Sorry if this has been covered before, just curious why triggers in openluup are not consistent..
I looked at a scene i’d created a while back via ALTUI using the Console view and noticed it didn’t show any Triggers, which was strange as it was my main front door event 🙂 . So I added the door tripped trigger again, but I’ve just noticed I now how two tiggers using this view.
25bfe00a-d63e-4dc1-a501-23e779c64379-image.png
In ALTUI it shows this.
AK. Was doing an openLuup install and the installer errored with:
openLuup_install 2019.02.15 @akbooer getting openLuup version tar file from GitHub branch master... un-zipping download files... getting dkjson.lua... lua5.1: openLuup_install.lua:45: GitHub download failed with code 500 stack traceback: [C]: in function 'assert' openLuup_install.lua:45: in main chunk [C]: ?The installer code was executing this URL:
http://dkolf.de/src/dkjson-lua.fsl/raw/dkjson.lua?name=16cbc26080996d9da827df42cb0844a25518eeb3Running it manually gives:
dkolf.de The script could not be run error-free. Please check your error log file for the exact error message. You can find this in the KIS under "Product Management > *YOUR PRODUCT* > *CONFYGUAR* > Logfiles". Further information can be found in our FAQ. The script could not be executed correctly. Please refer to your error log for details about this error. You find it in your KIS under item "Product Admin > *YOUR PRODUCT* > *CONFIGURE* > Logfiles". Further information can also be found in our FAQ.I'm thinking the dkjson code URL has been changed. On dkolf.de there is a download link:
http://dkolf.de/dkjson-lua/dkjson-2.8.luaand dkjson code also seems to be in GitHub (I presume this is the same code?):
https://github.com/LuaDist/dkjson/blob/master/dkjson.luaI'm don't know what dkolf.de looked like previously but I do see the dkjson code has been updated as of 2024-06-17. Hope this helps.
Oh - and by the way the dkjson.lua file seems to have been downloaded OK by the installer - error or no error, so go figure.
It’s been a while since I looked at openLuup as it had been running nicely and quietly in the background doing some basic tasks. With my VeraPlus looking like it’s finally succumbing to old age, I want to shift a number of the global module I have over to openLuup.
To do this, I have added the files (example would be xxpushover.lua to the cmh-ludl folder and the following to the startup
require “xxpushover”
The xxpushover.lua file itself starts with the following..
module("xxpushover", package.seeall)
And I always have a line in these files to allow me to check it’s been read in the start up related logs, which in this case it is..
The challenge I’m having is that when I try to call any of the functions within the module, it returns the following error..
"[string "ALTUI - LuaRunHandler"]:1: attempt to index global 'xxpushover' (a nil value)”
I’m no doubt missing something obvious, can anyone help me find out what it is ? Many thanks
Currently I have some Whisper files used by DataYours that been working well for ages and do what I want.
One of the files is called Watts_L1.d.wsp and uses this retention from "storage_schemas_conf" in openLuup file virtualfilesystem.lua:
[day] pattern = \.d$ retentions = 1m:1dInside the actual "Watts_L1.d.wsp" file is a header like so:
1, 86400, 0, 1 84, 60, 1440The 1, 86400 is one minute & one day (in minutes) as per the retention listed above. As a side issue I would like to know what the other header values mean ie what's the syntax here?
New challenge: I now have three Shelly variables named:
em1/0/act_power
em1/1/act_power
em1/2/act_power
with a device ID of "10006" and a SID of "shellypro3em"
And I would like to plot them using the Historian, just like I do with Watts_L1.d.wsp in DataYours. So I need a file in the history directory for the data. So I looked at doing this:
local whisper = require "openLuup.whisper" -- Syntax: history/0.deviceNumber.shortServiceId.variableName local filename = "history/0.10006.shellypro3em.em1/0/act_power.wsp" local archives = "1m:1d" whisper.create (filename,archives,0)Problem is that the variable names contains forward slashes, which are invalid filename characters. What to do?
Also should the retentions now be (to suit the latest openLuup software)?:
local archives = "1m:1d,10m:7d,1h:30d,3h:1y,1d:10y"Also "shellypro3em" is not a "shortServiceID" as per those listed in "servertables.lua". So can "shellypro3em" be used instead? ie can both short and long service IDs be used in the above call to whisper.create?
To try and minimized the frequency of writing to the SD card I want to move these log files to a RAM drive, like I already do with /var/log. Is there an 'official' way of doing this?
_John.
