Hi @toggledbits,
I have lots of logs with this:
<Engine:ERR> Assignment to alarm ignored -- expression-driven global cannot be set by assignmentAny hints to where look at to avoid this? Thanks.
Hi @toggledbits
I'd like to update my controllers with these new features, but I'm struggling to find any guidance in the docs - and in general to understand the context.
Could you please elaborate more? Thanks.
I have the following ACL defined:
groups: admin: users: - admin applications: true api_acls: # This ACL allows users in the "admin" group to access the API - url: "/api" group: admin allow: true log: true # This ACL allows anyone/thing to access the /api/v1/alive API endpoint - url: "/api/v1/alive" allow: trueAnd I have authenticated to MSR as "admin" user. However, I'm getting "access denied" when trying to access http://*******:8111/api/v1/log
So what I'm missing, is my ACL incorrectly defined?
Using build 24302 on Docker.
Thanks to @toggledbits for adding a custom CSS. I've started doing a darker Reactor style.
Here's the file: https://gist.github.com/dbochicchio/825098ac13b7f8cac22012eae37ff7ce
A couple of things are still too bright and I'll eventually catch-up. Just place it under your /config directory, naming the file as customstyles.css. Hard refresh your browser.
Hi!
In Home Assistant I sometimes uses the TTS, either to my Sonos or Google speakers. With reactor in Vera I also use TTS.
But in MSR I can't select the TTS-service. It's simply not there. Am I missing something, or is this the case, so far?
Thanks!
/Fanan
Hi
I have just connected a bunch of EzloPi controllers to MSR to import some ESP based devices etc.
They all seemed to have worked and imported in to MSR apart from I have one missing device. It is a Digital Gas Sensor device.
This is how that device looks in the Ezlo API.
Devices Info:
_id: "10696001" deviceTypeId: "ezlopi" parentDeviceId: "10696000" category: "level_sensor" subcategory: "" gatewayId: "457a5069" batteryPowered: false name: "Gas Sensor Digital" type: "sensor" reachable: true persistent: true serviceNotification: false armed: false roomId: "" security: "no" ready: true status: "idle" parentRoom: true protectConfig: "default"Items Info:
_id: "20696001" deviceId: "10696001" hasGetter: true hasSetter: false name: "smoke_density" show: true valueType: "substance_amount" scale: "parts_per_million" value: 2.7472610473632812 valueFormatted: "2.75" status: "idle"There is also an Analog Gas sensor that one did import in to MSR OK.
68d63dab-b871-4f44-912b-cf6e0b9eb4c6-image.png
Devices Info:
_id: "10696000" deviceTypeId: "ezlopi" parentDeviceId: "10696000" category: "security_sensor" subcategory: "gas" gatewayId: "457a5069" batteryPowered: false name: "Gas Sensor Analog" type: "sensor" reachable: true persistent: true serviceNotification: false armed: false roomId: "" security: "no" ready: true status: "idle" parentRoom: true protectConfig: "default"Items Info:
_id: "20696000" deviceId: "10696000" hasGetter: true hasSetter: false name: "gas_alarm" show: true valueType: "token" enum: 0: "no_gas" 1: "combustible_gas_detected" 2: "toxic_gas_detected" 3: "unknown" valueFormatted: "no_gas" value: "no_gas" status: "idle"And this is how this MQ2 Gas Sensor looks like on their dashboard:
Digital
cb77dfa3-4af5-4d06-9635-89207a716a89-image.png
Analog
4fb4da1b-e946-4b89-876c-bcd9f5699b6c-image.png
They have an EzloPi website here you can create your own sensor projects using ESP boards, which is very interesting stuff!
And I just wrote on the Ezlo forum here, how to connect an EzloPi controller to MSR.
THANKS.
Build 21228 has been released. Docker images available from DockerHub as usual, and bare-metal packages here.
