@toggledbits I understand that you do not perform testing on Mac computers but thought I'd share the following with you in case something can be done.
I started seeing these errors with version 24302. I thought that upgrading to 24343 would have fixed the issue but unfortunately not. I either have to close the browser or clear the cache for the errors to stop popping-up but they slowly come back.
I see these errors on the following browsers:
Safari 16.6.1 on macOS Big Sur Safari 18.1.1 on MacOS Sonoma DuckDuckGo 1.118.0 on macOS Big Sur and Sonoma Firefox 133.0.3 on macOS Big Sur Chrome 131.0.6778 on macOS Big SurHere are the errors
Safari while creating/updating an expression
@http://192.168.0.13:8111/reactor/en-ca/lib/js/reaction-editor.js:543:91 makeExprMenu@http://192.168.0.13:8111/reactor/en-ca/lib/js/reaction-editor.js:537:28 @http://192.168.0.13:8111/reactor/en-ca/lib/js/reaction-editor.js:92:64 @http://192.168.0.13:8111/reactor/en-ca/lib/js/reaction-editor.js:89:68 each@http://192.168.0.13:8111/node_modules/jquery/dist/jquery.min.js:2:3133 @http://192.168.0.13:8111/reactor/en-ca/lib/js/reaction-editor.js:89:35 @http://192.168.0.13:8111/client/MessageBus.js:98:44 forEach@[native code] @http://192.168.0.13:8111/client/MessageBus.js:95:54 @http://192.168.0.13:8111/client/MessageBus.js:106:44 @http://192.168.0.13:8111/client/Observable.js:78:28 signalModified@http://192.168.0.13:8111/reactor/en-ca/lib/js/ee.js:146:21 signalModified@http://192.168.0.13:8111/reactor/en-ca/lib/js/expression-editor.js:40:29 reindexExpressions@http://192.168.0.13:8111/reactor/en-ca/lib/js/expression-editor.js:71:32 @http://192.168.0.13:8111/reactor/en-ca/lib/js/expression-editor.js:608:40 dispatch@http://192.168.0.13:8111/node_modules/jquery/dist/jquery.min.js:2:40040DuckDuckGo while clicking on status
http://192.168.0.13:8111/reactor/en-ca/lib/js/reactor-ui-status.js:789:44 asyncFunctionResume@[native code] saveGridLayout@[native code] dispatchEvent@[native code] _triggerEvent@http://192.168.0.13:8111/node_modules/gridstack/dist/gridstack.js:1401:30 _triggerAddEvent@http://192.168.0.13:8111/node_modules/gridstack/dist/gridstack.js:1383:31 makeWidget@http://192.168.0.13:8111/node_modules/gridstack/dist/gridstack.js:968:30 addWidget@http://192.168.0.13:8111/node_modules/gridstack/dist/gridstack.js:388:24 placeWidgetAdder@http://192.168.0.13:8111/reactor/en-ca/lib/js/reactor-ui-status.js:183:44Firefox while updating a rule
@http://192.168.0.13:8111/reactor/en-ca/lib/js/reaction-editor.js:543:91 makeExprMenu@http://192.168.0.13:8111/reactor/en-ca/lib/js/reaction-editor.js:537:28 @http://192.168.0.13:8111/reactor/en-ca/lib/js/reaction-editor.js:92:64 @http://192.168.0.13:8111/reactor/en-ca/lib/js/reaction-editor.js:89:68 each@http://192.168.0.13:8111/node_modules/jquery/dist/jquery.min.js:2:3133 @http://192.168.0.13:8111/reactor/en-ca/lib/js/reaction-editor.js:89:35 @http://192.168.0.13:8111/client/MessageBus.js:98:44 forEach@[native code] @http://192.168.0.13:8111/client/MessageBus.js:95:54 @http://192.168.0.13:8111/client/MessageBus.js:106:44 @http://192.168.0.13:8111/client/Observable.js:78:28 notifySaved@http://192.168.0.13:8111/reactor/en-ca/lib/js/ee.js:82:21 notifySaved@http://192.168.0.13:8111/reactor/en-ca/lib/js/expression-editor.js:47:26 @http://192.168.0.13:8111/reactor/en-ca/lib/js/reactor-ui-rules.js:1460:39 forEach@[native code] @http://192.168.0.13:8111/reactor/en-ca/lib/js/reactor-ui-rules.js:1459:58Chrome while creating/updating an expression
TypeError: Cannot read properties of undefined (reading 'getEditor') at RuleEditor.makeExprMenu (http://192.168.0.13:8111/reactor/en-ca/lib/js/rule-editor.js:1788:86) at Object.handler (http://192.168.0.13:8111/reactor/en-ca/lib/js/rule-editor.js:2174:54) at http://192.168.0.13:8111/client/MessageBus.js:98:44 at Array.forEach (<anonymous>) at MessageBus._sendToBus (http://192.168.0.13:8111/client/MessageBus.js:95:54) at MessageBus.send (http://192.168.0.13:8111/client/MessageBus.js:106:44) at ExpressionEditor.publish (http://192.168.0.13:8111/client/Observable.js:78:28) at ExpressionEditor.signalModified (http://192.168.0.13:8111/reactor/en-ca/lib/js/ee.js:146:14) at ExpressionEditor.signalModified (http://192.168.0.13:8111/reactor/en-ca/lib/js/expression-editor.js:40:15) at ExpressionEditor.reindexExpressions (http://192.168.0.13:8111/reactor/en-ca/lib/js/expression-editor.js:71:18) ``Thanks to @toggledbits for adding a custom CSS. I've started doing a darker Reactor style.
