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  4. [SOLVED] Random ghosting of lights when Away
[Reactor] Bug when sending MQTT boolean payloads
therealdbT
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Multi-System Reactor
Difficulty defining repeating annual period
R
I have tried numerous ways to define a recurring annual period, for example from December 15 to January 15. No matter which method I try - after and before, between, after and/not after, Reactor reports "waiting for invalid date, invalid date. Some constructs also seem to cause Reactor to hang, timeout and restart. For example "before January 15 is evaluated as true, but reports "waiting for invalid date, invalid date". Does anyone have a tried and true method to define a recurring annual period? I think the "between" that I used successfully in the past may have broken with one of the updates.
Multi-System Reactor
Need help with sequence
T
Good evening all, For about the past week or so, I've been having problems with a specific rule in my home automation that controls when my home goes from an Away mode to Home mode. One of the conditions it checked for was my alarm panel, when it changed from Armed Away to Disarmed. There seems to have been a firmware update on the panel that added an intermittent step of "pending", and I can't say for certain it happens 100% of the time. Is there a way to write a condition that so it changes from one condition, to the next, and then another condition? As in, Home alarm changes from armed_away to pending to disarmed. Thanks.
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CatmanV2C
No idea how easy this would be. During my migration away from Z-wave I've been replacing the Z-wave devices with Sonoff which has broken some of my automations. Any chance of a 'Test Reaction' function to call out which ones are broken because an entity no longer exists? Without actually running the reaction? Or does this exist already and I'm just not aware of how to do it? Obviously I can see entities that are no longer available, but not quite what I'm looking for. I guess it's something of an edge case so no huge issue. TIA! C
Multi-System Reactor
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With build 25328, if you copy a global reaction, a new reaction does not appear in the UI unless you do a refresh. I recall this used to work without needing this page refresh? Anyway, only a minor nuisance.
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PablaP
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tunnusT
Is the current manual (incl. examples) up to date with how retention value is handled in time series configuration? Referring to this post
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CatmanV2C
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Multi-System Reactor
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CatmanV2C
I'm sure this has been asked, and answered, but damned if I can figure it out Use case: I have a rear garden with lights. A door from the kitchen into the garden and a door from the garage. Currently if I open the kitchen door the lights come on (yay) and a 3 minute delay starts. After 3 minutes, no matter what else happens, the lights go off (Boo! But also yay!) What I would like is for the 3 minute delay until the lights go off to start from the latest door open event. That is, if I'm going from kitchen to garage, and back again, the lights stay on until there's three minutes of no activity. I've tried 'hacking' with a virtual switch, but can't seem to stop the delay. Any pointers? TIA C
Multi-System Reactor
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S
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Multi-System Reactor
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Multi-System Reactor
[Solved] Error: Command timeout
G
at _ClientAPI._commandTimeout (http://192.168.1.100:8111/client/ClientAPI.js:807:179 Seeing this randomly when returning to open browser tab after being away awhile. Once, maybe twice a day. "What did you do to trigger it?" Literally nothing, just walked away and returned and there it was. Actions taken in reasonably close proximity to this particular instance of it popping up: I'd restarted the MSR container in Portainer. I'll try to grab some logs here shortly.
Multi-System Reactor
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S
I'm having an issue with MSR's UI being very unresponsive. It started happening a couple days ago and I didn't make any changes that would have caused this except adding some meross lan devices in HA. When I go into an entity action and use the search functionality, it usually will start filtering and then get to a place after a few letters are entered where it will take 30 seconds or more (sometimes minutes) for the UI to show what I am typing. During this time MSR ui is completely unresponsive. I've tried multiple browsers and multiple computers. HA and MSR are both deployed in docker. I have run HTOP on the host and when the problem happens there are no CPU/Memory spikes at all. From a functionality standpoint MSR is working perfectly. This seems to be an UI issue only. Do i need to ditch Docker and run MSR on a Proxmox VM? I have both stand alone Docker and Proxmox environments. I dont mind doing that I just want to be able to use the UI again... Installation method Home Assistant Container Core 2025.7.3 Frontend 20250702.3 nothing crazy in the logs except some openweather map stuff that doesn't make any sense as it is working fine in MSR Any help would be greatly appreciated Reactor latest-25328-b2ed1365 app 25328 configuration from /var/reactor/config NODE_PATH /opt/reactor:/opt/reactor/node_modules [latest-25328]2025-11-30T20:01:53.843Z <app:null> Reactor build latest-25328-b2ed1365 starting on v24.11.1 /usr/local/bin/node [latest-25328]2025-11-30T20:01:53.844Z <app:null> Process ID 1 user/group 0/0; docker; platform linux/x64 #161-Ubuntu SMP Tue Jul 22 14:25:40 UTC 2025; locale (undefined) [latest-25328]2025-11-30T20:01:53.844Z <app:null> Basedir /opt/reactor; data in /var/reactor/storage [latest-25328]2025-11-30T20:01:53.844Z <app:null> NODE_PATH=/opt/reactor:/opt/reactor/node_modules [latest-25328]2025-11-30T20:01:53.865Z <app:null> Resolved timezone=America/New_York, environment TZ=America/New_York; offset minutes from UTC=-300 [latest-25328]2025-11-30T20:01:53.867Z <default:null> Module i18n v25141 [latest-25328]2025-11-30T20:01:53.867Z <app:null> Configured locale (undefined); selected locale(s) en-US.UTF-8 [latest-25328]2025-11-30T20:01:53.879Z <app:null> Loaded locale en-US for en-US [latest-25328]2025-11-30T20:01:53.879Z <app:null> Local date/time using configured timezone and locale formatting is "11/30/2025, 3:01:53 PM" [latest-25328]2025-11-30T20:01:53.889Z <Structure:null> Module Structure v25326 [latest-25328]2025-11-30T20:01:53.890Z <Capabilities:null> Module Capabilities v24312 [latest-25328]2025-11-30T20:01:53.904Z <Plugin:null> Module Plugin v25141 [latest-25328]2025-11-30T20:01:53.923Z <Timer:null> Module Timer v25279 [latest-25328]2025-11-30T20:01:53.924Z <TimerBroker:null> Module TimerBroker v25314 [latest-25328]2025-11-30T20:01:53.927Z <Entity:null> Module Entity v25251 [latest-25328]2025-11-30T20:01:53.929Z <Controller:null> Module Controller v25253 [latest-25328]2025-11-30T20:01:53.930Z <AlertManager:null> Module AlertManager v25318 [latest-25328]2025-11-30T20:01:53.937Z <default:null> Module Ruleset v25283 [latest-25328]2025-11-30T20:01:53.937Z <default:null> Module Rulesets v25141 [latest-25328]2025-11-30T20:01:53.942Z <GlobalExpression:null> Module GlobalExpression v25258 [latest-25328]2025-11-30T20:01:53.953Z <Predicate:null> Module Predicate v25328 [latest-25328]2025-11-30T20:01:53.956Z <Rule:null> Module Rule v25323 [latest-25328]2025-11-30T20:01:53.958Z <GlobalReaction:null> Module GlobalReaction v25292 [latest-25328]2025-11-30T20:01:53.959Z <Engine:null> Module Engine v25325 [latest-25328]2025-11-30T20:01:53.964Z <httpapi:null> Module httpapi v25328 [latest-25328]2025-11-30T20:01:53.972Z <wsapi:null> Module wsapi v25328 [latest-25328]2025-11-30T20:01:53.994Z <TaskQueue:null> Module TaskQueue 24138 [latest-25328]2025-11-30T20:01:53.994Z <VeraController:null> Module VeraController v25141 [latest-25328]2025-11-30T20:01:54.179Z <HassController:null> Module HassController v25325 [latest-25328]2025-11-30T20:02:13.797Z <OWMWeatherController:null> Module OWMWeatherController v25268 [latest-25328]2025-11-30T20:02:13.800Z <SystemController:null> Module SystemController v25323 [latest-25328]2025-11-30T20:02:13.807Z <MQTTController:null> Module MQTTController v22092 [latest-25328]2025-11-30T20:02:20.630Z <OWMWeatherController:CRIT> FetchError: request to https://api.openweathermap.org/data/2.5/weather?lat=xxxxxxxxxx&lon=-xxxxxxxxx&appid=xxxxxxxxxxxxxxxxxxxxxxxxxx&units=standard&_r=1xxxxxxxxxxxxxxfailed, reason: [-] FetchError: request to https://api.openweathermap.org/data/2.5/weather?lat=xxxxxxxxxxx&lon=-xxxxxxxxxxxxxxxxxx&appid=xxxxxxxxxxxxxxxxxxx&units=standard&_r=xxxxxxxxxxxxxxxfailed, reason: at ClientRequest.<anonymous> (/opt/reactor/node_modules/node-fetch/lib/index.js:1501:11) at ClientRequest.emit (node:events:508:28) at ClientRequest.emit (node:domain:489:12) at emitErrorEvent (node:_http_client:108:11) at TLSSocket.socketErrorListener (node:_http_client:575:5) at TLSSocket.emit (node:events:508:28) at TLSSocket.emit (node:domain:489:12) at emitErrorNT (node:internal/streams/destroy:170:8) at emitErrorCloseNT (node:internal/streams/destroy:129:3) at processTicksAndRejections (node:internal/process/task_queues:89:21
Multi-System Reactor
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tunnusT
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Multi-System Reactor
Device log?
G
@toggledbits is there a log that will show me what rule is turning on a specific device? I've got a switch that has been kicking on at 2200 ET for several nights now and the reactor.log doesn't have a thing in it that I can see on a device level (it being more rules-based).
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tunnusT
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Multi-System Reactor
Reactor (Multi-System/Multi-Hub) Announcements
toggledbitsT
Build 21228 has been released. Docker images available from DockerHub as usual, and bare-metal packages here. Home Assistant up to version 2021.8.6 supported; the online version of the manual will now state the current supported versions; Fix an error in OWMWeatherController that could cause it to stop updating; Unify the approach to entity filtering on all hub interface classes (controllers); this works for device entities only; it may be extended to other entities later; Improve error detail in messages for EzloController during auth phase; Add isRuleSet() and isRuleEnabled() functions to expressions extensions; Implement set action for lock and passage capabilities (makes them more easily scriptable in some cases); Fix a place in the UI where 24-hour time was not being displayed.
Multi-System Reactor
[Solved] Local expression in Rule does not evaluate as they used to do
CrilleC
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Multi-System Reactor
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CrilleC
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Multi-System Reactor

