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Arming Envisalink panel from MSR
T
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Multi-System Reactor
[Solved] DynamicGroupController updating members issue
CrilleC
Edit: Solved in latest-26221. Bare-metal latest-26193 I have this group: "OKforLarm": name: OK för Larm select: - include_controller: vera - include_capability: door_sensor filter_expression: entity.attributes.door_sensor.state It contains the entities I expect but behaves a bit odd. When I open vera>device_10097 the entity attribute door_sensor.state changes to true but it won't show up as member in the group, when I also open vera>device_10095 they both shows as members and when I close vera>device_10095 it disappear from the group but when I close vera>device_10097 it lingers in the group until I restart Reactor.
Multi-System Reactor
Reactor (Multi-System/Multi-Hub) Announcements
toggledbitsT
Build 21228 has been released. Docker images available from DockerHub as usual, and bare-metal packages here. Home Assistant up to version 2021.8.6 supported; the online version of the manual will now state the current supported versions; Fix an error in OWMWeatherController that could cause it to stop updating; Unify the approach to entity filtering on all hub interface classes (controllers); this works for device entities only; it may be extended to other entities later; Improve error detail in messages for EzloController during auth phase; Add isRuleSet() and isRuleEnabled() functions to expressions extensions; Implement set action for lock and passage capabilities (makes them more easily scriptable in some cases); Fix a place in the UI where 24-hour time was not being displayed.
Multi-System Reactor
DynamicGroupController and attributes
therealdbT
Hey @toggledbits I'm back to trying to optimize a couple of things based on dynamic group. First of all, I think I found a typo in the doc: primary_attribute: "binary_sensor.state" primary_attribute_value: | d = false; each id in members: d = getEntity(id)?.attributes?.power_switch?.state or d, d I think the correct code snippet is d = false, All that said, my use case for dynamic groups is to group 3 different climate devices, so I could easily command them at the same time. Commands are good, but sometimes I want to check if any of the devices are on, and that's easily done with a similar snippet as the one you have in the docs. But this is limited to the primary attribute, while I want to have any of the attributes in the group to be driven by a similar logic (while all are null in the group). ie, access hvac_control.mode and see if any of the unit is set to cool, or heat. Is that possible, without re-defining an expression in each of my rules? Thanks!
Multi-System Reactor
Upgrade Issues
T
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Multi-System Reactor
[SOLVED] Conflicting Set Reaction Groups Appear to Fire Simultaneously in Single Rule Evaluation
G
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Multi-System Reactor
[SOLVED] Question regarding "in" vs "contains" vs contents of the string
G
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Multi-System Reactor
Logon screen timeout
G
Noticing since 170 that the lock screen doesn't switch to the logon prompt but, rather, stays on the active UI until such time as you go to click something within it. Then it jumps to the login screen. Brave browser Brave 1.92.139 (Official Build) (arm64) Chromium: 150.0.7871.114
Multi-System Reactor
[MSR] Copy&past of actions and/or drag&drop between set/reset
therealdbT
Hey @toggledbits One thing that bothers me while doing work on new systems/new features, is that I cannot copy&paste actions, and I cannot drag&drop between set and resets. #1 is for when I want to copy an action between different rules opened in two separate browser windows, while #2 is when I just need to flip a bunch of actions in the reset, or move some logic back and forth. Both will be appreciated, but I understand the technical challenges. Thanks!
Multi-System Reactor
Upgrade advice - upgrade from aarch64 to ARM64 image
T
I'm currently on version 26011. I understand that the aarch64 image is no longer supported. So, I therefore need to update to the ARM64 image. Can anyone possibly suggest how I update my docker compose.yaml file (see below). Ideally I'd like to keep my existing reactions etc. rather than start from scratch. # Multi-System Reactor template docker-compose.yml (version 22160) # # Change the lines indicated by "DO"... # services: reactor: container_name: reactor environment: # DO change the TZ: line to set your local time zone. # See valid TZ list: https://en.wikipedia.org/wiki/List_of_tz_database_time_zones TZ: GB # # DO NOT change this path. Your directory location is in "source" below. REACTOR_DATA_PREFIX: /var/reactor # DO change the image below to the one you are using (e.g. armv7l or aarch64 for RPi 4) image: toggledbits/reactor:latest-aarch64 restart: "always" expose: - 8111 ports: - 8111:8111 volumes: # DO change the /home/username/reactor below to the directory you created for # your local data; DO NOT change the /var/reactor part - /home/pi/docker/reactor:/var/reactor - /etc/localtime:/etc/localtime:ro tmpfs: /tmp
Multi-System Reactor
Alexa for MSR, any interest?
MikeReadingtonM
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Multi-System Reactor
[RESOLVED] Telegram notification broke with latest update
3
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Multi-System Reactor
[RESOLVED] Phantom device, “INFO” appears
wmarcolinW
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Multi-System Reactor
[RESOLVED] Mode Status NULL
wmarcolinW
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Multi-System Reactor
[RESOLVED] HTTP query failing after version 26177
wmarcolinW
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Multi-System Reactor
Question about the find function