Here's the file: https://gist.github.com/dbochicchio/825098ac13b7f8cac22012eae37ff7ce
A couple of things are still too bright and I'll eventually catch-up. Just place it under your /config directory, naming the file as customstyles.css. Hard refresh your browser.
Hi
Having to rebuild my Linux Debian box as the SSD failed. And I have forgotten exactly what I did the first time to get it all setup.
I have Debian 12 up and running on the new SSD, I only have console no Desktop GUI.
I am trying to do the bare metal install for MSR. However I am not sure if I am meant to install nodejs whlist logged in as the root user or as the none root user with my name ?
I used putty and connected via SSH and logged in as root and I installed nodejs but I think this was wrong as when logged in as my user name and I do a node -v command it says node is not installed or doesn't show any version number anyway.
But when logged in as root and I do a node -v command it does show me its installed and displays the version number. maybe its a path issue for my username and he can't see node is installed?
So now I am thinking I should of installed node whilst logged in as my user name and not as the root user.
This is how I installed nodejs as whilst logged in as root
ac7bf6c3-23ad-46fc-8ada-44af6704e63e-image.png
Thanks in advance.
Build 21228 has been released. Docker images available from DockerHub as usual, and bare-metal packages here.
Home Assistant up to version 2021.8.6 supported; the online version of the manual will now state the current supported versions; Fix an error in OWMWeatherController that could cause it to stop updating; Unify the approach to entity filtering on all hub interface classes (controllers); this works for device entities only; it may be extended to other entities later; Improve error detail in messages for EzloController during auth phase; Add isRuleSet() and isRuleEnabled() functions to expressions extensions; Implement set action for lock and passage capabilities (makes them more easily scriptable in some cases); Fix a place in the UI where 24-hour time was not being displayed.As the title says, here's my OpenAI Controller for Reactor:
OpenAI Controller per Reactor. Contribute to dbochicchio/reactor-openai development by creating an account on GitHub.
It supports both OpenAI and Azure OpenAI endpoints. You'll need keys/endpoints, according to each service.
The controller supports multiple models, and each one could be mapped as an entity.
It's quite easy to use, and responses can be stored in variables, for easy access. Or sent to another action (Text To Speech, another endpoint, etc).
9013ae50-fd68-42a2-87c3-97479132e465-image.png
80a88eec-7c89-464a-8196-690b4b72d044-image.png
Have fun with LLM into your scenes!
In Home Assistant I have an integration that if I add entities to it, I will get the following error in MSR as certain entity values I'm using in expressions are null for a moment. This is more or less cosmetic issue and happens very rarely as I rarely modify that integration on the hass side.
Screenshot 2024-11-28 at 22.20.41.png
And the expression is
Screenshot 2024-11-28 at 22.38.19.png
Could I "wrap" hass-entity shown above somewhat differently to prevent this error from happening? Using build 24302.
Hello
I am trying to set up Multi System Reactor to automate routines across multiple smart home devices & platforms (e.g., Home Assistant, SmartThings, and Hubitat). While I have successfully linked the systems; I am facing issues with:
-Delays in triggering actions on secondary devices.
-Inconsistent execution of complex logic conditions.
-Synchronization of states between devices when one system updates.
Is there a recommended way to optimize performance & confirm seamless state sharing across systems?
I have checked https://smarthome.community/category/22/multi-system-reactor-msbi guide for reference but still need advice.
Any tips on debugging or log analysis to pinpoint where the issue arises would also be appreciated.
Thank you !
