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Errors after updating to MQTTController build 25139
tunnusT
I'm running MSR build 25139 on Docker, using MQTT controller 24293, and everything working as expected. But if I try to upgrade to MQTTController build 25139, I'm getting the following errors on MSR UI: An Entity Attribute condition in "Lay-Z-Spa auto heating off" (Terrace) failed because the referenced entity "Lay-Z-Spa States" (mqtt>layzspa_states) does not have attribute value_sensor.god Last 11:20:37 An Entity Attribute condition in "Lay-Z-Spa auto heating off" (Terrace) failed because the referenced entity "Lay-Z-Spa States" (mqtt>layzspa_states) does not have attribute temperature_sensor.green Last 11:20:37 An Entity Attribute condition in "Lay-Z-Spa filter pump auto off" (Terrace) failed because the referenced entity "Lay-Z-Spa States" (mqtt>layzspa_states) does not have attribute temperature_sensor.red Last 11:20:37 An Entity Attribute condition in "Lay-Z-Spa filter pump auto run" (Terrace) failed because the referenced entity "Lay-Z-Spa States" (mqtt>layzspa_states) does not have attribute value_sensor.pump Last 11:20:37 An Entity Attribute condition in "Lay-Z-Spa watchdog" (Terrace) failed because the referenced entity "Lay-Z-Spa States" (mqtt>layzspa_states) does not have attribute value_sensor.status Last 11:20:37 My MQTT configuration (local_mqtt_devices.yaml) for the related entity is: layzspa_message: type: ValueSensor capabilities: ["temperature_sensor", "value_sensor", "power_sensor"] primary_attribute: power_sensor.value events: "layzspa/message": "power_sensor.value": json_payload: true if_expr: '! isnull( payload?.PWR )' expr: "float(payload.PWR)" "value_sensor.air": json_payload: true if_expr: '! isnull( payload?.AIR )' expr: "float(payload.AIR)" "value_sensor.pump": json_payload: true if_expr: '! isnull( payload?.FLT )' expr: "float(payload.FLT)" "value_sensor.god": json_payload: true if_expr: '! isnull( payload?.GOD )' expr: "float(payload.GOD)" "value_sensor.lock": json_payload: true if_expr: '! isnull( payload?.LCK )' expr: "float(payload.LCK)" "value_sensor.unit": json_payload: true if_expr: '! isnull( payload?.UNT )' expr: "float(payload.UNT)" "value_sensor.error": json_payload: true if_expr: '! isnull( payload?.ERR )' expr: "float(payload.ERR)" "temperature_sensor.green": json_payload: true if_expr: '! isnull( payload?.GRN )' expr: "float(payload.GRN)" "temperature_sensor.red": json_payload: true if_expr: '! isnull( payload?.RED )' expr: "float(payload.RED)" "temperature_sensor.target": json_payload: true if_expr: '! isnull( payload?.TGT )' expr: "float(payload.TGT)" "temperature_sensor.value": json_payload: true if_expr: '! isnull( payload?.TMP )' expr: "float(payload.TMP)" "temperature_sensor.virtual": json_payload: true if_expr: '! isnull( payload?.VTM )' expr: "round(float(payload.VTM), 1)" "temperature_sensor.ambient": json_payload: true if_expr: '! isnull( payload?.AMB )' expr: "float(payload.AMB)" "layzspa/Status": "value_sensor.status": if_expr: '! isnull( payload )' expr: "payload" "layzspa/button": "value_sensor.button": if_expr: '! isnull( payload )' expr: "payload" and in reactor.yaml I have: "layzspa_states": name: "Lay-Z-Spa States" friendly_name: 'Lay-Z-Spa States' include: layzspa_message I realize my MQTT configuration might be a bit unorthodox, but could there still be something unintentional in the latest MQTTController build? If needed, I can provide detailed logs.
Multi-System Reactor
🎉 My very first MSR controller: OpenSprinkler
therealdbT
Since today is my birthday - and I still pretend to be unconventional - I'm giving away a present to this wonderful community and I'm releasing my first OpenSprinkler controller for MSR. It was real fun to code it - and while it's still WIP, it seems to work OK for me. It's polling-based at the moment, but I'll add support for updates via MQTT very soon (it's already partially coded). Get it at (install is similar to MQTTController and such): https://github.com/dbochicchio/reactor-opensprinkler Feel free to try it. It's beta software, but it's stable. I'll update it weekly until all the tasks from my todo list are empty. Since I've learnt a lot from this controller, I'll explore new controllers soon.
Multi-System Reactor
Set Reaction > Script Action
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Advice reqeusted to migrate MSR from Bare Metal to Container
T
