to effectively enable/disable all of the referring Rules.

                        toggledbitsT Offline
                        toggledbitsT Offline
                        toggledbits
                        wrote on last edited by
                        #14

                        @librasun said in Low-priority GUI feedback:

                        In light of the last fact, I propose that two more states be included for testing: [is Enabled] and [is Disabled]
                        This would allow a couple of important decisions in the logic flow, such as "Don't do this if the other Rule isn't firing", as well as allow a kind of "Master Switch" setup whereby the referred Rule can serve as a "virtual switch" to effectively enable/disable all of the referring Rules.

                        Slippery slope defined.

                        I've already been asked to make an action to enable and disable rules at will. This strikes me as a highway to nightmarish scenarios in which not only does a user's (and by extension likely my) troubleshooting necessarily include the already ample detective work of figuring out the states of conditions in enabled rules (and how the logic came to be, and what the problem is that that logic is intended to solve), but now also we have added carnival funhouse horror that any reaction anywhere in the system can enable or disable any rule at will. In other words, you're moving a part of the logic of a rule out to some other part of the system where there is no visibility from the rule in question that the rule may, in fact, be run or not. I have not yet seen an argument in favor of an enable/disable action that overwhelmes my concerns over how they will be applied.

                        So, if there's a test for is Enabled and is Disabled, I can see right on the heels of that the question coming (again) for an action to cause those states. And your further "Master Switch" comment pretty much confirms this direction.

                        whereby the referred Rule can serve as a "virtual switch" to effectively enable/disable all of the referring Rules.

                        I'd rather provide a built-in set of virtual entities that live entirely in the MSR side. It's also more consistent with the model.

                        So, sorry, I understand how much power enable/disable might be, and how it could be used for good, but in this case the potential for abuse is rife.

                        bd5caaa9-1795-44cd-a32b-f243e2b8a32c-image.png

                        Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

                        1 Reply Last reply
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                        • LibraSunL Offline
                          LibraSunL Offline
                          LibraSun
                          wrote on last edited by LibraSun
                          #15

                          All valid reasoning, as per usual. There's plenty logic in place as-is for users to construct what they need in the way of gates.

                          My next question has to do with HTTP Request: Do you plan to add "PUT" and other methods (e.g. "PATCH", "DELETE"), alongside "GET" and "POST"?

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                          0
                          • toggledbitsT Offline
                            toggledbitsT Offline
                            toggledbits
                            wrote on last edited by
                            #16

                            Yes, can do.

                            Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

                            1 Reply Last reply
                            1
                            • LibraSunL Offline
                              LibraSunL Offline
                              LibraSun
                              wrote on last edited by LibraSun
                              #17

                              I vote that the expanded list of Rule Sets be (a) indented slightly, so as to distinguish them from the primary UI elements (e.g. "Entities" et seq), and (b) perhaps display a vertical rule | alongside to further differentiate them as a "submenu".

                              Something like:
                              rule_sets_indent.png

                              Right now, the bold-vs-not-bold sometimes throws me, because my list of Rule Sets (greatly truncated here, for clarity) can be longer than the scroll window itself.

                              P.S. THANKS for the "PUT" and other verbs now available with HTTP Request!

                              1 Reply Last reply
                              1
                              • LibraSunL Offline
                                LibraSunL Offline
                                LibraSun
                                wrote on last edited by LibraSun
                                #18

                                @toggledbits would it be possible to augment vera>housemode with its own timestamp, so that repeated setting to the same mode can be detected? Currently, I have no obvious way to trigger on "HOME" if Vera is already set to "HOME", etc.

                                I wasn't even certain that Vera herself reacts internally in any way when I click "HOME" on the Dashboard while she's already in "HOME" mode, so I peeked in her LuaUPnP log and saw:

                                08	04/06/21 8:56:08.257	JobHandler_LuaUPnP::HandleActionRequest device: 0 service: urn:micasaverde-com:serviceId:HomeAutomationGateway1 action: SetHouseMode <0x70a0e520>
                                08	04/06/21 8:56:08.257	JobHandler_LuaUPnP::HandleActionRequest argument serviceId=urn:micasaverde-com:serviceId:HomeAutomationGateway1 <0x70a0e520>
                                08	04/06/21 8:56:08.258	JobHandler_LuaUPnP::HandleActionRequest argument action=SetHouseMode <0x70a0e520>
                                08	04/06/21 8:56:08.258	JobHandler_LuaUPnP::HandleActionRequest argument Mode=1 <0x70a0e520>
                                08	04/06/21 8:56:08.258	JobHandler_LuaUPnP::HandleActionRequest argument rand=0.7538517467636494 <0x70a0e520>
                                06	04/06/21 8:56:08.261	Device_Variable::m_szValue_set device: 224 service: urn:micasaverde-com:serviceId:SecuritySensor1 variable: Armed was: 0 now: 0 #hooks: 0 upnp: 0 skip: 0 v:0x1057770/NONE duplicate:1 <0x70a0e520>
                                06	04/06/21 8:56:08.282	Device_Variable::m_szValue_set device: 264 service: urn:micasaverde-com:serviceId:SecuritySensor1 variable: Armed was: 0 now: 0 #hooks: 0 upnp: 0 skip: 0 v:0x1057770/NONE duplicate:1 <0x
                                