I've managed to use MSR UI on iOS devices to some degree*, so that although UI elements (e.g. rule sets) are not visible in portrait mode, you've seen them in landscape. Now with recents builds (24302) this does not work anymore, elements (rule sets, entities) are not anymore visible in landscape mode.
Does anyone have similar experiences? Using iOS 18 and Safari/Chrome browser.
( *Drag & drop of rule conditions have never worked on a mobile)
@toggledbits Since I have upgraded ZWaveJSController to 24293 from 24257 I am seeing entries related to registering action set_volume, but action is not defined by the capability 143 every time I restart Reactor.
The Siren seems to be doing what it is supposed to do. The volume levels are fine. Should I worry about it?
Reactor version 24302
ZWaveJSController version 24293
Z-Wave JS UI version 9.27.4
zwave-js version 14.3.4
I have the following ACL defined:
groups: admin: users: - admin applications: true api_acls: # This ACL allows users in the "admin" group to access the API - url: "/api" group: admin allow: true log: true # This ACL allows anyone/thing to access the /api/v1/alive API endpoint - url: "/api/v1/alive" allow: trueAnd I have authenticated to MSR as "admin" user. However, I'm getting "access denied" when trying to access http://*******:8111/api/v1/log
So what I'm missing, is my ACL incorrectly defined?
Using build 24302 on Docker.
Hi
I have just connected a bunch of EzloPi controllers to MSR to import some ESP based devices etc.
They all seemed to have worked and imported in to MSR apart from I have one missing device. It is a Digital Gas Sensor device.
This is how that device looks in the Ezlo API.
Devices Info:
_id: "10696001" deviceTypeId: "ezlopi" parentDeviceId: "10696000" category: "level_sensor" subcategory: "" gatewayId: "457a5069" batteryPowered: false name: "Gas Sensor Digital" type: "sensor" reachable: true persistent: true serviceNotification: false armed: false roomId: "" security: "no" ready: true status: "idle" parentRoom: true protectConfig: "default"Items Info:
_id: "20696001" deviceId: "10696001" hasGetter: true hasSetter: false name: "smoke_density" show: true valueType: "substance_amount" scale: "parts_per_million" value: 2.7472610473632812 valueFormatted: "2.75" status: "idle"There is also an Analog Gas sensor that one did import in to MSR OK.
68d63dab-b871-4f44-912b-cf6e0b9eb4c6-image.png
Devices Info:
_id: "10696000" deviceTypeId: "ezlopi" parentDeviceId: "10696000" category: "security_sensor" subcategory: "gas" gatewayId: "457a5069" batteryPowered: false name: "Gas Sensor Analog" type: "sensor" reachable: true persistent: true serviceNotification: false armed: false roomId: "" security: "no" ready: true status: "idle" parentRoom: true protectConfig: "default"Items Info:
_id: "20696000" deviceId: "10696000" hasGetter: true hasSetter: false name: "gas_alarm" show: true valueType: "token" enum: 0: "no_gas" 1: "combustible_gas_detected" 2: "toxic_gas_detected" 3: "unknown" valueFormatted: "no_gas" value: "no_gas" status: "idle"And this is how this MQ2 Gas Sensor looks like on their dashboard:
Digital
cb77dfa3-4af5-4d06-9635-89207a716a89-image.png
Analog
4fb4da1b-e946-4b89-876c-bcd9f5699b6c-image.png
They have an EzloPi website here you can create your own sensor projects using ESP boards, which is very interesting stuff!
And I just wrote on the Ezlo forum here, how to connect an EzloPi controller to MSR.
THANKS.
A couple of things for you @toggledbits, since you mentioned that this release has new features and some tweaks are expected.
Local expressions cannot be deleted. Pushing the X button has no effect for me.
When cloning an entity action, the result is strange (first is cloned one, second is the original action):
a92ea094-9e2c-4aaa-bf47-2d07a6ffdbd0-image.png
When changing the action on the cloned element, the params are added to the original one. See screenshot:
92ac3011-83c8-466b-bd23-47d483ad7a52-image.png
Dark theme has a couple of strange contrasts. One is visible in the previous screenshots (white text on yellow background). Another one is in groups (blue text on blue background):
9b3c4988-53ef-44e6-9672-30e744cacb75-image.png
Overall, I found blue, yellow, red and green (in buttons and forms) to be too bright.
On the bright side:
I love the new script action: thank you! The dark theme is a great start to avoid getting blinded at night I promise I'll try very soon the new features around actions. Thanks!@toggledbits
I just upgraded to version MSR 24293, bare metal running on Fedora. Upon restart, I am getting a error banner:
I followed the new directions about npm
npm i --no-save --no-package-lock --omit dev
Any idea what the issue is?
