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  4. [SOLVED] Random ghosting of lights when Away
Access control - allowing anonymous user to dashboard
tunnusT
Using build 25328 and having the following users.yaml configuration: users: # This section defines your valid users. admin: ******* groups: # This section defines your user groups. Optionally, it defines application # and API access restrictions (ACLs) for the group. Users may belong to # more than one group. Again, no required or special groups here. admin_group: users: - admin applications: true # special form allows access to ALL applications guests: users: "*" applications: - dashboard api_acls: # This ACL allows users in the "admin" group to access the API - url: "/api" group: admin_group allow: true log: true # This ACL allows anyone/thing to access the /api/v1/alive API endpoint - url: "/api/v1/alive" allow: true session: timeout: 7200 # (seconds) rolling: true # activity extends timeout when true # If log_acls is true, the selected ACL for every API access is logged. log_acls: true # If debug_acls is true, even more information about ACL selection is logged. debug_acls: true My goal is to allow anonymous user to dashboard, but MSR is still asking for a password when trying to access that. Nothing in the logs related to dashboard access. Probably an error in the configuration, but help needed to find that. Tried to put url: "/dashboard" under api_acls, but that was a long shot and didn't work.
Multi-System Reactor
VEC Virtual Switch Auto Off
S
I use Virtual Entity Controller virtual switches which I turn on via webhooks from other applications. Once a switch triggers and turns on, I can then activate associated rules. I would like each virtual switch to automatically turn off after a configurable time (e.g., 5 seconds, 10 seconds). Is there a better way to achieve this auto-off behavior instead of creating a separate rule for each switch that uses the 'Condition must be sustained for' option to turn it off? With a large number of these switches (and the associated turn-off rules), I'm checking to see if there is a simpler approach.If not, could this be a feature request to add an auto-off timer directly to the virtual switches. Thanks Reactor (Multi-hub) latest-26011-c621bbc7 VirtualEntityController v25356 Synology Docker
Multi-System Reactor
Upcoming Storage Change -- Got Back-ups?
toggledbitsT
TL;DR: Format of data in storage directory will soon change. Make sure you are backing up the contents of that directory in its entirety, and you preserve your backups for an extended period, particularly the backup you take right before upgrading to the build containing this change (date of that is still to be determined, but soon). The old data format will remain readable (so you'll be able to read your pre-change backups) for the foreseeable future. In support of a number of other changes in the works, I have found it necessary to change the storage format for Reactor objects in storage at the physical level. Until now, plain, standard JSON has been used to store the data (everything under the storage directory). This has served well, but has a few limitations, including no real support for native JavaScript objects like Date, Map, Set, and others. It also is unable to store data that contains "loops" — objects that reference themselves in some way. I'm not sure exactly when, but in the not-too-distant future I will publish a build using the new data format. It will automatically convert existing JSON data to the new format. For the moment, it will save data in both the new format and the old JSON format, preferring the former when loading data from storage. I have been running my own home with this new format for several months, and have no issues with data loss or corruption. A few other things to know: If you are not already backing up your storage directory, you should be. At a minimum, back this directory up every time you make big changes to your Rules, Reactions, etc. Your existing JSON-format backups will continue to be readable for the long-term (years). The code that loads data from these files looks for the new file format first (which will have a .dval suffix), and if not found, will happily read (and convert) a same-basenamed .json file (i.e. it looks for ruleid.dval first, and if it doesn't find it, it tries to load ruleid.json). I'll publish detailed instructions for restoring from old backups when the build is posted (it's easy). The new .dval files are not directly human-readable or editable as easily as the old .json files. A new utility will be provided in the tools directory to convert .dval data to .json format, which you can then read or edit if you find that necessary. However, that may not work for all future data, as my intent is to make more native JavaScript objects directly storable, and many of those objects cannot be stored in JSON. You may need to modify your backup tools/scripts to pick up the new files: if you explicitly name .json files (rather than just specifying the entire storage directory) in your backup configuration, you will need to add .dval files to get a complete, accurate backup. I don't think this will be an issue for any of you; I imagine that you're all just backing up the entire contents of storage regardless of format/name, that is the safest (and IMO most correct) way to go (if that's not what you're doing, consider changing your approach). The current code stores the data in both the .dval form and the .json form to hedge against any real-world problems I don't encounter in my own use. Some future build will drop this redundancy (i.e. save only to .dval form). However, the read code for the .json form will remain in any case. This applies only to persistent storage that Reactor creates and controls under the storage tree. All other JSON data files (e.g. device data for Controllers) are unaffected by this change and will remain in that form. YAML files are also unaffected by this change. This thread is open for any questions or concerns.