Home Assistant up to version 2021.8.6 supported; the online version of the manual will now state the current supported versions; Fix an error in OWMWeatherController that could cause it to stop updating; Unify the approach to entity filtering on all hub interface classes (controllers); this works for device entities only; it may be extended to other entities later; Improve error detail in messages for EzloController during auth phase; Add isRuleSet() and isRuleEnabled() functions to expressions extensions; Implement set action for lock and passage capabilities (makes them more easily scriptable in some cases); Fix a place in the UI where 24-hour time was not being displayed.A couple of things for you @toggledbits, since you mentioned that this release has new features and some tweaks are expected.
Local expressions cannot be deleted. Pushing the X button has no effect for me.
When cloning an entity action, the result is strange (first is cloned one, second is the original action):
a92ea094-9e2c-4aaa-bf47-2d07a6ffdbd0-image.png
When changing the action on the cloned element, the params are added to the original one. See screenshot:
92ac3011-83c8-466b-bd23-47d483ad7a52-image.png
Dark theme has a couple of strange contrasts. One is visible in the previous screenshots (white text on yellow background). Another one is in groups (blue text on blue background):
9b3c4988-53ef-44e6-9672-30e744cacb75-image.png
Overall, I found blue, yellow, red and green (in buttons and forms) to be too bright.
On the bright side:
I love the new script action: thank you! The dark theme is a great start to avoid getting blinded at night I promise I'll try very soon the new features around actions. Thanks!@toggledbits
I just upgraded to version MSR 24293, bare metal running on Fedora. Upon restart, I am getting a error banner:
I followed the new directions about npm
npm i --no-save --no-package-lock --omit dev
Any idea what the issue is?
Seems like switching the UI to the newly added dark mode (thank you for this) does nothing. The UI stays in light mode and only a few buttons turn into dark mode (see screenshot)
Things I have tried:
Hard refresh
Different browser
Different computer
Restarting Reactor
Failed troubleshooting attempts:
No errors in Chrome console
No relevant errors in Reactor log (can still PM the full log file)
Reactor version: latest-24293-ea42a81d
Hardware: Odroid N2+
Linux version: Ubuntu 24.04.1 LTS
3df2806f-9146-485b-9ec1-d056e91cefe5-image.png Dark mode enabled
ff823023-c079-4684-b01f-d6ac6527d31a-image.png Light mode enabled
Good morning,
I have a service MQTT service that needs a restart occasionally. The add-on (Smartbed MQTT) is for the smart bed base for my bed. It has a "safety light" that I can control from HAAS & MSR as a light entity, and also moves the head of the bed to a preset at bedtime, and then lies it back flat in the morning The problem is, from time to time, the light becomes "unavailable" Restarting from the Add-ons tab in HAAS always fixes it, but I should be able to detect when it happens when "light.tempur_pedic_safety_lights" is not true or false, i.e., unavailable.
What I don't know how to do is how to restart that service. Does anybody have experience in restarting add-ons from MSR?
Running:
Reactor (Multi-hub) latest-24212-3ce15e25 ZWaveJSController [0.1.24232]HAAS:
RPi5-64 (8GB) Core 2024.7.3 Supervisor 2024.08.0 Operating System 13.0 Frontend 20240710.0Hi!
Is it possible to generate two additional log files, the first being the replica of what is displayed on screen by the Rule History widgets and the other with Recently Changed Entities?
And could I configure the generation of one file per day, and delete the older ones? For example, store the last 5 days?
And being more ambitious, does Windget have an icon to open these TXT files in the navigated?
Well, we're approaching Christmas, so here's my request to Santa Claus @toggledbits 🙂
Hi @toggledbits
I'm working on a controller to generate llm response from a prompt in reactor. I have http response coming thru an http request action at the moment, capturing the response inside a local variable. So, it's practically sync.
I want to create a controller, so I don't have to rely on a proxy (and have a simpler architecture), and duplicate absurd http actions, but AFAIK in the current implementation, actions are async only. But if I have multiple requests going on, I cannot be sure what it's really inside an attribute. I also thought that something like a correlation id when sending the request could be used to identity multiple responses, but I wanted to double check with you before starting with something too complicated. I also noticed that some actions in home assistant (ie forecast) are sync and I'm wondering if you have any plan or hint to address this situation. Thanks.