Good day all, I'm in the process of trying to shut down my 10 year old Linux home server that served many purposes, but primarily it's what I used for my NAS/Plex Media server. I migrated the NAS aspect of the server in November of last year to a true NAS solution (Ubiquti UNAS Pro), which is rack mount and much more efficient than my old tower, which it's only side benefit was heating my home office during the winter. Unfortunately it also means heating my home office during the summer, which were about to be in full swing. I have two things running on this 10 year old server at this point. MSR and pi-hole. I'm running Plex Media Server on Fedora Workstation in Podman on mini PC, which is much more energy efficient than my old tower. My next step is to migrate MSR. I know there are images of MSR out there, and creating it is well documented. I'm going to be using Podman instead of Docker for various reasons, but they work very similar. What I don't know, is what I need to do to migrate my existing Bare Metal installation over to a container. Has anyone done this? Any advice?
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Reactor (Multi-System/Multi-Hub) Announcements
toggledbitsT
Build 21228 has been released. Docker images available from DockerHub as usual, and bare-metal packages here. Home Assistant up to version 2021.8.6 supported; the online version of the manual will now state the current supported versions; Fix an error in OWMWeatherController that could cause it to stop updating; Unify the approach to entity filtering on all hub interface classes (controllers); this works for device entities only; it may be extended to other entities later; Improve error detail in messages for EzloController during auth phase; Add isRuleSet() and isRuleEnabled() functions to expressions extensions; Implement set action for lock and passage capabilities (makes them more easily scriptable in some cases); Fix a place in the UI where 24-hour time was not being displayed.
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Hi guys, Just wondering how you guys organize your rule sets and rules. I wish I had an extra layer to have some more granularity, but my feature request was not popular. Maybe there are better ways to organize my rule sets. I use the rule sets now primarily for rooms. So a rule set per room. But maybe grouping by functionality works better. Any examples/ suggestions would be appreciated.
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MQTT configuration question
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I have the following yaml configuration in local_mqtt_devices file x_mqtt_device: set_speed: arguments: speed: type: str topic: "command/%friendly_name%" payload: type: json expr: '{ "fan": parameters.speed }' While this works fine, I'm wondering how this could be changed to "fixed" parameters, as in this case "fan" only accepts "A", "Q" or a numeric value of 1-5?
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F
Hi! I get this message when I'm on the status tab: System Configuration Check The time on this system and on the Reactor host are significantly different. This may be due to incorrect system configuration on either or both. Please check the configuration of both systems. The host reports 2025-04-01T15:29:29.252Z; browser reports 2025-04-01T15:29:40.528Z; difference 11.276 seconds. I have MSR installed as a docker on my Home Assistant Blue / Hardkernel ODROID-N2/N2+. MSR version is latest-25082-3c348de6. HA versions are: Core 2025.3.4 Supervisor 2025.03.4 Operating System 15.1 I have restarted HA as well as MSR multiple times. This message didn´t show two weeks ago. Don´t know if it have anything to do with the latest MSR version. Do anyone know what I can try? Thanks in advance! Let's Be Careful Out There (Hill Street reference...) /Fanan
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Programmatically capture HTTP Request action status code or error
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I have a very strange situation, where if InfluxDB restarts, other containers may fail when restarting at the same time (under not easy to understand circumstances), and InfluxDB remains unreachable (and these containers crashes). I need to reboot these containers in an exact order, after rebooting InfluxDB. While I understand what's going on, I need a way to reliable determine that InfluxDB is not reachable and these containers are not reachable, in order to identify this situation and manually check what's going on - and, maybe, in the future, automatically restart them if needed. So, I was looking at HTTP Request action, but I need to capture the HTTP response code, instead of the response (becase if ping is OK, InfluxDB will reply with a 204), and, potentially, a way to programmatically detect that it's failing to get the response. While I could write a custom HTTP controller for this or a custom HTTP virtual device, I was wondering if this is somewhat on you roadmap @toggledbits Thanks!
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ZwaveJSUI - RGBWW BULB - Warm/Cold White interfered with RGB settings - Bulb doesn't change color if in WarmWhite state.
N
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Multi-System Reactor