Multi-System Reactor
Oddness in Copy/Move of Reactions
G
Topic thumbnail image
Multi-System Reactor
[Solved] function isRuleEnabled() issue
CrilleC
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Multi-System Reactor
[Reactor] Problem with Global Reactions and groups
therealdbT
Topic thumbnail image
Multi-System Reactor
Possible feature request 2?
CatmanV2C
Just another thought. Adding devices from my Home Assistant / Zigbee2MQTT integration. Works perfectly but they always add as their IEEE address. Some of these devices have up to 10 entities associated, and the moment they are renamed to something sensible, each of those entities 'ceases to exist' in MSR. I like things tidy, and deleting each defunct entity needs 3 clicks. Any chance of a 'bulk delete' option? No biggy as I've pretty much finished my Z-wave migration and I don't expect to be adding more than 2 new Zigbee devices Cheers C
Multi-System Reactor
Reactor (Multi-System/Multi-Hub) Announcements
toggledbitsT
Build 21228 has been released. Docker images available from DockerHub as usual, and bare-metal packages here. Home Assistant up to version 2021.8.6 supported; the online version of the manual will now state the current supported versions; Fix an error in OWMWeatherController that could cause it to stop updating; Unify the approach to entity filtering on all hub interface classes (controllers); this works for device entities only; it may be extended to other entities later; Improve error detail in messages for EzloController during auth phase; Add isRuleSet() and isRuleEnabled() functions to expressions extensions; Implement set action for lock and passage capabilities (makes them more easily scriptable in some cases); Fix a place in the UI where 24-hour time was not being displayed.
Multi-System Reactor
Copying a global reaction
tunnusT
With build 25328, if you copy a global reaction, a new reaction does not appear in the UI unless you do a refresh. I recall this used to work without needing this page refresh? Anyway, only a minor nuisance.
Multi-System Reactor
[Reactor] Bug when sending MQTT boolean payloads
therealdbT
Topic thumbnail image
Multi-System Reactor
Difficulty defining repeating annual period
R
I have tried numerous ways to define a recurring annual period, for example from December 15 to January 15. No matter which method I try - after and before, between, after and/not after, Reactor reports "waiting for invalid date, invalid date. Some constructs also seem to cause Reactor to hang, timeout and restart. For example "before January 15 is evaluated as true, but reports "waiting for invalid date, invalid date". Does anyone have a tried and true method to define a recurring annual period? I think the "between" that I used successfully in the past may have broken with one of the updates.
Multi-System Reactor
Need help with sequence
T
Good evening all, For about the past week or so, I've been having problems with a specific rule in my home automation that controls when my home goes from an Away mode to Home mode. One of the conditions it checked for was my alarm panel, when it changed from Armed Away to Disarmed. There seems to have been a firmware update on the panel that added an intermittent step of "pending", and I can't say for certain it happens 100% of the time. Is there a way to write a condition that so it changes from one condition, to the next, and then another condition? As in, Home alarm changes from armed_away to pending to disarmed. Thanks.
Multi-System Reactor
Possible feature request?
CatmanV2C
No idea how easy this would be. During my migration away from Z-wave I've been replacing the Z-wave devices with Sonoff which has broken some of my automations. Any chance of a 'Test Reaction' function to call out which ones are broken because an entity no longer exists? Without actually running the reaction? Or does this exist already and I'm just not aware of how to do it? Obviously I can see entities that are no longer available, but not quite what I'm looking for. I guess it's something of an edge case so no huge issue. TIA! C
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Logic Assistance: Exterior Lights on when Illuminance Below Threshold
PablaP
Topic thumbnail image
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Time series documentation
tunnusT
Is the current manual (incl. examples) up to date with how retention value is handled in time series configuration? Referring to this post
Multi-System Reactor
MQTT templates for ZIgbee scene controller, or a better way?
CatmanV2C
Topic thumbnail image
Multi-System Reactor
Reset a delay
CatmanV2C
I'm sure this has been asked, and answered, but damned if I can figure it out Use case: I have a rear garden with lights. A door from the kitchen into the garden and a door from the garage. Currently if I open the kitchen door the lights come on (yay) and a 3 minute delay starts. After 3 minutes, no matter what else happens, the lights go off (Boo! But also yay!) What I would like is for the 3 minute delay until the lights go off to start from the latest door open event. That is, if I'm going from kitchen to garage, and back again, the lights stay on until there's three minutes of no activity. I've tried 'hacking' with a virtual switch, but can't seem to stop the delay. Any pointers? TIA C
Multi-System Reactor
Reactor Loading Screen Safari
S
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Multi-System Reactor
Constraints states visually do not match actual
S
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Multi-System Reactor
[MSR] Feature request: For Each action on arrays/groups
therealdbT
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Multi-System Reactor