[SOLVED] Random ghosting of lights when Away

Scheduled Pinned Locked Moved Multi-System Reactor
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  • LibraSunL Offline
    LibraSunL Offline
    LibraSun
    wrote on last edited by
    #22

    DISREGARD. Further testing reveals everything is fine!

    1 Reply Last reply
    0
    • toggledbitsT toggledbits

      @toggledbits Here's a prototype for "Reactor Ex Machina"...

      Lights to be cycled are placed in a global expression like this:

      d8d23e46-153d-4e70-a20f-9c7f471f5cb1-image.png

      This is the "Cycler". It triggers when a variable it owns called cycler_stim changes (and is non-zero, which is the resting/deactivated state value).

      8f9e65fe-825a-416e-b49a-4e4c9ad30e02-image.png 1dce63c0-7534-4cf4-bd0f-21fc52e09646-image.png cc0b02e5-692f-4b21-8854-c3c5cf091a31-image.png

      When the cycler is "stimulated", it picks a random device from REM_lights and toggles it. Then it goes into a random delay between 10 and 30 minutes, after which it increments cycler_stim, effectively stimulating itself (for lack of a better description) and the cycle begins again.

      This is the "activate" rule. It determines when light cycling should start. It just sets cycler_stim to 1, and the Cycler will automatically start going.

      447a50c8-13c7-4873-b194-8220b70c3f6f-image.png

      This is the "deactivate" rule; it determines when cycling should stop. Depending on the complexity of your activate/deactivate rules, you could also do this in the reset reaction of Activate. It sets cycler_stim to 0 and turns off all the controlled lights.

      5a9655c1-afab-4a15-a6b5-242629f07e2a-image.png

      G Offline
      G Offline
      gwp1
      wrote on last edited by
      #23

      @toggledbits sanity check: shouldn't this equate 00:00:30 - 00:01:30 for cycling time? (Testing purposes.)

      79bf859b-879c-42de-b9c8-5373fc1ecb8e-image.png

      It just took 00:12:00 to cycle and I've been staring at this 'til I'm cross-eyed.