A list of openLuup releases including the latest developments…
master – stable, and infrequently updated, development – latest updates and bug fixes, testing – use only when advised!A long while ago (May, 2015) I wrote my 2000-th post on another forum: openLuup - running unmodified plugins on any machine.
Now rehosted at https://community.ezlo.com/t/openluup-running-unmodified-plugins-on-any-machine/187412
Here’s the gist of it:
...I want to work in a more open and stable [Vera] environment...
...All would be solved if Luup was open source and could be run on the plethora of cheap and reliable hardware available today. But it’s not. But we could get something like that effect if we engineered a sufficient subset of Luup to run on such a platform. Could it be done? What would we need?
1. UI
2. scheduler
3. web server
4. Luup compatible API
5. Device and Implementation xml file reader
6. Zwave bridge to Vera
7. runs most plugins without modification
What we wouldn’t need is UPnP.
What have we (nearly) got already?
We have, courtesy of @amg0, the most excellent AltUI: Alternate UI to UI7, and that, I think, is probably the hardest one to do in the above list. Items 2 - 5, and 7, I’ve prototyped, in pure Lua, and posted elsewhere: DataYours on Raspberry Pi, running selected plugins unmodified, including: DataYours, EventWatcher, Netatmo, RBLuaTest, altUI. See screenshot attached.Is it worth the effort? Probably not. Will I pursue this quest? Yes.
openLuup was the result.
Hoping you could tell us a bit about your experiences with ZWaveJS and MQTT.
Akbooer: it would be good if openLuup was added to the awesome mqtt resources list.
How to contribute is described here.
Looks like the GetSolarCoords() doesn't return the correct results. Right Ascension (RA) and
Declination (DEC) look OK. They presumably must be, as I have a light that goes on at sunset at the correct time for years.
Altitude and Azimuth look incorrect. They both have the hour angle in common, so I'm wondering if it's incorrect and hence the sidereal time. Should be able to convert the angle to hours and check it against this clock:
The formula used looks like Compute sidereal time on this page. Might be some mix up between JD2000 that has a 12 hour offset. Could also be some issue with the hour angle.
I'm assuming all Right Ascension (RA) and
Declination (DEC) are degrees plus & minus from north.
Likewise Altitude (ALT) and Azimuth (AZ) are in degrees?
Bit of caution: I haven't looked at this too closely, so may be barking up the wrong tree. It probably doesn't help living near Greenwich.
This site may also be helpful.
PS did you have a look at the link in my last PM?
Set up:
a) Many many many many kms from home: laptop connected to modem router. Router running wireguard client to create a virtual network.
b) Home: modem router running wireguard server. openLuup pi4 connect to router and also a PC and other stuff, etc.
The problem: When accessing charts, AltUI or the openLupp console the web pages are returned OK up to the point where they are truncated and therefore fail to display anything useful.
Note this all works fine over short distances eg around a major city (I tested it) but not seemingly at world wide distances. ie network delays seem to be the issue here? Windows TeamViewer works fine overy the exact same network/wireguard set up. That's how I was able to get the openLuup logs shown below.
Here is any example of openLuup trying to return a chart:
2023-09-04 21:31:20.463 openLuup.io.server:: HTTP:3480 connection from 10.0.0.2 tcp{client}: 0x55aed35038 2023-09-04 21:31:20.464 openLuup.server:: GET /data_request?id=lu_status2&output_format=json&DataVersion=316885191&Timeout=60&MinimumDelay=1500&_=1692128389970 HTTP/1.1 tcp{client}: 0x55ae538348 2023-09-04 21:31:20.465 openLuup.server:: GET /data_request?id=lu_status2&output_format=json&DataVersion=316885191&Timeout=60&MinimumDelay=1500&_=1692129024374 HTTP/1.1 tcp{client}: 0x55addbe1e8 2023-09-04 21:31:20.477 openLuup.server:: GET /data_request?id=lr_render&target={temp_first_floor.w,temp_ground_floor.w,temp_back_wall_of_office.w,temp_inside_roof.w,temp_jps_bedrm_north.w,temp_outside.w}&title=Temperatures&height=750&from=-y&yMin=0&yMax=40 HTTP/1.1 tcp{client}: 0x55aed35038 2023-09-04 21:31:20.478 luup_log:6: DataGraph: drawing mode: connected, draw nulls as: null 2023-09-04 