wmarcolinW
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Multi-System Reactor
[Answered] OK to remove old json files?
3
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Multi-System Reactor
Deprecation Announcement: 32-bit ARM *docker* images
toggledbitsT
If you are using the armv7l docker image, the OpenJS Foundation that publishes node is no longer producing 32-bit builds as of v24. That means the last supported LTS version of node for armv7l is v22, which will go End-of-Life in May 2027. Therefore, the Reactor armv7l image is now deprecated and will only be produced until node v22 goes EOL, and I will not publish armv7l images beyond that date. If you are running an RPi 3 or earlier with Reactor, you are on this image, and will need to upgrade hardware to a 64-bit model and use the arm64 image. If you need help getting it done, ask in this category.
Multi-System Reactor
[Solved] build 26150 - engine not starting
G
@toggledbits I pulled the image (well, Watchtower did) and within minutes the whole system went offline. The log looks like it ends with 26143. [latest-26143]2026-05-31T15:23:44.547Z <default:INFO> Closing container Container#Predicate#rule-mkahsmgf/26qq82mw-cons [latest-26143]2026-05-31T15:23:44.547Z <default:INFO> Closing container Container#Predicate#rule-lqyfljfi/22f8on0t-cons [latest-26143]2026-05-31T15:23:44.547Z <default:INFO> Closing container Container#Predicate#rule-lsb61rw8/24oenqi2-cons [latest-26143]2026-05-31T15:23:44.547Z <default:INFO> Closing container Container#Predicate#rule-lrh58he0/rule-lrh58he0:S-1c00gfib-cons [latest-26143]2026-05-31T15:23:44.547Z <default:INFO> Closing container Container#Predicate#rule-lrh58he0/1c00dylr-cons [latest-26143]2026-05-31T15:23:44.547Z <default:INFO> Closing container Container#Predicate#rule-lrh58he0/1nam9w5u-cons [latest-26143]2026-05-31T15:23:44.547Z <default:INFO> Closing container Container#Predicate#rule-miuh2qqi/22ls4lql-cons [latest-26143]2026-05-31T15:23:44.547Z <default:INFO> Closing container Container#Predicate#rule-kwc6rmci/rule-kwc6rmci:S-1vj8sdfc-cons [latest-26143]2026-05-31T15:23:44.547Z <default:INFO> Closing container Container#Predicate#rule-kwc6rmci/rule-kwc6rmci:S-1qanz01x-cons [latest-26143]2026-05-31T15:23:44.547Z <default:INFO> Closing container Container#Predicate#rule-ladyja6a/24lq19p6-cons [latest-26143]2026-05-31T15:23:44.547Z <default:INFO> Closing container Container#Predicate#rule-mk0o8iox/23oy468y-cons [latest-26143]2026-05-31T15:23:44.547Z <default:INFO> Closing container Container#Predicate#rule-miscg2h3/rule-miscg2h3:S-22gmbq1c-cons [latest-26143]2026-05-31T15:23:44.547Z <default:INFO> Closing container Container#Predicate#re-kxgrfjke/238p0old-cons [latest-26143]2026-05-31T15:23:44.547Z <default:INFO> Closing container Container#Predicate#re-m7ccsso5/re-m7ccsso5-1r0myjxa-cons [latest-26143]2026-05-31T15:23:44.547Z <default:INFO> Closing container Container#Predicate#rule-ladyja6a/19nl9wq2-cons [latest-26143]2026-05-31T15:23:44.547Z <default:INFO> Closing container Container#Predicate#rule-ladyja6a/rule-ladyja6a:S-yl3xk9t-cons [latest-26143]2026-05-31T15:23:44.547Z <default:INFO> Closing container Container#Predicate#rule-ladyja6a/rule-ladyja6a:S-yl3vv5m-cons [latest-26143]2026-05-31T15:23:44.547Z <default:INFO> Closing container Container#Predicate#re-ln7j2nqp/re-ln7j2nqp-22mx9lzd-cons [latest-26143]2026-05-31T15:23:44.547Z <default:INFO> Closing container Container#Predicate#re-ln7j2nqp/22mx87c8-cons [latest-26143]2026-05-31T15:23:44.547Z <default:INFO> Closing container Container#Predicate#rule-licneppy/1mzwe7ht-cons [latest-26143]2026-05-31T15:23:44.547Z <default:INFO> Closing container Container#Predicate#rule-ml3194ih/25jqt1j4-cons [latest-26143]2026-05-31T15:23:44.547Z <default:INFO> Closing container Container#Predicate#re-kxgrg7kf/227hshak-cons [latest-26143]2026-05-31T15:23:44.547Z <default:INFO> Closing container Container#Predicate#rule-reactorexmachina/13ua1p95-cons [latest-26143]2026-05-31T15:23:44.547Z <default:INFO> Closing container Container#Predicate#rule-reactorexmachina/13uagam7-cons [latest-26143]2026-05-31T15:23:44.547Z <default:INFO> Closing container Container#Predicate#rule-grpvl9oypg/rule-grpvl9oypg:R-134x4cbv-cons [latest-26143]2026-05-31T15:23:44.547Z <default:INFO> Closing container Container#Predicate#rule-grpvl9oypg/rule-grpvl9oypg:R-134x2fyl-cons [latest-26143]2026-05-31T15:23:44.547Z <default:INFO> Closing container Container#Predicate#re-lscjrws1/238p5c22-cons [latest-26143]2026-05-31T15:23:44.547Z <default:INFO> Closing container Container#Predicate#rule-lbwr0jvq/1xkczf03-cons [latest-26143]2026-05-31T15:23:44.547Z <Structure:NOTICE> Structure Structure#1 stopped [latest-26143]2026-05-31T15:23:44.547Z <app:NOTICE> Closing APIs... [latest-26143]2026-05-31T15:23:44.547Z <wsapi:NOTICE> wsapi: closing... [latest-26143]2026-05-31T15:23:44.547Z <wsapi:NOTICE> wsapi: disconnecting from "192.168.1.23#82" (1001 service closing) [latest-26143]2026-05-31T15:23:44.548Z <httpapi:NOTICE> HTTP API closing... [latest-26143]2026-05-31T15:23:44.549Z <wsapi:NOTICE> wsapi: server closed [latest-26143]2026-05-31T15:23:44.549Z <httpapi:INFO> HTTP server closed. [latest-26143]2026-05-31T15:23:44.549Z <app:NOTICE> Stopping timers... [latest-26143]2026-05-31T15:23:44.551Z <app:null> Shutdown complete, process ID 1 [latest-26143]2026-05-31T15:23:44.551Z <app:null> Closing logs... [latest-26143]2026-05-31T15:23:44.551Z <default:null> Closing log I can SSH to the VM. Alas, I do not have the previous image for 26143 as I'm a little too quick sometimes on housekeeping.
Multi-System Reactor
http request action & digest auth
tunnusT
I’m using the HTTP Request action in MSR and need to authenticate against an endpoint that uses HTTP Digest authentication. Now that endpoint was changed to use SHA-256 in digest auth, so I would like to know if MSR supports it, or is it limited to MD5-based digest auth?
Multi-System Reactor