      *Hubitat C-7 2.4.3.173
      *Proxmox VE v8, Beelink MiniPC 12GBs, SSD

      *HASS 2025.12.4, Core 2025.12.3
      w/ HA Connect ZWA-2
      FW: v1.1
      SDK: v7.23.1

      *Prod MSR in docker/portainer
      MSR: latest-25328-b2ed1365
      MQTTController: 25139
      ZWave Controller: 25139

      LibraSunL 1 Reply Last reply
      0
      • toggledbitsT Offline
        toggledbitsT Offline
        toggledbits
        wrote on last edited by toggledbits
        #24

        Good eye! I realized that after taking the screen shot, was too lazy at that moment to reshoot it, so I left it suspecting that it would be a while before someone caught on. You beat my estimate! I'll amend the post text to highlight the discrepancy in situ, but yes, what you see there are my "test" values, and you should set them according to whatever timing you wish.

        Edit: Mystery intensifies. It turns out my memory was incorrect, and I did go back and fix the screen shot. Capture below is what I am seeing in my post:

        c4f96e88-aac3-42af-9f08-15c144d8e601-image.png

        Notice the green "modified" bar on the left as well. So, I have no idea where that image you have is living right now, where you saw it. Is it possible we can see two different versions of the same post? That would be... unhelpful...

        Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

        G 1 Reply Last reply
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        • toggledbitsT toggledbits

          Good eye! I realized that after taking the screen shot, was too lazy at that moment to reshoot it, so I left it suspecting that it would be a while before someone caught on. You beat my estimate! I'll amend the post text to highlight the discrepancy in situ, but yes, what you see there are my "test" values, and you should set them according to whatever timing you wish.

          Edit: Mystery intensifies. It turns out my memory was incorrect, and I did go back and fix the screen shot. Capture below is what I am seeing in my post:

          c4f96e88-aac3-42af-9f08-15c144d8e601-image.png

          Notice the green "modified" bar on the left as well. So, I have no idea where that image you have is living right now, where you saw it. Is it possible we can see two different versions of the same post? That would be... unhelpful...

          G Offline
          G Offline
          gwp1
          wrote on last edited by gwp1
          #25

          @toggledbits This is on me for not being clear: the screenshot in my reply was of MY system - I wanted someone else's eyes on it as I've stared at it so long any obvious error will be lost to me at this point.

          If mine IS correct then this takes me back around to wondering what I've broken elsewhere in this that the cycler isn't kicking at no more than 1 1/2 minutes but, rather, taking 12 minutes.

          *Hubitat C-7 2.4.3.173
          *Proxmox VE v8, Beelink MiniPC 12GBs, SSD

          *HASS 2025.12.4, Core 2025.12.3
          w/ HA Connect ZWA-2
          FW: v1.1
          SDK: v7.23.1

          *Prod MSR in docker/portainer
          MSR: latest-25328-b2ed1365
          MQTTController: 25139
          ZWave Controller: 25139

          1 Reply Last reply
          1
          • G gwp1

            @toggledbits sanity check: shouldn't this equate 00:00:30 - 00:01:30 for cycling time? (Testing purposes.)

            79bf859b-879c-42de-b9c8-5373fc1ecb8e-image.png

            It just took 00:12:00 to cycle and I've been staring at this 'til I'm cross-eyed.

            LibraSunL Offline
            LibraSunL Offline
            LibraSun
            wrote on last edited by LibraSun
            #26

            @gwp1 said in Random ghosting of lights when Away:

            It just took 00:12:00 to cycle and I've been staring at this 'til I'm cross-eyed.

            Weird. From your screenshot, I definitely would have expected a Delay time of 00:30 to 01:30, not twelve minutes! And you're certain none of your Trigger conditions have a "Delay" or "Latch" or really long "Pulse" condition?

            FYI, in case it matters, where you increment your Cycle Timer by 1, if you don't want that number to grow indefinitely large over time, consider:

            ${{ (cycler_stim + 1) % 100 }}
            
            G toggledbitsT 2 Replies Last reply
            0
            • LibraSunL LibraSun

              @gwp1 said in Random ghosting of lights when Away:

              It just took 00:12:00 to cycle and I've been staring at this 'til I'm cross-eyed.