Thanks.
@togglebits I am curious as to why the tilt_sensor.state (primary) = NULL. I believe it should show true or false. I have to use binary_sensor.state instead in my rules.
Again, not sure if this is related to Reactor/ZwaveJSController implementation or the actual Z-Wave JS UI docker version. I have copied, below, the attributes of the tilt sensor in hopes it can help.
Thanks in advance.
Reactor version 23302
ZWaveJSController version 23254
Z-Wave JS UI version 9.3.0.724519f
zwave-js version 12.2.3
@toggledbits I have noticed after upgrading both Reactor and ZWaveJSController to version 24257 that two of my devices/entities, TILT-ZWAVE2.5-ECO and Zooz ZSE18, had their entity re-named in an unusual way and also appears to be duplicated.
Reactor version 24257
ZWaveJSController version 24257
Z-Wave JS UI version 9.18.1
zwave-js version 13.2.0
Vestibule Motion Sensor State attributes/partial screenshot of entities it created. All entities have the same attributes.
motion_sensor.state=true x_zwave_values.Notification_Home_Security_Motion_sensor_status=8 zwave_device.capabilities=[113] zwave_device.endpoint=0 zwave_device.failed=null zwave_device.manufacturer_info=null zwave_device.node_id=23 zwave_device.valueId=[113,"Notification","Home Security","Home Security","Motion sensor status","Motion sensor status"] zwave_device.version_info=nullTilt Sensor Door State and Tilt Sensor Door State Simple attributes/partial screenshot of entities it created. All entities have similar attributes with exception of x_zwave_values.Notification_Access_Control_Door_State = 22 or 23.
tilt_sensor.state=true x_zwave_values.Notification_Access_Control_Door_state=22 zwave_device.capabilities=[113] zwave_device.endpoint=0 zwave_device.failed=null zwave_device.manufacturer_info=null zwave_device.node_id=24 zwave_device.valueId=[113,"Notification","Access Control","Access Control","Door state","Door state"] zwave_device.version_info=null tilt_sensor.state=true x_zwave_values.Notification_Access_Control_Door_state_simple=22 zwave_device.capabilities=[113] zwave_device.endpoint=0 zwave_device.failed=null zwave_device.manufacturer_info=null zwave_device.node_id=24 zwave_device.valueId=[113,"Notification","Access Control","Access Control","Door state (simple)","Door state (simple)"] zwave_device.version_info=null tilt_sensor.state=false x_zwave_values.Notification_Access_Control_Door_state=23 zwave_device.capabilities=[113] zwave_device.endpoint=0 zwave_device.failed=null zwave_device.manufacturer_info=null zwave_device.node_id=24 zwave_device.valueId=[113,"Notification","Access Control","Access Control","Door state","Door state"] zwave_device.version_info=null tilt_sensor.state=false x_zwave_values.Notification_Access_Control_Door_state_simple=23 zwave_device.capabilities=[113] zwave_device.endpoint=0 zwave_device.failed=null zwave_device.manufacturer_info=null zwave_device.node_id=24 zwave_device.valueId=[113,"Notification","Access Control","Access Control","Door state (simple)","Door state (simple)"] zwave_device.version_info=nullI'm slowly migrating all my stuff to MQTT under MSR, so I have a central place to integrate everything (and, in a not-so-distant future, to remove virtual devices from my Vera and leave it running zwave only).
Anyway, here's my reactor-mqtt-contrib package:
Contrib MQTT templates for Reactor. Contribute to dbochicchio/reactor-mqtt-contrib development by creating an account on GitHub.
Simply download yaml files (everything or just the ones you need) and you're good to go.
I have mapped my most useful devices, but I'll add others soon. Feel free to ask for specific templates, since I've worked a lot in the last weeks to understand and operate them.