Running Lua Code ? And watching device properties?

Scheduled Pinned Locked Moved Multi-System Reactor
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  • T Tarkus

    I have been running Lua within my Vera reactor pretty successfully. In some cases the reason was to have some conditional logic on the activity side. I found that this enabled me to keep the condition side a bit simpler and clean. I was also running lua to send Global Cache IR codes to my older Tv's. I now am trying the CG plugin that Patrick sorted out for me. The small issue with that is I need to convert all my Global Cache codes to pronto hex. I only mention so others know it does not support CG codes. There is also some lua that I use to turn off my computer. In preliminary testing the big issue I see with lua in Vera scenes is stability. I tried moving some of my lua into scenes and invoking the scenes thru MSR and everything just became real unstable with Luup restarts. I understand that this may be issues with my Vera, etc... . I also had lua in Vera reactor activities that preceded delays or other devices commands and by moving the lua into a Vera scene will that mess with the timing? Will there be a lag on the Vera side in invoking the scene while MSR continues with the reaction? The bottom line for me is I will try to make this work and eliminates much of the lua that I can. Having some legacy devices with IR contol does not help the situation I still have a lot of work to do so I can't say if everything will work out. It will be a matter of functionality and stability for me otherwise I will just stick with Vera reactor until I can't anymore. I will say that I do wish there was lua support in MSR.

    cw-kidC Offline
    cw-kidC Offline
    cw-kid
    wrote on last edited by
    #33

    @tarkus said in Running Lua Code ? And watching device properties?:

    I tried moving some of my lua into scenes and invoking the scenes thru MSR

    Is that working then and running the Vera scene?

    I can't even seem to get that far on MSR build 0.1.21062 my Vera scene isn't being run when the reaction happens.

    toggledbitsT 1 Reply Last reply
    0
    • cw-kidC cw-kid

      @tarkus said in Running Lua Code ? And watching device properties?:

      I tried moving some of my lua into scenes and invoking the scenes thru MSR

      Is that working then and running the Vera scene?

      I can't even seem to get that far on MSR build 0.1.21062 my Vera scene isn't being run when the reaction happens.

      toggledbitsT Offline
      toggledbitsT Offline
      toggledbits
      wrote on last edited by
      #34

      @cw-kid said in Running Lua Code ? And watching device properties?:

      I can't even seem to get that far on MSR build 0.1.21062 my Vera scene isn't being run when the reaction happens

      How are you running the scene?

      Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

      cw-kidC 1 Reply Last reply
      0
      • T Offline
        T Offline
        Tarkus
        wrote on last edited by
        #35

        Yeah, scenes run but the Vera goes haywire.

        1 Reply Last reply
        0
        • T Offline
          T Offline
          Tarkus
          wrote on last edited by
          #36

          Screen Shot 2021-03-04 at 8.33.38 AM.png

          1 Reply Last reply
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          • toggledbitsT Offline
            toggledbitsT Offline
            toggledbits
            wrote on last edited by
            #37

            If that's the case, it probably goes haywire when the scene are run from the Vera UI as well, since MSR and the Vera UI use the same mechanism to start the scene. In fact, pretty much everything MSR does with Vera is enabled by the same mechanisms that the Vera UI (and Imperihome, etc.) use. There's nothing MSR can do to mess up those scenes. It just asks that they run.