              Weird. From your screenshot, I definitely would have expected a Delay time of 00:30 to 01:30, not twelve minutes! And you're certain none of your Trigger conditions have a "Delay" or "Latch" or really long "Pulse" condition?

              FYI, in case it matters, where you increment your Cycle Timer by 1, if you don't want that number to grow indefinitely large over time, consider:

              ${{ (cycler_stim + 1) % 100 }}
              
              G Offline
              G Offline
              gwp1
              wrote on last edited by
              #27

              @librasun No "delay", "latch", or "pulse" conditions. I'm not strong in expressions so my path forward is usually to emulate EXACTLY what the sample shows... then work backwards poking, editing (re: breaking) until I understand it better.

              *Hubitat C-7 2.4.3.173
              *Proxmox VE v8, Beelink MiniPC 12GBs, SSD

              *HASS 2025.12.4, Core 2025.12.3
              w/ HA Connect ZWA-2
              FW: v1.1
              SDK: v7.23.1

              *Prod MSR in docker/portainer
              MSR: latest-25328-b2ed1365
              MQTTController: 25139
              ZWave Controller: 25139

              LibraSunL 1 Reply Last reply
              1
              • G gwp1

                @librasun No "delay", "latch", or "pulse" conditions. I'm not strong in expressions so my path forward is usually to emulate EXACTLY what the sample shows... then work backwards poking, editing (re: breaking) until I understand it better.

                LibraSunL Offline
                LibraSunL Offline
                LibraSun
                wrote on last edited by
                #28

                @gwp1 Agreed. Smart approach! I should have notated on my example that the % operator stands for modulo which in MSR (as with most modern programming languages) yields the "remainder" after division by the whole number on the right side.

                Thus, this would have the effect of keeping your cycler_stim variable from ever growing past 99. Hardly important; you may even prefer it the way it current behaves, growing by 1 indefinitely (which acts as a sort of historical counter).

                G 1 Reply Last reply
                0
                • LibraSunL LibraSun

                  @gwp1 Agreed. Smart approach! I should have notated on my example that the % operator stands for modulo which in MSR (as with most modern programming languages) yields the "remainder" after division by the whole number on the right side.

                  Thus, this would have the effect of keeping your cycler_stim variable from ever growing past 99. Hardly important; you may even prefer it the way it current behaves, growing by 1 indefinitely (which acts as a sort of historical counter).

                  G Offline
                  G Offline
                  gwp1
                  wrote on last edited by
                  #29

                  @librasun I'm happy to share screenshots of the entire ruleset just in case I've missed something.

                  *Hubitat C-7 2.4.3.173
                  *Proxmox VE v8, Beelink MiniPC 12GBs, SSD

                  *HASS 2025.12.4, Core 2025.12.3
                  w/ HA Connect ZWA-2
                  FW: v1.1
                  SDK: v7.23.1

                  *Prod MSR in docker/portainer
                  MSR: latest-25328-b2ed1365
                  MQTTController: 25139
                  ZWave Controller: 25139

                  G 1 Reply Last reply
                  0
                  • LibraSunL LibraSun

                    @gwp1 said in Random ghosting of lights when Away:

                    It just took 00:12:00 to cycle and I've been staring at this 'til I'm cross-eyed.

                    Weird. From your screenshot, I definitely would have expected a Delay time of 00:30 to 01:30, not twelve minutes! And you're certain none of your Trigger conditions have a "Delay" or "Latch" or really long "Pulse" condition?

                    FYI, in case it matters, where you increment your Cycle Timer by 1, if you don't want that number to grow indefinitely large over time, consider:

                    ${{ (cycler_stim + 1) % 100 }}
                    
                    toggledbitsT Offline
                    toggledbitsT Offline
                    toggledbits
                    wrote on last edited by
                    #30

                    @librasun said in Random ghosting of lights when Away:

                    ${{ (cycler_stim + 1) % 100 }}

                    Careful here... this will produce a 0 after 100 iterations and stop cycling, because cycler_stim==0 is used as "not cycling/deactivated".

                    Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

                    G 1 Reply Last reply
                    2
                    • toggledbitsT toggledbits

                      @librasun said in Random ghosting of lights when Away:

                      ${{ (cycler_stim + 1) % 100 }}

                      Careful here... this will produce a 0 after 100 iterations and stop cycling, because cycler_stim==0 is used as "not cycling/deactivated".