[SOLVED] Random ghosting of lights when Away

Scheduled Pinned Locked Moved Multi-System Reactor
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  • G gwp1

    @librasun No "delay", "latch", or "pulse" conditions. I'm not strong in expressions so my path forward is usually to emulate EXACTLY what the sample shows... then work backwards poking, editing (re: breaking) until I understand it better.

    LibraSunL Offline
    LibraSunL Offline
    LibraSun
    wrote on last edited by
    #28

    @gwp1 Agreed. Smart approach! I should have notated on my example that the % operator stands for modulo which in MSR (as with most modern programming languages) yields the "remainder" after division by the whole number on the right side.

    Thus, this would have the effect of keeping your cycler_stim variable from ever growing past 99. Hardly important; you may even prefer it the way it current behaves, growing by 1 indefinitely (which acts as a sort of historical counter).

    G 1 Reply Last reply
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    • LibraSunL LibraSun

      @gwp1 Agreed. Smart approach! I should have notated on my example that the % operator stands for modulo which in MSR (as with most modern programming languages) yields the "remainder" after division by the whole number on the right side.

      Thus, this would have the effect of keeping your cycler_stim variable from ever growing past 99. Hardly important; you may even prefer it the way it current behaves, growing by 1 indefinitely (which acts as a sort of historical counter).

      G Offline
      G Offline
      gwp1
      wrote on last edited by
      #29

      @librasun I'm happy to share screenshots of the entire ruleset just in case I've missed something.

      *Hubitat C-7 2.4.3.177
      *Proxmox VE v8, Beelink MiniPC 12GBs, SSD

      *HAOS
      Core 2026.1.1
      w/ HA Connect ZWA-2
      FW: v1.1
      SDK: v7.23.1

      *Prod MSR in docker/portainer
      MSR: latest-26011-c621bbc7
      MQTTController: 25139
      ZWave Controller: 25139

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      • LibraSunL LibraSun

        @gwp1 said in Random ghosting of lights when Away:

        It just took 00:12:00 to cycle and I've been staring at this 'til I'm cross-eyed.

        Weird. From your screenshot, I definitely would have expected a Delay time of 00:30 to 01:30, not twelve minutes! And you're certain none of your Trigger conditions have a "Delay" or "Latch" or really long "Pulse" condition?

        FYI, in case it matters, where you increment your Cycle Timer by 1, if you don't want that number to grow indefinitely large over time, consider:

        ${{ (cycler_stim + 1) % 100 }}
        
        toggledbitsT Offline
        toggledbitsT Offline
        toggledbits
        wrote on last edited by
        #30

        @librasun said in Random ghosting of lights when Away:

        ${{ (cycler_stim + 1) % 100 }}

        Careful here... this will produce a 0 after 100 iterations and stop cycling, because cycler_stim==0 is used as "not cycling/deactivated".

        Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

        G 1 Reply Last reply
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        • toggledbitsT toggledbits

          @librasun said in Random ghosting of lights when Away:

          ${{ (cycler_stim + 1) % 100 }}

          Careful here... this will produce a 0 after 100 iterations and stop cycling, because cycler_stim==0 is used as "not cycling/deactivated".