            I would start at the Vera UI scenes tab for troubleshooting. Lua code on Vera can be very particular, as you know. Long delays will cause deadlocks and reloads. If you're opening sockets or making HTTP requests without appropriate timeouts and error handling, you're going to get into trouble. If you open sockets or files and are not taking steps to close them properly in all conditions, even when errors occur, you're going to exhaust limited resource handles and cause a reload or even a reboot. You really need to understand and know what you're doing, and unfortunately, there's just a lot of bad Lua copy-pasta on the forums.

            Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

            1 Reply Last reply
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            • toggledbitsT toggledbits

              @cw-kid said in Running Lua Code ? And watching device properties?:

              I can't even seem to get that far on MSR build 0.1.21062 my Vera scene isn't being run when the reaction happens

              How are you running the scene?

              cw-kidC Offline
              cw-kidC Offline
              cw-kid
              wrote on last edited by
              #38

              @toggledbits said in Running Lua Code ? And watching device properties?:

              How are you running the scene?

              I opened a PR with screen shot.

              https://reactor.toggledbits.com/mantisbt/view.php?id=80

              1 Reply Last reply
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              • cw-kidC Offline
                cw-kidC Offline
                cw-kid
                wrote on last edited by
                #39

                Well least you can run the Vera scenes I cannot at the moment.

                I see these in the MSR log:

                VeraController:ERR [VeraController:performOnEntity] action request failed
                VeraController:CRIT Error: Request failed: 401 Error

                toggledbitsT 1 Reply Last reply
                0
                • T Offline
                  T Offline
                  Tarkus
                  wrote on last edited by
                  #40

                  I understand and I will try to test keeping MSR out of the equation. Having said that the same lua in Vera reactor did not cause any issues. What i will do is take a segmented approach and not try to finish the complete MSR project at once. If I hit trouble i will try to remedy as well as I can. I am not a coder, not great at understanding code syntax. I am good at the logical part or reactor just not lua and coding in general. I have no idea whether my code is up to par or not. It was created by copying and pasting peoples samples from the forums with some modification that I picked up from online tutorials etc. All i know is is seems to work in Vera Reactor. My Vera reactor setup is quite complex and there is a lot going on. Is running a scene outside of reactor a true test absent of the other things reactor is doing concurrent to running a scene via Vera reactor or MSR? I will try with whatever skills I can muster up but when it comes down to it and speaking of Vera Reactor and my conditional logic needs if it isn't broken dont' fix it or at least dont go crazy trying to.

                  1 Reply Last reply
                  1
                  • T Tarkus

                    I have been running Lua within my Vera reactor pretty successfully. In some cases the reason was to have some conditional logic on the activity side. I found that this enabled me to keep the condition side a bit simpler and clean. I was also running lua to send Global Cache IR codes to my older Tv's. I now am trying the CG plugin that Patrick sorted out for me. The small issue with that is I need to convert all my Global Cache codes to pronto hex. I only mention so others know it does not support CG codes. There is also some lua that I use to turn off my computer. In preliminary testing the big issue I see with lua in Vera scenes is stability. I tried moving some of my lua into scenes and invoking the scenes thru MSR and everything just became real unstable with Luup restarts. I understand that this may be issues with my Vera, etc... . I also had lua in Vera reactor activities that preceded delays or other devices commands and by moving the lua into a Vera scene will that mess with the timing? Will there be a lag on the Vera side in invoking the scene while MSR continues with the reaction? The bottom line for me is I will try to make this work and eliminates much of the lua that I can. Having some legacy devices with IR contol does not help the situation I still have a lot of work to do so I can't say if everything will work out. It will be a matter of functionality and stability for me otherwise I will just stick with Vera reactor until I can't anymore. I will say that I do wish there was lua support in MSR.

                    K Offline
                    K Offline
                    kfxo
                    wrote on last edited by
                    #41

                    @tarkus said in Running Lua Code ? And watching device properties?:

                    In preliminary testing the big issue I see with lua in Vera scenes is stability. I tried moving some of my lua into scenes and invoking the scenes thru MSR and everything just became real unstable with Luup restarts.