21:31:20.502 luup_log:6: DataGraph: Whisper query: CPU = 23.122 mS for 2016 points 2023-09-04 21:31:20.532 luup_log:6: DataGraph: Whisper query: CPU = 22.952 mS for 2016 points 2023-09-04 21:31:20.561 luup_log:6: DataGraph: Whisper query: CPU = 22.738 mS for 2016 points 2023-09-04 21:31:20.575 luup_log:6: DataGraph: Whisper query: CPU = 9.547 mS for 2016 points 2023-09-04 21:31:20.587 luup_log:6: DataGraph: Whisper query: CPU = 9.569 mS for 2016 points 2023-09-04 21:31:20.598 luup_log:6: DataGraph: Whisper query: CPU = 9.299 mS for 2016 points 2023-09-04 21:31:20.654 luup_log:6: visualization: LineChart(2016x7) 196kB in 51mS 2023-09-04 21:31:20.655 luup_log:6: DataGraph: render: CPU = 51.219 mS for 6x2016=12096 points 2023-09-04 21:31:20.755 openLuup.server:: error 'socket.select() not ready to send tcp{client}: 0x55aed35038' sending 2 bytes to tcp{client}: 0x55aed35038 2023-09-04 21:31:20.855 openLuup.server:: error 'socket.select() not ready to send tcp{client}: 0x55aed35038' sending 6 bytes to tcp{client}: 0x55aed35038 2023-09-04 21:31:21.037 openLuup.server:: error 'socket.select() not ready to send tcp{client}: 0x55aed35038' sending 2 bytes to tcp{client}: 0x55aed35038 2023-09-04 21:31:21.138 openLuup.server:: error 'socket.select() not ready to send tcp{client}: 0x55aed35038' sending 6 bytes to tcp{client}: 0x55aed35038 2023-09-04 21:31:21.332 openLuup.server:: error 'socket.select() not ready to send tcp{client}: 0x55aed35038' sending 2 bytes to tcp{client}: 0x55aed35038 2023-09-04 21:31:21.432 openLuup.server:: error 'socket.select() not ready to send tcp{client}: 0x55aed35038' sending 6 bytes to tcp{client}: 0x55aed35038 2023-09-04 21:31:21.507 openLuup.server:: error 'closed' sending 196367 bytes to tcp{client}: 0x55aed35038 2023-09-04 21:31:21.507 openLuup.server:: ...only 144000 bytes sent 2023-09-04 21:31:21.507 openLuup.server:: error 'closed' sending 2 bytes to tcp{client}: 0x55aed35038 2023-09-04 21:31:21.507 openLuup.server:: ...only 0 bytes sent 2023-09-04 21:31:21.507 openLuup.server:: error 'closed' sending 5 bytes to tcp{client}: 0x55aed35038 2023-09-04 21:31:21.507 openLuup.server:: ...only 0 bytes sent 2023-09-04 21:31:21.507 openLuup.server:: request completed (196367 bytes, 10 chunks, 1030 ms) tcp{client}: 0x55aed35038 2023-09-04 21:31:21.517 openLuup.io.server:: HTTP:3480 connection closed openLuup.server.receive closed tcp{client}: 0x55aed35038 2023-09-04 21:31:22.824 openLuup.io.server:: HTTP:3480 connection from 10.0.0.2 tcp{client}: 0x55aea22c88Re: socket.select() not ready to send
Is there some sort of timeout I change; to see if this can make this work?
Note that openLuup is still running everything flawlessly for ages now, including the more recent addtions of ZigBee stuff. Much appreciated.
Hi @akbooer
Just bringing this over as suggested..
I’ve started to use the console view a lot more, mainly for it’s look and simplicity , but I noticed it does not do any live updates compared to ALTUI, you have to do a full browser reload. Is that by design, or is mine not working?
Also if I want to go strait to the console view, rather than into ALTUI, I recall seeing something abut altering that in the guide by for the life of me I can’t find it. Is it possible to do, if so how would I do that..
You suggested this was something you were looking at ? Also you said You don't need a "full browser reload", just click on the display menu item to refresh the screen. - what do you mean by `display menu?
Very minor issue: was messing about renaming a few rooms and ended up with a room being listed twice. One with the room's contents and the other with no room contents.
It simply turns out one room name had a trailing space. It is possible in both AltUI and the openLuup console to create a room name with a trailing space. Once having done so chaos then ensues, as the rooms are not necessarily treated as different and become difficult to manipulate.
Just need to trim white space off room names. Haven't tested if it's possible to add in leading spaces. That may also be possible.
Hey guys...
Long time... 😉
Since my first day with Vera, I'm using RulesEngine from @vosmont to handle complex rules that will do something based on multiple condition base on "true/false" and also based on time.
Do you think I will be able to do that directly with LUA in openLuup ?
For example..