          G Offline
          G Offline
          gwp1
          wrote on last edited by
          #31

          @toggledbits Good catch. I wasn't going down this path any time soon - but - as I said, I poke at things I'm new at and prob would have at some point.

          *Hubitat C-7 2.4.3.177
          *Proxmox VE v8, Beelink MiniPC 12GBs, SSD

          *HAOS
          Core 2026.1.1
          w/ HA Connect ZWA-2
          FW: v1.1
          SDK: v7.23.1

          *Prod MSR in docker/portainer
          MSR: latest-26011-c621bbc7
          MQTTController: 25139
          ZWave Controller: 25139

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          • G gwp1

            @librasun I'm happy to share screenshots of the entire ruleset just in case I've missed something.

            G Offline
            G Offline
            gwp1
            wrote on last edited by
            #32

            @gwp1
            7c3b11af-d64a-4446-9d10-44af65d3276d-image.png

            0201fd94-f2da-41c6-9b7d-ce588f766fbe-image.png a7743609-fb36-40e1-9963-ff210ae2b14c-image.png

            961bd1c2-d7e6-4020-b397-d23607e4621f-image.png

            *Hubitat C-7 2.4.3.177
            *Proxmox VE v8, Beelink MiniPC 12GBs, SSD

            *HAOS
            Core 2026.1.1
            w/ HA Connect ZWA-2
            FW: v1.1
            SDK: v7.23.1

            *Prod MSR in docker/portainer
            MSR: latest-26011-c621bbc7
            MQTTController: 25139
            ZWave Controller: 25139

            toggledbitsT 1 Reply Last reply
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            • G gwp1

              @gwp1
              7c3b11af-d64a-4446-9d10-44af65d3276d-image.png

              0201fd94-f2da-41c6-9b7d-ce588f766fbe-image.png a7743609-fb36-40e1-9963-ff210ae2b14c-image.png

              961bd1c2-d7e6-4020-b397-d23607e4621f-image.png

              toggledbitsT Offline
              toggledbitsT Offline
              toggledbits
              wrote on last edited by toggledbits
              #33

              @gwp1 I was playing with this a bit more. Timing-wise it works fine for me but I did notice occasionally it would stall. This seems to be a race condition between the way the Set reaction's group executes vs the reevaluation of the Cycler rule. The purpose of the group is to stop cycling when deactivated, so we can do this differently and get rid of the race:

              New "Deactivated":

              84f6cca8-f3cc-4fc0-aabc-8eb24d3288e6-image.png

              And then remove the Group from "Cycler" and do the "Set Variable" directly:

              8ba3fd76-1da6-4dd8-b4e0-a8198b24d0a5-image.png


              Detail of the problem/race: Groups in Reactions are queued as sub-reactions of the parent reaction. The parent blocks in the execution queue while the child group runs, and when the child group finishes, the parent is allowed to resume. But these are, in effect, two different threads of execution. As originally offered, the child thread can finish and the parent, having nothing more to do (since the child is the last thing), signals completion and is removed from the queue. The problem comes from the "Set Variable" requesting a re-evaluation inside the subgroup. Once the subgroup thread stops, it is likely, but not guaranteed, that the parent reaction will get control next; when it doesn't, it's the evaluation that occurs, and when this happens, it sees cycler_stim has changed and is non-zero, and tries to queue the Set reaction. But a reaction can only be queued once: if a reaction is already executing, it will not be queued again. So, the evaluation succeeds as expected, but can't queue the next run of Set reaction because the prior run, which is effectively at its end but hasn't declared itself finished yet, is still on the queue. So the new Set doesn't get queued because the old one is there. The old one, with nothing more to do, finally gets to execute again and declares itself finished, and at that point, no reactions are queued and the process stalls.

              The fix: By making the stop of the Cycler Set reaction explicit, we ensure that it stops when needed and is removed from the queue. By removing the "Set Variable" from the group (and removing the group entirely), its update of cycler_stim is done in the main reaction thread, which finishes before the re-evaluation is allowed to begin, thus allowing the re-evaluation to queue the Set reaction again as it must.