                    I think you already discovered the problem. Running the lua through scenes is probably not a good idea. Have you attempted what was suggested by @therealdb in this thread defining a library at startup and calling your lua through that? IMO this is the correct way to do it.

                    T 1 Reply Last reply
                    1
                    • cw-kidC cw-kid

                      Well least you can run the Vera scenes I cannot at the moment.

                      I see these in the MSR log:

                      VeraController:ERR [VeraController:performOnEntity] action request failed
                      VeraController:CRIT Error: Request failed: 401 Error

                      toggledbitsT Offline
                      toggledbitsT Offline
                      toggledbits
                      wrote on last edited by toggledbits
                      #42

                      @cw-kid said in Running Lua Code ? And watching device properties?:

                      VeraController:ERR [VeraController:performOnEntity] action request failed
                      VeraController:CRIT Error: Request failed: 401 Error

                      Have you looked at the Vera log corresponding to the time to see what it's logging? Also what happens when you run it via the Vera UI?

                      Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

                      cw-kidC 1 Reply Last reply
                      0
                      • K kfxo

                        @tarkus said in Running Lua Code ? And watching device properties?:

                        In preliminary testing the big issue I see with lua in Vera scenes is stability. I tried moving some of my lua into scenes and invoking the scenes thru MSR and everything just became real unstable with Luup restarts.

                        I think you already discovered the problem. Running the lua through scenes is probably not a good idea. Have you attempted what was suggested by @therealdb in this thread defining a library at startup and calling your lua through that? IMO this is the correct way to do it.

                        T Offline
                        T Offline
                        Tarkus
                        wrote on last edited by
                        #43

                        @kfxo I did scan thru that approach. I will definitely try to implement this before proceeding with anything else. Thanks

                        1 Reply Last reply
                        0
                        • toggledbitsT toggledbits

                          @cw-kid said in Running Lua Code ? And watching device properties?:

                          VeraController:ERR [VeraController:performOnEntity] action request failed
                          VeraController:CRIT Error: Request failed: 401 Error

                          Have you looked at the Vera log corresponding to the time to see what it's logging? Also what happens when you run it via the Vera UI?

                          cw-kidC Offline
                          cw-kidC Offline
                          cw-kid
                          wrote on last edited by cw-kid
                          #44

                          @toggledbits

                          luvd_get_info_data_request starting /data_request?SceneNum=null&DeviceNum=86&id=action&serviceId=urn%3Amicasaverde-com%3AserviceId%3AHomeAutomationGateway1&action=RunScene&output_format=json&_r=1614868227818 pMem 0x3473000/54996992 diff: 39190528 <0x6cd27520>
                          08	03/04/21 14:30:27.829	JobHandler_LuaUPnP::HandleActionRequest device: 0 service: urn:micasaverde-com:serviceId:HomeAutomationGateway1 action: RunScene <0x6cd27520>
                          08	03/04/21 14:30:27.829	JobHandler_LuaUPnP::HandleActionRequest argument SceneNum=null <0x6cd27520>
                          08	03/04/21 14:30:27.829	JobHandler_LuaUPnP::HandleActionRequest argument DeviceNum=86 <0x6cd27520>
                          08	03/04/21 14:30:27.830	JobHandler_LuaUPnP::HandleActionRequest argument serviceId=urn:micasaverde-com:serviceId:HomeAutomationGateway1 <0x6cd27520>
                          08	03/04/21 14:30:27.830	JobHandler_LuaUPnP::HandleActionRequest argument action=RunScene <0x6cd27520>
                          08	03/04/21 14:30:27.831	JobHandler_LuaUPnP::HandleActionRequest argument _r=1614868227818 <0x6cd27520>
                          02	03/04/21 14:30:27.831	JobHandler_LuaUPnP::RunAction device -1 action urn:micasaverde-com:serviceId:HomeAutomationGateway1/RunScene failed with 401/Invalid Scene <0x6cd27520>
                          

                          Strange it says its an invalid scene.