Low-priority GUI feedback

Scheduled Pinned Locked Moved Multi-System Reactor
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  • LibraSunL Offline
    LibraSunL Offline
    LibraSun
    wrote on last edited by LibraSun
    #18

    @toggledbits would it be possible to augment vera>housemode with its own timestamp, so that repeated setting to the same mode can be detected? Currently, I have no obvious way to trigger on "HOME" if Vera is already set to "HOME", etc.

    I wasn't even certain that Vera herself reacts internally in any way when I click "HOME" on the Dashboard while she's already in "HOME" mode, so I peeked in her LuaUPnP log and saw:

    08	04/06/21 8:56:08.257	JobHandler_LuaUPnP::HandleActionRequest device: 0 service: urn:micasaverde-com:serviceId:HomeAutomationGateway1 action: SetHouseMode <0x70a0e520>
    08	04/06/21 8:56:08.257	JobHandler_LuaUPnP::HandleActionRequest argument serviceId=urn:micasaverde-com:serviceId:HomeAutomationGateway1 <0x70a0e520>
    08	04/06/21 8:56:08.258	JobHandler_LuaUPnP::HandleActionRequest argument action=SetHouseMode <0x70a0e520>
    08	04/06/21 8:56:08.258	JobHandler_LuaUPnP::HandleActionRequest argument Mode=1 <0x70a0e520>
    08	04/06/21 8:56:08.258	JobHandler_LuaUPnP::HandleActionRequest argument rand=0.7538517467636494 <0x70a0e520>
    06	04/06/21 8:56:08.261	Device_Variable::m_szValue_set device: 224 service: urn:micasaverde-com:serviceId:SecuritySensor1 variable: Armed was: 0 now: 0 #hooks: 0 upnp: 0 skip: 0 v:0x1057770/NONE duplicate:1 <0x70a0e520>
    06	04/06/21 8:56:08.282	Device_Variable::m_szValue_set device: 264 service: urn:micasaverde-com:serviceId:SecuritySensor1 variable: Armed was: 0 now: 0 #hooks: 0 upnp: 0 skip: 0 v:0x1057770/NONE duplicate:1 <0x
    