The templates are supporting both init and query, so you have always up-to-date devices at startup, and the ability to poll them. Online status is supported as well, so you can get disconnected devices with a simple expression.
Many-many thanks to @toggledbits for its dedication, support, and patience with me and my requests 🙂
Hi @toggledbits.
After a couple of weeks, I noticed that my Remotec zrc90 isn't working as expected.
Scenes are working in ZWaveJS, but this device has a strange behavior: the scene change, but then it's set again to null. In Reactor, this remains null:
battery_power.level=0.7 battery_power.since=1725817957361 x_debug.dt={"description":"Scene master 8 button remote","model":"BW8510/ZRC-90US","default_name":"Scene master 8 button remote","manufacturerId":21076,"productType":0,"productId":34064} x_zwave_values.Battery_isLow=false x_zwave_values.Battery_level=70 x_zwave_values.Central_Scene_scene_001=null x_zwave_values.Central_Scene_scene_002=null x_zwave_values.Central_Scene_scene_003=null x_zwave_values.Central_Scene_scene_004=null x_zwave_values.Central_Scene_scene_005=null x_zwave_values.Central_Scene_scene_006=null x_zwave_values.Central_Scene_scene_007=null x_zwave_values.Central_Scene_scene_008=null x_zwave_values.Central_Scene_slowRefresh=null x_zwave_values.Manufacturer_Specific_manufacturerId=21076 x_zwave_values.Manufacturer_Specific_productId=34064 x_zwave_values.Manufacturer_Specific_productType=1 x_zwave_values.Version_firmwareVersions=["1.1","1.1"] x_zwave_values.Version_hardwareVersion=3 x_zwave_values.Version_libraryType=2 x_zwave_values.Version_protocolVersion="4.5" x_zwave_values.Wake_Up_controllerNodeId=1 x_zwave_values.Wake_Up_wakeUpInterval=0 zwave_device.capabilities=[91,114,128,132,134] zwave_device.endpoint=0 zwave_device.failed=false zwave_device.generic_class="Remote Controller" zwave_device.impl_sig="24242:1:22315:1" zwave_device.is_beaming=false zwave_device.is_listening=false zwave_device.is_routing=false zwave_device.is_secure=false zwave_device.manufacturer_info=[21076,1,34064] zwave_device.max_data_rate=null zwave_device.node_id=154 zwave_device.specific_class="Simple Remote Control" zwave_device.status=2 zwave_device.status_text="awake" zwave_device.version_info=[null,"1.1"] zwave_device.wakeup_interval=0Anything I could look at? Thanks.
[SOLVED] Random ghosting of lights when Away
-
That's another reason I really want to see how they get used and what opportunities are possible to add rule or reaction features to alleviate the need. Those interfaces more or less put the options in front of you -- they are Reactor/MSR's expression builders.
On a related note, anecdote: in the late 90s/early 2Ks, I was a Perl power user, big time. Maybe half of my projects and output were Perl at that time. Then tides shifted and until just a few days ago, I had not touched Perl. But I had a file-handling task that was tailor-made for Perl, so I dove in. What a mess. What would have taken me a half hour 20 years ago took me hours that day, much of it Google-searching. C'est la vie.
-
@toggledbits Given your affinity for logic charts and equivalences, I think it bears asking at this juncture: What can
performAction()
do that a carefully-iterated Set/Reset Action cannot?After all, if a user can already set up a device array, use Expressions to advance its index step-wise, and loop (or call) a Rule (or Reaction) repeatedly based on Conditions... is there a particular use-case where
performAction()
simplifies things or enables something otherwise impossible?Please show me to the door if I've overstayed my welcome on this topic.
-
I'll answer a question with a question: what would the Cycler rule look like without
performAction()
? -
Here's a naive stab at one solution. It uses a single expression to decide which of N "channels" will get toggled on the next cycle.