                                Short of creating a virtual switch or sensor that Vera "arms" on every mode change, I'm unsure how to detect the logged reactions back on MSR. Any thoughts?

                                P.S. Funny, I'm also just discovering that Vera cannot trigger her own Scenes based on House Mode changing. Who knew?

                                EDIT: So, I went with creating a (binary on/off) Virtual Switch using Switchboard plug-in. By having Vera turn this switch "On" for every House Mode, MSR can now detect "updates" to House Mode, not merely "changes". This is useful to my workflow. I'll simply create an additional action in SET REACTION which turns the new VS back "Off" automatically.

                                toggledbitsT 1 Reply Last reply
                                0
                                • LibraSunL LibraSun

                                  @toggledbits would it be possible to augment vera>housemode with its own timestamp, so that repeated setting to the same mode can be detected? Currently, I have no obvious way to trigger on "HOME" if Vera is already set to "HOME", etc.

                                  I wasn't even certain that Vera herself reacts internally in any way when I click "HOME" on the Dashboard while she's already in "HOME" mode, so I peeked in her LuaUPnP log and saw:

                                  08	04/06/21 8:56:08.257	JobHandler_LuaUPnP::HandleActionRequest device: 0 service: urn:micasaverde-com:serviceId:HomeAutomationGateway1 action: SetHouseMode <0x70a0e520>
                                  08	04/06/21 8:56:08.257	JobHandler_LuaUPnP::HandleActionRequest argument serviceId=urn:micasaverde-com:serviceId:HomeAutomationGateway1 <0x70a0e520>
                                  08	04/06/21 8:56:08.258	JobHandler_LuaUPnP::HandleActionRequest argument action=SetHouseMode <0x70a0e520>
                                  08	04/06/21 8:56:08.258	JobHandler_LuaUPnP::HandleActionRequest argument Mode=1 <0x70a0e520>
                                  08	04/06/21 8:56:08.258	JobHandler_LuaUPnP::HandleActionRequest argument rand=0.7538517467636494 <0x70a0e520>
                                  06	04/06/21 8:56:08.261	Device_Variable::m_szValue_set device: 224 service: urn:micasaverde-com:serviceId:SecuritySensor1 variable: Armed was: 0 now: 0 #hooks: 0 upnp: 0 skip: 0 v:0x1057770/NONE duplicate:1 <0x70a0e520>
                                  06	04/06/21 8:56:08.282	Device_Variable::m_szValue_set device: 264 service: urn:micasaverde-com:serviceId:SecuritySensor1 variable: Armed was: 0 now: 0 #hooks: 0 upnp: 0 skip: 0 v:0x1057770/NONE duplicate:1 <0x
                                  

                                  Short of creating a virtual switch or sensor that Vera "arms" on every mode change, I'm unsure how to detect the logged reactions back on MSR. Any thoughts?

                                  P.S. Funny, I'm also just discovering that Vera cannot trigger her own Scenes based on House Mode changing. Who knew?

                                  EDIT: So, I went with creating a (binary on/off) Virtual Switch using Switchboard plug-in. By having Vera turn this switch "On" for every House Mode, MSR can now detect "updates" to House Mode, not merely "changes". This is useful to my workflow. I'll simply create an additional action in SET REACTION which turns the new VS back "Off" automatically.

                                  toggledbitsT Offline
                                  toggledbitsT Offline
                                  toggledbits
                                  wrote on last edited by toggledbits
                                  #19

                                  I would not be able to make this work on RFV or MSR. There is no timestamp for house mode on Vera because it isn't a state variable, it's an attribute of (virtual) device 0, the HomeAutomationGateway1 engine (which is why it appears as an attribute of the root in user_data). There's nothing to put a watch callback on, because you can only watch state variables. This is why the HouseModes plugin has to poll for changes. Reactor (for Vera) takes a different approach (to eliminate polling and the response delay it causes--RFV reacts immediately), but nonetheless can't see when house mode is set to what it already is because Vera itself won't take any action when that happens. And therefore MSR cannot see it either (although MSR uses yet another approach and can respond immediately on changes like RFV).