Seems like switching the UI to the newly added dark mode (thank you for this) does nothing. The UI stays in light mode and only a few buttons turn into dark mode (see screenshot)
Things I have tried:
Hard refresh
Different browser
Different computer
Restarting Reactor
Failed troubleshooting attempts:
No errors in Chrome console
No relevant errors in Reactor log (can still PM the full log file)
Reactor version: latest-24293-ea42a81d
Hardware: Odroid N2+
Linux version: Ubuntu 24.04.1 LTS
3df2806f-9146-485b-9ec1-d056e91cefe5-image.png Dark mode enabled
ff823023-c079-4684-b01f-d6ac6527d31a-image.png Light mode enabled
Good morning,
I have a service MQTT service that needs a restart occasionally. The add-on (Smartbed MQTT) is for the smart bed base for my bed. It has a "safety light" that I can control from HAAS & MSR as a light entity, and also moves the head of the bed to a preset at bedtime, and then lies it back flat in the morning The problem is, from time to time, the light becomes "unavailable" Restarting from the Add-ons tab in HAAS always fixes it, but I should be able to detect when it happens when "light.tempur_pedic_safety_lights" is not true or false, i.e., unavailable.
What I don't know how to do is how to restart that service. Does anybody have experience in restarting add-ons from MSR?
Running:
Reactor (Multi-hub) latest-24212-3ce15e25 ZWaveJSController [0.1.24232]HAAS:
RPi5-64 (8GB) Core 2024.7.3 Supervisor 2024.08.0 Operating System 13.0 Frontend 20240710.0[SOLVED] Random ghosting of lights when Away
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To answer my own question about, "How do you find which Actions a particular device can do using
performAction()
?"The answer is: ENTITIES
Go to the left menu, click Entities, scroll down or filter to find the specific device or class of devices, pick a device and then scroll down to its list of "Actions". There, you will find all possible arguments for
performAction()
, such aspower_switch.off
. Enjoy! -
@toggledbits I know you made a conscious decision that
performAction()
should returnnull
, but would you consider having it return an object of the form:{device: "vera>device_138", action: "power_switch.off", parameters: {<parameters>}, time: 1620912239172}
instead? I'd find this useful in troubleshooting Rules, especially those using enumeration as in the above examples, without having to resort to Log inspection every time.
- Libra
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What happens when you do "power_switch.on" from the Entities list?
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@toggledbits sanity check: shouldn't this equate 00:00:30 - 00:01:30 for cycling time? (Testing purposes.)
It just took 00:12:00 to cycle and I've been staring at this 'til I'm cross-eyed.
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Good eye! I realized that after taking the screen shot, was too lazy at that moment to reshoot it, so I left it suspecting that it would be a while before someone caught on. You beat my estimate! I'll amend the post text to highlight the discrepancy in situ, but yes, what you see there are my "test" values, and you should set them according to whatever timing you wish.
Edit: Mystery intensifies. It turns out my memory was incorrect, and I did go back and fix the screen shot. Capture below is what I am seeing in my post:
Notice the green "modified" bar on the left as well. So, I have no idea where that image you have is living right now, where you saw it. Is it possible we can see two different versions of the same post? That would be... unhelpful...
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@toggledbits This is on me for not being clear: the screenshot in my reply was of MY system - I wanted someone else's eyes on it as I've stared at it so long any obvious error will be lost to me at this point.
If mine IS correct then this takes me back around to wondering what I've broken elsewhere in this that the cycler isn't kicking at no more than 1 1/2 minutes but, rather, taking 12 minutes.
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@gwp1 said in Random ghosting of lights when Away:
It just took 00:12:00 to cycle and I've been staring at this 'til I'm cross-eyed.
Weird. From your screenshot, I definitely would have expected a Delay time of 00:30 to 01:30, not twelve minutes! And you're certain none of your Trigger conditions have a "Delay" or "Latch" or really long "Pulse" condition?
FYI, in case it matters, where you increment your Cycle Timer by 1, if you don't want that number to grow indefinitely large over time, consider:
${{ (cycler_stim + 1) % 100 }}
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@gwp1 Agreed. Smart approach! I should have notated on my example that the
%
operator stands formodulo
which in MSR (as with most modern programming languages) yields the "remainder" after division by the whole number on the right side.Thus, this would have the effect of keeping your
cycler_stim
variable from ever growing past 99. Hardly important; you may even prefer it the way it current behaves, growing by1
indefinitely (which acts as a sort of historical counter). -
@librasun said in Random ghosting of lights when Away:
${{ (cycler_stim + 1) % 100 }}
Careful here... this will produce a 0 after 100 iterations and stop cycling, because
cycler_stim==0
is used as "not cycling/deactivated". -
@toggledbits Good catch. I wasn't going down this path any time soon - but - as I said, I poke at things I'm new at and prob would have at some point.