              It's worth noting that this is a side-effect of writing a rule and reaction that attempts to perpetuate itself, to run in an effectively infinite loop. In that, it works against some internal design choices meant to prevent such behaviors that might otherwise be "runaway" in normal circumstances.

              Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

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              • LibraSunL Offline
                LibraSunL Offline
                LibraSun
                wrote on last edited by LibraSun
                #34

                One of the most tantalizing, yet ultimately frustrating, aspects of MSR is its potential use for "looping" of this exact type. I think by now we've all taken a stab at it (I know I have), but many of those attempts run into a wall which I call "chicken or the egg".

                That is, on the one hand, you have to somehow "bootstrap" a looping Rule so that its Trigger conditions get it going ... but on the other hand, those conditions must not simply remain "true" or else the Rule will not loop at all. So the user is forced down one or more alleyways involving "pulse" or "interval" or revolving variable values, or -- as in this above example -- externally launching and un-launching the Rule from another rule. Whichever method you choose (I've tried them all, lol), there are potential stumbling blocks along the way.

                Few, if any, users can "see" all of those prospective hazards ahead of time. MSR in some instances is designed to push back against looping: Do it too quickly, and throttling kicks in. Do it without careful synchronization, and child processes get tripped up (as has happened here). Do it with callous disregard for memory-hogging subroutines and you can bog the system down to a halt.

                Ask me how I know. 🙂

                By now, I think I've made every possible mistake one can make in MSR -- always my own fault -- and nearly every time I've botched a "looping Rule" I have had to fight the impulse to ask @toggledbits for a formalized "Loop" action within reactions. Like, "Why can't we have a DO..WHILE crutch here?"

                Then I think, no, it's best we don't. Because (a) we're talking about a fairly advanced construct here, that (b) probably does not belong in the hands of beginning users, and (c) looping by its very nature stands at odds with an engine designed to carry out deterministic procedures in a synchronous, queued fashion.

                NOTE: It's not coincidental that a Reaction's ability to directly re-run itself was removed early on in the development of MSR!

                I know I'm waxing philosophical here. And I'm sure we'll all carry on crafting custom loops of one type or another -- from the simplest each/in enumerator with performAction() buried inside, to grandiose Rule A ► Rule B behemoths. For me, the fun of it will forever be the question of "How?"

                G 1 Reply Last reply
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                • LibraSunL LibraSun

                  One of the most tantalizing, yet ultimately frustrating, aspects of MSR is its potential use for "looping" of this exact type. I think by now we've all taken a stab at it (I know I have), but many of those attempts run into a wall which I call "chicken or the egg".

                  That is, on the one hand, you have to somehow "bootstrap" a looping Rule so that its Trigger conditions get it going ... but on the other hand, those conditions must not simply remain "true" or else the Rule will not loop at all. So the user is forced down one or more alleyways involving "pulse" or "interval" or revolving variable values, or -- as in this above example -- externally launching and un-launching the Rule from another rule. Whichever method you choose (I've tried them all, lol), there are potential stumbling blocks along the way.

                  Few, if any, users can "see" all of those prospective hazards ahead of time. MSR in some instances is designed to push back against looping: Do it too quickly, and throttling kicks in. Do it without careful synchronization, and child processes get tripped up (as has happened here). Do it with callous disregard for memory-hogging subroutines and you can bog the system down to a halt.

                  Ask me how I know. 🙂

                  By now, I think I've made every possible mistake one can make in MSR -- always my own fault -- and nearly every time I've botched a "looping Rule" I have had to fight the impulse to ask @toggledbits for a formalized "Loop" action within reactions. Like, "Why can't we have a DO..WHILE crutch here?"

                  Then I think, no, it's best we don't. Because (a) we're talking about a fairly advanced construct here, that (b) probably does not belong in the hands of beginning users, and (c) looping by its very nature stands at odds with an engine designed to carry out deterministic procedures in a synchronous, queued fashion.

                  NOTE: It's not coincidental that a Reaction's ability to directly re-run itself was removed early on in the development of MSR!

                  I know I'm waxing philosophical here. And I'm sure we'll all carry on crafting custom loops of one type or another -- from the simplest each/in enumerator with performAction() buried inside, to grandiose Rule A ► Rule B behemoths. For me, the fun of it will forever be the question of "How?"