                      G Offline
                      G Offline
                      gwp1
                      wrote on last edited by
                      #31

                      @toggledbits Good catch. I wasn't going down this path any time soon - but - as I said, I poke at things I'm new at and prob would have at some point.

                      *Hubitat C-7 2.4.3.173
                      *Proxmox VE v8, Beelink MiniPC 12GBs, SSD

                      *HASS 2025.12.4, Core 2025.12.3
                      w/ HA Connect ZWA-2
                      FW: v1.1
                      SDK: v7.23.1

                      *Prod MSR in docker/portainer
                      MSR: latest-25328-b2ed1365
                      MQTTController: 25139
                      ZWave Controller: 25139

                      1 Reply Last reply
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                      • G gwp1

                        @librasun I'm happy to share screenshots of the entire ruleset just in case I've missed something.

                        G Offline
                        G Offline
                        gwp1
                        wrote on last edited by
                        #32

                        @gwp1
                        7c3b11af-d64a-4446-9d10-44af65d3276d-image.png

                        0201fd94-f2da-41c6-9b7d-ce588f766fbe-image.png a7743609-fb36-40e1-9963-ff210ae2b14c-image.png

                        961bd1c2-d7e6-4020-b397-d23607e4621f-image.png

                        *Hubitat C-7 2.4.3.173
                        *Proxmox VE v8, Beelink MiniPC 12GBs, SSD

                        *HASS 2025.12.4, Core 2025.12.3
                        w/ HA Connect ZWA-2
                        FW: v1.1
                        SDK: v7.23.1

                        *Prod MSR in docker/portainer
                        MSR: latest-25328-b2ed1365
                        MQTTController: 25139
                        ZWave Controller: 25139

                        toggledbitsT 1 Reply Last reply
                        0
                        • G gwp1

                          @gwp1
                          7c3b11af-d64a-4446-9d10-44af65d3276d-image.png

                          0201fd94-f2da-41c6-9b7d-ce588f766fbe-image.png a7743609-fb36-40e1-9963-ff210ae2b14c-image.png

                          961bd1c2-d7e6-4020-b397-d23607e4621f-image.png

                          toggledbitsT Offline
                          toggledbitsT Offline
                          toggledbits
                          wrote on last edited by toggledbits
                          #33

                          @gwp1 I was playing with this a bit more. Timing-wise it works fine for me but I did notice occasionally it would stall. This seems to be a race condition between the way the Set reaction's group executes vs the reevaluation of the Cycler rule. The purpose of the group is to stop cycling when deactivated, so we can do this differently and get rid of the race:

                          New "Deactivated":

                          84f6cca8-f3cc-4fc0-aabc-8eb24d3288e6-image.png

                          And then remove the Group from "Cycler" and do the "Set Variable" directly:

                          8ba3fd76-1da6-4dd8-b4e0-a8198b24d0a5-image.png


                          Detail of the problem/race: Groups in Reactions are queued as sub-reactions of the parent reaction. The parent blocks in the execution queue while the child group runs, and when the child group finishes, the parent is allowed to resume. But these are, in effect, two different threads of execution. As originally offered, the child thread can finish and the parent, having nothing more to do (since the child is the last thing), signals completion and is removed from the queue. The problem comes from the "Set Variable" requesting a re-evaluation inside the subgroup. Once the subgroup thread stops, it is likely, but not guaranteed, that the parent reaction will get control next; when it doesn't, it's the evaluation that occurs, and when this happens, it sees cycler_stim has changed and is non-zero, and tries to queue the Set reaction. But a reaction can only be queued once: if a reaction is already executing, it will not be queued again. So, the evaluation succeeds as expected, but can't queue the next run of Set reaction because the prior run, which is effectively at its end but hasn't declared itself finished yet, is still on the queue. So the new Set doesn't get queued because the old one is there. The old one, with nothing more to do, finally gets to execute again and declares itself finished, and at that point, no reactions are queued and the process stalls.

                          The fix: By making the stop of the Cycler Set reaction explicit, we ensure that it stops when needed and is removed from the queue. By removing the "Set Variable" from the group (and removing the group entirely), its update of cycler_stim is done in the main reaction thread, which finishes before the re-evaluation is allowed to begin, thus allowing the re-evaluation to queue the Set reaction again as it must.