    Short of creating a virtual switch or sensor that Vera "arms" on every mode change, I'm unsure how to detect the logged reactions back on MSR. Any thoughts?

    P.S. Funny, I'm also just discovering that Vera cannot trigger her own Scenes based on House Mode changing. Who knew?

    EDIT: So, I went with creating a (binary on/off) Virtual Switch using Switchboard plug-in. By having Vera turn this switch "On" for every House Mode, MSR can now detect "updates" to House Mode, not merely "changes". This is useful to my workflow. I'll simply create an additional action in SET REACTION which turns the new VS back "Off" automatically.

    toggledbitsT 1 Reply Last reply
    0
    • LibraSunL LibraSun

      @toggledbits would it be possible to augment vera>housemode with its own timestamp, so that repeated setting to the same mode can be detected? Currently, I have no obvious way to trigger on "HOME" if Vera is already set to "HOME", etc.

      I wasn't even certain that Vera herself reacts internally in any way when I click "HOME" on the Dashboard while she's already in "HOME" mode, so I peeked in her LuaUPnP log and saw:

      08	04/06/21 8:56:08.257	JobHandler_LuaUPnP::HandleActionRequest device: 0 service: urn:micasaverde-com:serviceId:HomeAutomationGateway1 action: SetHouseMode <0x70a0e520>
      08	04/06/21 8:56:08.257	JobHandler_LuaUPnP::HandleActionRequest argument serviceId=urn:micasaverde-com:serviceId:HomeAutomationGateway1 <0x70a0e520>
      08	04/06/21 8:56:08.258	JobHandler_LuaUPnP::HandleActionRequest argument action=SetHouseMode <0x70a0e520>
      08	04/06/21 8:56:08.258	JobHandler_LuaUPnP::HandleActionRequest argument Mode=1 <0x70a0e520>
      08	04/06/21 8:56:08.258	JobHandler_LuaUPnP::HandleActionRequest argument rand=0.7538517467636494 <0x70a0e520>
      06	04/06/21 8:56:08.261	Device_Variable::m_szValue_set device: 224 service: urn:micasaverde-com:serviceId:SecuritySensor1 variable: Armed was: 0 now: 0 #hooks: 0 upnp: 0 skip: 0 v:0x1057770/NONE duplicate:1 <0x70a0e520>
      06	04/06/21 8:56:08.282	Device_Variable::m_szValue_set device: 264 service: urn:micasaverde-com:serviceId:SecuritySensor1 variable: Armed was: 0 now: 0 #hooks: 0 upnp: 0 skip: 0 v:0x1057770/NONE duplicate:1 <0x
      

      Short of creating a virtual switch or sensor that Vera "arms" on every mode change, I'm unsure how to detect the logged reactions back on MSR. Any thoughts?

      P.S. Funny, I'm also just discovering that Vera cannot trigger her own Scenes based on House Mode changing. Who knew?

      EDIT: So, I went with creating a (binary on/off) Virtual Switch using Switchboard plug-in. By having Vera turn this switch "On" for every House Mode, MSR can now detect "updates" to House Mode, not merely "changes". This is useful to my workflow. I'll simply create an additional action in SET REACTION which turns the new VS back "Off" automatically.

      toggledbitsT Offline
      toggledbitsT Offline
      toggledbits
      wrote on last edited by toggledbits
      #19

      I would not be able to make this work on RFV or MSR. There is no timestamp for house mode on Vera because it isn't a state variable, it's an attribute of (virtual) device 0, the HomeAutomationGateway1 engine (which is why it appears as an attribute of the root in user_data). There's nothing to put a watch callback on, because you can only watch state variables. This is why the HouseModes plugin has to poll for changes. Reactor (for Vera) takes a different approach (to eliminate polling and the response delay it causes--RFV reacts immediately), but nonetheless can't see when house mode is set to what it already is because Vera itself won't take any action when that happens. And therefore MSR cannot see it either (although MSR uses yet another approach and can respond immediately on changes like RFV).

      Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

      1 Reply Last reply
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      • toggledbitsT Offline
        toggledbitsT Offline
        toggledbits
        wrote on last edited by
        #20

        By the way, this could also segue into a treatise about why there's no updates operator in MSR, because it's related, so let's do that:

        On Vera, every state variable also has a timestamp. The general behavior on Vera is that when a state variable value changes, its timestamp is updated as well. If a state variable is set to the same value it already has (write without change), the timestamp does not change. There are, however, exceptions to this rule: state variables whose name starts with sl_ will get a timestamp update when their value is set, even if it is set to the same value it already has. This specifically allows scene controllers, locks, and keypads to work. These device types all use sl_-named variables for those states/data that can be "active" when set to the same value (e.g. the same lock code is used twice on a keypad or lock, or the same button is pressed back-to-back on a scene controller).

        This also manifests in Vera as a call to the watch callback for the variable, if any. The watch callback is typically only called when the value of the state variable changes, unless it's an sl_-named variable, in which case the watch callback is called unconditionally. This is how Reactor for Vera (RFV) detects and implements the updates operator.

        Given that information, one might think that you can, from outside Luup (i.e. in MSR using HTTP requests for interface), detect same-value updates by tracking the timestamp, but there are two problems:

        1. The timestamp is not exported in the user_data or status requests (or any that I'm aware of), so you can't access it from outside the system. The only place it is visible/available is within Luup itself by calling luup.variable_get();
        2. Even if we got the timestamps, the timestamps are not stable, they are volatile: Luup does not store the timestamps in user_data.json, it only keeps them in RAM (which is probably also why they are not exported). Every time Vera reloads, every state variable's timestamp is updated/rewritten to the current time during startup. So it's actually not usable as a persistent value to compare to prior values across reloads, it's only usable within the context of the current Luup reload. That raises the complexity of determining if a timestamp change is the result of an actual change, or a reload with no change in value, or a reload with a change in value during downtime.
        3. If we stored timestamps with values, it would double the memory consumption of attributes (because then it has to store two values for every attribute rather than one, and there are a lot of attributes in memory), and do so only for the benefit of one operator applicable in a very small number of cases.

        Aside from this, MSR isn't a Vera plugin, or a logic engine just for Vera. Neither Hubitat nor Hass, nor any other system I've yet seen, has timestamps with which an equivalent comparison could be made, or a replacement mechanism by which updates could be reliably implemented for entities originating in any HAC. So in all, updates hasn't (yet) shown a use case/demand that overwhelms the costs in the face of the available workarounds.

        Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

        1 Reply Last reply
        1
        • LibraSunL Offline
          LibraSunL Offline
          LibraSun
          wrote on last edited by
          #21

          But I'd argue this also gives a solid rationale for instantiating a "Reactor Helper Service" back on the host controller, expressly for detecting and propagating these otherwise unavailable "Updates". I know you've considered it, and while not a top priority by any stretch, something to debate with MSR's most ardent users.

          1 Reply Last reply
          0
          • toggledbitsT Offline
            toggledbitsT Offline
            toggledbits
            wrote on last edited by
            #22

            Definitely doable, and some controllers may require it, but as yet, I'm still holding out. Having a no-dependency install on the controller side I think is a big win.

            Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

            1 Reply Last reply
            1
            • LibraSunL Offline
              LibraSunL Offline
              LibraSun
              wrote on last edited by LibraSun
              #23

              @toggledbits while testing the random() function, I created a Rule whose Set Reaction simply waited a period defined by ${{timerD}} where:

              timerD := random()*5 // (number) 3.7140944926129995 since 16:59:40
              

              then turned on a light, performed another identically-defined Delay, turned off the light, and then re-ran itself with [Run Set Reaction].

              Seemed to run as intended, namely with the light going on and off at visibly divergent intervals (0-5 seconds each). However, I notice that the displayed Expression value in Rule Sets (with the Rule expanded, so I could watch its status) never seemed to change. It sat fixed at 3.7140944926129995 since 16:59:40 throughout, despite running for well over a minute (fun to watch!).

              Should I expect the variable in this instance to update, i.e. each time it is referenced? Or is it truly updating internally and just not showing me the new values with each run?

              1 Reply Last reply
              0
              • toggledbitsT Offline
                toggledbitsT Offline
                toggledbits
                wrote on last edited by
                #24

                If you are running the same reaction (which I probably should not allow, eh?), it does not re-evaluate the rule, so the expression value never changes. You're getting the same delay every time. Any variance you are seeing is caused by device communication.

                Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

                LibraSunL 1 Reply Last reply
                0
                • toggledbitsT toggledbits

                  If you are running the same reaction (which I probably should not allow, eh?), it does not re-evaluate the rule, so the expression value never changes. You're getting the same delay every time. Any variance you are seeing is caused by device communication.

                  LibraSunL Offline
                  LibraSunL Offline
                  LibraSun
                  wrote on last edited by
                  #25

                  @toggledbits said in Low-priority GUI feedback:

                  ...the expression value never changes. You're getting the same delay every time.

                  So:
                  (a) if I indeed WANT different values each cycle, I assume I should be placing random() nakedly inside the ${{ }}.
                  (b) up to you whether [ Run ] should permit self-iteration or not, although aside from the risk of cycling too quickly, I'm loathe to say "Save users from themselves" (unless you envision abuses of the "Use Pulse Instead, Dammit" variety looming ahead).

                  On a separate note, might you consider placing an "Open Eye" / "Closed Eye" icon next to "Enabled"/"Disabled" rules so that color-blind users can benefit? I'm sure the current %(#cc0000)[red font] means nothing to them.

                  toggledbitsT 1 Reply Last reply
                  0
                  • LibraSunL LibraSun

                    @toggledbits said in Low-priority GUI feedback:

                    ...the expression value never changes. You're getting the same delay every time.

                    So:
                    (a) if I indeed WANT different values each cycle, I assume I should be placing random() nakedly inside the ${{ }}.
                    (b) up to you whether [ Run ] should permit self-iteration or not, although aside from the risk of cycling too quickly, I'm loathe to say "Save users from themselves" (unless you envision abuses of the "Use Pulse Instead, Dammit" variety looming ahead).

                    On a separate note, might you consider placing an "Open Eye" / "Closed Eye" icon next to "Enabled"/"Disabled" rules so that color-blind users can benefit? I'm sure the current %(#cc0000)[red font] means nothing to them.

                    toggledbitsT Offline
                    toggledbitsT Offline
                    toggledbits
                    wrote on last edited by toggledbits
                    #26

                    @librasun Yes, (a) would work.

                    WRT (b), reactions aren't throttled, and it's not something I want to go to right now because I don't need to maintain state for reactions, they just run. There is also an unexposed mode of reactions where you can run them inline, rather than as separate processes, so the step after Run Reaction would not start until the reaction finishes (in the current/default mode, the reaction is started asynchronously). That would cause infinite recursion and eventually take things down. Even if I block direct self-reference, I would not go so far as to block A runs B, B runs A. Caveat user, but possible.

                    I don't like that icon anyway. But I'm trying to stay in one icon family, because using multiple is painful (different sizes, spacing, alignments, etc.), and the library I'm using is big, but still I haven't found anything in it I'm happier with. But I agree, I need to stay away from color alone as a cue (and in this case, it's not just color, but the icon change is very subtle). Here are the eyes in that library:

                    3fb2c534-c77c-42ab-ab3c-d56ede00b4b0-image.png

                    If you want to look through others, go here: https://icons.getbootstrap.com/

                    Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

                    LibraSunL 1 Reply Last reply
                    0
                    • toggledbitsT toggledbits

                      @librasun Yes, (a) would work.

                      WRT (b), reactions aren't throttled, and it's not something I want to go to right now because I don't need to maintain state for reactions, they just run. There is also an unexposed mode of reactions where you can run them inline, rather than as separate processes, so the step after Run Reaction would not start until the reaction finishes (in the current/default mode, the reaction is started asynchronously). That would cause infinite recursion and eventually take things down. Even if I block direct self-reference, I would not go so far as to block A runs B, B runs A. Caveat user, but possible.

                      I don't like that icon anyway. But I'm trying to stay in one icon family, because using multiple is painful (different sizes, spacing, alignments, etc.), and the library I'm using is big, but still I haven't found anything in it I'm happier with. But I agree, I need to stay away from color alone as a cue (and in this case, it's not just color, but the icon change is very subtle). Here are the eyes in that library:

                      3fb2c534-c77c-42ab-ab3c-d56ede00b4b0-image.png

                      If you want to look through others, go here: https://icons.getbootstrap.com/

                      LibraSunL Offline
                      LibraSunL Offline
                      LibraSun
                      wrote on last edited by
                      #27

                      @toggledbits said in Low-priority GUI feedback:

                      Here are the eyes in that library:

                      Though I don't "love" the eyes, I'm accustomed to them being used with Switchboard app (I believe), so I know they do the job.