                                  Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

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                                  • toggledbitsT Offline
                                    toggledbitsT Offline
                                    toggledbits
                                    wrote on last edited by
                                    #20

                                    By the way, this could also segue into a treatise about why there's no updates operator in MSR, because it's related, so let's do that:

                                    On Vera, every state variable also has a timestamp. The general behavior on Vera is that when a state variable value changes, its timestamp is updated as well. If a state variable is set to the same value it already has (write without change), the timestamp does not change. There are, however, exceptions to this rule: state variables whose name starts with sl_ will get a timestamp update when their value is set, even if it is set to the same value it already has. This specifically allows scene controllers, locks, and keypads to work. These device types all use sl_-named variables for those states/data that can be "active" when set to the same value (e.g. the same lock code is used twice on a keypad or lock, or the same button is pressed back-to-back on a scene controller).

                                    This also manifests in Vera as a call to the watch callback for the variable, if any. The watch callback is typically only called when the value of the state variable changes, unless it's an sl_-named variable, in which case the watch callback is called unconditionally. This is how Reactor for Vera (RFV) detects and implements the updates operator.

                                    Given that information, one might think that you can, from outside Luup (i.e. in MSR using HTTP requests for interface), detect same-value updates by tracking the timestamp, but there are two problems:

                                    1. The timestamp is not exported in the user_data or status requests (or any that I'm aware of), so you can't access it from outside the system. The only place it is visible/available is within Luup itself by calling luup.variable_get();
                                    2. Even if we got the timestamps, the timestamps are not stable, they are volatile: Luup does not store the timestamps in user_data.json, it only keeps them in RAM (which is probably also why they are not exported). Every time Vera reloads, every state variable's timestamp is updated/rewritten to the current time during startup. So it's actually not usable as a persistent value to compare to prior values across reloads, it's only usable within the context of the current Luup reload. That raises the complexity of determining if a timestamp change is the result of an actual change, or a reload with no change in value, or a reload with a change in value during downtime.
                                    3. If we stored timestamps with values, it would double the memory consumption of attributes (because then it has to store two values for every attribute rather than one, and there are a lot of attributes in memory), and do so only for the benefit of one operator applicable in a very small number of cases.

                                    Aside from this, MSR isn't a Vera plugin, or a logic engine just for Vera. Neither Hubitat nor Hass, nor any other system I've yet seen, has timestamps with which an equivalent comparison could be made, or a replacement mechanism by which updates could be reliably implemented for entities originating in any HAC. So in all, updates hasn't (yet) shown a use case/demand that overwhelms the costs in the face of the available workarounds.

                                    Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

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                                    • LibraSunL Offline
                                      LibraSunL Offline
                                      LibraSun
                                      wrote on last edited by
                                      #21

                                      But I'd argue this also gives a solid rationale for instantiating a "Reactor Helper Service" back on the host controller, expressly for detecting and propagating these otherwise unavailable "Updates". I know you've considered it, and while not a top priority by any stretch, something to debate with MSR's most ardent users.

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                                      • toggledbitsT Offline
                                        toggledbitsT Offline
                                        toggledbits
                                        wrote on last edited by
                                        #22

                                        Definitely doable, and some controllers may require it, but as yet, I'm still holding out. Having a no-dependency install on the controller side I think is a big win.

                                        Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

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                                        • LibraSunL Offline
                                          LibraSunL Offline
                                          LibraSun
                                          wrote on last edited by LibraSun
                                          #23

                                          @toggledbits while testing the random() function, I created a Rule whose Set Reaction simply waited a period defined by ${{timerD}} where:

                                          timerD := random()*5 // (number) 3.7140944926129995 since 16:59:40
                                          

                                          then turned on a light, performed another identically-defined Delay, turned off the light, and then re-ran itself with [Run Set Reaction].

                                          Seemed to run as intended, namely with the light going on and off at visibly divergent intervals (0-5 seconds each). However, I notice that the displayed Expression value in Rule Sets (with the Rule expanded, so I could watch its status) never seemed to change. It sat fixed at 3.7140944926129995 since 16:59:40 throughout, despite running for well over a minute (fun to watch!).

                                          Should I expect the variable in this instance to update, i.e. each time it is referenced? Or is it truly updating internally and just not showing me the new values with each run?

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