The rule itself runs so long as the Trigger condition remains
TRUE
. For testing purposes, I have it set to Pulse true for 5 seconds and repeat every 10 seconds, but the 'Repeat' interval would normally be much longer as in your example, above.Since the 'Reset' reaction would normally engage after each Pulse, I included a Group Constraint to check whether my Trigger condition (in this case, the Fireplace light being ON) has gone
FALSE
. Only then will the ghost lights all be turned OFF.The fun part in between happens in the 'Set' reaction, comprising 3 groups (one for each "channel"):
As should be clear here, I was forced to "hard wire" my selection of ghost lights by naming them explicitly within each Reaction. This illustrates just how convenient the new
performAction()
function is, allowing enumeration of an arbitrary (and easily editable) set of ghost lights listed within a single array as with your example.Unquestionably,
performAction()
brings much value to the table for users who strive for compactness, readability and ease of maintenance in their Rules. -
To answer my own question about, "How do you find which Actions a particular device can do using
performAction()
?"The answer is: ENTITIES
Go to the left menu, click Entities, scroll down or filter to find the specific device or class of devices, pick a device and then scroll down to its list of "Actions". There, you will find all possible arguments for
performAction()
, such aspower_switch.off
. Enjoy! -
@toggledbits I know you made a conscious decision that
performAction()
should returnnull
, but would you consider having it return an object of the form:{device: "vera>device_138", action: "power_switch.off", parameters: {<parameters>}, time: 1620912239172}
instead? I'd find this useful in troubleshooting Rules, especially those using enumeration as in the above examples, without having to resort to Log inspection every time.
- Libra
-
What happens when you do "power_switch.on" from the Entities list?
-
@toggledbits sanity check: shouldn't this equate 00:00:30 - 00:01:30 for cycling time? (Testing purposes.)
It just took 00:12:00 to cycle and I've been staring at this 'til I'm cross-eyed.
-
Good eye! I realized that after taking the screen shot, was too lazy at that moment to reshoot it, so I left it suspecting that it would be a while before someone caught on. You beat my estimate! I'll amend the post text to highlight the discrepancy in situ, but yes, what you see there are my "test" values, and you should set them according to whatever timing you wish.
Edit: Mystery intensifies. It turns out my memory was incorrect, and I did go back and fix the screen shot. Capture below is what I am seeing in my post:
Notice the green "modified" bar on the left as well. So, I have no idea where that image you have is living right now, where you saw it. Is it possible we can see two different versions of the same post? That would be... unhelpful...
-
@toggledbits This is on me for not being clear: the screenshot in my reply was of MY system - I wanted someone else's eyes on it as I've stared at it so long any obvious error will be lost to me at this point.
If mine IS correct then this takes me back around to wondering what I've broken elsewhere in this that the cycler isn't kicking at no more than 1 1/2 minutes but, rather, taking 12 minutes.
-
@gwp1 said in Random ghosting of lights when Away:
It just took 00:12:00 to cycle and I've been staring at this 'til I'm cross-eyed.
Weird. From your screenshot, I definitely would have expected a Delay time of 00:30 to 01:30, not twelve minutes! And you're certain none of your Trigger conditions have a "Delay" or "Latch" or really long "Pulse" condition?
FYI, in case it matters, where you increment your Cycle Timer by 1, if you don't want that number to grow indefinitely large over time, consider:
${{ (cycler_stim + 1) % 100 }}
-
-
@gwp1 Agreed. Smart approach! I should have notated on my example that the
%
operator stands formodulo
which in MSR (as with most modern programming languages) yields the "remainder" after division by the whole number on the right side.Thus, this would have the effect of keeping your
cycler_stim
variable from ever growing past 99. Hardly important; you may even prefer it the way it current behaves, growing by1
indefinitely (which acts as a sort of historical counter). -
@librasun said in Random ghosting of lights when Away:
${{ (cycler_stim + 1) % 100 }}
Careful here... this will produce a 0 after 100 iterations and stop cycling, because
cycler_stim==0
is used as "not cycling/deactivated". -
@toggledbits Good catch. I wasn't going down this path any time soon - but - as I said, I poke at things I'm new at and prob would have at some point.