IF bedroom-motion1 is not detecting motion for 15 minutes
AND
IF bedroom-motion2 is not detecting motion for 15 minutes
AND
IF current-time is between 6am and 11pm
AND
IF binary-light1 is OFF
AND
IF binary-light2 is OFF
THEN
execute LUA code
WAIT 2 minute
execute LUA code
BUT IF any "conditions" failed while in the "THEN" , It need to stop...
I currently have around 60 rules like that 😞
Currently I have a Vera and Hue hub all reliably controlled by openLuup with AltUI, plus any number of plugins. Been working really well for a few years now. However would like to head for a more MQTT based set up. Eliminate the Hue hub and hopefully eliminate Vera by using ZWAVE JS UI. Noting that Zwavejs2mqtt has been renamed to Z-Wave JS UI. Probably also run the stuff using Docker. Just because. Everything would end up on the one computer for easier management. Erhhh that's the hope.
Some of the new Zigbee Aqara stuff is very good and inexpensive plus it fits in with HomeKit. Also the Aqara battery powered stuff looks to have a good battery lifetime: ie suggested up to five years. The battery operated Hue buttons I have; have lasted for ages. Would like to use zigbee2mqtt with a SonOff dongle, which would allow access to the over two and half thousand devices zigbee2mqtt now supports:
Zigbee2MQTTAK has the MQTT stuff working in openLuup. Have played around with it and it works well, as one would expect. Love the UDP to MQTT code.
Shellys are great and also very inexpensive and they spit out & accept MQTT but I would prefer to stay away from WiFi. Not meshed and higher power consumption. Horses for courses.
Now here's the query:
Got about forty or more ZWave twin light switches, plus a few other ZWave bits & pieces such as blind controllers. Then there are the Hue devices on top of that. That's a lot of virtual devices to set up in openLuup. What's an appropriate way to do this?
It seems there is no "auto magic bridge set up". Do I need to use say @therealdb's Virtual Devices plugin that supports MQTT or is there some other approach?
I have to confess I still don't understand the master child approach in that plugin. Seems one light switch would have all the other light switches hanging off it? Helps Vera but not a problem with openLuup - why is that? Suspect AK's good coding beats Vera's?
GitHub - dbochicchio/vera-VirtualDevices: Virtual HTTP Devices plug-in for Vera and openLuup GitHub - dbochicchio/vera-VirtualDevices: Virtual HTTP Devices plug-in for Vera and openLuupVirtual HTTP Devices plug-in for Vera and openLuup - dbochicchio/vera-VirtualDevices
Setting up manually say 100 virtual devices is a bit much to ask. I had a look at hacking the user_data.json file. Good approach till you see all the UIDs and the individually numbered ControlURL and EventURLs that need to be set up.
I need some way of say of creating about 80 light switches in "No room" or in say the "ZWave upgrade" room. Or say some sort of code that could go through all my existing bridged ZWAVE devices in openLuup and create virtual devices for each one. I caould then use the openLuup console to name them and place them in their rooms:
openLuup_IP_address:3480/console?page=devices_table
At that point I could hack the user_data.json file to insert the MQTT topics fairly easily for each? Plus any other fine tuning needed.
Then the old ZWave stuff could be swapped over to ZWAVE JS UI and all the virtual MQTT devices would be ready to go or am I dreaming? Then delete all the old Vera bridged stuff. I'm not too fussed about scene code and the like, as a I have all my code in one block, that is set up in the openLuup start up.
It seems that with ZWay you can create all the ZWave device by doing some sort of interrogation of ZWay's API? Seems also to be the case with the Shelleys?
So any ideas, suggestions or code snippets are welcome on how to move towards MQTT and in particular ZWAVE JS UI and zigbee2mqtt.
I'm in no hurry as openLuup is performing nicely, with the old Vera handling all my ZWave devices.
Hi
Just wondering if it’s possible when writing plugins to set if the text shown via DisplayLine1/2 can be left, right or centre aligned ?
Bit of an odd one this:
Bare metal install on Debian Bullseye (Intel NUC)
I've noticed when travelling, I connect to my L2TP VPN and I cannot get AltUI to update. I just get 'Waiting Initial Data'
Specifically this is in Chrome:
Version 108.0.5359.94 (Official Build) (x86_64)
In Chrome I can access and control everything via the Openluup console.
In Chrome I can also access and control everything via the Z-Wave expert UI and Z-Wave UI
In Safari I get a more complete view of AltUI but loads of errors along the lines of:
the module or function ALTUI_PluginDisplays.drawBinaryLight does not exist, check your configuration
Homewave on my iOS devices is fine across the same VPN config,
I can ssh into all my servers
Not a huge issue, just curious if anyone has any thoughts of what I might tweak to resolve it?