                      We don't need "fancy". 🙂

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                      • LibraSunL Offline
                        LibraSunL Offline
                        LibraSun
                        wrote on last edited by LibraSun
                        #28

                        @toggledbits here on the Scope screen, one marvels at MSR's extreme precision! :-0

                        scope_precision.png

                        scope_precision.png

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                        • LibraSunL Offline
                          LibraSunL Offline
                          LibraSun
                          wrote on last edited by
                          #29

                          @toggledbits I just happened to catch a glimpse, in Rule Sets with one of my Rules expanded, of the countdown displaying:
                          false as of 13:23:58 waiting 0-0:00:03 // then 0-0:00:02, then 0-0:00:01 I believe...
                          instead of just:
                          false as of 13:23:58 waiting 0:00:01 02, 03, etc.
                          The extra '0-` bit disappeared after a few seconds, and only happened at the beginning of the count. (My constraint condition is supposed to be true for 60 seconds, and I was specifically watching it to monitor progress.)

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                          • LibraSunL Offline
                            LibraSunL Offline
                            LibraSun
                            wrote on last edited by
                            #30

                            @toggledbits Nice touch allowing the Expression definition cells to be persistently resized. Really helps with large "Objects".
                            Also just noticing the A-Z sort button atop Rule Sets, which I haven't used yet, but that's a nice touch! New to 21096 or just me not noticing before?

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                            • toggledbitsT Offline
                              toggledbitsT Offline
                              toggledbits
                              wrote on last edited by
                              #31

                              They're not really persistently resized, it's just taking a guess at the size needed based on the number of newlines, but wrapping of very long lines will probably goof it up. But, better than not doing it.

                              A-Z has been around for a very long time...

                              Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

                              LibraSunL 1 Reply Last reply
                              1
                              • toggledbitsT toggledbits

                                They're not really persistently resized, it's just taking a guess at the size needed based on the number of newlines, but wrapping of very long lines will probably goof it up. But, better than not doing it.

                                A-Z has been around for a very long time...

                                LibraSunL Offline
                                LibraSunL Offline
                                LibraSun
                                wrote on last edited by LibraSun
                                #32

                                @toggledbits said in Low-priority GUI feedback:

                                A-Z has been around for a very long time...

                                One thing that I do believe changed with the release of 21096 is that Rule Sets now resets to the topmost ruleset on each visit. Not sure that's a positive development...?

                                With about 20 Rule Sets, while editing a particular group (say "HVAC"), I may jump back and forth to Entities, Expressions, Scope, etc. then back to "HVAC".

                                Now, Rule Sets always snaps back to "Assistants" (that is, label nearest "A" -- I keep them alphabetically sorted). Do you have any user feedback to support that behavior? (I can live with it; it's just extra mouse clicks, lol) If not, I vote "go back to 'LastSelectedRuleset'". 🙂

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                                • LibraSunL Offline
                                  LibraSunL Offline
                                  LibraSun
                                  wrote on last edited by
                                  #33

                                  IMPORTANT @toggledbits -- I wanted you to bask in this PR-free day, so am asking in the Forum instead:
                                  If Rule A has nothing in the Set Reaction, I've noticed that it does not "trip" or "trigger" despite the Conditions being met. Consequently, another Rule B failed to execute with its otherwise automatic [Rule State] [Rule A Set] being true.

                                  Any immediate thoughts on this? And would my immediate "fix" be to include at least a "Comment" in Rule A's Set Reaction?

                                  I know this is an edge case, but I have several rules like Rule A all grouped together, half with nothing in Set (almost as "placeholders" for when I think of actual stuff I want them to do).

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                                  • toggledbitsT Offline
                                    toggledbitsT Offline
                                    toggledbits
                                    wrote on last edited by
                                    #34

                                    I have tons of rules with no reactions. The setting and saving of the rule state is also quite separate in the code from the point where the reaction is selected and started (or not).

                                    Anything logged?

                                    Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

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                                    • LibraSunL Offline
                                      LibraSunL Offline
                                      LibraSun
                                      wrote on last edited by
                                      #35

                                      Nope, nothing logged, leaving me to believe it's the underlying trigger mechanism - a Yale Assure deadbolt - is letting me down. Thanks for confirming, though, so I know which rabbit hole to go down tomorrow.