                          It's worth noting that this is a side-effect of writing a rule and reaction that attempts to perpetuate itself, to run in an effectively infinite loop. In that, it works against some internal design choices meant to prevent such behaviors that might otherwise be "runaway" in normal circumstances.

                          Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

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                          • LibraSunL Offline
                            LibraSunL Offline
                            LibraSun
                            wrote on last edited by LibraSun
                            #34

                            One of the most tantalizing, yet ultimately frustrating, aspects of MSR is its potential use for "looping" of this exact type. I think by now we've all taken a stab at it (I know I have), but many of those attempts run into a wall which I call "chicken or the egg".

                            That is, on the one hand, you have to somehow "bootstrap" a looping Rule so that its Trigger conditions get it going ... but on the other hand, those conditions must not simply remain "true" or else the Rule will not loop at all. So the user is forced down one or more alleyways involving "pulse" or "interval" or revolving variable values, or -- as in this above example -- externally launching and un-launching the Rule from another rule. Whichever method you choose (I've tried them all, lol), there are potential stumbling blocks along the way.

                            Few, if any, users can "see" all of those prospective hazards ahead of time. MSR in some instances is designed to push back against looping: Do it too quickly, and throttling kicks in. Do it without careful synchronization, and child processes get tripped up (as has happened here). Do it with callous disregard for memory-hogging subroutines and you can bog the system down to a halt.

                            Ask me how I know. 🙂

                            By now, I think I've made every possible mistake one can make in MSR -- always my own fault -- and nearly every time I've botched a "looping Rule" I have had to fight the impulse to ask @toggledbits for a formalized "Loop" action within reactions. Like, "Why can't we have a DO..WHILE crutch here?"

                            Then I think, no, it's best we don't. Because (a) we're talking about a fairly advanced construct here, that (b) probably does not belong in the hands of beginning users, and (c) looping by its very nature stands at odds with an engine designed to carry out deterministic procedures in a synchronous, queued fashion.

                            NOTE: It's not coincidental that a Reaction's ability to directly re-run itself was removed early on in the development of MSR!

                            I know I'm waxing philosophical here. And I'm sure we'll all carry on crafting custom loops of one type or another -- from the simplest each/in enumerator with performAction() buried inside, to grandiose Rule A ► Rule B behemoths. For me, the fun of it will forever be the question of "How?"

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                            • LibraSunL LibraSun

                              One of the most tantalizing, yet ultimately frustrating, aspects of MSR is its potential use for "looping" of this exact type. I think by now we've all taken a stab at it (I know I have), but many of those attempts run into a wall which I call "chicken or the egg".

                              That is, on the one hand, you have to somehow "bootstrap" a looping Rule so that its Trigger conditions get it going ... but on the other hand, those conditions must not simply remain "true" or else the Rule will not loop at all. So the user is forced down one or more alleyways involving "pulse" or "interval" or revolving variable values, or -- as in this above example -- externally launching and un-launching the Rule from another rule. Whichever method you choose (I've tried them all, lol), there are potential stumbling blocks along the way.

                              Few, if any, users can "see" all of those prospective hazards ahead of time. MSR in some instances is designed to push back against looping: Do it too quickly, and throttling kicks in. Do it without careful synchronization, and child processes get tripped up (as has happened here). Do it with callous disregard for memory-hogging subroutines and you can bog the system down to a halt.

                              Ask me how I know. 🙂

                              By now, I think I've made every possible mistake one can make in MSR -- always my own fault -- and nearly every time I've botched a "looping Rule" I have had to fight the impulse to ask @toggledbits for a formalized "Loop" action within reactions. Like, "Why can't we have a DO..WHILE crutch here?"

                              Then I think, no, it's best we don't. Because (a) we're talking about a fairly advanced construct here, that (b) probably does not belong in the hands of beginning users, and (c) looping by its very nature stands at odds with an engine designed to carry out deterministic procedures in a synchronous, queued fashion.

                              NOTE: It's not coincidental that a Reaction's ability to directly re-run itself was removed early on in the development of MSR!