(FWIW I also access my IMAP and SMTP servers across the same VPN with no issues, as well as remote desktop. Also MS Reactor on the same host as Openluup)
TIA for any thoughts
C
Hi Ak,
Not sure when it started as it took me a while to notice.
I have a function on a luup.call_timer to turn on a switch and then use a luup.call_delay to turn it off a minute later. This is done by the same global function, but on the luup.call_delay i get a message in the log : "luup.call_delay:: unknown global function name: HouseDevice1_PumpCommand"
This is in the init function:
luup.call_timer("HouseDevice1_PumpCommand", 2, "2:15:00", hm_Heating.PumpHealthRunDay, hm_Heating.PumpCMD.HEALTH.."1", true)This is in the function to schedule to off command giving the global function name not found:
luup.call_delay("HouseDevice1_PumpCommand", hm_Heating.PumpHealthOnDuration, hm_Heating.PumpCMD.HEALTH.."0")Is it because I use the "TRUE" parameter that is openLuup specific so the timer does not fire just once?
Running v21.7.25, may be time to update?
Cheers Rene
Hi, I have been trying to install OpenLuup on MacOS but I am failing, so far.
Is there a step-by-step instruction (for MacOS) to follow?
After installing LuaRocks, luasec, luafilesystem and luasocket I then try to run lua5.1 openLuup_install.lua and then get the messages below.
Any ideas and proposals are appreciated.
Regards
Jan
openLuup_install 2019.02.15 @akbooer
lua5.1: openLuup_install.lua:18: module ‘socket.http’ not found:
no field package.preload[‘socket.http’]
no file ‘./socket/http.lua’
no file ‘/usr/local/share/lua/5.1/socket/http.lua’
no file ‘/usr/local/share/lua/5.1/socket/http/init.lua’
no file ‘/usr/local/lib/lua/5.1/socket/http.lua’
no file ‘/usr/local/lib/lua/5.1/socket/http/init.lua’
no file ‘./socket/http.so’
no file ‘/usr/local/lib/lua/5.1/socket/http.so’
no file ‘/usr/local/lib/lua/5.1/loadall.so’
no file ‘./socket.so’
no file ‘/usr/local/lib/lua/5.1/socket.so’
no file ‘/usr/local/lib/lua/5.1/loadall.so’
stack traceback:
[C]: in function ‘require’
openLuup_install.lua:18: in main chunk
openLuup: Version Log
-
Development Branch: 2020 Release 5.10
- native image panel for openLuupCamera1 device
- category 6 for ditto
- file counts in Luup files page menu
The openLuup console Luup Files page offers a very fast way to browse and view all the Luup device files that the system knows about. A click on the file name opens a Viewer on the file itself. The file filter menu now shows a count of each file type. I seem to have a total of 772 such files on my development system...
-
Development Branch: 2020 Release 5.20
- fix for cjson.null in decoded structures
- thanks @reneboer (and @mrFarmer !)
As usual, an earlier update breaks something. This probably wouldn't have been spotted for a while, since it doesn't impact VeraBridge or the ZWave bridge, but thanks to @reneboer's vigilance, it's found and fixed.
A little more detail. The Cjson module decodes Json
null
as the private data structurecjson.null
. The following code snippet shows the problem:local json = require "openLuup.json" local J = json.encode {1, nil, 3} local L = json.Lua.decode(J) local C = json.C.decode(J) print("JSON", J) print("Lua", pretty(L)) print("C", pretty(C))
writes the output:
JSON [1,null,3] Lua {1,nil,3} C {1,userdata: (nil),3}
However, the default openLuup
json.decode()
function has now been fixed, when it's using the Cjson module:local D = json.decode(J) print ("json.decode [using Cjson]", pretty(D))
now gives:
json.decode [using Cjson] {1,nil,3}
Kudos again to @reneboer and @mrFarmer !
-
Master Branch: 2020 Release 5.22
5th Aniiversary edition!!
Yes, it's five years since openLuup was unveiled to the world in this post:
http://forum.micasaverde.com/index.php/topic,32315.465.html
...so I thought that today I'd roll up all the changes to date into the master branch.
I suppose I should also be setting out a roadmap. At the risk of it becoming a commitment, let's just say that, for the moment, it's just a list of incremental development ideas and some blue sky thinking:
- ZWay plugin integrated in openLuup distribution (as are AltAppStore and VeraBridge)
- native scene triggers – not the same as Vera, not the same as AltUI variable watches, but definable in the openLuup console.