                  G Offline
                  G Offline
                  gwp1
                  wrote on last edited by
                  #35

                  @librasun And to think all this waxing philosophical is due to my silly ask to ghost lights in the house 🙂

                  Thank you both for you wisdom and infinite patience!

                  Thank you @toggledbits for not just providing a path but explaining the path so I (and others) can learn -- really appreciated.

                  *Hubitat C-7 2.4.3.177
                  *Proxmox VE v8, Beelink MiniPC 12GBs, SSD

                  *HAOS
                  Core 2026.1.1
                  w/ HA Connect ZWA-2
                  FW: v1.1
                  SDK: v7.23.1

                  *Prod MSR in docker/portainer
                  MSR: latest-26011-c621bbc7
                  MQTTController: 25139
                  ZWave Controller: 25139

                  1 Reply Last reply
                  1
                  • toggledbitsT toggledbits

                    @gwp1 I was playing with this a bit more. Timing-wise it works fine for me but I did notice occasionally it would stall. This seems to be a race condition between the way the Set reaction's group executes vs the reevaluation of the Cycler rule. The purpose of the group is to stop cycling when deactivated, so we can do this differently and get rid of the race:

                    New "Deactivated":

                    84f6cca8-f3cc-4fc0-aabc-8eb24d3288e6-image.png

                    And then remove the Group from "Cycler" and do the "Set Variable" directly:

                    8ba3fd76-1da6-4dd8-b4e0-a8198b24d0a5-image.png


                    Detail of the problem/race: Groups in Reactions are queued as sub-reactions of the parent reaction. The parent blocks in the execution queue while the child group runs, and when the child group finishes, the parent is allowed to resume. But these are, in effect, two different threads of execution. As originally offered, the child thread can finish and the parent, having nothing more to do (since the child is the last thing), signals completion and is removed from the queue. The problem comes from the "Set Variable" requesting a re-evaluation inside the subgroup. Once the subgroup thread stops, it is likely, but not guaranteed, that the parent reaction will get control next; when it doesn't, it's the evaluation that occurs, and when this happens, it sees cycler_stim has changed and is non-zero, and tries to queue the Set reaction. But a reaction can only be queued once: if a reaction is already executing, it will not be queued again. So, the evaluation succeeds as expected, but can't queue the next run of Set reaction because the prior run, which is effectively at its end but hasn't declared itself finished yet, is still on the queue. So the new Set doesn't get queued because the old one is there. The old one, with nothing more to do, finally gets to execute again and declares itself finished, and at that point, no reactions are queued and the process stalls.

                    The fix: By making the stop of the Cycler Set reaction explicit, we ensure that it stops when needed and is removed from the queue. By removing the "Set Variable" from the group (and removing the group entirely), its update of cycler_stim is done in the main reaction thread, which finishes before the re-evaluation is allowed to begin, thus allowing the re-evaluation to queue the Set reaction again as it must.

                    It's worth noting that this is a side-effect of writing a rule and reaction that attempts to perpetuate itself, to run in an effectively infinite loop. In that, it works against some internal design choices meant to prevent such behaviors that might otherwise be "runaway" in normal circumstances.

                    G Offline
                    G Offline
                    gwp1
                    wrote on last edited by
                    #36

                    @toggledbits IT LIVES!! Set to 00:00:05 - 00:00:10 for testing and lights are cycling randomly as expected.

                    f2f07728-7a83-41e9-85e9-11d781b56d92-image.png

                    *Hubitat C-7 2.4.3.177
                    *Proxmox VE v8, Beelink MiniPC 12GBs, SSD

                    *HAOS
                    Core 2026.1.1
                    w/ HA Connect ZWA-2
                    FW: v1.1
                    SDK: v7.23.1

                    *Prod MSR in docker/portainer
                    MSR: latest-26011-c621bbc7
                    MQTTController: 25139
                    ZWave Controller: 25139

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                    • LibraSunL Offline
                      LibraSunL Offline
                      LibraSun
                      wrote on last edited by
                      #37

                      You, sir, are living the dream.

                      1 Reply Last reply
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