                              I know I'm waxing philosophical here. And I'm sure we'll all carry on crafting custom loops of one type or another -- from the simplest each/in enumerator with performAction() buried inside, to grandiose Rule A ► Rule B behemoths. For me, the fun of it will forever be the question of "How?"

                              G Offline
                              G Offline
                              gwp1
                              wrote on last edited by
                              #35

                              @librasun And to think all this waxing philosophical is due to my silly ask to ghost lights in the house 🙂

                              Thank you both for you wisdom and infinite patience!

                              Thank you @toggledbits for not just providing a path but explaining the path so I (and others) can learn -- really appreciated.

                              *Hubitat C-7 2.4.3.173
                              *Proxmox VE v8, Beelink MiniPC 12GBs, SSD

                              *HASS 2025.12.4, Core 2025.12.3
                              w/ HA Connect ZWA-2
                              FW: v1.1
                              SDK: v7.23.1

                              *Prod MSR in docker/portainer
                              MSR: latest-25328-b2ed1365
                              MQTTController: 25139
                              ZWave Controller: 25139

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                              • toggledbitsT toggledbits

                                @gwp1 I was playing with this a bit more. Timing-wise it works fine for me but I did notice occasionally it would stall. This seems to be a race condition between the way the Set reaction's group executes vs the reevaluation of the Cycler rule. The purpose of the group is to stop cycling when deactivated, so we can do this differently and get rid of the race:

                                New "Deactivated":

                                84f6cca8-f3cc-4fc0-aabc-8eb24d3288e6-image.png

                                And then remove the Group from "Cycler" and do the "Set Variable" directly:

                                8ba3fd76-1da6-4dd8-b4e0-a8198b24d0a5-image.png


                                Detail of the problem/race: Groups in Reactions are queued as sub-reactions of the parent reaction. The parent blocks in the execution queue while the child group runs, and when the child group finishes, the parent is allowed to resume. But these are, in effect, two different threads of execution. As originally offered, the child thread can finish and the parent, having nothing more to do (since the child is the last thing), signals completion and is removed from the queue. The problem comes from the "Set Variable" requesting a re-evaluation inside the subgroup. Once the subgroup thread stops, it is likely, but not guaranteed, that the parent reaction will get control next; when it doesn't, it's the evaluation that occurs, and when this happens, it sees cycler_stim has changed and is non-zero, and tries to queue the Set reaction. But a reaction can only be queued once: if a reaction is already executing, it will not be queued again. So, the evaluation succeeds as expected, but can't queue the next run of Set reaction because the prior run, which is effectively at its end but hasn't declared itself finished yet, is still on the queue. So the new Set doesn't get queued because the old one is there. The old one, with nothing more to do, finally gets to execute again and declares itself finished, and at that point, no reactions are queued and the process stalls.

                                The fix: By making the stop of the Cycler Set reaction explicit, we ensure that it stops when needed and is removed from the queue. By removing the "Set Variable" from the group (and removing the group entirely), its update of cycler_stim is done in the main reaction thread, which finishes before the re-evaluation is allowed to begin, thus allowing the re-evaluation to queue the Set reaction again as it must.

                                It's worth noting that this is a side-effect of writing a rule and reaction that attempts to perpetuate itself, to run in an effectively infinite loop. In that, it works against some internal design choices meant to prevent such behaviors that might otherwise be "runaway" in normal circumstances.

                                G Offline
                                G Offline
                                gwp1
                                wrote on last edited by
                                #36

                                @toggledbits IT LIVES!! Set to 00:00:05 - 00:00:10 for testing and lights are cycling randomly as expected.

                                f2f07728-7a83-41e9-85e9-11d781b56d92-image.png

                                *Hubitat C-7 2.4.3.173
                                *Proxmox VE v8, Beelink MiniPC 12GBs, SSD

                                *HASS 2025.12.4, Core 2025.12.3
                                w/ HA Connect ZWA-2
                                FW: v1.1
                                SDK: v7.23.1

                                *Prod MSR in docker/portainer
                                MSR: latest-25328-b2ed1365
                                MQTTController: 25139
                                ZWave Controller: 25139

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                                • LibraSunL Offline
                                  LibraSunL Offline
                                  LibraSun
                                  wrote on last edited by
                                  #37

                                  You, sir, are living the dream.

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