- utilities for managing Data Historian archives
- better task & job messages
and then...
- fully asynchronous I/O
- enhanced HTTP server with data compression (perhaps using third-party web server?)
- Ajax calls for asynchronous updates of some console pages (Devices, Scenes, ...)
- ...
Ideas always welcomed!
-
Development Branch: 2020 Release 6.28
Implemented some recent suggestions to assist code/plugin development in the openLuup environment.
- the console
System > All Globals
page now starts with an entry for the shared environment (Startup / Shutdown / Test / Scenes...) - there is a link from the above item to the
Lua Globals
page within theLua Code
page group, which expands the content of non-standard (ie. user-created) global Lua tables in the shared environment. - a new system variable
luup.openLuup.cpu_table
contains the running total of CPU times (with sub-millisecond resolution) for all plugins.
The last item above may be used to profile run times for all the plugins:
local T = luup.openLuup.cpu_table -- yes, this is a table, not a function call print (T)
produces an output like:
(s.ms) [#] device name 0.010 [2] openLuup 0.650 [3] Alternate UI 0.010 [4] Alternate App Store 8.300 [13] Vera Edge 0.040 [16] BBB Sonos (Study) 2.690 [17] Vera 0 3.100 [18] Vera 1 1.470 [20] Netatmo 0.040 [42] DarkSky Weather 7.140 [48] Philips hue 4.140 [70] Studio hue
but it's also an object which you may use to calculate run-time deltas. Hence:
local T0 = luup.openLuup.cpu_table -- wait a bit local T1 = luup.openLuup.cpu_table print (T1 - T0)
will show you the elapsed CPU time for all the plugins.
(s.ms) [#] device name 0.000 [2] openLuup 0.020 [3] Alternate UI 0.000 [4] Alternate App Store 1.440 [13] Vera Edge 0.000 [16] BBB Sonos (Study) 0.080 [17] Vera 0 0.070 [18] Vera 1 0.560 [20] Netatmo 0.000 [42] DarkSky Weather 1.460 [48] Philips hue 0.770 [70] Studio hue
My thanks to @a-lurker for being a catalyst for these changes.
- the console
-
Development Branch: 2020 Release 6.29
Following yesterday's changes in v20.6.28, "wall-clock" time is now added to the system profiling instrumentation:
- new plugin device attribute
wall(s)
contains the running total of wall-clock time (with sub-millisecond resolution) - new system variable
luup.openLuup.wall_table
contains the wall-clock times (with sub-millisecond resolution) for all plugins - openLuup console
Scheduler > Plugins
page shows cpu and wall-clock times and their ratio.
The final item above should be a good indicator of when ( >> 1) a plugin is taking much more elapsed time than the CPU that it is actually using – diagnostic of blocking socket I/O or wanton use of
luup.sleep()
. - new plugin device attribute
-
Development Branch: 2020 Release 7.4
INDEPENDENCE DAY Edition
...nothing to do with the USA, but the day in the UK when Covid-19 restrictions are reduced, and more shops and businesses can open!
- added Required Files sub-page to the Plugins page group, showing which files/modules are
required
by plugins (and how many times.)
This is in preparation for being able to specify replacement modules without altering the plugin code itself. Applications include replacing
dkjson
withRapidJSON
, and the like.Not fixed:
- the log file customisation in Lua Startup (sorry @CatmanV2, next time.)
- added Required Files sub-page to the Plugins page group, showing which files/modules are
-
Development Branch: 2020 Release 10.1
Thanks to today's influx of Shelly devices here, I've implemented a shorter data request for running scenes.
So instead of:
http://openLuupIP:3480/data_request?id=action&serviceId=urn:micasaverde-com:serviceId:HomeAutomationGateway1&action=RunScene&SceneNum=1
or even:
http://openLuupIP:3480/data_request?id=action&DeviceNum=2&serviceId=openLuup&action=RunScene&SceneNum=1
You can simply write:
http://openLuupIP:3480/data_request?id=run_scene&SceneNum=1
...much easier to program into all those new switched and relays!
-
Development Branch: 2020 Release 10.2
Shelly-itis has hit hard... here is the beginnings of a Shelly-like API for all openLuup devices:
Switches:
Turn on / off / toggle with:
http://openLuupIP:3480/relay/NNN?turn=on http://openLuupIP:3480/relay/NNN?turn=off http://openLuupIP:3480/relay/NNN?turn=toggle
where NNN is the device number.
Scenes:
Run scenes with:
http://openLuupIP:3480/scene/NNN
where NNN is the scene id.