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                                      • toggledbitsT Offline
                                        toggledbitsT Offline
                                        toggledbits
                                        wrote on last edited by toggledbits
                                        #36

                                        If your Rule logging level is 5, there should be sufficient info in the logs for you to see "entity-changed" entries like this:

                                        2021-04-09T01:55:23.325Z <Rule:5:Rule.js:466> Rule#rule-grpwswz9u9 dependency notification entity-changed Entity#house>device_6 from Entity#house>device_6
                                        2021-04-09T01:55:23.325Z <Rule:5:Rule.js:479> Rule#rule-grpwswz9u9 requesting eval; entity-changed Entity#house>device_6
                                        

                                        That will be followed by (possibly with stuff between):

                                        2021-04-09T01:55:23.325Z <Rule:5:Rule.js:814> Rule#rule-grpwswz9u9 (Auto Fan On) evaluate() acquiring mutex
                                        2021-04-09T01:55:23.326Z <Rule:5:Rule.js:820> Rule#rule-grpwswz9u9._evaluate() mutex acquired, evaluating
                                        

                                        This indicates that the rule is setting up for evaluation (making sure it's not already doing an evaluation). Then:

                                        2021-04-09T01:55:23.326Z <Rule:5:Rule.js:668> Rule#rule-grpwswz9u9 evaluateExpressions() with 0 expressions
                                        2021-04-09T01:55:23.326Z <Rule:5:Rule.js:863> Rule#rule-grpwswz9u9._evaluate() trigger state now false (was false)
                                        2021-04-09T01:55:23.326Z <Rule:5:Rule.js:871> Rule#rule-grpwswz9u9._evaluate() constraints state true
                                        2021-04-09T01:55:23.326Z <Rule:null> Rule#rule-grpwswz9u9 rule state now false, changed no
                                        

                                        The first of these lines indicates the number of expressions being evaluated, which is the first phase of rule evaluation. The next line follows the evaluation of the trigger conditions and gives the new trigger state and the prior state. The line that follows is the evaluation result of the constraints. The fourth line states the overall rule state, and if that's different from the prior rule state. It is after this last line that the reaction to run is chosen (it is only run if the rule state changed as shown in the last log entry).

                                        Author of Multi-system Reactor and Reactor, DelayLight, Switchboard, and about a dozen other plugins that run on Vera and openLuup.

                                        LibraSunL 1 Reply Last reply
                                        1
                                        • toggledbitsT toggledbits

                                          If your Rule logging level is 5, there should be sufficient info in the logs for you to see "entity-changed" entries like this:

                                          2021-04-09T01:55:23.325Z <Rule:5:Rule.js:466> Rule#rule-grpwswz9u9 dependency notification entity-changed Entity#house>device_6 from Entity#house>device_6
                                          2021-04-09T01:55:23.325Z <Rule:5:Rule.js:479> Rule#rule-grpwswz9u9 requesting eval; entity-changed Entity#house>device_6
                                          

                                          That will be followed by (possibly with stuff between):

                                          2021-04-09T01:55:23.325Z <Rule:5:Rule.js:814> Rule#rule-grpwswz9u9 (Auto Fan On) evaluate() acquiring mutex
                                          2021-04-09T01:55:23.326Z <Rule:5:Rule.js:820> Rule#rule-grpwswz9u9._evaluate() mutex acquired, evaluating
                                          

                                          This indicates that the rule is setting up for evaluation (making sure it's not already doing an evaluation). Then:

                                          2021-04-09T01:55:23.326Z <Rule:5:Rule.js:668> Rule#rule-grpwswz9u9 evaluateExpressions() with 0 expressions
                                          2021-04-09T01:55:23.326Z <Rule:5:Rule.js:863> Rule#rule-grpwswz9u9._evaluate() trigger state now false (was false)
                                          2021-04-09T01:55:23.326Z <Rule:5:Rule.js:871> Rule#rule-grpwswz9u9._evaluate() constraints state true
                                          2021-04-09T01:55:23.326Z <Rule:null> Rule#rule-grpwswz9u9 rule state now false, changed no
                                          

                                          The first of these lines indicates the number of expressions being evaluated, which is the first phase of rule evaluation. The next line follows the evaluation of the trigger conditions and gives the new trigger state and the prior state. The line that follows is the evaluation result of the constraints. The fourth line states the overall rule state, and if that's different from the prior rule state. It is after this last line that the reaction to run is chosen (it is only run if the rule state changed as shown in the last log entry).

                                          LibraSunL Offline
                                          LibraSunL Offline
                                          LibraSun
                                          wrote on last edited by
                                          #37

                                          Yup, it was the lock's fault. Seems to have significant lag sending over the "unlocked" status, so my Triggers got out of sync. Fixed!

                                          Relieved to know that "empty" Rules are both permitted and normal.

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