-
@gwp1 I was playing with this a bit more. Timing-wise it works fine for me but I did notice occasionally it would stall. This seems to be a race condition between the way the Set reaction's group executes vs the reevaluation of the Cycler rule. The purpose of the group is to stop cycling when deactivated, so we can do this differently and get rid of the race:
New "Deactivated":
And then remove the Group from "Cycler" and do the "Set Variable" directly:
Detail of the problem/race: Groups in Reactions are queued as sub-reactions of the parent reaction. The parent blocks in the execution queue while the child group runs, and when the child group finishes, the parent is allowed to resume. But these are, in effect, two different threads of execution. As originally offered, the child thread can finish and the parent, having nothing more to do (since the child is the last thing), signals completion and is removed from the queue. The problem comes from the "Set Variable" requesting a re-evaluation inside the subgroup. Once the subgroup thread stops, it is likely, but not guaranteed, that the parent reaction will get control next; when it doesn't, it's the evaluation that occurs, and when this happens, it sees cycler_stim has changed and is non-zero, and tries to queue the Set reaction. But a reaction can only be queued once: if a reaction is already executing, it will not be queued again. So, the evaluation succeeds as expected, but can't queue the next run of Set reaction because the prior run, which is effectively at its end but hasn't declared itself finished yet, is still on the queue. So the new Set doesn't get queued because the old one is there. The old one, with nothing more to do, finally gets to execute again and declares itself finished, and at that point, no reactions are queued and the process stalls.
The fix: By making the stop of the Cycler Set reaction explicit, we ensure that it stops when needed and is removed from the queue. By removing the "Set Variable" from the group (and removing the group entirely), its update of cycler_stim is done in the main reaction thread, which finishes before the re-evaluation is allowed to begin, thus allowing the re-evaluation to queue the Set reaction again as it must.
It's worth noting that this is a side-effect of writing a rule and reaction that attempts to perpetuate itself, to run in an effectively infinite loop. In that, it works against some internal design choices meant to prevent such behaviors that might otherwise be "runaway" in normal circumstances.
-
One of the most tantalizing, yet ultimately frustrating, aspects of MSR is its potential use for "looping" of this exact type. I think by now we've all taken a stab at it (I know I have), but many of those attempts run into a wall which I call "chicken or the egg".
That is, on the one hand, you have to somehow "bootstrap" a looping Rule so that its Trigger conditions get it going ... but on the other hand, those conditions must not simply remain "true" or else the Rule will not loop at all. So the user is forced down one or more alleyways involving "pulse" or "interval" or revolving variable values, or -- as in this above example -- externally launching and un-launching the Rule from another rule. Whichever method you choose (I've tried them all, lol), there are potential stumbling blocks along the way.
Few, if any, users can "see" all of those prospective hazards ahead of time. MSR in some instances is designed to push back against looping: Do it too quickly, and throttling kicks in. Do it without careful synchronization, and child processes get tripped up (as has happened here). Do it with callous disregard for memory-hogging subroutines and you can bog the system down to a halt.
Ask me how I know.
By now, I think I've made every possible mistake one can make in MSR -- always my own fault -- and nearly every time I've botched a "looping Rule" I have had to fight the impulse to ask @toggledbits for a formalized "Loop" action within reactions. Like, "Why can't we have a DO..WHILE crutch here?"
Then I think, no, it's best we don't. Because (a) we're talking about a fairly advanced construct here, that (b) probably does not belong in the hands of beginning users, and (c) looping by its very nature stands at odds with an engine designed to carry out deterministic procedures in a synchronous, queued fashion.
NOTE: It's not coincidental that a Reaction's ability to directly re-run itself was removed early on in the development of MSR!
I know I'm waxing philosophical here. And I'm sure we'll all carry on crafting custom loops of one type or another -- from the simplest
each
/in
enumerator withperformAction()
buried inside, to grandioseRule A
►Rule B
behemoths. For me, the fun of it will forever be the question of "How?"