This makes programming Shelly i3 switches for actioning any openLuup device particularly easy, and consistent with controlling Shelly devices from openLuup (or any HTTP command.)
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Development Branch: 2021 Release 2.11
Two significant new developments available in BETA form:
- integral MQTT server (broker)
- integral Shelly device bridge
MQTT server
This server provides Quality of Service (QoS) 0: At most once delivery, only. That is (according to the specification): "The message is delivered according to the capabilities of the underlying network. No response is sent by the receiver and no retry is performed by the sender. The message arrives at the receiver either once or not at all."
IMHO, QoS 0 is perfectly adequate for almost any home automation application operating over an internal LAN. Messages are hugely unlikely to get lost somewhere.
From openLuup Lua Startup, Scene Lua, or plugins, you can directly publish and subscribe.
To publish:
local mqtt = luup.openLuup.mqtt mqtt.publish ("My/Topic/Name", "My Application message")
To subscribe, you use a standard Luup request handler:
function MyMQTThandler (topic, message) -- your handler code here end luup.register_handler ("MyMQTThandler", "mqtt:My/Topic/Name")
You can register any number of handlers to different topics, or a single handler to many topics. Currently only one wildcard topic is allowed, '#', which subscribes you to all user messages.
The MQTT server has to be enabled in Lua startup with the line:
luup.attr_set ("openLuup.MQTT.Port", 1883) -- choose any free port, you might not want to use this MQTT default
Shelly Bridge
The Shelly bridge is implemented in an entirely new way for openLuup bridges, requiring no configuration at all, and installing itself automatically when the first Shelly device announces itself via MQTT. Shelly devices get their configured name (or ID, if no name was set.)
The bridge functionality is in three parts:
- MQTT client – as described above, it creates announced devices and updates their variables. All published states are reflected in device variables. Some devices (eg. Shelly Swich v2.5) have specific child devices created for them too.
- ShellyBridge plugin – provides the standard Luup device interface, handling all the child device action calls.
- Shelly CGI interface for all openLuup devices – as described in release v20.10.2 above, providing a Shelly-like HTTP command structure for any compatible openLuup device to turn on/off/toggle and retrieve status, etc.
Currently only i3 and sw2.5 devices are supported.
Here's a screen shot of one of each of those on a test system. The i3 is represented as a scene controller. The sw2.5 has two BinarySwitch child devices:
Here are the variables in a sw2.5 parent device:
Here's the variables for one of the child switches:
This is all BETA, so very interested in reports (and logs) good, or bad.
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Development Branch: 2021 Release 2.18
MQTT server now supports login credentials.
To set Username and Password for MQTT connections use the following commands in Lua Startup:
luup.attr_set ("openLuup.MQTT.Username", "---username---") luup.attr_set ("openLuup.MQTT.Password", "---password---")
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Development Branch: 2021 Release 3.5b
openLuup_IP:3480/relay/NNN?turn=...
allows device Id or name for NNNopenLuup_IP:3480/scene/NNN?
allows scene Id or name for NNN- openLuup console control panel for Shellies links to their native configuration pages
- MQTT disconnect error fixed
Examples of Shelly device control panels:
with scheduled timer pages:
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Development Branch: 2021 Release 3.11b
%(#cc0000)[This release includes a significant update for the monitoring and control of devices, and represents an intention to move away from the need for any UPnP Vera-style requests or polling.]
Using the built-in MQTT QoS 0 server, two new sets of PUBLISH topics may be sent by openLuup:
- topics named openLuup/update/device_no/short_service_id/var_name (where short_service_id is the useful part of the serviceId – ie. the last alphanumeric bit.) These are sent as the named variable changes value (ie. not if it is set to the same value.) The message text is simply the new string content of the variable.
- a single topic named openLuup/status is sent every few seconds (user definable) cycling in a round-robin way through all of the devices. The JSON-formatted text message contains the current status of all the variables in that particular device. This, then, is the 'push' replacement for long-polling with a
/data_request?id=status
HTTP request.