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@gwp1 I was playing with this a bit more. Timing-wise it works fine for me but I did notice occasionally it would stall. This seems to be a race condition between the way the Set reaction's group executes vs the reevaluation of the Cycler rule. The purpose of the group is to stop cycling when deactivated, so we can do this differently and get rid of the race:
New "Deactivated":
And then remove the Group from "Cycler" and do the "Set Variable" directly:
Detail of the problem/race: Groups in Reactions are queued as sub-reactions of the parent reaction. The parent blocks in the execution queue while the child group runs, and when the child group finishes, the parent is allowed to resume. But these are, in effect, two different threads of execution. As originally offered, the child thread can finish and the parent, having nothing more to do (since the child is the last thing), signals completion and is removed from the queue. The problem comes from the "Set Variable" requesting a re-evaluation inside the subgroup. Once the subgroup thread stops, it is likely, but not guaranteed, that the parent reaction will get control next; when it doesn't, it's the evaluation that occurs, and when this happens, it sees cycler_stim has changed and is non-zero, and tries to queue the Set reaction. But a reaction can only be queued once: if a reaction is already executing, it will not be queued again. So, the evaluation succeeds as expected, but can't queue the next run of Set reaction because the prior run, which is effectively at its end but hasn't declared itself finished yet, is still on the queue. So the new Set doesn't get queued because the old one is there. The old one, with nothing more to do, finally gets to execute again and declares itself finished, and at that point, no reactions are queued and the process stalls.
The fix: By making the stop of the Cycler Set reaction explicit, we ensure that it stops when needed and is removed from the queue. By removing the "Set Variable" from the group (and removing the group entirely), its update of cycler_stim is done in the main reaction thread, which finishes before the re-evaluation is allowed to begin, thus allowing the re-evaluation to queue the Set reaction again as it must.
It's worth noting that this is a side-effect of writing a rule and reaction that attempts to perpetuate itself, to run in an effectively infinite loop. In that, it works against some internal design choices meant to prevent such behaviors that might otherwise be "runaway" in normal circumstances.
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One of the most tantalizing, yet ultimately frustrating, aspects of MSR is its potential use for "looping" of this exact type. I think by now we've all taken a stab at it (I know I have), but many of those attempts run into a wall which I call "chicken or the egg".
That is, on the one hand, you have to somehow "bootstrap" a looping Rule so that its Trigger conditions get it going ... but on the other hand, those conditions must not simply remain "true" or else the Rule will not loop at all. So the user is forced down one or more alleyways involving "pulse" or "interval" or revolving variable values, or -- as in this above example -- externally launching and un-launching the Rule from another rule. Whichever method you choose (I've tried them all, lol), there are potential stumbling blocks along the way.
Few, if any, users can "see" all of those prospective hazards ahead of time. MSR in some instances is designed to push back against looping: Do it too quickly, and throttling kicks in. Do it without careful synchronization, and child processes get tripped up (as has happened here). Do it with callous disregard for memory-hogging subroutines and you can bog the system down to a halt.
Ask me how I know.
By now, I think I've made every possible mistake one can make in MSR -- always my own fault -- and nearly every time I've botched a "looping Rule" I have had to fight the impulse to ask @toggledbits for a formalized "Loop" action within reactions. Like, "Why can't we have a DO..WHILE crutch here?"
Then I think, no, it's best we don't. Because (a) we're talking about a fairly advanced construct here, that (b) probably does not belong in the hands of beginning users, and (c) looping by its very nature stands at odds with an engine designed to carry out deterministic procedures in a synchronous, queued fashion.
NOTE: It's not coincidental that a Reaction's ability to directly re-run itself was removed early on in the development of MSR!
I know I'm waxing philosophical here. And I'm sure we'll all carry on crafting custom loops of one type or another -- from the simplest
each
/in
enumerator withperformAction()
buried inside, to grandioseRule A
►Rule B
behemoths. For me, the fun of it will forever be the question of "How?" -
@librasun And to think all this waxing philosophical is due to my silly ask to ghost lights in the house
Thank you both for you wisdom and infinite patience!
Thank you @toggledbits for not just providing a path but explaining the path so I (and others) can learn -- really appreciated.
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@toggledbits IT LIVES!! Set to 00:00:05 - 00:00:10 for testing and lights are cycling randomly as expected.
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