                          "Fan On" is scene number 86 in Vera and that is the scene I selected to run in my "Set Reaction" run script.

                          e756b197-e0db-4546-8731-d60ef6211358-image.png

                          If I run the "Fan On" scene actually in Vera on the UI7 web GUI it works the scene runs OK.

                          Why does it have a device number and scene number is null ?

                          SceneNum=null&DeviceNum=86

                          1 Reply Last reply
                          0
                          • cw-kidC Offline
                            cw-kidC Offline
                            cw-kid
                            wrote on last edited by
                            #45

                            @Tarkus

                            John, what version of MSR are you currently running? 0.1.21062 ?

                            Thanks

                            T 1 Reply Last reply
                            0
                            • toggledbitsT Offline
                              toggledbitsT Offline
                              toggledbits
                              wrote on last edited by
                              #46

                              @tarkus That helps. Open a PR. The scene ID isn't being passed correctly. That's a quick fix you can do in place in a minute. I'll post what you need on the PR.

                              Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

                              cw-kidC 1 Reply Last reply
                              0
                              • toggledbitsT toggledbits

                                @tarkus That helps. Open a PR. The scene ID isn't being passed correctly. That's a quick fix you can do in place in a minute. I'll post what you need on the PR.

                                cw-kidC Offline
                                cw-kidC Offline
                                cw-kid
                                wrote on last edited by
                                #47

                                @toggledbits said in Running Lua Code ? And watching device properties?:

                                The scene ID isn't being passed correctly

                                You talking to me ?

                                There is a PR open already.

                                https://reactor.toggledbits.com/mantisbt/view.php?id=80

                                1 Reply Last reply
                                0
                                • cw-kidC cw-kid

                                  @Tarkus

                                  John, what version of MSR are you currently running? 0.1.21062 ?

                                  Thanks

                                  T Offline
                                  T Offline
                                  Tarkus
                                  wrote on last edited by
                                  #48

                                  @cw-kid yes 0.1.21062 but it seems that my scenes are not getting invoked by MSR today as well. I did test when I initially installed the other day and they did work.

                                  cw-kidC 1 Reply Last reply
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                                  • T Tarkus

                                    @cw-kid yes 0.1.21062 but it seems that my scenes are not getting invoked by MSR today as well. I did test when I initially installed the other day and they did work.

                                    cw-kidC Offline
                                    cw-kidC Offline
                                    cw-kid
                                    wrote on last edited by cw-kid
                                    #49

                                    @tarkus Right I see, we are both in the same boat then. Its a bug on todays MSR build.

                                    Fingers crossed for a hot fix !

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                                    • toggledbitsT Offline
                                      toggledbitsT Offline
                                      toggledbits
                                      wrote on last edited by
                                      #50

                                      Both, and yes, I see the PR. I hadn't looked at my email or Mantis yet this morning, still getting off the ground here, so I didn't see it get opened. All good and thank you. Discussion on that thread shortly.

                                      Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

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                                      • toggledbitsT Offline
                                        toggledbitsT Offline
                                        toggledbits
                                        wrote on last edited by toggledbits
                                        #51

                                        FYI, I'm also trying to implement the "run lua" action for the (vera-specific) system device. That does not mean Lua will run in MSR -- it does not, can not, and will not. But Vera does give me the ability to pass it Lua and have it execute it. That fills me with dread, frankly, but if it's what you need, it can be done. It will also need a UI change to support it, since typing Lua into a small entry field won't due. If it works, it should make invoking functions in a Lua module (built as @therealdb has shown you to do) pretty easy.

                                        Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

                                        cw-kidC 1 Reply Last reply
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                                        • toggledbitsT Offline
                                          toggledbitsT Offline
                                          toggledbits
                                          wrote on last edited by
                                          #52

                                          Update, if you haven't already been notified by Mantis: patch is up on PR#80.

                                          Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

                                          cw-kidC 1 Reply Last reply
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