In addition, existing functionality allows simple Shelly-style HTTP requests to control switches and lights. These will be extended to dimmers and other controls in due course. Since Release 2021 3.5b you can use the requests:
openLuup_IP:3480/relay/NNN?turn=[on/off/toggle]
allows device Id or name for NNNopenLuup_IP:3480/scene/NNN?
allows scene Id or name for NNN
The new MQTT published messages may be controlled by setting parameters in Startup Lua:
luup.attr_set ("openLuup.MQTT.Port", 1883) luup.attr_set ("openLuup.MQTT.PublishVariableUpdates", true) -- publish every variable update luup.attr_set ("openLuup.MQTT.PublishDeviceStatus", 2) -- publish a single device status every N seconds (0 = never)
The JSON format of a single device status report, which is very compact, is that of nested tables indexed by strings: device number / short ServiceId / variable name; such that flattening the table appropriately would give the MQTT topic used in openLuup/update messages (aside from that prefix.) For example, for openLuup (device #2):
{"2":{ "HaDevice1":{ "CommFailure":"0", "CommFailureTime":"0" }, "altui1":{ "DisplayLine1":"8Mb, 0.1%cpu, 0.1days", "DisplayLine2":"[Home]" }, "openLuup":{ "CpuLoad":"0.1", "HouseMode":"1", "Memory_Mb":"7.6", "StartTime":"2021-03-11T14:53:02", "Uptime_Days":"0.06", "Version":"v21.3.11", "Vnumber":"210311" } }}
With a round-robin interval of 2 seconds, a moderately-sized setup of 150 devices would be cycled through in five minutes, providing a sanity check that no transient device variable updates have been missed.
Additionally, the MQTT server now publishes some of the $SYS/broker/ statistics, as defined by Mosquitto
Also included in this release is the openLuup console dimmer control change suggested by @rafale77.
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Development Branch: 2021 Release 3.17
The openLuup MQTT QoS 0 server now incorporates a UDP -> MQTT bridge (currently, uni-directional.)
This means that any machine which can send a UDP datagram (and, frankly, that should be everything) can publish to subscribers of the openLuup MQTT server without the need for any MQTT client library. The use of UDP means that there is very little overhead to sending the data, and that there is absolutely no possibility of blocking the host process. The UDP 'fire and forget' concept also meshes very well with the MQTT QoS 0 service level.
The UDP -> MQTT bridge is enabled at openLuup startup with the additional configuration parameter, which defines the listening port number:
luup.attr_set ("openLuup.MQTT.Bridge_UDP", 2883) -- UDP bridge PORT number
The UDP datagram format for publishing is:
TopicName/=/ApplicationMessage
By way of example, here's a tiny bit of Lua Startup code, which I've tested on a Vera:
local socket = require "socket" local sock = socket.udp() sock: setpeername("172.16.42.121", "2883"). -- send to openLuup IP and port local pk = (luup.attr_get "PK_AccessPoint") pk = "Vera-" .. pk: match "%d+" function test_watch (d,s,v,o,n) local msg = table.concat ({pk,'update',d,s,v,'=',n}, '/') sock: send (msg) end local services = { -- list any services you want to watch here "urn:micasaverde-com:serviceId:EnergyMetering1", "urn:upnp-org:serviceId:SwitchPower1", } for _,sid in ipairs(services) do luup.variable_watch ("test_watch", sid) end
This sets up a device variable watch for all variables in specific services in all devices. When one of those variables changes, a UDP datagram of the form:
Vera-PK_AccessPoint/update/dev_number/serviceId/var_name/=/value
is sent to the UDP -> MQTT bridge and converted into a PUBLISH. For example:
- topic:
Vera-35104005/update/203/urn:micasaverde-com:serviceId:EnergyMetering1/KWH
- message:
18900.9060
Here's an MQTT Explorer view of my test system:
The updates are effectively instantaneous, and if Vera was in my long-term future I might write a new VeraBridge plugin to take advantage of this. I doubt that will happen, but I have plenty of other basic devices which could benefit from this transport mechanism. I may take that approach for an updated ZWay bridge. Future developments might include a bi-directional bridge, so that clients can also receive commands over UDP.
- topic:
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TESTING Branch: 2021 Release 4.30
A rare release to the testing branch to evaluate the effectiveness of RapidJSON as an enhancement to the openLuup.json module and a full replacement for the venerable dkjson module, per @rafale77's suggestion here:
https://smarthome.community/topic/151/rapidjson-instead-of-cjson-and-dkjson
If installed, RapidJSON will become the json encoder/decoder for any code requiring the openLuup.json module, using a default option table for encode of:
{empty_table_as_array = true, sort_keys=true, pretty=true}
This provides compatibilty with the formatting of the native openLuup json module (although, regrettably, with a few more white space elements.)
Additionally, any code requiring the dkjson module gets, instead, the raw RapidJSON module (with no encode defaults.) This provides a significant performance boost to many plugins, including AltUI, AltHue, etc...
I'm keen, of course, to know if this causes any detremental effects, or if, perhaps, there should be some default encode options for dkjson substitute.